1-08 Different values: 18 ===================================== object {1-08} _id : string {1-08._id} (all different values) folder : string {1-08.folder} (same value: ED6TMTieIILHzg2i) img : string {1-08.img} (2 different values) systems/pf2e/icons/default-icons/npc.svg (x16) systems/pf2e/icons/default-icons/hazard.svg (x2) items : array {1-08.items} Length: min=1 max=18 Value type: object {1-08.items.[]} _id : string {1-08.items.[]._id} (153 different values) [_stats] : object {1-08.items.[]._stats} compendiumSource : string {1-08.items.[]._stats.compendiumSource} (48 different values) img : string {1-08.items.[].img} (51 different values) name : string {1-08.items.[].name} (67 different values) sort : integer {1-08.items.[].sort} (19 different values) 100000 (x16) 200000 (x16) 300000 (x16) 400000 (x16) 500000 (x15) 600000 (x13) 700000 (x13) 800000 (x11) 900000 (x10) 1000000 (x6) 1100000 (x4) 1200000 (x4) 1300000 (x4) 1400000 (x2) 1500000 (x2) 1600000 (x1) 1700000 (x1) 1800000 (x1) 0 (x2) system : object {1-08.items.[].system} [baseItem] : string {1-08.items.[].system.baseItem} (19 different values) hatchet (x1) heavy-crossbow (x3) studded-leather-armor (x1) falchion (x2) chain-mail (x3) shortsword (x4) shortbow (x4) leather-armor (x5) battle-axe (x1) breastplate (x1) spear (x1) chain-shirt (x1) dagger (x1) longsword (x2) bastard-sword (x1) greataxe (x1) half-plate (x1) longspear (x1) scale-mail (x1) [bonus] : object {1-08.items.[].system.bonus} value : integer {1-08.items.[].system.bonus.value} (9 different values) 0 (x22) 7 (x5) 5 (x7) 10 (x4) 6 (x6) 9 (x1) 8 (x2) 11 (x2) 13 (x1) [bonusDamage] : object {1-08.items.[].system.bonusDamage} value : integer {1-08.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {1-08.items.[].system.bulk} value : mixed float {1-08.items.[].system.bulk.value} (same value: 0,1) integer {1-08.items.[].system.bulk.value} (4 different values) 2 (x12) 1 (x16) 0 (x4) 3 (x1) [category] : string {1-08.items.[].system.category} (10 different values) martial (x16) simple (x6) light (x7) ammo (x9) defensive (x10) medium (x5) offensive (x17) scroll (x1) heavy (x1) interaction (x1) [containerId] : mixed [damage] : object {1-08.items.[].system.damage} [damageType] : string {1-08.items.[].system.damage.damageType} (2 different values) slashing (x8) piercing (x14) [dice] : integer {1-08.items.[].system.damage.dice} (same value: 1) [die] : string {1-08.items.[].system.damage.die} (5 different values) d6 (x10) d10 (x5) d8 (x5) d4 (x1) d12 (x1) [0] : object {1-08.items.[].system.damage.0} [category] : mixed formula : string {1-08.items.[].system.damage.0.formula} (3 different values) 1d4+1 (x4) 2d4 (x3) 1d6 (x2) kinds : array {1-08.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {1-08.items.[].system.damage.0.kinds.[]} (same value: damage) materials : array<> {1-08.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {1-08.items.[].system.damage.0.type} (4 different values) force (x4) cold (x2) void (x1) untyped (x2) [applyMod] : boolean {1-08.items.[].system.damage.0.applyMod} (2 different values) False (x3) True (x2) description : object {1-08.items.[].system.description} value : string {1-08.items.[].system.description.value} (59 different values) [equipped] : object {1-08.items.[].system.equipped} carryType : string {1-08.items.[].system.equipped.carryType} (same value: worn) [handsHeld] : integer {1-08.items.[].system.equipped.handsHeld} (same value: 0) [invested] : mixed [inSlot] : boolean {1-08.items.[].system.equipped.inSlot} (same value: True) [group] : string {1-08.items.[].system.group} (10 different values) axe (x3) crossbow (x3) leather (x6) sword (x9) chain (x4) bow (x4) plate (x2) spear (x2) knife (x1) composite (x1) [hardness] : integer {1-08.items.[].system.hardness} (same value: 0) [hp] : object {1-08.items.[].system.hp} max : integer {1-08.items.[].system.hp.max} (same value: 0) value : integer {1-08.items.[].system.hp.value} (same value: 0) [level] : object {1-08.items.[].system.level} value : integer {1-08.items.[].system.level.value} (3 different values) 0 (x54) 1 (x30) 2 (x4) [material] : object {1-08.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {1-08.items.[].system.price} value : object {1-08.items.[].system.price.value} [sp] : integer {1-08.items.[].system.price.value.sp} (5 different values) 4 (x1) 1 (x8) 9 (x4) 2 (x1) 5 (x1) [gp] : integer {1-08.items.[].system.price.value.gp} (8 different values) 4 (x6) 3 (x7) 6 (x3) 2 (x6) 1 (x3) 8 (x1) 5 (x1) 18 (x1) [cp] : integer {1-08.items.[].system.price.value.cp} (same value: 1) [per] : integer {1-08.items.[].system.price.per} (same value: 10) publication : object {1-08.items.[].system.publication} license : string {1-08.items.[].system.publication.license} (same value: OGL) remaster : boolean {1-08.items.[].system.publication.remaster} (same value: False) title : string {1-08.items.[].system.publication.title} (3 different values) Pathfinder Core Rulebook (x86) (x54) Pathfinder Bestiary (x13) [quantity] : integer {1-08.items.[].system.quantity} (3 different values) 1 (x46) 20 (x9) 2 (x1) [range] : mixed integer {1-08.items.[].system.range} (2 different values) 120 (x3) 60 (x4) object {1-08.items.[].system.range} value : string {1-08.items.[].system.range.value} (4 different values) touch (x6) (x16) 120 feet (x7) 30 feet (x3) [reload] : object {1-08.items.[].system.reload} value : string {1-08.items.[].system.reload.value} (4 different values) - (x3) 2 (x3) (x12) 0 (x4) rules : ###FoundryRulesObject### [runes] : object {1-08.items.[].system.runes} potency : integer {1-08.items.[].system.runes.potency} (same value: 0) property : array<> {1-08.items.[].system.runes.property} Length: min=0 max=0 Value type: mixed [striking] : integer {1-08.items.[].system.runes.striking} (same value: 0) [resilient] : integer {1-08.items.[].system.runes.resilient} (same value: 0) [size] : string {1-08.items.[].system.size} (same value: med) [slug] : string {1-08.items.[].system.slug} (48 different values) [splashDamage] : object {1-08.items.[].system.splashDamage} value : integer {1-08.items.[].system.splashDamage.value} (same value: 0) [traits] : object {1-08.items.[].system.traits} rarity : string {1-08.items.[].system.traits.rarity} (2 different values) common (x141) uncommon (x5) value : array {1-08.items.[].system.traits.value} Length: min=0 max=6 Value type: string {1-08.items.[].system.traits.value.[]} (48 different values) [traditions] : array {1-08.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {1-08.items.[].system.traits.traditions.[]} (4 different values) arcane (x26) divine (x11) occult (x25) primal (x8) selected : array<> {1-08.items.[].system.traits.selected} Length: min=0 max=0 Value type: mixed [usage] : object {1-08.items.[].system.usage} value : string {1-08.items.[].system.usage.value} (3 different values) held-in-one-hand (x32) held-in-two-hands (x7) held-in-one-plus-hands (x4) [acBonus] : integer {1-08.items.[].system.acBonus} (5 different values) 2 (x2) 4 (x4) 1 (x5) 5 (x1) 3 (x1) [checkPenalty] : integer {1-08.items.[].system.checkPenalty} (3 different values) -1 (x7) -2 (x5) -3 (x1) [dexCap] : integer {1-08.items.[].system.dexCap} (4 different values) 3 (x2) 1 (x5) 4 (x5) 2 (x1) [speedPenalty] : integer {1-08.items.[].system.speedPenalty} (3 different values) 0 (x7) -5 (x5) -10 (x1) [strength] : integer {1-08.items.[].system.strength} (4 different values) 1 (x2) 3 (x5) 0 (x5) 2 (x1) [stackGroup] : string {1-08.items.[].system.stackGroup} (3 different values) bolts (x3) arrows (x4) slingBullets (x2) [uses] : object {1-08.items.[].system.uses} autoDestroy : boolean {1-08.items.[].system.uses.autoDestroy} (same value: True) max : integer {1-08.items.[].system.uses.max} (same value: 1) value : integer {1-08.items.[].system.uses.value} (same value: 1) [attack] : object {1-08.items.[].system.attack} value : string {1-08.items.[].system.attack.value} (same value: ) [attackEffects] : object {1-08.items.[].system.attackEffects} value : array<> {1-08.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: mixed [damageRolls] : object {1-08.items.[].system.damageRolls} [h6gawus8azp6t5n9] : object {1-08.items.[].system.damageRolls.h6gawus8azp6t5n9} damage : string {1-08.items.[].system.damageRolls.h6gawus8azp6t5n9.damage} (same value: 1d6 + 3) damageType : string {1-08.items.[].system.damageRolls.h6gawus8azp6t5n9.damageType} (same value: slashing) [p9dd33re6bcpaz58] : object {1-08.items.[].system.damageRolls.p9dd33re6bcpaz58} damage : string {1-08.items.[].system.damageRolls.p9dd33re6bcpaz58.damage} (same value: 1d10) damageType : string {1-08.items.[].system.damageRolls.p9dd33re6bcpaz58.damageType} (same value: piercing) [uev72qz6p9m907aj] : object {1-08.items.[].system.damageRolls.uev72qz6p9m907aj} damage : string {1-08.items.[].system.damageRolls.uev72qz6p9m907aj.damage} (same value: 1d10 + 4) damageType : string {1-08.items.[].system.damageRolls.uev72qz6p9m907aj.damageType} (same value: slashing) [4am4gjdiar9kq9pq] : object {1-08.items.[].system.damageRolls.4am4gjdiar9kq9pq} damage : string {1-08.items.[].system.damageRolls.4am4gjdiar9kq9pq.damage} (same value: 1d10) damageType : string {1-08.items.[].system.damageRolls.4am4gjdiar9kq9pq.damageType} (same value: piercing) [x43gu02pwafpjxoh] : object {1-08.items.[].system.damageRolls.x43gu02pwafpjxoh} damage : string {1-08.items.[].system.damageRolls.x43gu02pwafpjxoh.damage} (same value: 1d6 + 3) damageType : string {1-08.items.[].system.damageRolls.x43gu02pwafpjxoh.damageType} (same value: piercing) [ew2nxykza67q4u7w] : object {1-08.items.[].system.damageRolls.ew2nxykza67q4u7w} damage : string {1-08.items.[].system.damageRolls.ew2nxykza67q4u7w.damage} (same value: 1d6) damageType : string {1-08.items.[].system.damageRolls.ew2nxykza67q4u7w.damageType} (same value: piercing) [420lvu2hz4nq1uzj] : object {1-08.items.[].system.damageRolls.420lvu2hz4nq1uzj} damage : string {1-08.items.[].system.damageRolls.420lvu2hz4nq1uzj.damage} (same value: 1d6 + 3) damageType : string {1-08.items.[].system.damageRolls.420lvu2hz4nq1uzj.damageType} (same value: piercing) [rs9lrtzvru9qvapm] : object {1-08.items.[].system.damageRolls.rs9lrtzvru9qvapm} damage : string {1-08.items.[].system.damageRolls.rs9lrtzvru9qvapm.damage} (same value: 1d6) damageType : string {1-08.items.[].system.damageRolls.rs9lrtzvru9qvapm.damageType} (same value: piercing) [b56qulhfoad5b3nk] : object {1-08.items.[].system.damageRolls.b56qulhfoad5b3nk} damage : string {1-08.items.[].system.damageRolls.b56qulhfoad5b3nk.damage} (same value: 1d8 + 4) damageType : string {1-08.items.[].system.damageRolls.b56qulhfoad5b3nk.damageType} (same value: slashing) [ueszcmk69in4b65k] : object {1-08.items.[].system.damageRolls.ueszcmk69in4b65k} damage : string {1-08.items.[].system.damageRolls.ueszcmk69in4b65k.damage} (same value: 1d6 + 2) damageType : string {1-08.items.[].system.damageRolls.ueszcmk69in4b65k.damageType} (same value: piercing) [tcgxouk8x32rp8b4] : object {1-08.items.[].system.damageRolls.tcgxouk8x32rp8b4} damage : string {1-08.items.[].system.damageRolls.tcgxouk8x32rp8b4.damage} (same value: 1d6 + 2) damageType : string {1-08.items.[].system.damageRolls.tcgxouk8x32rp8b4.damageType} (same value: piercing) [m4hzco0y7eciu6xc] : object {1-08.items.[].system.damageRolls.m4hzco0y7eciu6xc} damage : string {1-08.items.[].system.damageRolls.m4hzco0y7eciu6xc.damage} (same value: 1d4) damageType : string {1-08.items.[].system.damageRolls.m4hzco0y7eciu6xc.damageType} (same value: piercing) [7ovz665abk61xagr] : object {1-08.items.[].system.damageRolls.7ovz665abk61xagr} damage : string {1-08.items.[].system.damageRolls.7ovz665abk61xagr.damage} (same value: 1d6) damageType : string {1-08.items.[].system.damageRolls.7ovz665abk61xagr.damageType} (same value: piercing) [7i57e07jgy7kopjb] : object {1-08.items.[].system.damageRolls.7i57e07jgy7kopjb} damage : string {1-08.items.[].system.damageRolls.7i57e07jgy7kopjb.damage} (same value: 1d4) damageType : string {1-08.items.[].system.damageRolls.7i57e07jgy7kopjb.damageType} (same value: piercing) [ogasyvjyzel7fzm4] : object {1-08.items.[].system.damageRolls.ogasyvjyzel7fzm4} damage : string {1-08.items.[].system.damageRolls.ogasyvjyzel7fzm4.damage} (same value: 1d4) damageType : string {1-08.items.[].system.damageRolls.ogasyvjyzel7fzm4.damageType} (same value: piercing) [f4hgclj76j6fk690d5xt] : object {1-08.items.[].system.damageRolls.f4hgclj76j6fk690d5xt} damage : string {1-08.items.[].system.damageRolls.f4hgclj76j6fk690d5xt.damage} (same value: 1d4+3) damageType : string {1-08.items.[].system.damageRolls.f4hgclj76j6fk690d5xt.damageType} (same value: bludgeoning) [vbcvmakwqjrkv03i] : object {1-08.items.[].system.damageRolls.vbcvmakwqjrkv03i} damage : string {1-08.items.[].system.damageRolls.vbcvmakwqjrkv03i.damage} (same value: 1d8 + 3) damageType : string {1-08.items.[].system.damageRolls.vbcvmakwqjrkv03i.damageType} (same value: slashing) [qi8ntgxw4om0kwum] : object {1-08.items.[].system.damageRolls.qi8ntgxw4om0kwum} damage : string {1-08.items.[].system.damageRolls.qi8ntgxw4om0kwum.damage} (same value: 1d8 + 4) damageType : string {1-08.items.[].system.damageRolls.qi8ntgxw4om0kwum.damageType} (same value: slashing) [jxqyzn3meengb5c2tzrb] : object {1-08.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb} damage : string {1-08.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb.damage} (same value: 1d4+4) damageType : string {1-08.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb.damageType} (same value: bludgeoning) [aty21ymhkl53gtya] : object {1-08.items.[].system.damageRolls.aty21ymhkl53gtya} damage : string {1-08.items.[].system.damageRolls.aty21ymhkl53gtya.damage} (same value: 1d10 + 4) damageType : string {1-08.items.[].system.damageRolls.aty21ymhkl53gtya.damageType} (same value: slashing) [2gvngxokwu6e37zk] : object {1-08.items.[].system.damageRolls.2gvngxokwu6e37zk} damage : string {1-08.items.[].system.damageRolls.2gvngxokwu6e37zk.damage} (same value: 1d10) damageType : string {1-08.items.[].system.damageRolls.2gvngxokwu6e37zk.damageType} (same value: piercing) [tva10izo9glbkbat] : object {1-08.items.[].system.damageRolls.tva10izo9glbkbat} damage : string {1-08.items.[].system.damageRolls.tva10izo9glbkbat.damage} (same value: 1d6 + 1) damageType : string {1-08.items.[].system.damageRolls.tva10izo9glbkbat.damageType} (same value: piercing) [kg53g98xmz979fmb] : object {1-08.items.[].system.damageRolls.kg53g98xmz979fmb} damage : string {1-08.items.[].system.damageRolls.kg53g98xmz979fmb.damage} (same value: 1d6) damageType : string {1-08.items.[].system.damageRolls.kg53g98xmz979fmb.damageType} (same value: piercing) [73eavl8vzevoqhaunn07] : object {1-08.items.[].system.damageRolls.73eavl8vzevoqhaunn07} damage : string {1-08.items.[].system.damageRolls.73eavl8vzevoqhaunn07.damage} (same value: 1d12+5) damageType : string {1-08.items.[].system.damageRolls.73eavl8vzevoqhaunn07.damageType} (same value: slashing) [n3wd6dzrbxrjf3ji] : object {1-08.items.[].system.damageRolls.n3wd6dzrbxrjf3ji} damage : string {1-08.items.[].system.damageRolls.n3wd6dzrbxrjf3ji.damage} (same value: 1d8 + 5) damageType : string {1-08.items.[].system.damageRolls.n3wd6dzrbxrjf3ji.damageType} (same value: piercing) [94jrnyfzjplzrg84] : object {1-08.items.[].system.damageRolls.94jrnyfzjplzrg84} damage : string {1-08.items.[].system.damageRolls.94jrnyfzjplzrg84.damage} (same value: 1d8 + 5) damageType : string {1-08.items.[].system.damageRolls.94jrnyfzjplzrg84.damageType} (same value: slashing) [j6rki5x6xerlsjtq] : object {1-08.items.[].system.damageRolls.j6rki5x6xerlsjtq} damage : string {1-08.items.[].system.damageRolls.j6rki5x6xerlsjtq.damage} (same value: 1d6 + 1) damageType : string {1-08.items.[].system.damageRolls.j6rki5x6xerlsjtq.damageType} (same value: piercing) 3ipd5q9gphxybkcg : object {1-08.items.[].system.damageRolls.3ipd5q9gphxybkcg} damage : string {1-08.items.[].system.damageRolls.3ipd5q9gphxybkcg.damage} (same value: 1d6) damageType : string {1-08.items.[].system.damageRolls.3ipd5q9gphxybkcg.damageType} (same value: piercing) [weaponType] : object {1-08.items.[].system.weaponType} value : string {1-08.items.[].system.weaponType.value} (2 different values) melee (x18) ranged (x10) [actionType] : object {1-08.items.[].system.actionType} value : string {1-08.items.[].system.actionType.value} (4 different values) reaction (x9) action (x8) passive (x11) free (x2) [actions] : object {1-08.items.[].system.actions} [value] : integer {1-08.items.[].system.actions.value} (2 different values) 1 (x4) 2 (x4) [autoHeightenLevel] : object {1-08.items.[].system.autoHeightenLevel} [value] : mixed [prepared] : object {1-08.items.[].system.prepared} flexible : boolean {1-08.items.[].system.prepared.flexible} (same value: False) value : string {1-08.items.[].system.prepared.value} (3 different values) prepared (x2) focus (x3) spontaneous (x2) [proficiency] : object {1-08.items.[].system.proficiency} value : integer {1-08.items.[].system.proficiency.value} (2 different values) 0 (x6) 1 (x1) [slots] : object {1-08.items.[].system.slots} [slot0] : object {1-08.items.[].system.slots.slot0} max : integer {1-08.items.[].system.slots.slot0.max} (3 different values) 3 (x3) 1 (x1) 2 (x1) [prepared] : array {1-08.items.[].system.slots.slot0.prepared} Length: min=3 max=3 Value type: object {1-08.items.[].system.slots.slot0.prepared.[]} id : string {1-08.items.[].system.slots.slot0.prepared.[].id} (6 different values) DJrpr9zM3n1e6bUK (x1) ElXIDEYpiG9Q6EHy (x1) rt3cY61gKPOuKwVw (x1) qLiUvyC7tzCFyIr3 (x1) TK3xKcqhgJR5IgZN (x1) Uf3uJzebyQCKl7Gq (x1) value : integer {1-08.items.[].system.slots.slot0.value} (3 different values) 1 (x1) 3 (x1) 2 (x1) [slot1] : object {1-08.items.[].system.slots.slot1} max : integer {1-08.items.[].system.slots.slot1.max} (4 different values) 2 (x2) 1 (x2) 4 (x1) 3 (x1) [prepared] : array {1-08.items.[].system.slots.slot1.prepared} Length: min=2 max=4 Value type: object {1-08.items.[].system.slots.slot1.prepared.[]} id : string {1-08.items.[].system.slots.slot1.prepared.[].id} (6 different values) IJdKyuEJopOGibdi (x1) 2IlnVqYLJntwvYXE (x1) sagAQYIj3Ybju5qK (x1) QwJ540FPTX9G9sVQ (x1) CCHXNjzE3l6DEiwZ (x1) 1wFxOUKnt2WEsH5N (x1) [value] : integer {1-08.items.[].system.slots.slot1.value} (3 different values) 1 (x2) 2 (x1) 3 (x1) [slot2] : object {1-08.items.[].system.slots.slot2} max : integer {1-08.items.[].system.slots.slot2.max} (same value: 2) [prepared] : array {1-08.items.[].system.slots.slot2.prepared} Length: min=2 max=2 Value type: object {1-08.items.[].system.slots.slot2.prepared.[]} id : string {1-08.items.[].system.slots.slot2.prepared.[].id} (2 different values) deptgP8Cd1B6B7Fm (x1) eazYWMBCZKlt5Ic7 (x1) value : integer {1-08.items.[].system.slots.slot2.value} (same value: 2) [spelldc] : object {1-08.items.[].system.spelldc} dc : integer {1-08.items.[].system.spelldc.dc} (4 different values) 16 (x2) 19 (x1) 15 (x2) 17 (x2) mod : integer {1-08.items.[].system.spelldc.mod} (same value: 0) value : integer {1-08.items.[].system.spelldc.value} (4 different values) 6 (x2) 9 (x1) 5 (x2) 7 (x2) [tradition] : object {1-08.items.[].system.tradition} value : string {1-08.items.[].system.tradition.value} (2 different values) arcane (x3) occult (x4) [area] : object {1-08.items.[].system.area} type : string {1-08.items.[].system.area.type} (4 different values) line (x1) cone (x2) emanation (x3) burst (x1) value : integer {1-08.items.[].system.area.value} (4 different values) 30 (x1) 15 (x2) 60 (x3) 10 (x1) [cost] : object {1-08.items.[].system.cost} value : string {1-08.items.[].system.cost.value} (same value: ) [counteraction] : boolean {1-08.items.[].system.counteraction} (same value: False) [defense] : object {1-08.items.[].system.defense} save : object {1-08.items.[].system.defense.save} basic : boolean {1-08.items.[].system.defense.save.basic} (same value: False) statistic : string {1-08.items.[].system.defense.save.statistic} (2 different values) will (x3) fortitude (x1) [duration] : object {1-08.items.[].system.duration} sustained : boolean {1-08.items.[].system.duration.sustained} (same value: False) value : string {1-08.items.[].system.duration.value} (11 different values) until the next time you make your daily preparations (x6) (x10) until the start of your next turn (x4) until the end of your next turn (x1) 10 minutes (x1) varies (x1) 1 hour (x1) 1 or more rounds (see below) (x2) 1 round (x3) 5 minutes (x1) 1 minute (x2) [location] : object {1-08.items.[].system.location} value : string {1-08.items.[].system.location.value} (7 different values) h03iAP9MvzmSm0TA (x5) 8OpTFIZT5CshaArl (x1) 0C2yvKco4E1CfRvM (x9) TNUHjFm6nRTzHUsD (x5) H68vjcuKjkrIWraP (x1) 2AQZuhOWh6JrNmcq (x8) xflTcRJSWuMqx4iB (x3) [heightenedLevel] : integer {1-08.items.[].system.location.heightenedLevel} (2 different values) 1 (x5) 2 (x2) [requirements] : string {1-08.items.[].system.requirements} (same value: ) [target] : object {1-08.items.[].system.target} value : string {1-08.items.[].system.target.value} (4 different values) 1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x4) (x17) 1 creature (x10) 1 weapon that is unattended or wielded by you or a willing ally (x1) [time] : object {1-08.items.[].system.time} value : string {1-08.items.[].system.time.value} (5 different values) 2 (x19) 1 to 3 (x4) 1 (x7) reaction (x1) free (x1) [heightening] : object {1-08.items.[].system.heightening} [damage] : object {1-08.items.[].system.heightening.damage} 0 : string {1-08.items.[].system.heightening.damage.0} (3 different values) 1d4 (x2) 2d4 (x1) 1d6 (x2) [interval] : integer {1-08.items.[].system.heightening.interval} (same value: 1) type : string {1-08.items.[].system.heightening.type} (2 different values) interval (x5) fixed (x1) [levels] : object {1-08.items.[].system.heightening.levels} 3 : object {1-08.items.[].system.heightening.levels.3} target : object {1-08.items.[].system.heightening.levels.3.target} value : string {1-08.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures) [spell] : object {1-08.items.[].system.spell} _id : string {1-08.items.[].system.spell._id} (same value: i35dpZFI7jZcRoBo) flags : object {1-08.items.[].system.spell.flags} core : object {1-08.items.[].system.spell.flags.core} sourceId : string {1-08.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.i35dpZFI7jZcRoBo) img : string {1-08.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/illusory-disguise.webp) name : string {1-08.items.[].system.spell.name} (same value: Illusory Disguise) sort : integer {1-08.items.[].system.spell.sort} (same value: 0) system : object {1-08.items.[].system.spell.system} [area] : mixed cost : object {1-08.items.[].system.spell.system.cost} value : string {1-08.items.[].system.spell.system.cost.value} (same value: ) counteraction : boolean {1-08.items.[].system.spell.system.counteraction} (same value: False) damage : object {1-08.items.[].system.spell.system.damage} [defense] : mixed description : object {1-08.items.[].system.spell.system.description} value : string {1-08.items.[].system.spell.system.description.value} (same value:

You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity, but not to impersonate a specific individual. The spell doesn't change your voice, scent, or mannerisms. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance.

Casting illusory disguise counts as setting up a disguise for the @UUID[Compendium.pf2e.action-macros.Macro.Impersonate: Deception]{Impersonate} use of Deception; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent others from seeing through your disguise, and you add your level even if you're untrained. You can Dismiss this spell.


Heightened (2nd) The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.

Heightened (3rd) You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.

@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Illusory Disguise]

) duration : object {1-08.items.[].system.spell.system.duration} sustained : boolean {1-08.items.[].system.spell.system.duration.sustained} (same value: False) value : string {1-08.items.[].system.spell.system.duration.value} (same value: 1 hour) level : object {1-08.items.[].system.spell.system.level} value : integer {1-08.items.[].system.spell.system.level.value} (same value: 1) location : object {1-08.items.[].system.spell.system.location} heightenedLevel : integer {1-08.items.[].system.spell.system.location.heightenedLevel} (same value: 1) value : string {1-08.items.[].system.spell.system.location.value} (same value: ) publication : object {1-08.items.[].system.spell.system.publication} license : string {1-08.items.[].system.spell.system.publication.license} (same value: OGL) remaster : boolean {1-08.items.[].system.spell.system.publication.remaster} (same value: False) title : string {1-08.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) range : object {1-08.items.[].system.spell.system.range} value : string {1-08.items.[].system.spell.system.range.value} (same value: ) requirements : string {1-08.items.[].system.spell.system.requirements} (same value: ) rules : ###FoundryRulesObject### slug : string {1-08.items.[].system.spell.system.slug} (same value: illusory-disguise) target : object {1-08.items.[].system.spell.system.target} value : string {1-08.items.[].system.spell.system.target.value} (same value: ) time : object {1-08.items.[].system.spell.system.time} value : string {1-08.items.[].system.spell.system.time.value} (same value: 2) traits : object {1-08.items.[].system.spell.system.traits} rarity : string {1-08.items.[].system.spell.system.traits.rarity} (same value: common) traditions : array {1-08.items.[].system.spell.system.traits.traditions} Length: min=2 max=2 Value type: string {1-08.items.[].system.spell.system.traits.traditions.[]} (2 different values) arcane (x1) occult (x1) value : array {1-08.items.[].system.spell.system.traits.value} Length: min=4 max=4 Value type: string {1-08.items.[].system.spell.system.traits.value.[]} (4 different values) concentrate (x1) illusion (x1) manipulate (x1) visual (x1) type : string {1-08.items.[].system.spell.type} (same value: spell) [overlays] : object {1-08.items.[].system.overlays} 2I469pfbYcmFvzOA : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) name : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) overlayType : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) sort : integer {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : mixed type : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) cUFX7ExSLeoa3vIF : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) name : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) overlayType : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) sort : integer {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : mixed type : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) zFWsMjoeCnLxqJaV : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) name : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) overlayType : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) sort : integer {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : mixed type : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) type : string {1-08.items.[].type} (8 different values) weapon (x22) armor (x13) equipment (x11) consumable (x10) melee (x28) action (x30) spellcastingEntry (x7) spell (x32) [flags] : object {1-08.items.[].flags} pf2e : object {1-08.items.[].flags.pf2e} linkedWeapon : string {1-08.items.[].flags.pf2e.linkedWeapon} (22 different values) name : string {1-08.name} (all different values) [prototypeToken] : object {1-08.prototypeToken} name : string {1-08.prototypeToken.name} (4 different values) Chops (x2) Harsus (x2) Nalla (x2) Spider Swarm (x1) system : object {1-08.system} [abilities] : object {1-08.system.abilities} cha : object {1-08.system.abilities.cha} mod : integer {1-08.system.abilities.cha.mod} (4 different values) 0 (x9) 1 (x2) 2 (x4) -4 (x1) con : object {1-08.system.abilities.con} mod : integer {1-08.system.abilities.con.mod} (4 different values) 2 (x6) 3 (x3) 1 (x6) 0 (x1) dex : object {1-08.system.abilities.dex} mod : integer {1-08.system.abilities.dex.mod} (3 different values) 1 (x6) 3 (x5) 2 (x5) int : object {1-08.system.abilities.int} mod : integer {1-08.system.abilities.int.mod} (5 different values) 0 (x11) 1 (x2) 3 (x1) 4 (x1) -5 (x1) str : object {1-08.system.abilities.str} mod : integer {1-08.system.abilities.str.mod} (7 different values) 3 (x2) 4 (x5) 2 (x3) 0 (x2) 1 (x2) 5 (x1) -2 (x1) wis : object {1-08.system.abilities.wis} mod : integer {1-08.system.abilities.wis.mod} (3 different values) 2 (x9) 1 (x6) 0 (x1) attributes : object {1-08.system.attributes} ac : object {1-08.system.attributes.ac} [details] : string {1-08.system.attributes.ac.details} (3 different values) (x14) (16 with mage armor) (x1) (18 with mage armor) (x1) value : integer {1-08.system.attributes.ac.value} (7 different values) 15 (x3) 18 (x4) 17 (x3) 16 (x3) 19 (x2) 0 (x2) 14 (x1) [allSaves] : object {1-08.system.attributes.allSaves} value : string {1-08.system.attributes.allSaves.value} (same value: ) hp : object {1-08.system.attributes.hp} details : string {1-08.system.attributes.hp.details} (same value: ) max : integer {1-08.system.attributes.hp.max} (9 different values) 16 (x1) 32 (x3) 21 (x4) 24 (x1) 9 (x1) 48 (x2) 0 (x2) 8 (x3) 63 (x1) temp : integer {1-08.system.attributes.hp.temp} (same value: 0) value : integer {1-08.system.attributes.hp.value} (9 different values) 16 (x1) 32 (x3) 21 (x4) 24 (x1) 9 (x1) 48 (x2) 0 (x2) 8 (x3) 63 (x1) [speed] : object {1-08.system.attributes.speed} otherSpeeds : array {1-08.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {1-08.system.attributes.speed.otherSpeeds.[]} type : string {1-08.system.attributes.speed.otherSpeeds.[].type} (same value: climb) value : integer {1-08.system.attributes.speed.otherSpeeds.[].value} (same value: 20) value : integer {1-08.system.attributes.speed.value} (2 different values) 25 (x15) 20 (x1) [emitsSound] : string {1-08.system.attributes.emitsSound} (same value: encounter) [hardness] : integer {1-08.system.attributes.hardness} (same value: 0) [hasHealth] : boolean {1-08.system.attributes.hasHealth} (same value: True) [stealth] : object {1-08.system.attributes.stealth} details : string {1-08.system.attributes.stealth.details} (same value:

(trained)

) value : integer {1-08.system.attributes.stealth.value} (2 different values) 8 (x1) 12 (x1) immunities : array {1-08.system.attributes.immunities} Length: min=2 max=2 Value type: object {1-08.system.attributes.immunities.[]} type : string {1-08.system.attributes.immunities.[].type} (2 different values) precision (x1) swarm-mind (x1) resistances : array {1-08.system.attributes.resistances} Length: min=3 max=3 Value type: object {1-08.system.attributes.resistances.[]} type : string {1-08.system.attributes.resistances.[].type} (3 different values) bludgeoning (x1) piercing (x1) slashing (x1) value : integer {1-08.system.attributes.resistances.[].value} (2 different values) 2 (x1) 5 (x2) weaknesses : array {1-08.system.attributes.weaknesses} Length: min=2 max=2 Value type: object {1-08.system.attributes.weaknesses.[]} type : string {1-08.system.attributes.weaknesses.[].type} (2 different values) area-damage (x1) splash-damage (x1) value : integer {1-08.system.attributes.weaknesses.[].value} (same value: 5) details : object {1-08.system.details} [blurb] : string {1-08.system.details.blurb} (same value: ) [languages] : object {1-08.system.details.languages} details : string {1-08.system.details.languages.details} (same value: ) value : array {1-08.system.details.languages.value} Length: min=0 max=1 Value type: string {1-08.system.details.languages.value.[]} (same value: common) level : object {1-08.system.details.level} value : integer {1-08.system.details.level.value} (6 different values) 0 (x1) 2 (x3) 1 (x6) -1 (x4) 3 (x3) 4 (x1) [privateNotes] : string {1-08.system.details.privateNotes} (same value: ) [publicNotes] : string {1-08.system.details.publicNotes} (2 different values) (x15)

An abundance of food, the sudden hatching of a clutch of eggs, or magical influence can cause smaller spiders to gather in terrifying, deadly masses.


Few everyday vermin inspire as much dread as the infamous spider.

(x1) publication : object {1-08.system.details.publication} license : string {1-08.system.details.publication.license} (same value: OGL) remaster : boolean {1-08.system.details.publication.remaster} (same value: False) title : string {1-08.system.details.publication.title} (same value: Pathfinder Society Scenario #1-08: Revolution on the Riverside) [description] : string {1-08.system.details.description} (same value:

A patch of treacherous bog attempts to submerge creatures that step onto it.

) [disable] : string {1-08.system.details.disable} (2 different values)

@Check[survival|dc:15|name:Disturb Surface|traits:secret,action:sense-direction,exploration] (trained) to disturb the surface and make the quagmire plainly visible

(x1)

@Check[survival|dc:18|name:Disturb Surface|traits:secret,action:sense-direction,exploration] (trained) to disturb the surface and make the quagmire plainly visible.

(x1) [isComplex] : boolean {1-08.system.details.isComplex} (same value: True) [reset] : string {1-08.system.details.reset} (same value:

The hazard still submerges anyone who walks in, but the surface doesn't become hidden again until it settles over the course of 24 hours

) [routine] : string {1-08.system.details.routine} (2 different values)

(1 action) On its initiative, the quagmire pulls each creature within it 1 square toward the center of the quagmire and 1 step further submerged; a creature that is submerged up to its waist becomes submerged up to its neck, and a creature that is submerged up to its neck is pulled under and has to hold its breath to avoid suffocation.

A creature in the quagmire can attempt a @Check[athletics|dc:17|name:Swim Out of Quagmire|traits:environmental,hazard,action:swim] check to Swim to either raise itself by 1 step if its submerged to its neck or worse, or to swim out of the quagmire if its submerged up to only its waist. On a critical failure, the creature is pulled down 1 step. A creature that Swims out of the quagmire escapes the hazard and is @UUID[Compendium.pf2e.conditionitems.Item.Prone] adjacent to the quagmire. Other creatures can @UUID[Compendium.pf2e.actionspf2e.Item.Aid] the creature, typically by using a rope or similar tool, or attempt to pull a creature within their reach out with a @Check[athletics|dc:17|name:Pull Out of Quagmire] check, with the same results as if the creature attempted the check.

(x1)

(1 action) On its initiative, the quagmire pulls each creature within it 1 square toward the center of the quagmire and 1 step further submerged; a creature that is submerged up to its waist becomes submerged up to its neck, and a creature that is submerged up to its neck is pulled under and has to hold its breath to avoid suffocation.

A creature in the quagmire can attempt a @Check[athletics|dc:20|name:Swim Out of Quagmire|traits:environmental,hazard,action:swim] check to Swim to either raise itself by 1 step if its submerged to its neck or worse, or to swim out of the quagmire if its submerged up to only its waist. On a critical failure, the creature is pulled down 1 step. A creature that Swims out of the quagmire escapes the hazard and is @UUID[Compendium.pf2e.conditionitems.Item.Prone] adjacent to the quagmire. Other creatures can @UUID[Compendium.pf2e.actionspf2e.Item.Aid] the creature, typically by using a rope or similar tool, or attempt to pull a creature within their reach out with a @Check[athletics|dc:20|name:Pull Out of Quagmire|traits:environmental,hazard,action:aid] check, with the same results as if the creature attempted the check.

(x1) [initiative] : object {1-08.system.initiative} statistic : string {1-08.system.initiative.statistic} (same value: perception) [perception] : object {1-08.system.perception} details : string {1-08.system.perception.details} (same value: ) mod : integer {1-08.system.perception.mod} (5 different values) 4 (x5) 6 (x6) 5 (x3) 8 (x1) 9 (x1) senses : array {1-08.system.perception.senses} Length: min=0 max=2 Value type: object {1-08.system.perception.senses.[]} type : string {1-08.system.perception.senses.[].type} (2 different values) darkvision (x1) tremorsense (x1) acuity : string {1-08.system.perception.senses.[].acuity} (same value: imprecise) range : integer {1-08.system.perception.senses.[].range} (same value: 30) [resources] : object {1-08.system.resources} [focus] : object {1-08.system.resources.focus} max : integer {1-08.system.resources.focus.max} (same value: 1) value : integer {1-08.system.resources.focus.value} (same value: 1) saves : object {1-08.system.saves} fortitude : object {1-08.system.saves.fortitude} saveDetail : string {1-08.system.saves.fortitude.saveDetail} (same value: ) value : integer {1-08.system.saves.fortitude.value} (8 different values) 6 (x3) 9 (x3) 5 (x3) 7 (x1) 4 (x1) 10 (x2) 0 (x2) 3 (x3) reflex : object {1-08.system.saves.reflex} saveDetail : string {1-08.system.saves.reflex.saveDetail} (same value: ) value : integer {1-08.system.saves.reflex.value} (7 different values) 3 (x2) 5 (x3) 9 (x2) 4 (x2) 7 (x6) 0 (x2) 6 (x1) will : object {1-08.system.saves.will} saveDetail : string {1-08.system.saves.will.saveDetail} (same value: ) value : integer {1-08.system.saves.will.value} (8 different values) 4 (x4) 6 (x3) 5 (x3) 3 (x1) 8 (x2) 7 (x2) 0 (x2) 1 (x1) [skills] : object {1-08.system.skills} acrobatics : object {1-08.system.skills.acrobatics} base : integer {1-08.system.skills.acrobatics.base} (6 different values) 3 (x1) 5 (x7) 6 (x2) 4 (x2) 2 (x1) 7 (x3) [athletics] : object {1-08.system.skills.athletics} base : integer {1-08.system.skills.athletics.base} (8 different values) 5 (x3) 8 (x3) 7 (x1) 3 (x3) 6 (x1) 9 (x1) 11 (x1) 1 (x1) [stealth] : object {1-08.system.skills.stealth} base : integer {1-08.system.skills.stealth.base} (5 different values) 3 (x1) 6 (x2) 5 (x4) 7 (x2) 4 (x1) [arcana] : object {1-08.system.skills.arcana} base : integer {1-08.system.skills.arcana.base} (same value: 6) [deception] : object {1-08.system.skills.deception} base : integer {1-08.system.skills.deception.base} (2 different values) 5 (x1) 9 (x1) [diplomacy] : object {1-08.system.skills.diplomacy} base : integer {1-08.system.skills.diplomacy.base} (3 different values) 5 (x2) 9 (x1) 7 (x1) [performance] : object {1-08.system.skills.performance} base : integer {1-08.system.skills.performance.base} (same value: 5) traits : object {1-08.system.traits} rarity : string {1-08.system.traits.rarity} (2 different values) common (x14) unique (x4) size : object {1-08.system.traits.size} value : string {1-08.system.traits.size.value} (2 different values) med (x17) lg (x1) value : array {1-08.system.traits.value} Length: min=1 max=2 Value type: string {1-08.system.traits.value.[]} (5 different values) human (x15) humanoid (x15) environmental (x2) animal (x1) swarm (x1) [creatureType] : string {1-08.system.creatureType} (same value: ) [statusEffects] : array<> {1-08.system.statusEffects} Length: min=0 max=0 Value type: mixed type : string {1-08.type} (2 different values) npc (x16) hazard (x2)