2-23 Different values: 8 ===================================== object {2-23} _id : string {2-23._id} (all different values) folder : string {2-23.folder} (same value: nFjIbqIQQwtOPCVg) img : string {2-23.img} (same value: systems/pf2e/icons/default-icons/npc.svg) items : array {2-23.items} Length: min=5 max=25 Value type: object {2-23.items.[]} _id : string {2-23.items.[]._id} (70 different values) [_stats] : object {2-23.items.[]._stats} compendiumSource : string {2-23.items.[]._stats.compendiumSource} (32 different values) img : string {2-23.items.[].img} (37 different values) name : string {2-23.items.[].name} (60 different values) sort : integer {2-23.items.[].sort} (25 different values) system : object {2-23.items.[].system} [baseItem] : string {2-23.items.[].system.baseItem} (all different values) [bonus] : object {2-23.items.[].system.bonus} value : integer {2-23.items.[].system.bonus.value} (all different values) [bonusDamage] : object {2-23.items.[].system.bonusDamage} value : integer {2-23.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {2-23.items.[].system.bulk} value : mixed integer {2-23.items.[].system.bulk.value} (2 different values) 1 (x6) 0 (x2) float {2-23.items.[].system.bulk.value} (same value: 0,1) [category] : string {2-23.items.[].system.category} (all different values) [containerId] : mixed [damage] : object {2-23.items.[].system.damage} [damageType] : string {2-23.items.[].system.damage.damageType} (2 different values) piercing (x3) bludgeoning (x5) [dice] : integer {2-23.items.[].system.damage.dice} (same value: 1) [die] : string {2-23.items.[].system.damage.die} (2 different values) d6 (x5) d4 (x3) [0] : object {2-23.items.[].system.damage.0} [applyMod] : boolean {2-23.items.[].system.damage.0.applyMod} (same value: True) [category] : mixed formula : string {2-23.items.[].system.damage.0.formula} (4 different values) 0 (x2) 1d4+1 (x2) 1d10+4 (x2) 8d6 (x1) kinds : array {2-23.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {2-23.items.[].system.damage.0.kinds.[]} (2 different values) damage (x5) healing (x2) materials : array<> {2-23.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {2-23.items.[].system.damage.0.type} (3 different values) mental (x3) force (x2) untyped (x2) description : object {2-23.items.[].system.description} value : string {2-23.items.[].system.description.value} (57 different values) [gm] : string {2-23.items.[].system.description.gm} (same value:

To Jail Cell

) [equipped] : object {2-23.items.[].system.equipped} carryType : string {2-23.items.[].system.equipped.carryType} (2 different values) held (x13) worn (x8) [handsHeld] : integer {2-23.items.[].system.equipped.handsHeld} (2 different values) 1 (x13) 0 (x3) [invested] : boolean {2-23.items.[].system.equipped.invested} (same value: False) [inSlot] : boolean {2-23.items.[].system.equipped.inSlot} (same value: True) [group] : string {2-23.items.[].system.group} (6 different values) bow (x1) club (x2) leather (x3) sling (x2) brawling (x1) knife (x2) [hardness] : integer {2-23.items.[].system.hardness} (same value: 0) [hp] : object {2-23.items.[].system.hp} max : integer {2-23.items.[].system.hp.max} (same value: 0) value : integer {2-23.items.[].system.hp.value} (same value: 0) [level] : object {2-23.items.[].system.level} value : integer {2-23.items.[].system.level.value} (7 different values) 0 (x18) 2 (x4) 3 (x2) 1 (x20) 5 (x1) 4 (x3) 7 (x1) [material] : object {2-23.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {2-23.items.[].system.price} value : object {2-23.items.[].system.price.value} [gp] : integer {2-23.items.[].system.price.value.gp} (6 different values) 14 (x1) 2 (x1) 3 (x3) 6 (x1) 44 (x1) 115 (x1) [sp] : integer {2-23.items.[].system.price.value.sp} (3 different values) 1 (x2) 5 (x1) 2 (x3) [cp] : integer {2-23.items.[].system.price.value.cp} (same value: 1) [per] : integer {2-23.items.[].system.price.per} (same value: 10) publication : object {2-23.items.[].system.publication} license : string {2-23.items.[].system.publication.license} (same value: OGL) remaster : boolean {2-23.items.[].system.publication.remaster} (same value: False) title : string {2-23.items.[].system.publication.title} (2 different values) (x96) Pathfinder Bestiary (x7) [quantity] : integer {2-23.items.[].system.quantity} (2 different values) 1 (x18) 10 (x3) [range] : mixed integer {2-23.items.[].system.range} (2 different values) 60 (x1) 50 (x2) object {2-23.items.[].system.range} value : string {2-23.items.[].system.range.value} (6 different values) (x2) 60 feet (x4) touch (x7) 30 feet (x8) 120 feet (x5) 10 feet (x2) [reload] : object {2-23.items.[].system.reload} value : string {2-23.items.[].system.reload.value} (4 different values) 0 (x1) (x2) - (x3) 1 (x2) rules : ###FoundryRulesObject### [runes] : object {2-23.items.[].system.runes} potency : integer {2-23.items.[].system.runes.potency} (2 different values) 0 (x9) 1 (x2) property : array<> {2-23.items.[].system.runes.property} Length: min=0 max=0 Value type: mixed [striking] : integer {2-23.items.[].system.runes.striking} (2 different values) 0 (x7) 1 (x1) [resilient] : integer {2-23.items.[].system.runes.resilient} (same value: 0) [size] : string {2-23.items.[].system.size} (same value: med) [slug] : string {2-23.items.[].system.slug} (34 different values) [splashDamage] : object {2-23.items.[].system.splashDamage} value : integer {2-23.items.[].system.splashDamage.value} (same value: 0) [traits] : object {2-23.items.[].system.traits} rarity : string {2-23.items.[].system.traits.rarity} (2 different values) common (x92) uncommon (x6) value : array {2-23.items.[].system.traits.value} Length: min=0 max=8 Value type: string {2-23.items.[].system.traits.value.[]} (40 different values) [traditions] : array {2-23.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {2-23.items.[].system.traits.traditions.[]} (4 different values) arcane (x20) occult (x22) divine (x12) primal (x8) [usage] : object {2-23.items.[].system.usage} value : string {2-23.items.[].system.usage.value} (3 different values) held-in-one-plus-hands (x1) held-in-one-hand (x15) worn (x2) [acBonus] : integer {2-23.items.[].system.acBonus} (2 different values) 1 (x1) 2 (x2) [checkPenalty] : integer {2-23.items.[].system.checkPenalty} (same value: -1) [dexCap] : integer {2-23.items.[].system.dexCap} (2 different values) 4 (x1) 3 (x2) [speedPenalty] : integer {2-23.items.[].system.speedPenalty} (same value: 0) [strength] : integer {2-23.items.[].system.strength} (2 different values) 0 (x1) 1 (x2) [stackGroup] : string {2-23.items.[].system.stackGroup} (2 different values) arrows (x1) slingBullets (x2) [uses] : object {2-23.items.[].system.uses} autoDestroy : boolean {2-23.items.[].system.uses.autoDestroy} (same value: True) max : integer {2-23.items.[].system.uses.max} (same value: 1) value : integer {2-23.items.[].system.uses.value} (same value: 1) [attack] : object {2-23.items.[].system.attack} value : string {2-23.items.[].system.attack.value} (same value: ) [attackEffects] : object {2-23.items.[].system.attackEffects} value : array {2-23.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {2-23.items.[].system.attackEffects.value.[]} (same value: briny-wound) [custom] : string {2-23.items.[].system.attackEffects.custom} (same value: ) [damageRolls] : object {2-23.items.[].system.damageRolls} [dgadfu6i48hr9q3nxa544] : object {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544} damage : string {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: 1d6+6) damageType : string {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: piercing) [wix79jaym4hhgjdb63phl] : object {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl} damage : string {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: 1d6+4) damageType : string {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: bludgeoning) [e2wd5bynmzo7tqk9f07rgb] : object {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb} damage : string {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: 1d6+4) damageType : string {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: piercing) [kkov790b8uhfc6xv2sdw18] : object {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18} damage : string {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (2 different values) 1d6+5 (x1) 1d4+5 (x1) damageType : string {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: bludgeoning) [4bviwcy0rv7rmzk8bacmu] : object {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu} damage : string {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: 1d6+5) damageType : string {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: bludgeoning) [mlgzwacs5fzwkmfhll2l] : object {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l} damage : string {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: 1d6+5) damageType : string {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: bludgeoning) [rik63rznpwk5q08bm8y6] : object {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6} damage : string {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damage} (2 different values) 1d4+4 (x1) 2d4+5 (x1) damageType : string {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damageType} (same value: piercing) [8esa5iwk7xybi6svtgxd] : object {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd} damage : string {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damage} (2 different values) 1d4+4 (x1) 2d4+5 (x1) damageType : string {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damageType} (same value: piercing) [0] : object {2-23.items.[].system.damageRolls.0} damage : string {2-23.items.[].system.damageRolls.0.damage} (same value: 2d8+7) damageType : string {2-23.items.[].system.damageRolls.0.damageType} (same value: piercing) [u9pdawpzqpccweuqxfv0] : object {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0} damage : string {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damage} (same value: 2d6+7) damageType : string {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damageType} (same value: bludgeoning) jtguda2tjozvfz78bzs3 : object {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3} damage : string {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damage} (2 different values) 2d4+2 (x1) 2d6+4 (x1) damageType : string {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damageType} (same value: electricity) ik9zfoegvrpi5pyy0rlh : object {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh} damage : string {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damage} (same value: 1d4) damageType : string {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damageType} (same value: spirit) [weaponType] : object {2-23.items.[].system.weaponType} value : string {2-23.items.[].system.weaponType.value} (2 different values) melee (x10) ranged (x6) [actionType] : object {2-23.items.[].system.actionType} value : string {2-23.items.[].system.actionType.value} (3 different values) passive (x20) reaction (x6) action (x7) [actions] : object {2-23.items.[].system.actions} [value] : integer {2-23.items.[].system.actions.value} (2 different values) 1 (x5) 2 (x2) [mod] : object {2-23.items.[].system.mod} value : integer {2-23.items.[].system.mod.value} (same value: 7) [proficient] : object {2-23.items.[].system.proficient} value : integer {2-23.items.[].system.proficient.value} (same value: 0) [autoHeightenLevel] : object {2-23.items.[].system.autoHeightenLevel} [value] : mixed [prepared] : object {2-23.items.[].system.prepared} value : string {2-23.items.[].system.prepared.value} (2 different values) prepared (x2) focus (x2) [proficiency] : object {2-23.items.[].system.proficiency} value : integer {2-23.items.[].system.proficiency.value} (same value: 0) [slots] : object {2-23.items.[].system.slots} [slot0] : object {2-23.items.[].system.slots.slot0} max : integer {2-23.items.[].system.slots.slot0.max} (same value: 5) prepared : array {2-23.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {2-23.items.[].system.slots.slot0.prepared.[]} id : string {2-23.items.[].system.slots.slot0.prepared.[].id} (5 different values) uuRSYbZW9AqUEiDy (x2) Kwi7JsBfEJ94Yy46 (x2) NeZnLiUcLM1b2R94 (x2) GT4kbtZE9M7cwpl1 (x2) 98WJFzi1lFs0es1A (x2) [slot1] : object {2-23.items.[].system.slots.slot1} max : integer {2-23.items.[].system.slots.slot1.max} (same value: 3) prepared : array {2-23.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {2-23.items.[].system.slots.slot1.prepared.[]} id : string {2-23.items.[].system.slots.slot1.prepared.[].id} (3 different values) fS3ONaYsDYk5xCev (x2) 1yGM6sEIVDcZXv6Z (x2) AtlxDtPlHwnjOOLR (x2) [slot2] : object {2-23.items.[].system.slots.slot2} max : integer {2-23.items.[].system.slots.slot2.max} (same value: 3) prepared : array {2-23.items.[].system.slots.slot2.prepared} Length: min=3 max=3 Value type: object {2-23.items.[].system.slots.slot2.prepared.[]} id : string {2-23.items.[].system.slots.slot2.prepared.[].id} (3 different values) 9NITYBxzA124JEpz (x4) uVNnvzJ0H9aXTR2t (x1) NpTvXh5kxjhx36GR (x1) [slot3] : object {2-23.items.[].system.slots.slot3} max : integer {2-23.items.[].system.slots.slot3.max} (2 different values) 2 (x1) 3 (x1) prepared : array {2-23.items.[].system.slots.slot3.prepared} Length: min=2 max=3 Value type: object {2-23.items.[].system.slots.slot3.prepared.[]} id : string {2-23.items.[].system.slots.slot3.prepared.[].id} (3 different values) 1yGM6sEIVDcZXv6Z (x2) AtlxDtPlHwnjOOLR (x2) uVNnvzJ0H9aXTR2t (x1) [slot4] : object {2-23.items.[].system.slots.slot4} max : integer {2-23.items.[].system.slots.slot4.max} (same value: 2) prepared : array {2-23.items.[].system.slots.slot4.prepared} Length: min=2 max=2 Value type: object {2-23.items.[].system.slots.slot4.prepared.[]} id : string {2-23.items.[].system.slots.slot4.prepared.[].id} (2 different values) 9NITYBxzA124JEpz (x1) lyYQ8DACucYwBWUu (x1) [spelldc] : object {2-23.items.[].system.spelldc} dc : integer {2-23.items.[].system.spelldc.dc} (2 different values) 22 (x2) 25 (x2) mod : integer {2-23.items.[].system.spelldc.mod} (same value: 0) value : integer {2-23.items.[].system.spelldc.value} (2 different values) 14 (x2) 17 (x2) [tradition] : object {2-23.items.[].system.tradition} value : string {2-23.items.[].system.tradition.value} (same value: occult) [area] : object {2-23.items.[].system.area} type : string {2-23.items.[].system.area.type} (same value: burst) value : integer {2-23.items.[].system.area.value} (same value: 20) [cost] : object {2-23.items.[].system.cost} value : string {2-23.items.[].system.cost.value} (same value: ) [counteraction] : boolean {2-23.items.[].system.counteraction} (same value: False) [defense] : object {2-23.items.[].system.defense} save : object {2-23.items.[].system.defense.save} basic : boolean {2-23.items.[].system.defense.save.basic} (2 different values) True (x2) False (x6) statistic : string {2-23.items.[].system.defense.save.statistic} (same value: will) [duration] : object {2-23.items.[].system.duration} sustained : boolean {2-23.items.[].system.duration.sustained} (2 different values) False (x22) True (x6) value : string {2-23.items.[].system.duration.value} (all different values) [location] : object {2-23.items.[].system.location} value : string {2-23.items.[].system.location.value} (2 different values) BeWV53v7McHLD185 (x6) p5UOhknlApqud6EM (x22) [requirements] : string {2-23.items.[].system.requirements} (2 different values) (x26) 3 gp silver bell focus (x2) [target] : object {2-23.items.[].system.target} value : string {2-23.items.[].system.target.value} (7 different values) (x6) your familiar (x2) 1 creature (x12) 1 object (cook, lift, or tidy only) (x2) 1 creature or object (x2) 1 willing living creature (x2) 1 living creature (x2) [time] : object {2-23.items.[].system.time} value : string {2-23.items.[].system.time.value} (6 different values) free (x2) reaction (x2) 2 (x16) 10 minutes (x2) 1 (x4) 1 to 3 (x2) [heightening] : object {2-23.items.[].system.heightening} damage : object {2-23.items.[].system.heightening.damage} 0 : string {2-23.items.[].system.heightening.damage.0} (3 different values) 1d6 (x2) 1d10+4 (x2) 2d6 (x1) interval : integer {2-23.items.[].system.heightening.interval} (2 different values) 2 (x2) 1 (x3) type : string {2-23.items.[].system.heightening.type} (same value: interval) [frequency] : object {2-23.items.[].system.frequency} max : integer {2-23.items.[].system.frequency.max} (same value: 1) per : string {2-23.items.[].system.frequency.per} (same value: PT1M) type : string {2-23.items.[].type} (9 different values) weapon (x8) armor (x3) equipment (x6) consumable (x4) melee (x16) action (x33) lore (x1) spellcastingEntry (x4) spell (x28) [flags] : object {2-23.items.[].flags} pf2e : object {2-23.items.[].flags.pf2e} linkedWeapon : string {2-23.items.[].flags.pf2e.linkedWeapon} (6 different values) f91m8WafRYHg4RHF (x1) v6db9ZyVuHZrWOsh (x1) SPaEeqtWXwYuvBmF (x2) 6SWLsQ9LiSblLw8K (x2) CA3JzeaMZinVIyuG (x1) CTihC0OAaQCB8fSv (x4) name : string {2-23.name} (all different values) system : object {2-23.system} abilities : object {2-23.system.abilities} cha : object {2-23.system.abilities.cha} mod : integer {2-23.system.abilities.cha.mod} (4 different values) 1 (x2) 0 (x2) 2 (x2) 3 (x2) con : object {2-23.system.abilities.con} mod : integer {2-23.system.abilities.con.mod} (4 different values) 1 (x3) 3 (x3) -1 (x1) 0 (x1) dex : object {2-23.system.abilities.dex} mod : integer {2-23.system.abilities.dex.mod} (5 different values) 4 (x1) 2 (x4) 3 (x1) 5 (x1) 6 (x1) int : object {2-23.system.abilities.int} mod : integer {2-23.system.abilities.int.mod} (4 different values) 1 (x2) -1 (x3) 4 (x2) 2 (x1) str : object {2-23.system.abilities.str} mod : integer {2-23.system.abilities.str.mod} (5 different values) 2 (x1) 3 (x2) 0 (x2) 5 (x1) -5 (x2) wis : object {2-23.system.abilities.wis} mod : integer {2-23.system.abilities.wis.mod} (4 different values) 2 (x5) 1 (x1) 3 (x1) 4 (x1) attributes : object {2-23.system.attributes} ac : object {2-23.system.attributes.ac} details : string {2-23.system.attributes.ac.details} (2 different values) 22 vs. traps (x1) (x7) value : integer {2-23.system.attributes.ac.value} (5 different values) 21 (x2) 18 (x1) 19 (x1) 22 (x2) 24 (x2) allSaves : object {2-23.system.attributes.allSaves} value : string {2-23.system.attributes.allSaves.value} (2 different values) +1 circumstance to all saves vs. traps (x1) (x7) hp : object {2-23.system.attributes.hp} details : string {2-23.system.attributes.hp.details} (same value: ) max : integer {2-23.system.attributes.hp.max} (all different values) temp : integer {2-23.system.attributes.hp.temp} (same value: 0) value : integer {2-23.system.attributes.hp.value} (all different values) speed : object {2-23.system.attributes.speed} otherSpeeds : array {2-23.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {2-23.system.attributes.speed.otherSpeeds.[]} type : string {2-23.system.attributes.speed.otherSpeeds.[].type} (2 different values) fly (x3) swim (x1) value : integer {2-23.system.attributes.speed.otherSpeeds.[].value} (3 different values) 30 (x1) 40 (x1) 50 (x2) value : integer {2-23.system.attributes.speed.value} (4 different values) 30 (x1) 25 (x4) 15 (x1) 0 (x2) immunities : array {2-23.system.attributes.immunities} Length: min=1 max=3 Value type: object {2-23.system.attributes.immunities.[]} type : string {2-23.system.attributes.immunities.[].type} (4 different values) electricity (x1) paralyzed (x1) sleep (x1) magic (x2) weaknesses : array {2-23.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {2-23.system.attributes.weaknesses.[]} type : string {2-23.system.attributes.weaknesses.[].type} (same value: holy) value : integer {2-23.system.attributes.weaknesses.[].value} (2 different values) 4 (x1) 6 (x1) details : object {2-23.system.details} blurb : string {2-23.system.details.blurb} (same value: ) languages : object {2-23.system.details.languages} details : string {2-23.system.details.languages.details} (same value: ) value : array {2-23.system.details.languages.value} Length: min=1 max=2 Value type: string {2-23.system.details.languages.value.[]} (3 different values) common (x7) aklo (x4) draconic (x1) level : object {2-23.system.details.level} value : integer {2-23.system.details.level.value} (5 different values) 4 (x1) 2 (x1) 3 (x2) 5 (x3) 7 (x1) privateNotes : string {2-23.system.details.privateNotes} (same value: ) publicNotes : string {2-23.system.details.publicNotes} (same value: ) publication : object {2-23.system.details.publication} license : string {2-23.system.details.publication.license} (same value: OGL) remaster : boolean {2-23.system.details.publication.remaster} (same value: False) title : string {2-23.system.details.publication.title} (same value: Pathfinder Society Scenario #2-23: An Agent's Obligation) initiative : object {2-23.system.initiative} statistic : string {2-23.system.initiative.statistic} (same value: perception) perception : object {2-23.system.perception} details : string {2-23.system.perception.details} (2 different values) (+11 to find traps) (x1) (x7) mod : integer {2-23.system.perception.mod} (6 different values) 10 (x2) 8 (x1) 12 (x2) 15 (x1) 11 (x1) 14 (x1) senses : array {2-23.system.perception.senses} Length: min=0 max=2 Value type: object {2-23.system.perception.senses.[]} type : string {2-23.system.perception.senses.[].type} (3 different values) low-light-vision (x2) darkvision (x3) scent (x1) [acuity] : string {2-23.system.perception.senses.[].acuity} (same value: imprecise) [range] : integer {2-23.system.perception.senses.[].range} (same value: 30) resources : object {2-23.system.resources} [focus] : object {2-23.system.resources.focus} max : integer {2-23.system.resources.focus.max} (same value: 2) value : integer {2-23.system.resources.focus.value} (same value: 2) saves : object {2-23.system.saves} fortitude : object {2-23.system.saves.fortitude} saveDetail : string {2-23.system.saves.fortitude.saveDetail} (same value: ) value : integer {2-23.system.saves.fortitude.value} (6 different values) 7 (x1) 9 (x3) 11 (x1) 12 (x1) 15 (x1) 6 (x1) reflex : object {2-23.system.saves.reflex} saveDetail : string {2-23.system.saves.reflex.saveDetail} (same value: ) value : integer {2-23.system.saves.reflex.value} (5 different values) 12 (x2) 8 (x1) 9 (x1) 11 (x2) 14 (x2) will : object {2-23.system.saves.will} saveDetail : string {2-23.system.saves.will.saveDetail} (same value: ) value : integer {2-23.system.saves.will.value} (7 different values) 10 (x1) 6 (x1) 7 (x1) 15 (x1) 18 (x1) 9 (x2) 12 (x1) skills : object {2-23.system.skills} [acrobatics] : object {2-23.system.skills.acrobatics} base : integer {2-23.system.skills.acrobatics.base} (3 different values) 10 (x1) 13 (x2) 16 (x1) [athletics] : object {2-23.system.skills.athletics} base : integer {2-23.system.skills.athletics.base} (4 different values) 8 (x1) 7 (x1) 10 (x1) 14 (x1) [deception] : object {2-23.system.skills.deception} base : integer {2-23.system.skills.deception.base} (5 different values) 7 (x1) 13 (x1) 17 (x1) 8 (x1) 11 (x1) [society] : object {2-23.system.skills.society} base : integer {2-23.system.skills.society.base} (same value: 7) stealth : object {2-23.system.skills.stealth} base : integer {2-23.system.skills.stealth.base} (6 different values) 12 (x2) 6 (x1) 9 (x1) 15 (x1) 11 (x2) 14 (x1) [thievery] : object {2-23.system.skills.thievery} base : integer {2-23.system.skills.thievery.base} (3 different values) 12 (x1) 10 (x1) 13 (x1) [note] : string {2-23.system.skills.thievery.note} (same value: can Disable traps that require master proficiency) [intimidation] : object {2-23.system.skills.intimidation} base : integer {2-23.system.skills.intimidation.base} (6 different values) 6 (x1) 10 (x1) 13 (x1) 17 (x1) 8 (x1) 11 (x1) [arcana] : object {2-23.system.skills.arcana} base : integer {2-23.system.skills.arcana.base} (2 different values) 10 (x1) 13 (x1) [occultism] : object {2-23.system.skills.occultism} base : integer {2-23.system.skills.occultism.base} (2 different values) 12 (x1) 15 (x1) [religion] : object {2-23.system.skills.religion} base : integer {2-23.system.skills.religion.base} (same value: 8) traits : object {2-23.system.traits} rarity : string {2-23.system.traits.rarity} (4 different values) common (x2) uncommon (x2) unique (x2) rare (x2) size : object {2-23.system.traits.size} value : string {2-23.system.traits.size.value} (3 different values) med (x5) lg (x1) sm (x2) value : array {2-23.system.traits.value} Length: min=3 max=5 Value type: string {2-23.system.traits.value.[]} (11 different values) evil (x7) human (x5) humanoid (x5) changeling (x2) amphibious (x1) dragon (x1) water (x1) aberration (x2) air (x2) fiend (x2) unholy (x2) type : string {2-23.type} (same value: npc) [prototypeToken] : object {2-23.prototypeToken} name : string {2-23.prototypeToken.name} (2 different values) Mother Forsythe (x2) Urkhas (x2)