4th Rank Different values: 147 ===================================== object {4th Rank} _id : string {4th Rank._id} (all different values) folder : string {4th Rank.folder} (same value: 7cyoYPoPYA01mErU) img : string {4th Rank.img} (144 different values) name : string {4th Rank.name} (all different values) system : object {4th Rank.system} [area] : object {4th Rank.system.area} type : string {4th Rank.system.area.type} (5 different values) emanation (x9) burst (x18) cone (x1) line (x4) square (x1) value : integer {4th Rank.system.area.value} (9 different values) 10 (x8) 20 (x10) 30 (x5) 60 (x4) 15 (x2) 50 (x1) 5 (x1) 100 (x1) 120 (x1) cost : object {4th Rank.system.cost} value : string {4th Rank.system.cost.value} (same value: ) counteraction : boolean {4th Rank.system.counteraction} (2 different values) False (x144) True (x3) damage : object {4th Rank.system.damage} [0] : object {4th Rank.system.damage.0} applyMod : boolean {4th Rank.system.damage.0.applyMod} (same value: False) [category] : mixed formula : string {4th Rank.system.damage.0.formula} (14 different values) 4d6 (x2) 8d4 (x1) 6d6 (x2) 4d10 (x1) 3d12 (x1) 2d6 (x2) 3d6 (x2) 8d6 (x4) 2d8 (x1) 2d10 (x1) 10d8 (x1) 3 (x1) 1d6 (x1) 4d4 (x1) kinds : array {4th Rank.system.damage.0.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.0.kinds.[]} (2 different values) damage (x20) healing (x1) [materials] : array<> {4th Rank.system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.damage.0.type} (10 different values) mental (x3) void (x3) piercing (x4) spirit (x1) electricity (x1) fire (x2) bludgeoning (x4) sonic (x1) slashing (x1) vitality (x1) [CCRf3ezRsr91DEo0] : object {4th Rank.system.damage.CCRf3ezRsr91DEo0} applyMod : boolean {4th Rank.system.damage.CCRf3ezRsr91DEo0.applyMod} (same value: False) [category] : mixed formula : string {4th Rank.system.damage.CCRf3ezRsr91DEo0.formula} (same value: 6d6) kinds : array {4th Rank.system.damage.CCRf3ezRsr91DEo0.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.CCRf3ezRsr91DEo0.kinds.[]} (same value: damage) materials : array<> {4th Rank.system.damage.CCRf3ezRsr91DEo0.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.damage.CCRf3ezRsr91DEo0.type} (same value: piercing) [Pw864Jw8qLF34TrG] : object {4th Rank.system.damage.Pw864Jw8qLF34TrG} applyMod : boolean {4th Rank.system.damage.Pw864Jw8qLF34TrG.applyMod} (same value: False) category : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.category} (same value: persistent) formula : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.formula} (same value: 1d6) kinds : array {4th Rank.system.damage.Pw864Jw8qLF34TrG.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.Pw864Jw8qLF34TrG.kinds.[]} (same value: damage) materials : array<> {4th Rank.system.damage.Pw864Jw8qLF34TrG.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.type} (same value: bleed) [gftav8gvt4i3mqj6] : object {4th Rank.system.damage.gftav8gvt4i3mqj6} applyMod : boolean {4th Rank.system.damage.gftav8gvt4i3mqj6.applyMod} (same value: False) [category] : mixed formula : string {4th Rank.system.damage.gftav8gvt4i3mqj6.formula} (same value: 4d6) kinds : array {4th Rank.system.damage.gftav8gvt4i3mqj6.kinds} Length: min=2 max=2 Value type: string {4th Rank.system.damage.gftav8gvt4i3mqj6.kinds.[]} (2 different values) damage (x1) healing (x1) materials : array<> {4th Rank.system.damage.gftav8gvt4i3mqj6.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.damage.gftav8gvt4i3mqj6.type} (same value: vitality) [pX92NmS2GoYpHJrp] : object {4th Rank.system.damage.pX92NmS2GoYpHJrp} applyMod : boolean {4th Rank.system.damage.pX92NmS2GoYpHJrp.applyMod} (same value: False) [category] : mixed formula : string {4th Rank.system.damage.pX92NmS2GoYpHJrp.formula} (same value: 4d10) kinds : array {4th Rank.system.damage.pX92NmS2GoYpHJrp.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.pX92NmS2GoYpHJrp.kinds.[]} (same value: damage) materials : array<> {4th Rank.system.damage.pX92NmS2GoYpHJrp.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.damage.pX92NmS2GoYpHJrp.type} (same value: sonic) [1Yh5PCqtUHHVKkOd] : object {4th Rank.system.damage.1Yh5PCqtUHHVKkOd} applyMod : boolean {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.applyMod} (same value: False) [category] : mixed formula : string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.formula} (same value: 6d6) kinds : array {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.kinds.[]} (same value: damage) materials : array<> {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.type} (same value: bludgeoning) [YRYbZTnIe7w9wHLU] : object {4th Rank.system.damage.YRYbZTnIe7w9wHLU} applyMod : boolean {4th Rank.system.damage.YRYbZTnIe7w9wHLU.applyMod} (same value: False) [category] : mixed formula : string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.formula} (same value: 1d6) kinds : array {4th Rank.system.damage.YRYbZTnIe7w9wHLU.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.kinds.[]} (same value: damage) materials : array<> {4th Rank.system.damage.YRYbZTnIe7w9wHLU.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.type} (same value: bludgeoning) [wnlxzlrxtrkk2bh3] : object {4th Rank.system.damage.wnlxzlrxtrkk2bh3} applyMod : boolean {4th Rank.system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False) [category] : mixed formula : string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.formula} (same value: 2d8) kinds : array {4th Rank.system.damage.wnlxzlrxtrkk2bh3.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: damage) materials : array<> {4th Rank.system.damage.wnlxzlrxtrkk2bh3.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.type} (same value: cold) [tjnUaEqiXvjlMzf3] : object {4th Rank.system.damage.tjnUaEqiXvjlMzf3} applyMod : boolean {4th Rank.system.damage.tjnUaEqiXvjlMzf3.applyMod} (same value: False) [category] : mixed formula : string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.formula} (same value: 8d6) kinds : array {4th Rank.system.damage.tjnUaEqiXvjlMzf3.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.kinds.[]} (same value: damage) materials : array<> {4th Rank.system.damage.tjnUaEqiXvjlMzf3.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.type} (same value: piercing) [gcU9LYuQezmqqIr2] : object {4th Rank.system.damage.gcU9LYuQezmqqIr2} applyMod : boolean {4th Rank.system.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False) [category] : mixed formula : string {4th Rank.system.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d6) kinds : array {4th Rank.system.damage.gcU9LYuQezmqqIr2.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.gcU9LYuQezmqqIr2.kinds.[]} (same value: healing) materials : array<> {4th Rank.system.damage.gcU9LYuQezmqqIr2.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.damage.gcU9LYuQezmqqIr2.type} (same value: untyped) [Orj0nFMXwcULkl5B] : object {4th Rank.system.damage.Orj0nFMXwcULkl5B} applyMod : boolean {4th Rank.system.damage.Orj0nFMXwcULkl5B.applyMod} (same value: False) [category] : mixed formula : string {4th Rank.system.damage.Orj0nFMXwcULkl5B.formula} (same value: 8d6) kinds : array {4th Rank.system.damage.Orj0nFMXwcULkl5B.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.Orj0nFMXwcULkl5B.kinds.[]} (same value: damage) materials : array<> {4th Rank.system.damage.Orj0nFMXwcULkl5B.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.damage.Orj0nFMXwcULkl5B.type} (same value: force) [sekWqUllit48HRC4] : object {4th Rank.system.damage.sekWqUllit48HRC4} applyMod : boolean {4th Rank.system.damage.sekWqUllit48HRC4.applyMod} (same value: False) [category] : mixed formula : string {4th Rank.system.damage.sekWqUllit48HRC4.formula} (same value: 6d6) kinds : array {4th Rank.system.damage.sekWqUllit48HRC4.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.sekWqUllit48HRC4.kinds.[]} (same value: damage) materials : array<> {4th Rank.system.damage.sekWqUllit48HRC4.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.damage.sekWqUllit48HRC4.type} (same value: poison) [1] : object {4th Rank.system.damage.1} applyMod : boolean {4th Rank.system.damage.1.applyMod} (same value: False) [category] : mixed formula : string {4th Rank.system.damage.1.formula} (2 different values) 2d8 (x1) 4d4 (x1) kinds : array {4th Rank.system.damage.1.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.1.kinds.[]} (same value: damage) materials : array<> {4th Rank.system.damage.1.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.damage.1.type} (2 different values) piercing (x1) void (x1) [SXOGI7BFM0mUsAPF] : object {4th Rank.system.damage.SXOGI7BFM0mUsAPF} applyMod : boolean {4th Rank.system.damage.SXOGI7BFM0mUsAPF.applyMod} (same value: False) [category] : mixed formula : string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.formula} (same value: 5d8) kinds : array {4th Rank.system.damage.SXOGI7BFM0mUsAPF.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.kinds.[]} (same value: damage) materials : array<> {4th Rank.system.damage.SXOGI7BFM0mUsAPF.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.type} (same value: slashing) [wtPB4EA7uiVSWUKV] : object {4th Rank.system.damage.wtPB4EA7uiVSWUKV} applyMod : boolean {4th Rank.system.damage.wtPB4EA7uiVSWUKV.applyMod} (same value: False) [category] : mixed formula : string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.formula} (same value: 4d8) kinds : array {4th Rank.system.damage.wtPB4EA7uiVSWUKV.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.kinds.[]} (same value: healing) materials : array<> {4th Rank.system.damage.wtPB4EA7uiVSWUKV.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.type} (same value: untyped) [fcjtz4q0zrtvmtro] : object {4th Rank.system.damage.fcjtz4q0zrtvmtro} applyMod : boolean {4th Rank.system.damage.fcjtz4q0zrtvmtro.applyMod} (same value: False) [category] : mixed formula : string {4th Rank.system.damage.fcjtz4q0zrtvmtro.formula} (same value: 5d10) kinds : array {4th Rank.system.damage.fcjtz4q0zrtvmtro.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.fcjtz4q0zrtvmtro.kinds.[]} (same value: damage) materials : array<> {4th Rank.system.damage.fcjtz4q0zrtvmtro.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.damage.fcjtz4q0zrtvmtro.type} (same value: spirit) [kmgVwzdXySlwrW7I] : object {4th Rank.system.damage.kmgVwzdXySlwrW7I} applyMod : boolean {4th Rank.system.damage.kmgVwzdXySlwrW7I.applyMod} (same value: False) [category] : mixed formula : string {4th Rank.system.damage.kmgVwzdXySlwrW7I.formula} (same value: 5d10) kinds : array {4th Rank.system.damage.kmgVwzdXySlwrW7I.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.kmgVwzdXySlwrW7I.kinds.[]} (same value: damage) materials : array<> {4th Rank.system.damage.kmgVwzdXySlwrW7I.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.damage.kmgVwzdXySlwrW7I.type} (same value: slashing) [VZH6f22B2X2tWam3] : object {4th Rank.system.damage.VZH6f22B2X2tWam3} applyMod : boolean {4th Rank.system.damage.VZH6f22B2X2tWam3.applyMod} (same value: False) [category] : mixed formula : string {4th Rank.system.damage.VZH6f22B2X2tWam3.formula} (same value: 5d6) kinds : array {4th Rank.system.damage.VZH6f22B2X2tWam3.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.VZH6f22B2X2tWam3.kinds.[]} (same value: damage) materials : array<> {4th Rank.system.damage.VZH6f22B2X2tWam3.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.damage.VZH6f22B2X2tWam3.type} (same value: spirit) [zqA3mumEYuVNchMC] : object {4th Rank.system.damage.zqA3mumEYuVNchMC} applyMod : boolean {4th Rank.system.damage.zqA3mumEYuVNchMC.applyMod} (same value: False) [category] : mixed formula : string {4th Rank.system.damage.zqA3mumEYuVNchMC.formula} (same value: 3d6) kinds : array {4th Rank.system.damage.zqA3mumEYuVNchMC.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.zqA3mumEYuVNchMC.kinds.[]} (same value: damage) materials : array<> {4th Rank.system.damage.zqA3mumEYuVNchMC.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.damage.zqA3mumEYuVNchMC.type} (same value: poison) [sHvzaQ6nB5kQUABr] : object {4th Rank.system.damage.sHvzaQ6nB5kQUABr} applyMod : boolean {4th Rank.system.damage.sHvzaQ6nB5kQUABr.applyMod} (same value: False) [category] : mixed formula : string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.formula} (same value: 4d4) kinds : array {4th Rank.system.damage.sHvzaQ6nB5kQUABr.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.kinds.[]} (same value: damage) materials : array<> {4th Rank.system.damage.sHvzaQ6nB5kQUABr.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.type} (same value: mental) [wKqdAiiIiDLodRJm] : object {4th Rank.system.damage.wKqdAiiIiDLodRJm} applyMod : boolean {4th Rank.system.damage.wKqdAiiIiDLodRJm.applyMod} (same value: False) [category] : mixed formula : string {4th Rank.system.damage.wKqdAiiIiDLodRJm.formula} (same value: 5d6) kinds : array {4th Rank.system.damage.wKqdAiiIiDLodRJm.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.wKqdAiiIiDLodRJm.kinds.[]} (same value: damage) materials : array<> {4th Rank.system.damage.wKqdAiiIiDLodRJm.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.damage.wKqdAiiIiDLodRJm.type} (same value: fire) [defense] : object {4th Rank.system.defense} [save] : object {4th Rank.system.defense.save} basic : boolean {4th Rank.system.defense.save.basic} (2 different values) False (x57) True (x18) statistic : string {4th Rank.system.defense.save.statistic} (3 different values) reflex (x16) will (x31) fortitude (x28) [passive] : object {4th Rank.system.defense.passive} statistic : string {4th Rank.system.defense.passive.statistic} (same value: fortitude-dc) description : object {4th Rank.system.description} value : string {4th Rank.system.description.value} (all different values) duration : object {4th Rank.system.duration} sustained : boolean {4th Rank.system.duration.sustained} (2 different values) False (x125) True (x22) value : string {4th Rank.system.duration.value} (19 different values) 1 minute (x48) 5 minutes (x4) (x37) Varies (x1) varies (x17) 10 minutes (x13) 1 hour (x7) 3 rounds (x2) until your next daily preparations (x4) until the end of your next turn (x1) 5 rounds (x1) 8 hours (x2) 20 minutes (x1) until you next perform your daily preparations (x1) 24 hours (x4) 1 day (x1) unlimited (x1) until the next time you make your daily preparations (x1) 1 round (see text) (x1) level : object {4th Rank.system.level} value : integer {4th Rank.system.level.value} (same value: 4) publication : object {4th Rank.system.publication} license : string {4th Rank.system.publication.license} (2 different values) ORC (x56) OGL (x91) remaster : boolean {4th Rank.system.publication.remaster} (2 different values) True (x76) False (x71) title : string {4th Rank.system.publication.title} (34 different values) range : object {4th Rank.system.range} value : string {4th Rank.system.range.value} (13 different values) (x47) touch (x31) 30 feet (x23) 60 feet (x16) 500 feet (x3) 120 feet (x19) 0 feet (x1) 1 mile (x2) 60 feet (see text) (x1) 40 feet (x1) planetary (x1) 100 feet (x1) 20 feet (x1) requirements : string {4th Rank.system.requirements} (2 different values) (x146) one vial of holy water (x1) rules : ###FoundryRulesObject### target : object {4th Rank.system.target} value : string {4th Rank.system.target.value} (31 different values) time : object {4th Rank.system.time} value : string {4th Rank.system.time.value} (8 different values) 2 (x107) reaction (x4) 3 (x15) 2 or 3 (x2) 1 minute (x6) 10 minutes (x9) 1 (x3) 1 hour (x1) traits : object {4th Rank.system.traits} rarity : string {4th Rank.system.traits.rarity} (3 different values) common (x88) rare (x21) uncommon (x38) traditions : array {4th Rank.system.traits.traditions} Length: min=1 max=4 Value type: string {4th Rank.system.traits.traditions.[]} (4 different values) arcane (x99) primal (x69) divine (x56) occult (x92) value : array {4th Rank.system.traits.value} Length: min=1 max=7 Value type: string {4th Rank.system.traits.value.[]} (51 different values) [selected] : mixed object {4th Rank.system.traits.selected} emotion : string {4th Rank.system.traits.selected.emotion} (same value: Emotion) enchantment : string {4th Rank.system.traits.selected.enchantment} (same value: Enchantment) incapacitation : string {4th Rank.system.traits.selected.incapacitation} (same value: Incapacitation) mental : string {4th Rank.system.traits.selected.mental} (same value: Mental) array<> {4th Rank.system.traits.selected} Length: min=0 max=0 Value type: mixed [heightening] : object {4th Rank.system.heightening} [damage] : object {4th Rank.system.heightening.damage} [0] : string {4th Rank.system.heightening.damage.0} (10 different values) 1d6 (x6) 2d4 (x1) 3d6 (x1) 1d10 (x2) 4d12 (x1) 2d6 (x5) 1d8 (x1) 2d8 (x1) 1 (x1) 1d4 (x1) [CCRf3ezRsr91DEo0] : string {4th Rank.system.heightening.damage.CCRf3ezRsr91DEo0} (same value: 3d6) [Pw864Jw8qLF34TrG] : string {4th Rank.system.heightening.damage.Pw864Jw8qLF34TrG} (same value: 1d6) [gftav8gvt4i3mqj6] : string {4th Rank.system.heightening.damage.gftav8gvt4i3mqj6} (same value: 2d6) [pX92NmS2GoYpHJrp] : string {4th Rank.system.heightening.damage.pX92NmS2GoYpHJrp} (same value: 1d10) [YRYbZTnIe7w9wHLU] : string {4th Rank.system.heightening.damage.YRYbZTnIe7w9wHLU} (same value: 1d6) [wnlxzlrxtrkk2bh3] : string {4th Rank.system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: 1d8) [tjnUaEqiXvjlMzf3] : string {4th Rank.system.heightening.damage.tjnUaEqiXvjlMzf3} (same value: 2d6) [sekWqUllit48HRC4] : string {4th Rank.system.heightening.damage.sekWqUllit48HRC4} (same value: 1d6) [1] : string {4th Rank.system.heightening.damage.1} (2 different values) 1d8 (x1) 1d4 (x1) [SXOGI7BFM0mUsAPF] : string {4th Rank.system.heightening.damage.SXOGI7BFM0mUsAPF} (same value: 1d8) [wtPB4EA7uiVSWUKV] : string {4th Rank.system.heightening.damage.wtPB4EA7uiVSWUKV} (same value: 1d8) [fcjtz4q0zrtvmtro] : string {4th Rank.system.heightening.damage.fcjtz4q0zrtvmtro} (same value: 1d10) [kmgVwzdXySlwrW7I] : string {4th Rank.system.heightening.damage.kmgVwzdXySlwrW7I} (same value: 1d10) [VZH6f22B2X2tWam3] : string {4th Rank.system.heightening.damage.VZH6f22B2X2tWam3} (same value: 1d6) [zqA3mumEYuVNchMC] : string {4th Rank.system.heightening.damage.zqA3mumEYuVNchMC} (same value: 3d6) wKqdAiiIiDLodRJm : string {4th Rank.system.heightening.damage.wKqdAiiIiDLodRJm} (same value: 2d6) [interval] : integer {4th Rank.system.heightening.interval} (3 different values) 1 (x22) 2 (x12) 4 (x1) [type] : string {4th Rank.system.heightening.type} (2 different values) interval (x35) fixed (x10) [levels] : object {4th Rank.system.heightening.levels} [8] : object {4th Rank.system.heightening.levels.8} target : object {4th Rank.system.heightening.levels.8.target} value : string {4th Rank.system.heightening.levels.8.target.value} (4 different values) 10 creatures (x2) 5 willing creatures (x1) up to 5 animals. (x1) 3 creatures (x1) [6] : object {4th Rank.system.heightening.levels.6} [target] : object {4th Rank.system.heightening.levels.6.target} value : string {4th Rank.system.heightening.levels.6.target.value} (2 different values) up to 5 creatures (x1) 2 creatures (x1) [10] : object {4th Rank.system.heightening.levels.10} [damage] : object {4th Rank.system.heightening.levels.10.damage} gcU9LYuQezmqqIr2 : object {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2} applyMod : boolean {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False) [category] : mixed formula : string {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d10) materials : array<> {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.type} (same value: untyped) target : object {4th Rank.system.heightening.levels.10.target} value : string {4th Rank.system.heightening.levels.10.target.value} (same value: 4 creatures) [7] : object {4th Rank.system.heightening.levels.7} [damage] : object {4th Rank.system.heightening.levels.7.damage} gcU9LYuQezmqqIr2 : object {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2} applyMod : boolean {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False) [category] : mixed formula : string {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d8) materials : array<> {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.type} (same value: untyped) target : object {4th Rank.system.heightening.levels.7.target} value : string {4th Rank.system.heightening.levels.7.target.value} (same value: up to 5 creatures) [5] : object {4th Rank.system.heightening.levels.5} range : object {4th Rank.system.heightening.levels.5.range} value : string {4th Rank.system.heightening.levels.5.range.value} (same value: 1 mile) [area] : integer {4th Rank.system.heightening.area} (same value: 0) [overlays] : object {4th Rank.system.overlays} [Dn2urqase1klSlXN] : object {4th Rank.system.overlays.Dn2urqase1klSlXN} _id : string {4th Rank.system.overlays.Dn2urqase1klSlXN._id} (same value: Dn2urqase1klSlXN) name : string {4th Rank.system.overlays.Dn2urqase1klSlXN.name} (same value: Cinder Swarm (Fireflies)) overlayType : string {4th Rank.system.overlays.Dn2urqase1klSlXN.overlayType} (same value: override) sort : integer {4th Rank.system.overlays.Dn2urqase1klSlXN.sort} (same value: 2) system : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system} damage : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage} 2MvpaX0V8xQX6CsS : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS} applyMod : boolean {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.applyMod} (same value: False) [category] : mixed formula : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.formula} (same value: 3d6) materials : array<> {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.type} (same value: fire) defense : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense} save : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save} basic : boolean {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save.basic} (same value: False) statistic : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save.statistic} (same value: fortitude) heightening : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening} damage : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.damage} 2MvpaX0V8xQX6CsS : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.damage.2MvpaX0V8xQX6CsS} (same value: 2d6) interval : integer {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.interval} (same value: 1) type : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.type} (same value: interval) [OsMweS7nFHnNhCy1] : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1} _id : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1._id} (same value: OsMweS7nFHnNhCy1) name : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.name} (same value: Cinder Swarm (Fire Ants)) overlayType : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.overlayType} (same value: override) sort : integer {4th Rank.system.overlays.OsMweS7nFHnNhCy1.sort} (same value: 1) system : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system} damage : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage} 6VDpVfnth5Jo4Ik5 : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5} applyMod : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.applyMod} (same value: False) [category] : mixed formula : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.formula} (same value: 3d6) materials : array<> {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.type} (same value: piercing) Zz4wGcMxD0oYt8b5 : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5} applyMod : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.applyMod} (same value: False) category : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.category} (same value: persistent) formula : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.formula} (same value: 2d6) materials : array<> {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.materials} Length: min=0 max=0 Value type: mixed type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.type} (same value: fire) defense : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense} save : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save} basic : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save.basic} (same value: True) statistic : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save.statistic} (same value: reflex) heightening : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening} damage : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage} 6VDpVfnth5Jo4Ik5 : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage.6VDpVfnth5Jo4Ik5} (same value: 2d6) Zz4wGcMxD0oYt8b5 : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage.Zz4wGcMxD0oYt8b5} (same value: 0) interval : integer {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.interval} (same value: 1) type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.type} (same value: interval) 9Ly51UbFomNFSkwE : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE} name : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.name} (same value: Weapon Storm (Emanation)) overlayType : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.overlayType} (same value: override) sort : integer {4th Rank.system.overlays.9Ly51UbFomNFSkwE.sort} (same value: 2) system : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system} area : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area} type : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area.type} (same value: emanation) value : integer {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area.value} (same value: 10) mAZRhujP3gA9tb4m : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m} name : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.name} (same value: Weapon Storm (Cone)) overlayType : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.overlayType} (same value: override) sort : integer {4th Rank.system.overlays.mAZRhujP3gA9tb4m.sort} (same value: 1) system : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system} area : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area} type : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area.type} (same value: cone) value : integer {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area.value} (same value: 30) type : string {4th Rank.type} (same value: spell)