Battle Harbinger Different values: 12 ===================================== object {Battle Harbinger} _id : string {Battle Harbinger._id} (all different values) folder : string {Battle Harbinger.folder} (same value: xkWcbOJP5vW5cCw6) img : string {Battle Harbinger.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Battle Harbinger.name} (all different values) system : object {Battle Harbinger.system} actionType : object {Battle Harbinger.system.actionType} value : string {Battle Harbinger.system.actionType.value} (4 different values) passive (x9) free (x1) reaction (x1) action (x1) actions : object {Battle Harbinger.system.actions} [value] : integer {Battle Harbinger.system.actions.value} (same value: 1) category : string {Battle Harbinger.system.category} (same value: class) description : object {Battle Harbinger.system.description} value : string {Battle Harbinger.system.description.value} (all different values) level : object {Battle Harbinger.system.level} value : integer {Battle Harbinger.system.level.value} (7 different values) 4 (x2) 16 (x2) 2 (x1) 8 (x2) 12 (x2) 6 (x2) 20 (x1) prerequisites : object {Battle Harbinger.system.prerequisites} value : array {Battle Harbinger.system.prerequisites.value} Length: min=1 max=1 Value type: object {Battle Harbinger.system.prerequisites.value.[]} value : string {Battle Harbinger.system.prerequisites.value.[].value} (4 different values) Battle Harbinger Dedication (x9) battle creed (x1) Tandem Onslaught (x1) Harbinger's Armament (x1) publication : object {Battle Harbinger.system.publication} license : string {Battle Harbinger.system.publication.license} (same value: ORC) remaster : boolean {Battle Harbinger.system.publication.remaster} (same value: True) title : string {Battle Harbinger.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) rules : ###FoundryRulesObject### traits : object {Battle Harbinger.system.traits} rarity : string {Battle Harbinger.system.traits.rarity} (same value: common) value : array {Battle Harbinger.system.traits.value} Length: min=1 max=3 Value type: string {Battle Harbinger.system.traits.value.[]} (3 different values) archetype (x12) class (x1) dedication (x1) [location] : string {Battle Harbinger.system.location} (same value: class-2) [frequency] : object {Battle Harbinger.system.frequency} max : integer {Battle Harbinger.system.frequency.max} (same value: 1) per : string {Battle Harbinger.system.frequency.per} (2 different values) round (x1) PT10M (x1) [subfeatures] : object {Battle Harbinger.system.subfeatures} proficiencies : object {Battle Harbinger.system.subfeatures.proficiencies} heavy : object {Battle Harbinger.system.subfeatures.proficiencies.heavy} rank : integer {Battle Harbinger.system.subfeatures.proficiencies.heavy.rank} (same value: 1) type : string {Battle Harbinger.type} (same value: feat)