Actions Different values: 393 ===================================== object {Actions} _id : string {Actions._id} (all different values) img : string {Actions.img} (7 different values) systems/pf2e/icons/actions/TwoActions.webp (x70) systems/pf2e/icons/actions/OneAction.webp (x128) systems/pf2e/icons/actions/FreeAction.webp (x39) systems/pf2e/icons/actions/Reaction.webp (x90) systems/pf2e/icons/actions/Passive.webp (x51) systems/pf2e/icons/actions/ThreeActions.webp (x14) systems/pf2e/icons/actions/LongerAction.webp (x1) name : string {Actions.name} (all different values) system : object {Actions.system} actionType : object {Actions.system.actionType} value : string {Actions.system.actionType.value} (4 different values) action (x211) free (x39) reaction (x90) passive (x53) actions : object {Actions.system.actions} [value] : integer {Actions.system.actions.value} (3 different values) 2 (x69) 1 (x128) 3 (x14) [category] : string {Actions.system.category} (3 different values) offensive (x160) defensive (x58) interaction (x116) description : object {Actions.system.description} value : string {Actions.system.description.value} (all different values) publication : object {Actions.system.publication} license : string {Actions.system.publication.license} (2 different values) ORC (x221) OGL (x172) remaster : boolean {Actions.system.publication.remaster} (2 different values) True (x228) False (x165) title : string {Actions.system.publication.title} (40 different values) rules : ###FoundryRulesObject### traits : object {Actions.system.traits} value : array {Actions.system.traits.value} Length: min=0 max=7 Value type: string {Actions.system.traits.value.[]} (89 different values) [rarity] : string {Actions.system.traits.rarity} (2 different values) common (x238) rare (x1) [selected] : object {Actions.system.traits.selected} [concentrate] : string {Actions.system.traits.selected.concentrate} (same value: Concentrate) [auditory] : string {Actions.system.traits.selected.auditory} (same value: Auditory) [general] : string {Actions.system.traits.selected.general} (same value: General) [linguistic] : string {Actions.system.traits.selected.linguistic} (same value: Linguistic) [mental] : string {Actions.system.traits.selected.mental} (same value: Mental) [skill] : string {Actions.system.traits.selected.skill} (same value: Skill) [emotion] : string {Actions.system.traits.selected.emotion} (same value: Emotion) [exploration] : string {Actions.system.traits.selected.exploration} (same value: Exploration) [morph] : string {Actions.system.traits.selected.morph} (same value: Morph) [primal] : string {Actions.system.traits.selected.primal} (same value: Primal) [tengu] : string {Actions.system.traits.selected.tengu} (same value: tengu) [transmutation] : string {Actions.system.traits.selected.transmutation} (same value: Transmutation) [frequency] : object {Actions.system.frequency} max : integer {Actions.system.frequency.max} (same value: 1) per : string {Actions.system.frequency.per} (6 different values) day (x48) round (x9) PT1H (x22) PT10M (x9) PT1M (x6) turn (x1) [value] : integer {Actions.system.frequency.value} (same value: 1) [selfEffect] : object {Actions.system.selfEffect} name : string {Actions.system.selfEffect.name} (34 different values) uuid : string {Actions.system.selfEffect.uuid} (34 different values) type : string {Actions.type} (same value: action)