Book 3 - Shepherd of Decay Different values: 26 ===================================== object {Book 3 - Shepherd of Decay} _id : string {Book 3 - Shepherd of Decay._id} (all different values) folder : string {Book 3 - Shepherd of Decay.folder} (same value: IVqFATAkTg4DVgGI) img : string {Book 3 - Shepherd of Decay.img} (2 different values) systems/pf2e/icons/default-icons/npc.svg (x24) systems/pf2e/icons/default-icons/hazard.svg (x2) items : array {Book 3 - Shepherd of Decay.items} Length: min=1 max=37 Value type: object {Book 3 - Shepherd of Decay.items.[]} _id : string {Book 3 - Shepherd of Decay.items.[]._id} (309 different values) img : string {Book 3 - Shepherd of Decay.items.[].img} (78 different values) name : string {Book 3 - Shepherd of Decay.items.[].name} (243 different values) sort : integer {Book 3 - Shepherd of Decay.items.[].sort} (38 different values) system : object {Book 3 - Shepherd of Decay.items.[].system} [attackEffects] : object {Book 3 - Shepherd of Decay.items.[].system.attackEffects} value : array {Book 3 - Shepherd of Decay.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Book 3 - Shepherd of Decay.items.[].system.attackEffects.value.[]} (16 different values) phantom-blight (x1) drain-life (x1) improved-grab (x3) push (x2) improved-knockdown (x1) grab (x1) flourishing-growth (x1) fractal-rot (x1) root-rot-poison (x1) rooting-strikes (x2) seizing-venom (x2) timberweb-toxin (x1) tree-tether (x1) penetrating-bristles (x1) absorb-magic (x1) embed (x1) [bonus] : object {Book 3 - Shepherd of Decay.items.[].system.bonus} value : integer {Book 3 - Shepherd of Decay.items.[].system.bonus.value} (13 different values) 23 (x5) 28 (x1) 0 (x9) 26 (x5) 24 (x2) 22 (x5) 21 (x4) 27 (x4) 25 (x9) 20 (x3) 29 (x4) 46 (x1) 43 (x1) [damageRolls] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls} [I4nYnKQYoWoFOJqH] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.I4nYnKQYoWoFOJqH} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.I4nYnKQYoWoFOJqH.damage} (same value: 2d10+13) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.I4nYnKQYoWoFOJqH.damageType} (same value: void) [S6NDS7vgMM0EtQck] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.S6NDS7vgMM0EtQck} category : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.S6NDS7vgMM0EtQck.category} (same value: persistent) damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.S6NDS7vgMM0EtQck.damage} (same value: 1d6) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.S6NDS7vgMM0EtQck.damageType} (same value: poison) [z85Ie3OdIZsXQy2y] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.z85Ie3OdIZsXQy2y} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.z85Ie3OdIZsXQy2y.damage} (same value: 3d10+13) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.z85Ie3OdIZsXQy2y.damageType} (same value: bludgeoning) [SLaDmk9EYQH1nJvs] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.SLaDmk9EYQH1nJvs} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.SLaDmk9EYQH1nJvs.damage} (same value: 1d6) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.SLaDmk9EYQH1nJvs.damageType} (same value: fire) [rFpujaBIniE0yHMR] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.rFpujaBIniE0yHMR} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.rFpujaBIniE0yHMR.damage} (same value: 1d8+12) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.rFpujaBIniE0yHMR.damageType} (same value: slashing) [QWWIIH2zMdy8Ou9f] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.QWWIIH2zMdy8Ou9f} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.QWWIIH2zMdy8Ou9f.damage} (same value: 1d6+12) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.QWWIIH2zMdy8Ou9f.damageType} (same value: slashing) [NCmY586jUvutWFZt] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.NCmY586jUvutWFZt} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.NCmY586jUvutWFZt.damage} (same value: 1d6+12) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.NCmY586jUvutWFZt.damageType} (same value: slashing) [lFiNNwXQiyUx5ExW] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.lFiNNwXQiyUx5ExW} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.lFiNNwXQiyUx5ExW.damage} (same value: 2d8) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.lFiNNwXQiyUx5ExW.damageType} (same value: void) [m1CA1KxhBOjvZHPS] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.m1CA1KxhBOjvZHPS} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.m1CA1KxhBOjvZHPS.damage} (same value: 1d8) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.m1CA1KxhBOjvZHPS.damageType} (same value: acid) [Ws2lVW25w82BkeXO] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Ws2lVW25w82BkeXO} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Ws2lVW25w82BkeXO.damage} (same value: 3d10+14) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Ws2lVW25w82BkeXO.damageType} (same value: piercing) [GRs2ki4kkFjHK7CG] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.GRs2ki4kkFjHK7CG} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.GRs2ki4kkFjHK7CG.damage} (same value: 3d8+14) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.GRs2ki4kkFjHK7CG.damageType} (same value: bludgeoning) [tjLsUNJEYLs9W8uj] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.tjLsUNJEYLs9W8uj} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.tjLsUNJEYLs9W8uj.damage} (same value: 1d10) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.tjLsUNJEYLs9W8uj.damageType} (same value: poison) [wW4N1E59QreP0Joy] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wW4N1E59QreP0Joy} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wW4N1E59QreP0Joy.damage} (same value: 2d4+13) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wW4N1E59QreP0Joy.damageType} (same value: slashing) [Qsqa3QGmPbGRmMZv] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Qsqa3QGmPbGRmMZv} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Qsqa3QGmPbGRmMZv.damage} (same value: 2d10+13) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Qsqa3QGmPbGRmMZv.damageType} (same value: bludgeoning) [0tw8zRxWLO6Nzjmw] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.0tw8zRxWLO6Nzjmw} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.0tw8zRxWLO6Nzjmw.damage} (same value: 8d6) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.0tw8zRxWLO6Nzjmw.damageType} (same value: bludgeoning) [Rivd44yZyvr3BKND] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Rivd44yZyvr3BKND} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Rivd44yZyvr3BKND.damage} (same value: 3d6+14) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Rivd44yZyvr3BKND.damageType} (same value: slashing) [paywaylIELvVYxX8] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.paywaylIELvVYxX8} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.paywaylIELvVYxX8.damage} (same value: 2d6) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.paywaylIELvVYxX8.damageType} (same value: acid) [fw8Mmd2bed84Yd7n] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.fw8Mmd2bed84Yd7n} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.fw8Mmd2bed84Yd7n.damage} (same value: 3d6+10) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.fw8Mmd2bed84Yd7n.damageType} (same value: piercing) [pEZnkbu188gnsRGz] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.pEZnkbu188gnsRGz} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.pEZnkbu188gnsRGz.damage} (same value: 2d6) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.pEZnkbu188gnsRGz.damageType} (same value: acid) [0] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.0} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.0.damage} (4 different values) 3d10+10 (x1) 4d6+10 (x1) 4d10 + 27 (x1) 4d8 + 27 (x1) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.0.damageType} (2 different values) bludgeoning (x2) piercing (x2) [1] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.1} category : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.1.category} (same value: persistent) damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.1.damage} (same value: 4) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.1.damageType} (same value: piercing) [2] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.2} category : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.2.category} (same value: splash) damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.2.damage} (same value: 4) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.2.damageType} (same value: poison) [kUuhTZw3NuH9aBiv] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.kUuhTZw3NuH9aBiv} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.kUuhTZw3NuH9aBiv.damage} (same value: 4d6+11) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.kUuhTZw3NuH9aBiv.damageType} (same value: bludgeoning) [fV8rp8XXV2GWOR8x] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.fV8rp8XXV2GWOR8x} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.fV8rp8XXV2GWOR8x.damage} (same value: 4d6+13) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.fV8rp8XXV2GWOR8x.damageType} (same value: piercing) [MsUeXtbyMM31msSj] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.MsUeXtbyMM31msSj} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.MsUeXtbyMM31msSj.damage} (same value: 2d10+13) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.MsUeXtbyMM31msSj.damageType} (same value: void) [wjqd9dfjp5b251yn8xw8] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wjqd9dfjp5b251yn8xw8} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wjqd9dfjp5b251yn8xw8.damage} (same value: 2d12+14) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wjqd9dfjp5b251yn8xw8.damageType} (same value: piercing) [yf8fwah17omnge9p7whx] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.yf8fwah17omnge9p7whx} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.yf8fwah17omnge9p7whx.damage} (same value: 2d10+14) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.yf8fwah17omnge9p7whx.damageType} (same value: piercing) [HDnvsRX2UwbjzAAv] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.HDnvsRX2UwbjzAAv} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.HDnvsRX2UwbjzAAv.damage} (same value: 3d10+13) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.HDnvsRX2UwbjzAAv.damageType} (same value: bludgeoning) [UuPZquITO82bYVG9] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.UuPZquITO82bYVG9} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.UuPZquITO82bYVG9.damage} (same value: 3d8+13) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.UuPZquITO82bYVG9.damageType} (same value: bludgeoning) [1vnyTWQFkjxuAdJ4] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.1vnyTWQFkjxuAdJ4} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.1vnyTWQFkjxuAdJ4.damage} (same value: 2d8+9) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.1vnyTWQFkjxuAdJ4.damageType} (same value: piercing) [AFjtNFRgLjQcVxMs] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.AFjtNFRgLjQcVxMs} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.AFjtNFRgLjQcVxMs.damage} (same value: 2d6) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.AFjtNFRgLjQcVxMs.damageType} (same value: acid) [M0f7DkBwy4qwsv4b] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.M0f7DkBwy4qwsv4b} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.M0f7DkBwy4qwsv4b.damage} (same value: 2d8+12) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.M0f7DkBwy4qwsv4b.damageType} (same value: bludgeoning) [Fkyb0oDRB4ttH4Bl] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Fkyb0oDRB4ttH4Bl} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Fkyb0oDRB4ttH4Bl.damage} (same value: 2d6+12) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Fkyb0oDRB4ttH4Bl.damageType} (same value: bludgeoning) [bTl46oEGULDRsU20] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.bTl46oEGULDRsU20} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.bTl46oEGULDRsU20.damage} (same value: 2d12+8) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.bTl46oEGULDRsU20.damageType} (same value: piercing) [wSQ0LCWAvhLOx1I4] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wSQ0LCWAvhLOx1I4} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wSQ0LCWAvhLOx1I4.damage} (same value: 2d8+8) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.wSQ0LCWAvhLOx1I4.damageType} (same value: bludgeoning) [ehpWbQbkiTJdWb2T] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.ehpWbQbkiTJdWb2T} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.ehpWbQbkiTJdWb2T.damage} (same value: 4d8) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.ehpWbQbkiTJdWb2T.damageType} (same value: void) [zqz7yQrfTPHivt9o] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.zqz7yQrfTPHivt9o} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.zqz7yQrfTPHivt9o.damage} (same value: 3d10+14) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.zqz7yQrfTPHivt9o.damageType} (same value: slashing) [hX1AMflG8rFprJha] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.hX1AMflG8rFprJha} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.hX1AMflG8rFprJha.damage} (same value: 3d8+14) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.hX1AMflG8rFprJha.damageType} (same value: bludgeoning) [3lbyd2WyBZZT7KxN] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.3lbyd2WyBZZT7KxN} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.3lbyd2WyBZZT7KxN.damage} (same value: 3d8+10) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.3lbyd2WyBZZT7KxN.damageType} (same value: piercing) [Dc87B17SSLWexfcZ] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Dc87B17SSLWexfcZ} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Dc87B17SSLWexfcZ.damage} (same value: 2d12+10) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Dc87B17SSLWexfcZ.damageType} (same value: piercing) [QO1vvSaD2Bj0HHoX] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.QO1vvSaD2Bj0HHoX} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.QO1vvSaD2Bj0HHoX.damage} (same value: 4d8) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.QO1vvSaD2Bj0HHoX.damageType} (same value: acid) [G31B3VwiXsG8niRT] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.G31B3VwiXsG8niRT} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.G31B3VwiXsG8niRT.damage} (same value: 3d8+17) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.G31B3VwiXsG8niRT.damageType} (same value: piercing) [zg8h0JTo9LUQYzLP] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.zg8h0JTo9LUQYzLP} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.zg8h0JTo9LUQYzLP.damage} (same value: 3d6+15) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.zg8h0JTo9LUQYzLP.damageType} (same value: slashing) [iOpGQSgrUYaFEzoy] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.iOpGQSgrUYaFEzoy} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.iOpGQSgrUYaFEzoy.damage} (same value: 3d6+12) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.iOpGQSgrUYaFEzoy.damageType} (same value: bludgeoning) [5Xt0h3tUuIWWTVyP] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.5Xt0h3tUuIWWTVyP} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.5Xt0h3tUuIWWTVyP.damage} (same value: 1d4+12) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.5Xt0h3tUuIWWTVyP.damageType} (same value: piercing) [GISnrJOSG1KFlIzR] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.GISnrJOSG1KFlIzR} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.GISnrJOSG1KFlIzR.damage} (same value: 1d8+12) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.GISnrJOSG1KFlIzR.damageType} (same value: slashing) [Wj1G4dqdJViltgBc] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Wj1G4dqdJViltgBc} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Wj1G4dqdJViltgBc.damage} (same value: 1d8+11) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.Wj1G4dqdJViltgBc.damageType} (same value: piercing) [vqDJHQOM51sq5R7m] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.vqDJHQOM51sq5R7m} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.vqDJHQOM51sq5R7m.damage} (same value: 3d10+13) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.vqDJHQOM51sq5R7m.damageType} (same value: piercing) [DKyQ8egbuOvhGTRd] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.DKyQ8egbuOvhGTRd} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.DKyQ8egbuOvhGTRd.damage} (same value: 3d8+13) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.DKyQ8egbuOvhGTRd.damageType} (same value: piercing) [qncVfdWNicqNS5vD] : object {Book 3 - Shepherd of Decay.items.[].system.damageRolls.qncVfdWNicqNS5vD} damage : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.qncVfdWNicqNS5vD.damage} (same value: 3d10+11) damageType : string {Book 3 - Shepherd of Decay.items.[].system.damageRolls.qncVfdWNicqNS5vD.damageType} (same value: bludgeoning) description : object {Book 3 - Shepherd of Decay.items.[].system.description} value : string {Book 3 - Shepherd of Decay.items.[].system.description.value} (208 different values) publication : object {Book 3 - Shepherd of Decay.items.[].system.publication} license : string {Book 3 - Shepherd of Decay.items.[].system.publication.license} (2 different values) OGL (x173) ORC (x136) remaster : boolean {Book 3 - Shepherd of Decay.items.[].system.publication.remaster} (2 different values) False (x166) True (x143) title : string {Book 3 - Shepherd of Decay.items.[].system.publication.title} (8 different values) (x167) Pathfinder Monster Core (x48) Pathfinder Player Core (x79) Pathfinder Lost Omens The Grand Bazaar (x1) Pathfinder #203: Shepherd of Decay (x2) Pathfinder GM Core (x1) Pathfinder Bestiary 3 (x4) Pathfinder Rage of Elements (x7) rules : ###FoundryRulesObject### [slug] : string {Book 3 - Shepherd of Decay.items.[].system.slug} (99 different values) traits : object {Book 3 - Shepherd of Decay.items.[].system.traits} [value] : array {Book 3 - Shepherd of Decay.items.[].system.traits.value} Length: min=0 max=6 Value type: string {Book 3 - Shepherd of Decay.items.[].system.traits.value.[]} (76 different values) [rarity] : string {Book 3 - Shepherd of Decay.items.[].system.traits.rarity} (3 different values) common (x149) uncommon (x12) rare (x1) [traditions] : array {Book 3 - Shepherd of Decay.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Book 3 - Shepherd of Decay.items.[].system.traits.traditions.[]} (4 different values) arcane (x45) divine (x26) occult (x20) primal (x61) [actionType] : object {Book 3 - Shepherd of Decay.items.[].system.actionType} value : string {Book 3 - Shepherd of Decay.items.[].system.actionType.value} (4 different values) passive (x90) action (x50) reaction (x13) free (x5) [actions] : object {Book 3 - Shepherd of Decay.items.[].system.actions} [value] : integer {Book 3 - Shepherd of Decay.items.[].system.actions.value} (3 different values) 2 (x19) 1 (x26) 3 (x5) [category] : string {Book 3 - Shepherd of Decay.items.[].system.category} (10 different values) defensive (x43) offensive (x91) interaction (x24) martial (x7) unarmored (x1) poison (x2) simple (x2) light (x2) heavy (x1) ammo (x2) [deathNote] : boolean {Book 3 - Shepherd of Decay.items.[].system.deathNote} (same value: True) [autoHeightenLevel] : object {Book 3 - Shepherd of Decay.items.[].system.autoHeightenLevel} [value] : integer {Book 3 - Shepherd of Decay.items.[].system.autoHeightenLevel.value} (2 different values) 3 (x1) 10 (x1) [prepared] : object {Book 3 - Shepherd of Decay.items.[].system.prepared} value : string {Book 3 - Shepherd of Decay.items.[].system.prepared.value} (2 different values) innate (x10) spontaneous (x1) [flexible] : boolean {Book 3 - Shepherd of Decay.items.[].system.prepared.flexible} (same value: False) [proficiency] : object {Book 3 - Shepherd of Decay.items.[].system.proficiency} value : integer {Book 3 - Shepherd of Decay.items.[].system.proficiency.value} (same value: 1) [showSlotlessLevels] : object {Book 3 - Shepherd of Decay.items.[].system.showSlotlessLevels} value : boolean {Book 3 - Shepherd of Decay.items.[].system.showSlotlessLevels.value} (same value: False) [slots] : object {Book 3 - Shepherd of Decay.items.[].system.slots} [slot5] : object {Book 3 - Shepherd of Decay.items.[].system.slots.slot5} max : integer {Book 3 - Shepherd of Decay.items.[].system.slots.slot5.max} (same value: 3) value : integer {Book 3 - Shepherd of Decay.items.[].system.slots.slot5.value} (same value: 3) [slot6] : object {Book 3 - Shepherd of Decay.items.[].system.slots.slot6} max : integer {Book 3 - Shepherd of Decay.items.[].system.slots.slot6.max} (same value: 2) value : integer {Book 3 - Shepherd of Decay.items.[].system.slots.slot6.value} (same value: 2) [spelldc] : object {Book 3 - Shepherd of Decay.items.[].system.spelldc} dc : integer {Book 3 - Shepherd of Decay.items.[].system.spelldc.dc} (8 different values) 33 (x2) 29 (x1) 30 (x1) 32 (x2) 27 (x2) 28 (x1) 25 (x1) 48 (x1) value : integer {Book 3 - Shepherd of Decay.items.[].system.spelldc.value} (8 different values) 25 (x2) 21 (x1) 22 (x1) 24 (x2) 19 (x2) 20 (x1) 17 (x1) 40 (x1) [mod] : integer {Book 3 - Shepherd of Decay.items.[].system.spelldc.mod} (same value: 0) [tradition] : object {Book 3 - Shepherd of Decay.items.[].system.tradition} value : string {Book 3 - Shepherd of Decay.items.[].system.tradition.value} (2 different values) primal (x10) occult (x1) [area] : object {Book 3 - Shepherd of Decay.items.[].system.area} type : string {Book 3 - Shepherd of Decay.items.[].system.area.type} (4 different values) burst (x13) line (x4) emanation (x3) cone (x1) value : integer {Book 3 - Shepherd of Decay.items.[].system.area.value} (7 different values) 20 (x7) 40 (x3) 30 (x5) 15 (x1) 60 (x2) 5 (x2) 10 (x1) [details] : string {Book 3 - Shepherd of Decay.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) [cost] : object {Book 3 - Shepherd of Decay.items.[].system.cost} value : string {Book 3 - Shepherd of Decay.items.[].system.cost.value} (5 different values) (x66) fine ash, magically imbued pigments, and a gem in a marquise cut worth 100,000 gp in total (x1) herbs, 1/5 the value on Creature Creation Rituals table (x1) rare incense worth a total value of 150 gp (x1) faerie circle ingredients worth a total value of 1 gp × the spell rank × the target's level (x1) [counteraction] : boolean {Book 3 - Shepherd of Decay.items.[].system.counteraction} (2 different values) False (x68) True (x2) [damage] : object {Book 3 - Shepherd of Decay.items.[].system.damage} [damageType] : string {Book 3 - Shepherd of Decay.items.[].system.damage.damageType} (3 different values) slashing (x5) bludgeoning (x1) piercing (x3) [dice] : integer {Book 3 - Shepherd of Decay.items.[].system.damage.dice} (same value: 1) [die] : string {Book 3 - Shepherd of Decay.items.[].system.damage.die} (4 different values) d8 (x5) d6 (x1) d4 (x2) d10 (x1) [0] : object {Book 3 - Shepherd of Decay.items.[].system.damage.0} applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Book 3 - Shepherd of Decay.items.[].system.damage.0.formula} (8 different values) 3d4 (x3) 70 (x1) 6d8 (x2) 8d12 (x1) 1d8 (x2) 8d6 (x1) 6d6 (x1) 10d10 (x1) kinds : array {Book 3 - Shepherd of Decay.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Book 3 - Shepherd of Decay.items.[].system.damage.0.kinds.[]} (2 different values) damage (x11) healing (x2) materials : array<> {Book 3 - Shepherd of Decay.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Shepherd of Decay.items.[].system.damage.0.type} (8 different values) piercing (x3) void (x2) poison (x2) electricity (x1) untyped (x1) bludgeoning (x1) fire (x1) vitality (x1) [ajfWkaLEMJuneDnB] : object {Book 3 - Shepherd of Decay.items.[].system.damage.ajfWkaLEMJuneDnB} applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.damage.ajfWkaLEMJuneDnB.applyMod} (same value: False) [category] : mixed formula : string {Book 3 - Shepherd of Decay.items.[].system.damage.ajfWkaLEMJuneDnB.formula} (same value: 8d8) kinds : array {Book 3 - Shepherd of Decay.items.[].system.damage.ajfWkaLEMJuneDnB.kinds} Length: min=1 max=1 Value type: string {Book 3 - Shepherd of Decay.items.[].system.damage.ajfWkaLEMJuneDnB.kinds.[]} (same value: damage) materials : array<> {Book 3 - Shepherd of Decay.items.[].system.damage.ajfWkaLEMJuneDnB.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Shepherd of Decay.items.[].system.damage.ajfWkaLEMJuneDnB.type} (same value: poison) [tjnUaEqiXvjlMzf3] : object {Book 3 - Shepherd of Decay.items.[].system.damage.tjnUaEqiXvjlMzf3} applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.damage.tjnUaEqiXvjlMzf3.applyMod} (same value: False) [category] : mixed formula : string {Book 3 - Shepherd of Decay.items.[].system.damage.tjnUaEqiXvjlMzf3.formula} (same value: 8d6) kinds : array {Book 3 - Shepherd of Decay.items.[].system.damage.tjnUaEqiXvjlMzf3.kinds} Length: min=1 max=1 Value type: string {Book 3 - Shepherd of Decay.items.[].system.damage.tjnUaEqiXvjlMzf3.kinds.[]} (same value: damage) materials : array<> {Book 3 - Shepherd of Decay.items.[].system.damage.tjnUaEqiXvjlMzf3.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Shepherd of Decay.items.[].system.damage.tjnUaEqiXvjlMzf3.type} (same value: piercing) [MNALi2V7x2auCIFW] : object {Book 3 - Shepherd of Decay.items.[].system.damage.MNALi2V7x2auCIFW} applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.damage.MNALi2V7x2auCIFW.applyMod} (same value: False) [category] : mixed formula : string {Book 3 - Shepherd of Decay.items.[].system.damage.MNALi2V7x2auCIFW.formula} (same value: 2d4) kinds : array {Book 3 - Shepherd of Decay.items.[].system.damage.MNALi2V7x2auCIFW.kinds} Length: min=1 max=1 Value type: string {Book 3 - Shepherd of Decay.items.[].system.damage.MNALi2V7x2auCIFW.kinds.[]} (same value: damage) materials : array<> {Book 3 - Shepherd of Decay.items.[].system.damage.MNALi2V7x2auCIFW.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Shepherd of Decay.items.[].system.damage.MNALi2V7x2auCIFW.type} (same value: bludgeoning) [2YlEXgT93lbWXENb] : object {Book 3 - Shepherd of Decay.items.[].system.damage.2YlEXgT93lbWXENb} applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False) [category] : mixed formula : string {Book 3 - Shepherd of Decay.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: 10d6) kinds : array {Book 3 - Shepherd of Decay.items.[].system.damage.2YlEXgT93lbWXENb.kinds} Length: min=1 max=1 Value type: string {Book 3 - Shepherd of Decay.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: damage) materials : array<> {Book 3 - Shepherd of Decay.items.[].system.damage.2YlEXgT93lbWXENb.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Shepherd of Decay.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: cold) [yI4fzrhnbFxup4Ep] : object {Book 3 - Shepherd of Decay.items.[].system.damage.yI4fzrhnbFxup4Ep} applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.damage.yI4fzrhnbFxup4Ep.applyMod} (same value: False) [category] : mixed formula : string {Book 3 - Shepherd of Decay.items.[].system.damage.yI4fzrhnbFxup4Ep.formula} (same value: 1d8) kinds : array {Book 3 - Shepherd of Decay.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds} Length: min=1 max=1 Value type: string {Book 3 - Shepherd of Decay.items.[].system.damage.yI4fzrhnbFxup4Ep.kinds.[]} (same value: damage) materials : array<> {Book 3 - Shepherd of Decay.items.[].system.damage.yI4fzrhnbFxup4Ep.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Shepherd of Decay.items.[].system.damage.yI4fzrhnbFxup4Ep.type} (same value: acid) [YBeTuItHduzXElD5] : object {Book 3 - Shepherd of Decay.items.[].system.damage.YBeTuItHduzXElD5} applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.damage.YBeTuItHduzXElD5.applyMod} (same value: False) [category] : mixed formula : string {Book 3 - Shepherd of Decay.items.[].system.damage.YBeTuItHduzXElD5.formula} (same value: 2d8) kinds : array {Book 3 - Shepherd of Decay.items.[].system.damage.YBeTuItHduzXElD5.kinds} Length: min=1 max=1 Value type: string {Book 3 - Shepherd of Decay.items.[].system.damage.YBeTuItHduzXElD5.kinds.[]} (same value: damage) materials : array<> {Book 3 - Shepherd of Decay.items.[].system.damage.YBeTuItHduzXElD5.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Shepherd of Decay.items.[].system.damage.YBeTuItHduzXElD5.type} (same value: acid) [3bsJUDEgedKhPx6T] : object {Book 3 - Shepherd of Decay.items.[].system.damage.3bsJUDEgedKhPx6T} applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False) [category] : mixed formula : string {Book 3 - Shepherd of Decay.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: 2d4) kinds : array {Book 3 - Shepherd of Decay.items.[].system.damage.3bsJUDEgedKhPx6T.kinds} Length: min=1 max=1 Value type: string {Book 3 - Shepherd of Decay.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: damage) materials : array<> {Book 3 - Shepherd of Decay.items.[].system.damage.3bsJUDEgedKhPx6T.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Shepherd of Decay.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: cold) [defense] : object {Book 3 - Shepherd of Decay.items.[].system.defense} save : object {Book 3 - Shepherd of Decay.items.[].system.defense.save} basic : boolean {Book 3 - Shepherd of Decay.items.[].system.defense.save.basic} (2 different values) False (x8) True (x16) statistic : string {Book 3 - Shepherd of Decay.items.[].system.defense.save.statistic} (3 different values) will (x1) fortitude (x12) reflex (x11) [duration] : object {Book 3 - Shepherd of Decay.items.[].system.duration} sustained : boolean {Book 3 - Shepherd of Decay.items.[].system.duration.sustained} (2 different values) False (x71) True (x1) value : mixed string {Book 3 - Shepherd of Decay.items.[].system.duration.value} (13 different values) 1 year (x3) 5 minutes (x3) until your next daily preparations (x4) (x28) 1 minute (x10) 1 hour (x6) 10 minutes (x7) varies (x4) 12 hours (x1) unlimited (x1) 4d12 hours (x1) up to 10 minutes (x1) see text (x1) integer {Book 3 - Shepherd of Decay.items.[].system.duration.value} (2 different values) 5 (x1) -1 (x1) [expiry] : string {Book 3 - Shepherd of Decay.items.[].system.duration.expiry} (same value: turn-start) [unit] : string {Book 3 - Shepherd of Decay.items.[].system.duration.unit} (2 different values) minutes (x1) unlimited (x1) [level] : object {Book 3 - Shepherd of Decay.items.[].system.level} value : integer {Book 3 - Shepherd of Decay.items.[].system.level.value} (13 different values) 4 (x12) 2 (x11) 0 (x14) 1 (x15) 11 (x2) 13 (x1) 5 (x7) 3 (x11) 6 (x10) 12 (x1) 7 (x4) 10 (x1) 8 (x2) [location] : object {Book 3 - Shepherd of Decay.items.[].system.location} [value] : string {Book 3 - Shepherd of Decay.items.[].system.location.value} (11 different values) e4DbBURvhF8eraFQ (x2) rJo8G6RDAXf3EziV (x3) juVe9Q6gqNqPWl7j (x2) EFidHtj7QBgjYsOb (x4) 5vsoHlKuRcknom50 (x9) rjvL9gEaUzC9ejbb (x3) ypbPjIXHDhCcPdb5 (x11) x9Ej9MPkXIq6FtrW (x8) R5zCQumbxwGBwMLn (x2) J63d0lnK684ZBnqW (x6) qki0wO5XwHHhxpMl (x12) [heightenedLevel] : integer {Book 3 - Shepherd of Decay.items.[].system.location.heightenedLevel} (9 different values) 5 (x12) 2 (x6) 3 (x6) 6 (x8) 4 (x6) 7 (x2) 8 (x3) 9 (x2) 10 (x5) [uses] : object {Book 3 - Shepherd of Decay.items.[].system.location.uses} max : integer {Book 3 - Shepherd of Decay.items.[].system.location.uses.max} (same value: 3) value : integer {Book 3 - Shepherd of Decay.items.[].system.location.uses.value} (same value: 3) [range] : mixed object {Book 3 - Shepherd of Decay.items.[].system.range} value : string {Book 3 - Shepherd of Decay.items.[].system.range.value} (10 different values) (x26) touch (x10) 120 feet (x10) 60 feet (x4) 500 feet (x6) 30 feet (x9) 100 feet (x1) 10 feet (x2) 100 miles (x1) varies (x1) integer {Book 3 - Shepherd of Decay.items.[].system.range} (same value: 100) [requirements] : string {Book 3 - Shepherd of Decay.items.[].system.requirements} (same value: ) [ritual] : object {Book 3 - Shepherd of Decay.items.[].system.ritual} primary : object {Book 3 - Shepherd of Decay.items.[].system.ritual.primary} check : string {Book 3 - Shepherd of Decay.items.[].system.ritual.primary.check} (4 different values) Nature (expert) (x3) Arcana (legendary), Nature (legendary), Occultism (legendary), Religion (legendary) (x1) Nature (master) (x3) Nature (master), Occultism (master) or Religion (master) (x1) secondary : object {Book 3 - Shepherd of Decay.items.[].system.ritual.secondary} casters : integer {Book 3 - Shepherd of Decay.items.[].system.ritual.secondary.casters} (4 different values) 1 (x5) 2 (x1) 3 (x1) 4 (x1) checks : string {Book 3 - Shepherd of Decay.items.[].system.ritual.secondary.checks} (6 different values) Survival (x3) Crafting, Diplomacy (x1) Lore (any), Society, Survival (x1) Nature, Occultism or Religion (whichever is used for the primary check) (x1) Crafting, Diplomacy, Survival (x1) Farming Lore or Survival (x1) [target] : object {Book 3 - Shepherd of Decay.items.[].system.target} value : string {Book 3 - Shepherd of Decay.items.[].system.target.value} (15 different values) (x42) 1 creature (x11) 1 willing creature (x3) 1 flying creature (x2) 1 creature made of flesh (x1) 1 creature, plus any number of additional creatures (x1) 1 creature touched (x2) 1 creature or object (x1) any number of living creatures (x1) 1 willing living creature (x1) 1 animal up to the level on the table (x1) 1 animal, beast, fey, fungus, or plant (x1) Up to 5 willing living creatures (x1) 1 willing living creature or 1 undead (x1) 1 object (x1) [time] : object {Book 3 - Shepherd of Decay.items.[].system.time} value : string {Book 3 - Shepherd of Decay.items.[].system.time.value} (6 different values) 1 day (x8) 2 (x44) 10 minutes (x2) 3 (x9) 1 minute (x6) 1 to 3 (x1) [start] : object {Book 3 - Shepherd of Decay.items.[].system.start} [initiative] : mixed value : integer {Book 3 - Shepherd of Decay.items.[].system.start.value} (same value: 30) [tokenIcon] : object {Book 3 - Shepherd of Decay.items.[].system.tokenIcon} show : boolean {Book 3 - Shepherd of Decay.items.[].system.tokenIcon.show} (2 different values) True (x1) False (x1) [baseItem] : string {Book 3 - Shepherd of Decay.items.[].system.baseItem} (10 different values) battle-axe (x2) hatchet (x1) explorers-clothing (x1) sickle (x1) leather-armor (x2) bo-staff (x1) guisarme (x1) composite-longbow (x2) full-plate (x1) dagger (x1) [bonusDamage] : object {Book 3 - Shepherd of Decay.items.[].system.bonusDamage} value : integer {Book 3 - Shepherd of Decay.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Book 3 - Shepherd of Decay.items.[].system.bulk} value : mixed integer {Book 3 - Shepherd of Decay.items.[].system.bulk.value} (4 different values) 1 (x4) 0 (x1) 2 (x4) 4 (x1) float {Book 3 - Shepherd of Decay.items.[].system.bulk.value} (same value: 0,1) [containerId] : mixed [equipped] : object {Book 3 - Shepherd of Decay.items.[].system.equipped} carryType : string {Book 3 - Shepherd of Decay.items.[].system.equipped.carryType} (2 different values) held (x5) worn (x14) [handsHeld] : integer {Book 3 - Shepherd of Decay.items.[].system.equipped.handsHeld} (3 different values) 2 (x3) 0 (x10) 1 (x2) [invested] : mixed [inSlot] : boolean {Book 3 - Shepherd of Decay.items.[].system.equipped.inSlot} (same value: True) [group] : string {Book 3 - Shepherd of Decay.items.[].system.group} (8 different values) axe (x3) cloth (x1) knife (x2) leather (x2) club (x1) polearm (x1) bow (x2) plate (x1) [hardness] : integer {Book 3 - Shepherd of Decay.items.[].system.hardness} (same value: 0) [hp] : object {Book 3 - Shepherd of Decay.items.[].system.hp} max : integer {Book 3 - Shepherd of Decay.items.[].system.hp.max} (same value: 0) value : integer {Book 3 - Shepherd of Decay.items.[].system.hp.value} (same value: 0) [material] : object {Book 3 - Shepherd of Decay.items.[].system.material} [grade] : string {Book 3 - Shepherd of Decay.items.[].system.material.grade} (same value: standard) [type] : string {Book 3 - Shepherd of Decay.items.[].system.material.type} (same value: duskwood) [price] : object {Book 3 - Shepherd of Decay.items.[].system.price} value : object {Book 3 - Shepherd of Decay.items.[].system.price.value} [gp] : integer {Book 3 - Shepherd of Decay.items.[].system.price.value.gp} (8 different values) 1 (x2) 10 (x1) 360 (x1) 525 (x1) 2 (x3) 1250 (x1) 20 (x2) 30 (x1) [sp] : integer {Book 3 - Shepherd of Decay.items.[].system.price.value.sp} (3 different values) 4 (x1) 1 (x3) 2 (x3) [per] : integer {Book 3 - Shepherd of Decay.items.[].system.price.per} (same value: 10) [quantity] : integer {Book 3 - Shepherd of Decay.items.[].system.quantity} (4 different values) 1 (x14) 3 (x1) 2 (x2) 20 (x2) [reload] : object {Book 3 - Shepherd of Decay.items.[].system.reload} value : string {Book 3 - Shepherd of Decay.items.[].system.reload.value} (3 different values) (x5) - (x2) 0 (x2) [runes] : object {Book 3 - Shepherd of Decay.items.[].system.runes} potency : integer {Book 3 - Shepherd of Decay.items.[].system.runes.potency} (3 different values) 2 (x1) 0 (x6) 1 (x6) property : array {Book 3 - Shepherd of Decay.items.[].system.runes.property} Length: min=0 max=1 Value type: string {Book 3 - Shepherd of Decay.items.[].system.runes.property.[]} (same value: flaming) [striking] : integer {Book 3 - Shepherd of Decay.items.[].system.runes.striking} (2 different values) 0 (x7) 1 (x2) [resilient] : integer {Book 3 - Shepherd of Decay.items.[].system.runes.resilient} (2 different values) 1 (x2) 0 (x1) [size] : string {Book 3 - Shepherd of Decay.items.[].system.size} (2 different values) med (x12) lg (x7) [splashDamage] : object {Book 3 - Shepherd of Decay.items.[].system.splashDamage} value : integer {Book 3 - Shepherd of Decay.items.[].system.splashDamage.value} (same value: 0) [usage] : object {Book 3 - Shepherd of Decay.items.[].system.usage} value : string {Book 3 - Shepherd of Decay.items.[].system.usage.value} (5 different values) held-in-one-hand (x8) wornmask (x1) held-in-two-hands (x3) worncollar (x1) held-in-one-plus-hands (x2) [canBeAmmo] : boolean {Book 3 - Shepherd of Decay.items.[].system.usage.canBeAmmo} (same value: False) [acBonus] : integer {Book 3 - Shepherd of Decay.items.[].system.acBonus} (3 different values) 0 (x1) 1 (x2) 6 (x1) [checkPenalty] : integer {Book 3 - Shepherd of Decay.items.[].system.checkPenalty} (3 different values) 0 (x1) -1 (x2) -3 (x1) [dexCap] : integer {Book 3 - Shepherd of Decay.items.[].system.dexCap} (3 different values) 5 (x1) 4 (x2) 0 (x1) [speedPenalty] : integer {Book 3 - Shepherd of Decay.items.[].system.speedPenalty} (2 different values) 0 (x3) -10 (x1) [strength] : integer {Book 3 - Shepherd of Decay.items.[].system.strength} (2 different values) 0 (x2) 4 (x1) [uses] : object {Book 3 - Shepherd of Decay.items.[].system.uses} autoDestroy : boolean {Book 3 - Shepherd of Decay.items.[].system.uses.autoDestroy} (same value: True) max : integer {Book 3 - Shepherd of Decay.items.[].system.uses.max} (same value: 1) value : integer {Book 3 - Shepherd of Decay.items.[].system.uses.value} (same value: 1) [heightening] : object {Book 3 - Shepherd of Decay.items.[].system.heightening} [damage] : object {Book 3 - Shepherd of Decay.items.[].system.heightening.damage} [0] : string {Book 3 - Shepherd of Decay.items.[].system.heightening.damage.0} (6 different values) 1d4 (x3) 10 (x1) 1d8 (x3) 1d12 (x1) 2d6 (x2) 1d10 (x1) [ajfWkaLEMJuneDnB] : string {Book 3 - Shepherd of Decay.items.[].system.heightening.damage.ajfWkaLEMJuneDnB} (same value: 2d8) [tjnUaEqiXvjlMzf3] : string {Book 3 - Shepherd of Decay.items.[].system.heightening.damage.tjnUaEqiXvjlMzf3} (same value: 2d6) [MNALi2V7x2auCIFW] : string {Book 3 - Shepherd of Decay.items.[].system.heightening.damage.MNALi2V7x2auCIFW} (same value: 1d4) [2YlEXgT93lbWXENb] : string {Book 3 - Shepherd of Decay.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: 2d6) [yI4fzrhnbFxup4Ep] : string {Book 3 - Shepherd of Decay.items.[].system.heightening.damage.yI4fzrhnbFxup4Ep} (same value: 1d8) [YBeTuItHduzXElD5] : string {Book 3 - Shepherd of Decay.items.[].system.heightening.damage.YBeTuItHduzXElD5} (same value: 2d8) [3bsJUDEgedKhPx6T] : string {Book 3 - Shepherd of Decay.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: 1d4) [interval] : integer {Book 3 - Shepherd of Decay.items.[].system.heightening.interval} (2 different values) 1 (x17) 2 (x2) type : string {Book 3 - Shepherd of Decay.items.[].system.heightening.type} (2 different values) interval (x19) fixed (x4) [levels] : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels} [8] : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.8} damage : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.8.damage} 0 : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.8.damage.0} applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.8.damage.0.formula} (same value: 1d10) materials : array<> {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.8.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.8.damage.0.type} (same value: ) [9] : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.9} damage : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.9.damage} 0 : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.9.damage.0.formula} (same value: 1d12) materials : array<> {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.9.damage.0.type} (same value: ) 6 : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.6} target : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.6.target} value : string {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.6.target.value} (3 different values) 10 creatures (x1) 10 willing creatures (x1) any number of objects (x1) 3 : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.3} target : object {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.3.target} value : string {Book 3 - Shepherd of Decay.items.[].system.heightening.levels.3.target.value} (same value: 10 objects) [mod] : object {Book 3 - Shepherd of Decay.items.[].system.mod} value : integer {Book 3 - Shepherd of Decay.items.[].system.mod.value} (5 different values) 28 (x1) 25 (x1) 27 (x1) 16 (x1) 48 (x1) [proficient] : object {Book 3 - Shepherd of Decay.items.[].system.proficient} value : integer {Book 3 - Shepherd of Decay.items.[].system.proficient.value} (same value: 0) [badge] : object {Book 3 - Shepherd of Decay.items.[].system.badge} type : string {Book 3 - Shepherd of Decay.items.[].system.badge.type} (same value: counter) value : integer {Book 3 - Shepherd of Decay.items.[].system.badge.value} (same value: 5) [overlays] : object {Book 3 - Shepherd of Decay.items.[].system.overlays} [WTeek6DuuUC5uXiv] : object {Book 3 - Shepherd of Decay.items.[].system.overlays.WTeek6DuuUC5uXiv} _id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.WTeek6DuuUC5uXiv._id} (same value: WTeek6DuuUC5uXiv) name : string {Book 3 - Shepherd of Decay.items.[].system.overlays.WTeek6DuuUC5uXiv.name} (same value: Execute (Void)) overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.WTeek6DuuUC5uXiv.overlayType} (same value: override) sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.WTeek6DuuUC5uXiv.sort} (same value: 1) system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.WTeek6DuuUC5uXiv.system} [rZUgF7LFHu7N5MFK] : object {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK} _id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK._id} (same value: rZUgF7LFHu7N5MFK) name : string {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.name} (same value: Execute (Vitality)) overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.overlayType} (same value: override) sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.sort} (same value: 2) system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.system} damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage} 0 : object {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0} [category] : mixed type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.damage.0.type} (same value: vitality) traits : object {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits} value : array {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value} Length: min=3 max=3 Value type: string {Book 3 - Shepherd of Decay.items.[].system.overlays.rZUgF7LFHu7N5MFK.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) vitality (x1) [ZxbNsu1w4bhR2fCe] : object {Book 3 - Shepherd of Decay.items.[].system.overlays.ZxbNsu1w4bhR2fCe} _id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: ZxbNsu1w4bhR2fCe) overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: override) sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1) system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system} [wUTd1CuL1B5jIquK] : object {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK} _id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: wUTd1CuL1B5jIquK) overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: override) sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2) system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.system} area : object {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area} type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: burst) value : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30) range : object {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range} value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: 500 feet) time : object {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time} value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: 3) [6vSnfwRnUWyZHy9T] : object {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T} _id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T._id} (same value: 6vSnfwRnUWyZHy9T) name : string {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.name} (same value: Flourishing Flora (Roots)) overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.overlayType} (same value: override) sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.sort} (same value: 4) system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system} damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage} yDUpRhWBFgdtBTqW : object {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW} applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.applyMod} (same value: False) [category] : mixed formula : string {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.formula} (same value: 2d4) materials : array<> {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.type} (same value: bludgeoning) heightening : object {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.heightening} damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.heightening.damage} yDUpRhWBFgdtBTqW : string {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.heightening.damage.yDUpRhWBFgdtBTqW} (same value: 1d4) interval : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.heightening.interval} (same value: 1) type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.6vSnfwRnUWyZHy9T.system.heightening.type} (same value: interval) [9F9TDQen8t36f2Hy] : object {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy} _id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy._id} (same value: 9F9TDQen8t36f2Hy) name : string {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.name} (same value: Flourishing Flora (Flowers)) overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.overlayType} (same value: override) sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.sort} (same value: 2) system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system} damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage} NG8iJ8V08LYNGE2U : object {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U} applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.applyMod} (same value: False) [category] : mixed formula : string {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.formula} (same value: 2d4) materials : array<> {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.type} (same value: poison) heightening : object {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.heightening} damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.heightening.damage} NG8iJ8V08LYNGE2U : string {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.heightening.damage.NG8iJ8V08LYNGE2U} (same value: 1d4) interval : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.heightening.interval} (same value: 1) type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.9F9TDQen8t36f2Hy.system.heightening.type} (same value: interval) [b3iDKTx36pQ50rrM] : object {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM} _id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM._id} (same value: b3iDKTx36pQ50rrM) name : string {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.name} (same value: Flourishing Flora (Cacti)) overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.overlayType} (same value: override) sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.sort} (same value: 1) system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system} damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage} GP7TJnF7wP3usMHf : object {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf} applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.applyMod} (same value: False) [category] : mixed formula : string {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.formula} (same value: 2d4) materials : array<> {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.type} (same value: piercing) heightening : object {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.heightening} damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.heightening.damage} GP7TJnF7wP3usMHf : string {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.heightening.damage.GP7TJnF7wP3usMHf} (same value: 1d4) interval : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.heightening.interval} (same value: 1) type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.b3iDKTx36pQ50rrM.system.heightening.type} (same value: interval) [pn5DHoYhppEpIsdO] : object {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO} _id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO._id} (same value: pn5DHoYhppEpIsdO) name : string {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.name} (same value: Flourishing Flora (Fruits)) overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.overlayType} (same value: override) sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.sort} (same value: 3) system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system} damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage} NdoyC7Quio9EO78V : object {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V} applyMod : boolean {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.applyMod} (same value: False) [category] : mixed formula : string {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.formula} (same value: 2d4) materials : array<> {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.type} (same value: bludgeoning) heightening : object {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.heightening} damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage} NdoyC7Quio9EO78V : string {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage.NdoyC7Quio9EO78V} (same value: 1d4) interval : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.heightening.interval} (same value: 1) type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.pn5DHoYhppEpIsdO.system.heightening.type} (same value: interval) 37gy7l19tik74o4s : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) name : string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) kinds : array {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) [defense] : mixed heightening : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) range : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) time : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) traits : object {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Book 3 - Shepherd of Decay.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) concentrate (x1) healing (x1) manipulate (x1) vitality (x1) 7qdtetowq348s9oc : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) time : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) 7vbvdrv2cl87sqta : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) value : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) target : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) time : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) traits : object {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Book 3 - Shepherd of Decay.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) concentrate (x1) healing (x1) manipulate (x1) vitality (x1) lfxcoz2d3f8j2zq1 : object {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) name : string {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) overlayType : string {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) sort : integer {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) range : object {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) target : object {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) time : object {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) traits : object {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Book 3 - Shepherd of Decay.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) concentrate (x1) healing (x1) manipulate (x1) vitality (x1) [frequency] : object {Book 3 - Shepherd of Decay.items.[].system.frequency} max : integer {Book 3 - Shepherd of Decay.items.[].system.frequency.max} (same value: 1) per : string {Book 3 - Shepherd of Decay.items.[].system.frequency.per} (2 different values) round (x1) day (x1) [value] : integer {Book 3 - Shepherd of Decay.items.[].system.frequency.value} (same value: 1) [stackGroup] : string {Book 3 - Shepherd of Decay.items.[].system.stackGroup} (same value: arrows) type : string {Book 3 - Shepherd of Decay.items.[].type} (10 different values) melee (x44) action (x158) spellcastingEntry (x11) spell (x70) effect (x2) weapon (x9) armor (x4) equipment (x2) consumable (x4) lore (x5) [_stats] : object {Book 3 - Shepherd of Decay.items.[]._stats} compendiumSource : string {Book 3 - Shepherd of Decay.items.[]._stats.compendiumSource} (97 different values) [flags] : object {Book 3 - Shepherd of Decay.items.[].flags} pf2e : object {Book 3 - Shepherd of Decay.items.[].flags.pf2e} linkedWeapon : string {Book 3 - Shepherd of Decay.items.[].flags.pf2e.linkedWeapon} (9 different values) SzKSXkpkxmaxVJwT (x1) PszzRThNfOPtUW1q (x1) yN1DKcQJqXPmMlJL (x1) MIqEmba4Oa4quhwO (x1) M31EtTyE7ES4B9GQ (x1) rsM0FZkxjcODbaT0 (x1) MYvkbAgxSDMyyUvA (x1) OgIxgWXWXFDDS4ju (x1) ZnMEPyp7njXndXm2 (x1) name : string {Book 3 - Shepherd of Decay.name} (all different values) system : object {Book 3 - Shepherd of Decay.system} [abilities] : object {Book 3 - Shepherd of Decay.system.abilities} cha : object {Book 3 - Shepherd of Decay.system.abilities.cha} mod : integer {Book 3 - Shepherd of Decay.system.abilities.cha.mod} (12 different values) 6 (x5) 2 (x3) 0 (x3) -1 (x2) 1 (x2) 7 (x1) -2 (x2) -5 (x1) 4 (x2) 3 (x1) -4 (x1) 8 (x1) con : object {Book 3 - Shepherd of Decay.system.abilities.con} mod : integer {Book 3 - Shepherd of Decay.system.abilities.con.mod} (7 different values) 3 (x2) 4 (x3) 7 (x2) 6 (x5) 5 (x10) 2 (x1) 11 (x1) dex : object {Book 3 - Shepherd of Decay.system.abilities.dex} mod : integer {Book 3 - Shepherd of Decay.system.abilities.dex.mod} (7 different values) 6 (x4) 3 (x3) 4 (x8) 5 (x4) 0 (x1) 2 (x3) 9 (x1) int : object {Book 3 - Shepherd of Decay.system.abilities.int} mod : integer {Book 3 - Shepherd of Decay.system.abilities.int.mod} (10 different values) 2 (x4) -2 (x1) 3 (x4) -4 (x2) 1 (x3) 0 (x2) 4 (x1) -1 (x2) -5 (x4) 7 (x1) str : object {Book 3 - Shepherd of Decay.system.abilities.str} mod : integer {Book 3 - Shepherd of Decay.system.abilities.str.mod} (7 different values) -5 (x3) 7 (x9) 6 (x4) 8 (x4) 5 (x1) 4 (x2) 12 (x1) wis : object {Book 3 - Shepherd of Decay.system.abilities.wis} mod : integer {Book 3 - Shepherd of Decay.system.abilities.wis.mod} (7 different values) 4 (x8) 8 (x1) 2 (x4) 5 (x6) 7 (x1) 3 (x3) 10 (x1) attributes : object {Book 3 - Shepherd of Decay.system.attributes} ac : object {Book 3 - Shepherd of Decay.system.attributes.ac} [details] : string {Book 3 - Shepherd of Decay.system.attributes.ac.details} (same value: ) value : integer {Book 3 - Shepherd of Decay.system.attributes.ac.value} (12 different values) 30 (x3) 32 (x3) 31 (x5) 28 (x2) 34 (x1) 29 (x2) 33 (x5) 26 (x1) 38 (x1) 35 (x1) 0 (x1) 51 (x1) [allSaves] : object {Book 3 - Shepherd of Decay.system.attributes.allSaves} value : string {Book 3 - Shepherd of Decay.system.attributes.allSaves.value} (3 different values) (x22) +1 status vs. earth effects (x1) +2 status to all saves vs. fear (x1) hp : object {Book 3 - Shepherd of Decay.system.attributes.hp} details : string {Book 3 - Shepherd of Decay.system.attributes.hp.details} (6 different values) rejuvenation, void healing (x3) (x18) void healing (x2) Thresholds 130 (12 squares), 65 (8 squares) (x1) phytohydra regeneration (x1) troop defenses (x1) max : integer {Book 3 - Shepherd of Decay.system.attributes.hp.max} (18 different values) 150 (x1) 250 (x2) 220 (x2) 130 (x1) 238 (x1) 135 (x1) 230 (x2) 235 (x1) 195 (x3) 80 (x1) 180 (x2) 120 (x2) 205 (x1) 255 (x2) 175 (x1) 0 (x1) 155 (x1) 525 (x1) temp : integer {Book 3 - Shepherd of Decay.system.attributes.hp.temp} (same value: 0) value : integer {Book 3 - Shepherd of Decay.system.attributes.hp.value} (18 different values) 150 (x1) 250 (x2) 220 (x2) 130 (x1) 238 (x1) 135 (x1) 230 (x2) 235 (x1) 195 (x3) 80 (x1) 180 (x2) 120 (x2) 205 (x1) 255 (x2) 175 (x1) 0 (x1) 155 (x1) 525 (x1) [immunities] : array {Book 3 - Shepherd of Decay.system.attributes.immunities} Length: min=1 max=7 Value type: object {Book 3 - Shepherd of Decay.system.attributes.immunities.[]} exceptions : array<> {Book 3 - Shepherd of Decay.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Shepherd of Decay.system.attributes.immunities.[].type} (12 different values) bleed (x7) death-effects (x5) disease (x6) paralyzed (x8) poison (x11) precision (x5) unconscious (x5) acid (x4) swarm-mind (x1) sickened (x1) sleep (x3) critical-hits (x1) [resistances] : array {Book 3 - Shepherd of Decay.system.attributes.resistances} Length: min=1 max=3 Value type: object {Book 3 - Shepherd of Decay.system.attributes.resistances.[]} [doubleVs] : array {Book 3 - Shepherd of Decay.system.attributes.resistances.[].doubleVs} Length: min=0 max=1 Value type: string {Book 3 - Shepherd of Decay.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) [exceptions] : array {Book 3 - Shepherd of Decay.system.attributes.resistances.[].exceptions} Length: min=0 max=4 Value type: string {Book 3 - Shepherd of Decay.system.attributes.resistances.[].exceptions.[]} (6 different values) ghost-touch (x3) force (x3) spirit (x3) vitality (x3) axes (x1) adamantine (x1) type : string {Book 3 - Shepherd of Decay.system.attributes.resistances.[].type} (9 different values) all-damage (x3) bludgeoning (x5) piercing (x5) slashing (x1) poison (x3) acid (x2) physical (x2) fire (x1) vitality (x1) value : integer {Book 3 - Shepherd of Decay.system.attributes.resistances.[].value} (4 different values) 10 (x14) 15 (x6) 7 (x1) 20 (x2) [speed] : object {Book 3 - Shepherd of Decay.system.attributes.speed} otherSpeeds : array {Book 3 - Shepherd of Decay.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {Book 3 - Shepherd of Decay.system.attributes.speed.otherSpeeds.[]} type : string {Book 3 - Shepherd of Decay.system.attributes.speed.otherSpeeds.[].type} (4 different values) fly (x4) climb (x7) swim (x1) burrow (x1) value : integer {Book 3 - Shepherd of Decay.system.attributes.speed.otherSpeeds.[].value} (5 different values) 25 (x3) 40 (x4) 20 (x3) 30 (x2) 50 (x1) value : integer {Book 3 - Shepherd of Decay.system.attributes.speed.value} (7 different values) 0 (x3) 40 (x5) 25 (x11) 20 (x2) 35 (x1) 30 (x1) 50 (x1) [details] : string {Book 3 - Shepherd of Decay.system.attributes.speed.details} (3 different values) fly (x1) earth glide (x1) troop movement (x2) [weaknesses] : array {Book 3 - Shepherd of Decay.system.attributes.weaknesses} Length: min=1 max=4 Value type: object {Book 3 - Shepherd of Decay.system.attributes.weaknesses.[]} [exceptions] : array<> {Book 3 - Shepherd of Decay.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Shepherd of Decay.system.attributes.weaknesses.[].type} (5 different values) fire (x11) slashing (x1) axe-vulnerability (x5) area-damage (x3) splash-damage (x3) value : integer {Book 3 - Shepherd of Decay.system.attributes.weaknesses.[].value} (6 different values) 15 (x6) 7 (x2) 10 (x9) 12 (x1) 8 (x3) 20 (x2) [emitsSound] : string {Book 3 - Shepherd of Decay.system.attributes.emitsSound} (same value: encounter) [hardness] : integer {Book 3 - Shepherd of Decay.system.attributes.hardness} (2 different values) 20 (x1) 0 (x1) [stealth] : object {Book 3 - Shepherd of Decay.system.attributes.stealth} details : string {Book 3 - Shepherd of Decay.system.attributes.stealth.details} (2 different values)

(expert)

(x1)

(trained)

(x1) value : integer {Book 3 - Shepherd of Decay.system.attributes.stealth.value} (2 different values) 26 (x1) 20 (x1) details : object {Book 3 - Shepherd of Decay.system.details} [blurb] : string {Book 3 - Shepherd of Decay.system.details.blurb} (8 different values) (x17) Bugbear poisoner (x1) Male marsh giant ranger (x1) Male variant arboreal archive (x1) Variant deadly mantis (x1) Variant rancorous priesthood (x1) Female centaur graveknight (x1) Male variant green man (x1) [languages] : object {Book 3 - Shepherd of Decay.system.details.languages} details : string {Book 3 - Shepherd of Decay.system.details.languages.details} (7 different values) (x17) shaped tongue, spore matrix (x1) speak with plants (x2) (can't speak any languages) (x1) (can't speak any language) (x1) speak with plants (trees only) (x1) green tongue (x1) value : array {Book 3 - Shepherd of Decay.system.details.languages.value} Length: min=0 max=5 Value type: string {Book 3 - Shepherd of Decay.system.details.languages.value.[]} (12 different values) muan (x7) wildsong (x5) common (x10) fey (x8) goblin (x1) necril (x3) aklo (x1) jotun (x1) thalassic (x1) petran (x1) arboreal (x5) elven (x1) level : object {Book 3 - Shepherd of Decay.system.details.level} value : integer {Book 3 - Shepherd of Decay.system.details.level.value} (8 different values) 11 (x6) 13 (x4) 12 (x7) 9 (x2) 10 (x3) 8 (x1) 14 (x2) 24 (x1) [privateNotes] : string {Book 3 - Shepherd of Decay.system.details.privateNotes} (same value: ) [publicNotes] : string {Book 3 - Shepherd of Decay.system.details.publicNotes} (14 different values) (x11)

As Zibik wanders the blighted wilderness and takes on the toxins of others, his body is overburdened by fungal growths. Zibik sheds these growths during his cycle of death and rebirth, and they sometimes emerge as a fungal creature that's independent of but innately connected to the green man. Zibik often shapes a speaker in spores to resemble an animal he encountered recently; speakers very rarely share the same form, but they all appear like fungal growths surrounded by glowing spores.

(x1)

This bent and slithering entity is barely identifiable as a tree. Tentacle-like roots extend from its trunk in odd places, meeting tumorous knots filled with caustic sap.


The Plane of Wood contains many unique ecosystems formed around species of wondrous trees; when Ayrzul's Blight mutates one of these trees rather than killing it, it can have a cascading effect on the tree's biome. Multiple species often mutate in tandem, becoming warped mockeries and a vector for Ayrzul's Blight. These "blight bonded" creature families are parasites and predators and typically form twisted symbiotic relationships.

(x1)

Caustic fluid seeps out from the scales of these sluglike cones, which spawn in unsuspecting hosts until they're mature enough to seek a place to root. Moving in writhing swarms that seek a habitat flush with prey, creeping cones spread Ayrzul's Blight when destroyed, but leaving them to grow unchecked poses a great risk to other creatures.


The Plane of Wood contains many unique ecosystems formed around species of wondrous trees; when Ayrzul's Blight mutates one of these trees rather than killing it, it can have a cascading effect on the tree's biome. Multiple species often mutate in tandem, becoming warped mockeries and a vector for Ayrzul's Blight. These "blight bonded" creature families are parasites and predators and typically form twisted symbiotic relationships.

(x1)

Resembling twisted lumps of fused gravel with oddly angled crystal limbs, gritblights are shock troops commonly used by Ayrzul to spread terror and disease to his enemies. These creatures are the gruesome result of experiments on crystalline elementals who were once the allies or servants of Ayrzul's rival lord of elemental earth, Sairazul. Their crystalline body parts appear cracked and deformed, only their single "eye" left intact.

(x1)

A single leshy is a nuisance. A horde of leshies is a natural disaster. When confronted by existential threats or malicious ecological devastation, charismatic leshy leaders can rally their kin into a mob. These bands often include several kinds of leshy, creating a ragtag host that can communicate with and draw power from nearly any plant in its path. The farther they travel, the greater the mob's sense of cohesion becomes, gradually awakening an empathic hive mind, coordinated shapeshifting, and communal spellcasting far beyond what any individual could accomplish.

Leshy mobs rarely outlast whatever rallied them in the first place. After pillaging a lumber camp or liberating a greenhouse's contents, the leshies gradually shake off their mob mentality—often with some shock or sheepishness at recognizing whatever crimes they just committed. Though the leshies scatter, they often retain a faint sense of camaraderie with their old comrades, making it easier for them to gather again to confront future threats.


For all their cute appearances and harmless pretenses, leshies can become a formidable force when riled. What's more, leshies can grow larger, stronger, and more aggressive in regions rich in primal energy. The following presents several higher-level leshy threats that grow in primordial forests.

(x1)

Arboreal archives are solitary beings typically found in the remote wilderness. These ancient monoliths hold the memories of their vast territories, keeping mental records of the passing seasons of the world around them. Their knowledge of humanoid affairs varies, as they find quickly shifting political situations difficult to comprehend, but through fungal networks, reports from arboreal wardens, and other woodland chatter, arboreal archives learn of each storm, drought, or logging threat encountered throughout their long years. They primarily observe and record rather than interfere, but they willingly offer wisdom to those who respectfully seek them out. Arboreal regents call upon archives for advice in times of strife, conferring on the best course of action to protect their realms.

It is rare for there to be more than one arboreal archive in a given region. When an archive senses they're nearing the end of their lengthy lifespan, a grove of regents gathers to nominate the wisest among them to become the next archive. After four seasons' deliberation, all arboreals in the area congregate to witness the succession ritual, during which the elder arboreal archive transfers their collected wisdom to the elected replacement before retiring.


Arboreals are tree-like ancient guardians of forests, nurturing new growth and maintaining a balanced ecosystem as if the vast wilderness were their garden. Arboreals are thoughtful and deliberate - until something threatens their realms and invites their wrath.

(x1)

The fresh shoots that sprout from especially grievous cuts sometimes develop minds of their own, eventually budding off from the injured plant to create a phytohydra.


Wood elementals are nearly as varied as plant life itself. The following are particularly powerful elementals formed when immense plants experience environmental stress.

(x1)

These gigantic mantids make their homes within prehistoric forests.


These predators possess lightning-quick forelegs and a bone-breaking bite.

(x1)

Followers of Rovagug must usually conceal their devotion to the Rough Beast, hiding in remote cave complexes or abandoned ruins; but they emerge from these strongholds when they sense weakness, gathering together into a destructive, homicidal mob to hunt down high-ranking priests of rival deities or slaughter entire towns. Alternatively, if their hidden bolthole is compromised, a mob of Rovagug's faithful might emerge-not hoping to save themselves, but intent only on taking their enemies with them as they die.

(x1)

Guardians of old growth forests and the mightiest trees, redwood leshies behave with the courage and self-assurance that they believe befits their legacy. They rarely lord their duties over other leshies, instead believing it's their responsibility to shield, guide, and provide for others.


For all their cute appearances and harmless pretenses, leshies can become a formidable force when riled. What's more, leshies can grow larger, stronger, and more aggressive in regions rich in primal energy. The following presents several higher-level leshy threats that grow in primordial forests.

(x1)

Spitting sawflies are enormous, bloated insects covered in tumor-like knots of spores. These ravenous pests sow disease and spores wherever they go, heralding the infestation of creeping cones.


The Plane of Wood contains many unique ecosystems formed around species of wondrous trees; when Ayrzul's Blight mutates one of these trees rather than killing it, it can have a cascading effect on the tree's biome. Multiple species often mutate in tandem, becoming warped mockeries and a vector for Ayrzul's Blight. These "blight bonded" creature families are parasites and predators and typically form twisted symbiotic relationships.

(x1)

On the Plane of Wood, carnivorous plants sometimes grow so large that they can't sustain themselves on local prey. Rather than starve, parts of these plants sometimes tear themselves free and hunt for themselves. The resulting elementals adopt spiderlike forms and hunting strategies.

Timberwebs extrude vines covered in tiny barbules and sticky sap. After finding a territory with sufficient prey, a timberweb often uses these vines to create shadowy canopies in which to launch ambushes.


Wood elementals are nearly as varied as plant life itself. The following are particularly powerful elementals formed when immense plants experience environmental stress.

(x1)

Green men are ancient, enigmatic lesser deities of the primeval forests, living embodiments of nature and plantkind. When a forest or other woodland terrain generates enough nature spirits, beings of the same sort of vital essence that embodies leshys or answers the call of a commune with nature, they naturally coalesce together and apotheosize into a green man. Green men aren't concerned with all the multifarious processes of nature like Gozreh or many other nature deities. Instead, they focus nearly all their attention on the plants of their home, only concerning themselves with animals, minerals, and the like insomuch as they affect the plants. Despite their name, green men aren't necessarily male; as creatures of pure natural power, to many of them, the concept of gender holds no meaning, and to those that do, they can be of any gender.

Most green men are neutral and tend to ignore "animals," which to them include sapient creatures such as humans. However, good and evil green men do exist. These individuals are far more likely to attempt to spread their influence far and wide, either for good or ill. Good green men provide succor to all that come within their home, not only to plants, providing wisdom like a nurturing parent. Evil green men, however, allow rare and dangerous plants to thrive in their domains by spreading fear and devastation to all those who might threaten plant life, though they might keep a few animals around to hunt for sport.

(x1) publication : object {Book 3 - Shepherd of Decay.system.details.publication} license : string {Book 3 - Shepherd of Decay.system.details.publication.license} (same value: ORC) remaster : boolean {Book 3 - Shepherd of Decay.system.details.publication.remaster} (same value: True) title : string {Book 3 - Shepherd of Decay.system.details.publication.title} (same value: Pathfinder #203: Shepherd of Decay) [description] : string {Book 3 - Shepherd of Decay.system.details.description} (2 different values)

A mass of petrified lichen takes the shape of a beast and lurches forward.

(x1)

Countless fey with grisly visages and misshapen bodies cavort throughout the room, kicking up caustic debris and pulling other creatures into their dangerous dance.

(x1) [disable] : string {Book 3 - Shepherd of Decay.system.details.disable} (2 different values)

@Check[survival|dc:33] or @Check[thievery|dc:33] (master) to scrape away lichen without being exposed, or @Check[medicine|dc:36] or @Check[nature|dc:36] (expert) to concoct a natural remedy and weaken the hazard; four total successes are required to disable it.

(x1)

@Check[nature|dc:32] or @Check[occultism|dc:32] (expert) to perform a ritual to ward the area against fey intrusion, @Check[performance|dc:34] (master) to meet the Twisted King's demands with a disturbing dance, or @Check[athletics|dc:32] or @Check[intimidation|dc:32] (expert) to fend off or frighten the fey dancers. Three total successes are required to disable the haunt, and each check takes 2 actions.

(x1) [isComplex] : boolean {Book 3 - Shepherd of Decay.system.details.isComplex} (same value: True) [reset] : string {Book 3 - Shepherd of Decay.system.details.reset} (2 different values)

The trap resets over the course of an hour.

(x1)

The haunt deactivates after 1 minute. It re-forms every new moon. If all of the glyphs in area B6 are restored—a process requiring 10 days of downtime and 10 successful @Check[nature|dc:36] or @Check[occultism|dc:36] checks—the haunt becomes permanently disabled and doesn't re-form.

(x1) [routine] : string {Book 3 - Shepherd of Decay.system.details.routine} (2 different values)

(3 actions) The lichen monstrosity uses 3 actions to move, traveling up to 30 feet with each action and dealing @Damage[(2d10+10)[bludgeoning]] damage. Each creature in its path must attempt a @Check[reflex|dc:31] save.


Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and is exposed to leechlichen.

Critical Failure The creature takes double damage and is exposed to leechlichen. The results of its saving throw against the leechlichen are treated as one step worse. Each successful check to disable this hazard reduces its movement by 30 feet, and the fourth success disables it completely.

(x1)

(1 action) Spectral fey cavort about the room. All creatures in the room are raked by ghostly claws and splashed with toxic water, taking @Damage[(1d10+14)[force],2d10[acid]] damage (@Check[reflex|dc:32|basic] save). Creatures that critically fail their Reflex saves are pulled 10 feet toward the standing stones.

(x1) [initiative] : object {Book 3 - Shepherd of Decay.system.initiative} statistic : string {Book 3 - Shepherd of Decay.system.initiative.statistic} (same value: perception) [perception] : object {Book 3 - Shepherd of Decay.system.perception} details : string {Book 3 - Shepherd of Decay.system.perception.details} (7 different values) (x18) sporesight (imprecise) 120 feet (x1) blight sense (precise) 60 feet, grit vision (x1) all-around vision (x1) wood scent (precise) 30 feet (x1) vine sense (x1) plantsense 60 feet (x1) mod : integer {Book 3 - Shepherd of Decay.system.perception.mod} (10 different values) 21 (x4) 25 (x6) 18 (x2) 23 (x2) 20 (x3) 19 (x2) 22 (x2) 16 (x1) 26 (x1) 42 (x1) senses : array {Book 3 - Shepherd of Decay.system.perception.senses} Length: min=0 max=2 Value type: object {Book 3 - Shepherd of Decay.system.perception.senses.[]} type : string {Book 3 - Shepherd of Decay.system.perception.senses.[].type} (5 different values) darkvision (x15) scent (x1) lifesense (x1) tremorsense (x6) low-light-vision (x5) [acuity] : string {Book 3 - Shepherd of Decay.system.perception.senses.[].acuity} (same value: imprecise) [range] : integer {Book 3 - Shepherd of Decay.system.perception.senses.[].range} (3 different values) 30 (x2) 60 (x4) 120 (x2) [resources] : object {Book 3 - Shepherd of Decay.system.resources} [focus] : object {Book 3 - Shepherd of Decay.system.resources.focus} max : integer {Book 3 - Shepherd of Decay.system.resources.focus.max} (2 different values) 0 (x1) 1 (x2) value : integer {Book 3 - Shepherd of Decay.system.resources.focus.value} (2 different values) 0 (x1) 1 (x2) saves : object {Book 3 - Shepherd of Decay.system.saves} fortitude : object {Book 3 - Shepherd of Decay.system.saves.fortitude} saveDetail : string {Book 3 - Shepherd of Decay.system.saves.fortitude.saveDetail} (same value: ) value : integer {Book 3 - Shepherd of Decay.system.saves.fortitude.value} (12 different values) 22 (x3) 23 (x4) 25 (x3) 16 (x1) 26 (x5) 24 (x2) 21 (x1) 18 (x2) 27 (x2) 19 (x1) 0 (x1) 43 (x1) reflex : object {Book 3 - Shepherd of Decay.system.saves.reflex} saveDetail : string {Book 3 - Shepherd of Decay.system.saves.reflex.saveDetail} (same value: ) value : integer {Book 3 - Shepherd of Decay.system.saves.reflex.value} (10 different values) 24 (x4) 20 (x7) 23 (x1) 19 (x6) 22 (x2) 18 (x1) 17 (x1) 16 (x2) 0 (x1) 39 (x1) will : object {Book 3 - Shepherd of Decay.system.saves.will} saveDetail : string {Book 3 - Shepherd of Decay.system.saves.will.saveDetail} (same value: ) value : integer {Book 3 - Shepherd of Decay.system.saves.will.value} (14 different values) 15 (x1) 27 (x1) 19 (x3) 21 (x2) 16 (x2) 23 (x4) 0 (x2) 25 (x1) 22 (x3) 18 (x3) 17 (x1) 14 (x1) 24 (x1) 42 (x1) [skills] : object {Book 3 - Shepherd of Decay.system.skills} [acrobatics] : object {Book 3 - Shepherd of Decay.system.skills.acrobatics} base : integer {Book 3 - Shepherd of Decay.system.skills.acrobatics.base} (9 different values) 23 (x1) 22 (x5) 19 (x2) 21 (x2) 18 (x1) 16 (x1) 26 (x1) 20 (x1) 39 (x1) [nature] : object {Book 3 - Shepherd of Decay.system.skills.nature} base : integer {Book 3 - Shepherd of Decay.system.skills.nature.base} (10 different values) 19 (x2) 27 (x1) 23 (x1) 22 (x1) 25 (x1) 26 (x1) 16 (x1) 24 (x1) 20 (x1) 48 (x1) [stealth] : object {Book 3 - Shepherd of Decay.system.skills.stealth} base : integer {Book 3 - Shepherd of Decay.system.skills.stealth.base} (9 different values) 21 (x1) 27 (x1) 19 (x3) 24 (x1) 22 (x2) 23 (x1) 18 (x1) 20 (x1) 41 (x1) [special] : array {Book 3 - Shepherd of Decay.system.skills.stealth.special} Length: min=1 max=1 Value type: object {Book 3 - Shepherd of Decay.system.skills.stealth.special.[]} base : integer {Book 3 - Shepherd of Decay.system.skills.stealth.special.[].base} (2 different values) 26 (x2) 23 (x1) label : string {Book 3 - Shepherd of Decay.system.skills.stealth.special.[].label} (3 different values) in forests and swamps (x1) in forests (x1) in undergrowth (x1) predicate : array {Book 3 - Shepherd of Decay.system.skills.stealth.special.[].predicate} Length: min=1 max=2 Value type: string {Book 3 - Shepherd of Decay.system.skills.stealth.special.[].predicate.[]} (3 different values) terrain:forest (x2) terrain:swamp (x1) terrain:undergrowth (x1) [athletics] : object {Book 3 - Shepherd of Decay.system.skills.athletics} base : integer {Book 3 - Shepherd of Decay.system.skills.athletics.base} (9 different values) 24 (x1) 25 (x6) 27 (x3) 22 (x4) 23 (x1) 20 (x2) 18 (x1) 28 (x1) 42 (x1) [intimidation] : object {Book 3 - Shepherd of Decay.system.skills.intimidation} base : integer {Book 3 - Shepherd of Decay.system.skills.intimidation.base} (7 different values) 21 (x3) 25 (x1) 22 (x2) 18 (x1) 17 (x1) 28 (x1) 40 (x1) special : array {Book 3 - Shepherd of Decay.system.skills.intimidation.special} Length: min=1 max=1 Value type: object {Book 3 - Shepherd of Decay.system.skills.intimidation.special.[]} base : integer {Book 3 - Shepherd of Decay.system.skills.intimidation.special.[].base} (same value: 44) label : string {Book 3 - Shepherd of Decay.system.skills.intimidation.special.[].label} (same value: vs. plants) predicate : array {Book 3 - Shepherd of Decay.system.skills.intimidation.special.[].predicate} Length: min=1 max=1 Value type: string {Book 3 - Shepherd of Decay.system.skills.intimidation.special.[].predicate.[]} (same value: target:trait:plant) [survival] : object {Book 3 - Shepherd of Decay.system.skills.survival} base : integer {Book 3 - Shepherd of Decay.system.skills.survival.base} (5 different values) 27 (x1) 22 (x1) 24 (x1) 20 (x2) 44 (x1) [crafting] : object {Book 3 - Shepherd of Decay.system.skills.crafting} base : integer {Book 3 - Shepherd of Decay.system.skills.crafting.base} (same value: 21) [religion] : object {Book 3 - Shepherd of Decay.system.skills.religion} base : integer {Book 3 - Shepherd of Decay.system.skills.religion.base} (2 different values) 23 (x1) 22 (x1) [deception] : object {Book 3 - Shepherd of Decay.system.skills.deception} base : integer {Book 3 - Shepherd of Decay.system.skills.deception.base} (3 different values) 22 (x1) 26 (x1) 40 (x1) [diplomacy] : object {Book 3 - Shepherd of Decay.system.skills.diplomacy} base : integer {Book 3 - Shepherd of Decay.system.skills.diplomacy.base} (2 different values) 23 (x1) 40 (x1) special : array {Book 3 - Shepherd of Decay.system.skills.diplomacy.special} Length: min=1 max=1 Value type: object {Book 3 - Shepherd of Decay.system.skills.diplomacy.special.[]} base : integer {Book 3 - Shepherd of Decay.system.skills.diplomacy.special.[].base} (same value: 44) label : string {Book 3 - Shepherd of Decay.system.skills.diplomacy.special.[].label} (same value: vs. plants) predicate : array {Book 3 - Shepherd of Decay.system.skills.diplomacy.special.[].predicate} Length: min=1 max=1 Value type: string {Book 3 - Shepherd of Decay.system.skills.diplomacy.special.[].predicate.[]} (same value: target:trait:plant) [society] : object {Book 3 - Shepherd of Decay.system.skills.society} base : integer {Book 3 - Shepherd of Decay.system.skills.society.base} (same value: 23) [medicine] : object {Book 3 - Shepherd of Decay.system.skills.medicine} base : integer {Book 3 - Shepherd of Decay.system.skills.medicine.base} (2 different values) 18 (x1) 48 (x1) traits : object {Book 3 - Shepherd of Decay.system.traits} rarity : string {Book 3 - Shepherd of Decay.system.traits.rarity} (4 different values) rare (x9) uncommon (x6) unique (x6) common (x5) size : object {Book 3 - Shepherd of Decay.system.traits.size} value : string {Book 3 - Shepherd of Decay.system.traits.size.value} (5 different values) med (x11) lg (x7) huge (x4) grg (x3) sm (x1) value : array {Book 3 - Shepherd of Decay.system.traits.value} Length: min=1 max=6 Value type: string {Book 3 - Shepherd of Decay.system.traits.value.[]} (31 different values) [statusEffects] : array<> {Book 3 - Shepherd of Decay.system.statusEffects} Length: min=0 max=0 Value type: mixed [spellcasting] : object {Book 3 - Shepherd of Decay.system.spellcasting} rituals : object {Book 3 - Shepherd of Decay.system.spellcasting.rituals} dc : integer {Book 3 - Shepherd of Decay.system.spellcasting.rituals.dc} (2 different values) 27 (x1) 48 (x1) type : string {Book 3 - Shepherd of Decay.type} (2 different values) npc (x24) hazard (x2)