Animist Different values: 36 ===================================== object {Animist} _id : string {Animist._id} (all different values) folder : string {Animist.folder} (same value: JlgZkCIuBBoJ6clt) img : string {Animist.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Animist.name} (all different values) system : object {Animist.system} actionType : object {Animist.system.actionType} value : string {Animist.system.actionType.value} (4 different values) reaction (x4) passive (x13) free (x5) action (x14) actions : object {Animist.system.actions} [value] : integer {Animist.system.actions.value} (2 different values) 1 (x11) 2 (x3) category : string {Animist.system.category} (same value: class) description : object {Animist.system.description} value : string {Animist.system.description.value} (all different values) level : object {Animist.system.level} value : integer {Animist.system.level.value} (11 different values) 12 (x3) 1 (x5) 6 (x5) 4 (x3) 10 (x3) 8 (x4) 14 (x2) 18 (x2) 2 (x3) 20 (x2) 16 (x4) prerequisites : object {Animist.system.prerequisites} value : array {Animist.system.prerequisites.value} Length: min=0 max=1 Value type: object {Animist.system.prerequisites.value.[]} value : string {Animist.system.prerequisites.value.[].value} (7 different values) Spirit Familiar (x1) Channeler's Stance (x1) liturgist practice, at least one animist stance (x1) Enhanced Familiar (x1) Relinquish Control (x1) Apparition Sense (x1) Walk the Wilds (x1) publication : object {Animist.system.publication} license : string {Animist.system.publication.license} (same value: ORC) remaster : boolean {Animist.system.publication.remaster} (same value: True) title : string {Animist.system.publication.title} (same value: Pathfinder War of Immortals) rules : ###FoundryRulesObject### traits : object {Animist.system.traits} rarity : string {Animist.system.traits.rarity} (same value: common) value : array {Animist.system.traits.value} Length: min=1 max=5 Value type: string {Animist.system.traits.value.[]} (12 different values) animist (x36) misfortune (x3) wandering (x12) divine (x12) apparition (x25) spirit (x1) concentrate (x5) spellshape (x4) fire (x1) aura (x2) stance (x4) exploration (x1) [frequency] : object {Animist.system.frequency} max : integer {Animist.system.frequency.max} (same value: 1) per : string {Animist.system.frequency.per} (5 different values) turn (x1) round (x2) PT1H (x2) PT10M (x3) P1W (x1) [selfEffect] : object {Animist.system.selfEffect} name : string {Animist.system.selfEffect.name} (3 different values) Effect: Apparition's Enhancement (x1) Effect: Channeler's Stance (x1) Effect: Fly on Shadowed Wings (x1) uuid : string {Animist.system.selfEffect.uuid} (3 different values) Compendium.pf2e.feat-effects.Item.Effect: Apparition's Enhancement (x1) Compendium.pf2e.feat-effects.Item.Effect: Channeler's Stance (x1) Compendium.pf2e.feat-effects.Item.Effect: Fly on Shadowed Wings (x1) type : string {Animist.type} (same value: feat)