Provocator Different values: 6 ===================================== object {Provocator} _id : string {Provocator._id} (all different values) folder : string {Provocator.folder} (same value: yyR6bPA399JxM7Y6) img : string {Provocator.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Provocator.name} (all different values) system : object {Provocator.system} actionType : object {Provocator.system.actionType} value : string {Provocator.system.actionType.value} (3 different values) reaction (x1) action (x3) passive (x2) actions : object {Provocator.system.actions} [value] : integer {Provocator.system.actions.value} (2 different values) 1 (x2) 2 (x1) category : string {Provocator.system.category} (same value: class) description : object {Provocator.system.description} value : string {Provocator.system.description.value} (all different values) level : object {Provocator.system.level} value : integer {Provocator.system.level.value} (4 different values) 12 (x2) 14 (x2) 16 (x1) 10 (x1) prerequisites : object {Provocator.system.prerequisites} value : array {Provocator.system.prerequisites.value} Length: min=1 max=2 Value type: object {Provocator.system.prerequisites.value.[]} value : string {Provocator.system.prerequisites.value.[].value} (4 different values) Provocator Dedication (x5) expert in any kind of weapon or unarmed attack (x1) Strength +2 (x1) Charisma +2 (x1) publication : object {Provocator.system.publication} license : string {Provocator.system.publication.license} (same value: OGL) remaster : boolean {Provocator.system.publication.remaster} (same value: False) title : string {Provocator.system.publication.title} (same value: Pathfinder #159: All or Nothing) rules : ###FoundryRulesObject### traits : object {Provocator.system.traits} rarity : string {Provocator.system.traits.rarity} (2 different values) common (x5) uncommon (x1) value : array {Provocator.system.traits.value} Length: min=1 max=4 Value type: string {Provocator.system.traits.value.[]} (5 different values) archetype (x6) concentrate (x1) emotion (x1) mental (x1) dedication (x1) [subfeatures] : object {Provocator.system.subfeatures} proficiencies : object {Provocator.system.subfeatures.proficiencies} martial : object {Provocator.system.subfeatures.proficiencies.martial} rank : integer {Provocator.system.subfeatures.proficiencies.martial.rank} (2 different values) 2 (x1) 1 (x1) simple : object {Provocator.system.subfeatures.proficiencies.simple} rank : integer {Provocator.system.subfeatures.proficiencies.simple.rank} (2 different values) 2 (x1) 1 (x1) type : string {Provocator.type} (same value: feat)