Army Tactics Different values: 21 ===================================== object {Army Tactics} _id : string {Army Tactics._id} (all different values) folder : string {Army Tactics.folder} (same value: e185cDQaLjU3uZ62) img : string {Army Tactics.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Army Tactics.name} (all different values) system : object {Army Tactics.system} actionType : object {Army Tactics.system.actionType} value : string {Army Tactics.system.actionType.value} (same value: passive) actions : object {Army Tactics.system.actions} [value] : mixed campaign : string {Army Tactics.system.campaign} (same value: kingmaker) category : string {Army Tactics.system.category} (same value: army-tactic) description : object {Army Tactics.system.description} value : string {Army Tactics.system.description.value} (all different values) level : object {Army Tactics.system.level} value : integer {Army Tactics.system.level.value} (7 different values) 8 (x2) 5 (x6) 6 (x2) 1 (x6) 3 (x3) 11 (x1) 9 (x1) [location] : mixed prerequisites : object {Army Tactics.system.prerequisites} value : array<> {Army Tactics.system.prerequisites.value} Length: min=0 max=0 Value type: mixed publication : object {Army Tactics.system.publication} license : string {Army Tactics.system.publication.license} (same value: OGL) remaster : boolean {Army Tactics.system.publication.remaster} (same value: False) title : string {Army Tactics.system.publication.title} (same value: Pathfinder Kingmaker) rules : ###FoundryRulesObject### traits : object {Army Tactics.system.traits} rarity : string {Army Tactics.system.traits.rarity} (same value: common) value : array {Army Tactics.system.traits.value} Length: min=1 max=4 Value type: string {Army Tactics.system.traits.value.[]} (4 different values) skirmisher (x18) cavalry (x17) infantry (x16) siege (x12) type : string {Army Tactics.type} (same value: campaignFeature)