2-24 Different values: 11 ===================================== object {2-24} _id : string {2-24._id} (all different values) folder : string {2-24.folder} (same value: 8wc4tomebeEr7Vgr) img : string {2-24.img} (2 different values) systems/pf2e/icons/default-icons/hazard.svg (x2) systems/pf2e/icons/default-icons/npc.svg (x9) items : array {2-24.items} Length: min=2 max=15 Value type: object {2-24.items.[]} _id : string {2-24.items.[]._id} (78 different values) img : string {2-24.items.[].img} (17 different values) systems/pf2e/icons/actions/Reaction.webp (x8) systems/pf2e/icons/actions/Passive.webp (x31) systems/pf2e/icons/default-icons/melee.svg (x13) systems/pf2e/icons/actions/TwoActions.webp (x4) systems/pf2e/icons/actions/OneAction.webp (x3) systems/pf2e/icons/default-icons/spellcastingEntry.svg (x3) icons/magic/fire/projectile-fireball-orange-yellow.webp (x3) icons/magic/lightning/bolt-strike-sparks-blue.webp (x2) systems/pf2e/icons/spells/paralyze.webp (x2) icons/skills/melee/strike-weapon-polearm-ice-blue.webp (x1) systems/pf2e/icons/spells/fear.webp (x2) icons/magic/sonic/projectile-sound-rings-wave.webp (x1) icons/magic/air/fog-gas-smoke-swirling-white.webp (x1) icons/magic/symbols/ring-circle-smoke-blue.webp (x1) systems/pf2e/icons/spells/dispel-magic.webp (x1) icons/sundries/scrolls/scroll-writing-tan-grey.webp (x1) icons/magic/fire/flame-burning-earth-orange.webp (x1) name : string {2-24.items.[].name} (44 different values) sort : integer {2-24.items.[].sort} (16 different values) 0 (x4) 100000 (x9) 200000 (x9) 300000 (x8) 400000 (x8) 500000 (x7) 600000 (x5) 700000 (x5) 800000 (x3) 900000 (x3) 1000000 (x3) 1100000 (x3) 1200000 (x3) 1300000 (x3) 1400000 (x3) 1500000 (x2) system : object {2-24.items.[].system} [actionType] : object {2-24.items.[].system.actionType} value : string {2-24.items.[].system.actionType.value} (3 different values) reaction (x8) passive (x31) action (x7) [actions] : object {2-24.items.[].system.actions} [value] : integer {2-24.items.[].system.actions.value} (2 different values) 2 (x4) 1 (x3) [category] : string {2-24.items.[].system.category} (3 different values) interaction (x6) defensive (x24) offensive (x12) description : object {2-24.items.[].system.description} value : string {2-24.items.[].system.description.value} (48 different values) publication : object {2-24.items.[].system.publication} license : string {2-24.items.[].system.publication.license} (same value: OGL) remaster : boolean {2-24.items.[].system.publication.remaster} (same value: False) title : string {2-24.items.[].system.publication.title} (4 different values) (x46) Pathfinder Bestiary 2 (x6) Pathfinder Bestiary (x11) Pathfinder Core Rulebook (x15) rules : ###FoundryRulesObject### [slug] : string {2-24.items.[].system.slug} (19 different values) ravener-soulsense (x2) frightful-presence (x2) negative-healing (x4) regeneration (x4) rend (x1) fireball (x3) lightning-bolt (x2) paralyze (x2) telekinetic-maneuver (x1) fear (x2) lifesense (x2) 1-status-to-all-saves-vs-magic (x2) telekinetic-haul (x1) wall-of-wind (x1) dimension-door (x1) dispel-magic (x1) abyssal-pact (x1) produce-flame (x1) telepathy (x1) [traits] : object {2-24.items.[].system.traits} rarity : string {2-24.items.[].system.traits.rarity} (2 different values) common (x74) uncommon (x1) value : array {2-24.items.[].system.traits.value} Length: min=0 max=5 Value type: string {2-24.items.[].system.traits.value.[]} (27 different values) [traditions] : array {2-24.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {2-24.items.[].system.traits.traditions.[]} (4 different values) arcane (x15) primal (x10) occult (x8) divine (x3) [attack] : object {2-24.items.[].system.attack} value : string {2-24.items.[].system.attack.value} (same value: ) [attackEffects] : object {2-24.items.[].system.attackEffects} custom : string {2-24.items.[].system.attackEffects.custom} (same value: ) value : array {2-24.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {2-24.items.[].system.attackEffects.value.[]} (same value: drain-life) [bonus] : object {2-24.items.[].system.bonus} value : integer {2-24.items.[].system.bonus.value} (7 different values) 24 (x3) 13 (x1) 16 (x2) 21 (x3) 18 (x2) 19 (x1) 22 (x1) [damageRolls] : object {2-24.items.[].system.damageRolls} [m6H0Y8GBbTQAJwik] : object {2-24.items.[].system.damageRolls.m6H0Y8GBbTQAJwik} damage : string {2-24.items.[].system.damageRolls.m6H0Y8GBbTQAJwik.damage} (same value: 2d10+10) damageType : string {2-24.items.[].system.damageRolls.m6H0Y8GBbTQAJwik.damageType} (same value: piercing) [izex7ls0kmo5w12mjpyf] : object {2-24.items.[].system.damageRolls.izex7ls0kmo5w12mjpyf} damage : string {2-24.items.[].system.damageRolls.izex7ls0kmo5w12mjpyf.damage} (same value: 2d6) damageType : string {2-24.items.[].system.damageRolls.izex7ls0kmo5w12mjpyf.damageType} (same value: void) [l6ZRKHGt0z0diF3E] : object {2-24.items.[].system.damageRolls.l6ZRKHGt0z0diF3E} damage : string {2-24.items.[].system.damageRolls.l6ZRKHGt0z0diF3E.damage} (same value: 3d4+10) damageType : string {2-24.items.[].system.damageRolls.l6ZRKHGt0z0diF3E.damageType} (same value: slashing) [r7ni9tti7s9ny1b44mxl] : object {2-24.items.[].system.damageRolls.r7ni9tti7s9ny1b44mxl} damage : string {2-24.items.[].system.damageRolls.r7ni9tti7s9ny1b44mxl.damage} (same value: 2d6) damageType : string {2-24.items.[].system.damageRolls.r7ni9tti7s9ny1b44mxl.damageType} (same value: void) [KGz11Fos34BLBbNW] : object {2-24.items.[].system.damageRolls.KGz11Fos34BLBbNW} damage : string {2-24.items.[].system.damageRolls.KGz11Fos34BLBbNW.damage} (same value: 2d10+3) damageType : string {2-24.items.[].system.damageRolls.KGz11Fos34BLBbNW.damageType} (same value: piercing) [w4z4uzGsce3heKDN] : object {2-24.items.[].system.damageRolls.w4z4uzGsce3heKDN} damage : string {2-24.items.[].system.damageRolls.w4z4uzGsce3heKDN.damage} (same value: 2d10+8) damageType : string {2-24.items.[].system.damageRolls.w4z4uzGsce3heKDN.damageType} (same value: piercing) [GtX7rwcMMHZgTDnL] : object {2-24.items.[].system.damageRolls.GtX7rwcMMHZgTDnL} damage : string {2-24.items.[].system.damageRolls.GtX7rwcMMHZgTDnL.damage} (same value: 2d8+8) damageType : string {2-24.items.[].system.damageRolls.GtX7rwcMMHZgTDnL.damageType} (same value: slashing) [sSqPnniEuVYaI17U] : object {2-24.items.[].system.damageRolls.sSqPnniEuVYaI17U} damage : string {2-24.items.[].system.damageRolls.sSqPnniEuVYaI17U.damage} (same value: 2d8+10) damageType : string {2-24.items.[].system.damageRolls.sSqPnniEuVYaI17U.damageType} (same value: piercing) [0ldrm5rfg0pj1b0n3j5s] : object {2-24.items.[].system.damageRolls.0ldrm5rfg0pj1b0n3j5s} damage : string {2-24.items.[].system.damageRolls.0ldrm5rfg0pj1b0n3j5s.damage} (same value: 2d4) damageType : string {2-24.items.[].system.damageRolls.0ldrm5rfg0pj1b0n3j5s.damageType} (same value: void) [dlqGXsewOSlv9WR9] : object {2-24.items.[].system.damageRolls.dlqGXsewOSlv9WR9} damage : string {2-24.items.[].system.damageRolls.dlqGXsewOSlv9WR9.damage} (same value: 2d4+10) damageType : string {2-24.items.[].system.damageRolls.dlqGXsewOSlv9WR9.damageType} (same value: slashing) [tg7hlly8dc456yqlxzbn] : object {2-24.items.[].system.damageRolls.tg7hlly8dc456yqlxzbn} damage : string {2-24.items.[].system.damageRolls.tg7hlly8dc456yqlxzbn.damage} (same value: 2d4) damageType : string {2-24.items.[].system.damageRolls.tg7hlly8dc456yqlxzbn.damageType} (same value: void) [ycSVOSBI6rmcySty] : object {2-24.items.[].system.damageRolls.ycSVOSBI6rmcySty} damage : string {2-24.items.[].system.damageRolls.ycSVOSBI6rmcySty.damage} (same value: 2d10+7) damageType : string {2-24.items.[].system.damageRolls.ycSVOSBI6rmcySty.damageType} (same value: void) [C6hLR7ThEF4dzcMC] : object {2-24.items.[].system.damageRolls.C6hLR7ThEF4dzcMC} damage : string {2-24.items.[].system.damageRolls.C6hLR7ThEF4dzcMC.damage} (same value: 2d12+8) damageType : string {2-24.items.[].system.damageRolls.C6hLR7ThEF4dzcMC.damageType} (same value: void) [0] : object {2-24.items.[].system.damageRolls.0} damage : string {2-24.items.[].system.damageRolls.0.damage} (2 different values) 2d10+4 (x1) 2d6+4 (x1) damageType : string {2-24.items.[].system.damageRolls.0.damageType} (2 different values) slashing (x1) bludgeoning (x1) [1] : object {2-24.items.[].system.damageRolls.1} damage : string {2-24.items.[].system.damageRolls.1.damage} (same value: 1d6) damageType : string {2-24.items.[].system.damageRolls.1.damageType} (same value: spirit) [oNl3u4nK7lhFL32K] : object {2-24.items.[].system.damageRolls.oNl3u4nK7lhFL32K} damage : string {2-24.items.[].system.damageRolls.oNl3u4nK7lhFL32K.damage} (same value: 2d12+17) damageType : string {2-24.items.[].system.damageRolls.oNl3u4nK7lhFL32K.damageType} (same value: slashing) AIO808ORxA1v9kiz : object {2-24.items.[].system.damageRolls.AIO808ORxA1v9kiz} damage : string {2-24.items.[].system.damageRolls.AIO808ORxA1v9kiz.damage} (same value: 2d12+22) damageType : string {2-24.items.[].system.damageRolls.AIO808ORxA1v9kiz.damageType} (same value: slashing) [weaponType] : object {2-24.items.[].system.weaponType} value : string {2-24.items.[].system.weaponType.value} (same value: melee) [deathNote] : boolean {2-24.items.[].system.deathNote} (same value: True) [autoHeightenLevel] : object {2-24.items.[].system.autoHeightenLevel} [value] : mixed [prepared] : object {2-24.items.[].system.prepared} value : string {2-24.items.[].system.prepared.value} (same value: innate) [proficiency] : object {2-24.items.[].system.proficiency} value : integer {2-24.items.[].system.proficiency.value} (same value: 0) [showSlotlessLevels] : object {2-24.items.[].system.showSlotlessLevels} value : boolean {2-24.items.[].system.showSlotlessLevels.value} (same value: False) [slots] : object {2-24.items.[].system.slots} [slot2] : object {2-24.items.[].system.slots.slot2} max : integer {2-24.items.[].system.slots.slot2.max} (same value: 2) value : integer {2-24.items.[].system.slots.slot2.value} (same value: 2) [slot3] : object {2-24.items.[].system.slots.slot3} max : integer {2-24.items.[].system.slots.slot3.max} (same value: 2) value : integer {2-24.items.[].system.slots.slot3.value} (same value: 2) slot4 : object {2-24.items.[].system.slots.slot4} max : integer {2-24.items.[].system.slots.slot4.max} (same value: 2) value : integer {2-24.items.[].system.slots.slot4.value} (same value: 2) slot5 : object {2-24.items.[].system.slots.slot5} max : integer {2-24.items.[].system.slots.slot5.max} (2 different values) 2 (x1) 1 (x1) value : integer {2-24.items.[].system.slots.slot5.value} (2 different values) 2 (x1) 1 (x1) slot0 : object {2-24.items.[].system.slots.slot0} max : integer {2-24.items.[].system.slots.slot0.max} (same value: 1) value : integer {2-24.items.[].system.slots.slot0.value} (same value: 1) [spelldc] : object {2-24.items.[].system.spelldc} dc : integer {2-24.items.[].system.spelldc.dc} (2 different values) 28 (x2) 24 (x1) item : integer {2-24.items.[].system.spelldc.item} (same value: 0) mod : integer {2-24.items.[].system.spelldc.mod} (same value: 0) value : integer {2-24.items.[].system.spelldc.value} (2 different values) 20 (x2) 16 (x1) [tradition] : object {2-24.items.[].system.tradition} value : string {2-24.items.[].system.tradition.value} (same value: divine) [area] : object {2-24.items.[].system.area} type : string {2-24.items.[].system.area.type} (2 different values) burst (x3) line (x2) value : integer {2-24.items.[].system.area.value} (2 different values) 20 (x3) 120 (x2) [cost] : object {2-24.items.[].system.cost} value : string {2-24.items.[].system.cost.value} (same value: ) [counteraction] : boolean {2-24.items.[].system.counteraction} (2 different values) False (x15) True (x1) [damage] : object {2-24.items.[].system.damage} [0] : object {2-24.items.[].system.damage.0} applyMod : boolean {2-24.items.[].system.damage.0.applyMod} (same value: False) [category] : mixed formula : string {2-24.items.[].system.damage.0.formula} (3 different values) 6d6 (x3) 4d12 (x2) 2d4 (x1) kinds : array {2-24.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {2-24.items.[].system.damage.0.kinds.[]} (same value: damage) materials : array<> {2-24.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {2-24.items.[].system.damage.0.type} (2 different values) fire (x4) electricity (x2) [defense] : object {2-24.items.[].system.defense} save : object {2-24.items.[].system.defense.save} basic : boolean {2-24.items.[].system.defense.save.basic} (2 different values) True (x5) False (x4) statistic : string {2-24.items.[].system.defense.save.statistic} (2 different values) reflex (x5) will (x4) [duration] : object {2-24.items.[].system.duration} sustained : boolean {2-24.items.[].system.duration.sustained} (2 different values) False (x15) True (x1) value : string {2-24.items.[].system.duration.value} (3 different values) (x10) varies (x4) 1 minute (x2) [heightening] : object {2-24.items.[].system.heightening} damage : object {2-24.items.[].system.heightening.damage} 0 : string {2-24.items.[].system.heightening.damage.0} (3 different values) 2d6 (x3) 1d12 (x2) 1d4 (x1) interval : integer {2-24.items.[].system.heightening.interval} (same value: 1) type : string {2-24.items.[].system.heightening.type} (same value: interval) [level] : object {2-24.items.[].system.level} value : integer {2-24.items.[].system.level.value} (5 different values) 3 (x8) 2 (x2) 1 (x4) 5 (x1) 4 (x1) [location] : object {2-24.items.[].system.location} [value] : string {2-24.items.[].system.location.value} (3 different values) MYibMRbADiGhp9nR (x5) cdvxDSPvLPsRudyb (x6) UFUblncm1sRm6nlY (x4) [heightenedLevel] : integer {2-24.items.[].system.location.heightenedLevel} (3 different values) 4 (x6) 3 (x2) 5 (x2) [uses] : object {2-24.items.[].system.location.uses} max : integer {2-24.items.[].system.location.uses.max} (same value: 2) value : integer {2-24.items.[].system.location.uses.value} (same value: 2) [range] : object {2-24.items.[].system.range} value : string {2-24.items.[].system.range.value} (5 different values) 500 feet (x3) (x3) 30 feet (x5) 60 feet (x1) 120 feet (x4) [requirements] : string {2-24.items.[].system.requirements} (same value: ) [target] : object {2-24.items.[].system.target} value : string {2-24.items.[].system.target.value} (4 different values) (x8) 1 creature (x6) 1 unattended object of up to 80 Bulk with no dimension longer than 20 feet (x1) 1 spell effect or unattended magic item (x1) [time] : object {2-24.items.[].system.time} value : string {2-24.items.[].system.time.value} (3 different values) 2 (x14) 3 (x1) 1 day (x1) [ritual] : object {2-24.items.[].system.ritual} primary : object {2-24.items.[].system.ritual.primary} check : string {2-24.items.[].system.ritual.primary.check} (same value: Religion (expert; you must be a demon)) secondary : object {2-24.items.[].system.ritual.secondary} casters : integer {2-24.items.[].system.ritual.secondary.casters} (same value: 0) checks : string {2-24.items.[].system.ritual.secondary.checks} (same value: ) type : string {2-24.items.[].type} (4 different values) action (x46) melee (x13) spellcastingEntry (x3) spell (x16) [_stats] : object {2-24.items.[]._stats} compendiumSource : string {2-24.items.[]._stats.compendiumSource} (19 different values) Compendium.pf2e.bestiary-family-ability-glossary.Item.fYDrunTldWmFvfjl (x2) Compendium.pf2e.bestiary-ability-glossary-srd.Item.etMnv73EIdEZrYYu (x2) Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x4) Compendium.pf2e.bestiary-ability-glossary-srd.Item.lR9R5Vld8Eu2Dha5 (x4) Compendium.pf2e.bestiary-ability-glossary-srd.Item.3JOi2cMcGhT3eze1 (x1) Compendium.pf2e.spells-srd.Item.sxQZ6yqTn0czJxVd (x3) Compendium.pf2e.spells-srd.Item.9AAkVUCwF6WVNNY2 (x2) Compendium.pf2e.spells-srd.Item.DCQHaLrYXMI37dvW (x2) Compendium.pf2e.spells-srd.Item.mrDi3v933gsmnw25 (x1) Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D (x2) Compendium.pf2e.bestiary-ability-glossary-srd.Item.sebk9XseMCRkDqRg (x2) Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x2) Compendium.pf2e.spells-srd.Item.tpLTLbJUrYcMWGld (x1) Compendium.pf2e.spells-srd.Item.it4ZsAi6XgvGcodc (x1) Compendium.pf2e.spells-srd.Item.VlNcjmYyu95vOUe8 (x1) Compendium.pf2e.spells-srd.Item.9HpwDN4MYQJnW0LG (x1) Compendium.pf2e.spells-srd.Item.tsKnoBuBbKMXkiz5 (x1) Compendium.pf2e.spells-srd.Item.O9w7r4BKgPogYDDe (x1) Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA (x1) name : string {2-24.name} (all different values) [prototypeToken] : object {2-24.prototypeToken} name : string {2-24.prototypeToken.name} (3 different values) Abyssal Firestorm Surge (x2) Demoniac Spirit (x2) Hand Of Urxehl (x2) system : object {2-24.system} attributes : object {2-24.system.attributes} ac : object {2-24.system.attributes.ac} value : integer {2-24.system.attributes.ac.value} (8 different values) 0 (x2) 30 (x1) 19 (x1) 22 (x1) 27 (x1) 28 (x2) 31 (x2) 25 (x1) details : string {2-24.system.attributes.ac.details} (3 different values) (x7) (26 if rune is disabled) (x1) (29 if rune is disabled) (x1) [emitsSound] : string {2-24.system.attributes.emitsSound} (same value: encounter) [hardness] : integer {2-24.system.attributes.hardness} (same value: 0) [hasHealth] : boolean {2-24.system.attributes.hasHealth} (same value: False) hp : object {2-24.system.attributes.hp} details : string {2-24.system.attributes.hp.details} (4 different values) (x3) void healing (x4) regeneration 20 (deactivated by acid or fire) (x2) regeneration 5 (deactivated by holy) (x2) max : integer {2-24.system.attributes.hp.max} (10 different values) 0 (x2) 250 (x1) 96 (x1) 141 (x1) 200 (x1) 130 (x1) 170 (x1) 120 (x1) 180 (x1) 240 (x1) temp : integer {2-24.system.attributes.hp.temp} (same value: 0) value : integer {2-24.system.attributes.hp.value} (10 different values) 0 (x2) 250 (x1) 96 (x1) 141 (x1) 200 (x1) 130 (x1) 170 (x1) 120 (x1) 180 (x1) 240 (x1) [stealth] : object {2-24.system.attributes.stealth} details : string {2-24.system.attributes.stealth.details} (same value:

(expert)

) value : integer {2-24.system.attributes.stealth.value} (same value: 20) allSaves : object {2-24.system.attributes.allSaves} value : string {2-24.system.attributes.allSaves.value} (2 different values) (x7) +1 to all saves vs. vitality (x2) [immunities] : array {2-24.system.attributes.immunities} Length: min=1 max=6 Value type: object {2-24.system.attributes.immunities.[]} type : string {2-24.system.attributes.immunities.[].type} (9 different values) death-effects (x6) disease (x6) paralyzed (x4) poison (x6) sleep (x2) precision (x2) unconscious (x2) fire (x1) mental (x2) speed : object {2-24.system.attributes.speed} otherSpeeds : array {2-24.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {2-24.system.attributes.speed.otherSpeeds.[]} type : string {2-24.system.attributes.speed.otherSpeeds.[].type} (same value: fly) value : integer {2-24.system.attributes.speed.otherSpeeds.[].value} (2 different values) 90 (x2) 40 (x2) special : string {2-24.system.attributes.speed.special} (same value: ) value : integer {2-24.system.attributes.speed.value} (3 different values) 30 (x4) 0 (x3) 20 (x2) [details] : string {2-24.system.attributes.speed.details} (same value: Cannot Move) [weaknesses] : array {2-24.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {2-24.system.attributes.weaknesses.[]} type : string {2-24.system.attributes.weaknesses.[].type} (3 different values) holy (x5) fire (x2) cold-iron (x3) value : integer {2-24.system.attributes.weaknesses.[].value} (2 different values) 10 (x8) 5 (x2) [resistances] : array {2-24.system.attributes.resistances} Length: min=1 max=1 Value type: object {2-24.system.attributes.resistances.[]} [doubleVs] : array {2-24.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {2-24.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) [exceptions] : array {2-24.system.attributes.resistances.[].exceptions} Length: min=3 max=3 Value type: string {2-24.system.attributes.resistances.[].exceptions.[]} (3 different values) force (x2) ghost-touch (x2) vitality (x2) type : string {2-24.system.attributes.resistances.[].type} (2 different values) all-damage (x2) fire (x2) value : integer {2-24.system.attributes.resistances.[].value} (same value: 10) [creatureType] : string {2-24.system.creatureType} (same value: ) details : object {2-24.system.details} [description] : string {2-24.system.details.description} (same value:

High winds and forest fires intensified by Abyssal energy batters everything in the surge's path.

) [disable] : string {2-24.system.details.disable} (2 different values)

@Check[arcana|dc:27|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], @Check[nature|dc:27|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], @Check[occultism|dc:27|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], or @Check[religion|dc:27|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical] (trained) to redirect the storm surge or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level, counteract DC 23) to nullify it.

(x1)

@Check[arcana|dc:33|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], @Check[nature|dc:33|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], @Check[occultism|dc:33|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], or @Check[religion|dc:33|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical] (trained) to redirect the storm surge or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level, counteract DC 26) to nullify it.

(x1) [isComplex] : boolean {2-24.system.details.isComplex} (same value: False) level : object {2-24.system.details.level} value : integer {2-24.system.details.level.value} (5 different values) 7 (x2) 9 (x4) 11 (x3) 4 (x1) 6 (x1) publication : object {2-24.system.details.publication} license : string {2-24.system.details.publication.license} (same value: OGL) remaster : boolean {2-24.system.details.publication.remaster} (same value: False) title : string {2-24.system.details.publication.title} (same value: Pathfinder Society Scenario #2-24: Breaking The Storm: Parting Clouds) [reset] : string {2-24.system.details.reset} (same value: ) [routine] : string {2-24.system.details.routine} (same value: ) blurb : string {2-24.system.details.blurb} (4 different values) Variant ravener husk (x2) Variant troll (x2) (x4) Variant brimoraks (x1) languages : object {2-24.system.details.languages} details : string {2-24.system.details.languages.details} (2 different values) (x8) telepathy 60 feet (x1) value : array {2-24.system.details.languages.value} Length: min=0 max=4 Value type: string {2-24.system.details.languages.value.[]} (8 different values) jotun (x4) common (x2) cyclops (x2) necril (x2) chthonian (x1) draconic (x1) empyrean (x1) pyric (x1) privateNotes : string {2-24.system.details.privateNotes} (same value: ) publicNotes : string {2-24.system.details.publicNotes} (same value: ) [flavourText] : string {2-24.system.flavourText} (same value: ) [recallKnowledgeText] : string {2-24.system.recallKnowledgeText} (same value: ) saves : object {2-24.system.saves} fortitude : object {2-24.system.saves.fortitude} saveDetail : string {2-24.system.saves.fortitude.saveDetail} (same value: ) value : integer {2-24.system.saves.fortitude.value} (7 different values) 0 (x2) 24 (x2) 15 (x1) 18 (x2) 21 (x2) 16 (x1) 19 (x1) reflex : object {2-24.system.saves.reflex} saveDetail : string {2-24.system.saves.reflex.saveDetail} (same value: ) value : integer {2-24.system.saves.reflex.value} (8 different values) 0 (x2) 18 (x1) 10 (x1) 13 (x1) 15 (x2) 19 (x2) 22 (x1) 16 (x1) will : object {2-24.system.saves.will} saveDetail : string {2-24.system.saves.will.saveDetail} (same value: ) value : integer {2-24.system.saves.will.value} (9 different values) 0 (x2) 22 (x1) 6 (x1) 8 (x1) 19 (x1) 21 (x2) 24 (x1) 13 (x1) 18 (x1) [sidebarText] : string {2-24.system.sidebarText} (same value: ) [statusEffects] : array<> {2-24.system.statusEffects} Length: min=0 max=0 Value type: mixed traits : object {2-24.system.traits} rarity : string {2-24.system.traits.rarity} (3 different values) rare (x6) unique (x4) uncommon (x1) size : object {2-24.system.traits.size} value : string {2-24.system.traits.size.value} (4 different values) med (x2) grg (x2) lg (x6) sm (x1) value : array {2-24.system.traits.value} Length: min=3 max=6 Value type: string {2-24.system.traits.value.[]} (15 different values) environmental (x2) fire (x2) magical (x2) chaotic (x7) dragon (x2) evil (x9) undead (x4) unholy (x7) giant (x2) troll (x2) incorporeal (x2) lawful (x2) wraith (x2) demon (x3) fiend (x3) abilities : object {2-24.system.abilities} cha : object {2-24.system.abilities.cha} mod : integer {2-24.system.abilities.cha.mod} (5 different values) 3 (x4) -2 (x2) 6 (x1) 7 (x1) 2 (x1) con : object {2-24.system.abilities.con} mod : integer {2-24.system.abilities.con.mod} (4 different values) 5 (x2) 6 (x4) 3 (x2) 4 (x1) dex : object {2-24.system.abilities.dex} mod : integer {2-24.system.abilities.dex.mod} (5 different values) 0 (x2) 2 (x2) 6 (x1) 7 (x1) 3 (x3) int : object {2-24.system.abilities.int} mod : integer {2-24.system.abilities.int.mod} (5 different values) -5 (x2) -2 (x2) 3 (x2) 1 (x1) 4 (x2) str : object {2-24.system.abilities.str} mod : integer {2-24.system.abilities.str.mod} (5 different values) 7 (x3) 4 (x2) 5 (x1) 6 (x1) -5 (x2) wis : object {2-24.system.abilities.wis} mod : integer {2-24.system.abilities.wis.mod} (5 different values) 3 (x4) 0 (x2) 4 (x1) 5 (x1) 1 (x1) initiative : object {2-24.system.initiative} statistic : string {2-24.system.initiative.statistic} (same value: perception) perception : object {2-24.system.perception} details : string {2-24.system.perception.details} (3 different values) soulsense 60 feet (x2) (x6) smoke vision (x1) mod : integer {2-24.system.perception.mod} (7 different values) 22 (x2) 10 (x1) 13 (x1) 19 (x2) 15 (x1) 18 (x1) 21 (x1) senses : array {2-24.system.perception.senses} Length: min=0 max=2 Value type: object {2-24.system.perception.senses.[]} type : string {2-24.system.perception.senses.[].type} (2 different values) darkvision (x7) lifesense (x2) [acuity] : string {2-24.system.perception.senses.[].acuity} (same value: precise) [range] : integer {2-24.system.perception.senses.[].range} (same value: 60) resources : object {2-24.system.resources} skills : object {2-24.system.skills} [acrobatics] : object {2-24.system.skills.acrobatics} base : integer {2-24.system.skills.acrobatics.base} (3 different values) 18 (x1) 15 (x2) 19 (x2) [athletics] : object {2-24.system.skills.athletics} base : integer {2-24.system.skills.athletics.base} (5 different values) 23 (x2) 10 (x1) 13 (x1) 12 (x1) 21 (x1) [intimidation] : object {2-24.system.skills.intimidation} base : integer {2-24.system.skills.intimidation.base} (3 different values) 10 (x1) 13 (x1) 21 (x2) [stealth] : object {2-24.system.skills.stealth} base : integer {2-24.system.skills.stealth.base} (2 different values) 19 (x2) 15 (x1) [deception] : object {2-24.system.skills.deception} base : integer {2-24.system.skills.deception.base} (same value: 14) [religion] : object {2-24.system.skills.religion} base : integer {2-24.system.skills.religion.base} (same value: 13) [spellcasting] : object {2-24.system.spellcasting} rituals : object {2-24.system.spellcasting.rituals} dc : integer {2-24.system.spellcasting.rituals.dc} (same value: 24) type : string {2-24.type} (2 different values) hazard (x2) npc (x9)