Stalwart Defender Different values: 11 ===================================== object {Stalwart Defender} _id : string {Stalwart Defender._id} (all different values) folder : string {Stalwart Defender.folder} (same value: Dgb6rENjNuP1n8qe) img : string {Stalwart Defender.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Stalwart Defender.name} (all different values) system : object {Stalwart Defender.system} actionType : object {Stalwart Defender.system.actionType} value : string {Stalwart Defender.system.actionType.value} (4 different values) reaction (x2) passive (x5) free (x1) action (x3) actions : object {Stalwart Defender.system.actions} [value] : integer {Stalwart Defender.system.actions.value} (2 different values) 2 (x1) 1 (x2) category : string {Stalwart Defender.system.category} (same value: class) description : object {Stalwart Defender.system.description} value : string {Stalwart Defender.system.description.value} (all different values) [frequency] : object {Stalwart Defender.system.frequency} max : integer {Stalwart Defender.system.frequency.max} (same value: 1) per : string {Stalwart Defender.system.frequency.per} (2 different values) PT1H (x2) day (x2) level : object {Stalwart Defender.system.level} value : integer {Stalwart Defender.system.level.value} (7 different values) 12 (x1) 6 (x3) 10 (x1) 4 (x2) 8 (x2) 2 (x1) 16 (x1) prerequisites : object {Stalwart Defender.system.prerequisites} value : array {Stalwart Defender.system.prerequisites.value} Length: min=1 max=2 Value type: object {Stalwart Defender.system.prerequisites.value.[]} value : string {Stalwart Defender.system.prerequisites.value.[].value} (5 different values) stalwart defender dedication (x9) Stalwart Defender Dedication (x1) trained in light armor (x1) shield block (x1) expert in Athletics (x1) publication : object {Stalwart Defender.system.publication} license : string {Stalwart Defender.system.publication.license} (same value: OGL) remaster : boolean {Stalwart Defender.system.publication.remaster} (same value: False) title : string {Stalwart Defender.system.publication.title} (same value: Pathfinder Lost Omens Highhelm) rules : ###FoundryRulesObject### traits : object {Stalwart Defender.system.traits} rarity : string {Stalwart Defender.system.traits.rarity} (2 different values) common (x10) uncommon (x1) value : array {Stalwart Defender.system.traits.value} Length: min=1 max=2 Value type: string {Stalwart Defender.system.traits.value.[]} (3 different values) archetype (x11) magical (x1) dedication (x1) [selfEffect] : object {Stalwart Defender.system.selfEffect} name : string {Stalwart Defender.system.selfEffect.name} (3 different values) Effect: Gathering Moss (x1) Effect: Stone Body (x1) Effect: Anchored (x1) uuid : string {Stalwart Defender.system.selfEffect.uuid} (3 different values) Compendium.pf2e.feat-effects.Item.Effect: Gathering Moss (x1) Compendium.pf2e.feat-effects.Item.Effect: Stone Body (x1) Compendium.pf2e.feat-effects.Item.Effect: Anchored (x1) [subfeatures] : object {Stalwart Defender.system.subfeatures} proficiencies : object {Stalwart Defender.system.subfeatures.proficiencies} heavy : object {Stalwart Defender.system.subfeatures.proficiencies.heavy} rank : integer {Stalwart Defender.system.subfeatures.proficiencies.heavy.rank} (same value: 1) medium : object {Stalwart Defender.system.subfeatures.proficiencies.medium} rank : integer {Stalwart Defender.system.subfeatures.proficiencies.medium.rank} (same value: 1) [maxTakable] : integer {Stalwart Defender.system.maxTakable} (same value: 2) type : string {Stalwart Defender.type} (same value: feat)