Malevolence Different values: 1 ===================================== object {Malevolence} _id : string {Malevolence._id} (all different values) folder : string {Malevolence.folder} (all different values) img : string {Malevolence.img} (all different values) name : string {Malevolence.name} (all different values) system : object {Malevolence.system} active : boolean {Malevolence.system.active} (all different values) description : object {Malevolence.system.description} value : string {Malevolence.system.description.value} (all different values) duration : object {Malevolence.system.duration} [expiry] : mixed perpetual : boolean {Malevolence.system.duration.perpetual} (all different values) text : string {Malevolence.system.duration.text} (all different values) unit : string {Malevolence.system.duration.unit} (all different values) value : integer {Malevolence.system.duration.value} (all different values) [group] : mixed overrides : array<> {Malevolence.system.overrides} Length: min=0 max=0 Value type: mixed publication : object {Malevolence.system.publication} license : string {Malevolence.system.publication.license} (all different values) remaster : boolean {Malevolence.system.publication.remaster} (all different values) title : string {Malevolence.system.publication.title} (all different values) references : object {Malevolence.system.references} children : array<> {Malevolence.system.references.children} Length: min=0 max=0 Value type: mixed immunityFrom : array<> {Malevolence.system.references.immunityFrom} Length: min=0 max=0 Value type: mixed overriddenBy : array<> {Malevolence.system.references.overriddenBy} Length: min=0 max=0 Value type: mixed overrides : array<> {Malevolence.system.references.overrides} Length: min=0 max=0 Value type: mixed removable : boolean {Malevolence.system.removable} (all different values) rules : ###FoundryRulesObject### traits : object {Malevolence.system.traits} value : array<> {Malevolence.system.traits.value} Length: min=0 max=0 Value type: mixed value : object {Malevolence.system.value} immutable : boolean {Malevolence.system.value.immutable} (all different values) isValued : boolean {Malevolence.system.value.isValued} (all different values) value : integer {Malevolence.system.value.value} (all different values) type : string {Malevolence.type} (all different values)