Beast Gunner Different values: 6 ===================================== object {Beast Gunner} _id : string {Beast Gunner._id} (all different values) folder : string {Beast Gunner.folder} (same value: 9plPAvVZq6DmQwAe) img : string {Beast Gunner.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Beast Gunner.name} (all different values) system : object {Beast Gunner.system} actionType : object {Beast Gunner.system.actionType} value : string {Beast Gunner.system.actionType.value} (2 different values) passive (x4) action (x2) actions : object {Beast Gunner.system.actions} [value] : integer {Beast Gunner.system.actions.value} (2 different values) 2 (x1) 1 (x1) category : string {Beast Gunner.system.category} (same value: class) description : object {Beast Gunner.system.description} value : string {Beast Gunner.system.description.value} (all different values) level : object {Beast Gunner.system.level} value : integer {Beast Gunner.system.level.value} (all different values) prerequisites : object {Beast Gunner.system.prerequisites} value : array {Beast Gunner.system.prerequisites.value} Length: min=1 max=3 Value type: object {Beast Gunner.system.prerequisites.value.[]} value : string {Beast Gunner.system.prerequisites.value.[].value} (all different values) publication : object {Beast Gunner.system.publication} license : string {Beast Gunner.system.publication.license} (same value: ORC) remaster : boolean {Beast Gunner.system.publication.remaster} (same value: True) title : string {Beast Gunner.system.publication.title} (same value: Pathfinder Guns & Gears) rules : ###FoundryRulesObject### traits : object {Beast Gunner.system.traits} rarity : string {Beast Gunner.system.traits.rarity} (2 different values) common (x5) uncommon (x1) value : array {Beast Gunner.system.traits.value} Length: min=1 max=3 Value type: string {Beast Gunner.system.traits.value.[]} (3 different values) archetype (x6) dedication (x1) magical (x3) [subfeatures] : object {Beast Gunner.system.subfeatures} proficiencies : object {Beast Gunner.system.subfeatures.proficiencies} spellcasting : object {Beast Gunner.system.subfeatures.proficiencies.spellcasting} rank : integer {Beast Gunner.system.subfeatures.proficiencies.spellcasting.rank} (3 different values) 1 (x1) 2 (x1) 3 (x1) [frequency] : object {Beast Gunner.system.frequency} max : integer {Beast Gunner.system.frequency.max} (same value: 1) per : string {Beast Gunner.system.frequency.per} (2 different values) day (x1) PT1M (x1) type : string {Beast Gunner.type} (same value: feat)