Night of the Gray Death Different values: 17 ===================================== object {Night of the Gray Death} _id : string {Night of the Gray Death._id} (all different values) img : string {Night of the Gray Death.img} (2 different values) systems/pf2e/icons/default-icons/npc.svg (x15) systems/pf2e/icons/default-icons/hazard.svg (x2) items : array {Night of the Gray Death.items} Length: min=1 max=64 Value type: object {Night of the Gray Death.items.[]} _id : string {Night of the Gray Death.items.[]._id} (271 different values) img : string {Night of the Gray Death.items.[].img} (110 different values) name : string {Night of the Gray Death.items.[].name} (211 different values) sort : integer {Night of the Gray Death.items.[].sort} (65 different values) system : object {Night of the Gray Death.items.[].system} [autoHeightenLevel] : object {Night of the Gray Death.items.[].system.autoHeightenLevel} [value] : mixed description : object {Night of the Gray Death.items.[].system.description} value : string {Night of the Gray Death.items.[].system.description.value} (199 different values) [focus] : object {Night of the Gray Death.items.[].system.focus} points : integer {Night of the Gray Death.items.[].system.focus.points} (same value: 0) pool : integer {Night of the Gray Death.items.[].system.focus.pool} (same value: 0) [prepared] : object {Night of the Gray Death.items.[].system.prepared} [label] : string {Night of the Gray Death.items.[].system.prepared.label} (same value: Spellcasting Type) [type] : string {Night of the Gray Death.items.[].system.prepared.type} (same value: String) value : string {Night of the Gray Death.items.[].system.prepared.value} (4 different values) innate (x5) spontaneous (x1) prepared (x1) focus (x1) [flexible] : boolean {Night of the Gray Death.items.[].system.prepared.flexible} (same value: False) [proficiency] : object {Night of the Gray Death.items.[].system.proficiency} value : integer {Night of the Gray Death.items.[].system.proficiency.value} (same value: 0) publication : object {Night of the Gray Death.items.[].system.publication} license : string {Night of the Gray Death.items.[].system.publication.license} (2 different values) OGL (x291) ORC (x9) remaster : boolean {Night of the Gray Death.items.[].system.publication.remaster} (2 different values) False (x291) True (x9) title : string {Night of the Gray Death.items.[].system.publication.title} (7 different values) (x145) Pathfinder Core Rulebook (x119) Pathfinder Bestiary (x22) Pathfinder Player Core (x9) Pathfinder Advanced Player's Guide (x2) Pathfinder Bestiary 2 (x1) Pathfinder Bestiary 3 (x2) rules : ###FoundryRulesObject### [slots] : object {Night of the Gray Death.items.[].system.slots} [slot5] : object {Night of the Gray Death.items.[].system.slots.slot5} max : integer {Night of the Gray Death.items.[].system.slots.slot5.max} (2 different values) 3 (x3) 4 (x1) prepared : array {Night of the Gray Death.items.[].system.slots.slot5.prepared} Length: min=1 max=5 Value type: object {Night of the Gray Death.items.[].system.slots.slot5.prepared.[]} id : string {Night of the Gray Death.items.[].system.slots.slot5.prepared.[].id} (10 different values) mLF4fLYvO8zeUfFG (x3) rDnXSJoNXSmsFt0w (x1) 7rtElM8vrNdoW4pd (x1) iikfHz1JqPtGJJLV (x1) DGxRQOwwifWcFQWj (x1) lwACSlYCrCVwMc5W (x1) f571oZKiFlEM1Km1 (x1) vxQTT6w6gigT9e0m (x1) PQ3puYrMtzpZRaEQ (x1) q5sk7OxhqbdIwWyb (x1) value : integer {Night of the Gray Death.items.[].system.slots.slot5.value} (2 different values) 3 (x3) 4 (x1) [slot7] : object {Night of the Gray Death.items.[].system.slots.slot7} [prepared] : array {Night of the Gray Death.items.[].system.slots.slot7.prepared} Length: min=1 max=3 Value type: object {Night of the Gray Death.items.[].system.slots.slot7.prepared.[]} id : string {Night of the Gray Death.items.[].system.slots.slot7.prepared.[].id} (7 different values) Rq57HlzwVVMQIneb (x1) cp1nO70cbHFewDXX (x1) DiGLhlNAsVdqA8cz (x1) RgCS0aMtnXfq4gg5 (x1) M2gfud6PW0O2o7Sd (x1) u38fJE3IQEBAsi0y (x1) KDkmzV9l0l03osIo (x1) max : integer {Night of the Gray Death.items.[].system.slots.slot7.max} (3 different values) 4 (x1) 1 (x1) 3 (x1) [value] : integer {Night of the Gray Death.items.[].system.slots.slot7.value} (2 different values) 4 (x1) 1 (x1) [slot0] : object {Night of the Gray Death.items.[].system.slots.slot0} max : integer {Night of the Gray Death.items.[].system.slots.slot0.max} (2 different values) 5 (x2) 1 (x2) [prepared] : array {Night of the Gray Death.items.[].system.slots.slot0.prepared} Length: min=1 max=5 Value type: object {Night of the Gray Death.items.[].system.slots.slot0.prepared.[]} id : string {Night of the Gray Death.items.[].system.slots.slot0.prepared.[].id} (11 different values) dAkj0NNIzkWC96Ks (x1) R9FgKKAB2x8q2aPt (x1) x7TFEC1pf6I78tdO (x1) vBXIx7vKptXQkjTO (x1) XkxsmIF3cFC3VAny (x1) actA33QML3DC0jrY (x1) RgyvE11mJFmqTvoB (x1) UfzY3GP0IivTnFpM (x1) 80pHG1aWUwjpslrX (x1) WsyFDUemwsvGxWsT (x1) osTdf087Sz561795 (x1) value : integer {Night of the Gray Death.items.[].system.slots.slot0.value} (2 different values) 5 (x2) 1 (x2) [slot1] : object {Night of the Gray Death.items.[].system.slots.slot1} max : integer {Night of the Gray Death.items.[].system.slots.slot1.max} (2 different values) 4 (x1) 3 (x1) prepared : array {Night of the Gray Death.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {Night of the Gray Death.items.[].system.slots.slot1.prepared.[]} id : string {Night of the Gray Death.items.[].system.slots.slot1.prepared.[].id} (6 different values) blqloSJZcOGZJiDy (x1) MocYWnosObTlHDnK (x1) SrWsxiyXRGAoBYMZ (x1) Wr53BShjyYwOMHcc (x1) E9XKY2VZV3IdWodM (x1) h3tyR5VdvSApCiap (x1) value : integer {Night of the Gray Death.items.[].system.slots.slot1.value} (2 different values) 4 (x1) 3 (x1) [slot10] : object {Night of the Gray Death.items.[].system.slots.slot10} max : integer {Night of the Gray Death.items.[].system.slots.slot10.max} (2 different values) 2 (x1) 1 (x1) prepared : array {Night of the Gray Death.items.[].system.slots.slot10.prepared} Length: min=1 max=1 Value type: object {Night of the Gray Death.items.[].system.slots.slot10.prepared.[]} id : string {Night of the Gray Death.items.[].system.slots.slot10.prepared.[].id} (2 different values) 6cezaoiaYVh46Tge (x1) oUabISRexWwNxn8b (x1) value : integer {Night of the Gray Death.items.[].system.slots.slot10.value} (2 different values) 2 (x1) 1 (x1) [slot2] : object {Night of the Gray Death.items.[].system.slots.slot2} max : integer {Night of the Gray Death.items.[].system.slots.slot2.max} (3 different values) 4 (x1) 2 (x1) 3 (x1) [prepared] : array {Night of the Gray Death.items.[].system.slots.slot2.prepared} Length: min=2 max=3 Value type: object {Night of the Gray Death.items.[].system.slots.slot2.prepared.[]} id : string {Night of the Gray Death.items.[].system.slots.slot2.prepared.[].id} (5 different values) RrqlKTqEzWzDg4zO (x1) Fky8Wyisvmpv8X5C (x1) hYoaGZNU0xN9Raho (x1) eKQLQLMC8zwlIv0Y (x1) c9TJqHHAUgT7K8BG (x1) value : integer {Night of the Gray Death.items.[].system.slots.slot2.value} (3 different values) 4 (x1) 2 (x1) 3 (x1) [slot3] : object {Night of the Gray Death.items.[].system.slots.slot3} max : integer {Night of the Gray Death.items.[].system.slots.slot3.max} (2 different values) 4 (x1) 3 (x1) prepared : array {Night of the Gray Death.items.[].system.slots.slot3.prepared} Length: min=3 max=3 Value type: object {Night of the Gray Death.items.[].system.slots.slot3.prepared.[]} id : string {Night of the Gray Death.items.[].system.slots.slot3.prepared.[].id} (6 different values) 7FhhcRdQ60yw3FMZ (x1) S0iphdH6oZasiDfj (x1) QKMR2FBT27dvVzuH (x1) jL5o6sgnkAIDRWhG (x1) 7RSuMObsdvCMRv7e (x1) BzHIIJtOi8XhHb1o (x1) value : integer {Night of the Gray Death.items.[].system.slots.slot3.value} (2 different values) 4 (x1) 3 (x1) [slot4] : object {Night of the Gray Death.items.[].system.slots.slot4} max : integer {Night of the Gray Death.items.[].system.slots.slot4.max} (2 different values) 4 (x1) 3 (x1) prepared : array {Night of the Gray Death.items.[].system.slots.slot4.prepared} Length: min=3 max=3 Value type: object {Night of the Gray Death.items.[].system.slots.slot4.prepared.[]} id : string {Night of the Gray Death.items.[].system.slots.slot4.prepared.[].id} (6 different values) D3UqSRTG0GVOfVuF (x1) OKO0ee7vPF8rCL0J (x1) fY8FXCCiX0VgH44n (x1) wVUJGmrSHflEC7wW (x1) ypGHkdfWQO4NW5xZ (x1) 0VfpGuILiczLimGa (x1) value : integer {Night of the Gray Death.items.[].system.slots.slot4.value} (2 different values) 4 (x1) 3 (x1) [slot6] : object {Night of the Gray Death.items.[].system.slots.slot6} max : integer {Night of the Gray Death.items.[].system.slots.slot6.max} (2 different values) 4 (x1) 3 (x3) [prepared] : array {Night of the Gray Death.items.[].system.slots.slot6.prepared} Length: min=2 max=3 Value type: object {Night of the Gray Death.items.[].system.slots.slot6.prepared.[]} id : string {Night of the Gray Death.items.[].system.slots.slot6.prepared.[].id} (8 different values) aYgEabVSuxuacd7E (x1) 7nt6MuwVV1sBI6Ih (x1) ILPeLt5pfwn4DIFx (x1) FlG5gx4MeJjJFOPv (x1) kIaulAXNpfYFGj9s (x1) Q0s8nbU730TOe8xJ (x1) kuk9nESNM9pmELaF (x1) chh3m3W8t2ik5oRN (x1) value : integer {Night of the Gray Death.items.[].system.slots.slot6.value} (2 different values) 4 (x1) 3 (x3) [slot8] : object {Night of the Gray Death.items.[].system.slots.slot8} max : integer {Night of the Gray Death.items.[].system.slots.slot8.max} (2 different values) 4 (x2) 3 (x1) [prepared] : array {Night of the Gray Death.items.[].system.slots.slot8.prepared} Length: min=3 max=4 Value type: object {Night of the Gray Death.items.[].system.slots.slot8.prepared.[]} id : string {Night of the Gray Death.items.[].system.slots.slot8.prepared.[].id} (6 different values) dnvKVuR0cdyHNXq5 (x1) MEvxFzgEHt1A8stw (x1) Kxzkyb55xY0khHzR (x1) sLNIsGJI5bb5Ioik (x1) cxPkmM0IA3Hr8KjL (x2) AaYJN3rABRK41Bxk (x1) value : integer {Night of the Gray Death.items.[].system.slots.slot8.value} (3 different values) 4 (x1) 2 (x1) 6 (x1) [slot9] : object {Night of the Gray Death.items.[].system.slots.slot9} [max] : integer {Night of the Gray Death.items.[].system.slots.slot9.max} (4 different values) 4 (x1) 2 (x1) 6 (x1) 10 (x1) prepared : array {Night of the Gray Death.items.[].system.slots.slot9.prepared} Length: min=2 max=10 Value type: object {Night of the Gray Death.items.[].system.slots.slot9.prepared.[]} id : string {Night of the Gray Death.items.[].system.slots.slot9.prepared.[].id} (15 different values) gZopLZEFAzAm7qOX (x1) nID8AK4h0bSELcZy (x1) 5gF3itX9JeXdl1V5 (x1) ztkTYwtkPCQwM8gN (x1) bET0TWkac2GCcY5l (x1) uDdmL37nuL23ybLZ (x1) JO3eLqECaPW4mG9U (x1) HEjVKx2234CjoP58 (x1) DetDp1eLwV1VPdTI (x1) rC8flabJjFxTWjpq (x1) uN5IM5rUwKk5LoDZ (x1) 4lBdvo3VUZwbbiUX (x1) MOQeLgAuHPql0OOX (x1) WQWygu1uvfXiakdO (x7) PEn4cSu8WTdnv7h2 (x1) [value] : integer {Night of the Gray Death.items.[].system.slots.slot9.value} (4 different values) 4 (x1) 2 (x1) 1 (x1) 10 (x1) [slug] : string {Night of the Gray Death.items.[].system.slug} (118 different values) [spelldc] : object {Night of the Gray Death.items.[].system.spelldc} dc : integer {Night of the Gray Death.items.[].system.spelldc.dc} (5 different values) 34 (x1) 48 (x2) 30 (x1) 41 (x1) 40 (x3) [item] : integer {Night of the Gray Death.items.[].system.spelldc.item} (same value: 0) [label] : string {Night of the Gray Death.items.[].system.spelldc.label} (same value: Class DC) mod : integer {Night of the Gray Death.items.[].system.spelldc.mod} (same value: 0) [type] : string {Night of the Gray Death.items.[].system.spelldc.type} (same value: String) value : integer {Night of the Gray Death.items.[].system.spelldc.value} (6 different values) 26 (x1) 38 (x2) 20 (x1) 33 (x1) 30 (x1) 32 (x2) [tradition] : object {Night of the Gray Death.items.[].system.tradition} value : string {Night of the Gray Death.items.[].system.tradition.value} (same value: divine) [area] : object {Night of the Gray Death.items.[].system.area} type : string {Night of the Gray Death.items.[].system.area.type} (3 different values) burst (x8) emanation (x5) line (x1) value : integer {Night of the Gray Death.items.[].system.area.value} (7 different values) 20 (x4) 40 (x1) 30 (x4) 10 (x2) 500 (x1) 60 (x1) 5 (x1) [cost] : object {Night of the Gray Death.items.[].system.cost} value : string {Night of the Gray Death.items.[].system.cost.value} (same value: ) [counteraction] : boolean {Night of the Gray Death.items.[].system.counteraction} (2 different values) False (x97) True (x17) [damage] : object {Night of the Gray Death.items.[].system.damage} [0] : object {Night of the Gray Death.items.[].system.damage.0} [applyMod] : boolean {Night of the Gray Death.items.[].system.damage.0.applyMod} (2 different values) True (x3) False (x5) [category] : mixed formula : string {Night of the Gray Death.items.[].system.damage.0.formula} (9 different values) 0 (x2) 1d4+1 (x1) 1d6 (x1) 4d6 (x1) 8d6 (x1) 16d6 (x1) 3d8 (x1) 2d4 (x1) 1d8 (x1) kinds : array {Night of the Gray Death.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Night of the Gray Death.items.[].system.damage.0.kinds.[]} (2 different values) damage (x10) healing (x1) materials : array<> {Night of the Gray Death.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Night of the Gray Death.items.[].system.damage.0.type} (7 different values) mental (x2) force (x1) untyped (x1) fire (x1) bludgeoning (x1) spirit (x3) void (x1) [damageType] : string {Night of the Gray Death.items.[].system.damage.damageType} (2 different values) piercing (x7) slashing (x3) [dice] : integer {Night of the Gray Death.items.[].system.damage.dice} (same value: 1) [die] : string {Night of the Gray Death.items.[].system.damage.die} (3 different values) d6 (x6) d4 (x3) d8 (x1) [formula] : string {Night of the Gray Death.items.[].system.damage.formula} (same value: 5d6+12) [kind] : string {Night of the Gray Death.items.[].system.damage.kind} (same value: healing) [type] : string {Night of the Gray Death.items.[].system.damage.type} (same value: untyped) [defense] : object {Night of the Gray Death.items.[].system.defense} save : object {Night of the Gray Death.items.[].system.defense.save} basic : boolean {Night of the Gray Death.items.[].system.defense.save.basic} (2 different values) True (x6) False (x39) statistic : string {Night of the Gray Death.items.[].system.defense.save.statistic} (3 different values) will (x39) fortitude (x5) reflex (x1) [duration] : object {Night of the Gray Death.items.[].system.duration} sustained : boolean {Night of the Gray Death.items.[].system.duration.sustained} (2 different values) False (x100) True (x14) value : string {Night of the Gray Death.items.[].system.duration.value} (18 different values) 1 minute (x20) 10 minutes (x18) (x35) 1 round (x2) varies (x13) until the start of your next turn (x2) 1 hour (x5) until full tribute is paid (x1) until the next time you make your daily preparations (x6) 5 minutes (x1) unlimited (x1) 1 day (x4) 1 round or sustained up to 1 minute (x1) 8 hours (x1) until the end of your turn (x1) until the next time you make daily preparations (x1) until the end of your target's next turn (x1) see below (x1) [level] : object {Night of the Gray Death.items.[].system.level} value : integer {Night of the Gray Death.items.[].system.level.value} (11 different values) 7 (x8) 6 (x20) 1 (x31) 10 (x4) 9 (x5) 8 (x5) 5 (x12) 4 (x9) 3 (x11) 2 (x15) 0 (x25) [location] : object {Night of the Gray Death.items.[].system.location} [heightenedLevel] : integer {Night of the Gray Death.items.[].system.location.heightenedLevel} (10 different values) 7 (x4) 5 (x3) 10 (x2) 9 (x14) 8 (x4) 6 (x2) 4 (x2) 3 (x2) 2 (x4) 1 (x1) value : string {Night of the Gray Death.items.[].system.location.value} (8 different values) GHmg6amRONoQjqf7 (x7) rJ4drmbPNGkQ4KOU (x43) 1XPM6Cesg4uJUXdd (x4) mySer6QUVoWS93x6 (x8) l6gDxpqDjpaOlxmL (x10) xvZiiP8QjP1YMYvb (x7) NXMeYsCWfTIdulOD (x33) dy6vb3hyvhy06tFa (x2) [range] : mixed object {Night of the Gray Death.items.[].system.range} value : string {Night of the Gray Death.items.[].system.range.value} (10 different values) 30 feet (x36) (x20) 120 feet (x18) 60 feet (x3) 500 feet (x3) 100 feet (x3) touch (x22) planetary (x6) unlimited (x2) varies (x1) integer {Night of the Gray Death.items.[].system.range} (same value: 60) [requirements] : string {Night of the Gray Death.items.[].system.requirements} (2 different values) (x113) Your most recent action dealt damage to a target. (x1) [target] : object {Night of the Gray Death.items.[].system.target} value : string {Night of the Gray Death.items.[].system.target.value} (31 different values) [time] : object {Night of the Gray Death.items.[].system.time} value : string {Night of the Gray Death.items.[].system.time.value} (7 different values) 2 (x85) 1 (x7) 3 (x5) 10 minutes (x9) 1 minute (x5) 1 to 3 (x2) reaction (x1) [traits] : object {Night of the Gray Death.items.[].system.traits} rarity : string {Night of the Gray Death.items.[].system.traits.rarity} (2 different values) common (x270) uncommon (x21) [traditions] : array {Night of the Gray Death.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Night of the Gray Death.items.[].system.traits.traditions.[]} (4 different values) arcane (x78) occult (x95) primal (x44) divine (x63) value : array {Night of the Gray Death.items.[].system.traits.value} Length: min=0 max=7 Value type: string {Night of the Gray Death.items.[].system.traits.value.[]} (71 different values) [heightening] : object {Night of the Gray Death.items.[].system.heightening} [damage] : object {Night of the Gray Death.items.[].system.heightening.damage} 0 : string {Night of the Gray Death.items.[].system.heightening.damage.0} (4 different values) 1d6 (x3) 2d6 (x2) 1d8 (x2) 1d4 (x1) [interval] : integer {Night of the Gray Death.items.[].system.heightening.interval} (2 different values) 2 (x3) 1 (x5) type : string {Night of the Gray Death.items.[].system.heightening.type} (2 different values) interval (x8) fixed (x1) [levels] : object {Night of the Gray Death.items.[].system.heightening.levels} 9 : object {Night of the Gray Death.items.[].system.heightening.levels.9} target : object {Night of the Gray Death.items.[].system.heightening.levels.9.target} value : string {Night of the Gray Death.items.[].system.heightening.levels.9.target.value} (same value: up to 10 creatures) [attack] : object {Night of the Gray Death.items.[].system.attack} value : string {Night of the Gray Death.items.[].system.attack.value} (same value: ) [attackEffects] : object {Night of the Gray Death.items.[].system.attackEffects} custom : string {Night of the Gray Death.items.[].system.attackEffects.custom} (same value: ) value : array {Night of the Gray Death.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {Night of the Gray Death.items.[].system.attackEffects.value.[]} (7 different values) improved-grab (x2) life-sap (x1) grab (x1) decapitation (x1) betrayal-toxin (x2) no-map (x1) entombing-echoes (x1) [bonus] : object {Night of the Gray Death.items.[].system.bonus} value : integer {Night of the Gray Death.items.[].system.bonus.value} (12 different values) 29 (x5) 39 (x1) 38 (x2) 0 (x10) 32 (x8) 35 (x2) 33 (x1) 36 (x1) 19 (x1) 16 (x1) 18 (x3) 24 (x1) [damageRolls] : object {Night of the Gray Death.items.[].system.damageRolls} [nI7u4jJXhAHzRTLQ] : object {Night of the Gray Death.items.[].system.damageRolls.nI7u4jJXhAHzRTLQ} damage : string {Night of the Gray Death.items.[].system.damageRolls.nI7u4jJXhAHzRTLQ.damage} (same value: 3d6+14) damageType : string {Night of the Gray Death.items.[].system.damageRolls.nI7u4jJXhAHzRTLQ.damageType} (same value: slashing) [nmza8vdv0h3y17jn1dtu] : object {Night of the Gray Death.items.[].system.damageRolls.nmza8vdv0h3y17jn1dtu} damage : string {Night of the Gray Death.items.[].system.damageRolls.nmza8vdv0h3y17jn1dtu.damage} (same value: 2d6) damageType : string {Night of the Gray Death.items.[].system.damageRolls.nmza8vdv0h3y17jn1dtu.damageType} (same value: spirit) [9L9W2CrQJDsmREqL] : object {Night of the Gray Death.items.[].system.damageRolls.9L9W2CrQJDsmREqL} damage : string {Night of the Gray Death.items.[].system.damageRolls.9L9W2CrQJDsmREqL.damage} (same value: 4d10+18) damageType : string {Night of the Gray Death.items.[].system.damageRolls.9L9W2CrQJDsmREqL.damageType} (same value: piercing) [dqn1n2931ffmuer1nwx0] : object {Night of the Gray Death.items.[].system.damageRolls.dqn1n2931ffmuer1nwx0} damage : string {Night of the Gray Death.items.[].system.damageRolls.dqn1n2931ffmuer1nwx0.damage} (same value: 2d6) damageType : string {Night of the Gray Death.items.[].system.damageRolls.dqn1n2931ffmuer1nwx0.damageType} (same value: acid) [MvZTIw5x6zxveesa] : object {Night of the Gray Death.items.[].system.damageRolls.MvZTIw5x6zxveesa} damage : string {Night of the Gray Death.items.[].system.damageRolls.MvZTIw5x6zxveesa.damage} (same value: 4d10+16) damageType : string {Night of the Gray Death.items.[].system.damageRolls.MvZTIw5x6zxveesa.damageType} (same value: void) [hpqaaaFVqzDodFh7] : object {Night of the Gray Death.items.[].system.damageRolls.hpqaaaFVqzDodFh7} damage : string {Night of the Gray Death.items.[].system.damageRolls.hpqaaaFVqzDodFh7.damage} (same value: 2d6+8) damageType : string {Night of the Gray Death.items.[].system.damageRolls.hpqaaaFVqzDodFh7.damageType} (same value: slashing) [yV8PxzyMth2sItgi] : object {Night of the Gray Death.items.[].system.damageRolls.yV8PxzyMth2sItgi} damage : string {Night of the Gray Death.items.[].system.damageRolls.yV8PxzyMth2sItgi.damage} (same value: 2d6+4) damageType : string {Night of the Gray Death.items.[].system.damageRolls.yV8PxzyMth2sItgi.damageType} (same value: piercing) [8DnLOJiQ6uiZfnQe] : object {Night of the Gray Death.items.[].system.damageRolls.8DnLOJiQ6uiZfnQe} damage : string {Night of the Gray Death.items.[].system.damageRolls.8DnLOJiQ6uiZfnQe.damage} (same value: 3d6+8) damageType : string {Night of the Gray Death.items.[].system.damageRolls.8DnLOJiQ6uiZfnQe.damageType} (same value: piercing) [Xdhyv0vf8QRjoSeL] : object {Night of the Gray Death.items.[].system.damageRolls.Xdhyv0vf8QRjoSeL} damage : string {Night of the Gray Death.items.[].system.damageRolls.Xdhyv0vf8QRjoSeL.damage} (same value: 2d4+8) damageType : string {Night of the Gray Death.items.[].system.damageRolls.Xdhyv0vf8QRjoSeL.damageType} (same value: piercing) [n19tTv3QrL3SRSr7] : object {Night of the Gray Death.items.[].system.damageRolls.n19tTv3QrL3SRSr7} damage : string {Night of the Gray Death.items.[].system.damageRolls.n19tTv3QrL3SRSr7.damage} (same value: 2d4+8) damageType : string {Night of the Gray Death.items.[].system.damageRolls.n19tTv3QrL3SRSr7.damageType} (same value: piercing) [0] : object {Night of the Gray Death.items.[].system.damageRolls.0} damage : string {Night of the Gray Death.items.[].system.damageRolls.0.damage} (3 different values) 3d8+13 (x1) 2d10+6 (x2) 2d4+6 (x1) damageType : string {Night of the Gray Death.items.[].system.damageRolls.0.damageType} (2 different values) slashing (x3) piercing (x1) [1] : object {Night of the Gray Death.items.[].system.damageRolls.1} damage : string {Night of the Gray Death.items.[].system.damageRolls.1.damage} (2 different values) 2d8 (x1) 1d6 (x2) damageType : string {Night of the Gray Death.items.[].system.damageRolls.1.damageType} (2 different values) bleed (x1) spirit (x2) [R5ITNcJ3wHG1P54Y] : object {Night of the Gray Death.items.[].system.damageRolls.R5ITNcJ3wHG1P54Y} damage : string {Night of the Gray Death.items.[].system.damageRolls.R5ITNcJ3wHG1P54Y.damage} (same value: 3d8+13) damageType : string {Night of the Gray Death.items.[].system.damageRolls.R5ITNcJ3wHG1P54Y.damageType} (same value: bludgeoning) [S3XtdpQ3F6QbBVhA] : object {Night of the Gray Death.items.[].system.damageRolls.S3XtdpQ3F6QbBVhA} damage : string {Night of the Gray Death.items.[].system.damageRolls.S3XtdpQ3F6QbBVhA.damage} (same value: 3d12+15) damageType : string {Night of the Gray Death.items.[].system.damageRolls.S3XtdpQ3F6QbBVhA.damageType} (same value: slashing) [ESBkB7PFivvpWXsD] : object {Night of the Gray Death.items.[].system.damageRolls.ESBkB7PFivvpWXsD} damage : string {Night of the Gray Death.items.[].system.damageRolls.ESBkB7PFivvpWXsD.damage} (same value: 1d6+4) damageType : string {Night of the Gray Death.items.[].system.damageRolls.ESBkB7PFivvpWXsD.damageType} (same value: piercing) [NTB75XMHTYYZ3ID8] : object {Night of the Gray Death.items.[].system.damageRolls.NTB75XMHTYYZ3ID8} damage : string {Night of the Gray Death.items.[].system.damageRolls.NTB75XMHTYYZ3ID8.damage} (same value: 1d4+4) damageType : string {Night of the Gray Death.items.[].system.damageRolls.NTB75XMHTYYZ3ID8.damageType} (same value: bludgeoning) [2] : object {Night of the Gray Death.items.[].system.damageRolls.2} damage : string {Night of the Gray Death.items.[].system.damageRolls.2.damage} (same value: 1d6) damageType : string {Night of the Gray Death.items.[].system.damageRolls.2.damageType} (same value: bleed) [ctwgah9r0rlwq8apj069] : object {Night of the Gray Death.items.[].system.damageRolls.ctwgah9r0rlwq8apj069} damage : string {Night of the Gray Death.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damage} (same value: 1d6) damageType : string {Night of the Gray Death.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damageType} (same value: spirit) [uZOOngQUA0good2G] : object {Night of the Gray Death.items.[].system.damageRolls.uZOOngQUA0good2G} damage : string {Night of the Gray Death.items.[].system.damageRolls.uZOOngQUA0good2G.damage} (same value: 4d10+22) damageType : string {Night of the Gray Death.items.[].system.damageRolls.uZOOngQUA0good2G.damageType} (same value: force) [huwuc40aUiTVC4zt] : object {Night of the Gray Death.items.[].system.damageRolls.huwuc40aUiTVC4zt} damage : string {Night of the Gray Death.items.[].system.damageRolls.huwuc40aUiTVC4zt.damage} (same value: 4d10+12) damageType : string {Night of the Gray Death.items.[].system.damageRolls.huwuc40aUiTVC4zt.damageType} (same value: bludgeoning) [9gp4WnujrRcc7Yip] : object {Night of the Gray Death.items.[].system.damageRolls.9gp4WnujrRcc7Yip} damage : string {Night of the Gray Death.items.[].system.damageRolls.9gp4WnujrRcc7Yip.damage} (same value: 3d12+17) damageType : string {Night of the Gray Death.items.[].system.damageRolls.9gp4WnujrRcc7Yip.damageType} (same value: bludgeoning) [mrbjoeglyi6fr0yxkgp4] : object {Night of the Gray Death.items.[].system.damageRolls.mrbjoeglyi6fr0yxkgp4} damage : string {Night of the Gray Death.items.[].system.damageRolls.mrbjoeglyi6fr0yxkgp4.damage} (same value: 2d6) damageType : string {Night of the Gray Death.items.[].system.damageRolls.mrbjoeglyi6fr0yxkgp4.damageType} (same value: spirit) [uEhJIER9fmkwxTR0] : object {Night of the Gray Death.items.[].system.damageRolls.uEhJIER9fmkwxTR0} damage : string {Night of the Gray Death.items.[].system.damageRolls.uEhJIER9fmkwxTR0.damage} (same value: 3d4+8) damageType : string {Night of the Gray Death.items.[].system.damageRolls.uEhJIER9fmkwxTR0.damageType} (same value: piercing) [P0JUeabwo1PXsmeU] : object {Night of the Gray Death.items.[].system.damageRolls.P0JUeabwo1PXsmeU} damage : string {Night of the Gray Death.items.[].system.damageRolls.P0JUeabwo1PXsmeU.damage} (same value: 3d4+8) damageType : string {Night of the Gray Death.items.[].system.damageRolls.P0JUeabwo1PXsmeU.damageType} (same value: piercing) [weaponType] : object {Night of the Gray Death.items.[].system.weaponType} value : string {Night of the Gray Death.items.[].system.weaponType.value} (2 different values) melee (x20) ranged (x6) [actionType] : object {Night of the Gray Death.items.[].system.actionType} value : string {Night of the Gray Death.items.[].system.actionType.value} (4 different values) passive (x67) reaction (x16) action (x33) free (x4) [actions] : object {Night of the Gray Death.items.[].system.actions} [value] : integer {Night of the Gray Death.items.[].system.actions.value} (3 different values) 1 (x27) 2 (x3) 3 (x3) [category] : string {Night of the Gray Death.items.[].system.category} (9 different values) interaction (x17) defensive (x43) offensive (x56) simple (x5) martial (x5) light (x4) ammo (x2) potion (x5) medium (x2) [overlays] : object {Night of the Gray Death.items.[].system.overlays} [2I469pfbYcmFvzOA] : object {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) name : string {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) overlayType : string {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) sort : integer {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : mixed type : string {Night of the Gray Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) [cUFX7ExSLeoa3vIF] : object {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) name : string {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) overlayType : string {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) sort : integer {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : mixed type : string {Night of the Gray Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) [zFWsMjoeCnLxqJaV] : object {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) name : string {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) overlayType : string {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) sort : integer {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : mixed type : string {Night of the Gray Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) 4gyp3qlsv5ywdyjq : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) name : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) overlayType : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) sort : integer {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) kinds : array {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) [defense] : mixed heightening : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) range : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) target : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) time : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) traits : object {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Night of the Gray Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) void (x1) pq7cxntbz4s8g5ik : object {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) overlayType : string {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) sort : integer {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) time : object {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Night of the Gray Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) rvhoa43rqqqp8izn : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) overlayType : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) sort : integer {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) value : integer {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) target : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) time : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) traits : object {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Night of the Gray Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) void (x1) z04svm1cvfcxtplb : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) name : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) overlayType : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) sort : integer {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) range : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) target : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) time : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) traits : object {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Night of the Gray Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) void (x1) [deathNote] : boolean {Night of the Gray Death.items.[].system.deathNote} (same value: True) [frequency] : object {Night of the Gray Death.items.[].system.frequency} max : integer {Night of the Gray Death.items.[].system.frequency.max} (same value: 1) per : string {Night of the Gray Death.items.[].system.frequency.per} (same value: round) value : integer {Night of the Gray Death.items.[].system.frequency.value} (same value: 1) [baseItem] : string {Night of the Gray Death.items.[].system.baseItem} (8 different values) hand-crossbow (x2) kukri (x2) studded-leather-armor (x3) dagger (x3) sword-cane (x2) breastplate (x2) spiked-chain (x1) chain-shirt (x1) [bonusDamage] : object {Night of the Gray Death.items.[].system.bonusDamage} value : integer {Night of the Gray Death.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Night of the Gray Death.items.[].system.bulk} value : mixed float {Night of the Gray Death.items.[].system.bulk.value} (same value: 0,1) integer {Night of the Gray Death.items.[].system.bulk.value} (3 different values) 1 (x8) 0 (x6) 2 (x2) [containerId] : mixed [equipped] : object {Night of the Gray Death.items.[].system.equipped} carryType : string {Night of the Gray Death.items.[].system.equipped.carryType} (2 different values) worn (x10) held (x21) [handsHeld] : integer {Night of the Gray Death.items.[].system.equipped.handsHeld} (3 different values) 0 (x6) 1 (x19) 2 (x2) [invested] : boolean {Night of the Gray Death.items.[].system.equipped.invested} (same value: False) [inSlot] : boolean {Night of the Gray Death.items.[].system.equipped.inSlot} (same value: True) [group] : string {Night of the Gray Death.items.[].system.group} (7 different values) crossbow (x2) knife (x5) leather (x3) sword (x2) plate (x2) flail (x1) chain (x1) [hardness] : integer {Night of the Gray Death.items.[].system.hardness} (same value: 0) [hp] : object {Night of the Gray Death.items.[].system.hp} max : integer {Night of the Gray Death.items.[].system.hp.max} (same value: 0) value : integer {Night of the Gray Death.items.[].system.hp.value} (same value: 0) [material] : object {Night of the Gray Death.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {Night of the Gray Death.items.[].system.price} value : object {Night of the Gray Death.items.[].system.price.value} [gp] : integer {Night of the Gray Death.items.[].system.price.value.gp} (8 different values) 3 (x6) 160 (x2) 5 (x3) 8 (x2) 50 (x1) 2 (x1) 35 (x2) 150 (x1) [sp] : integer {Night of the Gray Death.items.[].system.price.value.sp} (3 different values) 6 (x2) 1 (x2) 2 (x3) [per] : integer {Night of the Gray Death.items.[].system.price.per} (same value: 10) [quantity] : integer {Night of the Gray Death.items.[].system.quantity} (4 different values) 1 (x22) 10 (x2) 3 (x3) 2 (x4) [reload] : object {Night of the Gray Death.items.[].system.reload} value : string {Night of the Gray Death.items.[].system.reload.value} (3 different values) 1 (x2) (x5) - (x3) [runes] : object {Night of the Gray Death.items.[].system.runes} potency : integer {Night of the Gray Death.items.[].system.runes.potency} (3 different values) 2 (x10) 0 (x3) 1 (x3) property : array {Night of the Gray Death.items.[].system.runes.property} Length: min=0 max=1 Value type: string {Night of the Gray Death.items.[].system.runes.property.[]} (same value: glamered) [striking] : integer {Night of the Gray Death.items.[].system.runes.striking} (2 different values) 1 (x6) 2 (x4) [resilient] : integer {Night of the Gray Death.items.[].system.runes.resilient} (2 different values) 0 (x3) 1 (x3) [size] : string {Night of the Gray Death.items.[].system.size} (same value: med) [splashDamage] : object {Night of the Gray Death.items.[].system.splashDamage} [value] : integer {Night of the Gray Death.items.[].system.splashDamage.value} (same value: 0) [usage] : object {Night of the Gray Death.items.[].system.usage} value : string {Night of the Gray Death.items.[].system.usage.value} (2 different values) held-in-one-hand (x23) held-in-two-hands (x2) [acBonus] : integer {Night of the Gray Death.items.[].system.acBonus} (2 different values) 2 (x4) 4 (x2) [checkPenalty] : integer {Night of the Gray Death.items.[].system.checkPenalty} (2 different values) -1 (x4) -2 (x2) [dexCap] : integer {Night of the Gray Death.items.[].system.dexCap} (2 different values) 3 (x4) 1 (x2) [speedPenalty] : integer {Night of the Gray Death.items.[].system.speedPenalty} (2 different values) 0 (x4) -5 (x2) [strength] : integer {Night of the Gray Death.items.[].system.strength} (2 different values) 1 (x4) 3 (x2) [stackGroup] : string {Night of the Gray Death.items.[].system.stackGroup} (same value: bolts) [uses] : object {Night of the Gray Death.items.[].system.uses} autoDestroy : boolean {Night of the Gray Death.items.[].system.uses.autoDestroy} (same value: True) max : integer {Night of the Gray Death.items.[].system.uses.max} (same value: 1) value : integer {Night of the Gray Death.items.[].system.uses.value} (same value: 1) [mod] : object {Night of the Gray Death.items.[].system.mod} value : integer {Night of the Gray Death.items.[].system.mod.value} (same value: 28) [proficient] : object {Night of the Gray Death.items.[].system.proficient} value : integer {Night of the Gray Death.items.[].system.proficient.value} (same value: 0) type : string {Night of the Gray Death.items.[].type} (9 different values) spellcastingEntry (x8) spell (x114) melee (x26) action (x120) weapon (x10) armor (x6) equipment (x8) consumable (x7) lore (x1) [_stats] : object {Night of the Gray Death.items.[]._stats} compendiumSource : string {Night of the Gray Death.items.[]._stats.compendiumSource} (117 different values) [flags] : object {Night of the Gray Death.items.[].flags} pf2e : object {Night of the Gray Death.items.[].flags.pf2e} linkedWeapon : string {Night of the Gray Death.items.[].flags.pf2e.linkedWeapon} (6 different values) gM1RdKil4OBpFzjm (x2) P3wdw71dt6IRc26J (x2) 3vFbbLzJiVAfRpdV (x2) jUGxuYGSKPpN7QdF (x4) JlYNh2SwDXuFQJSk (x1) KqzHL5n1nOeMAROn (x2) name : string {Night of the Gray Death.name} (all different values) system : object {Night of the Gray Death.system} [abilities] : object {Night of the Gray Death.system.abilities} cha : object {Night of the Gray Death.system.abilities.cha} mod : integer {Night of the Gray Death.system.abilities.cha.mod} (8 different values) 7 (x1) 10 (x3) 3 (x3) 5 (x2) 4 (x2) -5 (x1) 6 (x2) 9 (x1) [value] : integer {Night of the Gray Death.system.abilities.cha.value} (8 different values) 24 (x1) 30 (x3) 16 (x3) 20 (x2) 18 (x1) 0 (x1) 28 (x1) 22 (x1) con : object {Night of the Gray Death.system.abilities.con} mod : integer {Night of the Gray Death.system.abilities.con.mod} (7 different values) 4 (x3) 7 (x1) 2 (x3) 1 (x2) 5 (x1) 6 (x3) 0 (x2) [value] : integer {Night of the Gray Death.system.abilities.con.value} (7 different values) 18 (x2) 24 (x1) 14 (x3) 12 (x2) 20 (x1) 22 (x2) 10 (x2) dex : object {Night of the Gray Death.system.abilities.dex} mod : integer {Night of the Gray Death.system.abilities.dex.mod} (7 different values) 8 (x1) 5 (x7) 7 (x1) 3 (x3) 0 (x1) 2 (x1) 10 (x1) [value] : integer {Night of the Gray Death.system.abilities.dex.value} (6 different values) 26 (x1) 20 (x6) 24 (x1) 16 (x3) 10 (x1) 30 (x1) int : object {Night of the Gray Death.system.abilities.int} mod : integer {Night of the Gray Death.system.abilities.int.mod} (7 different values) 2 (x4) 10 (x1) 6 (x2) 0 (x2) 4 (x3) 3 (x2) -5 (x1) [value] : integer {Night of the Gray Death.system.abilities.int.value} (7 different values) 14 (x2) 30 (x1) 22 (x2) 10 (x2) 18 (x3) 16 (x2) 0 (x1) str : object {Night of the Gray Death.system.abilities.str} mod : integer {Night of the Gray Death.system.abilities.str.mod} (9 different values) 0 (x2) 10 (x1) -5 (x1) 4 (x3) 2 (x2) 7 (x2) 9 (x2) 6 (x1) 1 (x1) [value] : integer {Night of the Gray Death.system.abilities.str.value} (9 different values) 10 (x2) 30 (x1) 0 (x1) 18 (x2) 14 (x2) 24 (x1) 28 (x2) 22 (x1) 12 (x1) wis : object {Night of the Gray Death.system.abilities.wis} mod : integer {Night of the Gray Death.system.abilities.wis.mod} (7 different values) 5 (x3) 6 (x2) 7 (x1) 4 (x4) 2 (x2) 0 (x1) 3 (x2) [value] : integer {Night of the Gray Death.system.abilities.wis.value} (6 different values) 20 (x3) 22 (x2) 24 (x1) 18 (x4) 14 (x2) 10 (x1) attributes : object {Night of the Gray Death.system.attributes} ac : object {Night of the Gray Death.system.attributes.ac} [details] : string {Night of the Gray Death.system.attributes.ac.details} (same value: ) value : integer {Night of the Gray Death.system.attributes.ac.value} (9 different values) 36 (x3) 46 (x1) 44 (x1) 39 (x3) 42 (x3) 26 (x2) 29 (x1) 10 (x2) 45 (x1) [allSaves] : object {Night of the Gray Death.system.attributes.allSaves} value : string {Night of the Gray Death.system.attributes.allSaves.value} (same value: ) hp : object {Night of the Gray Death.system.attributes.hp} details : string {Night of the Gray Death.system.attributes.hp.details} (3 different values) (x15) void healing (x1) troop defenses (x1) max : integer {Night of the Gray Death.system.attributes.hp.max} (13 different values) 300 (x3) 460 (x1) 330 (x1) 255 (x2) 350 (x1) 270 (x1) 150 (x1) 140 (x1) 260 (x1) 0 (x2) 410 (x1) 305 (x1) 335 (x1) temp : integer {Night of the Gray Death.system.attributes.hp.temp} (same value: 0) value : integer {Night of the Gray Death.system.attributes.hp.value} (13 different values) 300 (x3) 460 (x1) 330 (x1) 255 (x2) 350 (x1) 270 (x1) 150 (x1) 140 (x1) 260 (x1) 0 (x2) 410 (x1) 305 (x1) 335 (x1) [immunities] : array {Night of the Gray Death.system.attributes.immunities} Length: min=0 max=6 Value type: object {Night of the Gray Death.system.attributes.immunities.[]} type : string {Night of the Gray Death.system.attributes.immunities.[].type} (9 different values) fear-effects (x4) acid (x1) disease (x3) mental (x1) paralyzed (x1) poison (x3) precision (x2) unconscious (x1) fire (x1) [speed] : object {Night of the Gray Death.system.attributes.speed} otherSpeeds : array {Night of the Gray Death.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {Night of the Gray Death.system.attributes.speed.otherSpeeds.[]} type : string {Night of the Gray Death.system.attributes.speed.otherSpeeds.[].type} (3 different values) fly (x3) burrow (x1) swim (x1) value : integer {Night of the Gray Death.system.attributes.speed.otherSpeeds.[].value} (4 different values) 40 (x2) 30 (x1) 60 (x1) 50 (x1) value : integer {Night of the Gray Death.system.attributes.speed.value} (6 different values) 10 (x1) 40 (x1) 0 (x2) 25 (x8) 20 (x1) 30 (x2) [weaknesses] : array {Night of the Gray Death.system.attributes.weaknesses} Length: min=1 max=3 Value type: object {Night of the Gray Death.system.attributes.weaknesses.[]} type : string {Night of the Gray Death.system.attributes.weaknesses.[].type} (8 different values) holy (x4) piercing (x1) mental (x1) slashing (x1) area-damage (x1) bludgeoning (x1) splash-damage (x1) cold-iron (x1) value : integer {Night of the Gray Death.system.attributes.weaknesses.[].value} (5 different values) 15 (x5) 20 (x3) 5 (x1) 10 (x1) 8 (x1) [resistances] : array {Night of the Gray Death.system.attributes.resistances} Length: min=1 max=1 Value type: object {Night of the Gray Death.system.attributes.resistances.[]} type : string {Night of the Gray Death.system.attributes.resistances.[].type} (4 different values) acid (x1) all-damage (x1) physical (x2) fire (x1) value : integer {Night of the Gray Death.system.attributes.resistances.[].value} (2 different values) 20 (x3) 15 (x2) [doubleVs] : array {Night of the Gray Death.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {Night of the Gray Death.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) [exceptions] : array {Night of the Gray Death.system.attributes.resistances.[].exceptions} Length: min=1 max=3 Value type: string {Night of the Gray Death.system.attributes.resistances.[].exceptions.[]} (4 different values) force (x2) ghost-touch (x2) vitality (x1) adamantine (x1) [hardness] : integer {Night of the Gray Death.system.attributes.hardness} (same value: 0) [hasHealth] : boolean {Night of the Gray Death.system.attributes.hasHealth} (same value: False) [stealth] : object {Night of the Gray Death.system.attributes.stealth} details : string {Night of the Gray Death.system.attributes.stealth.details} (2 different values)

(legendary) to realize the chamber is a complex rotating trap before it triggers. No check is necessary to notice the platforms and the pit.

(x1)

(master)

(x1) value : integer {Night of the Gray Death.system.attributes.stealth.value} (2 different values) 36 (x1) 32 (x1) details : object {Night of the Gray Death.system.details} [blurb] : string {Night of the Gray Death.system.details.blurb} (same value: ) [languages] : object {Night of the Gray Death.system.details.languages} details : string {Night of the Gray Death.system.details.languages.details} (5 different values) telepathy 100 feet (x3) telepathy 200 feet (x1) (x9) telepathy 100 feet, tongues (x1) (can't speak any language) (x1) value : array {Night of the Gray Death.system.details.languages.value} Length: min=0 max=10 Value type: string {Night of the Gray Death.system.details.languages.value.[]} (15 different values) chthonian (x4) diabolic (x6) empyrean (x4) requian (x6) aklo (x2) common (x11) draconic (x1) dwarven (x1) elven (x5) halfling (x1) sakvroth (x2) necril (x1) tengu (x1) fey (x1) thalassic (x1) level : object {Night of the Gray Death.system.details.level} value : integer {Night of the Gray Death.system.details.level.value} (8 different values) 14 (x4) 21 (x1) 20 (x2) 16 (x2) 17 (x2) 18 (x3) 9 (x2) 19 (x1) [privateNotes] : string {Night of the Gray Death.system.details.privateNotes} (same value: ) [publicNotes] : string {Night of the Gray Death.system.details.publicNotes} (3 different values) (x13)

Ages ago, when this cycle of the multiverse was still adolescent, a cabal of psychopomps who already felt bored and restrained in their role of ushering souls to their ultimate resting place rebelled against their station. It was this corruption of the cycle of souls that spawned the first sahkils.

Ambivalent to the prescribed order of the multiverse and spiteful of mortals, sahkils delight in spreading fear and unease to all beings, clogging up the metaphysical cycle with anxiety-ridden mortals too scared to achieve their potential. These fiends have drastically changed from their dedicated psychopomp predecessors. They are creatures of spite and torment, fear and disgust. They exploit the most common and rare fears for their own perverse satisfaction, and they want nothing more than to frighten mortals and make them quetion their reason for existence.

Most sahkils lurk on the Ethereal Plane, but they frequently invade the Material Plane to torment mortals and spread terror. They use their innate ability to slip between the veils of the Ethereal and Material effortlessly, often stalking their targets for days or weeks before enacting their devious plots.


Pakalchis strive to intensify their preys' inherent insecurity over personal and emotional bonds, playing on the threat of those relationships falling into ruin. These sahkils are among the most manipulative of their kind, pulling strings both literal and figurative on their victims over stretched-out periods of time, exhilarating in the despair and fear for as long as possible.

(x1)

Terra-cotta warriors guard the tombs of ancient rulers, where they stand vigil, animating only when intruders break in to pilfer riches or defile the tomb itself. Each warrior is meticulously crafted from clay and given unique features.


These constructed warriors can work together as a trained group to repel intruders.

(x1) publication : object {Night of the Gray Death.system.details.publication} license : string {Night of the Gray Death.system.details.publication.license} (same value: OGL) remaster : boolean {Night of the Gray Death.system.details.publication.remaster} (same value: False) title : string {Night of the Gray Death.system.details.publication.title} (same value: Pathfinder Adventure: Night of the Gray Death) [description] : string {Night of the Gray Death.system.details.description} (2 different values)

Several swinging pendulums of force cleave through the room across the platforms, knocking people into the pit.

(x1)

An invisible magic rune emits a burst of psychic static and sends extraplanar creatures to Pharasma's realm.

(x1) [disable] : string {Night of the Gray Death.system.details.disable} (2 different values)

@Check[arcana|dc:48|name:Deactivate a Pendulum Blade|traits:complex,magical,mechanical,trap] (legendary), @Check[thievery|dc:44|name:Deactivate a Pendulum Blade|traits:complex,magical,mechanical,trap] (master), or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (9th level; counteract DC 44) on a platform to deactivate its pendulum blade; once all five platforms have been deactivated, the trap is disabled and the room rotates back into position along the exits. @Check[thievery|dc:48|name:Rotate the Room Open|traits:complex,magical,mechanical,trap] (legendary) from any blocked exit to activate the rotating mechanism and rotate the room back into position before the trap has been disabled.

(x1)

@Check[religion|dc:42|name:Discharge Glyph|traits:uncommon,trap,magical] (master) or @Check[thievery|dc:42|name:Discharge Glyph|traits:uncommon,trap,magical] (master) to discharge the glyph's power harmlessly, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (8th rank; counteract DC 40) to counteract the glyph

(x1) [isComplex] : boolean {Night of the Gray Death.system.details.isComplex} (2 different values) True (x1) False (x1) [reset] : string {Night of the Gray Death.system.details.reset} (2 different values)

The trap resets after 1 hour. If the @UUID[Compendium.pf2e.spells-srd.Item.Darkness] throughout the room has been dispelled, the darkness in the room returns when the trap resets.

(x1) (x1) [routine] : string {Night of the Gray Death.system.details.routine} (2 different values)

(5 actions) For each active platform, the trap uses an action to create a pendulum of force to swing down along a straight line between the platform and one other creature in the room that isn't on the platform (if any). The trap makes a pendulum blade attack against any creature in that line. For each platform deactivated, reduce the number of actions the trap takes in its routine by 1.

(x1) (x1) [initiative] : object {Night of the Gray Death.system.initiative} statistic : string {Night of the Gray Death.system.initiative.statistic} (same value: perception) [perception] : object {Night of the Gray Death.system.perception} details : string {Night of the Gray Death.system.perception.details} (2 different values) (x14) lifesense 1,000 feet (x1) mod : integer {Night of the Gray Death.system.perception.mod} (8 different values) 25 (x1) 37 (x1) 33 (x2) 26 (x2) 28 (x5) 18 (x2) 24 (x1) 31 (x1) senses : array {Night of the Gray Death.system.perception.senses} Length: min=0 max=3 Value type: object {Night of the Gray Death.system.perception.senses.[]} type : string {Night of the Gray Death.system.perception.senses.[].type} (6 different values) darkvision (x6) truesight (x5) greater-darkvision (x1) tremorsense (x1) lifesense (x1) low-light-vision (x3) [acuity] : string {Night of the Gray Death.system.perception.senses.[].acuity} (2 different values) precise (x6) imprecise (x1) [range] : integer {Night of the Gray Death.system.perception.senses.[].range} (3 different values) 60 (x5) 100 (x1) 1 (x1) [resources] : object {Night of the Gray Death.system.resources} [focus] : object {Night of the Gray Death.system.resources.focus} max : integer {Night of the Gray Death.system.resources.focus.max} (2 different values) 0 (x1) 2 (x1) value : integer {Night of the Gray Death.system.resources.focus.value} (2 different values) 0 (x1) 2 (x1) saves : object {Night of the Gray Death.system.saves} fortitude : object {Night of the Gray Death.system.saves.fortitude} saveDetail : string {Night of the Gray Death.system.saves.fortitude.saveDetail} (same value: ) value : integer {Night of the Gray Death.system.saves.fortitude.value} (10 different values) 22 (x3) 35 (x1) 31 (x1) 26 (x3) 33 (x2) 15 (x1) 17 (x1) 27 (x2) 0 (x2) 28 (x1) reflex : object {Night of the Gray Death.system.saves.reflex} saveDetail : string {Night of the Gray Death.system.saves.reflex.saveDetail} (same value: ) value : integer {Night of the Gray Death.system.saves.reflex.value} (9 different values) 28 (x3) 32 (x1) 35 (x1) 27 (x5) 18 (x2) 21 (x1) 0 (x2) 37 (x1) 30 (x1) will : object {Night of the Gray Death.system.saves.will} saveDetail : string {Night of the Gray Death.system.saves.will.saveDetail} (same value: ) value : integer {Night of the Gray Death.system.saves.will.value} (12 different values) 25 (x1) 38 (x1) 33 (x2) 26 (x2) 30 (x3) 29 (x1) 21 (x1) 20 (x1) 22 (x1) 0 (x2) 32 (x1) 31 (x1) [skills] : object {Night of the Gray Death.system.skills} [acrobatics] : object {Night of the Gray Death.system.skills.acrobatics} base : integer {Night of the Gray Death.system.skills.acrobatics.base} (5 different values) 28 (x1) 25 (x2) 27 (x2) 18 (x1) 35 (x1) [deception] : object {Night of the Gray Death.system.skills.deception} base : integer {Night of the Gray Death.system.skills.deception.base} (7 different values) 27 (x1) 41 (x1) 25 (x2) 31 (x3) 21 (x1) 35 (x1) 36 (x1) [special] : array {Night of the Gray Death.system.skills.deception.special} Length: min=1 max=1 Value type: object {Night of the Gray Death.system.skills.deception.special.[]} base : integer {Night of the Gray Death.system.skills.deception.special.[].base} (same value: 31) label : string {Night of the Gray Death.system.skills.deception.special.[].label} (same value: to impersonate clothing) predicate : array {Night of the Gray Death.system.skills.deception.special.[].predicate} Length: min=1 max=1 Value type: string {Night of the Gray Death.system.skills.deception.special.[].predicate.[]} (same value: action:impersonate:clothing) [intimidation] : object {Night of the Gray Death.system.skills.intimidation} base : integer {Night of the Gray Death.system.skills.intimidation.base} (7 different values) 25 (x4) 41 (x1) 40 (x1) 31 (x3) 21 (x1) 35 (x1) 32 (x1) [religion] : object {Night of the Gray Death.system.skills.religion} base : integer {Night of the Gray Death.system.skills.religion.base} (5 different values) 25 (x1) 35 (x1) 17 (x1) 29 (x1) 32 (x1) [stealth] : object {Night of the Gray Death.system.skills.stealth} base : integer {Night of the Gray Death.system.skills.stealth.base} (5 different values) 30 (x2) 27 (x4) 18 (x1) 35 (x1) 31 (x1) [special] : array {Night of the Gray Death.system.skills.stealth.special} Length: min=1 max=1 Value type: object {Night of the Gray Death.system.skills.stealth.special.[]} base : integer {Night of the Gray Death.system.skills.stealth.special.[].base} (same value: 29) label : string {Night of the Gray Death.system.skills.stealth.special.[].label} (same value: to hide) predicate : array {Night of the Gray Death.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {Night of the Gray Death.system.skills.stealth.special.[].predicate.[]} (same value: action:hide) [thievery] : object {Night of the Gray Death.system.skills.thievery} base : integer {Night of the Gray Death.system.skills.thievery.base} (same value: 26) [arcana] : object {Night of the Gray Death.system.skills.arcana} base : integer {Night of the Gray Death.system.skills.arcana.base} (2 different values) 37 (x1) 32 (x1) [athletics] : object {Night of the Gray Death.system.skills.athletics} base : integer {Night of the Gray Death.system.skills.athletics.base} (7 different values) 39 (x1) 26 (x2) 34 (x1) 38 (x1) 28 (x1) 31 (x1) 35 (x1) [diplomacy] : object {Night of the Gray Death.system.skills.diplomacy} base : integer {Night of the Gray Death.system.skills.diplomacy.base} (5 different values) 39 (x1) 29 (x2) 18 (x1) 21 (x1) 32 (x1) [occultism] : object {Night of the Gray Death.system.skills.occultism} base : integer {Night of the Gray Death.system.skills.occultism.base} (3 different values) 39 (x1) 34 (x2) 28 (x2) [society] : object {Night of the Gray Death.system.skills.society} base : integer {Night of the Gray Death.system.skills.society.base} (6 different values) 41 (x1) 34 (x2) 22 (x2) 28 (x2) 30 (x1) 19 (x1) [performance] : object {Night of the Gray Death.system.skills.performance} base : integer {Night of the Gray Death.system.skills.performance.base} (3 different values) 38 (x1) 37 (x1) 32 (x1) [medicine] : object {Night of the Gray Death.system.skills.medicine} base : integer {Night of the Gray Death.system.skills.medicine.base} (2 different values) 30 (x1) 17 (x1) [nature] : object {Night of the Gray Death.system.skills.nature} base : integer {Night of the Gray Death.system.skills.nature.base} (2 different values) 21 (x1) 33 (x1) [survival] : object {Night of the Gray Death.system.skills.survival} base : integer {Night of the Gray Death.system.skills.survival.base} (2 different values) 17 (x1) 33 (x1) [crafting] : object {Night of the Gray Death.system.skills.crafting} base : integer {Night of the Gray Death.system.skills.crafting.base} (same value: 32) traits : object {Night of the Gray Death.system.traits} rarity : string {Night of the Gray Death.system.traits.rarity} (4 different values) rare (x12) unique (x2) common (x2) uncommon (x1) size : object {Night of the Gray Death.system.traits.size} value : string {Night of the Gray Death.system.traits.size.value} (4 different values) tiny (x1) grg (x2) huge (x1) med (x13) value : array {Night of the Gray Death.system.traits.value} Length: min=2 max=5 Value type: string {Night of the Gray Death.system.traits.value.[]} (24 different values) [creatureType] : string {Night of the Gray Death.system.creatureType} (same value: ) [statusEffects] : array<> {Night of the Gray Death.system.statusEffects} Length: min=0 max=0 Value type: mixed type : string {Night of the Gray Death.type} (2 different values) npc (x15) hazard (x2)