Book 1 - The Seventh Arch Different values: 33 ===================================== object {Book 1 - The Seventh Arch} _id : string {Book 1 - The Seventh Arch._id} (all different values) folder : string {Book 1 - The Seventh Arch.folder} (same value: GZbCRZqdSLJh3oxm) img : string {Book 1 - The Seventh Arch.img} (2 different values) systems/pf2e/icons/default-icons/npc.svg (x17) systems/pf2e/icons/default-icons/hazard.svg (x16) items : array {Book 1 - The Seventh Arch.items} Length: min=1 max=23 Value type: object {Book 1 - The Seventh Arch.items.[]} _id : string {Book 1 - The Seventh Arch.items.[]._id} (150 different values) img : string {Book 1 - The Seventh Arch.items.[].img} (51 different values) name : string {Book 1 - The Seventh Arch.items.[].name} (121 different values) sort : integer {Book 1 - The Seventh Arch.items.[].sort} (24 different values) system : object {Book 1 - The Seventh Arch.items.[].system} [attack] : object {Book 1 - The Seventh Arch.items.[].system.attack} value : string {Book 1 - The Seventh Arch.items.[].system.attack.value} (same value: ) [attackEffects] : object {Book 1 - The Seventh Arch.items.[].system.attackEffects} value : array {Book 1 - The Seventh Arch.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {Book 1 - The Seventh Arch.items.[].system.attackEffects.value.[]} (6 different values) lob-amoeba (x1) bubble-venom (x1) formian-trench-poison (x1) no-map (x1) shadowfeed (x1) barbed-filament (x1) [custom] : string {Book 1 - The Seventh Arch.items.[].system.attackEffects.custom} (same value: ) [bonus] : object {Book 1 - The Seventh Arch.items.[].system.bonus} value : integer {Book 1 - The Seventh Arch.items.[].system.bonus.value} (10 different values) 13 (x2) 14 (x3) 0 (x12) 9 (x4) 11 (x6) 10 (x4) 6 (x5) 5 (x2) 17 (x2) 12 (x3) [damageRolls] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls} [e0gbdhBWD1d4a8Nn] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.e0gbdhBWD1d4a8Nn} damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.e0gbdhBWD1d4a8Nn.damage} (same value: 2d4+8) damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.e0gbdhBWD1d4a8Nn.damageType} (same value: bludgeoning) [5GxiQwj212BptgbD] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.5GxiQwj212BptgbD} damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.5GxiQwj212BptgbD.damage} (same value: 2d4+8) damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.5GxiQwj212BptgbD.damageType} (same value: bludgeoning) [cQzk8Uq4DiPA63MT] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.cQzk8Uq4DiPA63MT} damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.cQzk8Uq4DiPA63MT.damage} (same value: 1d4+3) damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.cQzk8Uq4DiPA63MT.damageType} (same value: bludgeoning) [wlyfzpfua9idh2fekuz7] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.wlyfzpfua9idh2fekuz7} damage : string {Book 1 - 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The Seventh Arch.items.[].system.damageRolls.7AU8JMFJ2OCuBnej.damage} (same value: 1d6) damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.7AU8JMFJ2OCuBnej.damageType} (same value: acid) [BKJuAKRU5Ssyd1qT] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.BKJuAKRU5Ssyd1qT} category : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.BKJuAKRU5Ssyd1qT.category} (same value: splash) damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.BKJuAKRU5Ssyd1qT.damage} (same value: 1) damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.BKJuAKRU5Ssyd1qT.damageType} (same value: acid) [aJlTxs0HHRgYoAxp] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.aJlTxs0HHRgYoAxp} damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.aJlTxs0HHRgYoAxp.damage} (same value: 1d4+2) damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.aJlTxs0HHRgYoAxp.damageType} (same value: piercing) [ZxRmwGaHv54t2gKf] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.ZxRmwGaHv54t2gKf} damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.ZxRmwGaHv54t2gKf.damage} (same value: 1d8+3) damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.ZxRmwGaHv54t2gKf.damageType} (same value: piercing) [i2DuuCUvbT3UpUnQ] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.i2DuuCUvbT3UpUnQ} damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.i2DuuCUvbT3UpUnQ.damage} (same value: 2d8+9) damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.i2DuuCUvbT3UpUnQ.damageType} (same value: force) [GmKknDnlzMvINhCw] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.GmKknDnlzMvINhCw} damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.GmKknDnlzMvINhCw.damage} (same value: 1d10+5) damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.GmKknDnlzMvINhCw.damageType} (same value: slashing) [2EOkIWCkJj7TDpfe] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.2EOkIWCkJj7TDpfe} damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.2EOkIWCkJj7TDpfe.damage} (same value: 1d6+1) damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.2EOkIWCkJj7TDpfe.damageType} (same value: slashing) [asqIcr7qkWFOmdP1] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.asqIcr7qkWFOmdP1} damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.asqIcr7qkWFOmdP1.damage} (same value: 2d10+5) damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.asqIcr7qkWFOmdP1.damageType} (same value: slashing) [AWi92Z1hTMarp0pa] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.AWi92Z1hTMarp0pa} damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.AWi92Z1hTMarp0pa.damage} (same value: 1d10) damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.AWi92Z1hTMarp0pa.damageType} (same value: piercing) [YTftFnVcfpYCrdF9] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.YTftFnVcfpYCrdF9} damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.YTftFnVcfpYCrdF9.damage} (same value: 1d4+2) damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.YTftFnVcfpYCrdF9.damageType} (same value: piercing) [QPNguRTW284XtBX8] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.QPNguRTW284XtBX8} damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.QPNguRTW284XtBX8.damage} (same value: 1d4+2) damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.QPNguRTW284XtBX8.damageType} (same value: piercing) [lfZBrJ1o66lRd19N] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.lfZBrJ1o66lRd19N} damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.lfZBrJ1o66lRd19N.damage} (same value: 3d4+3) damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.lfZBrJ1o66lRd19N.damageType} (same value: slashing) [ySBFDTJlR3dlQrxe] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.ySBFDTJlR3dlQrxe} damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.ySBFDTJlR3dlQrxe.damage} (same value: 1d8+4) damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.ySBFDTJlR3dlQrxe.damageType} (same value: bludgeoning) [f5oITEGkAQkdA3UO] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.f5oITEGkAQkdA3UO} damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.f5oITEGkAQkdA3UO.damage} (same value: 2d8) damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.f5oITEGkAQkdA3UO.damageType} (same value: piercing) [y215KPkMm7AW0POU] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.y215KPkMm7AW0POU} damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.y215KPkMm7AW0POU.damage} (same value: 1d10+4) damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.y215KPkMm7AW0POU.damageType} (same value: piercing) [msG7hPIp3xAHj1ZI] : object {Book 1 - 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The Seventh Arch.items.[].system.damageRolls.P8QB2R4awLcO6nFc} damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.P8QB2R4awLcO6nFc.damage} (same value: 1d4) damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.P8QB2R4awLcO6nFc.damageType} (same value: piercing) [eMxZZmo2PmSBpthk] : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.eMxZZmo2PmSBpthk} damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.eMxZZmo2PmSBpthk.damage} (same value: 2d6+5) damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.eMxZZmo2PmSBpthk.damageType} (same value: slashing) 1Vjzt4MAitJBP9iS : object {Book 1 - The Seventh Arch.items.[].system.damageRolls.1Vjzt4MAitJBP9iS} damage : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.1Vjzt4MAitJBP9iS.damage} (same value: 2d6+5) damageType : string {Book 1 - The Seventh Arch.items.[].system.damageRolls.1Vjzt4MAitJBP9iS.damageType} (same value: piercing) description : object {Book 1 - The Seventh Arch.items.[].system.description} value : string {Book 1 - The Seventh Arch.items.[].system.description.value} (102 different values) publication : object {Book 1 - The Seventh Arch.items.[].system.publication} license : string {Book 1 - The Seventh Arch.items.[].system.publication.license} (same value: OGL) remaster : boolean {Book 1 - The Seventh Arch.items.[].system.publication.remaster} (same value: False) title : string {Book 1 - The Seventh Arch.items.[].system.publication.title} (5 different values) (x101) Pathfinder Bestiary (x7) Pathfinder Core Rulebook (x60) Pathfinder #187: The Seventh Arch (x3) Pathfinder Secrets of Magic (x1) rules : ###FoundryRulesObject### [slug] : string {Book 1 - The Seventh Arch.items.[].system.slug} (46 different values) [traits] : object {Book 1 - The Seventh Arch.items.[].system.traits} rarity : string {Book 1 - The Seventh Arch.items.[].system.traits.rarity} (4 different values) common (x156) uncommon (x3) rare (x2) unique (x1) value : array {Book 1 - The Seventh Arch.items.[].system.traits.value} Length: min=0 max=6 Value type: string {Book 1 - The Seventh Arch.items.[].system.traits.value.[]} (59 different values) [traditions] : array {Book 1 - The Seventh Arch.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Book 1 - The Seventh Arch.items.[].system.traits.traditions.[]} (4 different values) arcane (x26) primal (x32) divine (x9) occult (x12) [integrated] : mixed [weaponType] : object {Book 1 - The Seventh Arch.items.[].system.weaponType} value : string {Book 1 - The Seventh Arch.items.[].system.weaponType.value} (2 different values) melee (x23) ranged (x8) [actionType] : object {Book 1 - The Seventh Arch.items.[].system.actionType} value : string {Book 1 - The Seventh Arch.items.[].system.actionType.value} (4 different values) passive (x24) action (x18) reaction (x20) free (x1) [actions] : object {Book 1 - The Seventh Arch.items.[].system.actions} [value] : integer {Book 1 - The Seventh Arch.items.[].system.actions.value} (3 different values) 1 (x7) 2 (x10) 3 (x1) [category] : string {Book 1 - The Seventh Arch.items.[].system.category} (8 different values) interaction (x5) defensive (x8) offensive (x27) simple (x9) medium (x2) martial (x3) light (x4) ammo (x1) [autoHeightenLevel] : object {Book 1 - The Seventh Arch.items.[].system.autoHeightenLevel} [value] : mixed [prepared] : object {Book 1 - The Seventh Arch.items.[].system.prepared} [flexible] : boolean {Book 1 - The Seventh Arch.items.[].system.prepared.flexible} (same value: False) value : string {Book 1 - The Seventh Arch.items.[].system.prepared.value} (3 different values) prepared (x5) focus (x2) innate (x2) [proficiency] : object {Book 1 - The Seventh Arch.items.[].system.proficiency} value : integer {Book 1 - The Seventh Arch.items.[].system.proficiency.value} (same value: 1) [slots] : object {Book 1 - The Seventh Arch.items.[].system.slots} [slot0] : object {Book 1 - The Seventh Arch.items.[].system.slots.slot0} max : integer {Book 1 - The Seventh Arch.items.[].system.slots.slot0.max} (3 different values) 5 (x1) 4 (x3) 3 (x1) prepared : array {Book 1 - The Seventh Arch.items.[].system.slots.slot0.prepared} Length: min=3 max=5 Value type: object {Book 1 - The Seventh Arch.items.[].system.slots.slot0.prepared.[]} id : string {Book 1 - The Seventh Arch.items.[].system.slots.slot0.prepared.[].id} (12 different values) UV6FnYHXyx51bqi6 (x1) A5fGPxUPRUT8ws4l (x1) A6iIPQFJ8ANgSMJK (x1) ex0Fq7SV6fd0qOmD (x1) dMQ9MoUr14ixXNQp (x1) xnQtqi2Vr9mtv5Ms (x3) KcyCfm1XSEi1SqJx (x3) GICIBrVUr98TrhUs (x3) eCnHuMITB4BvNZJL (x3) aeB62jQp98ojyLkK (x1) qag1JpCKSkSHqzBA (x1) wh9L2YMRjMG7RyUf (x1) [slot1] : object {Book 1 - The Seventh Arch.items.[].system.slots.slot1} max : integer {Book 1 - The Seventh Arch.items.[].system.slots.slot1.max} (2 different values) 4 (x1) 2 (x4) prepared : array {Book 1 - The Seventh Arch.items.[].system.slots.slot1.prepared} Length: min=2 max=4 Value type: object {Book 1 - The Seventh Arch.items.[].system.slots.slot1.prepared.[]} id : string {Book 1 - The Seventh Arch.items.[].system.slots.slot1.prepared.[].id} (8 different values) OECVbTyGmfc5i0Ke (x1) zn3CuLPttWwaj9m0 (x1) qRG1l01HEr5Dd9xg (x1) SfpYC9zPjhfYsbYM (x1) wCqOjriCC8u11LoM (x3) XyWVXSqgGYMSmYO8 (x3) HMZmQbQXSqL7diZD (x1) uSIgJMl5QDZxM0D2 (x1) [slot2] : object {Book 1 - The Seventh Arch.items.[].system.slots.slot2} max : integer {Book 1 - The Seventh Arch.items.[].system.slots.slot2.max} (same value: 4) prepared : array {Book 1 - The Seventh Arch.items.[].system.slots.slot2.prepared} Length: min=4 max=4 Value type: object {Book 1 - The Seventh Arch.items.[].system.slots.slot2.prepared.[]} id : string {Book 1 - The Seventh Arch.items.[].system.slots.slot2.prepared.[].id} (3 different values) mSxp1HoLGLqwulJI (x1) NXFoAbBCMDFdZq09 (x2) EzNzh2wFTpJV8Eyv (x1) [spelldc] : object {Book 1 - The Seventh Arch.items.[].system.spelldc} dc : integer {Book 1 - The Seventh Arch.items.[].system.spelldc.dc} (3 different values) 18 (x2) 16 (x3) 21 (x4) value : integer {Book 1 - The Seventh Arch.items.[].system.spelldc.value} (4 different values) 10 (x2) 8 (x3) 13 (x1) 14 (x3) [tradition] : object {Book 1 - The Seventh Arch.items.[].system.tradition} value : string {Book 1 - The Seventh Arch.items.[].system.tradition.value} (3 different values) primal (x6) arcane (x2) occult (x1) [area] : object {Book 1 - The Seventh Arch.items.[].system.area} type : string {Book 1 - The Seventh Arch.items.[].system.area.type} (same value: cone) value : integer {Book 1 - The Seventh Arch.items.[].system.area.value} (same value: 15) [cost] : object {Book 1 - The Seventh Arch.items.[].system.cost} value : string {Book 1 - The Seventh Arch.items.[].system.cost.value} (same value: ) [counteraction] : boolean {Book 1 - The Seventh Arch.items.[].system.counteraction} (same value: False) [damage] : object {Book 1 - The Seventh Arch.items.[].system.damage} [0] : object {Book 1 - The Seventh Arch.items.[].system.damage.0} [applyMod] : boolean {Book 1 - The Seventh Arch.items.[].system.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Book 1 - The Seventh Arch.items.[].system.damage.0.formula} (6 different values) 1d6 (x1) 2d6 (x1) 2d4 (x4) 3d8 (x1) 1d4+1 (x1) 2d12 (x1) kinds : array {Book 1 - The Seventh Arch.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 1 - The Seventh Arch.items.[].system.damage.0.kinds.[]} (same value: damage) materials : array<> {Book 1 - The Seventh Arch.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 1 - The Seventh Arch.items.[].system.damage.0.type} (5 different values) acid (x2) fire (x1) cold (x4) force (x1) electricity (x1) [gcovwqxwitqchoin] : object {Book 1 - The Seventh Arch.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {Book 1 - The Seventh Arch.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 1 - The Seventh Arch.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Book 1 - The Seventh Arch.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) kinds : array {Book 1 - The Seventh Arch.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {Book 1 - The Seventh Arch.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) materials : array<> {Book 1 - The Seventh Arch.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Book 1 - The Seventh Arch.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) [damageType] : string {Book 1 - The Seventh Arch.items.[].system.damage.damageType} (4 different values) piercing (x5) bludgeoning (x5) slashing (x1) acid (x1) [dice] : integer {Book 1 - The Seventh Arch.items.[].system.damage.dice} (same value: 1) [die] : string {Book 1 - The Seventh Arch.items.[].system.damage.die} (5 different values) d4 (x7) d8 (x2) d6 (x1) (x1) d10 (x1) [persistent] : object {Book 1 - The Seventh Arch.items.[].system.damage.persistent} faces : integer {Book 1 - The Seventh Arch.items.[].system.damage.persistent.faces} (same value: 6) number : integer {Book 1 - The Seventh Arch.items.[].system.damage.persistent.number} (same value: 1) type : string {Book 1 - The Seventh Arch.items.[].system.damage.persistent.type} (same value: acid) [defense] : object {Book 1 - The Seventh Arch.items.[].system.defense} save : object {Book 1 - The Seventh Arch.items.[].system.defense.save} basic : boolean {Book 1 - The Seventh Arch.items.[].system.defense.save.basic} (2 different values) True (x1) False (x2) statistic : string {Book 1 - The Seventh Arch.items.[].system.defense.save.statistic} (2 different values) reflex (x1) will (x2) [duration] : object {Book 1 - The Seventh Arch.items.[].system.duration} sustained : boolean {Book 1 - The Seventh Arch.items.[].system.duration.sustained} (2 different values) False (x37) True (x3) value : string {Book 1 - The Seventh Arch.items.[].system.duration.value} (9 different values) (x19) 1 minute (x10) until the start of your next turn (x2) until the next time you make your daily preparations (x4) 1 round or sustained up to 1 minute (x1) varies (x1) 10 minutes (x1) 1 hour (x1) until the end of the target's next turn (x1) [heightening] : object {Book 1 - The Seventh Arch.items.[].system.heightening} [levels] : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels} [3] : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3} [damage] : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.damage} 0 : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) materials : array<> {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) materials : array<> {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) target : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.target} value : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.3.target.value} (same value: 1 unattended object with a Bulk of 1 or less) [5] : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5} [damage] : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.damage} 0 : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) materials : array<> {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) materials : array<> {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) range : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.range} value : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.5.range.value} (same value: 60 feet) 7 : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7} [damage] : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.damage} 0 : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) materials : array<> {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) materials : array<> {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) target : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.target} value : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.7.target.value} (2 different values) 10 creatures (x1) 1 unattended object with a Bulk of 2 or less (x1) [9] : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9} damage : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9.damage} 0 : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) materials : array<> {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) materials : array<> {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Book 1 - The Seventh Arch.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) type : string {Book 1 - The Seventh Arch.items.[].system.heightening.type} (2 different values) fixed (x3) interval (x7) [damage] : object {Book 1 - The Seventh Arch.items.[].system.heightening.damage} 0 : string {Book 1 - The Seventh Arch.items.[].system.heightening.damage.0} (4 different values) 2d6 (x1) 1d4 (x4) 2d8 (x1) 1d12 (x1) [interval] : integer {Book 1 - The Seventh Arch.items.[].system.heightening.interval} (2 different values) 1 (x6) 2 (x1) [level] : object {Book 1 - The Seventh Arch.items.[].system.level} value : integer {Book 1 - The Seventh Arch.items.[].system.level.value} (5 different values) 1 (x36) 0 (x24) 3 (x4) 22 (x1) 2 (x3) [location] : object {Book 1 - The Seventh Arch.items.[].system.location} value : string {Book 1 - The Seventh Arch.items.[].system.location.value} (7 different values) CQEesz5CNMt6BtQP (x9) TGcVVlnIzAdEGbVW (x1) VypjDV3jlcnVFHxH (x18) zWAfVC0a50Vpxur6 (x2) Qt0MDGy45EzgUTBu (x8) dBI4qQGJ1xsIgngf (x1) GbdzxsOU9nk4djit (x1) [heightenedLevel] : integer {Book 1 - The Seventh Arch.items.[].system.location.heightenedLevel} (2 different values) 3 (x2) 1 (x1) [range] : mixed object {Book 1 - The Seventh Arch.items.[].system.range} value : string {Book 1 - The Seventh Arch.items.[].system.range.value} (5 different values) 30 feet (x14) (x5) touch (x14) 120 feet (x6) 60 feet (x1) integer {Book 1 - The Seventh Arch.items.[].system.range} (2 different values) 20 (x1) 120 (x1) [requirements] : string {Book 1 - The Seventh Arch.items.[].system.requirements} (same value: ) [target] : object {Book 1 - The Seventh Arch.items.[].system.target} value : string {Book 1 - The Seventh Arch.items.[].system.target.value} (9 different values) 1 creature (x17) (x6) 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x4) 1 club or staff you hold (x4) 1 willing creature (x3) 1 dying creature (x3) 1 or more creatures (x1) 1 unattended object of light Bulk or less (x1) 1 living creature (x1) [time] : object {Book 1 - The Seventh Arch.items.[].system.time} value : string {Book 1 - The Seventh Arch.items.[].system.time.value} (5 different values) 2 (x33) 1 (x3) 3 (x1) 1 or 2 (x1) 1 to 3 (x2) [baseItem] : string {Book 1 - The Seventh Arch.items.[].system.baseItem} (12 different values) dagger (x3) staff (x4) hide-armor (x1) longsword (x1) spear (x1) steel-shield (x1) breastplate (x1) alchemical-bomb (x1) leather-armor (x3) heavy-crossbow (x1) warhammer (x1) padded-armor (x1) [bonusDamage] : object {Book 1 - The Seventh Arch.items.[].system.bonusDamage} value : integer {Book 1 - The Seventh Arch.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Book 1 - The Seventh Arch.items.[].system.bulk} value : mixed float {Book 1 - The Seventh Arch.items.[].system.bulk.value} (same value: 0,1) integer {Book 1 - The Seventh Arch.items.[].system.bulk.value} (3 different values) 1 (x11) 2 (x3) 0 (x6) [containerId] : mixed [equipped] : object {Book 1 - The Seventh Arch.items.[].system.equipped} carryType : string {Book 1 - The Seventh Arch.items.[].system.equipped.carryType} (2 different values) worn (x25) held (x3) [handsHeld] : integer {Book 1 - The Seventh Arch.items.[].system.equipped.handsHeld} (2 different values) 0 (x16) 1 (x3) [invested] : mixed [inSlot] : boolean {Book 1 - The Seventh Arch.items.[].system.equipped.inSlot} (2 different values) False (x8) True (x1) [group] : string {Book 1 - The Seventh Arch.items.[].system.group} (9 different values) knife (x3) club (x4) leather (x4) sword (x1) spear (x1) plate (x1) bomb (x1) crossbow (x1) hammer (x1) [hardness] : integer {Book 1 - The Seventh Arch.items.[].system.hardness} (2 different values) 0 (x27) 5 (x1) [hp] : object {Book 1 - The Seventh Arch.items.[].system.hp} max : integer {Book 1 - The Seventh Arch.items.[].system.hp.max} (2 different values) 0 (x27) 20 (x1) value : integer {Book 1 - The Seventh Arch.items.[].system.hp.value} (2 different values) 0 (x27) 20 (x1) [material] : object {Book 1 - The Seventh Arch.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {Book 1 - The Seventh Arch.items.[].system.price} value : object {Book 1 - The Seventh Arch.items.[].system.price.value} [sp] : integer {Book 1 - The Seventh Arch.items.[].system.price.value.sp} (2 different values) 2 (x4) 1 (x2) [gp] : integer {Book 1 - The Seventh Arch.items.[].system.price.value.gp} (6 different values) 2 (x5) 1 (x3) 8 (x1) 60 (x2) 3 (x1) 4 (x2) [per] : integer {Book 1 - The Seventh Arch.items.[].system.price.per} (same value: 10) [quantity] : integer {Book 1 - The Seventh Arch.items.[].system.quantity} (3 different values) 1 (x25) 3 (x2) 10 (x1) [reload] : object {Book 1 - The Seventh Arch.items.[].system.reload} value : string {Book 1 - The Seventh Arch.items.[].system.reload.value} (3 different values) - (x5) (x6) 2 (x1) [runes] : object {Book 1 - The Seventh Arch.items.[].system.runes} [potency] : integer {Book 1 - The Seventh Arch.items.[].system.runes.potency} (2 different values) 0 (x17) 1 (x1) [property] : array<> {Book 1 - The Seventh Arch.items.[].system.runes.property} Length: min=0 max=0 Value type: mixed [striking] : integer {Book 1 - The Seventh Arch.items.[].system.runes.striking} (same value: 0) [resilient] : integer {Book 1 - The Seventh Arch.items.[].system.runes.resilient} (same value: 0) [reinforcing] : integer {Book 1 - The Seventh Arch.items.[].system.runes.reinforcing} (same value: 0) [size] : string {Book 1 - The Seventh Arch.items.[].system.size} (2 different values) med (x22) lg (x6) [splashDamage] : object {Book 1 - The Seventh Arch.items.[].system.splashDamage} value : integer {Book 1 - The Seventh Arch.items.[].system.splashDamage.value} (2 different values) 0 (x11) 1 (x1) [usage] : object {Book 1 - The Seventh Arch.items.[].system.usage} value : string {Book 1 - The Seventh Arch.items.[].system.usage.value} (6 different values) held-in-one-hand (x16) worncloak (x1) worn (x1) held-in-two-hands (x1) worneyepiece (x1) wornring (x1) [acBonus] : integer {Book 1 - The Seventh Arch.items.[].system.acBonus} (4 different values) 3 (x1) 2 (x1) 4 (x1) 1 (x4) [checkPenalty] : integer {Book 1 - The Seventh Arch.items.[].system.checkPenalty} (3 different values) -2 (x2) -1 (x3) 0 (x1) [dexCap] : integer {Book 1 - The Seventh Arch.items.[].system.dexCap} (4 different values) 2 (x1) 1 (x1) 4 (x3) 3 (x1) [speedPenalty] : integer {Book 1 - The Seventh Arch.items.[].system.speedPenalty} (2 different values) -5 (x2) 0 (x5) [strength] : integer {Book 1 - The Seventh Arch.items.[].system.strength} (3 different values) 2 (x1) 3 (x1) 0 (x4) [frequency] : object {Book 1 - The Seventh Arch.items.[].system.frequency} max : integer {Book 1 - The Seventh Arch.items.[].system.frequency.max} (same value: 1) per : string {Book 1 - The Seventh Arch.items.[].system.frequency.per} (2 different values) round (x3) day (x4) value : integer {Book 1 - The Seventh Arch.items.[].system.frequency.value} (same value: 1) [showSlotlessLevels] : object {Book 1 - The Seventh Arch.items.[].system.showSlotlessLevels} value : boolean {Book 1 - The Seventh Arch.items.[].system.showSlotlessLevels.value} (same value: False) [mod] : object {Book 1 - The Seventh Arch.items.[].system.mod} value : integer {Book 1 - The Seventh Arch.items.[].system.mod.value} (same value: 10) [proficient] : object {Book 1 - The Seventh Arch.items.[].system.proficient} value : integer {Book 1 - The Seventh Arch.items.[].system.proficient.value} (same value: 0) [stackGroup] : string {Book 1 - The Seventh Arch.items.[].system.stackGroup} (same value: bolts) [uses] : object {Book 1 - The Seventh Arch.items.[].system.uses} autoDestroy : boolean {Book 1 - The Seventh Arch.items.[].system.uses.autoDestroy} (same value: True) max : integer {Book 1 - The Seventh Arch.items.[].system.uses.max} (same value: 1) value : integer {Book 1 - The Seventh Arch.items.[].system.uses.value} (same value: 1) [overlays] : object {Book 1 - The Seventh Arch.items.[].system.overlays} [hqiwae0wgehycnex] : object {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex} _id : string {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex) overlayType : string {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: override) sort : integer {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2) system : object {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system} damage : object {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.damage} d80radfbikwjogmr : object {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr} applyMod : boolean {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False) [category] : mixed formula : string {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6) kinds : array {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds} Length: min=1 max=1 Value type: string {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds.[]} (same value: damage) materials : array<> {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials} Length: min=0 max=0 Value type: mixed type : string {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire) [defense] : mixed heightening : object {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.heightening} damage : object {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage} d80radfbikwjogmr : string {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6) interval : integer {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1) type : string {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval) target : object {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.target} value : string {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures) time : object {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.time} value : string {Book 1 - The Seventh Arch.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3) [wlrbtv7c5shfmdh1] : object {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1} _id : string {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1) overlayType : string {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override) sort : integer {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1) system : object {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system} damage : object {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage} tgzp2lzatpg4c9a5 : object {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5} applyMod : boolean {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False) [category] : mixed formula : string {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6) kinds : array {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds} Length: min=1 max=1 Value type: string {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds.[]} (same value: damage) materials : array<> {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials} Length: min=0 max=0 Value type: mixed type : string {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire) [defense] : mixed heightening : object {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening} damage : object {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage} tgzp2lzatpg4c9a5 : string {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6) interval : integer {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1) type : string {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval) target : object {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target} value : string {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature) time : object {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time} value : string {Book 1 - The Seventh Arch.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1) type : string {Book 1 - The Seventh Arch.items.[].type} (10 different values) melee (x31) action (x63) spellcastingEntry (x9) spell (x40) weapon (x12) armor (x6) equipment (x8) shield (x1) lore (x1) consumable (x1) [_stats] : object {Book 1 - The Seventh Arch.items.[]._stats} compendiumSource : string {Book 1 - The Seventh Arch.items.[]._stats.compendiumSource} (46 different values) [flags] : object {Book 1 - The Seventh Arch.items.[].flags} pf2e : object {Book 1 - The Seventh Arch.items.[].flags.pf2e} linkedWeapon : string {Book 1 - The Seventh Arch.items.[].flags.pf2e.linkedWeapon} (9 different values) 8RLHCYIjKnxHPS3H (x1) 38wRCPcEmjrVMLeY (x1) rYnxMGhSK5kn5X7J (x2) tSszm4UVBpfu0AfB (x3) 45UBD0BThtipRNyZ (x1) gO9bL1IyuufcJb5u (x1) mkfYLddRKlTJErMY (x2) 50xZtWwdZkgGeU8H (x1) EXSO2luN6JUeXHWx (x2) name : string {Book 1 - The Seventh Arch.name} (all different values) system : object {Book 1 - The Seventh Arch.system} [abilities] : object {Book 1 - The Seventh Arch.system.abilities} cha : object {Book 1 - The Seventh Arch.system.abilities.cha} mod : integer {Book 1 - The Seventh Arch.system.abilities.cha.mod} (8 different values) 0 (x7) 2 (x1) 1 (x4) -1 (x1) 4 (x1) -5 (x1) -2 (x1) -3 (x1) con : object {Book 1 - The Seventh Arch.system.abilities.con} mod : integer {Book 1 - The Seventh Arch.system.abilities.con.mod} (6 different values) 4 (x2) 0 (x7) 1 (x3) 2 (x3) 5 (x1) 3 (x1) dex : object {Book 1 - The Seventh Arch.system.abilities.dex} mod : integer {Book 1 - The Seventh Arch.system.abilities.dex.mod} (7 different values) 1 (x1) 2 (x3) 4 (x7) 5 (x2) -2 (x1) 0 (x1) 3 (x2) int : object {Book 1 - The Seventh Arch.system.abilities.int} mod : integer {Book 1 - The Seventh Arch.system.abilities.int.mod} (7 different values) -3 (x2) 0 (x3) -4 (x3) -2 (x4) 2 (x2) -5 (x2) 4 (x1) str : object {Book 1 - The Seventh Arch.system.abilities.str} mod : integer {Book 1 - The Seventh Arch.system.abilities.str.mod} (6 different values) 5 (x2) 2 (x6) 4 (x3) 3 (x3) 1 (x1) 0 (x2) wis : object {Book 1 - The Seventh Arch.system.abilities.wis} mod : integer {Book 1 - The Seventh Arch.system.abilities.wis.mod} (5 different values) 4 (x7) 2 (x2) 3 (x5) 0 (x2) 1 (x1) attributes : object {Book 1 - The Seventh Arch.system.attributes} ac : object {Book 1 - The Seventh Arch.system.attributes.ac} [details] : string {Book 1 - The Seventh Arch.system.attributes.ac.details} (3 different values) (x15) 22 with shield raised (x1) (14 when broken), construct armor (x1) value : integer {Book 1 - The Seventh Arch.system.attributes.ac.value} (10 different values) 21 (x2) 25 (x1) 18 (x9) 20 (x3) 0 (x6) 16 (x6) 19 (x3) 10 (x1) 22 (x1) 15 (x1) [allSaves] : object {Book 1 - The Seventh Arch.system.attributes.allSaves} value : string {Book 1 - The Seventh Arch.system.attributes.allSaves.value} (same value: ) hp : object {Book 1 - The Seventh Arch.system.attributes.hp} details : string {Book 1 - The Seventh Arch.system.attributes.hp.details} (2 different values) (x32) See Pipes (x1) max : integer {Book 1 - The Seventh Arch.system.attributes.hp.max} (21 different values) temp : integer {Book 1 - The Seventh Arch.system.attributes.hp.temp} (same value: 0) value : integer {Book 1 - The Seventh Arch.system.attributes.hp.value} (21 different values) [speed] : object {Book 1 - The Seventh Arch.system.attributes.speed} otherSpeeds : array {Book 1 - The Seventh Arch.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {Book 1 - The Seventh Arch.system.attributes.speed.otherSpeeds.[]} type : string {Book 1 - The Seventh Arch.system.attributes.speed.otherSpeeds.[].type} (3 different values) swim (x2) fly (x2) climb (x4) value : integer {Book 1 - The Seventh Arch.system.attributes.speed.otherSpeeds.[].value} (4 different values) 20 (x4) 40 (x2) 25 (x1) 15 (x1) value : integer {Book 1 - The Seventh Arch.system.attributes.speed.value} (8 different values) 20 (x3) 40 (x5) 10 (x1) 25 (x4) 30 (x1) 0 (x1) 5 (x1) 15 (x1) [emitsSound] : string {Book 1 - The Seventh Arch.system.attributes.emitsSound} (same value: encounter) [hardness] : mixed integer {Book 1 - The Seventh Arch.system.attributes.hardness} (6 different values) 0 (x9) 9 (x1) 10 (x1) 7 (x2) 6 (x1) 8 (x1) object {Book 1 - The Seventh Arch.system.attributes.hardness} value : integer {Book 1 - The Seventh Arch.system.attributes.hardness.value} (same value: 4) [immunities] : array {Book 1 - The Seventh Arch.system.attributes.immunities} Length: min=0 max=2 Value type: object {Book 1 - The Seventh Arch.system.attributes.immunities.[]} exceptions : array<> {Book 1 - The Seventh Arch.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: mixed type : string {Book 1 - The Seventh Arch.system.attributes.immunities.[].type} (4 different values) critical-hits (x7) precision (x7) fear-effects (x1) sonic (x1) [stealth] : object {Book 1 - The Seventh Arch.system.attributes.stealth} details : string {Book 1 - The Seventh Arch.system.attributes.stealth.details} (12 different values)

(expert)

(x2)

(trained)

(x4)

(or 0 if the trapdoor is disabled or broken)

(x1) (x1)

(trained) to notice small animal skeletons among the mushrooms

(x1)

(expert) to identify the source of sudden nausea

(x1)

(trained); @Check[perception|dc:19] (expert) to notice the water tank bulging under the immense pressure

(x1)

(trained) to detect the change in pressure

(x1)

(trained) to notice magical sensors hidden within four of the carvings' eyes

(x1)

(trained) to notice the runes concealed among the drawings

(x1)

(trained) to notice the air and plants wavering and shifting

(x1)

(trained) to notice the trap's trigger-thread attached to the door

(x1) value : integer {Book 1 - The Seventh Arch.system.attributes.stealth.value} (12 different values) 16 (x1) 8 (x1) 11 (x3) 12 (x1) 13 (x1) 0 (x1) 15 (x1) 10 (x2) 5 (x1) 7 (x2) 9 (x1) 14 (x1) [weaknesses] : array {Book 1 - The Seventh Arch.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {Book 1 - The Seventh Arch.system.attributes.weaknesses.[]} exceptions : array<> {Book 1 - The Seventh Arch.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: mixed type : string {Book 1 - The Seventh Arch.system.attributes.weaknesses.[].type} (3 different values) fire (x1) electricity (x1) cold-iron (x3) value : integer {Book 1 - The Seventh Arch.system.attributes.weaknesses.[].value} (4 different values) 10 (x1) 2 (x1) 5 (x2) 3 (x1) [resistances] : array {Book 1 - The Seventh Arch.system.attributes.resistances} Length: min=1 max=1 Value type: object {Book 1 - The Seventh Arch.system.attributes.resistances.[]} doubleVs : array<> {Book 1 - The Seventh Arch.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: mixed exceptions : array<> {Book 1 - The Seventh Arch.system.attributes.resistances.[].exceptions} Length: min=0 max=0 Value type: mixed type : string {Book 1 - The Seventh Arch.system.attributes.resistances.[].type} (same value: fire) value : integer {Book 1 - The Seventh Arch.system.attributes.resistances.[].value} (same value: 4) details : object {Book 1 - The Seventh Arch.system.details} [blurb] : string {Book 1 - The Seventh Arch.system.details.blurb} (9 different values) (x9) Male human druid (x1) Female centaur (x1) Variant pteranodon (x1) Male dwarven Oaksteward enforcer (x1) Male Oaksteward enforcer (x1) Human druid (x1) Amelekana's Minion (x1) Male fetchling engineer (x1) [languages] : object {Book 1 - The Seventh Arch.system.details.languages} details : string {Book 1 - The Seventh Arch.system.details.languages.details} (4 different values) (x13) telepathy 100 feet (x2) can't speak any language; telepathy 100 feet, images only (x1) can't speak any language (x1) value : array {Book 1 - The Seventh Arch.system.details.languages.value} Length: min=0 max=6 Value type: string {Book 1 - The Seventh Arch.system.details.languages.value.[]} (9 different values) common (x8) fey (x6) wildsong (x4) elven (x1) immolis (x1) aklo (x3) draconic (x1) dziriak (x1) shadowtongue (x1) level : object {Book 1 - The Seventh Arch.system.details.level} value : integer {Book 1 - The Seventh Arch.system.details.level.value} (7 different values) 4 (x6) 5 (x2) 2 (x9) 3 (x8) 0 (x3) 6 (x1) 1 (x4) [privateNotes] : string {Book 1 - The Seventh Arch.system.details.privateNotes} (same value: ) [publicNotes] : string {Book 1 - The Seventh Arch.system.details.publicNotes} (9 different values)

Amelekanas are amphibious ambush predators native to rivers and lakes across Castrovel. An amelekana looks similar to a giant snail, with an opalescent spiraling shell and eyeless face sporting a crown of six antennae, but that's where the resemblance ends. Instead of one giant foot, the amelekana has fleshy tubes standing upright through holes in its shell and a host of tiny armored legs, like those of a crab. Yet perhaps the most unusual feature of the amelekana is that it's actually a symbiotic community of two separate organisms, neither of which can live without the other.

Like many creatures on Castrovel, amelekanas have some basic psychic ability—in their case, a sense for nearby living creatures. A hunting amelekana submerges itself to obscure its location. When prey draws near, the amelekana rises from the water and releases compressed gasses to launch its symbiotes—blobby amoebas the size of a bread loaf—at their victims. These amoebas act as external digesters for the stomachless amelekana, using their acidic coating to dissolve prey and absorb nutrition. Once its amoebas have had their fill, the amelekana slurps them back up, providing the amoeba colony with a safe haven inside its body in exchange for a portion of the processed nutrients.

A typical amelekana is 9 feet long and weighs up to 2,000 pounds.

(x1) (x9)

Centaurs are legendary hunters and trackers who resemble heavily muscled humans with the bodies of powerful horses from the waist down. They are typically reclusive but haughty, quick to assume that their handsome physiques and long history of cultural traditions make them superior to any two-legged folk they encounter. While stories of bloody clashes between centaurs and humanoid settlers are well known, centaurs are neither intrinsically bloodthirsty nor recklessly aggressive. Rather, they are proud and stubborn and do not take kindly to outsiders who encroach on their ancestral grounds, some of which have been ruled by centaurs for thousands of years. Against despoilers of nature who fail to heed their warnings, centaurs do not hesitate to use their finely honed hunting skills to inflict deadly wounds.

Centaurs train with weapons as well as their heavy hooves, and the thunder of centaurs charging across the plains is often mistaken for a stampede or even an earthquake. Despite their insular nature, some centaurs form close alliances with elves, fey, gnomes, and isolated human communities. Such allies are often surprised to learn the depths of centaurs' honor, pragmatism, and wilderness lore. Rarely, a centaur leaves its tribe to travel the wider world. Such lone centaur wanderers more easily integrate into humanoid societies, but other centaurs are quick to assume that some dishonor led to their exile and thus give such vagabonds a wide berth.

Centaurs have incredible variation in their individual size and coloration. Their upper bodies are fairly similar within a tribe and even region, but their lower bodies-like those of horses-can vary widely from parent to child. Most centaurs are at least 7 feet tall and weigh more than 2,000 pounds.

Centaurs live in groups of dozens of members, usually led by an old, powerful seer or battle-hardened warrior who has carried out many noble deeds and earned a lifetime of respect from their comrades. The revered leader guides the habits of their entire group; a wise seer might encourage the tribe to roam far from civilization to preserve the ways of its ancestors, while an aggressive warrior might foster skirmishes with nearby humanoid settlements and even rival centaur groups.

(x1)

Pteranodons are quick and agile reptiles with 20-foot wingspans that enable them to hover on wind currents for hours. These creatures have long beaks and equally long crests that protrude from the backs of their heads.


Pterosaurs are primitive flying creatures. While many are smaller than a human, the two presented below are quite a bit larger. Each of these creatures could pose a serious threat to a person. These flying reptiles can be found in a wide selection of regions, but they tend to soar above warm or temperate climates.

(x1)

Also known as "bubble cats" or "gas cats," desa-desas are small, vaguely feline predators that hunt the jungles of Castrovel. A typical desa-desa is roughly the size and shape of a bobcat. Its head is reptilian, sporting large eyes and slender fangs that protrude from its lips. Desa-desa fur tends to match their environment—most are dark green and brown—and is punctuated by patterns of small, bubble-like bladders that protrude from the creature's skin like transparent boils. Every desa-desa has a different bladder pattern, and this distinctive anatomical feature is key to the creature's survival.

Desa-desas' lives revolve around a little-understood (and likely magical) process by which the creatures transform water into its constituent gaseous elements. A desa-desa stores these gasses in the polyp-like bladders, which are lined with an electricity-conducting material that allows the creature to create sudden blasts of fame in all directions.

As a predator, the desa-desa's most dangerous attack is its bite, which passes along its bubble venom, which can ravage the fluids in the victim's own body. This reaction causes water in the target's cells to split rapidly, creating bubbles of gas that percolate through the creature's flesh to its skin, where it balloons outward in large, agonizing blisters before popping. The combustible gasses in these blisters also make a creature particularly susceptible to fire attacks—such as the desa-desa's defensive blast. A typical desa-desa is 4 feet long counting the tail, and weighs just 30 pounds.

(x1)

Most complex organisms, whether plant or animal, produce energy by converting fuel (such as food) into heat. Though this process is invaluable, it's also a vulnerability—one that the immolis has evolved to exploit.

Immolises are psychic predators found all across Castrovel, especially underground and in cool environs. Mostly blind, they hunt by sensing the body heat of other creatures. When an immolis acquires a target, it focuses its innate psychic energies in an invisible beam aimed at its prey. The sudden influx of energy causes the target's metabolism to accelerate rapidly, spurring the creature's body to produce energy at a dangerous rate. This sudden rush of heat literally cooks the creature internally—innards burst, blood boils, and fat catches fire. The end result isn't just warm food, but a meal roasted to morbid perfection.

An immolis's basic shape resembles that of a spidery, spindly frog covered in delicate scales. The head has a simian muzzle, the lips of which pull back to reveal a squid-like beak. Above the mouth, the creature has three pairs of nostrils, which fare and chuff as the creature hunts. Though they walk with a hunch, immolises climb with shocking speed.

Unlike many other pyro-predators, immolises have a deep and paradoxical fear of fire, perhaps because they know how easily any flesh—their own included—can blacken and burn. As a result, they prefer to lair near water. This presents its own problem, however, as their heat sense is easily disrupted by creatures taking steps to hide their heat signatures, such as submerging themselves in water or snow. While intelligent enough to communicate and band together with others of their kind, immolises view all other species as either prey or threats and have as little interest in cultural exchange as in personal possessions. The average immolis stands 5 feet tall and weighs 150 pounds.

(x1)

A kareq looks like a cross between a dinosaur and an insect. The kareq's torso extends back into a bulbous abdomen like an ant's.

A kareq has a resonance chamber in its lower body, and when it flexes its muscular back legs against it, pressure builds up and sound waves are amplified and then focused as the kareq opens its mouth and releases the blast. The resulting shock wave can easily kill.

Kareqs are thought to be related to Golarion's destrachans, though their similarities may simply be the result of convergent evolution. Unlike the stronger subterranean destrachans, kareqs are native to a variety of different environments, most often jungles and forests. A few sandy-colored species are found in the deserts of the Colonies, where formians regard the beasts as noble or, in some cases, practically sacred.

Kareqs tend to be solitary predators, bold and unafraid, even willing to take on predators significantly larger than themselves. In combat, they keep their distance at first, softening up opponents with their boomstrikes before moving in for the kill with their claws.

While they don't usually hunt in populated areas, kareqs are extremely territorial, and their desire to lay claim to tall landscape features can bring them into conflict with humanoids. During mating season, a kareq seeks height, climbing to the top of hills, boulders, or—if a settlement is particularly unlucky—towers and other buildings. From these perches, kareqs blast out their booming mating call which can carry for dozens of miles.

A typical kareq stands 5 feet tall at the shoulder and is 10 feet long, weighing up to 300 pounds.

(x1)

Ocluais embody the fear of being lost and helpless in the darkness as well as the danger of unreasoning terror. An ocluai's gray body resembles that of a featherless owl with a serrated beak, the legs of a monkey, and oversized eye sockets full of shadow. The field of unnatural darkness that surrounds an ocluai disorients most creatures; while other gorgas are quick to move in for the kill, ocluais love to perch on a low branch or lintel and watch with their blank expressions as prey succumbs to panic. Though capable fighters, ocluais prefer to hang back and slash at those whose frantic fight brings them within range, letting their prey's own terror drive them over cliffs or bring them to their knees.

Ocluais understand several languages but rarely communicate with non-fey. When they do, their communication takes the form of unsettling telepathic images projected directly into the other party's mind as the ocluai holds their gaze.


Gorgas are fey embodiments of diurnal creatures' fear of the dark. Beings of shadow and hunger, they love to prey upon light-loving creatures. Many different kinds of gorgas exist, and each embodies a different facet of the night's countless terrors.

Gorgas are common in the First World realm of Nighthold, where they once served the mysterious Count Ranalc. After Ranalc's disappearance, the gorgas quickly lost what little compassion they had, scattered into small bands led by their strongest members, and began hunting any fey they could find. All gorgas carry shrouds of shadow within them, and most find daylight unpleasant, tending to remain within Nighthold's perpetual gloom or hole up in caverns or deep forests until night falls. Their bizarre eyes—hollow pools of magical shadow—allow them to see even in magical darkness.

(x1)

Temagyrs embody the fear of nocturnal hunters—predators that stalk through the dark of night and attack when their prey is most vulnerable. Able to blend in with and step between shadows to surprise victims, temagyrs delight in ambush tactics.

An average temagyr is 8 feet long and weighs 500 pounds but moves with unnatural fluidity and grace, the shadows they carry seeming to hang in the air behind them. In combat, a temagyr can take down opponents either with physical attacks or by taking bites out of their enemy's shadow. These shadow wounds, which remain visible unless healed, often perplex Material Plane doctors and investigators; a corpse from a temagyr attack can appear pristine, its tattered shadow the only clue to how it met its untimely fate.


Gorgas are fey embodiments of diurnal creatures' fear of the dark. Beings of shadow and hunger, they love to prey upon light-loving creatures. Many different kinds of gorgas exist, and each embodies a different facet of the night's countless terrors.

Gorgas are common in the First World realm of Nighthold, where they once served the mysterious Count Ranalc. After Ranalc's disappearance, the gorgas quickly lost what little compassion they had, scattered into small bands led by their strongest members, and began hunting any fey they could find. All gorgas carry shrouds of shadow within them, and most find daylight unpleasant, tending to remain within Nighthold's perpetual gloom or hole up in caverns or deep forests until night falls. Their bizarre eyes—hollow pools of magical shadow—allow them to see even in magical darkness.

(x1) publication : object {Book 1 - The Seventh Arch.system.details.publication} license : string {Book 1 - The Seventh Arch.system.details.publication.license} (same value: OGL) remaster : boolean {Book 1 - The Seventh Arch.system.details.publication.remaster} (same value: False) title : string {Book 1 - The Seventh Arch.system.details.publication.title} (same value: Pathfinder #187: The Seventh Arch) [description] : string {Book 1 - The Seventh Arch.system.details.description} (16 different values)

An invisible solar fare causes this patch of unassuming ground cover to suddenly bloom into a radioactive feld.

(x1)

A hempen rope tied between trees emanates an @UUID[Compendium.pf2e.conditionitems.Item.Invisible], cylindrical barrier that sounds an alarm when crossed.

(x1)

A wooden trapdoor conceals a spike-filled pit 10 feet square and 20 feet deep. The DC to Climb out of the pit is @Check[athletics|dc:10|traits:action:climb].

(x1)

The stove has been rigged to explode when pressure sensors under the floor are depressed.

(x1)

The frayed ropes on both sides of this bridge snap when enough weight is put on the bridge's center.

(x1)

A thin layer of canvas conceals this 10-foot-square pit, the walls of which are studded with dagger-sized formian stingers. Creatures that fall into the trap risk being gouged by the poisonous barbs.

(x1)

The spiritual imprints of long-dead explorers haunt this aiudara, manifesting as a trio of astral wraiths who guard the gateway jealously.

(x1)

The mushrooms emit powerful psychic blasts that overwhelm potential predators with exhausting psychedelic visions.

(x1)

Aucturn's poisonous, magical atmosphere has strange effects on the planet's creatures.

(x1)

Pipes extending from a pressurized water tank spray flesh-cutting jets of water at unwary passersby.

(x1)

A raging wind sucks creatures in the area toward the aiudara.

(x1)

A geyser of boiling water erupts at any character who attempts to take water from the oasis.

(x1)

Illusion magic overwhelms the minds of particularly intelligent creatures, forcing them to relive every intellectual failure and shame they've ever suffered.

(x1)

Shadowy caricatures of elves peel themselves from the floor and attack everyone in the room.

(x1)

Cross-planar seepage from the Oaksteward rebels' ritual causes shadowy warping effects to strain and damage living creatures in the forest clearing.

(x1)

Opening the door pulls a thread, which causes a plant mister to spray a cloud of poison into the triggering creature's face.

(x1) [disable] : string {Book 1 - The Seventh Arch.system.details.disable} (16 different values)

@Check[survival|dc:22] (trained) to remove a 5-foot square of jijioa, or 5 points of fire damage to destroy an affected area

(x1)

@Check[thievery|dc:18] (trained) to move the rope without setting of the alarm, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 16) to disable the rope's magic

(x1)

@Check[thievery|dc:18] (trained) to jam the trapdoor open

(x1)

@Check[thievery|dc:20] (trained) to disable the pressure sensors, or @Check[survival|dc:20] (trained) to safely extinguish the stove fires

(x1)

@Check[survival|dc:20] (trained) to reinforce and secure the ropes on one side of the bridge

(x1)

@Check[thievery|dc:22] (trained)

(x1)

@Check[religion|dc:25] (trained) to exorcise one of the wraiths or @Check[occultism|dc:25] (expert) to erase one of the wraith's astral sigils; three successful checks are required to disable the haunt

(x1)

@Check[survival|dc:20] (trained) to navigate a safe path without triggering the mushrooms

(x1)

@Check[survival|dc:20] (trained) or Occultism (trained) to breathe pockets of safe air trapped in bags and clothing

(x1)

@Check[thievery|dc:18] (trained) to safely puncture a pipe, or @Check[engineering-lore|dc:16]{Engineering Lore} (trained) to find and turn a pressure release valve; any combination of three punctured pipes or turned valves disables the trap

(x1)

@Check[thievery|dc:20] (trained) or Arcana (trained) to recognize what's happening and craft a patch to block air from escaping through the portal

(x1)

@Check[thievery|dc:21] (trained) to concoct a mechanism for indirectly harvesting the water from a safe distance

(x1)

@Check[thievery|dc:22] (trained) to carve out one eye sensor, @Check[arcana|dc:22] or @Check[occultism|dc:22] (trained) to blank out one's mind (disables trap for self only), or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 20) to counteract one eye sensor

(x1)

@Check[acrobatics|dc:16] to move through the room without touching any of the runes, followed by @Check[thievery|dc:18] (trained) to carve them out of the wood without triggering them; or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 16) to counteract the runes

(x1)

@Check[arcana|dc:17] (trained) to will the Material Plane's hold on the area back into firmness and disable the effect for 1 hour, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to end the effect permanently

(x1)

@Check[thievery|dc:18] to safely cut the thread

(x1) [isComplex] : boolean {Book 1 - The Seventh Arch.system.details.isComplex} (2 different values) False (x9) True (x7) [reset] : string {Book 1 - The Seventh Arch.system.details.reset} (11 different values)

An hour after blooming, a jijioa patch goes dormant for 1 week.

(x1)

The alarm resets immediately. Multiple breaches can cause the alarm to sound in multiple places at the same time, though the alarm can still be triggered only once per round.

(x1) (x6)

Creatures can still fall into the trap, but the canvas must be reset manually for the trap to become hidden again.

(x1)

The aiudara wraiths disperse after 1 minute, but the haunt resets after 24 hours.

(x1)

The mushrooms must rest for 24 hours before they can emit another Psychic Blast.

(x1)

The trap deactivates after 5 rounds. It cannot be reactivated until the reservoir is refilled, which takes an average of 5 days.

(x1)

The geyser resets automatically and adapts to previous circumvention, requiring a new check to disable it each time.

(x1)

The trap can function for 10 rounds, which don't need to be consecutive, before it must recharge for 24 hours.

(x1)

The trap deactivates and resets after 1 minute. The drawings cannot pursue characters out of the room.

(x1)

This effect continues for 1 day, after which it ends and cannot be triggered again without another ritual.

(x1) [routine] : string {Book 1 - The Seventh Arch.system.details.routine} (8 different values) (x9)

(3 actions; conjuration, divine, teleportation) With spectral claws, the aiudara wraiths hurl trespassers through time and space. Each of the three wraiths has 1 action which it can use to make a forceful hand Strike against a creature within 60 feet. The haunt loses 1 action for each successful check to disable the haunt.

When the haunt rolls a critical hit to Strike a creature, the creature is instantly shunted to an empty space within 30 feet. The haunt chooses which space the creature is transported to.

(x1)

(1 action; illusion, mental, occult) The atmosphere continues to affect all creatures in the area, requiring a new Fortitude save each round against its Poisonous Atmosphere. A creature holding its breath gains a +2 circumstance bonus to the save.

(x1)

(3 actions) For each pipe destroyed or disabled, the trap loses 1 action. On each of the trap's actions, the trap targets a random creature in the room with a water jet Strike.

(x1)

(1 action) The hazard uses its action to suck each creature (except the cairn wight) toward the aiudara. Each affected creature must attempt a @Check[fortitude|dc:18] save.

Success The creature is unaffected.

Failure The creature is pulled 5 feet toward the aiudara and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. If the creature is already adjacent to the aiudara, it doesn't move but is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 2}.

Critical Failure The creature is pulled 10 feet toward the aiudara, falls @UUID[Compendium.pf2e.conditionitems.Item.Prone], and is stunned 1. If the creature is already adjacent to the aiudara, it doesn't move but falls prone and is stunned 2.

(x1)

(4 actions) The trap uses each action to target a creature in the room with an Intelligence score of 10 or greater. A target must succeed at a @Check[will|dc:22] save or take @Damage[(2d8+2)[mental]]. On a critical failure, the creature takes a –10-foot status penalty to Speed for 1 minute as they stagger under the weight of their failures. The trap loses 1 action for each eye sensor disabled or destroyed.

(x1)

(1 action) The drawings stab at each character in the room with spears drawn from sharp lines.

(x1)

(1 action) Each creature in the clearing must attempt a @Check[fortitude|dc:17] save as the planar warping threatens to create microscopic tears inside their body. Fey, plant creatures, and druids are unaffected.


Critical Success The creature is unaffected and immune for 24 hours. The land is healed [[/gmr 1d6]] points by the primal magic.

Success The creature is unaffected and immune to the effect for 24 hours.

Failure The creature takes @Damage[(1d6+3)[force]].

Critical Failure The creature takes @Damage[(2d6+6)[force]].

(x1) [initiative] : object {Book 1 - The Seventh Arch.system.initiative} statistic : string {Book 1 - The Seventh Arch.system.initiative.statistic} (same value: perception) [perception] : object {Book 1 - The Seventh Arch.system.perception} details : string {Book 1 - The Seventh Arch.system.perception.details} (2 different values) (x16) heatsense 120 feet (x1) mod : integer {Book 1 - The Seventh Arch.system.perception.mod} (9 different values) 14 (x3) 11 (x1) 9 (x3) 8 (x2) 6 (x3) 10 (x1) 12 (x2) 15 (x1) 0 (x1) senses : array {Book 1 - The Seventh Arch.system.perception.senses} Length: min=0 max=2 Value type: object {Book 1 - The Seventh Arch.system.perception.senses.[]} [acuity] : string {Book 1 - The Seventh Arch.system.perception.senses.[].acuity} (2 different values) precise (x1) imprecise (x1) [range] : integer {Book 1 - The Seventh Arch.system.perception.senses.[].range} (2 different values) 100 (x1) 30 (x1) type : string {Book 1 - The Seventh Arch.system.perception.senses.[].type} (5 different values) lifesense (x1) darkvision (x3) low-light-vision (x4) scent (x1) greater-darkvision (x2) [resources] : object {Book 1 - The Seventh Arch.system.resources} [focus] : object {Book 1 - The Seventh Arch.system.resources.focus} max : integer {Book 1 - The Seventh Arch.system.resources.focus.max} (same value: 1) value : integer {Book 1 - The Seventh Arch.system.resources.focus.value} (same value: 1) saves : object {Book 1 - The Seventh Arch.system.saves} fortitude : object {Book 1 - The Seventh Arch.system.saves.fortitude} saveDetail : string {Book 1 - The Seventh Arch.system.saves.fortitude.saveDetail} (same value: ) value : integer {Book 1 - The Seventh Arch.system.saves.fortitude.value} (14 different values) 14 (x2) 17 (x1) 8 (x4) 7 (x2) 0 (x6) 4 (x3) 5 (x1) 10 (x4) 1 (x1) 6 (x2) 9 (x1) 15 (x1) 11 (x4) 12 (x1) reflex : object {Book 1 - The Seventh Arch.system.saves.reflex} saveDetail : string {Book 1 - The Seventh Arch.system.saves.reflex.saveDetail} (same value: ) value : integer {Book 1 - The Seventh Arch.system.saves.reflex.value} (14 different values) 11 (x4) 9 (x2) 8 (x4) 10 (x4) 0 (x6) 7 (x1) 6 (x3) 5 (x1) 1 (x1) 12 (x2) 14 (x2) 13 (x1) 4 (x1) 3 (x1) will : object {Book 1 - The Seventh Arch.system.saves.will} saveDetail : string {Book 1 - The Seventh Arch.system.saves.will.saveDetail} (same value: ) value : integer {Book 1 - The Seventh Arch.system.saves.will.value} (10 different values) 14 (x4) 0 (x16) 11 (x1) 9 (x2) 6 (x1) 8 (x5) 10 (x1) 12 (x1) 4 (x1) 5 (x1) [skills] : object {Book 1 - The Seventh Arch.system.skills} [acrobatics] : object {Book 1 - The Seventh Arch.system.skills.acrobatics} base : integer {Book 1 - The Seventh Arch.system.skills.acrobatics.base} (4 different values) 10 (x6) 7 (x2) 8 (x1) 12 (x1) [athletics] : object {Book 1 - The Seventh Arch.system.skills.athletics} base : integer {Book 1 - The Seventh Arch.system.skills.athletics.base} (6 different values) 10 (x3) 7 (x4) 11 (x1) 13 (x1) 9 (x1) 12 (x1) [stealth] : object {Book 1 - The Seventh Arch.system.skills.stealth} base : integer {Book 1 - The Seventh Arch.system.skills.stealth.base} (6 different values) 12 (x4) 5 (x1) 9 (x1) 10 (x3) 8 (x1) 11 (x1) [survival] : object {Book 1 - The Seventh Arch.system.skills.survival} base : integer {Book 1 - The Seventh Arch.system.skills.survival.base} (5 different values) 12 (x2) 8 (x3) 7 (x1) 9 (x1) 10 (x1) [intimidation] : object {Book 1 - The Seventh Arch.system.skills.intimidation} base : integer {Book 1 - The Seventh Arch.system.skills.intimidation.base} (7 different values) 8 (x1) 6 (x1) 5 (x3) 9 (x1) 12 (x1) 13 (x1) 10 (x1) [nature] : object {Book 1 - The Seventh Arch.system.skills.nature} base : integer {Book 1 - The Seventh Arch.system.skills.nature.base} (3 different values) 8 (x3) 7 (x1) 6 (x3) [diplomacy] : object {Book 1 - The Seventh Arch.system.skills.diplomacy} base : integer {Book 1 - The Seventh Arch.system.skills.diplomacy.base} (same value: 6) [arcana] : object {Book 1 - The Seventh Arch.system.skills.arcana} base : integer {Book 1 - The Seventh Arch.system.skills.arcana.base} (2 different values) 10 (x1) 12 (x1) [occultism] : object {Book 1 - The Seventh Arch.system.skills.occultism} base : integer {Book 1 - The Seventh Arch.system.skills.occultism.base} (same value: 12) [deception] : object {Book 1 - The Seventh Arch.system.skills.deception} base : integer {Book 1 - The Seventh Arch.system.skills.deception.base} (same value: 8) [crafting] : object {Book 1 - The Seventh Arch.system.skills.crafting} base : integer {Book 1 - The Seventh Arch.system.skills.crafting.base} (same value: 12) [medicine] : object {Book 1 - The Seventh Arch.system.skills.medicine} base : integer {Book 1 - The Seventh Arch.system.skills.medicine.base} (same value: 10) traits : object {Book 1 - The Seventh Arch.system.traits} rarity : string {Book 1 - The Seventh Arch.system.traits.rarity} (4 different values) uncommon (x8) common (x19) unique (x3) rare (x3) size : object {Book 1 - The Seventh Arch.system.traits.size} value : string {Book 1 - The Seventh Arch.system.traits.size.value} (4 different values) lg (x5) med (x26) sm (x1) tiny (x1) value : array {Book 1 - The Seventh Arch.system.traits.value} Length: min=1 max=4 Value type: string {Book 1 - The Seventh Arch.system.traits.value.[]} (27 different values) [creatureType] : string {Book 1 - The Seventh Arch.system.creatureType} (same value: ) [statusEffects] : array<> {Book 1 - The Seventh Arch.system.statusEffects} Length: min=0 max=0 Value type: mixed type : string {Book 1 - The Seventh Arch.type} (2 different values) npc (x17) hazard (x16)