Bestiary 1 Different values: 177 ===================================== object {Bestiary 1} _id : string {Bestiary 1._id} (all different values) img : string {Bestiary 1.img} (same value: systems/pf2e/icons/default-icons/npc.svg) items : array {Bestiary 1.items} Length: min=2 max=49 Value type: object {Bestiary 1.items.[]} _id : string {Bestiary 1.items.[]._id} (2516 different values) img : string {Bestiary 1.items.[].img} (262 different values) name : string {Bestiary 1.items.[].name} (780 different values) sort : integer {Bestiary 1.items.[].sort} (49 different values) system : object {Bestiary 1.items.[].system} [autoHeightenLevel] : object {Bestiary 1.items.[].system.autoHeightenLevel} [value] : integer {Bestiary 1.items.[].system.autoHeightenLevel.value} (9 different values) 5 (x4) 7 (x3) 3 (x4) 6 (x5) 8 (x5) 4 (x7) 1 (x1) 2 (x3) 9 (x2) description : object {Bestiary 1.items.[].system.description} value : string {Bestiary 1.items.[].system.description.value} (778 different values) [prepared] : object {Bestiary 1.items.[].system.prepared} [flexible] : boolean {Bestiary 1.items.[].system.prepared.flexible} (same value: False) value : string {Bestiary 1.items.[].system.prepared.value} (4 different values) innate (x118) focus (x1) prepared (x32) spontaneous (x9) [proficiency] : object {Bestiary 1.items.[].system.proficiency} value : integer {Bestiary 1.items.[].system.proficiency.value} (2 different values) 0 (x159) 1 (x1) publication : object {Bestiary 1.items.[].system.publication} license : string {Bestiary 1.items.[].system.publication.license} (2 different values) OGL (x2929) ORC (x16) remaster : boolean {Bestiary 1.items.[].system.publication.remaster} (2 different values) False (x2929) True (x16) title : string {Bestiary 1.items.[].system.publication.title} (6 different values) (x1324) Pathfinder Core Rulebook (x1305) Pathfinder Bestiary (x298) Pathfinder Player Core (x14) Pathfinder Monster Core (x2) Pathfinder Bestiary 2 (x2) rules : ###FoundryRulesObject### [showSlotlessLevels] : object {Bestiary 1.items.[].system.showSlotlessLevels} value : boolean {Bestiary 1.items.[].system.showSlotlessLevels.value} (same value: False) [slots] : object {Bestiary 1.items.[].system.slots} [slot3] : object {Bestiary 1.items.[].system.slots.slot3} max : integer {Bestiary 1.items.[].system.slots.slot3.max} (4 different values) 1 (x3) 3 (x27) 2 (x3) 4 (x3) [value] : integer {Bestiary 1.items.[].system.slots.slot3.value} (3 different values) 1 (x2) 4 (x3) 2 (x1) [prepared] : array {Bestiary 1.items.[].system.slots.slot3.prepared} Length: min=1 max=3 Value type: object {Bestiary 1.items.[].system.slots.slot3.prepared.[]} id : string {Bestiary 1.items.[].system.slots.slot3.prepared.[].id} (86 different values) [slot5] : object {Bestiary 1.items.[].system.slots.slot5} max : integer {Bestiary 1.items.[].system.slots.slot5.max} (4 different values) 1 (x2) 2 (x2) 3 (x18) 4 (x1) [value] : integer {Bestiary 1.items.[].system.slots.slot5.value} (3 different values) 1 (x2) 4 (x1) 3 (x1) [prepared] : array {Bestiary 1.items.[].system.slots.slot5.prepared} Length: min=2 max=3 Value type: object {Bestiary 1.items.[].system.slots.slot5.prepared.[]} id : string {Bestiary 1.items.[].system.slots.slot5.prepared.[].id} (55 different values) [slot6] : object {Bestiary 1.items.[].system.slots.slot6} max : integer {Bestiary 1.items.[].system.slots.slot6.max} (3 different values) 1 (x1) 3 (x13) 2 (x2) [value] : integer {Bestiary 1.items.[].system.slots.slot6.value} (same value: 1) prepared : array {Bestiary 1.items.[].system.slots.slot6.prepared} Length: min=2 max=3 Value type: object {Bestiary 1.items.[].system.slots.slot6.prepared.[]} id : string {Bestiary 1.items.[].system.slots.slot6.prepared.[].id} (43 different values) [slot8] : object {Bestiary 1.items.[].system.slots.slot8} max : integer {Bestiary 1.items.[].system.slots.slot8.max} (3 different values) 1 (x1) 3 (x5) 2 (x2) [value] : integer {Bestiary 1.items.[].system.slots.slot8.value} (same value: 1) prepared : array {Bestiary 1.items.[].system.slots.slot8.prepared} Length: min=2 max=3 Value type: object {Bestiary 1.items.[].system.slots.slot8.prepared.[]} id : string {Bestiary 1.items.[].system.slots.slot8.prepared.[].id} (19 different values) dF2stlWjaLaIy1ug (x1) 7BdCCTLPBiGA757s (x1) Fu7B0MaJbF2kksBn (x1) sILPrihWar7oKvl5 (x1) XsOfUKqiuXGCEMrg (x1) GJl32ol4bDyNg68e (x1) N5J4k48eELJTmU1c (x1) WXKB2UY76YxCzkiu (x1) 4RmQuIc8xqXHF2pR (x1) iE8LOPNEUYpewzBT (x1) 4gh85ZF7VwNw7aqM (x1) VI282mRs7pg5xuLX (x1) QxwHIcvQ4H8HUAM4 (x1) Ux8C6xJEFVaGIS1t (x1) b0N5pNFZ8RCVhDiN (x1) tDqAamXPs4c5PS9C (x1) 3xCo4s2brHouEV3q (x1) OxUaXagY0qiuP31V (x1) 98Y6J6id8FBKOj0v (x1) [slot0] : object {Bestiary 1.items.[].system.slots.slot0} max : integer {Bestiary 1.items.[].system.slots.slot0.max} (3 different values) 5 (x28) 4 (x3) 3 (x1) prepared : array {Bestiary 1.items.[].system.slots.slot0.prepared} Length: min=3 max=5 Value type: object {Bestiary 1.items.[].system.slots.slot0.prepared.[]} id : string {Bestiary 1.items.[].system.slots.slot0.prepared.[].id} (155 different values) [slot1] : object {Bestiary 1.items.[].system.slots.slot1} max : integer {Bestiary 1.items.[].system.slots.slot1.max} (2 different values) 3 (x26) 4 (x15) [prepared] : array {Bestiary 1.items.[].system.slots.slot1.prepared} Length: min=3 max=4 Value type: object {Bestiary 1.items.[].system.slots.slot1.prepared.[]} id : string {Bestiary 1.items.[].system.slots.slot1.prepared.[].id} (98 different values) [value] : integer {Bestiary 1.items.[].system.slots.slot1.value} (same value: 4) [slot2] : object {Bestiary 1.items.[].system.slots.slot2} max : integer {Bestiary 1.items.[].system.slots.slot2.max} (4 different values) 3 (x24) 4 (x9) 2 (x1) 5 (x1) [prepared] : array {Bestiary 1.items.[].system.slots.slot2.prepared} Length: min=2 max=5 Value type: object {Bestiary 1.items.[].system.slots.slot2.prepared.[]} id : string {Bestiary 1.items.[].system.slots.slot2.prepared.[].id} (101 different values) [value] : integer {Bestiary 1.items.[].system.slots.slot2.value} (same value: 4) [slot4] : object {Bestiary 1.items.[].system.slots.slot4} max : integer {Bestiary 1.items.[].system.slots.slot4.max} (4 different values) 3 (x24) 2 (x2) 1 (x1) 4 (x2) [prepared] : array {Bestiary 1.items.[].system.slots.slot4.prepared} Length: min=2 max=3 Value type: object {Bestiary 1.items.[].system.slots.slot4.prepared.[]} id : string {Bestiary 1.items.[].system.slots.slot4.prepared.[].id} (73 different values) [value] : integer {Bestiary 1.items.[].system.slots.slot4.value} (3 different values) 3 (x1) 1 (x1) 4 (x2) [slot7] : object {Bestiary 1.items.[].system.slots.slot7} max : integer {Bestiary 1.items.[].system.slots.slot7.max} (2 different values) 3 (x9) 2 (x1) prepared : array {Bestiary 1.items.[].system.slots.slot7.prepared} Length: min=2 max=3 Value type: object {Bestiary 1.items.[].system.slots.slot7.prepared.[]} id : string {Bestiary 1.items.[].system.slots.slot7.prepared.[].id} (29 different values) [slot9] : object {Bestiary 1.items.[].system.slots.slot9} max : integer {Bestiary 1.items.[].system.slots.slot9.max} (2 different values) 3 (x1) 2 (x1) prepared : array {Bestiary 1.items.[].system.slots.slot9.prepared} Length: min=2 max=3 Value type: object {Bestiary 1.items.[].system.slots.slot9.prepared.[]} id : string {Bestiary 1.items.[].system.slots.slot9.prepared.[].id} (5 different values) FHZozBcWjDIPUp7Q (x1) 4gh85ZF7VwNw7aqM (x1) pTbsxp8AX1tR8aGM (x1) qSnYmhhxmdUdcp0T (x1) dVS4aZFsnqV0lBzg (x1) [slug] : string {Bestiary 1.items.[].system.slug} (343 different values) [spelldc] : object {Bestiary 1.items.[].system.spelldc} dc : integer {Bestiary 1.items.[].system.spelldc.dc} (31 different values) [mod] : integer {Bestiary 1.items.[].system.spelldc.mod} (same value: 0) value : integer {Bestiary 1.items.[].system.spelldc.value} (32 different values) [tradition] : object {Bestiary 1.items.[].system.tradition} value : string {Bestiary 1.items.[].system.tradition.value} (4 different values) divine (x35) arcane (x101) occult (x21) primal (x3) [area] : object {Bestiary 1.items.[].system.area} type : string {Bestiary 1.items.[].system.area.type} (4 different values) line (x7) burst (x140) emanation (x81) cone (x12) value : integer {Bestiary 1.items.[].system.area.value} (10 different values) 60 (x14) 30 (x94) 50 (x7) 10 (x28) 20 (x81) 40 (x5) 100 (x4) 5 (x4) 120 (x1) 15 (x2) [details] : string {Bestiary 1.items.[].system.area.details} (3 different values) 20-foot burst adjacent to a flat surface (x2) all squares in a 20-foot-radius burst that contain plants (x7) 10-foot radius, 40-foot-tall cylinder (x2) [cost] : object {Bestiary 1.items.[].system.cost} value : string {Bestiary 1.items.[].system.cost.value} (5 different values) (x1262) diamonds worth a total value of 75 gp × the target's level (x1) 6 gp of ruby dust (x1) black sapphire with a gp value of at least the target's level × 100 (x1) rare incense and offerings worth a total value of 2 gp × the spell rank × the target's level (x1) [counteraction] : boolean {Bestiary 1.items.[].system.counteraction} (2 different values) False (x1189) True (x77) [damage] : object {Bestiary 1.items.[].system.damage} [damageType] : string {Bestiary 1.items.[].system.damage.damageType} (3 different values) piercing (x22) slashing (x15) bludgeoning (x7) [dice] : integer {Bestiary 1.items.[].system.damage.dice} (same value: 1) [die] : string {Bestiary 1.items.[].system.damage.die} (5 different values) d8 (x18) d6 (x16) d12 (x2) d10 (x3) d4 (x5) [0] : object {Bestiary 1.items.[].system.damage.0} [applyMod] : mixed boolean {Bestiary 1.items.[].system.damage.0.applyMod} (2 different values) False (x62) True (x21) string {Bestiary 1.items.[].system.damage.0.applyMod} (same value: 0) [category] : mixed formula : string {Bestiary 1.items.[].system.damage.0.formula} (31 different values) kinds : array {Bestiary 1.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Bestiary 1.items.[].system.damage.0.kinds.[]} (2 different values) damage (x113) healing (x19) materials : array<> {Bestiary 1.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 1.items.[].system.damage.0.type} (14 different values) spirit (x5) untyped (x9) bludgeoning (x8) void (x11) cold (x13) sonic (x5) vitality (x14) mental (x11) fire (x13) electricity (x7) force (x12) acid (x4) poison (x2) piercing (x2) [9k8ayqgvgultdghx] : object {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx} applyMod : boolean {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: 2) kinds : array {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx.kinds} Length: min=1 max=1 Value type: string {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing) materials : array<> {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 1.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: untyped) [gcovwqxwitqchoin] : object {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) kinds : array {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) materials : array<> {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 1.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) [defense] : object {Bestiary 1.items.[].system.defense} [save] : object {Bestiary 1.items.[].system.defense.save} basic : boolean {Bestiary 1.items.[].system.defense.save.basic} (2 different values) False (x239) True (x55) statistic : string {Bestiary 1.items.[].system.defense.save.statistic} (3 different values) fortitude (x77) will (x168) reflex (x49) [passive] : object {Bestiary 1.items.[].system.defense.passive} statistic : string {Bestiary 1.items.[].system.defense.passive.statistic} (same value: fortitude-dc) [duration] : object {Bestiary 1.items.[].system.duration} sustained : boolean {Bestiary 1.items.[].system.duration.sustained} (2 different values) False (x1104) True (x163) value : mixed string {Bestiary 1.items.[].system.duration.value} (21 different values) integer {Bestiary 1.items.[].system.duration.value} (same value: -1) [expiry] : string {Bestiary 1.items.[].system.duration.expiry} (same value: turn-start) [unit] : string {Bestiary 1.items.[].system.duration.unit} (same value: unlimited) [level] : object {Bestiary 1.items.[].system.level} value : integer {Bestiary 1.items.[].system.level.value} (12 different values) 1 (x537) 0 (x67) 2 (x237) 7 (x44) 6 (x59) 5 (x90) 4 (x152) 3 (x125) 8 (x25) 9 (x6) 15 (x1) 11 (x1) [location] : object {Bestiary 1.items.[].system.location} [value] : string {Bestiary 1.items.[].system.location.value} (131 different values) [heightenedLevel] : integer {Bestiary 1.items.[].system.location.heightenedLevel} (10 different values) 2 (x85) 1 (x84) 7 (x23) 6 (x28) 4 (x81) 3 (x70) 5 (x67) 8 (x23) 10 (x4) 9 (x7) [uses] : object {Bestiary 1.items.[].system.location.uses} max : integer {Bestiary 1.items.[].system.location.uses.max} (3 different values) 3 (x13) 2 (x14) 4 (x1) value : integer {Bestiary 1.items.[].system.location.uses.value} (3 different values) 3 (x13) 2 (x14) 4 (x1) [overlays] : object {Bestiary 1.items.[].system.overlays} [a33QUFoKgoOprovO] : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO} name : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead)) overlayType : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override) sort : integer {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2) system : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system} damage : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage} 37YW4ZGhxx7Y2mdI : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI} applyMod : boolean {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6) kinds : array {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds} Length: min=1 max=1 Value type: string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage) materials : array<> {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality) defense : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.defense} save : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save} basic : boolean {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True) statistic : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude) heightening : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening} damage : object {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage} 37YW4ZGhxx7Y2mdI : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6) interval : integer {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1) type : string {Bestiary 1.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval) [uLuOg62dVyxvbW66] : object {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66} name : string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing)) overlayType : string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override) sort : integer {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1) system : object {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system} damage : object {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage} b39tbePoPlJSzLku : object {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku} applyMod : boolean {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6) kinds : array {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds} Length: min=1 max=1 Value type: string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing) materials : array<> {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: vitality) heightening : object {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening} damage : object {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage} b39tbePoPlJSzLku : string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6) interval : integer {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1) type : string {Bestiary 1.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval) [2I469pfbYcmFvzOA] : object {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) name : string {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) overlayType : string {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) sort : integer {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : mixed type : string {Bestiary 1.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) [cUFX7ExSLeoa3vIF] : object {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) name : string {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) overlayType : string {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) sort : integer {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : mixed type : string {Bestiary 1.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) [zFWsMjoeCnLxqJaV] : object {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) name : string {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) overlayType : string {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) sort : integer {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : mixed type : string {Bestiary 1.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) [37gy7l19tik74o4s] : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) name : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) overlayType : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) sort : integer {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) kinds : array {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) [defense] : mixed heightening : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) range : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) time : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) traits : object {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Bestiary 1.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) concentrate (x14) healing (x14) manipulate (x14) vitality (x14) [7qdtetowq348s9oc] : object {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) overlayType : string {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) sort : integer {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) time : object {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Bestiary 1.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) [7vbvdrv2cl87sqta] : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) overlayType : string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) sort : integer {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) value : integer {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) target : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) time : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) traits : object {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Bestiary 1.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) concentrate (x14) healing (x14) manipulate (x14) vitality (x14) [lfxcoz2d3f8j2zq1] : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) name : string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) overlayType : string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) sort : integer {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) range : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) target : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) time : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) traits : object {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Bestiary 1.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) concentrate (x14) healing (x14) manipulate (x14) vitality (x14) [4gyp3qlsv5ywdyjq] : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) name : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) overlayType : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) sort : integer {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) kinds : array {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) [defense] : mixed heightening : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) range : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) target : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) time : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) traits : object {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Bestiary 1.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) concentrate (x2) manipulate (x2) void (x2) [pq7cxntbz4s8g5ik] : object {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) overlayType : string {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) sort : integer {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) time : object {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Bestiary 1.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) [rvhoa43rqqqp8izn] : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) overlayType : string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) sort : integer {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) value : integer {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) target : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) time : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) traits : object {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Bestiary 1.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) concentrate (x2) manipulate (x2) void (x2) [z04svm1cvfcxtplb] : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) name : string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) overlayType : string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) sort : integer {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) range : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) target : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) time : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) traits : object {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Bestiary 1.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) concentrate (x2) manipulate (x2) void (x2) [UTMlHk0o5FXLlwwM] : object {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM} _id : string {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM) name : string {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will)) overlayType : string {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override) sort : integer {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) system : object {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.system} defense : object {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense} save : object {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} basic : boolean {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False) statistic : string {Bestiary 1.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will) [zjyfdrWBaUVi4O7b] : object {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b} _id : string {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b) name : string {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex)) overlayType : string {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override) sort : integer {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) system : object {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.system} defense : object {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense} save : object {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} basic : boolean {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False) statistic : string {Bestiary 1.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex) [range] : mixed object {Bestiary 1.items.[].system.range} value : string {Bestiary 1.items.[].system.range.value} (15 different values) touch (x234) (x277) 30 feet (x338) 500 feet (x86) 120 feet (x220) see text (x4) planetary (x16) 40 feet (x3) 10 feet (x21) 0 feet (x10) 60 feet (x27) 100 miles (x6) varies (x18) unlimited (x4) emanation up to 40-feet (x2) integer {Bestiary 1.items.[].system.range} (3 different values) 120 (x1) 100 (x3) 60 (x4) [requirements] : string {Bestiary 1.items.[].system.requirements} (2 different values) (x1248) 3 gp silver bell focus (x18) [target] : object {Bestiary 1.items.[].system.target} value : string {Bestiary 1.items.[].system.target.value} (53 different values) [time] : object {Bestiary 1.items.[].system.time} value : string {Bestiary 1.items.[].system.time.value} (9 different values) 1 (x55) 2 (x913) 10 minutes (x104) 1 day (x16) 1 minute (x80) 3 (x67) reaction (x6) 1 to 3 (x24) 1 hour (x1) [traits] : object {Bestiary 1.items.[].system.traits} [rarity] : string {Bestiary 1.items.[].system.traits.rarity} (3 different values) uncommon (x177) common (x2590) rare (x1) [traditions] : array {Bestiary 1.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Bestiary 1.items.[].system.traits.traditions.[]} (4 different values) arcane (x1064) divine (x578) occult (x1005) primal (x574) [value] : array {Bestiary 1.items.[].system.traits.value} Length: min=0 max=8 Value type: string {Bestiary 1.items.[].system.traits.value.[]} (122 different values) [integrated] : mixed [selected] : object {Bestiary 1.items.[].system.traits.selected} [baseItem] : string {Bestiary 1.items.[].system.baseItem} (28 different values) [bonus] : object {Bestiary 1.items.[].system.bonus} value : integer {Bestiary 1.items.[].system.bonus.value} (35 different values) [bonusDamage] : object {Bestiary 1.items.[].system.bonusDamage} value : integer {Bestiary 1.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Bestiary 1.items.[].system.bulk} value : mixed integer {Bestiary 1.items.[].system.bulk.value} (5 different values) 1 (x32) 3 (x1) 2 (x18) 0 (x6) 4 (x2) float {Bestiary 1.items.[].system.bulk.value} (same value: 0,1) [category] : string {Bestiary 1.items.[].system.category} (10 different values) simple (x16) martial (x28) heavy (x3) ammo (x10) defensive (x375) offensive (x470) interaction (x148) medium (x5) light (x2) poison (x3) [containerId] : mixed [equipped] : object {Bestiary 1.items.[].system.equipped} carryType : string {Bestiary 1.items.[].system.equipped.carryType} (2 different values) held (x64) worn (x13) [handsHeld] : integer {Bestiary 1.items.[].system.equipped.handsHeld} (3 different values) 2 (x11) 1 (x53) 0 (x2) [invested] : boolean {Bestiary 1.items.[].system.equipped.invested} (same value: False) [inSlot] : boolean {Bestiary 1.items.[].system.equipped.inSlot} (same value: True) [group] : string {Bestiary 1.items.[].system.group} (11 different values) crossbow (x4) sword (x15) plate (x6) polearm (x3) spear (x10) bow (x4) leather (x3) chain (x1) flail (x1) club (x6) knife (x1) [hardness] : integer {Bestiary 1.items.[].system.hardness} (3 different values) 0 (x73) 5 (x3) 10 (x1) [hp] : object {Bestiary 1.items.[].system.hp} max : integer {Bestiary 1.items.[].system.hp.max} (3 different values) 0 (x73) 20 (x3) 80 (x1) value : integer {Bestiary 1.items.[].system.hp.value} (3 different values) 0 (x73) 20 (x3) 80 (x1) [material] : object {Bestiary 1.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {Bestiary 1.items.[].system.price} value : object {Bestiary 1.items.[].system.price.value} [gp] : integer {Bestiary 1.items.[].system.price.value.gp} (15 different values) 3 (x6) 1 (x13) 2 (x12) 18 (x1) 8 (x3) 3000 (x1) 20 (x3) 7 (x3) 6 (x1) 14 (x1) 4 (x1) 30 (x2) 600 (x1) 501 (x1) 360 (x1) [sp] : integer {Bestiary 1.items.[].system.price.value.sp} (4 different values) 1 (x12) 9 (x1) 5 (x4) 6 (x1) [per] : integer {Bestiary 1.items.[].system.price.per} (same value: 10) [quantity] : integer {Bestiary 1.items.[].system.quantity} (9 different values) 1 (x59) 10 (x5) 3 (x1) 2 (x5) 4 (x1) 60 (x1) 5 (x2) 20 (x2) 6 (x1) [reload] : object {Bestiary 1.items.[].system.reload} value : string {Bestiary 1.items.[].system.reload.value} (4 different values) 1 (x4) (x29) - (x7) 0 (x4) [runes] : object {Bestiary 1.items.[].system.runes} [potency] : integer {Bestiary 1.items.[].system.runes.potency} (2 different values) 0 (x41) 1 (x13) [property] : array {Bestiary 1.items.[].system.runes.property} Length: min=0 max=1 Value type: string {Bestiary 1.items.[].system.runes.property.[]} (same value: holy) [striking] : integer {Bestiary 1.items.[].system.runes.striking} (2 different values) 0 (x36) 1 (x8) [reinforcing] : integer {Bestiary 1.items.[].system.runes.reinforcing} (same value: 0) [resilient] : integer {Bestiary 1.items.[].system.runes.resilient} (same value: 0) [size] : string {Bestiary 1.items.[].system.size} (4 different values) med (x55) lg (x20) tiny (x1) huge (x1) [splashDamage] : object {Bestiary 1.items.[].system.splashDamage} [value] : integer {Bestiary 1.items.[].system.splashDamage.value} (same value: 0) [usage] : object {Bestiary 1.items.[].system.usage} value : string {Bestiary 1.items.[].system.usage.value} (4 different values) held-in-two-hands (x11) held-in-one-hand (x47) held-in-one-plus-hands (x4) worn (x1) [acBonus] : integer {Bestiary 1.items.[].system.acBonus} (6 different values) 2 (x5) 5 (x1) 4 (x4) 1 (x1) 3 (x1) 6 (x2) [speedPenalty] : integer {Bestiary 1.items.[].system.speedPenalty} (3 different values) 0 (x6) -10 (x3) -5 (x5) [checkPenalty] : integer {Bestiary 1.items.[].system.checkPenalty} (3 different values) -3 (x3) -2 (x5) -1 (x2) [dexCap] : integer {Bestiary 1.items.[].system.dexCap} (5 different values) 1 (x5) 4 (x1) 3 (x1) 2 (x1) 0 (x2) [strength] : integer {Bestiary 1.items.[].system.strength} (5 different values) 3 (x5) 0 (x1) 1 (x1) 2 (x1) 4 (x2) [stackGroup] : string {Bestiary 1.items.[].system.stackGroup} (2 different values) bolts (x4) arrows (x4) [uses] : object {Bestiary 1.items.[].system.uses} autoDestroy : boolean {Bestiary 1.items.[].system.uses.autoDestroy} (same value: True) max : integer {Bestiary 1.items.[].system.uses.max} (same value: 1) value : integer {Bestiary 1.items.[].system.uses.value} (same value: 1) [attack] : object {Bestiary 1.items.[].system.attack} value : string {Bestiary 1.items.[].system.attack.value} (same value: ) [attackEffects] : object {Bestiary 1.items.[].system.attackEffects} [custom] : string {Bestiary 1.items.[].system.attackEffects.custom} (same value: ) value : array {Bestiary 1.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Bestiary 1.items.[].system.attackEffects.value.[]} (47 different values) [damageRolls] : object {Bestiary 1.items.[].system.damageRolls} [mjadst6lj09xzqchu9ct] : object {Bestiary 1.items.[].system.damageRolls.mjadst6lj09xzqchu9ct} damage : string {Bestiary 1.items.[].system.damageRolls.mjadst6lj09xzqchu9ct.damage} (same value: 1d8+7) damageType : string {Bestiary 1.items.[].system.damageRolls.mjadst6lj09xzqchu9ct.damageType} (same value: slashing) [bdv8bdbc088q7et3d5g8] : object {Bestiary 1.items.[].system.damageRolls.bdv8bdbc088q7et3d5g8} damage : string {Bestiary 1.items.[].system.damageRolls.bdv8bdbc088q7et3d5g8.damage} (same value: 1d8+3) damageType : string {Bestiary 1.items.[].system.damageRolls.bdv8bdbc088q7et3d5g8.damageType} (same value: piercing) [r1nh5g9u61dfrqo177la] : object {Bestiary 1.items.[].system.damageRolls.r1nh5g9u61dfrqo177la} damage : string {Bestiary 1.items.[].system.damageRolls.r1nh5g9u61dfrqo177la.damage} (same value: 3d10+17) damageType : string {Bestiary 1.items.[].system.damageRolls.r1nh5g9u61dfrqo177la.damageType} (same value: bludgeoning) [gn46d6t3xy5xubspjs62] : object {Bestiary 1.items.[].system.damageRolls.gn46d6t3xy5xubspjs62} damage : string {Bestiary 1.items.[].system.damageRolls.gn46d6t3xy5xubspjs62.damage} (same value: 1d6+1) damageType : string {Bestiary 1.items.[].system.damageRolls.gn46d6t3xy5xubspjs62.damageType} (same value: slashing) [apipa74rdq4vghagf56h] : object {Bestiary 1.items.[].system.damageRolls.apipa74rdq4vghagf56h} damage : string {Bestiary 1.items.[].system.damageRolls.apipa74rdq4vghagf56h.damage} (same value: 2d10+6) damageType : string {Bestiary 1.items.[].system.damageRolls.apipa74rdq4vghagf56h.damageType} (same value: piercing) [j3rgjdjczyn55buec6ok] : object {Bestiary 1.items.[].system.damageRolls.j3rgjdjczyn55buec6ok} damage : string {Bestiary 1.items.[].system.damageRolls.j3rgjdjczyn55buec6ok.damage} (same value: 2d8+10) damageType : string {Bestiary 1.items.[].system.damageRolls.j3rgjdjczyn55buec6ok.damageType} (same value: bludgeoning) [gm3ehhva5q6xm5u4vic7] : object {Bestiary 1.items.[].system.damageRolls.gm3ehhva5q6xm5u4vic7} damage : string {Bestiary 1.items.[].system.damageRolls.gm3ehhva5q6xm5u4vic7.damage} (same value: 2d8+6) damageType : string {Bestiary 1.items.[].system.damageRolls.gm3ehhva5q6xm5u4vic7.damageType} (same value: slashing) [br9f5e5tjwavqbhdr8e4] : object {Bestiary 1.items.[].system.damageRolls.br9f5e5tjwavqbhdr8e4} damage : string {Bestiary 1.items.[].system.damageRolls.br9f5e5tjwavqbhdr8e4.damage} (same value: 4d8+17) damageType : string {Bestiary 1.items.[].system.damageRolls.br9f5e5tjwavqbhdr8e4.damageType} (same value: slashing) [yikphbrttfvtj3iokk7u] : object {Bestiary 1.items.[].system.damageRolls.yikphbrttfvtj3iokk7u} damage : string {Bestiary 1.items.[].system.damageRolls.yikphbrttfvtj3iokk7u.damage} (same value: 4d6+17) damageType : string {Bestiary 1.items.[].system.damageRolls.yikphbrttfvtj3iokk7u.damageType} (same value: fire) [z1j1bg9xqxgtst8fgag3] : object {Bestiary 1.items.[].system.damageRolls.z1j1bg9xqxgtst8fgag3} damage : string {Bestiary 1.items.[].system.damageRolls.z1j1bg9xqxgtst8fgag3.damage} (same value: 4d12+18) damageType : string {Bestiary 1.items.[].system.damageRolls.z1j1bg9xqxgtst8fgag3.damageType} (same value: piercing) [s31a8tl9q4asg6vl811j] : object {Bestiary 1.items.[].system.damageRolls.s31a8tl9q4asg6vl811j} damage : string {Bestiary 1.items.[].system.damageRolls.s31a8tl9q4asg6vl811j.damage} (same value: 4d10+18) damageType : string {Bestiary 1.items.[].system.damageRolls.s31a8tl9q4asg6vl811j.damageType} (same value: bludgeoning) [21wcxa25samjknoz4t0j] : object {Bestiary 1.items.[].system.damageRolls.21wcxa25samjknoz4t0j} damage : string {Bestiary 1.items.[].system.damageRolls.21wcxa25samjknoz4t0j.damage} (same value: 1d8+7) damageType : string {Bestiary 1.items.[].system.damageRolls.21wcxa25samjknoz4t0j.damageType} (same value: slashing) [fmuc3tt84ghiy5gzxfag] : object {Bestiary 1.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag} damage : string {Bestiary 1.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag.damage} (same value: 2d6) damageType : string {Bestiary 1.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag.damageType} (same value: spirit) [ekd4zn6q64nd9im5e8tz] : object {Bestiary 1.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz} damage : string {Bestiary 1.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz.damage} (same value: 2d6+7) damageType : string {Bestiary 1.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz.damageType} (same value: slashing) [d88d04bcjo8in3h2kok7] : object {Bestiary 1.items.[].system.damageRolls.d88d04bcjo8in3h2kok7} damage : string {Bestiary 1.items.[].system.damageRolls.d88d04bcjo8in3h2kok7.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.d88d04bcjo8in3h2kok7.damageType} (same value: spirit) [xigo14gfsr9rb4xoxoxa] : object {Bestiary 1.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa} damage : string {Bestiary 1.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa.damage} (same value: 1d6+7) damageType : string {Bestiary 1.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa.damageType} (same value: piercing) [08ewc1jbzlqrr7xbsbtx] : object {Bestiary 1.items.[].system.damageRolls.08ewc1jbzlqrr7xbsbtx} damage : string {Bestiary 1.items.[].system.damageRolls.08ewc1jbzlqrr7xbsbtx.damage} (same value: 2d8+5) damageType : string {Bestiary 1.items.[].system.damageRolls.08ewc1jbzlqrr7xbsbtx.damageType} (same value: piercing) [bc29znw62n9r79vw9mje] : object {Bestiary 1.items.[].system.damageRolls.bc29znw62n9r79vw9mje} damage : string {Bestiary 1.items.[].system.damageRolls.bc29znw62n9r79vw9mje.damage} (same value: 2d6+5) damageType : string {Bestiary 1.items.[].system.damageRolls.bc29znw62n9r79vw9mje.damageType} (same value: slashing) [54h906k52ph3qo6q9sa9] : object {Bestiary 1.items.[].system.damageRolls.54h906k52ph3qo6q9sa9} damage : string {Bestiary 1.items.[].system.damageRolls.54h906k52ph3qo6q9sa9.damage} (same value: 2d12+13) damageType : string {Bestiary 1.items.[].system.damageRolls.54h906k52ph3qo6q9sa9.damageType} (same value: piercing) [gdbiome7pgw9uzmtjkao] : object {Bestiary 1.items.[].system.damageRolls.gdbiome7pgw9uzmtjkao} damage : string {Bestiary 1.items.[].system.damageRolls.gdbiome7pgw9uzmtjkao.damage} (same value: 2d6) damageType : string {Bestiary 1.items.[].system.damageRolls.gdbiome7pgw9uzmtjkao.damageType} (same value: acid) [25br5jzzx4ttrj3xjq16] : object {Bestiary 1.items.[].system.damageRolls.25br5jzzx4ttrj3xjq16} damage : string {Bestiary 1.items.[].system.damageRolls.25br5jzzx4ttrj3xjq16.damage} (same value: 2d10+13) damageType : string {Bestiary 1.items.[].system.damageRolls.25br5jzzx4ttrj3xjq16.damageType} (same value: slashing) [dq8lzosuv0ip9h0eih47] : object {Bestiary 1.items.[].system.damageRolls.dq8lzosuv0ip9h0eih47} damage : string {Bestiary 1.items.[].system.damageRolls.dq8lzosuv0ip9h0eih47.damage} (same value: 2d12+11) damageType : string {Bestiary 1.items.[].system.damageRolls.dq8lzosuv0ip9h0eih47.damageType} (same value: bludgeoning) [vprnzuh2ttwq46ty7aej] : object {Bestiary 1.items.[].system.damageRolls.vprnzuh2ttwq46ty7aej} damage : string {Bestiary 1.items.[].system.damageRolls.vprnzuh2ttwq46ty7aej.damage} (same value: 1d10+11) damageType : string {Bestiary 1.items.[].system.damageRolls.vprnzuh2ttwq46ty7aej.damageType} (same value: piercing) [0] : object {Bestiary 1.items.[].system.damageRolls.0} damage : string {Bestiary 1.items.[].system.damageRolls.0.damage} (13 different values) 3d10+14 (x2) 3d10+15 (x2) 2d6+4 (x1) 1d8+8 (x1) 2d8+4 (x1) 1d6 (x1) 2d8+12 (x2) 2d6+12 (x1) 2d12+13 (x1) 2d12 (x1) 2d8+5 (x1) 2d6+10 (x1) 1d6+2 (x9) damageType : string {Bestiary 1.items.[].system.damageRolls.0.damageType} (4 different values) piercing (x11) slashing (x2) bludgeoning (x10) spirit (x1) [1] : object {Bestiary 1.items.[].system.damageRolls.1} damage : string {Bestiary 1.items.[].system.damageRolls.1.damage} (4 different values) 2d6 (x3) 3d6 (x2) 1d6 (x4) 1d4 (x1) damageType : string {Bestiary 1.items.[].system.damageRolls.1.damageType} (5 different values) acid (x2) fire (x2) bleed (x2) spirit (x3) cold (x1) [2] : object {Bestiary 1.items.[].system.damageRolls.2} [category] : string {Bestiary 1.items.[].system.damageRolls.2.category} (same value: persistent) damage : string {Bestiary 1.items.[].system.damageRolls.2.damage} (2 different values) 2d6 (x4) 1d6 (x1) damageType : string {Bestiary 1.items.[].system.damageRolls.2.damageType} (3 different values) acid (x2) fire (x2) spirit (x1) [0izcvudyzh3f1lob2e6n] : object {Bestiary 1.items.[].system.damageRolls.0izcvudyzh3f1lob2e6n} damage : string {Bestiary 1.items.[].system.damageRolls.0izcvudyzh3f1lob2e6n.damage} (same value: 3d8+14) damageType : string {Bestiary 1.items.[].system.damageRolls.0izcvudyzh3f1lob2e6n.damageType} (same value: slashing) [jps7ex97z6divk7qh6yi] : object {Bestiary 1.items.[].system.damageRolls.jps7ex97z6divk7qh6yi} damage : string {Bestiary 1.items.[].system.damageRolls.jps7ex97z6divk7qh6yi.damage} (same value: 3d10+12) damageType : string {Bestiary 1.items.[].system.damageRolls.jps7ex97z6divk7qh6yi.damageType} (same value: bludgeoning) [jkvefksw29fe912laty1] : object {Bestiary 1.items.[].system.damageRolls.jkvefksw29fe912laty1} damage : string {Bestiary 1.items.[].system.damageRolls.jkvefksw29fe912laty1.damage} (same value: 2d10+12) damageType : string {Bestiary 1.items.[].system.damageRolls.jkvefksw29fe912laty1.damageType} (same value: piercing) [q0flat6fmgisj02n60ls] : object {Bestiary 1.items.[].system.damageRolls.q0flat6fmgisj02n60ls} damage : string {Bestiary 1.items.[].system.damageRolls.q0flat6fmgisj02n60ls.damage} (same value: 2d10+9) damageType : string {Bestiary 1.items.[].system.damageRolls.q0flat6fmgisj02n60ls.damageType} (same value: piercing) [71psbbkmllmnodm7i6dv] : object {Bestiary 1.items.[].system.damageRolls.71psbbkmllmnodm7i6dv} damage : string {Bestiary 1.items.[].system.damageRolls.71psbbkmllmnodm7i6dv.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.71psbbkmllmnodm7i6dv.damageType} (same value: acid) [hzsxainzdfm639fp67mb] : object {Bestiary 1.items.[].system.damageRolls.hzsxainzdfm639fp67mb} damage : string {Bestiary 1.items.[].system.damageRolls.hzsxainzdfm639fp67mb.damage} (same value: 2d6+9) damageType : string {Bestiary 1.items.[].system.damageRolls.hzsxainzdfm639fp67mb.damageType} (same value: slashing) [i0i1hgxo8hjlkzmt5jfq] : object {Bestiary 1.items.[].system.damageRolls.i0i1hgxo8hjlkzmt5jfq} damage : string {Bestiary 1.items.[].system.damageRolls.i0i1hgxo8hjlkzmt5jfq.damage} (same value: 2d8+7) damageType : string {Bestiary 1.items.[].system.damageRolls.i0i1hgxo8hjlkzmt5jfq.damageType} (same value: bludgeoning) [9kegw7ys8mgsrciz9nr8] : object {Bestiary 1.items.[].system.damageRolls.9kegw7ys8mgsrciz9nr8} damage : string {Bestiary 1.items.[].system.damageRolls.9kegw7ys8mgsrciz9nr8.damage} (same value: 1d8+7) damageType : string {Bestiary 1.items.[].system.damageRolls.9kegw7ys8mgsrciz9nr8.damageType} (same value: piercing) [xsj02u4j38c3jdz4ek55] : object {Bestiary 1.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55} damage : string {Bestiary 1.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damage} (same value: 2d8+7) damageType : string {Bestiary 1.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damageType} (same value: bludgeoning) [gceh08woazdfo2apk775] : object {Bestiary 1.items.[].system.damageRolls.gceh08woazdfo2apk775} damage : string {Bestiary 1.items.[].system.damageRolls.gceh08woazdfo2apk775.damage} (same value: 2d6) damageType : string {Bestiary 1.items.[].system.damageRolls.gceh08woazdfo2apk775.damageType} (same value: acid) [rd1cm6vxeedqmf09hgts] : object {Bestiary 1.items.[].system.damageRolls.rd1cm6vxeedqmf09hgts} damage : string {Bestiary 1.items.[].system.damageRolls.rd1cm6vxeedqmf09hgts.damage} (same value: 3d8+12) damageType : string {Bestiary 1.items.[].system.damageRolls.rd1cm6vxeedqmf09hgts.damageType} (same value: piercing) [a998e8ylkdbvsfsodml0] : object {Bestiary 1.items.[].system.damageRolls.a998e8ylkdbvsfsodml0} damage : string {Bestiary 1.items.[].system.damageRolls.a998e8ylkdbvsfsodml0.damage} (same value: 1d12) damageType : string {Bestiary 1.items.[].system.damageRolls.a998e8ylkdbvsfsodml0.damageType} (same value: electricity) [c7ppjfdqhujf7vm7veo0] : object {Bestiary 1.items.[].system.damageRolls.c7ppjfdqhujf7vm7veo0} damage : string {Bestiary 1.items.[].system.damageRolls.c7ppjfdqhujf7vm7veo0.damage} (same value: 3d8+12) damageType : string {Bestiary 1.items.[].system.damageRolls.c7ppjfdqhujf7vm7veo0.damageType} (same value: slashing) [gt5vn7r7dup0tfe8lpdb] : object {Bestiary 1.items.[].system.damageRolls.gt5vn7r7dup0tfe8lpdb} damage : string {Bestiary 1.items.[].system.damageRolls.gt5vn7r7dup0tfe8lpdb.damage} (same value: 3d8+10) damageType : string {Bestiary 1.items.[].system.damageRolls.gt5vn7r7dup0tfe8lpdb.damageType} (same value: bludgeoning) [y5k46jahp3w17sazrymm] : object {Bestiary 1.items.[].system.damageRolls.y5k46jahp3w17sazrymm} damage : string {Bestiary 1.items.[].system.damageRolls.y5k46jahp3w17sazrymm.damage} (same value: 2d8+10) damageType : string {Bestiary 1.items.[].system.damageRolls.y5k46jahp3w17sazrymm.damageType} (same value: piercing) [gj9o1jgoaw6b4803a41j] : object {Bestiary 1.items.[].system.damageRolls.gj9o1jgoaw6b4803a41j} damage : string {Bestiary 1.items.[].system.damageRolls.gj9o1jgoaw6b4803a41j.damage} (same value: 3d10+15) damageType : string {Bestiary 1.items.[].system.damageRolls.gj9o1jgoaw6b4803a41j.damageType} (same value: piercing) [j5bkjg771qdjamh02cas] : object {Bestiary 1.items.[].system.damageRolls.j5bkjg771qdjamh02cas} damage : string {Bestiary 1.items.[].system.damageRolls.j5bkjg771qdjamh02cas.damage} (same value: 2d12) damageType : string {Bestiary 1.items.[].system.damageRolls.j5bkjg771qdjamh02cas.damageType} (same value: electricity) [xq7jdbacme5j58qxnjwz] : object {Bestiary 1.items.[].system.damageRolls.xq7jdbacme5j58qxnjwz} damage : string {Bestiary 1.items.[].system.damageRolls.xq7jdbacme5j58qxnjwz.damage} (same value: 3d10+15) damageType : string {Bestiary 1.items.[].system.damageRolls.xq7jdbacme5j58qxnjwz.damageType} (same value: slashing) [taswnkp4h0m3hju3wzjx] : object {Bestiary 1.items.[].system.damageRolls.taswnkp4h0m3hju3wzjx} damage : string {Bestiary 1.items.[].system.damageRolls.taswnkp4h0m3hju3wzjx.damage} (same value: 3d10+13) damageType : string {Bestiary 1.items.[].system.damageRolls.taswnkp4h0m3hju3wzjx.damageType} (same value: bludgeoning) [b7mywxl7hbz56mw4eam7] : object {Bestiary 1.items.[].system.damageRolls.b7mywxl7hbz56mw4eam7} damage : string {Bestiary 1.items.[].system.damageRolls.b7mywxl7hbz56mw4eam7.damage} (same value: 2d10+13) damageType : string {Bestiary 1.items.[].system.damageRolls.b7mywxl7hbz56mw4eam7.damageType} (same value: piercing) [zdqk0k20qmqilo3hbzn0] : object {Bestiary 1.items.[].system.damageRolls.zdqk0k20qmqilo3hbzn0} damage : string {Bestiary 1.items.[].system.damageRolls.zdqk0k20qmqilo3hbzn0.damage} (same value: 2d8+11) damageType : string {Bestiary 1.items.[].system.damageRolls.zdqk0k20qmqilo3hbzn0.damageType} (same value: piercing) [gbyvgk2dqjawxbhyie01] : object {Bestiary 1.items.[].system.damageRolls.gbyvgk2dqjawxbhyie01} damage : string {Bestiary 1.items.[].system.damageRolls.gbyvgk2dqjawxbhyie01.damage} (same value: 1d12) damageType : string {Bestiary 1.items.[].system.damageRolls.gbyvgk2dqjawxbhyie01.damageType} (same value: electricity) [n60ff6bz2zbx5x3zlcw9] : object {Bestiary 1.items.[].system.damageRolls.n60ff6bz2zbx5x3zlcw9} damage : string {Bestiary 1.items.[].system.damageRolls.n60ff6bz2zbx5x3zlcw9.damage} (same value: 2d8+11) damageType : string {Bestiary 1.items.[].system.damageRolls.n60ff6bz2zbx5x3zlcw9.damageType} (same value: slashing) [9xmfjzy40240wdz2qzqv] : object {Bestiary 1.items.[].system.damageRolls.9xmfjzy40240wdz2qzqv} damage : string {Bestiary 1.items.[].system.damageRolls.9xmfjzy40240wdz2qzqv.damage} (same value: 2d8+9) damageType : string {Bestiary 1.items.[].system.damageRolls.9xmfjzy40240wdz2qzqv.damageType} (same value: bludgeoning) [8puonxj7926fcqg7ro9y] : object {Bestiary 1.items.[].system.damageRolls.8puonxj7926fcqg7ro9y} damage : string {Bestiary 1.items.[].system.damageRolls.8puonxj7926fcqg7ro9y.damage} (same value: 1d8+9) damageType : string {Bestiary 1.items.[].system.damageRolls.8puonxj7926fcqg7ro9y.damageType} (same value: piercing) [us0we2nnktbci4lfvgcl] : object {Bestiary 1.items.[].system.damageRolls.us0we2nnktbci4lfvgcl} damage : string {Bestiary 1.items.[].system.damageRolls.us0we2nnktbci4lfvgcl.damage} (same value: 2d10+12) damageType : string {Bestiary 1.items.[].system.damageRolls.us0we2nnktbci4lfvgcl.damageType} (same value: piercing) [fgtxbn522ftnmqrogyi9] : object {Bestiary 1.items.[].system.damageRolls.fgtxbn522ftnmqrogyi9} damage : string {Bestiary 1.items.[].system.damageRolls.fgtxbn522ftnmqrogyi9.damage} (same value: 2d6) damageType : string {Bestiary 1.items.[].system.damageRolls.fgtxbn522ftnmqrogyi9.damageType} (same value: fire) [o208ok74dbhugrpi71cb] : object {Bestiary 1.items.[].system.damageRolls.o208ok74dbhugrpi71cb} damage : string {Bestiary 1.items.[].system.damageRolls.o208ok74dbhugrpi71cb.damage} (same value: 2d10+12) damageType : string {Bestiary 1.items.[].system.damageRolls.o208ok74dbhugrpi71cb.damageType} (same value: slashing) [h5lf5wus9gdg3vu060bo] : object {Bestiary 1.items.[].system.damageRolls.h5lf5wus9gdg3vu060bo} damage : string {Bestiary 1.items.[].system.damageRolls.h5lf5wus9gdg3vu060bo.damage} (same value: 1d12+10) damageType : string {Bestiary 1.items.[].system.damageRolls.h5lf5wus9gdg3vu060bo.damageType} (same value: slashing) [b8dmh0jf7z46zdeko0a8] : object {Bestiary 1.items.[].system.damageRolls.b8dmh0jf7z46zdeko0a8} damage : string {Bestiary 1.items.[].system.damageRolls.b8dmh0jf7z46zdeko0a8.damage} (same value: 3d10+15) damageType : string {Bestiary 1.items.[].system.damageRolls.b8dmh0jf7z46zdeko0a8.damageType} (same value: slashing) [yu8uo9v2qwl25qosevhx] : object {Bestiary 1.items.[].system.damageRolls.yu8uo9v2qwl25qosevhx} damage : string {Bestiary 1.items.[].system.damageRolls.yu8uo9v2qwl25qosevhx.damage} (same value: 2d12+13) damageType : string {Bestiary 1.items.[].system.damageRolls.yu8uo9v2qwl25qosevhx.damageType} (same value: slashing) [eocyyomwr7pke5tnss6y] : object {Bestiary 1.items.[].system.damageRolls.eocyyomwr7pke5tnss6y} damage : string {Bestiary 1.items.[].system.damageRolls.eocyyomwr7pke5tnss6y.damage} (same value: 2d6+8) damageType : string {Bestiary 1.items.[].system.damageRolls.eocyyomwr7pke5tnss6y.damageType} (same value: piercing) [rc11tv9nfzrgf22zw630] : object {Bestiary 1.items.[].system.damageRolls.rc11tv9nfzrgf22zw630} damage : string {Bestiary 1.items.[].system.damageRolls.rc11tv9nfzrgf22zw630.damage} (same value: 1d8) damageType : string {Bestiary 1.items.[].system.damageRolls.rc11tv9nfzrgf22zw630.damageType} (same value: fire) [zadfllrdm9ka0zn0yncq] : object {Bestiary 1.items.[].system.damageRolls.zadfllrdm9ka0zn0yncq} damage : string {Bestiary 1.items.[].system.damageRolls.zadfllrdm9ka0zn0yncq.damage} (same value: 2d6+8) damageType : string {Bestiary 1.items.[].system.damageRolls.zadfllrdm9ka0zn0yncq.damageType} (same value: slashing) [42e33z05ddi7abnxes8h] : object {Bestiary 1.items.[].system.damageRolls.42e33z05ddi7abnxes8h} damage : string {Bestiary 1.items.[].system.damageRolls.42e33z05ddi7abnxes8h.damage} (same value: 1d8+7) damageType : string {Bestiary 1.items.[].system.damageRolls.42e33z05ddi7abnxes8h.damageType} (same value: slashing) [5h4fqol4p7hu5fhjh6ik] : object {Bestiary 1.items.[].system.damageRolls.5h4fqol4p7hu5fhjh6ik} damage : string {Bestiary 1.items.[].system.damageRolls.5h4fqol4p7hu5fhjh6ik.damage} (same value: 2d12+15) damageType : string {Bestiary 1.items.[].system.damageRolls.5h4fqol4p7hu5fhjh6ik.damageType} (same value: piercing) [xzw6sv7grdqe2ua1wnea] : object {Bestiary 1.items.[].system.damageRolls.xzw6sv7grdqe2ua1wnea} damage : string {Bestiary 1.items.[].system.damageRolls.xzw6sv7grdqe2ua1wnea.damage} (same value: 1d12) damageType : string {Bestiary 1.items.[].system.damageRolls.xzw6sv7grdqe2ua1wnea.damageType} (same value: electricity) [ve92frdyl1d9yti5483w] : object {Bestiary 1.items.[].system.damageRolls.ve92frdyl1d9yti5483w} damage : string {Bestiary 1.items.[].system.damageRolls.ve92frdyl1d9yti5483w.damage} (same value: 2d10+15) damageType : string {Bestiary 1.items.[].system.damageRolls.ve92frdyl1d9yti5483w.damageType} (same value: slashing) [lm6h3ugkf1lheol4569g] : object {Bestiary 1.items.[].system.damageRolls.lm6h3ugkf1lheol4569g} damage : string {Bestiary 1.items.[].system.damageRolls.lm6h3ugkf1lheol4569g.damage} (same value: 1d10+13) damageType : string {Bestiary 1.items.[].system.damageRolls.lm6h3ugkf1lheol4569g.damageType} (same value: bludgeoning) [03jov0w1pa1epey6fmdg] : object {Bestiary 1.items.[].system.damageRolls.03jov0w1pa1epey6fmdg} damage : string {Bestiary 1.items.[].system.damageRolls.03jov0w1pa1epey6fmdg.damage} (same value: 3d12+16) damageType : string {Bestiary 1.items.[].system.damageRolls.03jov0w1pa1epey6fmdg.damageType} (same value: piercing) [cwdsl7rv4tci0lcfsqe9] : object {Bestiary 1.items.[].system.damageRolls.cwdsl7rv4tci0lcfsqe9} damage : string {Bestiary 1.items.[].system.damageRolls.cwdsl7rv4tci0lcfsqe9.damage} (same value: 2d12) damageType : string {Bestiary 1.items.[].system.damageRolls.cwdsl7rv4tci0lcfsqe9.damageType} (same value: electricity) [i6medqeexmt18ylon5uu] : object {Bestiary 1.items.[].system.damageRolls.i6medqeexmt18ylon5uu} damage : string {Bestiary 1.items.[].system.damageRolls.i6medqeexmt18ylon5uu.damage} (same value: 3d10+16) damageType : string {Bestiary 1.items.[].system.damageRolls.i6medqeexmt18ylon5uu.damageType} (same value: slashing) [7afyyt8uuyw5mvbk0cz0] : object {Bestiary 1.items.[].system.damageRolls.7afyyt8uuyw5mvbk0cz0} damage : string {Bestiary 1.items.[].system.damageRolls.7afyyt8uuyw5mvbk0cz0.damage} (same value: 2d10+14) damageType : string {Bestiary 1.items.[].system.damageRolls.7afyyt8uuyw5mvbk0cz0.damageType} (same value: bludgeoning) [539yb4irds38ddiri2ed] : object {Bestiary 1.items.[].system.damageRolls.539yb4irds38ddiri2ed} damage : string {Bestiary 1.items.[].system.damageRolls.539yb4irds38ddiri2ed.damage} (same value: 2d8+11) damageType : string {Bestiary 1.items.[].system.damageRolls.539yb4irds38ddiri2ed.damageType} (same value: piercing) [sb34e95hqfgft2d6yffh] : object {Bestiary 1.items.[].system.damageRolls.sb34e95hqfgft2d6yffh} damage : string {Bestiary 1.items.[].system.damageRolls.sb34e95hqfgft2d6yffh.damage} (same value: 1d12) damageType : string {Bestiary 1.items.[].system.damageRolls.sb34e95hqfgft2d6yffh.damageType} (same value: electricity) [7g63wch5pbsrnwcu4zd6] : object {Bestiary 1.items.[].system.damageRolls.7g63wch5pbsrnwcu4zd6} damage : string {Bestiary 1.items.[].system.damageRolls.7g63wch5pbsrnwcu4zd6.damage} (same value: 2d8+11) damageType : string {Bestiary 1.items.[].system.damageRolls.7g63wch5pbsrnwcu4zd6.damageType} (same value: slashing) [nwbaexofkpomjq1l228f] : object {Bestiary 1.items.[].system.damageRolls.nwbaexofkpomjq1l228f} damage : string {Bestiary 1.items.[].system.damageRolls.nwbaexofkpomjq1l228f.damage} (same value: 1d8+9) damageType : string {Bestiary 1.items.[].system.damageRolls.nwbaexofkpomjq1l228f.damageType} (same value: bludgeoning) [xlcu2knts0gbklddzl2t] : object {Bestiary 1.items.[].system.damageRolls.xlcu2knts0gbklddzl2t} damage : string {Bestiary 1.items.[].system.damageRolls.xlcu2knts0gbklddzl2t.damage} (same value: 2d10+10) damageType : string {Bestiary 1.items.[].system.damageRolls.xlcu2knts0gbklddzl2t.damageType} (same value: piercing) [17iqcsyrhskrtvosuc2j] : object {Bestiary 1.items.[].system.damageRolls.17iqcsyrhskrtvosuc2j} damage : string {Bestiary 1.items.[].system.damageRolls.17iqcsyrhskrtvosuc2j.damage} (same value: 2d8+10) damageType : string {Bestiary 1.items.[].system.damageRolls.17iqcsyrhskrtvosuc2j.damageType} (same value: slashing) [k1n8i3j9usbq1hyk36xl] : object {Bestiary 1.items.[].system.damageRolls.k1n8i3j9usbq1hyk36xl} damage : string {Bestiary 1.items.[].system.damageRolls.k1n8i3j9usbq1hyk36xl.damage} (same value: 1d10+4) damageType : string {Bestiary 1.items.[].system.damageRolls.k1n8i3j9usbq1hyk36xl.damageType} (same value: piercing) [tqh5zrktpw50jy8ygx9o] : object {Bestiary 1.items.[].system.damageRolls.tqh5zrktpw50jy8ygx9o} damage : string {Bestiary 1.items.[].system.damageRolls.tqh5zrktpw50jy8ygx9o.damage} (same value: 1d8+4) damageType : string {Bestiary 1.items.[].system.damageRolls.tqh5zrktpw50jy8ygx9o.damageType} (same value: bludgeoning) [wlyfzpfua9idh2fekuz7] : object {Bestiary 1.items.[].system.damageRolls.wlyfzpfua9idh2fekuz7} damage : string {Bestiary 1.items.[].system.damageRolls.wlyfzpfua9idh2fekuz7.damage} (same value: 1d10+4) damageType : string {Bestiary 1.items.[].system.damageRolls.wlyfzpfua9idh2fekuz7.damageType} (same value: bludgeoning) [r42z9g2uk89qflklwjvz] : object {Bestiary 1.items.[].system.damageRolls.r42z9g2uk89qflklwjvz} damage : string {Bestiary 1.items.[].system.damageRolls.r42z9g2uk89qflklwjvz.damage} (same value: 1d8+4) damageType : string {Bestiary 1.items.[].system.damageRolls.r42z9g2uk89qflklwjvz.damageType} (same value: slashing) [bqpqxci98av1xgjswr0f] : object {Bestiary 1.items.[].system.damageRolls.bqpqxci98av1xgjswr0f} damage : string {Bestiary 1.items.[].system.damageRolls.bqpqxci98av1xgjswr0f.damage} (same value: 1d6+4) damageType : string {Bestiary 1.items.[].system.damageRolls.bqpqxci98av1xgjswr0f.damageType} (same value: piercing) [ghrwj7zjmjzkb8j9vhz1] : object {Bestiary 1.items.[].system.damageRolls.ghrwj7zjmjzkb8j9vhz1} damage : string {Bestiary 1.items.[].system.damageRolls.ghrwj7zjmjzkb8j9vhz1.damage} (same value: 1d6+4) damageType : string {Bestiary 1.items.[].system.damageRolls.ghrwj7zjmjzkb8j9vhz1.damageType} (same value: piercing) [f7aysg1od1qm8tt7db6q] : object {Bestiary 1.items.[].system.damageRolls.f7aysg1od1qm8tt7db6q} damage : string {Bestiary 1.items.[].system.damageRolls.f7aysg1od1qm8tt7db6q.damage} (same value: 2d10+5) damageType : string {Bestiary 1.items.[].system.damageRolls.f7aysg1od1qm8tt7db6q.damageType} (same value: piercing) [z05z88pykuk0rfwe1m3p] : object {Bestiary 1.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p} damage : string {Bestiary 1.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p.damageType} (same value: spirit) [lwbddt3nkbfa4du00lut] : object {Bestiary 1.items.[].system.damageRolls.lwbddt3nkbfa4du00lut} damage : string {Bestiary 1.items.[].system.damageRolls.lwbddt3nkbfa4du00lut.damage} (same value: 2d6+5) damageType : string {Bestiary 1.items.[].system.damageRolls.lwbddt3nkbfa4du00lut.damageType} (same value: slashing) [3zq18frn5imzuf2rrc4r] : object {Bestiary 1.items.[].system.damageRolls.3zq18frn5imzuf2rrc4r} damage : string {Bestiary 1.items.[].system.damageRolls.3zq18frn5imzuf2rrc4r.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.3zq18frn5imzuf2rrc4r.damageType} (same value: spirit) [npjqo3w608o36puhaks1l] : object {Bestiary 1.items.[].system.damageRolls.npjqo3w608o36puhaks1l} damage : string {Bestiary 1.items.[].system.damageRolls.npjqo3w608o36puhaks1l.damage} (same value: 3d6+1) damageType : string {Bestiary 1.items.[].system.damageRolls.npjqo3w608o36puhaks1l.damageType} (same value: bludgeoning) [w13fabw56ekl4qgrfutst] : object {Bestiary 1.items.[].system.damageRolls.w13fabw56ekl4qgrfutst} damage : string {Bestiary 1.items.[].system.damageRolls.w13fabw56ekl4qgrfutst.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.w13fabw56ekl4qgrfutst.damageType} (same value: spirit) [91vcz6emm628tbhyp93l3] : object {Bestiary 1.items.[].system.damageRolls.91vcz6emm628tbhyp93l3} damage : string {Bestiary 1.items.[].system.damageRolls.91vcz6emm628tbhyp93l3.damage} (same value: 4d6) damageType : string {Bestiary 1.items.[].system.damageRolls.91vcz6emm628tbhyp93l3.damageType} (same value: sonic) [nkki5qwj0zp3jhxpfceawh] : object {Bestiary 1.items.[].system.damageRolls.nkki5qwj0zp3jhxpfceawh} damage : string {Bestiary 1.items.[].system.damageRolls.nkki5qwj0zp3jhxpfceawh.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.nkki5qwj0zp3jhxpfceawh.damageType} (same value: spirit) [px8mx6kdlqnc5o7cv0bb] : object {Bestiary 1.items.[].system.damageRolls.px8mx6kdlqnc5o7cv0bb} damage : string {Bestiary 1.items.[].system.damageRolls.px8mx6kdlqnc5o7cv0bb.damage} (same value: 2d8+9) damageType : string {Bestiary 1.items.[].system.damageRolls.px8mx6kdlqnc5o7cv0bb.damageType} (same value: bludgeoning) [2rulpnuihi7eiz58jgg1] : object {Bestiary 1.items.[].system.damageRolls.2rulpnuihi7eiz58jgg1} damage : string {Bestiary 1.items.[].system.damageRolls.2rulpnuihi7eiz58jgg1.damage} (same value: 2d10+12) damageType : string {Bestiary 1.items.[].system.damageRolls.2rulpnuihi7eiz58jgg1.damageType} (same value: bludgeoning) [zkvzthqis2r7yob83r45] : object {Bestiary 1.items.[].system.damageRolls.zkvzthqis2r7yob83r45} damage : string {Bestiary 1.items.[].system.damageRolls.zkvzthqis2r7yob83r45.damage} (same value: 1d10+7) damageType : string {Bestiary 1.items.[].system.damageRolls.zkvzthqis2r7yob83r45.damageType} (same value: piercing) [ip7slqhj3a2qbwlllepd] : object {Bestiary 1.items.[].system.damageRolls.ip7slqhj3a2qbwlllepd} damage : string {Bestiary 1.items.[].system.damageRolls.ip7slqhj3a2qbwlllepd.damage} (same value: 2d6+7) damageType : string {Bestiary 1.items.[].system.damageRolls.ip7slqhj3a2qbwlllepd.damageType} (same value: slashing) [qpgrqz2i88n27gn56xw2] : object {Bestiary 1.items.[].system.damageRolls.qpgrqz2i88n27gn56xw2} damage : string {Bestiary 1.items.[].system.damageRolls.qpgrqz2i88n27gn56xw2.damage} (same value: 3d8+12) damageType : string {Bestiary 1.items.[].system.damageRolls.qpgrqz2i88n27gn56xw2.damageType} (same value: piercing) [o9icz27koiu8dvhrzj4x] : object {Bestiary 1.items.[].system.damageRolls.o9icz27koiu8dvhrzj4x} damage : string {Bestiary 1.items.[].system.damageRolls.o9icz27koiu8dvhrzj4x.damage} (same value: 2d8) damageType : string {Bestiary 1.items.[].system.damageRolls.o9icz27koiu8dvhrzj4x.damageType} (same value: acid) [f9in2al6wjbjz5gg133t] : object {Bestiary 1.items.[].system.damageRolls.f9in2al6wjbjz5gg133t} damage : string {Bestiary 1.items.[].system.damageRolls.f9in2al6wjbjz5gg133t.damage} (same value: 3d8+12) damageType : string {Bestiary 1.items.[].system.damageRolls.f9in2al6wjbjz5gg133t.damageType} (same value: slashing) [keudfk6g4dv1zp5ikuuz] : object {Bestiary 1.items.[].system.damageRolls.keudfk6g4dv1zp5ikuuz} damage : string {Bestiary 1.items.[].system.damageRolls.keudfk6g4dv1zp5ikuuz.damage} (same value: 2d8+10) damageType : string {Bestiary 1.items.[].system.damageRolls.keudfk6g4dv1zp5ikuuz.damageType} (same value: bludgeoning) [ct0ixfplus4wv4mqerju] : object {Bestiary 1.items.[].system.damageRolls.ct0ixfplus4wv4mqerju} damage : string {Bestiary 1.items.[].system.damageRolls.ct0ixfplus4wv4mqerju.damage} (same value: 3d10+16) damageType : string {Bestiary 1.items.[].system.damageRolls.ct0ixfplus4wv4mqerju.damageType} (same value: piercing) [1xxs6hz0cjaf2hxaoc6i] : object {Bestiary 1.items.[].system.damageRolls.1xxs6hz0cjaf2hxaoc6i} damage : string {Bestiary 1.items.[].system.damageRolls.1xxs6hz0cjaf2hxaoc6i.damage} (same value: 3d8) damageType : string {Bestiary 1.items.[].system.damageRolls.1xxs6hz0cjaf2hxaoc6i.damageType} (same value: acid) [wfkyl6k64ypw445lxubr] : object {Bestiary 1.items.[].system.damageRolls.wfkyl6k64ypw445lxubr} damage : string {Bestiary 1.items.[].system.damageRolls.wfkyl6k64ypw445lxubr.damage} (same value: 3d10+16) damageType : string {Bestiary 1.items.[].system.damageRolls.wfkyl6k64ypw445lxubr.damageType} (same value: slashing) [lg7yaq2x7x999b698yh2] : object {Bestiary 1.items.[].system.damageRolls.lg7yaq2x7x999b698yh2} damage : string {Bestiary 1.items.[].system.damageRolls.lg7yaq2x7x999b698yh2.damage} (same value: 2d10+14) damageType : string {Bestiary 1.items.[].system.damageRolls.lg7yaq2x7x999b698yh2.damageType} (same value: bludgeoning) [j00s5lj2dirb2ykyirvb] : object {Bestiary 1.items.[].system.damageRolls.j00s5lj2dirb2ykyirvb} damage : string {Bestiary 1.items.[].system.damageRolls.j00s5lj2dirb2ykyirvb.damage} (same value: 2d8+8) damageType : string {Bestiary 1.items.[].system.damageRolls.j00s5lj2dirb2ykyirvb.damageType} (same value: piercing) [6r1jyd8q4cslkcub1bfm] : object {Bestiary 1.items.[].system.damageRolls.6r1jyd8q4cslkcub1bfm} damage : string {Bestiary 1.items.[].system.damageRolls.6r1jyd8q4cslkcub1bfm.damage} (same value: 1d8) damageType : string {Bestiary 1.items.[].system.damageRolls.6r1jyd8q4cslkcub1bfm.damageType} (same value: acid) [qc9e43qxh1k5zdk88s7h] : object {Bestiary 1.items.[].system.damageRolls.qc9e43qxh1k5zdk88s7h} damage : string {Bestiary 1.items.[].system.damageRolls.qc9e43qxh1k5zdk88s7h.damage} (same value: 2d6+8) damageType : string {Bestiary 1.items.[].system.damageRolls.qc9e43qxh1k5zdk88s7h.damageType} (same value: slashing) [jvlrn41qegcp9u9ct0bw] : object {Bestiary 1.items.[].system.damageRolls.jvlrn41qegcp9u9ct0bw} damage : string {Bestiary 1.items.[].system.damageRolls.jvlrn41qegcp9u9ct0bw.damage} (same value: 1d8+7) damageType : string {Bestiary 1.items.[].system.damageRolls.jvlrn41qegcp9u9ct0bw.damageType} (same value: bludgeoning) [aocqzbhfibm62sk68x09] : object {Bestiary 1.items.[].system.damageRolls.aocqzbhfibm62sk68x09} damage : string {Bestiary 1.items.[].system.damageRolls.aocqzbhfibm62sk68x09.damage} (same value: 2d4+4) damageType : string {Bestiary 1.items.[].system.damageRolls.aocqzbhfibm62sk68x09.damageType} (same value: slashing) [8flfg0q174kcxdepg29f] : object {Bestiary 1.items.[].system.damageRolls.8flfg0q174kcxdepg29f} damage : string {Bestiary 1.items.[].system.damageRolls.8flfg0q174kcxdepg29f.damage} (same value: 2d8+5) damageType : string {Bestiary 1.items.[].system.damageRolls.8flfg0q174kcxdepg29f.damageType} (same value: piercing) [hw7p9aa8mra13wy29nn6] : object {Bestiary 1.items.[].system.damageRolls.hw7p9aa8mra13wy29nn6} damage : string {Bestiary 1.items.[].system.damageRolls.hw7p9aa8mra13wy29nn6.damage} (same value: 1d4-3) damageType : string {Bestiary 1.items.[].system.damageRolls.hw7p9aa8mra13wy29nn6.damageType} (same value: piercing) [vd26ie3n7abv3664nj10] : object {Bestiary 1.items.[].system.damageRolls.vd26ie3n7abv3664nj10} damage : string {Bestiary 1.items.[].system.damageRolls.vd26ie3n7abv3664nj10.damage} (same value: 6d6) damageType : string {Bestiary 1.items.[].system.damageRolls.vd26ie3n7abv3664nj10.damageType} (same value: void) [686o1ballp548q31xv2x] : object {Bestiary 1.items.[].system.damageRolls.686o1ballp548q31xv2x} damage : string {Bestiary 1.items.[].system.damageRolls.686o1ballp548q31xv2x.damage} (same value: 1d6+10) damageType : string {Bestiary 1.items.[].system.damageRolls.686o1ballp548q31xv2x.damageType} (same value: slashing) [19n7ytarf2e37dzv9mth] : object {Bestiary 1.items.[].system.damageRolls.19n7ytarf2e37dzv9mth} damage : string {Bestiary 1.items.[].system.damageRolls.19n7ytarf2e37dzv9mth.damage} (same value: 1d4+10) damageType : string {Bestiary 1.items.[].system.damageRolls.19n7ytarf2e37dzv9mth.damageType} (same value: bludgeoning) [azrs6ahv1z8vgt3kahfh] : object {Bestiary 1.items.[].system.damageRolls.azrs6ahv1z8vgt3kahfh} damage : string {Bestiary 1.items.[].system.damageRolls.azrs6ahv1z8vgt3kahfh.damage} (same value: 1d8+6) damageType : string {Bestiary 1.items.[].system.damageRolls.azrs6ahv1z8vgt3kahfh.damageType} (same value: bludgeoning) [6pgsi9610ny6sqo3ergd] : object {Bestiary 1.items.[].system.damageRolls.6pgsi9610ny6sqo3ergd} damage : string {Bestiary 1.items.[].system.damageRolls.6pgsi9610ny6sqo3ergd.damage} (same value: 2d6+5) damageType : string {Bestiary 1.items.[].system.damageRolls.6pgsi9610ny6sqo3ergd.damageType} (same value: slashing) [euiszbaasvqek43hpvu8] : object {Bestiary 1.items.[].system.damageRolls.euiszbaasvqek43hpvu8} damage : string {Bestiary 1.items.[].system.damageRolls.euiszbaasvqek43hpvu8.damage} (same value: 3d8+9) damageType : string {Bestiary 1.items.[].system.damageRolls.euiszbaasvqek43hpvu8.damageType} (same value: piercing) [pj07f1lxporv2byqg6ff] : object {Bestiary 1.items.[].system.damageRolls.pj07f1lxporv2byqg6ff} damage : string {Bestiary 1.items.[].system.damageRolls.pj07f1lxporv2byqg6ff.damage} (same value: 1d8+10) damageType : string {Bestiary 1.items.[].system.damageRolls.pj07f1lxporv2byqg6ff.damageType} (same value: slashing) [t05xmtdb6ef8u9k26ck1] : object {Bestiary 1.items.[].system.damageRolls.t05xmtdb6ef8u9k26ck1} damage : string {Bestiary 1.items.[].system.damageRolls.t05xmtdb6ef8u9k26ck1.damage} (same value: 1d6+10) damageType : string {Bestiary 1.items.[].system.damageRolls.t05xmtdb6ef8u9k26ck1.damageType} (same value: piercing) [emupfnwr9wlldfv9inb3] : object {Bestiary 1.items.[].system.damageRolls.emupfnwr9wlldfv9inb3} damage : string {Bestiary 1.items.[].system.damageRolls.emupfnwr9wlldfv9inb3.damage} (same value: 1d8+8) damageType : string {Bestiary 1.items.[].system.damageRolls.emupfnwr9wlldfv9inb3.damageType} (same value: piercing) [om3latb0p2bnapeol5la] : object {Bestiary 1.items.[].system.damageRolls.om3latb0p2bnapeol5la} damage : string {Bestiary 1.items.[].system.damageRolls.om3latb0p2bnapeol5la.damage} (same value: 1d6+2) damageType : string {Bestiary 1.items.[].system.damageRolls.om3latb0p2bnapeol5la.damageType} (same value: piercing) [pl9es7cosufzq2cnx2w8] : object {Bestiary 1.items.[].system.damageRolls.pl9es7cosufzq2cnx2w8} damage : string {Bestiary 1.items.[].system.damageRolls.pl9es7cosufzq2cnx2w8.damage} (same value: 1d4+2) damageType : string {Bestiary 1.items.[].system.damageRolls.pl9es7cosufzq2cnx2w8.damageType} (same value: piercing) [jnfmtrt6xergnuqfcbum] : object {Bestiary 1.items.[].system.damageRolls.jnfmtrt6xergnuqfcbum} damage : string {Bestiary 1.items.[].system.damageRolls.jnfmtrt6xergnuqfcbum.damage} (same value: 1d6+1) damageType : string {Bestiary 1.items.[].system.damageRolls.jnfmtrt6xergnuqfcbum.damageType} (same value: piercing) [pcbd0jybzh51gbt8gpzh] : object {Bestiary 1.items.[].system.damageRolls.pcbd0jybzh51gbt8gpzh} damage : string {Bestiary 1.items.[].system.damageRolls.pcbd0jybzh51gbt8gpzh.damage} (same value: 1d6+2) damageType : string {Bestiary 1.items.[].system.damageRolls.pcbd0jybzh51gbt8gpzh.damageType} (same value: piercing) [ms23571b6rq3md3vmtrl] : object {Bestiary 1.items.[].system.damageRolls.ms23571b6rq3md3vmtrl} damage : string {Bestiary 1.items.[].system.damageRolls.ms23571b6rq3md3vmtrl.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.ms23571b6rq3md3vmtrl.damageType} (same value: piercing) [ngdnt2m13cjxv6aeb52q] : object {Bestiary 1.items.[].system.damageRolls.ngdnt2m13cjxv6aeb52q} damage : string {Bestiary 1.items.[].system.damageRolls.ngdnt2m13cjxv6aeb52q.damage} (same value: 1d6+4) damageType : string {Bestiary 1.items.[].system.damageRolls.ngdnt2m13cjxv6aeb52q.damageType} (same value: piercing) [fkdsrt40g6p4fjmpoj1g] : object {Bestiary 1.items.[].system.damageRolls.fkdsrt40g6p4fjmpoj1g} damage : string {Bestiary 1.items.[].system.damageRolls.fkdsrt40g6p4fjmpoj1g.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.fkdsrt40g6p4fjmpoj1g.damageType} (same value: piercing) [vth1jzwhg6489ybhls55] : object {Bestiary 1.items.[].system.damageRolls.vth1jzwhg6489ybhls55} damage : string {Bestiary 1.items.[].system.damageRolls.vth1jzwhg6489ybhls55.damage} (same value: 1d6+3) damageType : string {Bestiary 1.items.[].system.damageRolls.vth1jzwhg6489ybhls55.damageType} (same value: bludgeoning) [y4jh7dqu7b3o3ea1b177] : object {Bestiary 1.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177} damage : string {Bestiary 1.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177.damage} (same value: 2d6+11) damageType : string {Bestiary 1.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177.damageType} (same value: slashing) [sybp83yf88mujkx3m5ws] : object {Bestiary 1.items.[].system.damageRolls.sybp83yf88mujkx3m5ws} damage : string {Bestiary 1.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damage} (same value: 2d6) damageType : string {Bestiary 1.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damageType} (same value: fire) [odx07yipkxz8465gzz7u] : object {Bestiary 1.items.[].system.damageRolls.odx07yipkxz8465gzz7u} damage : string {Bestiary 1.items.[].system.damageRolls.odx07yipkxz8465gzz7u.damage} (same value: 1d4+11) damageType : string {Bestiary 1.items.[].system.damageRolls.odx07yipkxz8465gzz7u.damageType} (same value: bludgeoning) [4zcwv4n1x96wl1g457ma] : object {Bestiary 1.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma} damage : string {Bestiary 1.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma.damage} (same value: 2d6) damageType : string {Bestiary 1.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma.damageType} (same value: fire) [l41wimplo273wyqv6n74] : object {Bestiary 1.items.[].system.damageRolls.l41wimplo273wyqv6n74} damage : string {Bestiary 1.items.[].system.damageRolls.l41wimplo273wyqv6n74.damage} (same value: 1d10+7) damageType : string {Bestiary 1.items.[].system.damageRolls.l41wimplo273wyqv6n74.damageType} (same value: piercing) [2jjaccrbkuxw6o00c2qs] : object {Bestiary 1.items.[].system.damageRolls.2jjaccrbkuxw6o00c2qs} damage : string {Bestiary 1.items.[].system.damageRolls.2jjaccrbkuxw6o00c2qs.damage} (same value: 2d6+10) damageType : string {Bestiary 1.items.[].system.damageRolls.2jjaccrbkuxw6o00c2qs.damageType} (same value: bludgeoning) [3ojs4wt1z6ka1c9xdv7q] : object {Bestiary 1.items.[].system.damageRolls.3ojs4wt1z6ka1c9xdv7q} damage : string {Bestiary 1.items.[].system.damageRolls.3ojs4wt1z6ka1c9xdv7q.damage} (same value: 1d6+10) damageType : string {Bestiary 1.items.[].system.damageRolls.3ojs4wt1z6ka1c9xdv7q.damageType} (same value: bludgeoning) [ucjeuoxe1ud29po86tfwa] : object {Bestiary 1.items.[].system.damageRolls.ucjeuoxe1ud29po86tfwa} damage : string {Bestiary 1.items.[].system.damageRolls.ucjeuoxe1ud29po86tfwa.damage} (same value: 1d4) damageType : string {Bestiary 1.items.[].system.damageRolls.ucjeuoxe1ud29po86tfwa.damageType} (same value: fire) [p5d1nbdm06qkq6wsqaq5] : object {Bestiary 1.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5} damage : string {Bestiary 1.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5.damage} (same value: 2d10+7) damageType : string {Bestiary 1.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5.damageType} (same value: bludgeoning) [xdjwadcumrlvj6hfe9dk] : object {Bestiary 1.items.[].system.damageRolls.xdjwadcumrlvj6hfe9dk} damage : string {Bestiary 1.items.[].system.damageRolls.xdjwadcumrlvj6hfe9dk.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.xdjwadcumrlvj6hfe9dk.damageType} (same value: acid) [oah2drarovo3s87t3akp] : object {Bestiary 1.items.[].system.damageRolls.oah2drarovo3s87t3akp} damage : string {Bestiary 1.items.[].system.damageRolls.oah2drarovo3s87t3akp.damage} (same value: 1d6+5) damageType : string {Bestiary 1.items.[].system.damageRolls.oah2drarovo3s87t3akp.damageType} (same value: piercing) [35tvlmnbp3gxuakha4e4] : object {Bestiary 1.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4} damage : string {Bestiary 1.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damage} (same value: 1d4+5) damageType : string {Bestiary 1.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damageType} (same value: slashing) [p36zyj2o94q5m2av6t6a] : object {Bestiary 1.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a} damage : string {Bestiary 1.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (same value: 1d6+1) damageType : string {Bestiary 1.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: piercing) [5gyt9361vlgk0oa54i93] : object {Bestiary 1.items.[].system.damageRolls.5gyt9361vlgk0oa54i93} damage : string {Bestiary 1.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (same value: 1d4+1) damageType : string {Bestiary 1.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: slashing) [x9wy3vd7cmhyggot6i95] : object {Bestiary 1.items.[].system.damageRolls.x9wy3vd7cmhyggot6i95} damage : string {Bestiary 1.items.[].system.damageRolls.x9wy3vd7cmhyggot6i95.damage} (same value: 1d10+5) damageType : string {Bestiary 1.items.[].system.damageRolls.x9wy3vd7cmhyggot6i95.damageType} (same value: piercing) [ofcei4lmqodi90t5p88z] : object {Bestiary 1.items.[].system.damageRolls.ofcei4lmqodi90t5p88z} damage : string {Bestiary 1.items.[].system.damageRolls.ofcei4lmqodi90t5p88z.damage} (same value: 1d12+5) damageType : string {Bestiary 1.items.[].system.damageRolls.ofcei4lmqodi90t5p88z.damageType} (same value: piercing) [haeij6f06vuk9vurwr67] : object {Bestiary 1.items.[].system.damageRolls.haeij6f06vuk9vurwr67} damage : string {Bestiary 1.items.[].system.damageRolls.haeij6f06vuk9vurwr67.damage} (same value: 4d6) damageType : string {Bestiary 1.items.[].system.damageRolls.haeij6f06vuk9vurwr67.damageType} (same value: acid) [ebqa5i5egxegvrorc9dn] : object {Bestiary 1.items.[].system.damageRolls.ebqa5i5egxegvrorc9dn} damage : string {Bestiary 1.items.[].system.damageRolls.ebqa5i5egxegvrorc9dn.damage} (same value: 3d10+13) damageType : string {Bestiary 1.items.[].system.damageRolls.ebqa5i5egxegvrorc9dn.damageType} (same value: bludgeoning) [6xckwz6azbuttymrht14] : object {Bestiary 1.items.[].system.damageRolls.6xckwz6azbuttymrht14} damage : string {Bestiary 1.items.[].system.damageRolls.6xckwz6azbuttymrht14.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.6xckwz6azbuttymrht14.damageType} (same value: spirit) [9oex7p00qh7y34t7o74r] : object {Bestiary 1.items.[].system.damageRolls.9oex7p00qh7y34t7o74r} damage : string {Bestiary 1.items.[].system.damageRolls.9oex7p00qh7y34t7o74r.damage} (same value: 3d6+13) damageType : string {Bestiary 1.items.[].system.damageRolls.9oex7p00qh7y34t7o74r.damageType} (same value: slashing) [zm7wps9l8doxagxzh7j0] : object {Bestiary 1.items.[].system.damageRolls.zm7wps9l8doxagxzh7j0} damage : string {Bestiary 1.items.[].system.damageRolls.zm7wps9l8doxagxzh7j0.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.zm7wps9l8doxagxzh7j0.damageType} (same value: spirit) [huse0s96oj90o031kvjl] : object {Bestiary 1.items.[].system.damageRolls.huse0s96oj90o031kvjl} damage : string {Bestiary 1.items.[].system.damageRolls.huse0s96oj90o031kvjl.damage} (same value: 3d12+13) damageType : string {Bestiary 1.items.[].system.damageRolls.huse0s96oj90o031kvjl.damageType} (same value: piercing) [ll04jn4ntbnz5sr0awo5] : object {Bestiary 1.items.[].system.damageRolls.ll04jn4ntbnz5sr0awo5} damage : string {Bestiary 1.items.[].system.damageRolls.ll04jn4ntbnz5sr0awo5.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.ll04jn4ntbnz5sr0awo5.damageType} (same value: spirit) [2rmaougdufoqiax810hr] : object {Bestiary 1.items.[].system.damageRolls.2rmaougdufoqiax810hr} damage : string {Bestiary 1.items.[].system.damageRolls.2rmaougdufoqiax810hr.damage} (same value: 3d12+15) damageType : string {Bestiary 1.items.[].system.damageRolls.2rmaougdufoqiax810hr.damageType} (same value: piercing) [ajezdsdgqelku1rindq7] : object {Bestiary 1.items.[].system.damageRolls.ajezdsdgqelku1rindq7} damage : string {Bestiary 1.items.[].system.damageRolls.ajezdsdgqelku1rindq7.damage} (same value: 3d6) damageType : string {Bestiary 1.items.[].system.damageRolls.ajezdsdgqelku1rindq7.damageType} (same value: fire) [gwd2ka2ekza37f1jfgr2] : object {Bestiary 1.items.[].system.damageRolls.gwd2ka2ekza37f1jfgr2} damage : string {Bestiary 1.items.[].system.damageRolls.gwd2ka2ekza37f1jfgr2.damage} (same value: 3d10+15) damageType : string {Bestiary 1.items.[].system.damageRolls.gwd2ka2ekza37f1jfgr2.damageType} (same value: slashing) [18xxjc3vvlovw0f0lq2s] : object {Bestiary 1.items.[].system.damageRolls.18xxjc3vvlovw0f0lq2s} damage : string {Bestiary 1.items.[].system.damageRolls.18xxjc3vvlovw0f0lq2s.damage} (same value: 3d10+13) damageType : string {Bestiary 1.items.[].system.damageRolls.18xxjc3vvlovw0f0lq2s.damageType} (same value: slashing) [jtr6lgz5ii316zb3qw0p] : object {Bestiary 1.items.[].system.damageRolls.jtr6lgz5ii316zb3qw0p} damage : string {Bestiary 1.items.[].system.damageRolls.jtr6lgz5ii316zb3qw0p.damage} (same value: 2d12+13) damageType : string {Bestiary 1.items.[].system.damageRolls.jtr6lgz5ii316zb3qw0p.damageType} (same value: piercing) [vagmdxuf7cdlv425c9j5] : object {Bestiary 1.items.[].system.damageRolls.vagmdxuf7cdlv425c9j5} damage : string {Bestiary 1.items.[].system.damageRolls.vagmdxuf7cdlv425c9j5.damage} (same value: 4d12+17) damageType : string {Bestiary 1.items.[].system.damageRolls.vagmdxuf7cdlv425c9j5.damageType} (same value: piercing) [rzfwwq1mamhc4xvaom8n] : object {Bestiary 1.items.[].system.damageRolls.rzfwwq1mamhc4xvaom8n} damage : string {Bestiary 1.items.[].system.damageRolls.rzfwwq1mamhc4xvaom8n.damage} (same value: 4d6) damageType : string {Bestiary 1.items.[].system.damageRolls.rzfwwq1mamhc4xvaom8n.damageType} (same value: fire) [paj6ku1vwtzc28mt2fh8] : object {Bestiary 1.items.[].system.damageRolls.paj6ku1vwtzc28mt2fh8} damage : string {Bestiary 1.items.[].system.damageRolls.paj6ku1vwtzc28mt2fh8.damage} (same value: 4d10+17) damageType : string {Bestiary 1.items.[].system.damageRolls.paj6ku1vwtzc28mt2fh8.damageType} (same value: slashing) [kon8uabc3bffhvl8c4js] : object {Bestiary 1.items.[].system.damageRolls.kon8uabc3bffhvl8c4js} damage : string {Bestiary 1.items.[].system.damageRolls.kon8uabc3bffhvl8c4js.damage} (same value: 4d10+15) damageType : string {Bestiary 1.items.[].system.damageRolls.kon8uabc3bffhvl8c4js.damageType} (same value: slashing) [hfh8wp1e6j9kkfvtry40] : object {Bestiary 1.items.[].system.damageRolls.hfh8wp1e6j9kkfvtry40} damage : string {Bestiary 1.items.[].system.damageRolls.hfh8wp1e6j9kkfvtry40.damage} (same value: 2d12+15) damageType : string {Bestiary 1.items.[].system.damageRolls.hfh8wp1e6j9kkfvtry40.damageType} (same value: piercing) [6gu15lbhvxpqldh1r786] : object {Bestiary 1.items.[].system.damageRolls.6gu15lbhvxpqldh1r786} damage : string {Bestiary 1.items.[].system.damageRolls.6gu15lbhvxpqldh1r786.damage} (same value: 2d10+12) damageType : string {Bestiary 1.items.[].system.damageRolls.6gu15lbhvxpqldh1r786.damageType} (same value: piercing) [wzj050074bqhjd8x7ai5] : object {Bestiary 1.items.[].system.damageRolls.wzj050074bqhjd8x7ai5} damage : string {Bestiary 1.items.[].system.damageRolls.wzj050074bqhjd8x7ai5.damage} (same value: 2d6) damageType : string {Bestiary 1.items.[].system.damageRolls.wzj050074bqhjd8x7ai5.damageType} (same value: fire) [46fn04a0edqza8svh1h8] : object {Bestiary 1.items.[].system.damageRolls.46fn04a0edqza8svh1h8} damage : string {Bestiary 1.items.[].system.damageRolls.46fn04a0edqza8svh1h8.damage} (same value: 2d10+12) damageType : string {Bestiary 1.items.[].system.damageRolls.46fn04a0edqza8svh1h8.damageType} (same value: slashing) [ocvi0eke4w9xhru23ejp] : object {Bestiary 1.items.[].system.damageRolls.ocvi0eke4w9xhru23ejp} damage : string {Bestiary 1.items.[].system.damageRolls.ocvi0eke4w9xhru23ejp.damage} (same value: 2d10+10) damageType : string {Bestiary 1.items.[].system.damageRolls.ocvi0eke4w9xhru23ejp.damageType} (same value: slashing) [v0f0f8d4xy9k13wm1jys] : object {Bestiary 1.items.[].system.damageRolls.v0f0f8d4xy9k13wm1jys} damage : string {Bestiary 1.items.[].system.damageRolls.v0f0f8d4xy9k13wm1jys.damage} (same value: 1d12+10) damageType : string {Bestiary 1.items.[].system.damageRolls.v0f0f8d4xy9k13wm1jys.damageType} (same value: piercing) [77ttg4ohkkvejc14o7aq] : object {Bestiary 1.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq} damage : string {Bestiary 1.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damage} (same value: 2d10+6) damageType : string {Bestiary 1.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damageType} (same value: piercing) [5jt45mn5kwiv67j36531] : object {Bestiary 1.items.[].system.damageRolls.5jt45mn5kwiv67j36531} damage : string {Bestiary 1.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damage} (same value: 2d8+6) damageType : string {Bestiary 1.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damageType} (same value: slashing) [wybts31m3n9sm6kot2hb] : object {Bestiary 1.items.[].system.damageRolls.wybts31m3n9sm6kot2hb} damage : string {Bestiary 1.items.[].system.damageRolls.wybts31m3n9sm6kot2hb.damage} (same value: 3d10+12) damageType : string {Bestiary 1.items.[].system.damageRolls.wybts31m3n9sm6kot2hb.damageType} (same value: piercing) [dmx75n0pt9phkis1m73w] : object {Bestiary 1.items.[].system.damageRolls.dmx75n0pt9phkis1m73w} damage : string {Bestiary 1.items.[].system.damageRolls.dmx75n0pt9phkis1m73w.damage} (same value: 3d4) damageType : string {Bestiary 1.items.[].system.damageRolls.dmx75n0pt9phkis1m73w.damageType} (same value: poison) [hncodzh1qjgv1w284czi] : object {Bestiary 1.items.[].system.damageRolls.hncodzh1qjgv1w284czi} damage : string {Bestiary 1.items.[].system.damageRolls.hncodzh1qjgv1w284czi.damage} (same value: 3d8+12) damageType : string {Bestiary 1.items.[].system.damageRolls.hncodzh1qjgv1w284czi.damageType} (same value: slashing) [zilp1jsrmjlbsgmjdjk3] : object {Bestiary 1.items.[].system.damageRolls.zilp1jsrmjlbsgmjdjk3} damage : string {Bestiary 1.items.[].system.damageRolls.zilp1jsrmjlbsgmjdjk3.damage} (same value: 3d8+10) damageType : string {Bestiary 1.items.[].system.damageRolls.zilp1jsrmjlbsgmjdjk3.damageType} (same value: bludgeoning) [t3imv1vj5md6k66rc8j7] : object {Bestiary 1.items.[].system.damageRolls.t3imv1vj5md6k66rc8j7} damage : string {Bestiary 1.items.[].system.damageRolls.t3imv1vj5md6k66rc8j7.damage} (same value: 2d8+10) damageType : string {Bestiary 1.items.[].system.damageRolls.t3imv1vj5md6k66rc8j7.damageType} (same value: piercing) [syvp8lyw4m0gdi7kzwjf] : object {Bestiary 1.items.[].system.damageRolls.syvp8lyw4m0gdi7kzwjf} damage : string {Bestiary 1.items.[].system.damageRolls.syvp8lyw4m0gdi7kzwjf.damage} (same value: 3d12+15) damageType : string {Bestiary 1.items.[].system.damageRolls.syvp8lyw4m0gdi7kzwjf.damageType} (same value: piercing) [bu4s0ct55zr0reuqfjo9] : object {Bestiary 1.items.[].system.damageRolls.bu4s0ct55zr0reuqfjo9} damage : string {Bestiary 1.items.[].system.damageRolls.bu4s0ct55zr0reuqfjo9.damage} (same value: 4d4) damageType : string {Bestiary 1.items.[].system.damageRolls.bu4s0ct55zr0reuqfjo9.damageType} (same value: poison) [k4uii5axt4bz0kybgx16] : object {Bestiary 1.items.[].system.damageRolls.k4uii5axt4bz0kybgx16} damage : string {Bestiary 1.items.[].system.damageRolls.k4uii5axt4bz0kybgx16.damage} (same value: 3d10+15) damageType : string {Bestiary 1.items.[].system.damageRolls.k4uii5axt4bz0kybgx16.damageType} (same value: slashing) [u0pctnofux101iimtzlv] : object {Bestiary 1.items.[].system.damageRolls.u0pctnofux101iimtzlv} damage : string {Bestiary 1.items.[].system.damageRolls.u0pctnofux101iimtzlv.damage} (same value: 3d10+13) damageType : string {Bestiary 1.items.[].system.damageRolls.u0pctnofux101iimtzlv.damageType} (same value: bludgeoning) [u9h24a9hj3r3ggwp473g] : object {Bestiary 1.items.[].system.damageRolls.u9h24a9hj3r3ggwp473g} damage : string {Bestiary 1.items.[].system.damageRolls.u9h24a9hj3r3ggwp473g.damage} (same value: 2d10+13) damageType : string {Bestiary 1.items.[].system.damageRolls.u9h24a9hj3r3ggwp473g.damageType} (same value: piercing) [kxo2evwefidmjdrytf6e] : object {Bestiary 1.items.[].system.damageRolls.kxo2evwefidmjdrytf6e} damage : string {Bestiary 1.items.[].system.damageRolls.kxo2evwefidmjdrytf6e.damage} (same value: 2d10+8) damageType : string {Bestiary 1.items.[].system.damageRolls.kxo2evwefidmjdrytf6e.damageType} (same value: piercing) [eh2tjf4bc592j9g60kmb] : object {Bestiary 1.items.[].system.damageRolls.eh2tjf4bc592j9g60kmb} damage : string {Bestiary 1.items.[].system.damageRolls.eh2tjf4bc592j9g60kmb.damage} (same value: 2d4) damageType : string {Bestiary 1.items.[].system.damageRolls.eh2tjf4bc592j9g60kmb.damageType} (same value: poison) [vpiii0vmkgvrnlxfkvr3] : object {Bestiary 1.items.[].system.damageRolls.vpiii0vmkgvrnlxfkvr3} damage : string {Bestiary 1.items.[].system.damageRolls.vpiii0vmkgvrnlxfkvr3.damage} (same value: 2d8+8) damageType : string {Bestiary 1.items.[].system.damageRolls.vpiii0vmkgvrnlxfkvr3.damageType} (same value: slashing) [ksnmg3m1jk77ss09bkzj] : object {Bestiary 1.items.[].system.damageRolls.ksnmg3m1jk77ss09bkzj} damage : string {Bestiary 1.items.[].system.damageRolls.ksnmg3m1jk77ss09bkzj.damage} (same value: 2d8+7) damageType : string {Bestiary 1.items.[].system.damageRolls.ksnmg3m1jk77ss09bkzj.damageType} (same value: bludgeoning) [4a79clkueh1oj89y0hb2] : object {Bestiary 1.items.[].system.damageRolls.4a79clkueh1oj89y0hb2} damage : string {Bestiary 1.items.[].system.damageRolls.4a79clkueh1oj89y0hb2.damage} (same value: 1d12+7) damageType : string {Bestiary 1.items.[].system.damageRolls.4a79clkueh1oj89y0hb2.damageType} (same value: piercing) [5y9t31ed4up7bew9ghdh] : object {Bestiary 1.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh} damage : string {Bestiary 1.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh.damage} (same value: 1d10+5) damageType : string {Bestiary 1.items.[].system.damageRolls.5y9t31ed4up7bew9ghdh.damageType} (same value: slashing) [f77i5twqvpaxwe1xjvcr] : object {Bestiary 1.items.[].system.damageRolls.f77i5twqvpaxwe1xjvcr} damage : string {Bestiary 1.items.[].system.damageRolls.f77i5twqvpaxwe1xjvcr.damage} (same value: 1d4-2) damageType : string {Bestiary 1.items.[].system.damageRolls.f77i5twqvpaxwe1xjvcr.damageType} (same value: bludgeoning) [0hks0lvigvtbhorpp2zd] : object {Bestiary 1.items.[].system.damageRolls.0hks0lvigvtbhorpp2zd} damage : string {Bestiary 1.items.[].system.damageRolls.0hks0lvigvtbhorpp2zd.damage} (same value: 1d8) damageType : string {Bestiary 1.items.[].system.damageRolls.0hks0lvigvtbhorpp2zd.damageType} (same value: sonic) [uzw2c90f7a88rx6pdiky] : object {Bestiary 1.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky} damage : string {Bestiary 1.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky.damage} (same value: 2d8+8) damageType : string {Bestiary 1.items.[].system.damageRolls.uzw2c90f7a88rx6pdiky.damageType} (same value: piercing) [69q3icwohrlwwe927bd0] : object {Bestiary 1.items.[].system.damageRolls.69q3icwohrlwwe927bd0} damage : string {Bestiary 1.items.[].system.damageRolls.69q3icwohrlwwe927bd0.damage} (same value: 2d12+13) damageType : string {Bestiary 1.items.[].system.damageRolls.69q3icwohrlwwe927bd0.damageType} (same value: piercing) [x85q3awqsvk8t9klp5di] : object {Bestiary 1.items.[].system.damageRolls.x85q3awqsvk8t9klp5di} damage : string {Bestiary 1.items.[].system.damageRolls.x85q3awqsvk8t9klp5di.damage} (same value: 2d8+13) damageType : string {Bestiary 1.items.[].system.damageRolls.x85q3awqsvk8t9klp5di.damageType} (same value: slashing) [cauyldp7ucogum3lgy0i] : object {Bestiary 1.items.[].system.damageRolls.cauyldp7ucogum3lgy0i} damage : string {Bestiary 1.items.[].system.damageRolls.cauyldp7ucogum3lgy0i.damage} (same value: 1d10+14) damageType : string {Bestiary 1.items.[].system.damageRolls.cauyldp7ucogum3lgy0i.damageType} (same value: bludgeoning) [fmlpw1mmhbg13dw7joaw] : object {Bestiary 1.items.[].system.damageRolls.fmlpw1mmhbg13dw7joaw} damage : string {Bestiary 1.items.[].system.damageRolls.fmlpw1mmhbg13dw7joaw.damage} (same value: 1d6+4) damageType : string {Bestiary 1.items.[].system.damageRolls.fmlpw1mmhbg13dw7joaw.damageType} (same value: bludgeoning) [cvz39c34iy8sx920aleg] : object {Bestiary 1.items.[].system.damageRolls.cvz39c34iy8sx920aleg} damage : string {Bestiary 1.items.[].system.damageRolls.cvz39c34iy8sx920aleg.damage} (same value: 1d8+14) damageType : string {Bestiary 1.items.[].system.damageRolls.cvz39c34iy8sx920aleg.damageType} (same value: bludgeoning) [y56j7huh07xsmljhd3im] : object {Bestiary 1.items.[].system.damageRolls.y56j7huh07xsmljhd3im} damage : string {Bestiary 1.items.[].system.damageRolls.y56j7huh07xsmljhd3im.damage} (same value: 2d8+6) damageType : string {Bestiary 1.items.[].system.damageRolls.y56j7huh07xsmljhd3im.damageType} (same value: piercing) [ps0x9hi537d3aumsgnlp] : object {Bestiary 1.items.[].system.damageRolls.ps0x9hi537d3aumsgnlp} damage : string {Bestiary 1.items.[].system.damageRolls.ps0x9hi537d3aumsgnlp.damage} (same value: 2d6) damageType : string {Bestiary 1.items.[].system.damageRolls.ps0x9hi537d3aumsgnlp.damageType} (same value: acid) [sndgo7rocf9qt1hi6m4x] : object {Bestiary 1.items.[].system.damageRolls.sndgo7rocf9qt1hi6m4x} damage : string {Bestiary 1.items.[].system.damageRolls.sndgo7rocf9qt1hi6m4x.damage} (same value: 5d6) damageType : string {Bestiary 1.items.[].system.damageRolls.sndgo7rocf9qt1hi6m4x.damageType} (same value: acid) [cdztrz6c3olg30xghi9m] : object {Bestiary 1.items.[].system.damageRolls.cdztrz6c3olg30xghi9m} damage : string {Bestiary 1.items.[].system.damageRolls.cdztrz6c3olg30xghi9m.damage} (same value: 2d8+3) damageType : string {Bestiary 1.items.[].system.damageRolls.cdztrz6c3olg30xghi9m.damageType} (same value: piercing) [mpv0rmpm4bjo561x4l7v] : object {Bestiary 1.items.[].system.damageRolls.mpv0rmpm4bjo561x4l7v} damage : string {Bestiary 1.items.[].system.damageRolls.mpv0rmpm4bjo561x4l7v.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.mpv0rmpm4bjo561x4l7v.damageType} (same value: spirit) [71i98k84buqm3mcgzi8k] : object {Bestiary 1.items.[].system.damageRolls.71i98k84buqm3mcgzi8k} damage : string {Bestiary 1.items.[].system.damageRolls.71i98k84buqm3mcgzi8k.damage} (same value: 1d8+4) damageType : string {Bestiary 1.items.[].system.damageRolls.71i98k84buqm3mcgzi8k.damageType} (same value: piercing) [sq8w2dbxizgmsybefcpk] : object {Bestiary 1.items.[].system.damageRolls.sq8w2dbxizgmsybefcpk} damage : string {Bestiary 1.items.[].system.damageRolls.sq8w2dbxizgmsybefcpk.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.sq8w2dbxizgmsybefcpk.damageType} (same value: spirit) [uzr3pngsx92vlari6tp9] : object {Bestiary 1.items.[].system.damageRolls.uzr3pngsx92vlari6tp9} damage : string {Bestiary 1.items.[].system.damageRolls.uzr3pngsx92vlari6tp9.damage} (same value: 3d10+12) damageType : string {Bestiary 1.items.[].system.damageRolls.uzr3pngsx92vlari6tp9.damageType} (same value: bludgeoning) [86balgcqszxjjbylxtll] : object {Bestiary 1.items.[].system.damageRolls.86balgcqszxjjbylxtll} damage : string {Bestiary 1.items.[].system.damageRolls.86balgcqszxjjbylxtll.damage} (same value: 1d6+10) damageType : string {Bestiary 1.items.[].system.damageRolls.86balgcqszxjjbylxtll.damageType} (same value: slashing) [owlu732hmffq6ejn1nzv] : object {Bestiary 1.items.[].system.damageRolls.owlu732hmffq6ejn1nzv} damage : string {Bestiary 1.items.[].system.damageRolls.owlu732hmffq6ejn1nzv.damage} (same value: 1d4+10) damageType : string {Bestiary 1.items.[].system.damageRolls.owlu732hmffq6ejn1nzv.damageType} (same value: bludgeoning) [nktjvp1zl8mufepsevh6] : object {Bestiary 1.items.[].system.damageRolls.nktjvp1zl8mufepsevh6} damage : string {Bestiary 1.items.[].system.damageRolls.nktjvp1zl8mufepsevh6.damage} (same value: 1d6+5) damageType : string {Bestiary 1.items.[].system.damageRolls.nktjvp1zl8mufepsevh6.damageType} (same value: piercing) [l62r53xvi5fa93emftw4] : object {Bestiary 1.items.[].system.damageRolls.l62r53xvi5fa93emftw4} damage : string {Bestiary 1.items.[].system.damageRolls.l62r53xvi5fa93emftw4.damage} (same value: 2d8+3) damageType : string {Bestiary 1.items.[].system.damageRolls.l62r53xvi5fa93emftw4.damageType} (same value: piercing) [igj8v3sf65ku76csurok] : object {Bestiary 1.items.[].system.damageRolls.igj8v3sf65ku76csurok} damage : string {Bestiary 1.items.[].system.damageRolls.igj8v3sf65ku76csurok.damage} (same value: 2d6+3) damageType : string {Bestiary 1.items.[].system.damageRolls.igj8v3sf65ku76csurok.damageType} (same value: slashing) [htq8qguyjhots13g6ppy] : object {Bestiary 1.items.[].system.damageRolls.htq8qguyjhots13g6ppy} damage : string {Bestiary 1.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damage} (same value: 1d6-1) damageType : string {Bestiary 1.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damageType} (same value: slashing) [q6izqjpdmzc5p9l8n49x] : object {Bestiary 1.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x} damage : string {Bestiary 1.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damage} (same value: 1d4-1) damageType : string {Bestiary 1.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damageType} (same value: bludgeoning) [s8o8vo5z0kkok4l9eexx] : object {Bestiary 1.items.[].system.damageRolls.s8o8vo5z0kkok4l9eexx} damage : string {Bestiary 1.items.[].system.damageRolls.s8o8vo5z0kkok4l9eexx.damage} (same value: 2d8+13) damageType : string {Bestiary 1.items.[].system.damageRolls.s8o8vo5z0kkok4l9eexx.damageType} (same value: slashing) [te22c29vr7klnf1h7o6e] : object {Bestiary 1.items.[].system.damageRolls.te22c29vr7klnf1h7o6e} damage : string {Bestiary 1.items.[].system.damageRolls.te22c29vr7klnf1h7o6e.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.te22c29vr7klnf1h7o6e.damageType} (same value: spirit) [7dvzr6ol99rjwg3odi1v] : object {Bestiary 1.items.[].system.damageRolls.7dvzr6ol99rjwg3odi1v} damage : string {Bestiary 1.items.[].system.damageRolls.7dvzr6ol99rjwg3odi1v.damage} (same value: 1d10+11) damageType : string {Bestiary 1.items.[].system.damageRolls.7dvzr6ol99rjwg3odi1v.damageType} (same value: bludgeoning) [vc5vy6yhpshrotvylvhv] : object {Bestiary 1.items.[].system.damageRolls.vc5vy6yhpshrotvylvhv} damage : string {Bestiary 1.items.[].system.damageRolls.vc5vy6yhpshrotvylvhv.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.vc5vy6yhpshrotvylvhv.damageType} (same value: spirit) [gh6g0ip90gsbws6reo5y] : object {Bestiary 1.items.[].system.damageRolls.gh6g0ip90gsbws6reo5y} damage : string {Bestiary 1.items.[].system.damageRolls.gh6g0ip90gsbws6reo5y.damage} (same value: 2d10+5) damageType : string {Bestiary 1.items.[].system.damageRolls.gh6g0ip90gsbws6reo5y.damageType} (same value: slashing) [4kw9mu90f122u7lvosxj] : object {Bestiary 1.items.[].system.damageRolls.4kw9mu90f122u7lvosxj} damage : string {Bestiary 1.items.[].system.damageRolls.4kw9mu90f122u7lvosxj.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.4kw9mu90f122u7lvosxj.damageType} (same value: spirit) [h3q5t2t60155drfvc4as] : object {Bestiary 1.items.[].system.damageRolls.h3q5t2t60155drfvc4as} damage : string {Bestiary 1.items.[].system.damageRolls.h3q5t2t60155drfvc4as.damage} (2 different values) 3d4 (x1) 1d4 (x1) damageType : string {Bestiary 1.items.[].system.damageRolls.h3q5t2t60155drfvc4as.damageType} (same value: fire) [zigup8b64lelddhxmcrc] : object {Bestiary 1.items.[].system.damageRolls.zigup8b64lelddhxmcrc} damage : string {Bestiary 1.items.[].system.damageRolls.zigup8b64lelddhxmcrc.damage} (2 different values) 3d4 (x1) 1d4 (x1) damageType : string {Bestiary 1.items.[].system.damageRolls.zigup8b64lelddhxmcrc.damageType} (same value: spirit) [rur4cc2qkq9j3ru8okgv] : object {Bestiary 1.items.[].system.damageRolls.rur4cc2qkq9j3ru8okgv} damage : string {Bestiary 1.items.[].system.damageRolls.rur4cc2qkq9j3ru8okgv.damage} (same value: 2d10+5) damageType : string {Bestiary 1.items.[].system.damageRolls.rur4cc2qkq9j3ru8okgv.damageType} (same value: slashing) [dd6lbvp1p8a2ld7365xt] : object {Bestiary 1.items.[].system.damageRolls.dd6lbvp1p8a2ld7365xt} damage : string {Bestiary 1.items.[].system.damageRolls.dd6lbvp1p8a2ld7365xt.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.dd6lbvp1p8a2ld7365xt.damageType} (same value: spirit) [8f38iqlmmuazz5awyshs] : object {Bestiary 1.items.[].system.damageRolls.8f38iqlmmuazz5awyshs} damage : string {Bestiary 1.items.[].system.damageRolls.8f38iqlmmuazz5awyshs.damage} (same value: 2d10+5) damageType : string {Bestiary 1.items.[].system.damageRolls.8f38iqlmmuazz5awyshs.damageType} (same value: slashing) [l063wz1ed4izkny2u3ah] : object {Bestiary 1.items.[].system.damageRolls.l063wz1ed4izkny2u3ah} damage : string {Bestiary 1.items.[].system.damageRolls.l063wz1ed4izkny2u3ah.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.l063wz1ed4izkny2u3ah.damageType} (same value: spirit) [cwp2arl0h869mwbsq76l] : object {Bestiary 1.items.[].system.damageRolls.cwp2arl0h869mwbsq76l} damage : string {Bestiary 1.items.[].system.damageRolls.cwp2arl0h869mwbsq76l.damage} (same value: 2d10+5) damageType : string {Bestiary 1.items.[].system.damageRolls.cwp2arl0h869mwbsq76l.damageType} (same value: slashing) [d76u6skf91ufj6ldrh2q] : object {Bestiary 1.items.[].system.damageRolls.d76u6skf91ufj6ldrh2q} damage : string {Bestiary 1.items.[].system.damageRolls.d76u6skf91ufj6ldrh2q.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.d76u6skf91ufj6ldrh2q.damageType} (same value: spirit) [y5afadj9h39cfjrh3fo1] : object {Bestiary 1.items.[].system.damageRolls.y5afadj9h39cfjrh3fo1} damage : string {Bestiary 1.items.[].system.damageRolls.y5afadj9h39cfjrh3fo1.damage} (same value: 2d8+8) damageType : string {Bestiary 1.items.[].system.damageRolls.y5afadj9h39cfjrh3fo1.damageType} (same value: piercing) [6dypo2fua6lyv4uzhur5] : object {Bestiary 1.items.[].system.damageRolls.6dypo2fua6lyv4uzhur5} damage : string {Bestiary 1.items.[].system.damageRolls.6dypo2fua6lyv4uzhur5.damage} (same value: 2d6+8) damageType : string {Bestiary 1.items.[].system.damageRolls.6dypo2fua6lyv4uzhur5.damageType} (same value: slashing) [agitoqvjihc4s48iesbx] : object {Bestiary 1.items.[].system.damageRolls.agitoqvjihc4s48iesbx} damage : string {Bestiary 1.items.[].system.damageRolls.agitoqvjihc4s48iesbx.damage} (same value: 1d10+5) damageType : string {Bestiary 1.items.[].system.damageRolls.agitoqvjihc4s48iesbx.damageType} (same value: piercing) [foya7kco2bg1alkrrnad] : object {Bestiary 1.items.[].system.damageRolls.foya7kco2bg1alkrrnad} damage : string {Bestiary 1.items.[].system.damageRolls.foya7kco2bg1alkrrnad.damage} (same value: 2d8+11) damageType : string {Bestiary 1.items.[].system.damageRolls.foya7kco2bg1alkrrnad.damageType} (same value: piercing) [lkxx2tigja1315kmn643] : object {Bestiary 1.items.[].system.damageRolls.lkxx2tigja1315kmn643} damage : string {Bestiary 1.items.[].system.damageRolls.lkxx2tigja1315kmn643.damage} (same value: 1d4+11) damageType : string {Bestiary 1.items.[].system.damageRolls.lkxx2tigja1315kmn643.damageType} (same value: bludgeoning) [rrckukcsva2ollrm2xt8] : object {Bestiary 1.items.[].system.damageRolls.rrckukcsva2ollrm2xt8} damage : string {Bestiary 1.items.[].system.damageRolls.rrckukcsva2ollrm2xt8.damage} (same value: 2d8+11) damageType : string {Bestiary 1.items.[].system.damageRolls.rrckukcsva2ollrm2xt8.damageType} (same value: piercing) [2i8to42gbgxqyfd1qn1t] : object {Bestiary 1.items.[].system.damageRolls.2i8to42gbgxqyfd1qn1t} damage : string {Bestiary 1.items.[].system.damageRolls.2i8to42gbgxqyfd1qn1t.damage} (same value: 3d8+16) damageType : string {Bestiary 1.items.[].system.damageRolls.2i8to42gbgxqyfd1qn1t.damageType} (same value: slashing) [5x5oqhshrlmp1j5b1fvr] : object {Bestiary 1.items.[].system.damageRolls.5x5oqhshrlmp1j5b1fvr} damage : string {Bestiary 1.items.[].system.damageRolls.5x5oqhshrlmp1j5b1fvr.damage} (same value: 3d12+16) damageType : string {Bestiary 1.items.[].system.damageRolls.5x5oqhshrlmp1j5b1fvr.damageType} (same value: bludgeoning) [rvlu5qwwq843u9jw1bki] : object {Bestiary 1.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki} damage : string {Bestiary 1.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damage} (same value: 2d8+4) damageType : string {Bestiary 1.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damageType} (same value: bludgeoning) [h1baxzxwk0adq18a7lst] : object {Bestiary 1.items.[].system.damageRolls.h1baxzxwk0adq18a7lst} damage : string {Bestiary 1.items.[].system.damageRolls.h1baxzxwk0adq18a7lst.damage} (same value: 4d12+18) damageType : string {Bestiary 1.items.[].system.damageRolls.h1baxzxwk0adq18a7lst.damageType} (same value: piercing) [10l0p7meojfaz1586cra] : object {Bestiary 1.items.[].system.damageRolls.10l0p7meojfaz1586cra} damage : string {Bestiary 1.items.[].system.damageRolls.10l0p7meojfaz1586cra.damage} (same value: 4d10+18) damageType : string {Bestiary 1.items.[].system.damageRolls.10l0p7meojfaz1586cra.damageType} (same value: bludgeoning) [m2f9nmnp3iz488oop9b2] : object {Bestiary 1.items.[].system.damageRolls.m2f9nmnp3iz488oop9b2} damage : string {Bestiary 1.items.[].system.damageRolls.m2f9nmnp3iz488oop9b2.damage} (same value: 2d10+8) damageType : string {Bestiary 1.items.[].system.damageRolls.m2f9nmnp3iz488oop9b2.damageType} (same value: piercing) [hdf9822of0th1su7frns] : object {Bestiary 1.items.[].system.damageRolls.hdf9822of0th1su7frns} damage : string {Bestiary 1.items.[].system.damageRolls.hdf9822of0th1su7frns.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.hdf9822of0th1su7frns.damageType} (same value: spirit) [inihh3ou3sidhnstxqqs] : object {Bestiary 1.items.[].system.damageRolls.inihh3ou3sidhnstxqqs} damage : string {Bestiary 1.items.[].system.damageRolls.inihh3ou3sidhnstxqqs.damage} (same value: 2d8+8) damageType : string {Bestiary 1.items.[].system.damageRolls.inihh3ou3sidhnstxqqs.damageType} (same value: bludgeoning) [s2fdlc0vskjiw72hhpo8] : object {Bestiary 1.items.[].system.damageRolls.s2fdlc0vskjiw72hhpo8} damage : string {Bestiary 1.items.[].system.damageRolls.s2fdlc0vskjiw72hhpo8.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.s2fdlc0vskjiw72hhpo8.damageType} (same value: spirit) [yyprg103wmaqg249yesu] : object {Bestiary 1.items.[].system.damageRolls.yyprg103wmaqg249yesu} damage : string {Bestiary 1.items.[].system.damageRolls.yyprg103wmaqg249yesu.damage} (same value: 2d8+6) damageType : string {Bestiary 1.items.[].system.damageRolls.yyprg103wmaqg249yesu.damageType} (same value: piercing) [9im5lqq3pdkua8r7ihww] : object {Bestiary 1.items.[].system.damageRolls.9im5lqq3pdkua8r7ihww} damage : string {Bestiary 1.items.[].system.damageRolls.9im5lqq3pdkua8r7ihww.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.9im5lqq3pdkua8r7ihww.damageType} (same value: spirit) [yeifsloxt6hkhwx6qerj] : object {Bestiary 1.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj} damage : string {Bestiary 1.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj.damage} (same value: 2d8+8) damageType : string {Bestiary 1.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj.damageType} (same value: piercing) [7k6jiobi823nrzg86qog] : object {Bestiary 1.items.[].system.damageRolls.7k6jiobi823nrzg86qog} damage : string {Bestiary 1.items.[].system.damageRolls.7k6jiobi823nrzg86qog.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.7k6jiobi823nrzg86qog.damageType} (same value: spirit) [fiwkr8ru9ii18fsx4b42] : object {Bestiary 1.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42} damage : string {Bestiary 1.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42.damage} (same value: 2d10+8) damageType : string {Bestiary 1.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42.damageType} (same value: slashing) [h0xxzb3igakz29s7dud3] : object {Bestiary 1.items.[].system.damageRolls.h0xxzb3igakz29s7dud3} damage : string {Bestiary 1.items.[].system.damageRolls.h0xxzb3igakz29s7dud3.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.h0xxzb3igakz29s7dud3.damageType} (same value: spirit) [lde52fl5xq95jsxliaa6] : object {Bestiary 1.items.[].system.damageRolls.lde52fl5xq95jsxliaa6} damage : string {Bestiary 1.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damage} (same value: 1d8+7) damageType : string {Bestiary 1.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damageType} (same value: bludgeoning) [ffa7g2lvf7jv6gjy1fer] : object {Bestiary 1.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer} damage : string {Bestiary 1.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damage} (same value: 2d4) damageType : string {Bestiary 1.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damageType} (same value: acid) [j49onkqy5ch8p76cklmx] : object {Bestiary 1.items.[].system.damageRolls.j49onkqy5ch8p76cklmx} damage : string {Bestiary 1.items.[].system.damageRolls.j49onkqy5ch8p76cklmx.damage} (same value: 2d6+6) damageType : string {Bestiary 1.items.[].system.damageRolls.j49onkqy5ch8p76cklmx.damageType} (same value: piercing) [nyp78uls02az3tphrbhc] : object {Bestiary 1.items.[].system.damageRolls.nyp78uls02az3tphrbhc} damage : string {Bestiary 1.items.[].system.damageRolls.nyp78uls02az3tphrbhc.damage} (same value: 1d6+6) damageType : string {Bestiary 1.items.[].system.damageRolls.nyp78uls02az3tphrbhc.damageType} (same value: bludgeoning) [9486b2kk8mrlln50qt9w] : object {Bestiary 1.items.[].system.damageRolls.9486b2kk8mrlln50qt9w} damage : string {Bestiary 1.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damage} (same value: 1d10+6) damageType : string {Bestiary 1.items.[].system.damageRolls.9486b2kk8mrlln50qt9w.damageType} (same value: piercing) [ekcdli6u03agzl4ogde6] : object {Bestiary 1.items.[].system.damageRolls.ekcdli6u03agzl4ogde6} damage : string {Bestiary 1.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damage} (same value: 1d12+6) damageType : string {Bestiary 1.items.[].system.damageRolls.ekcdli6u03agzl4ogde6.damageType} (same value: piercing) [xo06r48jsff9dtr5ehy4] : object {Bestiary 1.items.[].system.damageRolls.xo06r48jsff9dtr5ehy4} damage : string {Bestiary 1.items.[].system.damageRolls.xo06r48jsff9dtr5ehy4.damage} (same value: 1d6-1) damageType : string {Bestiary 1.items.[].system.damageRolls.xo06r48jsff9dtr5ehy4.damageType} (same value: slashing) [pfg5r9baikat4c4tubpb] : object {Bestiary 1.items.[].system.damageRolls.pfg5r9baikat4c4tubpb} damage : string {Bestiary 1.items.[].system.damageRolls.pfg5r9baikat4c4tubpb.damage} (same value: 1d4) damageType : string {Bestiary 1.items.[].system.damageRolls.pfg5r9baikat4c4tubpb.damageType} (same value: spirit) [yzh13ygzvkl7lhdcws0b] : object {Bestiary 1.items.[].system.damageRolls.yzh13ygzvkl7lhdcws0b} damage : string {Bestiary 1.items.[].system.damageRolls.yzh13ygzvkl7lhdcws0b.damage} (same value: 2d12+6) damageType : string {Bestiary 1.items.[].system.damageRolls.yzh13ygzvkl7lhdcws0b.damageType} (same value: bludgeoning) [8b4m8ibns69dcpoqko3l] : object {Bestiary 1.items.[].system.damageRolls.8b4m8ibns69dcpoqko3l} damage : string {Bestiary 1.items.[].system.damageRolls.8b4m8ibns69dcpoqko3l.damage} (same value: 3d8+12) damageType : string {Bestiary 1.items.[].system.damageRolls.8b4m8ibns69dcpoqko3l.damageType} (same value: slashing) [mmxy65315xovz6vca7p4] : object {Bestiary 1.items.[].system.damageRolls.mmxy65315xovz6vca7p4} damage : string {Bestiary 1.items.[].system.damageRolls.mmxy65315xovz6vca7p4.damage} (same value: 2d6+10) damageType : string {Bestiary 1.items.[].system.damageRolls.mmxy65315xovz6vca7p4.damageType} (same value: slashing) [1mjhzrn0h44bnh8joic0] : object {Bestiary 1.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0} damage : string {Bestiary 1.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damage} (same value: 2d12+10) damageType : string {Bestiary 1.items.[].system.damageRolls.1mjhzrn0h44bnh8joic0.damageType} (same value: piercing) [5qaw1otz8t3esrq6hmyf] : object {Bestiary 1.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf} damage : string {Bestiary 1.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf.damage} (same value: 2d8+10) damageType : string {Bestiary 1.items.[].system.damageRolls.5qaw1otz8t3esrq6hmyf.damageType} (same value: slashing) [1aszsrpu1r6nv28trok8] : object {Bestiary 1.items.[].system.damageRolls.1aszsrpu1r6nv28trok8} damage : string {Bestiary 1.items.[].system.damageRolls.1aszsrpu1r6nv28trok8.damage} (same value: 3d12+15) damageType : string {Bestiary 1.items.[].system.damageRolls.1aszsrpu1r6nv28trok8.damageType} (same value: piercing) [4wpdlh2nqykbrxq1sn0n] : object {Bestiary 1.items.[].system.damageRolls.4wpdlh2nqykbrxq1sn0n} damage : string {Bestiary 1.items.[].system.damageRolls.4wpdlh2nqykbrxq1sn0n.damage} (same value: 2d6) damageType : string {Bestiary 1.items.[].system.damageRolls.4wpdlh2nqykbrxq1sn0n.damageType} (same value: fire) [9o42w06ir0famx9sxotn] : object {Bestiary 1.items.[].system.damageRolls.9o42w06ir0famx9sxotn} damage : string {Bestiary 1.items.[].system.damageRolls.9o42w06ir0famx9sxotn.damage} (same value: 3d10+15) damageType : string {Bestiary 1.items.[].system.damageRolls.9o42w06ir0famx9sxotn.damageType} (same value: slashing) [61lsic0kel9pqa653x6y] : object {Bestiary 1.items.[].system.damageRolls.61lsic0kel9pqa653x6y} damage : string {Bestiary 1.items.[].system.damageRolls.61lsic0kel9pqa653x6y.damage} (same value: 3d12+13) damageType : string {Bestiary 1.items.[].system.damageRolls.61lsic0kel9pqa653x6y.damageType} (same value: slashing) [i0xue9hlzvejalkt4fnw] : object {Bestiary 1.items.[].system.damageRolls.i0xue9hlzvejalkt4fnw} damage : string {Bestiary 1.items.[].system.damageRolls.i0xue9hlzvejalkt4fnw.damage} (same value: 2d10+13) damageType : string {Bestiary 1.items.[].system.damageRolls.i0xue9hlzvejalkt4fnw.damageType} (same value: slashing) [6nejx3y26z3t8kvzaiad] : object {Bestiary 1.items.[].system.damageRolls.6nejx3y26z3t8kvzaiad} damage : string {Bestiary 1.items.[].system.damageRolls.6nejx3y26z3t8kvzaiad.damage} (same value: 4d10+17) damageType : string {Bestiary 1.items.[].system.damageRolls.6nejx3y26z3t8kvzaiad.damageType} (same value: piercing) [79s5f32cqiciyvq2zaal] : object {Bestiary 1.items.[].system.damageRolls.79s5f32cqiciyvq2zaal} damage : string {Bestiary 1.items.[].system.damageRolls.79s5f32cqiciyvq2zaal.damage} (same value: 3d6) damageType : string {Bestiary 1.items.[].system.damageRolls.79s5f32cqiciyvq2zaal.damageType} (same value: fire) [7kpyqta7qzxa5gmegw5r] : object {Bestiary 1.items.[].system.damageRolls.7kpyqta7qzxa5gmegw5r} damage : string {Bestiary 1.items.[].system.damageRolls.7kpyqta7qzxa5gmegw5r.damage} (same value: 4d8+17) damageType : string {Bestiary 1.items.[].system.damageRolls.7kpyqta7qzxa5gmegw5r.damageType} (same value: slashing) [ja1fae70lfteapkhtok5] : object {Bestiary 1.items.[].system.damageRolls.ja1fae70lfteapkhtok5} damage : string {Bestiary 1.items.[].system.damageRolls.ja1fae70lfteapkhtok5.damage} (same value: 4d10+15) damageType : string {Bestiary 1.items.[].system.damageRolls.ja1fae70lfteapkhtok5.damageType} (same value: slashing) [jyvovusto9p86uh5djgq] : object {Bestiary 1.items.[].system.damageRolls.jyvovusto9p86uh5djgq} damage : string {Bestiary 1.items.[].system.damageRolls.jyvovusto9p86uh5djgq.damage} (same value: 3d8+15) damageType : string {Bestiary 1.items.[].system.damageRolls.jyvovusto9p86uh5djgq.damageType} (same value: slashing) [i3rrr13xiie2lctb3sh2] : object {Bestiary 1.items.[].system.damageRolls.i3rrr13xiie2lctb3sh2} damage : string {Bestiary 1.items.[].system.damageRolls.i3rrr13xiie2lctb3sh2.damage} (same value: 2d12+12) damageType : string {Bestiary 1.items.[].system.damageRolls.i3rrr13xiie2lctb3sh2.damageType} (same value: piercing) [fg0l56st3g4sa87bch3k] : object {Bestiary 1.items.[].system.damageRolls.fg0l56st3g4sa87bch3k} damage : string {Bestiary 1.items.[].system.damageRolls.fg0l56st3g4sa87bch3k.damage} (same value: 2d6) damageType : string {Bestiary 1.items.[].system.damageRolls.fg0l56st3g4sa87bch3k.damageType} (same value: fire) [7becj3dynotkmox3nhfx] : object {Bestiary 1.items.[].system.damageRolls.7becj3dynotkmox3nhfx} damage : string {Bestiary 1.items.[].system.damageRolls.7becj3dynotkmox3nhfx.damage} (same value: 2d10+12) damageType : string {Bestiary 1.items.[].system.damageRolls.7becj3dynotkmox3nhfx.damageType} (same value: slashing) [asbchegun9ulz2rkmat0] : object {Bestiary 1.items.[].system.damageRolls.asbchegun9ulz2rkmat0} damage : string {Bestiary 1.items.[].system.damageRolls.asbchegun9ulz2rkmat0.damage} (same value: 2d12+10) damageType : string {Bestiary 1.items.[].system.damageRolls.asbchegun9ulz2rkmat0.damageType} (same value: slashing) [0v20yoyzcoqymu4mdbzu] : object {Bestiary 1.items.[].system.damageRolls.0v20yoyzcoqymu4mdbzu} damage : string {Bestiary 1.items.[].system.damageRolls.0v20yoyzcoqymu4mdbzu.damage} (same value: 1d10+10) damageType : string {Bestiary 1.items.[].system.damageRolls.0v20yoyzcoqymu4mdbzu.damageType} (same value: slashing) [piwavufnqtm41vbtetvp] : object {Bestiary 1.items.[].system.damageRolls.piwavufnqtm41vbtetvp} damage : string {Bestiary 1.items.[].system.damageRolls.piwavufnqtm41vbtetvp.damage} (same value: 2d10+9) damageType : string {Bestiary 1.items.[].system.damageRolls.piwavufnqtm41vbtetvp.damageType} (same value: piercing) [98s1tbwb7ssb7o4mi026] : object {Bestiary 1.items.[].system.damageRolls.98s1tbwb7ssb7o4mi026} damage : string {Bestiary 1.items.[].system.damageRolls.98s1tbwb7ssb7o4mi026.damage} (same value: 1d10+3) damageType : string {Bestiary 1.items.[].system.damageRolls.98s1tbwb7ssb7o4mi026.damageType} (same value: bludgeoning) [b2lolpu8pmsezqljmgp2] : object {Bestiary 1.items.[].system.damageRolls.b2lolpu8pmsezqljmgp2} damage : string {Bestiary 1.items.[].system.damageRolls.b2lolpu8pmsezqljmgp2.damage} (same value: 2d6) damageType : string {Bestiary 1.items.[].system.damageRolls.b2lolpu8pmsezqljmgp2.damageType} (same value: fire) [ty73jn2tool410ddr32b] : object {Bestiary 1.items.[].system.damageRolls.ty73jn2tool410ddr32b} damage : string {Bestiary 1.items.[].system.damageRolls.ty73jn2tool410ddr32b.damage} (same value: 2d12+12) damageType : string {Bestiary 1.items.[].system.damageRolls.ty73jn2tool410ddr32b.damageType} (same value: piercing) [qr3s6y1um4r3tun2lmq3] : object {Bestiary 1.items.[].system.damageRolls.qr3s6y1um4r3tun2lmq3} damage : string {Bestiary 1.items.[].system.damageRolls.qr3s6y1um4r3tun2lmq3.damage} (same value: 1d10+4) damageType : string {Bestiary 1.items.[].system.damageRolls.qr3s6y1um4r3tun2lmq3.damageType} (same value: piercing) [jha4x4pwhate1i9axfhn] : object {Bestiary 1.items.[].system.damageRolls.jha4x4pwhate1i9axfhn} damage : string {Bestiary 1.items.[].system.damageRolls.jha4x4pwhate1i9axfhn.damage} (same value: 1d4+2) damageType : string {Bestiary 1.items.[].system.damageRolls.jha4x4pwhate1i9axfhn.damageType} (same value: bludgeoning) [0svy0do7wmssm6ks651t] : object {Bestiary 1.items.[].system.damageRolls.0svy0do7wmssm6ks651t} damage : string {Bestiary 1.items.[].system.damageRolls.0svy0do7wmssm6ks651t.damage} (same value: 2d10+7) damageType : string {Bestiary 1.items.[].system.damageRolls.0svy0do7wmssm6ks651t.damageType} (same value: piercing) [8tgd7xl1mm7sg6mq8h03] : object {Bestiary 1.items.[].system.damageRolls.8tgd7xl1mm7sg6mq8h03} damage : string {Bestiary 1.items.[].system.damageRolls.8tgd7xl1mm7sg6mq8h03.damage} (same value: 1d8+7) damageType : string {Bestiary 1.items.[].system.damageRolls.8tgd7xl1mm7sg6mq8h03.damageType} (same value: bludgeoning) [i0idfqscccakw1cwxq5b] : object {Bestiary 1.items.[].system.damageRolls.i0idfqscccakw1cwxq5b} damage : string {Bestiary 1.items.[].system.damageRolls.i0idfqscccakw1cwxq5b.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.i0idfqscccakw1cwxq5b.damageType} (same value: fire) [ynsvjq8ec2mhogad5upp] : object {Bestiary 1.items.[].system.damageRolls.ynsvjq8ec2mhogad5upp} damage : string {Bestiary 1.items.[].system.damageRolls.ynsvjq8ec2mhogad5upp.damage} (same value: 1d8+11) damageType : string {Bestiary 1.items.[].system.damageRolls.ynsvjq8ec2mhogad5upp.damageType} (same value: piercing) [vkeelbx631p8yw2azbz9] : object {Bestiary 1.items.[].system.damageRolls.vkeelbx631p8yw2azbz9} damage : string {Bestiary 1.items.[].system.damageRolls.vkeelbx631p8yw2azbz9.damage} (same value: 1d6+8) damageType : string {Bestiary 1.items.[].system.damageRolls.vkeelbx631p8yw2azbz9.damageType} (same value: slashing) [rzqq2c2wc7qgbqb0gg8f] : object {Bestiary 1.items.[].system.damageRolls.rzqq2c2wc7qgbqb0gg8f} damage : string {Bestiary 1.items.[].system.damageRolls.rzqq2c2wc7qgbqb0gg8f.damage} (same value: 1d6+8) damageType : string {Bestiary 1.items.[].system.damageRolls.rzqq2c2wc7qgbqb0gg8f.damageType} (same value: piercing) [yqhlj0kza8r8j49o9462] : object {Bestiary 1.items.[].system.damageRolls.yqhlj0kza8r8j49o9462} damage : string {Bestiary 1.items.[].system.damageRolls.yqhlj0kza8r8j49o9462.damage} (same value: 1d8+11) damageType : string {Bestiary 1.items.[].system.damageRolls.yqhlj0kza8r8j49o9462.damageType} (same value: piercing) [li1lphhw12as389hrd99] : object {Bestiary 1.items.[].system.damageRolls.li1lphhw12as389hrd99} damage : string {Bestiary 1.items.[].system.damageRolls.li1lphhw12as389hrd99.damage} (same value: 1d8+8) damageType : string {Bestiary 1.items.[].system.damageRolls.li1lphhw12as389hrd99.damageType} (same value: piercing) [g1omqwkummntm6z9qfdq] : object {Bestiary 1.items.[].system.damageRolls.g1omqwkummntm6z9qfdq} damage : string {Bestiary 1.items.[].system.damageRolls.g1omqwkummntm6z9qfdq.damage} (same value: 1d6+6) damageType : string {Bestiary 1.items.[].system.damageRolls.g1omqwkummntm6z9qfdq.damageType} (same value: slashing) [bneeu702txh5l4pqa69h] : object {Bestiary 1.items.[].system.damageRolls.bneeu702txh5l4pqa69h} damage : string {Bestiary 1.items.[].system.damageRolls.bneeu702txh5l4pqa69h.damage} (same value: 1d8+6) damageType : string {Bestiary 1.items.[].system.damageRolls.bneeu702txh5l4pqa69h.damageType} (same value: piercing) [fsoov9d6qre4jds9tsgr] : object {Bestiary 1.items.[].system.damageRolls.fsoov9d6qre4jds9tsgr} damage : string {Bestiary 1.items.[].system.damageRolls.fsoov9d6qre4jds9tsgr.damage} (same value: 1d8+8) damageType : string {Bestiary 1.items.[].system.damageRolls.fsoov9d6qre4jds9tsgr.damageType} (same value: piercing) [6qts6ztnmqlofx2zd9lb] : object {Bestiary 1.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb} damage : string {Bestiary 1.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb.damage} (same value: 1d8+3) damageType : string {Bestiary 1.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb.damageType} (same value: piercing) [7ykimsnioe51b09mtr03] : object {Bestiary 1.items.[].system.damageRolls.7ykimsnioe51b09mtr03} damage : string {Bestiary 1.items.[].system.damageRolls.7ykimsnioe51b09mtr03.damage} (same value: 1d6+3) damageType : string {Bestiary 1.items.[].system.damageRolls.7ykimsnioe51b09mtr03.damageType} (same value: slashing) [ultmqx2ctrqq4k95yli5] : object {Bestiary 1.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5} damage : string {Bestiary 1.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5.damage} (same value: 1d8+3) damageType : string {Bestiary 1.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5.damageType} (same value: piercing) [7n3zegjxjvswjm0rkrmf] : object {Bestiary 1.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf} damage : string {Bestiary 1.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf.damage} (same value: 1d6+3) damageType : string {Bestiary 1.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf.damageType} (same value: piercing) [41yr6806a8r1y2k0be3a] : object {Bestiary 1.items.[].system.damageRolls.41yr6806a8r1y2k0be3a} damage : string {Bestiary 1.items.[].system.damageRolls.41yr6806a8r1y2k0be3a.damage} (same value: 1d10+12) damageType : string {Bestiary 1.items.[].system.damageRolls.41yr6806a8r1y2k0be3a.damageType} (same value: slashing) [41y9ybba8igtei16vf9i] : object {Bestiary 1.items.[].system.damageRolls.41y9ybba8igtei16vf9i} damage : string {Bestiary 1.items.[].system.damageRolls.41y9ybba8igtei16vf9i.damage} (same value: 1d4+12) damageType : string {Bestiary 1.items.[].system.damageRolls.41y9ybba8igtei16vf9i.damageType} (same value: bludgeoning) [rsrxo3cheibra8yjrb66] : object {Bestiary 1.items.[].system.damageRolls.rsrxo3cheibra8yjrb66} damage : string {Bestiary 1.items.[].system.damageRolls.rsrxo3cheibra8yjrb66.damage} (same value: 2d8+8) damageType : string {Bestiary 1.items.[].system.damageRolls.rsrxo3cheibra8yjrb66.damageType} (same value: bludgeoning) [nr179pis1deq9qnhchxd] : object {Bestiary 1.items.[].system.damageRolls.nr179pis1deq9qnhchxd} damage : string {Bestiary 1.items.[].system.damageRolls.nr179pis1deq9qnhchxd.damage} (same value: 4d10+18) damageType : string {Bestiary 1.items.[].system.damageRolls.nr179pis1deq9qnhchxd.damageType} (same value: bludgeoning) [nb7oyd6kn0mixbe5i14q] : object {Bestiary 1.items.[].system.damageRolls.nb7oyd6kn0mixbe5i14q} damage : string {Bestiary 1.items.[].system.damageRolls.nb7oyd6kn0mixbe5i14q.damage} (same value: 3d10+13) damageType : string {Bestiary 1.items.[].system.damageRolls.nb7oyd6kn0mixbe5i14q.damageType} (same value: piercing) [pv92yceskijef7vtqa4y] : object {Bestiary 1.items.[].system.damageRolls.pv92yceskijef7vtqa4y} damage : string {Bestiary 1.items.[].system.damageRolls.pv92yceskijef7vtqa4y.damage} (same value: 3d6) damageType : string {Bestiary 1.items.[].system.damageRolls.pv92yceskijef7vtqa4y.damageType} (same value: cold) [zvkar2bu8yoz463ec67l] : object {Bestiary 1.items.[].system.damageRolls.zvkar2bu8yoz463ec67l} damage : string {Bestiary 1.items.[].system.damageRolls.zvkar2bu8yoz463ec67l.damage} (same value: 3d8+13) damageType : string {Bestiary 1.items.[].system.damageRolls.zvkar2bu8yoz463ec67l.damageType} (same value: slashing) [9vtapk7lmtbptczbmk1a] : object {Bestiary 1.items.[].system.damageRolls.9vtapk7lmtbptczbmk1a} damage : string {Bestiary 1.items.[].system.damageRolls.9vtapk7lmtbptczbmk1a.damage} (same value: 2d10+11) damageType : string {Bestiary 1.items.[].system.damageRolls.9vtapk7lmtbptczbmk1a.damageType} (same value: bludgeoning) [fhz4dncfkhjutwbtqbyq] : object {Bestiary 1.items.[].system.damageRolls.fhz4dncfkhjutwbtqbyq} damage : string {Bestiary 1.items.[].system.damageRolls.fhz4dncfkhjutwbtqbyq.damage} (same value: 4d10+17) damageType : string {Bestiary 1.items.[].system.damageRolls.fhz4dncfkhjutwbtqbyq.damageType} (same value: piercing) [oujqgqriabo9svxnswdq] : object {Bestiary 1.items.[].system.damageRolls.oujqgqriabo9svxnswdq} damage : string {Bestiary 1.items.[].system.damageRolls.oujqgqriabo9svxnswdq.damage} (same value: 4d6) damageType : string {Bestiary 1.items.[].system.damageRolls.oujqgqriabo9svxnswdq.damageType} (same value: cold) [tqanpmzo77nj9tasiu96] : object {Bestiary 1.items.[].system.damageRolls.tqanpmzo77nj9tasiu96} damage : string {Bestiary 1.items.[].system.damageRolls.tqanpmzo77nj9tasiu96.damage} (same value: 4d8+17) damageType : string {Bestiary 1.items.[].system.damageRolls.tqanpmzo77nj9tasiu96.damageType} (same value: slashing) [bpnijsb9aizoe39gbq65] : object {Bestiary 1.items.[].system.damageRolls.bpnijsb9aizoe39gbq65} damage : string {Bestiary 1.items.[].system.damageRolls.bpnijsb9aizoe39gbq65.damage} (same value: 3d10+15) damageType : string {Bestiary 1.items.[].system.damageRolls.bpnijsb9aizoe39gbq65.damageType} (same value: bludgeoning) [pok4pjt0vnhzc5oiz1js] : object {Bestiary 1.items.[].system.damageRolls.pok4pjt0vnhzc5oiz1js} damage : string {Bestiary 1.items.[].system.damageRolls.pok4pjt0vnhzc5oiz1js.damage} (same value: 2d10+12) damageType : string {Bestiary 1.items.[].system.damageRolls.pok4pjt0vnhzc5oiz1js.damageType} (same value: piercing) [h3w2lpywjd2x8efqnwje] : object {Bestiary 1.items.[].system.damageRolls.h3w2lpywjd2x8efqnwje} damage : string {Bestiary 1.items.[].system.damageRolls.h3w2lpywjd2x8efqnwje.damage} (same value: 2d6) damageType : string {Bestiary 1.items.[].system.damageRolls.h3w2lpywjd2x8efqnwje.damageType} (same value: cold) [sq4ic3ncnylzy5sjiwoi] : object {Bestiary 1.items.[].system.damageRolls.sq4ic3ncnylzy5sjiwoi} damage : string {Bestiary 1.items.[].system.damageRolls.sq4ic3ncnylzy5sjiwoi.damage} (same value: 2d8+12) damageType : string {Bestiary 1.items.[].system.damageRolls.sq4ic3ncnylzy5sjiwoi.damageType} (same value: slashing) [pm5v20qesfivsmyom598] : object {Bestiary 1.items.[].system.damageRolls.pm5v20qesfivsmyom598} damage : string {Bestiary 1.items.[].system.damageRolls.pm5v20qesfivsmyom598.damage} (same value: 1d10+10) damageType : string {Bestiary 1.items.[].system.damageRolls.pm5v20qesfivsmyom598.damageType} (same value: bludgeoning) [vyiu3d665ja30kbinlhz] : object {Bestiary 1.items.[].system.damageRolls.vyiu3d665ja30kbinlhz} damage : string {Bestiary 1.items.[].system.damageRolls.vyiu3d665ja30kbinlhz.damage} (same value: 4d12+12) damageType : string {Bestiary 1.items.[].system.damageRolls.vyiu3d665ja30kbinlhz.damageType} (same value: piercing) [xsum65llg9eb7zofpjct] : object {Bestiary 1.items.[].system.damageRolls.xsum65llg9eb7zofpjct} damage : string {Bestiary 1.items.[].system.damageRolls.xsum65llg9eb7zofpjct.damage} (same value: 4d8+12) damageType : string {Bestiary 1.items.[].system.damageRolls.xsum65llg9eb7zofpjct.damageType} (same value: slashing) [v39iptmgpie01u5nicxc] : object {Bestiary 1.items.[].system.damageRolls.v39iptmgpie01u5nicxc} damage : string {Bestiary 1.items.[].system.damageRolls.v39iptmgpie01u5nicxc.damage} (same value: 4d8+10) damageType : string {Bestiary 1.items.[].system.damageRolls.v39iptmgpie01u5nicxc.damageType} (same value: slashing) [3r6nxk5xhecjh74cn0hd] : object {Bestiary 1.items.[].system.damageRolls.3r6nxk5xhecjh74cn0hd} damage : string {Bestiary 1.items.[].system.damageRolls.3r6nxk5xhecjh74cn0hd.damage} (same value: 10d6) damageType : string {Bestiary 1.items.[].system.damageRolls.3r6nxk5xhecjh74cn0hd.damageType} (same value: fire) [2e13grdf2inaqacsbc80] : object {Bestiary 1.items.[].system.damageRolls.2e13grdf2inaqacsbc80} damage : string {Bestiary 1.items.[].system.damageRolls.2e13grdf2inaqacsbc80.damage} (same value: 1d8+4) damageType : string {Bestiary 1.items.[].system.damageRolls.2e13grdf2inaqacsbc80.damageType} (same value: piercing) [znzirkaniyyrltrhw7hd] : object {Bestiary 1.items.[].system.damageRolls.znzirkaniyyrltrhw7hd} damage : string {Bestiary 1.items.[].system.damageRolls.znzirkaniyyrltrhw7hd.damage} (same value: 1d6+4) damageType : string {Bestiary 1.items.[].system.damageRolls.znzirkaniyyrltrhw7hd.damageType} (same value: slashing) [immidt8hddbvm1vtqjb0] : object {Bestiary 1.items.[].system.damageRolls.immidt8hddbvm1vtqjb0} damage : string {Bestiary 1.items.[].system.damageRolls.immidt8hddbvm1vtqjb0.damage} (same value: 2d4+4) damageType : string {Bestiary 1.items.[].system.damageRolls.immidt8hddbvm1vtqjb0.damageType} (same value: piercing) [69hkll605ixirsw2qzda] : object {Bestiary 1.items.[].system.damageRolls.69hkll605ixirsw2qzda} damage : string {Bestiary 1.items.[].system.damageRolls.69hkll605ixirsw2qzda.damage} (same value: 1d8+3) damageType : string {Bestiary 1.items.[].system.damageRolls.69hkll605ixirsw2qzda.damageType} (same value: piercing) [hkdjhqfm65kr1ha9mhks] : object {Bestiary 1.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks} damage : string {Bestiary 1.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damage} (same value: 2d10+13) damageType : string {Bestiary 1.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damageType} (same value: bludgeoning) [f9cxgaqf1x96597cryfy] : object {Bestiary 1.items.[].system.damageRolls.f9cxgaqf1x96597cryfy} damage : string {Bestiary 1.items.[].system.damageRolls.f9cxgaqf1x96597cryfy.damage} (same value: 2d12+16) damageType : string {Bestiary 1.items.[].system.damageRolls.f9cxgaqf1x96597cryfy.damageType} (same value: slashing) [l5bleqw35akvzqycj7za] : object {Bestiary 1.items.[].system.damageRolls.l5bleqw35akvzqycj7za} damage : string {Bestiary 1.items.[].system.damageRolls.l5bleqw35akvzqycj7za.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.l5bleqw35akvzqycj7za.damageType} (same value: electricity) [eqo36h5by1hndttwaowd] : object {Bestiary 1.items.[].system.damageRolls.eqo36h5by1hndttwaowd} damage : string {Bestiary 1.items.[].system.damageRolls.eqo36h5by1hndttwaowd.damage} (same value: 2d8+16) damageType : string {Bestiary 1.items.[].system.damageRolls.eqo36h5by1hndttwaowd.damageType} (same value: bludgeoning) [t5hafbgp98pwahyq523l] : object {Bestiary 1.items.[].system.damageRolls.t5hafbgp98pwahyq523l} damage : string {Bestiary 1.items.[].system.damageRolls.t5hafbgp98pwahyq523l.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.t5hafbgp98pwahyq523l.damageType} (same value: electricity) [dzh300p1dkdv3tqjx35l] : object {Bestiary 1.items.[].system.damageRolls.dzh300p1dkdv3tqjx35l} damage : string {Bestiary 1.items.[].system.damageRolls.dzh300p1dkdv3tqjx35l.damage} (same value: 2d10+16) damageType : string {Bestiary 1.items.[].system.damageRolls.dzh300p1dkdv3tqjx35l.damageType} (same value: bludgeoning) [t8ae8yvs5d2w40dyfpv8] : object {Bestiary 1.items.[].system.damageRolls.t8ae8yvs5d2w40dyfpv8} damage : string {Bestiary 1.items.[].system.damageRolls.t8ae8yvs5d2w40dyfpv8.damage} (same value: 2d12+10) damageType : string {Bestiary 1.items.[].system.damageRolls.t8ae8yvs5d2w40dyfpv8.damageType} (same value: bludgeoning) [pj8l8gxhzabp8l8h68xl] : object {Bestiary 1.items.[].system.damageRolls.pj8l8gxhzabp8l8h68xl} damage : string {Bestiary 1.items.[].system.damageRolls.pj8l8gxhzabp8l8h68xl.damage} (same value: 2d12+4) damageType : string {Bestiary 1.items.[].system.damageRolls.pj8l8gxhzabp8l8h68xl.damageType} (same value: electricity) [qqnd3wt3cgrrverc0yci] : object {Bestiary 1.items.[].system.damageRolls.qqnd3wt3cgrrverc0yci} damage : string {Bestiary 1.items.[].system.damageRolls.qqnd3wt3cgrrverc0yci.damage} (same value: 4d10+16) damageType : string {Bestiary 1.items.[].system.damageRolls.qqnd3wt3cgrrverc0yci.damageType} (same value: bludgeoning) [h1l03e7zn3spsfbwyqgb] : object {Bestiary 1.items.[].system.damageRolls.h1l03e7zn3spsfbwyqgb} damage : string {Bestiary 1.items.[].system.damageRolls.h1l03e7zn3spsfbwyqgb.damage} (same value: 4d6) damageType : string {Bestiary 1.items.[].system.damageRolls.h1l03e7zn3spsfbwyqgb.damageType} (same value: spirit) [7lmdgh7k5znyft3snpn3] : object {Bestiary 1.items.[].system.damageRolls.7lmdgh7k5znyft3snpn3} damage : string {Bestiary 1.items.[].system.damageRolls.7lmdgh7k5znyft3snpn3.damage} (same value: 4d8+6) damageType : string {Bestiary 1.items.[].system.damageRolls.7lmdgh7k5znyft3snpn3.damageType} (same value: poison) [hyvpifbojdctsdyzqdle] : object {Bestiary 1.items.[].system.damageRolls.hyvpifbojdctsdyzqdle} damage : string {Bestiary 1.items.[].system.damageRolls.hyvpifbojdctsdyzqdle.damage} (same value: 4d6) damageType : string {Bestiary 1.items.[].system.damageRolls.hyvpifbojdctsdyzqdle.damageType} (same value: spirit) [32s7wi2yo27n30jthu45] : object {Bestiary 1.items.[].system.damageRolls.32s7wi2yo27n30jthu45} damage : string {Bestiary 1.items.[].system.damageRolls.32s7wi2yo27n30jthu45.damage} (same value: 2d12+11) damageType : string {Bestiary 1.items.[].system.damageRolls.32s7wi2yo27n30jthu45.damageType} (same value: bludgeoning) [szkgbox9cm1epl5ee34u] : object {Bestiary 1.items.[].system.damageRolls.szkgbox9cm1epl5ee34u} damage : string {Bestiary 1.items.[].system.damageRolls.szkgbox9cm1epl5ee34u.damage} (same value: 2d12+13) damageType : string {Bestiary 1.items.[].system.damageRolls.szkgbox9cm1epl5ee34u.damageType} (same value: piercing) [e7ex9whwphr4fda8pqz9] : object {Bestiary 1.items.[].system.damageRolls.e7ex9whwphr4fda8pqz9} damage : string {Bestiary 1.items.[].system.damageRolls.e7ex9whwphr4fda8pqz9.damage} (same value: 2d8+13) damageType : string {Bestiary 1.items.[].system.damageRolls.e7ex9whwphr4fda8pqz9.damageType} (same value: slashing) [2aqz1foetaojgodwjsl3] : object {Bestiary 1.items.[].system.damageRolls.2aqz1foetaojgodwjsl3} damage : string {Bestiary 1.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damage} (same value: 2d10+5) damageType : string {Bestiary 1.items.[].system.damageRolls.2aqz1foetaojgodwjsl3.damageType} (same value: piercing) [hlbcijz8hmrnhikrzv6m] : object {Bestiary 1.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m} damage : string {Bestiary 1.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damage} (same value: 2d8+5) damageType : string {Bestiary 1.items.[].system.damageRolls.hlbcijz8hmrnhikrzv6m.damageType} (same value: slashing) [54d51qn82e73e1p66nz8] : object {Bestiary 1.items.[].system.damageRolls.54d51qn82e73e1p66nz8} damage : string {Bestiary 1.items.[].system.damageRolls.54d51qn82e73e1p66nz8.damage} (same value: 3d12+11) damageType : string {Bestiary 1.items.[].system.damageRolls.54d51qn82e73e1p66nz8.damageType} (same value: slashing) [s4zyiq3lsm8vk2za5ucz] : object {Bestiary 1.items.[].system.damageRolls.s4zyiq3lsm8vk2za5ucz} damage : string {Bestiary 1.items.[].system.damageRolls.s4zyiq3lsm8vk2za5ucz.damage} (same value: 5d8+15) damageType : string {Bestiary 1.items.[].system.damageRolls.s4zyiq3lsm8vk2za5ucz.damageType} (same value: bludgeoning) [2sggwwvcd4hfnrvnu9e2] : object {Bestiary 1.items.[].system.damageRolls.2sggwwvcd4hfnrvnu9e2} damage : string {Bestiary 1.items.[].system.damageRolls.2sggwwvcd4hfnrvnu9e2.damage} (same value: 3d8+9) damageType : string {Bestiary 1.items.[].system.damageRolls.2sggwwvcd4hfnrvnu9e2.damageType} (same value: piercing) [apl0gfrrkcj5pptifgz7] : object {Bestiary 1.items.[].system.damageRolls.apl0gfrrkcj5pptifgz7} damage : string {Bestiary 1.items.[].system.damageRolls.apl0gfrrkcj5pptifgz7.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.apl0gfrrkcj5pptifgz7.damageType} (same value: spirit) [rxav7dknjvdfle8060ce] : object {Bestiary 1.items.[].system.damageRolls.rxav7dknjvdfle8060ce} damage : string {Bestiary 1.items.[].system.damageRolls.rxav7dknjvdfle8060ce.damage} (same value: 3d6+9) damageType : string {Bestiary 1.items.[].system.damageRolls.rxav7dknjvdfle8060ce.damageType} (same value: slashing) [c7aaog9ucmphijdd88sz] : object {Bestiary 1.items.[].system.damageRolls.c7aaog9ucmphijdd88sz} damage : string {Bestiary 1.items.[].system.damageRolls.c7aaog9ucmphijdd88sz.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.c7aaog9ucmphijdd88sz.damageType} (same value: spirit) [xwrxtblhv81f785b9rj4] : object {Bestiary 1.items.[].system.damageRolls.xwrxtblhv81f785b9rj4} damage : string {Bestiary 1.items.[].system.damageRolls.xwrxtblhv81f785b9rj4.damage} (same value: 2d6+8) damageType : string {Bestiary 1.items.[].system.damageRolls.xwrxtblhv81f785b9rj4.damageType} (same value: slashing) [wn9abmg70qmwv9zgbqa6] : object {Bestiary 1.items.[].system.damageRolls.wn9abmg70qmwv9zgbqa6} damage : string {Bestiary 1.items.[].system.damageRolls.wn9abmg70qmwv9zgbqa6.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.wn9abmg70qmwv9zgbqa6.damageType} (same value: spirit) [a0rnh7yt1lbkriyyh3zj] : object {Bestiary 1.items.[].system.damageRolls.a0rnh7yt1lbkriyyh3zj} damage : string {Bestiary 1.items.[].system.damageRolls.a0rnh7yt1lbkriyyh3zj.damage} (same value: 1d6+1) damageType : string {Bestiary 1.items.[].system.damageRolls.a0rnh7yt1lbkriyyh3zj.damageType} (same value: slashing) [je53d68qsn8x0o6awgtt] : object {Bestiary 1.items.[].system.damageRolls.je53d68qsn8x0o6awgtt} damage : string {Bestiary 1.items.[].system.damageRolls.je53d68qsn8x0o6awgtt.damage} (same value: 1d8+6) damageType : string {Bestiary 1.items.[].system.damageRolls.je53d68qsn8x0o6awgtt.damageType} (same value: piercing) [kd8p6v8mbme01a3yuaxb] : object {Bestiary 1.items.[].system.damageRolls.kd8p6v8mbme01a3yuaxb} damage : string {Bestiary 1.items.[].system.damageRolls.kd8p6v8mbme01a3yuaxb.damage} (same value: 1d8+6) damageType : string {Bestiary 1.items.[].system.damageRolls.kd8p6v8mbme01a3yuaxb.damageType} (same value: slashing) [2q7pgr61mi8scwcg3e44] : object {Bestiary 1.items.[].system.damageRolls.2q7pgr61mi8scwcg3e44} damage : string {Bestiary 1.items.[].system.damageRolls.2q7pgr61mi8scwcg3e44.damage} (same value: 4d12+10) damageType : string {Bestiary 1.items.[].system.damageRolls.2q7pgr61mi8scwcg3e44.damageType} (same value: bludgeoning) [1ybejvkz7rezako2zx9g] : object {Bestiary 1.items.[].system.damageRolls.1ybejvkz7rezako2zx9g} damage : string {Bestiary 1.items.[].system.damageRolls.1ybejvkz7rezako2zx9g.damage} (same value: 4d10+10) damageType : string {Bestiary 1.items.[].system.damageRolls.1ybejvkz7rezako2zx9g.damageType} (same value: bludgeoning) [o558brk1su0hgu73oftk] : object {Bestiary 1.items.[].system.damageRolls.o558brk1su0hgu73oftk} damage : string {Bestiary 1.items.[].system.damageRolls.o558brk1su0hgu73oftk.damage} (same value: 3d10+12) damageType : string {Bestiary 1.items.[].system.damageRolls.o558brk1su0hgu73oftk.damageType} (same value: piercing) [0od0y0hpfxrja161kvrt] : object {Bestiary 1.items.[].system.damageRolls.0od0y0hpfxrja161kvrt} damage : string {Bestiary 1.items.[].system.damageRolls.0od0y0hpfxrja161kvrt.damage} (same value: 2d6) damageType : string {Bestiary 1.items.[].system.damageRolls.0od0y0hpfxrja161kvrt.damageType} (same value: cold) [1v9j6n1mbj8vgrs4dngd] : object {Bestiary 1.items.[].system.damageRolls.1v9j6n1mbj8vgrs4dngd} damage : string {Bestiary 1.items.[].system.damageRolls.1v9j6n1mbj8vgrs4dngd.damage} (same value: 3d8+12) damageType : string {Bestiary 1.items.[].system.damageRolls.1v9j6n1mbj8vgrs4dngd.damageType} (same value: slashing) [drv8kb4l7hakbx6b1ri7] : object {Bestiary 1.items.[].system.damageRolls.drv8kb4l7hakbx6b1ri7} damage : string {Bestiary 1.items.[].system.damageRolls.drv8kb4l7hakbx6b1ri7.damage} (same value: 2d6) damageType : string {Bestiary 1.items.[].system.damageRolls.drv8kb4l7hakbx6b1ri7.damageType} (same value: cold) [v4enrkjx1vkly8li9k6n] : object {Bestiary 1.items.[].system.damageRolls.v4enrkjx1vkly8li9k6n} damage : string {Bestiary 1.items.[].system.damageRolls.v4enrkjx1vkly8li9k6n.damage} (same value: 2d10+13) damageType : string {Bestiary 1.items.[].system.damageRolls.v4enrkjx1vkly8li9k6n.damageType} (same value: piercing) [eh4ekj7akfeymny3g66q] : object {Bestiary 1.items.[].system.damageRolls.eh4ekj7akfeymny3g66q} damage : string {Bestiary 1.items.[].system.damageRolls.eh4ekj7akfeymny3g66q.damage} (same value: 2d6) damageType : string {Bestiary 1.items.[].system.damageRolls.eh4ekj7akfeymny3g66q.damageType} (same value: cold) [vhvxp389ejd864a4xzoy] : object {Bestiary 1.items.[].system.damageRolls.vhvxp389ejd864a4xzoy} damage : string {Bestiary 1.items.[].system.damageRolls.vhvxp389ejd864a4xzoy.damage} (same value: 2d8+13) damageType : string {Bestiary 1.items.[].system.damageRolls.vhvxp389ejd864a4xzoy.damageType} (same value: slashing) [tisdqy7tmlrqju4fwo6r] : object {Bestiary 1.items.[].system.damageRolls.tisdqy7tmlrqju4fwo6r} damage : string {Bestiary 1.items.[].system.damageRolls.tisdqy7tmlrqju4fwo6r.damage} (same value: 2d6+11) damageType : string {Bestiary 1.items.[].system.damageRolls.tisdqy7tmlrqju4fwo6r.damageType} (same value: bludgeoning) [5imlnb7opgqbf35t319q] : object {Bestiary 1.items.[].system.damageRolls.5imlnb7opgqbf35t319q} damage : string {Bestiary 1.items.[].system.damageRolls.5imlnb7opgqbf35t319q.damage} (same value: 3d12+16) damageType : string {Bestiary 1.items.[].system.damageRolls.5imlnb7opgqbf35t319q.damageType} (same value: piercing) [0be3xxu8gi9itp7t7dq9] : object {Bestiary 1.items.[].system.damageRolls.0be3xxu8gi9itp7t7dq9} damage : string {Bestiary 1.items.[].system.damageRolls.0be3xxu8gi9itp7t7dq9.damage} (same value: 3d6) damageType : string {Bestiary 1.items.[].system.damageRolls.0be3xxu8gi9itp7t7dq9.damageType} (same value: cold) [2k68onq3btofem88gfkr] : object {Bestiary 1.items.[].system.damageRolls.2k68onq3btofem88gfkr} damage : string {Bestiary 1.items.[].system.damageRolls.2k68onq3btofem88gfkr.damage} (same value: 3d10+16) damageType : string {Bestiary 1.items.[].system.damageRolls.2k68onq3btofem88gfkr.damageType} (same value: slashing) [agnjeof78tfg6wgj4af5] : object {Bestiary 1.items.[].system.damageRolls.agnjeof78tfg6wgj4af5} damage : string {Bestiary 1.items.[].system.damageRolls.agnjeof78tfg6wgj4af5.damage} (same value: 2d10+14) damageType : string {Bestiary 1.items.[].system.damageRolls.agnjeof78tfg6wgj4af5.damageType} (same value: bludgeoning) [do7aphp8fodiv3th0fh0] : object {Bestiary 1.items.[].system.damageRolls.do7aphp8fodiv3th0fh0} damage : string {Bestiary 1.items.[].system.damageRolls.do7aphp8fodiv3th0fh0.damage} (same value: 2d8+9) damageType : string {Bestiary 1.items.[].system.damageRolls.do7aphp8fodiv3th0fh0.damageType} (same value: piercing) [7flnixuukohka5obhuoe] : object {Bestiary 1.items.[].system.damageRolls.7flnixuukohka5obhuoe} damage : string {Bestiary 1.items.[].system.damageRolls.7flnixuukohka5obhuoe.damage} (same value: 1d6) damageType : string {Bestiary 1.items.[].system.damageRolls.7flnixuukohka5obhuoe.damageType} (same value: cold) [2381w0wnd94qov8r6wd6] : object {Bestiary 1.items.[].system.damageRolls.2381w0wnd94qov8r6wd6} damage : string {Bestiary 1.items.[].system.damageRolls.2381w0wnd94qov8r6wd6.damage} (same value: 2d6+9) damageType : string {Bestiary 1.items.[].system.damageRolls.2381w0wnd94qov8r6wd6.damageType} (same value: slashing) [fir8q1lrot4w960jxmzs] : object {Bestiary 1.items.[].system.damageRolls.fir8q1lrot4w960jxmzs} damage : string {Bestiary 1.items.[].system.damageRolls.fir8q1lrot4w960jxmzs.damage} (same value: 1d8+8) damageType : string {Bestiary 1.items.[].system.damageRolls.fir8q1lrot4w960jxmzs.damageType} (same value: bludgeoning) [3h9yyad8huocrb3ey4b6] : object {Bestiary 1.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6} damage : string {Bestiary 1.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6.damage} (same value: 2d10+8) damageType : string {Bestiary 1.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6.damageType} (same value: piercing) [corvp630h1polw1gt4mn] : object {Bestiary 1.items.[].system.damageRolls.corvp630h1polw1gt4mn} damage : string {Bestiary 1.items.[].system.damageRolls.corvp630h1polw1gt4mn.damage} (same value: 2d6+8) damageType : string {Bestiary 1.items.[].system.damageRolls.corvp630h1polw1gt4mn.damageType} (same value: slashing) [hgp26c7c585qkoht088b] : object {Bestiary 1.items.[].system.damageRolls.hgp26c7c585qkoht088b} damage : string {Bestiary 1.items.[].system.damageRolls.hgp26c7c585qkoht088b.damage} (same value: 4d12+13) damageType : string {Bestiary 1.items.[].system.damageRolls.hgp26c7c585qkoht088b.damageType} (same value: bludgeoning) nkxjapi0b3a8de2ajabd : object {Bestiary 1.items.[].system.damageRolls.nkxjapi0b3a8de2ajabd} damage : string {Bestiary 1.items.[].system.damageRolls.nkxjapi0b3a8de2ajabd.damage} (same value: 4d8+13) damageType : string {Bestiary 1.items.[].system.damageRolls.nkxjapi0b3a8de2ajabd.damageType} (same value: bludgeoning) [weaponType] : object {Bestiary 1.items.[].system.weaponType} value : string {Bestiary 1.items.[].system.weaponType.value} (2 different values) melee (x394) ranged (x40) [actionType] : object {Bestiary 1.items.[].system.actionType} value : string {Bestiary 1.items.[].system.actionType.value} (4 different values) passive (x556) reaction (x120) action (x295) free (x22) [actions] : object {Bestiary 1.items.[].system.actions} [value] : integer {Bestiary 1.items.[].system.actions.value} (3 different values) 1 (x136) 2 (x146) 3 (x13) [deathNote] : boolean {Bestiary 1.items.[].system.deathNote} (same value: True) [mod] : object {Bestiary 1.items.[].system.mod} value : integer {Bestiary 1.items.[].system.mod.value} (9 different values) 14 (x1) 30 (x1) 26 (x1) 21 (x1) 10 (x6) 22 (x1) 31 (x1) 17 (x1) 15 (x1) [proficient] : object {Bestiary 1.items.[].system.proficient} value : integer {Bestiary 1.items.[].system.proficient.value} (same value: 0) [ritual] : object {Bestiary 1.items.[].system.ritual} primary : object {Bestiary 1.items.[].system.ritual.primary} check : string {Bestiary 1.items.[].system.ritual.primary.check} (6 different values) Nature (master) (x4) Religion (expert; you must be a demon) (x4) Religion (expert; you must be a devil) (x3) Religion (expert; you must be an angel) (x1) Religion (expert) (x2) Arcana (expert), Occultism (expert), or Religion (expert) (x1) secondary : object {Bestiary 1.items.[].system.ritual.secondary} casters : integer {Bestiary 1.items.[].system.ritual.secondary.casters} (3 different values) 1 (x5) 0 (x9) 2 (x1) checks : string {Bestiary 1.items.[].system.ritual.secondary.checks} (5 different values) Survival (x4) (x8) Medicine, Society (x1) Society or Legal Lore (x1) Diplomacy (x1) [heightening] : object {Bestiary 1.items.[].system.heightening} [levels] : object {Bestiary 1.items.[].system.heightening.levels} [4] : object {Bestiary 1.items.[].system.heightening.levels.4} [target] : object {Bestiary 1.items.[].system.heightening.levels.4.target} value : string {Bestiary 1.items.[].system.heightening.levels.4.target.value} (3 different values) 10 creatures you know by name and have met in person (x7) 2 creatures (x15) 10 creatures (x6) [area] : object {Bestiary 1.items.[].system.heightening.levels.4.area} areaType : string {Bestiary 1.items.[].system.heightening.levels.4.area.areaType} (same value: emanation) value : string {Bestiary 1.items.[].system.heightening.levels.4.area.value} (same value: 20) [range] : object {Bestiary 1.items.[].system.heightening.levels.4.range} value : string {Bestiary 1.items.[].system.heightening.levels.4.range.value} (same value: 20 feet) [8] : object {Bestiary 1.items.[].system.heightening.levels.8} target : object {Bestiary 1.items.[].system.heightening.levels.8.target} value : string {Bestiary 1.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) [5] : object {Bestiary 1.items.[].system.heightening.levels.5} [range] : object {Bestiary 1.items.[].system.heightening.levels.5.range} value : string {Bestiary 1.items.[].system.heightening.levels.5.range.value} (3 different values) 1 mile (x36) 120 feet (x26) 60 feet (x29) [target] : object {Bestiary 1.items.[].system.heightening.levels.5.target} value : string {Bestiary 1.items.[].system.heightening.levels.5.target.value} (2 different values) 1 specific object or type of object, or a specific creature or ancestry (x11) 10 creatures (x6) [damage] : object {Bestiary 1.items.[].system.heightening.levels.5.damage} 0 : object {Bestiary 1.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 1.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) materials : array<> {Bestiary 1.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 1.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {Bestiary 1.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 1.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Bestiary 1.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) materials : array<> {Bestiary 1.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 1.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) [7] : object {Bestiary 1.items.[].system.heightening.levels.7} [target] : object {Bestiary 1.items.[].system.heightening.levels.7.target} value : string {Bestiary 1.items.[].system.heightening.levels.7.target.value} (5 different values) 10 creatures (x14) 1 or any number of creatures (x5) 5 creatures (x15) 1 unattended object with a Bulk of 2 or less (x29) 6 creatures (x12) [damage] : object {Bestiary 1.items.[].system.heightening.levels.7.damage} 0 : object {Bestiary 1.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 1.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) materials : array<> {Bestiary 1.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 1.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {Bestiary 1.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 1.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Bestiary 1.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) materials : array<> {Bestiary 1.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 1.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) [area] : object {Bestiary 1.items.[].system.heightening.levels.7.area} areaType : string {Bestiary 1.items.[].system.heightening.levels.7.area.areaType} (same value: cone) type : string {Bestiary 1.items.[].system.heightening.levels.7.area.type} (same value: ) value : string {Bestiary 1.items.[].system.heightening.levels.7.area.value} (same value: 60) [6] : object {Bestiary 1.items.[].system.heightening.levels.6} target : object {Bestiary 1.items.[].system.heightening.levels.6.target} value : string {Bestiary 1.items.[].system.heightening.levels.6.target.value} (4 different values) 10 creatures (x7) any number of objects (x37) 1 or 10 creatures (x5) 10 willing creatures (x2) [range] : object {Bestiary 1.items.[].system.heightening.levels.6.range} value : string {Bestiary 1.items.[].system.heightening.levels.6.range.value} (same value: 30 feet) [3] : object {Bestiary 1.items.[].system.heightening.levels.3} [target] : object {Bestiary 1.items.[].system.heightening.levels.3.target} value : string {Bestiary 1.items.[].system.heightening.levels.3.target.value} (5 different values) 10 objects (x37) 1 unattended object with a Bulk of 1 or less (x29) 1 object of 3 bulk or less, or 1 creature (x3) 5 creatures (x9) non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x3) [range] : object {Bestiary 1.items.[].system.heightening.levels.3.range} value : string {Bestiary 1.items.[].system.heightening.levels.3.range.value} (2 different values) 60 feet (x26) 500 feet (x18) [damage] : object {Bestiary 1.items.[].system.heightening.levels.3.damage} 0 : object {Bestiary 1.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 1.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) materials : array<> {Bestiary 1.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 1.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {Bestiary 1.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 1.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Bestiary 1.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) materials : array<> {Bestiary 1.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 1.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) [area] : object {Bestiary 1.items.[].system.heightening.levels.3.area} areaType : string {Bestiary 1.items.[].system.heightening.levels.3.area.areaType} (same value: cone) value : string {Bestiary 1.items.[].system.heightening.levels.3.area.value} (same value: 30) [9] : object {Bestiary 1.items.[].system.heightening.levels.9} [target] : object {Bestiary 1.items.[].system.heightening.levels.9.target} value : string {Bestiary 1.items.[].system.heightening.levels.9.target.value} (2 different values) 10 creatures that aren't on their home plane (x5) you and up to five additional willing creatures (x1) [damage] : object {Bestiary 1.items.[].system.heightening.levels.9.damage} 0 : object {Bestiary 1.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 1.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) materials : array<> {Bestiary 1.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 1.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {Bestiary 1.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 1.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 1.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Bestiary 1.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) materials : array<> {Bestiary 1.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 1.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) [range] : object {Bestiary 1.items.[].system.heightening.levels.9.range} value : string {Bestiary 1.items.[].system.heightening.levels.9.range.value} (same value: 30 feet) [2] : object {Bestiary 1.items.[].system.heightening.levels.2} target : object {Bestiary 1.items.[].system.heightening.levels.2.target} value : string {Bestiary 1.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) type : string {Bestiary 1.items.[].system.heightening.type} (2 different values) fixed (x305) interval (x104) [damage] : object {Bestiary 1.items.[].system.heightening.damage} [0] : string {Bestiary 1.items.[].system.heightening.damage.0} (9 different values) 1d10 (x13) 1d6 (x19) 10 (x1) 2d6 (x18) 2d8 (x5) 1d8 (x24) 1d12 (x2) 1d4 (x17) 2d10 (x1) [9k8ayqgvgultdghx] : string {Bestiary 1.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: 2) [interval] : integer {Bestiary 1.items.[].system.heightening.interval} (2 different values) 1 (x90) 2 (x14) [frequency] : object {Bestiary 1.items.[].system.frequency} max : integer {Bestiary 1.items.[].system.frequency.max} (2 different values) 1 (x28) 3 (x5) per : string {Bestiary 1.items.[].system.frequency.per} (5 different values) round (x7) P1M (x2) day (x18) PT1H (x5) PT1M (x1) [value] : integer {Bestiary 1.items.[].system.frequency.value} (2 different values) 1 (x20) 3 (x4) [selfEffect] : object {Bestiary 1.items.[].system.selfEffect} name : string {Bestiary 1.items.[].system.selfEffect.name} (same value: Effect: Blood Frenzy) uuid : string {Bestiary 1.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Blood Frenzy) [variants] : object {Bestiary 1.items.[].system.variants} [specific] : object {Bestiary 1.items.[].system.specific} [integrated] : mixed material : object {Bestiary 1.items.[].system.specific.material} [grade] : mixed [type] : mixed runes : object {Bestiary 1.items.[].system.specific.runes} reinforcing : integer {Bestiary 1.items.[].system.specific.runes.reinforcing} (same value: 0) [start] : object {Bestiary 1.items.[].system.start} [initiative] : mixed value : integer {Bestiary 1.items.[].system.start.value} (same value: 0) [tokenIcon] : object {Bestiary 1.items.[].system.tokenIcon} show : boolean {Bestiary 1.items.[].system.tokenIcon.show} (same value: True) type : string {Bestiary 1.items.[].type} (11 different values) spellcastingEntry (x160) spell (x1266) weapon (x44) shield (x4) armor (x10) consumable (x13) melee (x434) action (x993) lore (x14) equipment (x6) effect (x1) [_stats] : object {Bestiary 1.items.[]._stats} compendiumSource : string {Bestiary 1.items.[]._stats.compendiumSource} (298 different values) [flags] : object {Bestiary 1.items.[].flags} pf2e : object {Bestiary 1.items.[].flags.pf2e} linkedWeapon : string {Bestiary 1.items.[].flags.pf2e.linkedWeapon} (44 different values) name : string {Bestiary 1.name} (all different values) system : object {Bestiary 1.system} abilities : object {Bestiary 1.system.abilities} cha : object {Bestiary 1.system.abilities.cha} mod : integer {Bestiary 1.system.abilities.cha.mod} (13 different values) 3 (x28) -5 (x9) 0 (x28) 4 (x25) 8 (x2) 1 (x15) 5 (x26) 2 (x11) -2 (x8) 7 (x9) 6 (x7) -1 (x8) 9 (x1) con : object {Bestiary 1.system.abilities.con} mod : integer {Bestiary 1.system.abilities.con.mod} (10 different values) 3 (x36) 9 (x6) 0 (x13) 6 (x26) 4 (x43) 8 (x5) 5 (x25) 7 (x6) 1 (x8) 2 (x9) dex : object {Bestiary 1.system.abilities.dex} mod : integer {Bestiary 1.system.abilities.dex.mod} (10 different values) 1 (x18) -1 (x7) 4 (x37) 7 (x4) 2 (x33) 3 (x49) 5 (x18) -5 (x3) 6 (x6) 0 (x2) int : object {Bestiary 1.system.abilities.int} mod : integer {Bestiary 1.system.abilities.int.mod} (14 different values) 0 (x26) -5 (x12) -2 (x14) 3 (x18) 1 (x24) 6 (x6) -3 (x4) 2 (x28) 4 (x14) 7 (x7) 5 (x9) -4 (x6) 8 (x1) -1 (x8) str : object {Bestiary 1.system.abilities.str} mod : integer {Bestiary 1.system.abilities.str.mod} (16 different values) 4 (x17) 9 (x9) 1 (x6) 6 (x35) 5 (x31) 10 (x4) 7 (x29) 8 (x14) -4 (x2) 2 (x4) -3 (x1) 3 (x6) 0 (x2) -2 (x10) -1 (x6) -5 (x1) wis : object {Bestiary 1.system.abilities.wis} mod : integer {Bestiary 1.system.abilities.wis.mod} (10 different values) 2 (x49) 0 (x17) 5 (x17) 4 (x24) 6 (x12) 3 (x32) 1 (x21) -2 (x2) 8 (x2) 9 (x1) attributes : object {Bestiary 1.system.attributes} ac : object {Bestiary 1.system.attributes.ac} details : string {Bestiary 1.system.attributes.ac.details} (4 different values) (25 with shield raised) (x1) (x170) all-around vision (x4) 22 with shield raised (x2) value : integer {Bestiary 1.system.attributes.ac.value} (35 different values) allSaves : object {Bestiary 1.system.attributes.allSaves} value : string {Bestiary 1.system.attributes.allSaves.value} (10 different values) +1 status to all saves vs. disease (critical failures become failures against diseases) (x1) (x99) +1 status to all saves vs. magic (x67) +2 status to all saves vs. magic, +3 status to all saves vs. divine magic (x2) guarded thoughts (x1) +1 status to all saves vs. vitality (x1) +1 status to all saves vs. magic, +2 status to all saves vs. mental (x3) +2 status to all saves vs. magic, -2 to all saves (if heartstone is lost) (x1) +2 to will saves vs. emotion (x1) +2 status to all saves vs. magic (x1) hp : object {Bestiary 1.system.attributes.hp} details : string {Bestiary 1.system.attributes.hp.details} (16 different values) (x160) repair mode (x1) fast healing 2 (in open air) (x1) void healing (x3) fast healing 2 (while underground) (x1) fast healing 2 (while touching fire) (x1) regeneration 15 (deactivated by chaotic) (x1) regeneration 50 (deactivated by sonic) (x1) fast healing 2 (x1) fast healing 20 (x1) regeneration 25 (deactivated by cold) (x1) regeneration 30 (deactivated by acid or fire) (x1) regeneration 20 (deactivated by acid or fire) (x1) fast healing 2 (while underwater) (x1) blood leech (x1) regeneration 30 (deactivated by cold iron) (x1) max : integer {Bestiary 1.system.attributes.hp.max} (68 different values) temp : integer {Bestiary 1.system.attributes.hp.temp} (same value: 0) value : integer {Bestiary 1.system.attributes.hp.value} (68 different values) speed : object {Bestiary 1.system.attributes.speed} otherSpeeds : array {Bestiary 1.system.attributes.speed.otherSpeeds} Length: min=0 max=3 Value type: object {Bestiary 1.system.attributes.speed.otherSpeeds.[]} type : string {Bestiary 1.system.attributes.speed.otherSpeeds.[].type} (4 different values) fly (x93) swim (x44) climb (x26) burrow (x23) value : integer {Bestiary 1.system.attributes.speed.otherSpeeds.[].value} (22 different values) value : integer {Bestiary 1.system.attributes.speed.value} (10 different values) 20 (x26) 30 (x28) 25 (x32) 10 (x7) 40 (x30) 35 (x15) 50 (x19) 60 (x10) 0 (x7) 15 (x3) [details] : string {Bestiary 1.system.attributes.speed.details} (13 different values) suction (x1) powerful jumper (x1) climb on stone only (x6) from fly spell (x2) trackless step, woodland stride (x4) woodland stride (x2) freedom of movement (x1) air walk (x1) earth glide (x2) cloud walk (x6) swiftness (x2) climb on ice only (x6) sand glide (x1) [immunities] : array {Bestiary 1.system.attributes.immunities} Length: min=1 max=8 Value type: object {Bestiary 1.system.attributes.immunities.[]} type : string {Bestiary 1.system.attributes.immunities.[].type} (26 different values) [exceptions] : array<> {Bestiary 1.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: mixed [resistances] : array {Bestiary 1.system.attributes.resistances} Length: min=1 max=4 Value type: object {Bestiary 1.system.attributes.resistances.[]} [exceptions] : array {Bestiary 1.system.attributes.resistances.[].exceptions} Length: min=1 max=2 Value type: string {Bestiary 1.system.attributes.resistances.[].exceptions.[]} (9 different values) vorpal-adamantine (x1) adamantine (x5) bludgeoning (x3) silver (x3) magical (x2) piercing (x2) sonic (x1) force (x1) ghost-touch (x1) type : string {Bestiary 1.system.attributes.resistances.[].type} (12 different values) physical (x16) poison (x4) fire (x15) sonic (x3) cold (x5) electricity (x7) mental (x3) acid (x4) all-damage (x2) precision (x1) protean-anatomy (x1) bludgeoning (x1) value : integer {Bestiary 1.system.attributes.resistances.[].value} (6 different values) 15 (x6) 12 (x1) 5 (x31) 10 (x17) 3 (x3) 20 (x4) [weaknesses] : array {Bestiary 1.system.attributes.weaknesses} Length: min=0 max=4 Value type: object {Bestiary 1.system.attributes.weaknesses.[]} type : string {Bestiary 1.system.attributes.weaknesses.[].type} (7 different values) cold (x18) cold-iron (x11) holy (x13) unholy (x7) fire (x17) slashing (x3) bludgeoning (x2) value : integer {Bestiary 1.system.attributes.weaknesses.[].value} (5 different values) 20 (x8) 5 (x12) 10 (x30) 3 (x4) 15 (x17) [adjustment] : mixed details : object {Bestiary 1.system.details} blurb : string {Bestiary 1.system.details.blurb} (same value: ) languages : object {Bestiary 1.system.details.languages} details : string {Bestiary 1.system.details.languages.details} (19 different values) (x125) telepathy 100 feet (x7) speak with animals (x12) tongues (x7) (or sakvroth for darklands variants) (x1) two other languages (x1) (pidgin of the three languages) (x1) telepathy 100 feet, tongues (x1) one elemental language (aquan auran ignan or terran), one planar language (abyssal celestial or infernal), telepathy 100 feet (x1) truespeech (x1) understands its creator (x1) telepathy (touch) (x1) (can't speak any language), telepathy 100 feet (x1) (can't speak any language) (x3) shark commune 150 feet (x3) one spoken by its creator (typically common) (x8) one spoken by it's creator (typically common) (x1) spider speak (x1) telepathy 1 mile (x1) value : array {Bestiary 1.system.details.languages.value} Length: min=0 max=8 Value type: string {Bestiary 1.system.details.languages.value.[]} (25 different values) level : object {Bestiary 1.system.details.level} value : integer {Bestiary 1.system.details.level.value} (22 different values) privateNotes : string {Bestiary 1.system.details.privateNotes} (same value: ) publicNotes : string {Bestiary 1.system.details.publicNotes} (114 different values) publication : object {Bestiary 1.system.details.publication} license : string {Bestiary 1.system.details.publication.license} (2 different values) OGL (x176) ORC (x1) remaster : boolean {Bestiary 1.system.details.publication.remaster} (2 different values) False (x176) True (x1) title : string {Bestiary 1.system.details.publication.title} (2 different values) Pathfinder Bestiary (x176) Pathfinder Player Core (x1) initiative : object {Bestiary 1.system.initiative} statistic : string {Bestiary 1.system.initiative.statistic} (2 different values) perception (x176) deception (x1) perception : object {Bestiary 1.system.perception} details : string {Bestiary 1.system.perception.details} (11 different values) (x151) blood scent (x1) mind reading 30 feet (x1) sporesight (imprecise) 60 feet (x1) smoke vision (x7) (+27 to detect lies) (x1) detect magic (x1) windsense 240 feet (x1) entropy sense (imprecise) 30 feet (x1) fog vision (x6) snow vision (x6) mod : integer {Bestiary 1.system.perception.mod} (31 different values) senses : array {Bestiary 1.system.perception.senses} Length: min=1 max=3 Value type: object {Bestiary 1.system.perception.senses.[]} type : string {Bestiary 1.system.perception.senses.[].type} (10 different values) darkvision (x164) scent (x71) greater-darkvision (x3) motion-sense (x3) tremorsense (x18) see-invisibility (x1) truesight (x1) low-light-vision (x6) wavesense (x4) infrared-vision (x1) [acuity] : string {Bestiary 1.system.perception.senses.[].acuity} (2 different values) imprecise (x93) precise (x5) [range] : integer {Bestiary 1.system.perception.senses.[].range} (6 different values) 80 (x3) 30 (x17) 60 (x73) 100 (x3) 90 (x1) 120 (x1) [vision] : boolean {Bestiary 1.system.perception.vision} (same value: False) resources : object {Bestiary 1.system.resources} [focus] : object {Bestiary 1.system.resources.focus} max : integer {Bestiary 1.system.resources.focus.max} (same value: 1) value : integer {Bestiary 1.system.resources.focus.value} (same value: 1) saves : object {Bestiary 1.system.saves} fortitude : object {Bestiary 1.system.saves.fortitude} saveDetail : string {Bestiary 1.system.saves.fortitude.saveDetail} (same value: ) value : integer {Bestiary 1.system.saves.fortitude.value} (35 different values) reflex : object {Bestiary 1.system.saves.reflex} saveDetail : string {Bestiary 1.system.saves.reflex.saveDetail} (same value: ) value : integer {Bestiary 1.system.saves.reflex.value} (31 different values) will : object {Bestiary 1.system.saves.will} saveDetail : string {Bestiary 1.system.saves.will.saveDetail} (same value: ) value : integer {Bestiary 1.system.saves.will.value} (36 different values) skills : object {Bestiary 1.system.skills} [athletics] : object {Bestiary 1.system.skills.athletics} base : integer {Bestiary 1.system.skills.athletics.base} (35 different values) [special] : array {Bestiary 1.system.skills.athletics.special} Length: min=1 max=1 Value type: object {Bestiary 1.system.skills.athletics.special.[]} base : integer {Bestiary 1.system.skills.athletics.special.[].base} (8 different values) 16 (x1) 13 (x2) 6 (x1) 24 (x1) 18 (x1) 15 (x1) 11 (x1) 35 (x1) label : string {Bestiary 1.system.skills.athletics.special.[].label} (7 different values) to Grapple (x1) to Shove (x1) to High Jump or Long Jump (x1) to swim (x1) to Disarm a metal item (x1) to Swim (x3) to Disarm stone or metal objects (x1) predicate : array {Bestiary 1.system.skills.athletics.special.[].predicate} Length: min=1 max=2 Value type: mixed string {Bestiary 1.system.skills.athletics.special.[].predicate.[]} (5 different values) action:grapple (x1) action:shove (x1) action:swim (x4) action:disarm (x2) target:metalItem (x1) object {Bestiary 1.system.skills.athletics.special.[].predicate.[]} or : array {Bestiary 1.system.skills.athletics.special.[].predicate.[].or} Length: min=2 max=2 Value type: string {Bestiary 1.system.skills.athletics.special.[].predicate.[].or.[]} (4 different values) action:high-jump (x1) action:long-jump (x1) target:stone (x1) target:metal (x1) [diplomacy] : object {Bestiary 1.system.skills.diplomacy} base : integer {Bestiary 1.system.skills.diplomacy.base} (23 different values) [medicine] : object {Bestiary 1.system.skills.medicine} base : integer {Bestiary 1.system.skills.medicine.base} (8 different values) 9 (x1) 27 (x2) 36 (x2) 21 (x2) 24 (x2) 33 (x2) 20 (x2) 35 (x1) [religion] : object {Bestiary 1.system.skills.religion} base : integer {Bestiary 1.system.skills.religion.base} (21 different values) [society] : object {Bestiary 1.system.skills.society} base : integer {Bestiary 1.system.skills.society.base} (23 different values) [acrobatics] : object {Bestiary 1.system.skills.acrobatics} base : integer {Bestiary 1.system.skills.acrobatics.base} (28 different values) [special] : array {Bestiary 1.system.skills.acrobatics.special} Length: min=1 max=1 Value type: object {Bestiary 1.system.skills.acrobatics.special.[]} base : integer {Bestiary 1.system.skills.acrobatics.special.[].base} (same value: 23) label : string {Bestiary 1.system.skills.acrobatics.special.[].label} (same value: to Squeeze) predicate : array {Bestiary 1.system.skills.acrobatics.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 1.system.skills.acrobatics.special.[].predicate.[]} (same value: action:squeeze) [stealth] : object {Bestiary 1.system.skills.stealth} base : integer {Bestiary 1.system.skills.stealth.base} (27 different values) [note] : string {Bestiary 1.system.skills.stealth.note} (same value: camouflage) [special] : array {Bestiary 1.system.skills.stealth.special} Length: min=1 max=1 Value type: object {Bestiary 1.system.skills.stealth.special.[]} base : integer {Bestiary 1.system.skills.stealth.special.[].base} (4 different values) 11 (x1) 25 (x1) 18 (x1) 30 (x1) label : string {Bestiary 1.system.skills.stealth.special.[].label} (4 different values) in lair (x1) in stony or icy areas (x1) in forests or swamps (x1) in sandy terrain (x1) predicate : array {Bestiary 1.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: mixed string {Bestiary 1.system.skills.stealth.special.[].predicate.[]} (2 different values) terrain:lair (x1) terrain:sand (x1) object {Bestiary 1.system.skills.stealth.special.[].predicate.[]} or : array {Bestiary 1.system.skills.stealth.special.[].predicate.[].or} Length: min=2 max=2 Value type: string {Bestiary 1.system.skills.stealth.special.[].predicate.[].or.[]} (4 different values) terrain:stony (x1) terrain:icy (x1) terrain:forest (x1) terrain:swamp (x1) [deception] : object {Bestiary 1.system.skills.deception} base : integer {Bestiary 1.system.skills.deception.base} (22 different values) [special] : array {Bestiary 1.system.skills.deception.special} Length: min=1 max=1 Value type: object {Bestiary 1.system.skills.deception.special.[]} base : integer {Bestiary 1.system.skills.deception.special.[].base} (same value: 16) label : string {Bestiary 1.system.skills.deception.special.[].label} (same value: to Impersonate a cloak, sheet, or ray) predicate : array {Bestiary 1.system.skills.deception.special.[].predicate} Length: min=2 max=2 Value type: mixed string {Bestiary 1.system.skills.deception.special.[].predicate.[]} (same value: action:impersonate) object {Bestiary 1.system.skills.deception.special.[].predicate.[]} or : array {Bestiary 1.system.skills.deception.special.[].predicate.[].or} Length: min=3 max=3 Value type: string {Bestiary 1.system.skills.deception.special.[].predicate.[].or.[]} (3 different values) cloak (x1) sheet (x1) ray (x1) [intimidation] : object {Bestiary 1.system.skills.intimidation} base : integer {Bestiary 1.system.skills.intimidation.base} (31 different values) [occultism] : object {Bestiary 1.system.skills.occultism} base : integer {Bestiary 1.system.skills.occultism.base} (13 different values) 16 (x1) 24 (x4) 33 (x2) 18 (x3) 30 (x1) 34 (x2) 17 (x3) 8 (x1) 36 (x1) 20 (x1) 27 (x1) 4 (x9) 29 (x1) [survival] : object {Bestiary 1.system.skills.survival} base : integer {Bestiary 1.system.skills.survival.base} (18 different values) 37 (x1) 8 (x3) 22 (x3) 29 (x2) 16 (x4) 7 (x2) 10 (x1) 13 (x1) 5 (x1) 14 (x3) 17 (x3) 11 (x3) 12 (x2) 32 (x1) 31 (x1) 27 (x1) 30 (x1) 15 (x1) [special] : array {Bestiary 1.system.skills.survival.special} Length: min=1 max=1 Value type: object {Bestiary 1.system.skills.survival.special.[]} base : integer {Bestiary 1.system.skills.survival.special.[].base} (same value: 15) label : string {Bestiary 1.system.skills.survival.special.[].label} (same value: to Track) predicate : array {Bestiary 1.system.skills.survival.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 1.system.skills.survival.special.[].predicate.[]} (same value: action:track) [arcana] : object {Bestiary 1.system.skills.arcana} base : integer {Bestiary 1.system.skills.arcana.base} (23 different values) [nature] : object {Bestiary 1.system.skills.nature} base : integer {Bestiary 1.system.skills.nature.base} (13 different values) 7 (x1) 13 (x1) 23 (x1) 20 (x2) 28 (x3) 14 (x2) 8 (x1) 11 (x1) 18 (x1) 38 (x1) 17 (x1) 15 (x1) 31 (x1) [special] : array {Bestiary 1.system.skills.nature.special} Length: min=1 max=1 Value type: object {Bestiary 1.system.skills.nature.special.[]} base : integer {Bestiary 1.system.skills.nature.special.[].base} (same value: 21) label : string {Bestiary 1.system.skills.nature.special.[].label} (same value: about caves) predicate : array {Bestiary 1.system.skills.nature.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 1.system.skills.nature.special.[].predicate.[]} (same value: terrain:cave) [performance] : object {Bestiary 1.system.skills.performance} base : integer {Bestiary 1.system.skills.performance.base} (9 different values) 17 (x1) 23 (x2) 31 (x2) 16 (x3) 7 (x1) 19 (x1) 28 (x1) 22 (x1) 18 (x1) [crafting] : object {Bestiary 1.system.skills.crafting} base : integer {Bestiary 1.system.skills.crafting.base} (8 different values) 22 (x2) 31 (x2) 14 (x5) 9 (x1) 8 (x2) 16 (x1) 15 (x1) 24 (x1) [special] : array {Bestiary 1.system.skills.crafting.special} Length: min=1 max=1 Value type: object {Bestiary 1.system.skills.crafting.special.[]} base : integer {Bestiary 1.system.skills.crafting.special.[].base} (2 different values) 17 (x1) 12 (x1) label : string {Bestiary 1.system.skills.crafting.special.[].label} (2 different values) for blacksmithing (x1) to Craft Traps and Snares (x1) predicate : array {Bestiary 1.system.skills.crafting.special.[].predicate} Length: min=1 max=1 Value type: mixed string {Bestiary 1.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:blacksmithing) object {Bestiary 1.system.skills.crafting.special.[].predicate.[]} or : array {Bestiary 1.system.skills.crafting.special.[].predicate.[].or} Length: min=2 max=2 Value type: string {Bestiary 1.system.skills.crafting.special.[].predicate.[].or.[]} (2 different values) craft:trap (x1) craft:snare (x1) [thievery] : object {Bestiary 1.system.skills.thievery} base : integer {Bestiary 1.system.skills.thievery.base} (2 different values) 13 (x1) 8 (x1) traits : object {Bestiary 1.system.traits} rarity : string {Bestiary 1.system.traits.rarity} (3 different values) common (x134) rare (x5) uncommon (x38) size : object {Bestiary 1.system.traits.size} value : string {Bestiary 1.system.traits.size.value} (6 different values) med (x32) huge (x36) sm (x13) lg (x71) grg (x12) tiny (x13) value : array {Bestiary 1.system.traits.value} Length: min=1 max=6 Value type: string {Bestiary 1.system.traits.value.[]} (59 different values) [spellcasting] : object {Bestiary 1.system.spellcasting} rituals : object {Bestiary 1.system.spellcasting.rituals} dc : integer {Bestiary 1.system.spellcasting.rituals.dc} (9 different values) 23 (x4) 44 (x1) 19 (x1) 26 (x2) 33 (x2) 34 (x1) 32 (x1) 38 (x2) 37 (x1) type : string {Bestiary 1.type} (same value: npc) [prototypeToken] : object {Bestiary 1.prototypeToken} name : string {Bestiary 1.prototypeToken.name} (33 different values)