Bestiary 2 Different values: 331 ===================================== object {Bestiary 2} _id : string {Bestiary 2._id} (all different values) img : string {Bestiary 2.img} (same value: systems/pf2e/icons/default-icons/npc.svg) items : array {Bestiary 2.items} Length: min=2 max=52 Value type: object {Bestiary 2.items.[]} _id : string {Bestiary 2.items.[]._id} (3592 different values) img : string {Bestiary 2.items.[].img} (344 different values) name : string {Bestiary 2.items.[].name} (1421 different values) sort : integer {Bestiary 2.items.[].sort} (52 different values) system : object {Bestiary 2.items.[].system} [attack] : object {Bestiary 2.items.[].system.attack} value : string {Bestiary 2.items.[].system.attack.value} (same value: ) [attackEffects] : object {Bestiary 2.items.[].system.attackEffects} value : array {Bestiary 2.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Bestiary 2.items.[].system.attackEffects.value.[]} (112 different values) [custom] : string {Bestiary 2.items.[].system.attackEffects.custom} (same value: ) [bonus] : object {Bestiary 2.items.[].system.bonus} value : integer {Bestiary 2.items.[].system.bonus.value} (39 different values) [damageRolls] : object {Bestiary 2.items.[].system.damageRolls} [113edo2dmn9r2jbabkc4] : object {Bestiary 2.items.[].system.damageRolls.113edo2dmn9r2jbabkc4} damage : string {Bestiary 2.items.[].system.damageRolls.113edo2dmn9r2jbabkc4.damage} (same value: 2d8+8) damageType : string {Bestiary 2.items.[].system.damageRolls.113edo2dmn9r2jbabkc4.damageType} (same value: piercing) [psfxuvwdi0qeergfxjua] : object {Bestiary 2.items.[].system.damageRolls.psfxuvwdi0qeergfxjua} damage : string {Bestiary 2.items.[].system.damageRolls.psfxuvwdi0qeergfxjua.damage} (same value: 2d6+8) damageType : string {Bestiary 2.items.[].system.damageRolls.psfxuvwdi0qeergfxjua.damageType} (same value: slashing) [kj6w5dvxrkw5h3xe6b1s] : object {Bestiary 2.items.[].system.damageRolls.kj6w5dvxrkw5h3xe6b1s} damage : string {Bestiary 2.items.[].system.damageRolls.kj6w5dvxrkw5h3xe6b1s.damage} (same value: 2d4+8) damageType : string {Bestiary 2.items.[].system.damageRolls.kj6w5dvxrkw5h3xe6b1s.damageType} (same value: slashing) [7iflybnxd781gj6cypzr] : object {Bestiary 2.items.[].system.damageRolls.7iflybnxd781gj6cypzr} damage : string {Bestiary 2.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damage} (same value: 1d6+4) damageType : string {Bestiary 2.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damageType} (same value: piercing) [0] : object {Bestiary 2.items.[].system.damageRolls.0} damage : string {Bestiary 2.items.[].system.damageRolls.0.damage} (134 different values) damageType : string {Bestiary 2.items.[].system.damageRolls.0.damageType} (9 different values) piercing (x118) bludgeoning (x70) void (x4) slashing (x75) acid (x3) fire (x4) electricity (x3) force (x1) sonic (x1) [1] : object {Bestiary 2.items.[].system.damageRolls.1} damage : string {Bestiary 2.items.[].system.damageRolls.1.damage} (10 different values) 1d4 (x5) 2d6 (x20) 1d6 (x49) 3d4 (x2) 2d12 (x2) 3d6 (x5) 1d8 (x1) 1 (x1) 4d6 (x1) 1d10 (x1) damageType : string {Bestiary 2.items.[].system.damageRolls.1.damageType} (10 different values) spirit (x27) bleed (x14) cold (x6) electricity (x4) acid (x7) piercing (x2) sonic (x1) fire (x17) force (x1) void (x8) [category] : string {Bestiary 2.items.[].system.damageRolls.1.category} (2 different values) persistent (x20) splash (x1) [qs4m70fhbtikf178xlxg] : object {Bestiary 2.items.[].system.damageRolls.qs4m70fhbtikf178xlxg} damage : string {Bestiary 2.items.[].system.damageRolls.qs4m70fhbtikf178xlxg.damage} (same value: 2d12+11) damageType : string {Bestiary 2.items.[].system.damageRolls.qs4m70fhbtikf178xlxg.damageType} (same value: piercing) [x4jxqrma7tdrtyo5axpq] : object {Bestiary 2.items.[].system.damageRolls.x4jxqrma7tdrtyo5axpq} damage : string {Bestiary 2.items.[].system.damageRolls.x4jxqrma7tdrtyo5axpq.damage} (same value: 2d10+9) damageType : string {Bestiary 2.items.[].system.damageRolls.x4jxqrma7tdrtyo5axpq.damageType} (same value: bludgeoning) [z3k1tkk6ps98123w7u1g] : object {Bestiary 2.items.[].system.damageRolls.z3k1tkk6ps98123w7u1g} damage : string {Bestiary 2.items.[].system.damageRolls.z3k1tkk6ps98123w7u1g.damage} (same value: 3d8+13) damageType : string {Bestiary 2.items.[].system.damageRolls.z3k1tkk6ps98123w7u1g.damageType} (same value: slashing) [1eysjn17ra29b1vutm42] : object {Bestiary 2.items.[].system.damageRolls.1eysjn17ra29b1vutm42} damage : string {Bestiary 2.items.[].system.damageRolls.1eysjn17ra29b1vutm42.damage} (same value: 2d8+12) damageType : string {Bestiary 2.items.[].system.damageRolls.1eysjn17ra29b1vutm42.damageType} (same value: slashing) [jb3em9sma08ul24gublh] : object {Bestiary 2.items.[].system.damageRolls.jb3em9sma08ul24gublh} damage : string {Bestiary 2.items.[].system.damageRolls.jb3em9sma08ul24gublh.damage} (same value: 1d8) damageType : string {Bestiary 2.items.[].system.damageRolls.jb3em9sma08ul24gublh.damageType} (same value: piercing) [8gqr4wecprxr9rb3ci2f] : object {Bestiary 2.items.[].system.damageRolls.8gqr4wecprxr9rb3ci2f} damage : string {Bestiary 2.items.[].system.damageRolls.8gqr4wecprxr9rb3ci2f.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.8gqr4wecprxr9rb3ci2f.damageType} (same value: slashing) [14m5ylqb6eypq5salyoy] : object {Bestiary 2.items.[].system.damageRolls.14m5ylqb6eypq5salyoy} damage : string {Bestiary 2.items.[].system.damageRolls.14m5ylqb6eypq5salyoy.damage} (same value: 4d8+20) damageType : string {Bestiary 2.items.[].system.damageRolls.14m5ylqb6eypq5salyoy.damageType} (same value: bludgeoning) [i6kst0oqbji1iad2vnu6] : object {Bestiary 2.items.[].system.damageRolls.i6kst0oqbji1iad2vnu6} damage : string {Bestiary 2.items.[].system.damageRolls.i6kst0oqbji1iad2vnu6.damage} (same value: 2d6) damageType : string {Bestiary 2.items.[].system.damageRolls.i6kst0oqbji1iad2vnu6.damageType} (same value: spirit) [33ev6ftaphaynjljyp4z] : object {Bestiary 2.items.[].system.damageRolls.33ev6ftaphaynjljyp4z} damage : string {Bestiary 2.items.[].system.damageRolls.33ev6ftaphaynjljyp4z.damage} (same value: 2d10+5) damageType : string {Bestiary 2.items.[].system.damageRolls.33ev6ftaphaynjljyp4z.damageType} (same value: slashing) [uhi5wbkvw5tgddkpcvha] : object {Bestiary 2.items.[].system.damageRolls.uhi5wbkvw5tgddkpcvha} damage : string {Bestiary 2.items.[].system.damageRolls.uhi5wbkvw5tgddkpcvha.damage} (same value: 1d8+5) damageType : string {Bestiary 2.items.[].system.damageRolls.uhi5wbkvw5tgddkpcvha.damageType} (same value: piercing) [vyek5u11f5p64nwrrm0o] : object {Bestiary 2.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o} damage : string {Bestiary 2.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o.damage} (same value: 1d12+2) damageType : string {Bestiary 2.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o.damageType} (same value: piercing) [kc0lvmvwccv0clvqp435] : object {Bestiary 2.items.[].system.damageRolls.kc0lvmvwccv0clvqp435} damage : string {Bestiary 2.items.[].system.damageRolls.kc0lvmvwccv0clvqp435.damage} (same value: 1d8+2) damageType : string {Bestiary 2.items.[].system.damageRolls.kc0lvmvwccv0clvqp435.damageType} (same value: slashing) [emgi68yuz37goovlvyhk] : object {Bestiary 2.items.[].system.damageRolls.emgi68yuz37goovlvyhk} damage : string {Bestiary 2.items.[].system.damageRolls.emgi68yuz37goovlvyhk.damage} (same value: 1d6+3) damageType : string {Bestiary 2.items.[].system.damageRolls.emgi68yuz37goovlvyhk.damageType} (same value: piercing) [krhrxo1ecgqv19sskib7] : object {Bestiary 2.items.[].system.damageRolls.krhrxo1ecgqv19sskib7} damage : string {Bestiary 2.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damage} (same value: 2d8+7) damageType : string {Bestiary 2.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damageType} (same value: slashing) [kpdgb0gjc3p48ymgacdc] : object {Bestiary 2.items.[].system.damageRolls.kpdgb0gjc3p48ymgacdc} damage : string {Bestiary 2.items.[].system.damageRolls.kpdgb0gjc3p48ymgacdc.damage} (same value: 2d12+8) damageType : string {Bestiary 2.items.[].system.damageRolls.kpdgb0gjc3p48ymgacdc.damageType} (same value: piercing) [ppu05wdlyoahfavb7cc1] : object {Bestiary 2.items.[].system.damageRolls.ppu05wdlyoahfavb7cc1} damage : string {Bestiary 2.items.[].system.damageRolls.ppu05wdlyoahfavb7cc1.damage} (same value: 2d10+8) damageType : string {Bestiary 2.items.[].system.damageRolls.ppu05wdlyoahfavb7cc1.damageType} (same value: slashing) [wcghqptu0cixr0caaupl] : object {Bestiary 2.items.[].system.damageRolls.wcghqptu0cixr0caaupl} damage : string {Bestiary 2.items.[].system.damageRolls.wcghqptu0cixr0caaupl.damage} (same value: 2d6+6) damageType : string {Bestiary 2.items.[].system.damageRolls.wcghqptu0cixr0caaupl.damageType} (same value: bludgeoning) [bsihdlqsnwo6e6j69tji] : object {Bestiary 2.items.[].system.damageRolls.bsihdlqsnwo6e6j69tji} damage : string {Bestiary 2.items.[].system.damageRolls.bsihdlqsnwo6e6j69tji.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.bsihdlqsnwo6e6j69tji.damageType} (same value: void) [2] : object {Bestiary 2.items.[].system.damageRolls.2} damage : string {Bestiary 2.items.[].system.damageRolls.2.damage} (4 different values) 1d6 (x3) 1 (x1) 4d6 (x2) 2d6 (x2) damageType : string {Bestiary 2.items.[].system.damageRolls.2.damageType} (4 different values) spirit (x2) fire (x2) bleed (x3) void (x1) [category] : string {Bestiary 2.items.[].system.damageRolls.2.category} (2 different values) splash (x1) persistent (x1) [vd57a87p90anm3ilw3l9jf] : object {Bestiary 2.items.[].system.damageRolls.vd57a87p90anm3ilw3l9jf} damage : string {Bestiary 2.items.[].system.damageRolls.vd57a87p90anm3ilw3l9jf.damage} (same value: 1d8+6) damageType : string {Bestiary 2.items.[].system.damageRolls.vd57a87p90anm3ilw3l9jf.damageType} (same value: piercing) [7hi3lmi46htzb7qnj8oir] : object {Bestiary 2.items.[].system.damageRolls.7hi3lmi46htzb7qnj8oir} damage : string {Bestiary 2.items.[].system.damageRolls.7hi3lmi46htzb7qnj8oir.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.7hi3lmi46htzb7qnj8oir.damageType} (same value: electricity) [420uetab7i68y5ko6t4y3a] : object {Bestiary 2.items.[].system.damageRolls.420uetab7i68y5ko6t4y3a} damage : string {Bestiary 2.items.[].system.damageRolls.420uetab7i68y5ko6t4y3a.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.420uetab7i68y5ko6t4y3a.damageType} (same value: spirit) [cf4hgt9f6wm6y1mu080p] : object {Bestiary 2.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p} damage : string {Bestiary 2.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p.damage} (same value: 3d10+17) damageType : string {Bestiary 2.items.[].system.damageRolls.cf4hgt9f6wm6y1mu080p.damageType} (same value: piercing) [gj7pgoz8n5r7m8wyr1zl] : object {Bestiary 2.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl} damage : string {Bestiary 2.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl.damage} (same value: 5d4) damageType : string {Bestiary 2.items.[].system.damageRolls.gj7pgoz8n5r7m8wyr1zl.damageType} (same value: acid) [gatglugbz8inewcv7ovr] : object {Bestiary 2.items.[].system.damageRolls.gatglugbz8inewcv7ovr} damage : string {Bestiary 2.items.[].system.damageRolls.gatglugbz8inewcv7ovr.damage} (same value: 3d10+17) damageType : string {Bestiary 2.items.[].system.damageRolls.gatglugbz8inewcv7ovr.damageType} (same value: slashing) [gqwk7jlbi99qq6gqczid] : object {Bestiary 2.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid} damage : string {Bestiary 2.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid.damage} (same value: 3d12+17) damageType : string {Bestiary 2.items.[].system.damageRolls.gqwk7jlbi99qq6gqczid.damageType} (same value: bludgeoning) [9c0ta6816ad6a97orj2y] : object {Bestiary 2.items.[].system.damageRolls.9c0ta6816ad6a97orj2y} damage : string {Bestiary 2.items.[].system.damageRolls.9c0ta6816ad6a97orj2y.damage} (same value: 2d12+17) damageType : string {Bestiary 2.items.[].system.damageRolls.9c0ta6816ad6a97orj2y.damageType} (same value: piercing) [xlq29ypl6qencolcnnao] : object {Bestiary 2.items.[].system.damageRolls.xlq29ypl6qencolcnnao} damage : string {Bestiary 2.items.[].system.damageRolls.xlq29ypl6qencolcnnao.damage} (same value: 2d10+8) damageType : string {Bestiary 2.items.[].system.damageRolls.xlq29ypl6qencolcnnao.damageType} (same value: piercing) [5ynt40jlbpfyndu2sv3v] : object {Bestiary 2.items.[].system.damageRolls.5ynt40jlbpfyndu2sv3v} damage : string {Bestiary 2.items.[].system.damageRolls.5ynt40jlbpfyndu2sv3v.damage} (same value: 2d4) damageType : string {Bestiary 2.items.[].system.damageRolls.5ynt40jlbpfyndu2sv3v.damageType} (same value: acid) [muqsxekn2ss7fojjwpzl] : object {Bestiary 2.items.[].system.damageRolls.muqsxekn2ss7fojjwpzl} damage : string {Bestiary 2.items.[].system.damageRolls.muqsxekn2ss7fojjwpzl.damage} (same value: 2d8+8) damageType : string {Bestiary 2.items.[].system.damageRolls.muqsxekn2ss7fojjwpzl.damageType} (same value: slashing) [067ddys7zzd6btf8j2fu] : object {Bestiary 2.items.[].system.damageRolls.067ddys7zzd6btf8j2fu} damage : string {Bestiary 2.items.[].system.damageRolls.067ddys7zzd6btf8j2fu.damage} (same value: 2d12+8) damageType : string {Bestiary 2.items.[].system.damageRolls.067ddys7zzd6btf8j2fu.damageType} (same value: bludgeoning) [6h7n6tbed3gd3d3t2jqo] : object {Bestiary 2.items.[].system.damageRolls.6h7n6tbed3gd3d3t2jqo} damage : string {Bestiary 2.items.[].system.damageRolls.6h7n6tbed3gd3d3t2jqo.damage} (same value: 1d12+8) damageType : string {Bestiary 2.items.[].system.damageRolls.6h7n6tbed3gd3d3t2jqo.damageType} (same value: piercing) [wz2kanx7cdo14d3qj7nc] : object {Bestiary 2.items.[].system.damageRolls.wz2kanx7cdo14d3qj7nc} damage : string {Bestiary 2.items.[].system.damageRolls.wz2kanx7cdo14d3qj7nc.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.wz2kanx7cdo14d3qj7nc.damageType} (same value: piercing) [snqdn3iz77ft5l7qn9wh] : object {Bestiary 2.items.[].system.damageRolls.snqdn3iz77ft5l7qn9wh} damage : string {Bestiary 2.items.[].system.damageRolls.snqdn3iz77ft5l7qn9wh.damage} (same value: 2d8+16) damageType : string {Bestiary 2.items.[].system.damageRolls.snqdn3iz77ft5l7qn9wh.damageType} (same value: bludgeoning) [l8b14f45irgc27ppo4sb] : object {Bestiary 2.items.[].system.damageRolls.l8b14f45irgc27ppo4sb} damage : string {Bestiary 2.items.[].system.damageRolls.l8b14f45irgc27ppo4sb.damage} (same value: 2d8) damageType : string {Bestiary 2.items.[].system.damageRolls.l8b14f45irgc27ppo4sb.damageType} (same value: cold) [hkgifkpvl9igpg38667b] : object {Bestiary 2.items.[].system.damageRolls.hkgifkpvl9igpg38667b} damage : string {Bestiary 2.items.[].system.damageRolls.hkgifkpvl9igpg38667b.damage} (same value: 2d8) damageType : string {Bestiary 2.items.[].system.damageRolls.hkgifkpvl9igpg38667b.damageType} (same value: spirit) [6jtqjitcb7rbc4i6aqqh] : object {Bestiary 2.items.[].system.damageRolls.6jtqjitcb7rbc4i6aqqh} damage : string {Bestiary 2.items.[].system.damageRolls.6jtqjitcb7rbc4i6aqqh.damage} (same value: 2d6+4) damageType : string {Bestiary 2.items.[].system.damageRolls.6jtqjitcb7rbc4i6aqqh.damageType} (same value: bludgeoning) [bff47yltgms7ls4fqt7e] : object {Bestiary 2.items.[].system.damageRolls.bff47yltgms7ls4fqt7e} damage : string {Bestiary 2.items.[].system.damageRolls.bff47yltgms7ls4fqt7e.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.bff47yltgms7ls4fqt7e.damageType} (same value: cold) [hp3hheadiy88iwq7fca9] : object {Bestiary 2.items.[].system.damageRolls.hp3hheadiy88iwq7fca9} damage : string {Bestiary 2.items.[].system.damageRolls.hp3hheadiy88iwq7fca9.damage} (same value: 2d4+4) damageType : string {Bestiary 2.items.[].system.damageRolls.hp3hheadiy88iwq7fca9.damageType} (same value: slashing) [io70pw7bl1m9vybi1656] : object {Bestiary 2.items.[].system.damageRolls.io70pw7bl1m9vybi1656} damage : string {Bestiary 2.items.[].system.damageRolls.io70pw7bl1m9vybi1656.damage} (same value: 1d4) damageType : string {Bestiary 2.items.[].system.damageRolls.io70pw7bl1m9vybi1656.damageType} (same value: cold) [9ojmzf0ma9smuor9raee] : object {Bestiary 2.items.[].system.damageRolls.9ojmzf0ma9smuor9raee} damage : string {Bestiary 2.items.[].system.damageRolls.9ojmzf0ma9smuor9raee.damage} (same value: 1d6+3) damageType : string {Bestiary 2.items.[].system.damageRolls.9ojmzf0ma9smuor9raee.damageType} (same value: slashing) [cqsx6yvhmp9vif61926k] : object {Bestiary 2.items.[].system.damageRolls.cqsx6yvhmp9vif61926k} damage : string {Bestiary 2.items.[].system.damageRolls.cqsx6yvhmp9vif61926k.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.cqsx6yvhmp9vif61926k.damageType} (same value: piercing) [85p60bgiv5x8ffqpwbbx] : object {Bestiary 2.items.[].system.damageRolls.85p60bgiv5x8ffqpwbbx} damage : string {Bestiary 2.items.[].system.damageRolls.85p60bgiv5x8ffqpwbbx.damage} (same value: 2d12+12) damageType : string {Bestiary 2.items.[].system.damageRolls.85p60bgiv5x8ffqpwbbx.damageType} (same value: bludgeoning) [8byb3g3w2um8puz85po5] : object {Bestiary 2.items.[].system.damageRolls.8byb3g3w2um8puz85po5} damage : string {Bestiary 2.items.[].system.damageRolls.8byb3g3w2um8puz85po5.damage} (same value: 2d6) damageType : string {Bestiary 2.items.[].system.damageRolls.8byb3g3w2um8puz85po5.damageType} (same value: acid) [3hqhm56utzrj9p9c5xsi] : object {Bestiary 2.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi} damage : string {Bestiary 2.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi.damage} (same value: 3d10+13) damageType : string {Bestiary 2.items.[].system.damageRolls.3hqhm56utzrj9p9c5xsi.damageType} (same value: piercing) [ex5t6iaxgr70nu8tu4qh] : object {Bestiary 2.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh} damage : string {Bestiary 2.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh.damage} (same value: 3d12+13) damageType : string {Bestiary 2.items.[].system.damageRolls.ex5t6iaxgr70nu8tu4qh.damageType} (same value: piercing) [w6s1xfgrdx0jakzak2if] : object {Bestiary 2.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if} damage : string {Bestiary 2.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if.damage} (same value: 3d10+11) damageType : string {Bestiary 2.items.[].system.damageRolls.w6s1xfgrdx0jakzak2if.damageType} (same value: bludgeoning) [9pwzeqav3ld3ocrc75fu] : object {Bestiary 2.items.[].system.damageRolls.9pwzeqav3ld3ocrc75fu} damage : string {Bestiary 2.items.[].system.damageRolls.9pwzeqav3ld3ocrc75fu.damage} (same value: 1d8+2) damageType : string {Bestiary 2.items.[].system.damageRolls.9pwzeqav3ld3ocrc75fu.damageType} (same value: slashing) [4w80hkfa6mifdmwxlf27] : object {Bestiary 2.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27} damage : string {Bestiary 2.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damage} (same value: 2d10+8) damageType : string {Bestiary 2.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damageType} (same value: piercing) [15szkax6u7st28p1zg9i] : object {Bestiary 2.items.[].system.damageRolls.15szkax6u7st28p1zg9i} damage : string {Bestiary 2.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damage} (same value: 2d6+8) damageType : string {Bestiary 2.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damageType} (same value: slashing) [sqwik031cgtkgeiaaglw] : object {Bestiary 2.items.[].system.damageRolls.sqwik031cgtkgeiaaglw} damage : string {Bestiary 2.items.[].system.damageRolls.sqwik031cgtkgeiaaglw.damage} (same value: 3d10+17) damageType : string {Bestiary 2.items.[].system.damageRolls.sqwik031cgtkgeiaaglw.damageType} (same value: piercing) [qbj6yqoqh1fvicetm5qt] : object {Bestiary 2.items.[].system.damageRolls.qbj6yqoqh1fvicetm5qt} damage : string {Bestiary 2.items.[].system.damageRolls.qbj6yqoqh1fvicetm5qt.damage} (same value: 2d12) damageType : string {Bestiary 2.items.[].system.damageRolls.qbj6yqoqh1fvicetm5qt.damageType} (same value: electricity) [nvbrz9tc9ge492v470t6] : object {Bestiary 2.items.[].system.damageRolls.nvbrz9tc9ge492v470t6} damage : string {Bestiary 2.items.[].system.damageRolls.nvbrz9tc9ge492v470t6.damage} (same value: 4d6) damageType : string {Bestiary 2.items.[].system.damageRolls.nvbrz9tc9ge492v470t6.damageType} (same value: sonic) [6q0jh92s8tqqmxbeccgs] : object {Bestiary 2.items.[].system.damageRolls.6q0jh92s8tqqmxbeccgs} damage : string {Bestiary 2.items.[].system.damageRolls.6q0jh92s8tqqmxbeccgs.damage} (same value: 4d10+17) damageType : string {Bestiary 2.items.[].system.damageRolls.6q0jh92s8tqqmxbeccgs.damageType} (same value: slashing) [adjn6z3hlvmfegolekg6] : object {Bestiary 2.items.[].system.damageRolls.adjn6z3hlvmfegolekg6} damage : string {Bestiary 2.items.[].system.damageRolls.adjn6z3hlvmfegolekg6.damage} (same value: 4d12+17) damageType : string {Bestiary 2.items.[].system.damageRolls.adjn6z3hlvmfegolekg6.damageType} (same value: bludgeoning) [c0hu7aulnewkeka9ptmc] : object {Bestiary 2.items.[].system.damageRolls.c0hu7aulnewkeka9ptmc} damage : string {Bestiary 2.items.[].system.damageRolls.c0hu7aulnewkeka9ptmc.damage} (same value: 2d10+13) damageType : string {Bestiary 2.items.[].system.damageRolls.c0hu7aulnewkeka9ptmc.damageType} (same value: piercing) [1wohy770i3nopjeay7p1] : object {Bestiary 2.items.[].system.damageRolls.1wohy770i3nopjeay7p1} damage : string {Bestiary 2.items.[].system.damageRolls.1wohy770i3nopjeay7p1.damage} (same value: 1d12) damageType : string {Bestiary 2.items.[].system.damageRolls.1wohy770i3nopjeay7p1.damageType} (same value: electricity) [oggoes16rkv3lobu3og8] : object {Bestiary 2.items.[].system.damageRolls.oggoes16rkv3lobu3og8} damage : string {Bestiary 2.items.[].system.damageRolls.oggoes16rkv3lobu3og8.damage} (same value: 2d8+13) damageType : string {Bestiary 2.items.[].system.damageRolls.oggoes16rkv3lobu3og8.damageType} (same value: slashing) [bb2e8v4adbp2dmzawwrm] : object {Bestiary 2.items.[].system.damageRolls.bb2e8v4adbp2dmzawwrm} damage : string {Bestiary 2.items.[].system.damageRolls.bb2e8v4adbp2dmzawwrm.damage} (same value: 2d12+13) damageType : string {Bestiary 2.items.[].system.damageRolls.bb2e8v4adbp2dmzawwrm.damageType} (same value: bludgeoning) [8g35pnouqnvlbzwyikh6] : object {Bestiary 2.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6} damage : string {Bestiary 2.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6.damage} (same value: 3d8+17) damageType : string {Bestiary 2.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6.damageType} (same value: slashing) [vogswsu32dq6rrkkozsm] : object {Bestiary 2.items.[].system.damageRolls.vogswsu32dq6rrkkozsm} damage : string {Bestiary 2.items.[].system.damageRolls.vogswsu32dq6rrkkozsm.damage} (same value: 4d6) damageType : string {Bestiary 2.items.[].system.damageRolls.vogswsu32dq6rrkkozsm.damageType} (same value: piercing) [qzum2fpfv0oz4ffjkfz5] : object {Bestiary 2.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5} damage : string {Bestiary 2.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5.damage} (same value: 3d8+17) damageType : string {Bestiary 2.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5.damageType} (same value: slashing) [2bn9xpgmyrahyhh3qtod] : object {Bestiary 2.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod} damage : string {Bestiary 2.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod.damage} (same value: 2d10+17) damageType : string {Bestiary 2.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod.damageType} (same value: slashing) [1gmvzx3nnkq3lfb6qg6l] : object {Bestiary 2.items.[].system.damageRolls.1gmvzx3nnkq3lfb6qg6l} damage : string {Bestiary 2.items.[].system.damageRolls.1gmvzx3nnkq3lfb6qg6l.damage} (same value: 2d8+8) damageType : string {Bestiary 2.items.[].system.damageRolls.1gmvzx3nnkq3lfb6qg6l.damageType} (same value: slashing) [mx9mgdksu7ygtg78o5z6] : object {Bestiary 2.items.[].system.damageRolls.mx9mgdksu7ygtg78o5z6} damage : string {Bestiary 2.items.[].system.damageRolls.mx9mgdksu7ygtg78o5z6.damage} (same value: 2d6) damageType : string {Bestiary 2.items.[].system.damageRolls.mx9mgdksu7ygtg78o5z6.damageType} (same value: piercing) [vhej8i51jspm16icv6fe] : object {Bestiary 2.items.[].system.damageRolls.vhej8i51jspm16icv6fe} damage : string {Bestiary 2.items.[].system.damageRolls.vhej8i51jspm16icv6fe.damage} (same value: 2d6+8) damageType : string {Bestiary 2.items.[].system.damageRolls.vhej8i51jspm16icv6fe.damageType} (same value: slashing) [laxd05l54zkn06pijerj] : object {Bestiary 2.items.[].system.damageRolls.laxd05l54zkn06pijerj} damage : string {Bestiary 2.items.[].system.damageRolls.laxd05l54zkn06pijerj.damage} (same value: 1d10+8) damageType : string {Bestiary 2.items.[].system.damageRolls.laxd05l54zkn06pijerj.damageType} (same value: slashing) [yjfe5bi279emiqr0dod0] : object {Bestiary 2.items.[].system.damageRolls.yjfe5bi279emiqr0dod0} damage : string {Bestiary 2.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damage} (same value: 2d8+4) damageType : string {Bestiary 2.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damageType} (same value: piercing) [sn7uj4903iczutt96f4s8b] : object {Bestiary 2.items.[].system.damageRolls.sn7uj4903iczutt96f4s8b} damage : string {Bestiary 2.items.[].system.damageRolls.sn7uj4903iczutt96f4s8b.damage} (same value: 3d8+16) damageType : string {Bestiary 2.items.[].system.damageRolls.sn7uj4903iczutt96f4s8b.damageType} (same value: bludgeoning) [yrk56wwihlkhg0mhdquwen] : object {Bestiary 2.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen} damage : string {Bestiary 2.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen.damage} (same value: 2d6) damageType : string {Bestiary 2.items.[].system.damageRolls.yrk56wwihlkhg0mhdquwen.damageType} (same value: fire) [SnXunBur89mukh41] : object {Bestiary 2.items.[].system.damageRolls.SnXunBur89mukh41} damage : string {Bestiary 2.items.[].system.damageRolls.SnXunBur89mukh41.damage} (same value: 3d8+16) damageType : string {Bestiary 2.items.[].system.damageRolls.SnXunBur89mukh41.damageType} (same value: bludgeoning) [2a15yojztylfwchrlrvn] : object {Bestiary 2.items.[].system.damageRolls.2a15yojztylfwchrlrvn} damage : string {Bestiary 2.items.[].system.damageRolls.2a15yojztylfwchrlrvn.damage} (same value: 2d8+10) damageType : string {Bestiary 2.items.[].system.damageRolls.2a15yojztylfwchrlrvn.damageType} (same value: bludgeoning) [z50086pt3ik18sk2yzkxaw] : object {Bestiary 2.items.[].system.damageRolls.z50086pt3ik18sk2yzkxaw} damage : string {Bestiary 2.items.[].system.damageRolls.z50086pt3ik18sk2yzkxaw.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.z50086pt3ik18sk2yzkxaw.damageType} (same value: piercing) [tlgxyvjtnno52f1y9bf6] : object {Bestiary 2.items.[].system.damageRolls.tlgxyvjtnno52f1y9bf6} damage : string {Bestiary 2.items.[].system.damageRolls.tlgxyvjtnno52f1y9bf6.damage} (same value: 1d6+1) damageType : string {Bestiary 2.items.[].system.damageRolls.tlgxyvjtnno52f1y9bf6.damageType} (same value: slashing) [rx98900a3om9l0312uzf] : object {Bestiary 2.items.[].system.damageRolls.rx98900a3om9l0312uzf} damage : string {Bestiary 2.items.[].system.damageRolls.rx98900a3om9l0312uzf.damage} (same value: 1d10+4) damageType : string {Bestiary 2.items.[].system.damageRolls.rx98900a3om9l0312uzf.damageType} (same value: piercing) [zz3rsf1t3kjh4booxjkv] : object {Bestiary 2.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv} damage : string {Bestiary 2.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv.damage} (same value: 2d6+6) damageType : string {Bestiary 2.items.[].system.damageRolls.zz3rsf1t3kjh4booxjkv.damageType} (same value: bludgeoning) [dnogx281zje0bo5fwl51] : object {Bestiary 2.items.[].system.damageRolls.dnogx281zje0bo5fwl51} damage : string {Bestiary 2.items.[].system.damageRolls.dnogx281zje0bo5fwl51.damage} (same value: 1d10+3) damageType : string {Bestiary 2.items.[].system.damageRolls.dnogx281zje0bo5fwl51.damageType} (same value: piercing) [nxvzejsh1a93igv77ws5] : object {Bestiary 2.items.[].system.damageRolls.nxvzejsh1a93igv77ws5} damage : string {Bestiary 2.items.[].system.damageRolls.nxvzejsh1a93igv77ws5.damage} (same value: 1d6+3) damageType : string {Bestiary 2.items.[].system.damageRolls.nxvzejsh1a93igv77ws5.damageType} (same value: slashing) [02txa00fdj42n31tx1gw] : object {Bestiary 2.items.[].system.damageRolls.02txa00fdj42n31tx1gw} damage : string {Bestiary 2.items.[].system.damageRolls.02txa00fdj42n31tx1gw.damage} (same value: 3d10+17) damageType : string {Bestiary 2.items.[].system.damageRolls.02txa00fdj42n31tx1gw.damageType} (same value: slashing) [fkf6jip9lg5j4ap5wlu9] : object {Bestiary 2.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9} damage : string {Bestiary 2.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damageType} (same value: acid) [5kb9d4d118ue9qqi83sp] : object {Bestiary 2.items.[].system.damageRolls.5kb9d4d118ue9qqi83sp} damage : string {Bestiary 2.items.[].system.damageRolls.5kb9d4d118ue9qqi83sp.damage} (same value: 1d8+4) damageType : string {Bestiary 2.items.[].system.damageRolls.5kb9d4d118ue9qqi83sp.damageType} (same value: piercing) [yszko4h8s5qmztnw4om0] : object {Bestiary 2.items.[].system.damageRolls.yszko4h8s5qmztnw4om0} damage : string {Bestiary 2.items.[].system.damageRolls.yszko4h8s5qmztnw4om0.damage} (same value: 1d6+4) damageType : string {Bestiary 2.items.[].system.damageRolls.yszko4h8s5qmztnw4om0.damageType} (same value: slashing) [an2nrw2pk2i92t5n07xg] : object {Bestiary 2.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg} damage : string {Bestiary 2.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg.damage} (same value: 1d10+4) damageType : string {Bestiary 2.items.[].system.damageRolls.an2nrw2pk2i92t5n07xg.damageType} (same value: slashing) [lac0w77jvjjvey0h9gmz] : object {Bestiary 2.items.[].system.damageRolls.lac0w77jvjjvey0h9gmz} damage : string {Bestiary 2.items.[].system.damageRolls.lac0w77jvjjvey0h9gmz.damage} (same value: 1d10+6) damageType : string {Bestiary 2.items.[].system.damageRolls.lac0w77jvjjvey0h9gmz.damageType} (same value: piercing) [qmm6604of0cjil0qdmov] : object {Bestiary 2.items.[].system.damageRolls.qmm6604of0cjil0qdmov} damage : string {Bestiary 2.items.[].system.damageRolls.qmm6604of0cjil0qdmov.damage} (same value: 1d6+3) damageType : string {Bestiary 2.items.[].system.damageRolls.qmm6604of0cjil0qdmov.damageType} (same value: piercing) [f32vphl4xb3k75ziohgh] : object {Bestiary 2.items.[].system.damageRolls.f32vphl4xb3k75ziohgh} damage : string {Bestiary 2.items.[].system.damageRolls.f32vphl4xb3k75ziohgh.damage} (same value: 1d8+2) damageType : string {Bestiary 2.items.[].system.damageRolls.f32vphl4xb3k75ziohgh.damageType} (same value: piercing) [1fez90dkmv1oa6lro6xd] : object {Bestiary 2.items.[].system.damageRolls.1fez90dkmv1oa6lro6xd} damage : string {Bestiary 2.items.[].system.damageRolls.1fez90dkmv1oa6lro6xd.damage} (same value: 2d10+7) damageType : string {Bestiary 2.items.[].system.damageRolls.1fez90dkmv1oa6lro6xd.damageType} (same value: piercing) [cx04wnpol657f3gkp1ul] : object {Bestiary 2.items.[].system.damageRolls.cx04wnpol657f3gkp1ul} damage : string {Bestiary 2.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damage} (same value: 2d12+10) damageType : string {Bestiary 2.items.[].system.damageRolls.cx04wnpol657f3gkp1ul.damageType} (same value: piercing) [1tpmxj0cqipf3kw8csyx] : object {Bestiary 2.items.[].system.damageRolls.1tpmxj0cqipf3kw8csyx} damage : string {Bestiary 2.items.[].system.damageRolls.1tpmxj0cqipf3kw8csyx.damage} (same value: 1d10+1) damageType : string {Bestiary 2.items.[].system.damageRolls.1tpmxj0cqipf3kw8csyx.damageType} (same value: piercing) [75dpbzy6gi92o7whl7z4qq] : object {Bestiary 2.items.[].system.damageRolls.75dpbzy6gi92o7whl7z4qq} damage : string {Bestiary 2.items.[].system.damageRolls.75dpbzy6gi92o7whl7z4qq.damage} (same value: 1d6+1) damageType : string {Bestiary 2.items.[].system.damageRolls.75dpbzy6gi92o7whl7z4qq.damageType} (same value: piercing) [gj8dhdiznpp9h31n9f51] : object {Bestiary 2.items.[].system.damageRolls.gj8dhdiznpp9h31n9f51} damage : string {Bestiary 2.items.[].system.damageRolls.gj8dhdiznpp9h31n9f51.damage} (same value: 2d4+8) damageType : string {Bestiary 2.items.[].system.damageRolls.gj8dhdiznpp9h31n9f51.damageType} (same value: slashing) [jimkrp7gijc7yfihumag] : object {Bestiary 2.items.[].system.damageRolls.jimkrp7gijc7yfihumag} damage : string {Bestiary 2.items.[].system.damageRolls.jimkrp7gijc7yfihumag.damage} (same value: 1d6+5) damageType : string {Bestiary 2.items.[].system.damageRolls.jimkrp7gijc7yfihumag.damageType} (same value: bludgeoning) [naaonnx1ihb9zmtttm8i] : object {Bestiary 2.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i} damage : string {Bestiary 2.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.naaonnx1ihb9zmtttm8i.damageType} (same value: acid) [suhwfrxjju8y9jf709f2] : object {Bestiary 2.items.[].system.damageRolls.suhwfrxjju8y9jf709f2} damage : string {Bestiary 2.items.[].system.damageRolls.suhwfrxjju8y9jf709f2.damage} (same value: 2d12+8) damageType : string {Bestiary 2.items.[].system.damageRolls.suhwfrxjju8y9jf709f2.damageType} (same value: piercing) [9vjm05ds3x0whf0tygp6] : object {Bestiary 2.items.[].system.damageRolls.9vjm05ds3x0whf0tygp6} damage : string {Bestiary 2.items.[].system.damageRolls.9vjm05ds3x0whf0tygp6.damage} (same value: 2d10+8) damageType : string {Bestiary 2.items.[].system.damageRolls.9vjm05ds3x0whf0tygp6.damageType} (same value: slashing) [49nzw4e8c9rn1n9gpid8] : object {Bestiary 2.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8} damage : string {Bestiary 2.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damage} (same value: 2d6+7) damageType : string {Bestiary 2.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damageType} (same value: slashing) [dobfm2lz79d0dpvmtzqy] : object {Bestiary 2.items.[].system.damageRolls.dobfm2lz79d0dpvmtzqy} damage : string {Bestiary 2.items.[].system.damageRolls.dobfm2lz79d0dpvmtzqy.damage} (same value: 2d12+7) damageType : string {Bestiary 2.items.[].system.damageRolls.dobfm2lz79d0dpvmtzqy.damageType} (same value: piercing) [plz990ck0lcf43y073q9] : object {Bestiary 2.items.[].system.damageRolls.plz990ck0lcf43y073q9} damage : string {Bestiary 2.items.[].system.damageRolls.plz990ck0lcf43y073q9.damage} (same value: 2d8+7) damageType : string {Bestiary 2.items.[].system.damageRolls.plz990ck0lcf43y073q9.damageType} (same value: slashing) [1l0aic2tayic06yr5pmx] : object {Bestiary 2.items.[].system.damageRolls.1l0aic2tayic06yr5pmx} damage : string {Bestiary 2.items.[].system.damageRolls.1l0aic2tayic06yr5pmx.damage} (same value: 2d8+13) damageType : string {Bestiary 2.items.[].system.damageRolls.1l0aic2tayic06yr5pmx.damageType} (same value: slashing) [zb7x3v1fvcr0wo5or56e] : object {Bestiary 2.items.[].system.damageRolls.zb7x3v1fvcr0wo5or56e} damage : string {Bestiary 2.items.[].system.damageRolls.zb7x3v1fvcr0wo5or56e.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.zb7x3v1fvcr0wo5or56e.damageType} (same value: spirit) [cdb4cwmvombecxamj450] : object {Bestiary 2.items.[].system.damageRolls.cdb4cwmvombecxamj450} damage : string {Bestiary 2.items.[].system.damageRolls.cdb4cwmvombecxamj450.damage} (same value: 2d8+8) damageType : string {Bestiary 2.items.[].system.damageRolls.cdb4cwmvombecxamj450.damageType} (same value: piercing) [s8zhjut18vnagv71ze13] : object {Bestiary 2.items.[].system.damageRolls.s8zhjut18vnagv71ze13} damage : string {Bestiary 2.items.[].system.damageRolls.s8zhjut18vnagv71ze13.damage} (same value: 1d10+8) damageType : string {Bestiary 2.items.[].system.damageRolls.s8zhjut18vnagv71ze13.damageType} (same value: bludgeoning) [n5xl7okywwndw2w39wxq] : object {Bestiary 2.items.[].system.damageRolls.n5xl7okywwndw2w39wxq} damage : string {Bestiary 2.items.[].system.damageRolls.n5xl7okywwndw2w39wxq.damage} (same value: 2d8+8) damageType : string {Bestiary 2.items.[].system.damageRolls.n5xl7okywwndw2w39wxq.damageType} (same value: piercing) [1ja2ri7vbbv9dr3jaogt] : object {Bestiary 2.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt} damage : string {Bestiary 2.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt.damage} (same value: 2d6+8) damageType : string {Bestiary 2.items.[].system.damageRolls.1ja2ri7vbbv9dr3jaogt.damageType} (same value: slashing) [bta22ccyaanotew23nj7] : object {Bestiary 2.items.[].system.damageRolls.bta22ccyaanotew23nj7} damage : string {Bestiary 2.items.[].system.damageRolls.bta22ccyaanotew23nj7.damage} (same value: 1d6+6) damageType : string {Bestiary 2.items.[].system.damageRolls.bta22ccyaanotew23nj7.damageType} (same value: piercing) [s0th8vqnpwomfqm9zjo3] : object {Bestiary 2.items.[].system.damageRolls.s0th8vqnpwomfqm9zjo3} damage : string {Bestiary 2.items.[].system.damageRolls.s0th8vqnpwomfqm9zjo3.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.s0th8vqnpwomfqm9zjo3.damageType} (same value: spirit) [zrgzv4npig5r7aqbqvbp] : object {Bestiary 2.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp} damage : string {Bestiary 2.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damage} (same value: 2d10+7) damageType : string {Bestiary 2.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damageType} (same value: piercing) [4s9mssbao9ibwqpz830k] : object {Bestiary 2.items.[].system.damageRolls.4s9mssbao9ibwqpz830k} damage : string {Bestiary 2.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damage} (same value: 2d8+7) damageType : string {Bestiary 2.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damageType} (same value: slashing) [eqqi411ove578n72ntvzrt] : object {Bestiary 2.items.[].system.damageRolls.eqqi411ove578n72ntvzrt} damage : string {Bestiary 2.items.[].system.damageRolls.eqqi411ove578n72ntvzrt.damage} (same value: 1d4) damageType : string {Bestiary 2.items.[].system.damageRolls.eqqi411ove578n72ntvzrt.damageType} (same value: piercing) [gy0dvqgndgshz9pzxbo5] : object {Bestiary 2.items.[].system.damageRolls.gy0dvqgndgshz9pzxbo5} damage : string {Bestiary 2.items.[].system.damageRolls.gy0dvqgndgshz9pzxbo5.damage} (same value: 2d10+9) damageType : string {Bestiary 2.items.[].system.damageRolls.gy0dvqgndgshz9pzxbo5.damageType} (same value: bludgeoning) [8lyex0pbd4nnhjfcqez5] : object {Bestiary 2.items.[].system.damageRolls.8lyex0pbd4nnhjfcqez5} damage : string {Bestiary 2.items.[].system.damageRolls.8lyex0pbd4nnhjfcqez5.damage} (same value: 2d6+11) damageType : string {Bestiary 2.items.[].system.damageRolls.8lyex0pbd4nnhjfcqez5.damageType} (same value: slashing) [s46r0af2jcluaddrryag] : object {Bestiary 2.items.[].system.damageRolls.s46r0af2jcluaddrryag} damage : string {Bestiary 2.items.[].system.damageRolls.s46r0af2jcluaddrryag.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.s46r0af2jcluaddrryag.damageType} (same value: spirit) [8iz8jy8cya72qmajrc3y] : object {Bestiary 2.items.[].system.damageRolls.8iz8jy8cya72qmajrc3y} damage : string {Bestiary 2.items.[].system.damageRolls.8iz8jy8cya72qmajrc3y.damage} (same value: 2d10+5) damageType : string {Bestiary 2.items.[].system.damageRolls.8iz8jy8cya72qmajrc3y.damageType} (same value: slashing) [6u9ie9655zs3laetxd7n] : object {Bestiary 2.items.[].system.damageRolls.6u9ie9655zs3laetxd7n} damage : string {Bestiary 2.items.[].system.damageRolls.6u9ie9655zs3laetxd7n.damage} (same value: 2d8) damageType : string {Bestiary 2.items.[].system.damageRolls.6u9ie9655zs3laetxd7n.damageType} (same value: cold) [7wvc7t6dley1ik6sbjr1] : object {Bestiary 2.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1} damage : string {Bestiary 2.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1.damage} (same value: 2d6) damageType : string {Bestiary 2.items.[].system.damageRolls.7wvc7t6dley1ik6sbjr1.damageType} (same value: spirit) [6pmh0fc9bvhrnxvyjhs0] : object {Bestiary 2.items.[].system.damageRolls.6pmh0fc9bvhrnxvyjhs0} damage : string {Bestiary 2.items.[].system.damageRolls.6pmh0fc9bvhrnxvyjhs0.damage} (same value: 3d8+13) damageType : string {Bestiary 2.items.[].system.damageRolls.6pmh0fc9bvhrnxvyjhs0.damageType} (same value: piercing) [vymxghw33wfo5i87697j] : object {Bestiary 2.items.[].system.damageRolls.vymxghw33wfo5i87697j} damage : string {Bestiary 2.items.[].system.damageRolls.vymxghw33wfo5i87697j.damage} (same value: 2d6) damageType : string {Bestiary 2.items.[].system.damageRolls.vymxghw33wfo5i87697j.damageType} (same value: acid) [npdi8bur96fh6lzl7ode] : object {Bestiary 2.items.[].system.damageRolls.npdi8bur96fh6lzl7ode} damage : string {Bestiary 2.items.[].system.damageRolls.npdi8bur96fh6lzl7ode.damage} (same value: 3d10+13) damageType : string {Bestiary 2.items.[].system.damageRolls.npdi8bur96fh6lzl7ode.damageType} (same value: bludgeoning) [0zbgcwl0mnj7jsilbnv5] : object {Bestiary 2.items.[].system.damageRolls.0zbgcwl0mnj7jsilbnv5} damage : string {Bestiary 2.items.[].system.damageRolls.0zbgcwl0mnj7jsilbnv5.damage} (same value: 4d8+19) damageType : string {Bestiary 2.items.[].system.damageRolls.0zbgcwl0mnj7jsilbnv5.damageType} (same value: slashing) [veqtmk34yzfnt9g1l4vc] : object {Bestiary 2.items.[].system.damageRolls.veqtmk34yzfnt9g1l4vc} damage : string {Bestiary 2.items.[].system.damageRolls.veqtmk34yzfnt9g1l4vc.damage} (same value: 4d10+19) damageType : string {Bestiary 2.items.[].system.damageRolls.veqtmk34yzfnt9g1l4vc.damageType} (same value: bludgeoning) [kkyx4gcke19ksr45ryn4] : object {Bestiary 2.items.[].system.damageRolls.kkyx4gcke19ksr45ryn4} damage : string {Bestiary 2.items.[].system.damageRolls.kkyx4gcke19ksr45ryn4.damage} (same value: 4d8+19) damageType : string {Bestiary 2.items.[].system.damageRolls.kkyx4gcke19ksr45ryn4.damageType} (same value: bludgeoning) [wx8rvzj6nlmutay10wek] : object {Bestiary 2.items.[].system.damageRolls.wx8rvzj6nlmutay10wek} damage : string {Bestiary 2.items.[].system.damageRolls.wx8rvzj6nlmutay10wek.damage} (same value: 3d10+14) damageType : string {Bestiary 2.items.[].system.damageRolls.wx8rvzj6nlmutay10wek.damageType} (same value: slashing) [wl96qxpclcjxcycfknna] : object {Bestiary 2.items.[].system.damageRolls.wl96qxpclcjxcycfknna} damage : string {Bestiary 2.items.[].system.damageRolls.wl96qxpclcjxcycfknna.damage} (same value: 2d6+7) damageType : string {Bestiary 2.items.[].system.damageRolls.wl96qxpclcjxcycfknna.damageType} (same value: bludgeoning) [1l60ijq1vq8jdk1vgkcw] : object {Bestiary 2.items.[].system.damageRolls.1l60ijq1vq8jdk1vgkcw} damage : string {Bestiary 2.items.[].system.damageRolls.1l60ijq1vq8jdk1vgkcw.damage} (same value: 2d6+7) damageType : string {Bestiary 2.items.[].system.damageRolls.1l60ijq1vq8jdk1vgkcw.damageType} (same value: bludgeoning) [x10db7tms7drmb52l9jy] : object {Bestiary 2.items.[].system.damageRolls.x10db7tms7drmb52l9jy} damage : string {Bestiary 2.items.[].system.damageRolls.x10db7tms7drmb52l9jy.damage} (same value: 2d4+8) damageType : string {Bestiary 2.items.[].system.damageRolls.x10db7tms7drmb52l9jy.damageType} (same value: bludgeoning) [ei3gjdkkltavh4cr2sww] : object {Bestiary 2.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww} damage : string {Bestiary 2.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww.damage} (same value: 3d10+16) damageType : string {Bestiary 2.items.[].system.damageRolls.ei3gjdkkltavh4cr2sww.damageType} (same value: slashing) [nu6jqckfio7b1q2apiio] : object {Bestiary 2.items.[].system.damageRolls.nu6jqckfio7b1q2apiio} damage : string {Bestiary 2.items.[].system.damageRolls.nu6jqckfio7b1q2apiio.damage} (same value: 3d12+16) damageType : string {Bestiary 2.items.[].system.damageRolls.nu6jqckfio7b1q2apiio.damageType} (same value: bludgeoning) [ozt253bhq9c5w4m1ahu2] : object {Bestiary 2.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2} damage : string {Bestiary 2.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2.damage} (same value: 1d8+6) damageType : string {Bestiary 2.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2.damageType} (same value: piercing) [ej9eyswj6imzromemjpp] : object {Bestiary 2.items.[].system.damageRolls.ej9eyswj6imzromemjpp} damage : string {Bestiary 2.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damage} (same value: 2d6+2) damageType : string {Bestiary 2.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damageType} (same value: slashing) [s2ktrl5yisms9onk4dxv] : object {Bestiary 2.items.[].system.damageRolls.s2ktrl5yisms9onk4dxv} damage : string {Bestiary 2.items.[].system.damageRolls.s2ktrl5yisms9onk4dxv.damage} (same value: 3d10+12) damageType : string {Bestiary 2.items.[].system.damageRolls.s2ktrl5yisms9onk4dxv.damageType} (same value: piercing) [m38rqu4oislvf8sa3gnl] : object {Bestiary 2.items.[].system.damageRolls.m38rqu4oislvf8sa3gnl} damage : string {Bestiary 2.items.[].system.damageRolls.m38rqu4oislvf8sa3gnl.damage} (same value: 3d6) damageType : string {Bestiary 2.items.[].system.damageRolls.m38rqu4oislvf8sa3gnl.damageType} (same value: fire) [ztdd9anb26b8r7gz0abc] : object {Bestiary 2.items.[].system.damageRolls.ztdd9anb26b8r7gz0abc} damage : string {Bestiary 2.items.[].system.damageRolls.ztdd9anb26b8r7gz0abc.damage} (same value: 3d10+12) damageType : string {Bestiary 2.items.[].system.damageRolls.ztdd9anb26b8r7gz0abc.damageType} (same value: slashing) [06y73yuega55dqx3wub4] : object {Bestiary 2.items.[].system.damageRolls.06y73yuega55dqx3wub4} damage : string {Bestiary 2.items.[].system.damageRolls.06y73yuega55dqx3wub4.damage} (same value: 3d12+12) damageType : string {Bestiary 2.items.[].system.damageRolls.06y73yuega55dqx3wub4.damageType} (same value: bludgeoning) [3951py2lqle0r231i25g] : object {Bestiary 2.items.[].system.damageRolls.3951py2lqle0r231i25g} damage : string {Bestiary 2.items.[].system.damageRolls.3951py2lqle0r231i25g.damage} (same value: 2d10+12) damageType : string {Bestiary 2.items.[].system.damageRolls.3951py2lqle0r231i25g.damageType} (same value: piercing) [9awy6upwv5jw440hoiqu] : object {Bestiary 2.items.[].system.damageRolls.9awy6upwv5jw440hoiqu} damage : string {Bestiary 2.items.[].system.damageRolls.9awy6upwv5jw440hoiqu.damage} (same value: 3d10+16) damageType : string {Bestiary 2.items.[].system.damageRolls.9awy6upwv5jw440hoiqu.damageType} (same value: piercing) [ejxdsg4ch9tooydn8si1] : object {Bestiary 2.items.[].system.damageRolls.ejxdsg4ch9tooydn8si1} damage : string {Bestiary 2.items.[].system.damageRolls.ejxdsg4ch9tooydn8si1.damage} (same value: 4d6) damageType : string {Bestiary 2.items.[].system.damageRolls.ejxdsg4ch9tooydn8si1.damageType} (same value: fire) [etvyiwjeuqpxhtktcxvy] : object {Bestiary 2.items.[].system.damageRolls.etvyiwjeuqpxhtktcxvy} damage : string {Bestiary 2.items.[].system.damageRolls.etvyiwjeuqpxhtktcxvy.damage} (same value: 3d10+16) damageType : string {Bestiary 2.items.[].system.damageRolls.etvyiwjeuqpxhtktcxvy.damageType} (same value: slashing) [u46gftfg6c8eten04syv] : object {Bestiary 2.items.[].system.damageRolls.u46gftfg6c8eten04syv} damage : string {Bestiary 2.items.[].system.damageRolls.u46gftfg6c8eten04syv.damage} (same value: 3d12+16) damageType : string {Bestiary 2.items.[].system.damageRolls.u46gftfg6c8eten04syv.damageType} (same value: bludgeoning) [9fwn6rnh4lbvs41wg87c] : object {Bestiary 2.items.[].system.damageRolls.9fwn6rnh4lbvs41wg87c} damage : string {Bestiary 2.items.[].system.damageRolls.9fwn6rnh4lbvs41wg87c.damage} (same value: 3d10+16) damageType : string {Bestiary 2.items.[].system.damageRolls.9fwn6rnh4lbvs41wg87c.damageType} (same value: piercing) [kr5zvvjoremvxw1e3pwz] : object {Bestiary 2.items.[].system.damageRolls.kr5zvvjoremvxw1e3pwz} damage : string {Bestiary 2.items.[].system.damageRolls.kr5zvvjoremvxw1e3pwz.damage} (same value: 2d10+10) damageType : string {Bestiary 2.items.[].system.damageRolls.kr5zvvjoremvxw1e3pwz.damageType} (same value: piercing) [1lmkj536wvbylzibfaxj] : object {Bestiary 2.items.[].system.damageRolls.1lmkj536wvbylzibfaxj} damage : string {Bestiary 2.items.[].system.damageRolls.1lmkj536wvbylzibfaxj.damage} (same value: 2d6) damageType : string {Bestiary 2.items.[].system.damageRolls.1lmkj536wvbylzibfaxj.damageType} (same value: fire) [z2d28gd17iyog535l27c] : object {Bestiary 2.items.[].system.damageRolls.z2d28gd17iyog535l27c} damage : string {Bestiary 2.items.[].system.damageRolls.z2d28gd17iyog535l27c.damage} (same value: 2d10+10) damageType : string {Bestiary 2.items.[].system.damageRolls.z2d28gd17iyog535l27c.damageType} (same value: slashing) [9dg3x0gfqlfc33jddyjq] : object {Bestiary 2.items.[].system.damageRolls.9dg3x0gfqlfc33jddyjq} damage : string {Bestiary 2.items.[].system.damageRolls.9dg3x0gfqlfc33jddyjq.damage} (same value: 2d12+10) damageType : string {Bestiary 2.items.[].system.damageRolls.9dg3x0gfqlfc33jddyjq.damageType} (same value: bludgeoning) [aw8qbg71ilfmw9o2jqx6] : object {Bestiary 2.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6} damage : string {Bestiary 2.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damage} (same value: 2d8+4) damageType : string {Bestiary 2.items.[].system.damageRolls.aw8qbg71ilfmw9o2jqx6.damageType} (same value: piercing) [lyzdai8gcmpv6u99jshs] : object {Bestiary 2.items.[].system.damageRolls.lyzdai8gcmpv6u99jshs} damage : string {Bestiary 2.items.[].system.damageRolls.lyzdai8gcmpv6u99jshs.damage} (same value: 1d8+3) damageType : string {Bestiary 2.items.[].system.damageRolls.lyzdai8gcmpv6u99jshs.damageType} (same value: bludgeoning) [2p3hbmwifjbp8rk76ldcze] : object {Bestiary 2.items.[].system.damageRolls.2p3hbmwifjbp8rk76ldcze} damage : string {Bestiary 2.items.[].system.damageRolls.2p3hbmwifjbp8rk76ldcze.damage} (same value: 2d12+13) damageType : string {Bestiary 2.items.[].system.damageRolls.2p3hbmwifjbp8rk76ldcze.damageType} (same value: piercing) [yxh2yeelmebudlvgb1h7g] : object {Bestiary 2.items.[].system.damageRolls.yxh2yeelmebudlvgb1h7g} damage : string {Bestiary 2.items.[].system.damageRolls.yxh2yeelmebudlvgb1h7g.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.yxh2yeelmebudlvgb1h7g.damageType} (same value: spirit) [pjapyd7b3wmm4y7d53qb] : object {Bestiary 2.items.[].system.damageRolls.pjapyd7b3wmm4y7d53qb} damage : string {Bestiary 2.items.[].system.damageRolls.pjapyd7b3wmm4y7d53qb.damage} (same value: 2d12+9) damageType : string {Bestiary 2.items.[].system.damageRolls.pjapyd7b3wmm4y7d53qb.damageType} (same value: piercing) [eo756hrfoksgpruwu8cd] : object {Bestiary 2.items.[].system.damageRolls.eo756hrfoksgpruwu8cd} damage : string {Bestiary 2.items.[].system.damageRolls.eo756hrfoksgpruwu8cd.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.eo756hrfoksgpruwu8cd.damageType} (same value: spirit) [h04cq49d35f3ud6zj1zw] : object {Bestiary 2.items.[].system.damageRolls.h04cq49d35f3ud6zj1zw} damage : string {Bestiary 2.items.[].system.damageRolls.h04cq49d35f3ud6zj1zw.damage} (same value: 2d8+9) damageType : string {Bestiary 2.items.[].system.damageRolls.h04cq49d35f3ud6zj1zw.damageType} (same value: slashing) [nrly86s1bok41ct7gtmp] : object {Bestiary 2.items.[].system.damageRolls.nrly86s1bok41ct7gtmp} damage : string {Bestiary 2.items.[].system.damageRolls.nrly86s1bok41ct7gtmp.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.nrly86s1bok41ct7gtmp.damageType} (same value: spirit) [efgcnz3h4fmtua7nah59] : object {Bestiary 2.items.[].system.damageRolls.efgcnz3h4fmtua7nah59} damage : string {Bestiary 2.items.[].system.damageRolls.efgcnz3h4fmtua7nah59.damage} (same value: 3d12+14) damageType : string {Bestiary 2.items.[].system.damageRolls.efgcnz3h4fmtua7nah59.damageType} (same value: piercing) [ord6qjws7hx3ag96g08r] : object {Bestiary 2.items.[].system.damageRolls.ord6qjws7hx3ag96g08r} damage : string {Bestiary 2.items.[].system.damageRolls.ord6qjws7hx3ag96g08r.damage} (same value: 3d8+14) damageType : string {Bestiary 2.items.[].system.damageRolls.ord6qjws7hx3ag96g08r.damageType} (same value: slashing) [5xs46f82ma91spxfqe3r] : object {Bestiary 2.items.[].system.damageRolls.5xs46f82ma91spxfqe3r} damage : string {Bestiary 2.items.[].system.damageRolls.5xs46f82ma91spxfqe3r.damage} (same value: 1d10+3) damageType : string {Bestiary 2.items.[].system.damageRolls.5xs46f82ma91spxfqe3r.damageType} (same value: piercing) [kiutlq99czqq0wb13rkj] : object {Bestiary 2.items.[].system.damageRolls.kiutlq99czqq0wb13rkj} damage : string {Bestiary 2.items.[].system.damageRolls.kiutlq99czqq0wb13rkj.damage} (same value: 3d12+13) damageType : string {Bestiary 2.items.[].system.damageRolls.kiutlq99czqq0wb13rkj.damageType} (same value: piercing) [alr0w76iolkzat3sddh9] : object {Bestiary 2.items.[].system.damageRolls.alr0w76iolkzat3sddh9} damage : string {Bestiary 2.items.[].system.damageRolls.alr0w76iolkzat3sddh9.damage} (same value: 3d8+13) damageType : string {Bestiary 2.items.[].system.damageRolls.alr0w76iolkzat3sddh9.damageType} (same value: slashing) [ynha4qoh4aa82bptfudl] : object {Bestiary 2.items.[].system.damageRolls.ynha4qoh4aa82bptfudl} damage : string {Bestiary 2.items.[].system.damageRolls.ynha4qoh4aa82bptfudl.damage} (same value: 6d6) damageType : string {Bestiary 2.items.[].system.damageRolls.ynha4qoh4aa82bptfudl.damageType} (same value: poison) [gcrxdk823lys1eaawh6c] : object {Bestiary 2.items.[].system.damageRolls.gcrxdk823lys1eaawh6c} damage : string {Bestiary 2.items.[].system.damageRolls.gcrxdk823lys1eaawh6c.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.gcrxdk823lys1eaawh6c.damageType} (same value: slashing) [gcwobxz4c7g1ofknjv94] : object {Bestiary 2.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94} damage : string {Bestiary 2.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damage} (same value: 1d8+1) damageType : string {Bestiary 2.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damageType} (same value: piercing) [2mst99rv9j95hxss4w62] : object {Bestiary 2.items.[].system.damageRolls.2mst99rv9j95hxss4w62} damage : string {Bestiary 2.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damage} (same value: 1d6+1) damageType : string {Bestiary 2.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damageType} (same value: slashing) [9eoh5fyyspgemonhbe5l] : object {Bestiary 2.items.[].system.damageRolls.9eoh5fyyspgemonhbe5l} damage : string {Bestiary 2.items.[].system.damageRolls.9eoh5fyyspgemonhbe5l.damage} (same value: 2d6+13) damageType : string {Bestiary 2.items.[].system.damageRolls.9eoh5fyyspgemonhbe5l.damageType} (same value: piercing) [bq6e8vsfzkvh7wc34alr] : object {Bestiary 2.items.[].system.damageRolls.bq6e8vsfzkvh7wc34alr} damage : string {Bestiary 2.items.[].system.damageRolls.bq6e8vsfzkvh7wc34alr.damage} (same value: 2d6) damageType : string {Bestiary 2.items.[].system.damageRolls.bq6e8vsfzkvh7wc34alr.damageType} (same value: acid) [hh8988wa4xba6db6ztzp] : object {Bestiary 2.items.[].system.damageRolls.hh8988wa4xba6db6ztzp} damage : string {Bestiary 2.items.[].system.damageRolls.hh8988wa4xba6db6ztzp.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.hh8988wa4xba6db6ztzp.damageType} (same value: spirit) [33f9hxq9qjx3y027wscq] : object {Bestiary 2.items.[].system.damageRolls.33f9hxq9qjx3y027wscq} damage : string {Bestiary 2.items.[].system.damageRolls.33f9hxq9qjx3y027wscq.damage} (same value: 2d6+13) damageType : string {Bestiary 2.items.[].system.damageRolls.33f9hxq9qjx3y027wscq.damageType} (same value: piercing) [tgj5s4v1fseswbvp4qpa] : object {Bestiary 2.items.[].system.damageRolls.tgj5s4v1fseswbvp4qpa} damage : string {Bestiary 2.items.[].system.damageRolls.tgj5s4v1fseswbvp4qpa.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.tgj5s4v1fseswbvp4qpa.damageType} (same value: acid) [gwrhzwpl9llfszh6esmg] : object {Bestiary 2.items.[].system.damageRolls.gwrhzwpl9llfszh6esmg} damage : string {Bestiary 2.items.[].system.damageRolls.gwrhzwpl9llfszh6esmg.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.gwrhzwpl9llfszh6esmg.damageType} (same value: spirit) [a881oyrpp2lt3uxw55hq] : object {Bestiary 2.items.[].system.damageRolls.a881oyrpp2lt3uxw55hq} damage : string {Bestiary 2.items.[].system.damageRolls.a881oyrpp2lt3uxw55hq.damage} (same value: 4d12+17) damageType : string {Bestiary 2.items.[].system.damageRolls.a881oyrpp2lt3uxw55hq.damageType} (same value: piercing) [lpi403xzrr96e9smo7vt] : object {Bestiary 2.items.[].system.damageRolls.lpi403xzrr96e9smo7vt} damage : string {Bestiary 2.items.[].system.damageRolls.lpi403xzrr96e9smo7vt.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.lpi403xzrr96e9smo7vt.damageType} (same value: spirit) [z5clnqxf1alykiwdt3wx] : object {Bestiary 2.items.[].system.damageRolls.z5clnqxf1alykiwdt3wx} damage : string {Bestiary 2.items.[].system.damageRolls.z5clnqxf1alykiwdt3wx.damage} (same value: 4d8+17) damageType : string {Bestiary 2.items.[].system.damageRolls.z5clnqxf1alykiwdt3wx.damageType} (same value: slashing) [ktdnphkqwzpcawefx6u0] : object {Bestiary 2.items.[].system.damageRolls.ktdnphkqwzpcawefx6u0} damage : string {Bestiary 2.items.[].system.damageRolls.ktdnphkqwzpcawefx6u0.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.ktdnphkqwzpcawefx6u0.damageType} (same value: spirit) [eq53uvgen4nhbmyar6fq] : object {Bestiary 2.items.[].system.damageRolls.eq53uvgen4nhbmyar6fq} damage : string {Bestiary 2.items.[].system.damageRolls.eq53uvgen4nhbmyar6fq.damage} (same value: 2d10+9) damageType : string {Bestiary 2.items.[].system.damageRolls.eq53uvgen4nhbmyar6fq.damageType} (same value: slashing) [fcflu2nmkjf8vvbr5x4f] : object {Bestiary 2.items.[].system.damageRolls.fcflu2nmkjf8vvbr5x4f} damage : string {Bestiary 2.items.[].system.damageRolls.fcflu2nmkjf8vvbr5x4f.damage} (same value: 2d8+9) damageType : string {Bestiary 2.items.[].system.damageRolls.fcflu2nmkjf8vvbr5x4f.damageType} (same value: bludgeoning) [5ammjgiw78a75oqwf6v5] : object {Bestiary 2.items.[].system.damageRolls.5ammjgiw78a75oqwf6v5} damage : string {Bestiary 2.items.[].system.damageRolls.5ammjgiw78a75oqwf6v5.damage} (same value: 2d6+9) damageType : string {Bestiary 2.items.[].system.damageRolls.5ammjgiw78a75oqwf6v5.damageType} (same value: piercing) [5a44qhn8ze339k61hluc] : object {Bestiary 2.items.[].system.damageRolls.5a44qhn8ze339k61hluc} damage : string {Bestiary 2.items.[].system.damageRolls.5a44qhn8ze339k61hluc.damage} (same value: 1d6+3) damageType : string {Bestiary 2.items.[].system.damageRolls.5a44qhn8ze339k61hluc.damageType} (same value: bludgeoning) [yavdwycc0whos8kv4s5k] : object {Bestiary 2.items.[].system.damageRolls.yavdwycc0whos8kv4s5k} damage : string {Bestiary 2.items.[].system.damageRolls.yavdwycc0whos8kv4s5k.damage} (same value: 2d10+11) damageType : string {Bestiary 2.items.[].system.damageRolls.yavdwycc0whos8kv4s5k.damageType} (same value: piercing) [3zhwffigvgoft7h75vra] : object {Bestiary 2.items.[].system.damageRolls.3zhwffigvgoft7h75vra} damage : string {Bestiary 2.items.[].system.damageRolls.3zhwffigvgoft7h75vra.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.3zhwffigvgoft7h75vra.damageType} (same value: spirit) [qarthqlnnithzskg5an6] : object {Bestiary 2.items.[].system.damageRolls.qarthqlnnithzskg5an6} damage : string {Bestiary 2.items.[].system.damageRolls.qarthqlnnithzskg5an6.damage} (same value: 2d6+11) damageType : string {Bestiary 2.items.[].system.damageRolls.qarthqlnnithzskg5an6.damageType} (same value: slashing) [egeswqdk7hgb3dp6iqcm] : object {Bestiary 2.items.[].system.damageRolls.egeswqdk7hgb3dp6iqcm} damage : string {Bestiary 2.items.[].system.damageRolls.egeswqdk7hgb3dp6iqcm.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.egeswqdk7hgb3dp6iqcm.damageType} (same value: spirit) [8470iu4w4l7zo2fo00t5] : object {Bestiary 2.items.[].system.damageRolls.8470iu4w4l7zo2fo00t5} damage : string {Bestiary 2.items.[].system.damageRolls.8470iu4w4l7zo2fo00t5.damage} (same value: 1d10+11) damageType : string {Bestiary 2.items.[].system.damageRolls.8470iu4w4l7zo2fo00t5.damageType} (same value: piercing) [mr1zwzg6qyrbxadicb30] : object {Bestiary 2.items.[].system.damageRolls.mr1zwzg6qyrbxadicb30} damage : string {Bestiary 2.items.[].system.damageRolls.mr1zwzg6qyrbxadicb30.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.mr1zwzg6qyrbxadicb30.damageType} (same value: spirit) [8n9zrculh9mez2zsnted] : object {Bestiary 2.items.[].system.damageRolls.8n9zrculh9mez2zsnted} damage : string {Bestiary 2.items.[].system.damageRolls.8n9zrculh9mez2zsnted.damage} (same value: 2d6+8) damageType : string {Bestiary 2.items.[].system.damageRolls.8n9zrculh9mez2zsnted.damageType} (same value: piercing) [9rfiplqhh29cgma93b7w] : object {Bestiary 2.items.[].system.damageRolls.9rfiplqhh29cgma93b7w} damage : string {Bestiary 2.items.[].system.damageRolls.9rfiplqhh29cgma93b7w.damage} (same value: 2d12+13) damageType : string {Bestiary 2.items.[].system.damageRolls.9rfiplqhh29cgma93b7w.damageType} (same value: piercing) [wy1yold13inb06yq31dv] : object {Bestiary 2.items.[].system.damageRolls.wy1yold13inb06yq31dv} damage : string {Bestiary 2.items.[].system.damageRolls.wy1yold13inb06yq31dv.damage} (same value: 1d12+7) damageType : string {Bestiary 2.items.[].system.damageRolls.wy1yold13inb06yq31dv.damageType} (same value: piercing) [7zwdybwda7dc26tht1a4] : object {Bestiary 2.items.[].system.damageRolls.7zwdybwda7dc26tht1a4} damage : string {Bestiary 2.items.[].system.damageRolls.7zwdybwda7dc26tht1a4.damage} (same value: 1d8+7) damageType : string {Bestiary 2.items.[].system.damageRolls.7zwdybwda7dc26tht1a4.damageType} (same value: slashing) [pgugvikrwxa2hznyg3sfnj] : object {Bestiary 2.items.[].system.damageRolls.pgugvikrwxa2hznyg3sfnj} damage : string {Bestiary 2.items.[].system.damageRolls.pgugvikrwxa2hznyg3sfnj.damage} (same value: 1d8+2) damageType : string {Bestiary 2.items.[].system.damageRolls.pgugvikrwxa2hznyg3sfnj.damageType} (same value: bludgeoning) [36zj8ias3f7g17kgvjmljo] : object {Bestiary 2.items.[].system.damageRolls.36zj8ias3f7g17kgvjmljo} damage : string {Bestiary 2.items.[].system.damageRolls.36zj8ias3f7g17kgvjmljo.damage} (same value: 1d8+2) damageType : string {Bestiary 2.items.[].system.damageRolls.36zj8ias3f7g17kgvjmljo.damageType} (same value: piercing) [lurgtfrc6rh39k9ges13u] : object {Bestiary 2.items.[].system.damageRolls.lurgtfrc6rh39k9ges13u} damage : string {Bestiary 2.items.[].system.damageRolls.lurgtfrc6rh39k9ges13u.damage} (same value: 1d8+2) damageType : string {Bestiary 2.items.[].system.damageRolls.lurgtfrc6rh39k9ges13u.damageType} (same value: bludgeoning) [tjlj7auny29tfm3vtbnxea] : object {Bestiary 2.items.[].system.damageRolls.tjlj7auny29tfm3vtbnxea} damage : string {Bestiary 2.items.[].system.damageRolls.tjlj7auny29tfm3vtbnxea.damage} (same value: 1d8+2) damageType : string {Bestiary 2.items.[].system.damageRolls.tjlj7auny29tfm3vtbnxea.damageType} (same value: bludgeoning) [nucz0b63csd3q5u8kfn7m] : object {Bestiary 2.items.[].system.damageRolls.nucz0b63csd3q5u8kfn7m} damage : string {Bestiary 2.items.[].system.damageRolls.nucz0b63csd3q5u8kfn7m.damage} (same value: 1d8+2) damageType : string {Bestiary 2.items.[].system.damageRolls.nucz0b63csd3q5u8kfn7m.damageType} (same value: slashing) [xbmgi68hqnan2e23ls0qw] : object {Bestiary 2.items.[].system.damageRolls.xbmgi68hqnan2e23ls0qw} damage : string {Bestiary 2.items.[].system.damageRolls.xbmgi68hqnan2e23ls0qw.damage} (same value: 1d8+2) damageType : string {Bestiary 2.items.[].system.damageRolls.xbmgi68hqnan2e23ls0qw.damageType} (same value: piercing) [bq03ebfmd4oj87amolmoun] : object {Bestiary 2.items.[].system.damageRolls.bq03ebfmd4oj87amolmoun} damage : string {Bestiary 2.items.[].system.damageRolls.bq03ebfmd4oj87amolmoun.damage} (same value: 1d8+2) damageType : string {Bestiary 2.items.[].system.damageRolls.bq03ebfmd4oj87amolmoun.damageType} (same value: bludgeoning) [lsi7evdgpm4hmegqxirjk] : object {Bestiary 2.items.[].system.damageRolls.lsi7evdgpm4hmegqxirjk} damage : string {Bestiary 2.items.[].system.damageRolls.lsi7evdgpm4hmegqxirjk.damage} (same value: 1d8+2) damageType : string {Bestiary 2.items.[].system.damageRolls.lsi7evdgpm4hmegqxirjk.damageType} (same value: bludgeoning) [1nd44vg6iporf933zo2vte] : object {Bestiary 2.items.[].system.damageRolls.1nd44vg6iporf933zo2vte} damage : string {Bestiary 2.items.[].system.damageRolls.1nd44vg6iporf933zo2vte.damage} (same value: 1d8+2) damageType : string {Bestiary 2.items.[].system.damageRolls.1nd44vg6iporf933zo2vte.damageType} (same value: bludgeoning) [wl4e9zyb37nmg7uo204t9] : object {Bestiary 2.items.[].system.damageRolls.wl4e9zyb37nmg7uo204t9} damage : string {Bestiary 2.items.[].system.damageRolls.wl4e9zyb37nmg7uo204t9.damage} (same value: 1d8+2) damageType : string {Bestiary 2.items.[].system.damageRolls.wl4e9zyb37nmg7uo204t9.damageType} (same value: bludgeoning) [ek3zzlti21dl9i45g48zqm] : object {Bestiary 2.items.[].system.damageRolls.ek3zzlti21dl9i45g48zqm} damage : string {Bestiary 2.items.[].system.damageRolls.ek3zzlti21dl9i45g48zqm.damage} (same value: 1d8+2) damageType : string {Bestiary 2.items.[].system.damageRolls.ek3zzlti21dl9i45g48zqm.damageType} (same value: piercing) [vq2aanwlrigln2c5kl9n3] : object {Bestiary 2.items.[].system.damageRolls.vq2aanwlrigln2c5kl9n3} damage : string {Bestiary 2.items.[].system.damageRolls.vq2aanwlrigln2c5kl9n3.damage} (same value: 1d8+2) damageType : string {Bestiary 2.items.[].system.damageRolls.vq2aanwlrigln2c5kl9n3.damageType} (same value: bludgeoning) [zesghrfvihb17yfp3trd9] : object {Bestiary 2.items.[].system.damageRolls.zesghrfvihb17yfp3trd9} damage : string {Bestiary 2.items.[].system.damageRolls.zesghrfvihb17yfp3trd9.damage} (same value: 1d8+2) damageType : string {Bestiary 2.items.[].system.damageRolls.zesghrfvihb17yfp3trd9.damageType} (same value: bludgeoning) [ifebablffet6zfg7cp5m] : object {Bestiary 2.items.[].system.damageRolls.ifebablffet6zfg7cp5m} damage : string {Bestiary 2.items.[].system.damageRolls.ifebablffet6zfg7cp5m.damage} (same value: 1d8+2) damageType : string {Bestiary 2.items.[].system.damageRolls.ifebablffet6zfg7cp5m.damageType} (same value: slashing) [7qc6bqhnh6lqvvjjcv3ql] : object {Bestiary 2.items.[].system.damageRolls.7qc6bqhnh6lqvvjjcv3ql} damage : string {Bestiary 2.items.[].system.damageRolls.7qc6bqhnh6lqvvjjcv3ql.damage} (same value: 1d8+2) damageType : string {Bestiary 2.items.[].system.damageRolls.7qc6bqhnh6lqvvjjcv3ql.damageType} (same value: bludgeoning) [i1q1ourbrhlxcwdutdet] : object {Bestiary 2.items.[].system.damageRolls.i1q1ourbrhlxcwdutdet} damage : string {Bestiary 2.items.[].system.damageRolls.i1q1ourbrhlxcwdutdet.damage} (same value: 1d8+2) damageType : string {Bestiary 2.items.[].system.damageRolls.i1q1ourbrhlxcwdutdet.damageType} (same value: bludgeoning) [raqphfd4zkbjzyfohi905] : object {Bestiary 2.items.[].system.damageRolls.raqphfd4zkbjzyfohi905} damage : string {Bestiary 2.items.[].system.damageRolls.raqphfd4zkbjzyfohi905.damage} (same value: 1d8+2) damageType : string {Bestiary 2.items.[].system.damageRolls.raqphfd4zkbjzyfohi905.damageType} (same value: fire) [j61wz6dosfqf4lymosq7] : object {Bestiary 2.items.[].system.damageRolls.j61wz6dosfqf4lymosq7} damage : string {Bestiary 2.items.[].system.damageRolls.j61wz6dosfqf4lymosq7.damage} (same value: 1d8+2) damageType : string {Bestiary 2.items.[].system.damageRolls.j61wz6dosfqf4lymosq7.damageType} (same value: bludgeoning) [v8hgnbqeiceysabb6s13x] : object {Bestiary 2.items.[].system.damageRolls.v8hgnbqeiceysabb6s13x} damage : string {Bestiary 2.items.[].system.damageRolls.v8hgnbqeiceysabb6s13x.damage} (same value: 1d8+2) damageType : string {Bestiary 2.items.[].system.damageRolls.v8hgnbqeiceysabb6s13x.damageType} (same value: vitality) [n54phf6zlk6uji0bd45hq] : object {Bestiary 2.items.[].system.damageRolls.n54phf6zlk6uji0bd45hq} damage : string {Bestiary 2.items.[].system.damageRolls.n54phf6zlk6uji0bd45hq.damage} (same value: 1d8+2) damageType : string {Bestiary 2.items.[].system.damageRolls.n54phf6zlk6uji0bd45hq.damageType} (same value: bludgeoning) [sq3ahiyn9ks43c7h1gnb] : object {Bestiary 2.items.[].system.damageRolls.sq3ahiyn9ks43c7h1gnb} damage : string {Bestiary 2.items.[].system.damageRolls.sq3ahiyn9ks43c7h1gnb.damage} (same value: 2d10+12) damageType : string {Bestiary 2.items.[].system.damageRolls.sq3ahiyn9ks43c7h1gnb.damageType} (same value: slashing) [l2j40pi3m8habtnwysqn] : object {Bestiary 2.items.[].system.damageRolls.l2j40pi3m8habtnwysqn} damage : string {Bestiary 2.items.[].system.damageRolls.l2j40pi3m8habtnwysqn.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.l2j40pi3m8habtnwysqn.damageType} (same value: spirit) [73zgjxlq3nem0gnbx9x6] : object {Bestiary 2.items.[].system.damageRolls.73zgjxlq3nem0gnbx9x6} damage : string {Bestiary 2.items.[].system.damageRolls.73zgjxlq3nem0gnbx9x6.damage} (same value: 2d6+12) damageType : string {Bestiary 2.items.[].system.damageRolls.73zgjxlq3nem0gnbx9x6.damageType} (same value: bludgeoning) [sw31752uh7bmvi3xei02] : object {Bestiary 2.items.[].system.damageRolls.sw31752uh7bmvi3xei02} damage : string {Bestiary 2.items.[].system.damageRolls.sw31752uh7bmvi3xei02.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.sw31752uh7bmvi3xei02.damageType} (same value: spirit) [xkp3yb5lhuq5g1kcn3q0] : object {Bestiary 2.items.[].system.damageRolls.xkp3yb5lhuq5g1kcn3q0} damage : string {Bestiary 2.items.[].system.damageRolls.xkp3yb5lhuq5g1kcn3q0.damage} (same value: 2d8+7) damageType : string {Bestiary 2.items.[].system.damageRolls.xkp3yb5lhuq5g1kcn3q0.damageType} (same value: piercing) [ul7zdy3exakjqmqykck9] : object {Bestiary 2.items.[].system.damageRolls.ul7zdy3exakjqmqykck9} damage : string {Bestiary 2.items.[].system.damageRolls.ul7zdy3exakjqmqykck9.damage} (same value: 2d10+13) damageType : string {Bestiary 2.items.[].system.damageRolls.ul7zdy3exakjqmqykck9.damageType} (same value: piercing) [dvihderv7skrqm5qfdub] : object {Bestiary 2.items.[].system.damageRolls.dvihderv7skrqm5qfdub} damage : string {Bestiary 2.items.[].system.damageRolls.dvihderv7skrqm5qfdub.damage} (same value: 1d6+2) damageType : string {Bestiary 2.items.[].system.damageRolls.dvihderv7skrqm5qfdub.damageType} (same value: piercing) [5uxvu1g7fx9pjkv77u5t] : object {Bestiary 2.items.[].system.damageRolls.5uxvu1g7fx9pjkv77u5t} damage : string {Bestiary 2.items.[].system.damageRolls.5uxvu1g7fx9pjkv77u5t.damage} (same value: 3d8+13) damageType : string {Bestiary 2.items.[].system.damageRolls.5uxvu1g7fx9pjkv77u5t.damageType} (same value: piercing) [7f3rcqbxytv4pe8rjvro] : object {Bestiary 2.items.[].system.damageRolls.7f3rcqbxytv4pe8rjvro} damage : string {Bestiary 2.items.[].system.damageRolls.7f3rcqbxytv4pe8rjvro.damage} (same value: 2d8+13) damageType : string {Bestiary 2.items.[].system.damageRolls.7f3rcqbxytv4pe8rjvro.damageType} (same value: bludgeoning) [5vhy102zi1pk6rzzs99m] : object {Bestiary 2.items.[].system.damageRolls.5vhy102zi1pk6rzzs99m} damage : string {Bestiary 2.items.[].system.damageRolls.5vhy102zi1pk6rzzs99m.damage} (same value: 2d6+13) damageType : string {Bestiary 2.items.[].system.damageRolls.5vhy102zi1pk6rzzs99m.damageType} (same value: bludgeoning) [3stgh3u6whf7ffx69nij] : object {Bestiary 2.items.[].system.damageRolls.3stgh3u6whf7ffx69nij} damage : string {Bestiary 2.items.[].system.damageRolls.3stgh3u6whf7ffx69nij.damage} (same value: 3d12+15) damageType : string {Bestiary 2.items.[].system.damageRolls.3stgh3u6whf7ffx69nij.damageType} (same value: bludgeoning) [2lu9f0yjajft9t86gbzg] : object {Bestiary 2.items.[].system.damageRolls.2lu9f0yjajft9t86gbzg} damage : string {Bestiary 2.items.[].system.damageRolls.2lu9f0yjajft9t86gbzg.damage} (same value: 4d10) damageType : string {Bestiary 2.items.[].system.damageRolls.2lu9f0yjajft9t86gbzg.damageType} (same value: force) [cf1wmftdxktdhni8cepj] : object {Bestiary 2.items.[].system.damageRolls.cf1wmftdxktdhni8cepj} damage : string {Bestiary 2.items.[].system.damageRolls.cf1wmftdxktdhni8cepj.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.cf1wmftdxktdhni8cepj.damageType} (same value: piercing) [3vs1zwkrx0n1d29nwson] : object {Bestiary 2.items.[].system.damageRolls.3vs1zwkrx0n1d29nwson} damage : string {Bestiary 2.items.[].system.damageRolls.3vs1zwkrx0n1d29nwson.damage} (same value: 2d12+8) damageType : string {Bestiary 2.items.[].system.damageRolls.3vs1zwkrx0n1d29nwson.damageType} (same value: piercing) [v3vq4grqzhzz3riwdllk] : object {Bestiary 2.items.[].system.damageRolls.v3vq4grqzhzz3riwdllk} damage : string {Bestiary 2.items.[].system.damageRolls.v3vq4grqzhzz3riwdllk.damage} (same value: 2d10+8) damageType : string {Bestiary 2.items.[].system.damageRolls.v3vq4grqzhzz3riwdllk.damageType} (same value: slashing) [r7omxzegz92dujqbdhkw] : object {Bestiary 2.items.[].system.damageRolls.r7omxzegz92dujqbdhkw} damage : string {Bestiary 2.items.[].system.damageRolls.r7omxzegz92dujqbdhkw.damage} (same value: 3d8+10) damageType : string {Bestiary 2.items.[].system.damageRolls.r7omxzegz92dujqbdhkw.damageType} (same value: bludgeoning) [b8hr0an0wt6v89jklb76] : object {Bestiary 2.items.[].system.damageRolls.b8hr0an0wt6v89jklb76} damage : string {Bestiary 2.items.[].system.damageRolls.b8hr0an0wt6v89jklb76.damage} (same value: 2d10+12) damageType : string {Bestiary 2.items.[].system.damageRolls.b8hr0an0wt6v89jklb76.damageType} (same value: piercing) [gwvaie5ceqlg6kdsj3s6] : object {Bestiary 2.items.[].system.damageRolls.gwvaie5ceqlg6kdsj3s6} damage : string {Bestiary 2.items.[].system.damageRolls.gwvaie5ceqlg6kdsj3s6.damage} (same value: 2d6+12) damageType : string {Bestiary 2.items.[].system.damageRolls.gwvaie5ceqlg6kdsj3s6.damageType} (same value: bludgeoning) [znm34tgibmmpmje7j156] : object {Bestiary 2.items.[].system.damageRolls.znm34tgibmmpmje7j156} damage : string {Bestiary 2.items.[].system.damageRolls.znm34tgibmmpmje7j156.damage} (same value: 4d8+18) damageType : string {Bestiary 2.items.[].system.damageRolls.znm34tgibmmpmje7j156.damageType} (same value: piercing) [d8fsbf6t5h3ufxj8dx4p] : object {Bestiary 2.items.[].system.damageRolls.d8fsbf6t5h3ufxj8dx4p} damage : string {Bestiary 2.items.[].system.damageRolls.d8fsbf6t5h3ufxj8dx4p.damage} (same value: 4d6+18) damageType : string {Bestiary 2.items.[].system.damageRolls.d8fsbf6t5h3ufxj8dx4p.damageType} (same value: bludgeoning) [4owhyuq7rk3e0geuieo7] : object {Bestiary 2.items.[].system.damageRolls.4owhyuq7rk3e0geuieo7} damage : string {Bestiary 2.items.[].system.damageRolls.4owhyuq7rk3e0geuieo7.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.4owhyuq7rk3e0geuieo7.damageType} (same value: electricity) [o5s8tsmqa4155weo0fx1] : object {Bestiary 2.items.[].system.damageRolls.o5s8tsmqa4155weo0fx1} damage : string {Bestiary 2.items.[].system.damageRolls.o5s8tsmqa4155weo0fx1.damage} (same value: 4d4+16) damageType : string {Bestiary 2.items.[].system.damageRolls.o5s8tsmqa4155weo0fx1.damageType} (same value: piercing) [nzlaimz6py6hmfo9s14d] : object {Bestiary 2.items.[].system.damageRolls.nzlaimz6py6hmfo9s14d} damage : string {Bestiary 2.items.[].system.damageRolls.nzlaimz6py6hmfo9s14d.damage} (same value: 2d6+4) damageType : string {Bestiary 2.items.[].system.damageRolls.nzlaimz6py6hmfo9s14d.damageType} (same value: piercing) [0353w91a5zw95gapc8np] : object {Bestiary 2.items.[].system.damageRolls.0353w91a5zw95gapc8np} damage : string {Bestiary 2.items.[].system.damageRolls.0353w91a5zw95gapc8np.damage} (same value: 2d6) damageType : string {Bestiary 2.items.[].system.damageRolls.0353w91a5zw95gapc8np.damageType} (same value: void) [2w9q5oshop4hccs49smm] : object {Bestiary 2.items.[].system.damageRolls.2w9q5oshop4hccs49smm} damage : string {Bestiary 2.items.[].system.damageRolls.2w9q5oshop4hccs49smm.damage} (same value: 2d6+4) damageType : string {Bestiary 2.items.[].system.damageRolls.2w9q5oshop4hccs49smm.damageType} (same value: slashing) [vae6tk7dx7mj62sca8cy] : object {Bestiary 2.items.[].system.damageRolls.vae6tk7dx7mj62sca8cy} damage : string {Bestiary 2.items.[].system.damageRolls.vae6tk7dx7mj62sca8cy.damage} (same value: 2d6) damageType : string {Bestiary 2.items.[].system.damageRolls.vae6tk7dx7mj62sca8cy.damageType} (same value: void) [fhca8blkgkdwsghskt0y] : object {Bestiary 2.items.[].system.damageRolls.fhca8blkgkdwsghskt0y} damage : string {Bestiary 2.items.[].system.damageRolls.fhca8blkgkdwsghskt0y.damage} (same value: 2d10+9) damageType : string {Bestiary 2.items.[].system.damageRolls.fhca8blkgkdwsghskt0y.damageType} (same value: slashing) [u9pdawpzqpccweuqxfv0] : object {Bestiary 2.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0} damage : string {Bestiary 2.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damage} (same value: 2d6+9) damageType : string {Bestiary 2.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damageType} (same value: bludgeoning) [zpnnrzt4bc96dsn56ikw] : object {Bestiary 2.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw} damage : string {Bestiary 2.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damage} (same value: 1d10+3) damageType : string {Bestiary 2.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damageType} (same value: piercing) [qhrnsdkxmwkkkz9ehpzt] : object {Bestiary 2.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt} damage : string {Bestiary 2.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damage} (same value: 1d8+3) damageType : string {Bestiary 2.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damageType} (same value: bludgeoning) [y7g3vaxy88ksli79v3h7] : object {Bestiary 2.items.[].system.damageRolls.y7g3vaxy88ksli79v3h7} damage : string {Bestiary 2.items.[].system.damageRolls.y7g3vaxy88ksli79v3h7.damage} (same value: 1d8+3) damageType : string {Bestiary 2.items.[].system.damageRolls.y7g3vaxy88ksli79v3h7.damageType} (same value: piercing) [u55e9gqrxidlm2u8hwjh] : object {Bestiary 2.items.[].system.damageRolls.u55e9gqrxidlm2u8hwjh} damage : string {Bestiary 2.items.[].system.damageRolls.u55e9gqrxidlm2u8hwjh.damage} (same value: 2d12+8) damageType : string {Bestiary 2.items.[].system.damageRolls.u55e9gqrxidlm2u8hwjh.damageType} (same value: piercing) [a8kdcauwupahecfm1hz3] : object {Bestiary 2.items.[].system.damageRolls.a8kdcauwupahecfm1hz3} damage : string {Bestiary 2.items.[].system.damageRolls.a8kdcauwupahecfm1hz3.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.a8kdcauwupahecfm1hz3.damageType} (same value: spirit) [kccstziuk7o0pyfq6wzu] : object {Bestiary 2.items.[].system.damageRolls.kccstziuk7o0pyfq6wzu} damage : string {Bestiary 2.items.[].system.damageRolls.kccstziuk7o0pyfq6wzu.damage} (same value: 2d8+8) damageType : string {Bestiary 2.items.[].system.damageRolls.kccstziuk7o0pyfq6wzu.damageType} (same value: slashing) [gm3q1j9akgcgvmoljzt0] : object {Bestiary 2.items.[].system.damageRolls.gm3q1j9akgcgvmoljzt0} damage : string {Bestiary 2.items.[].system.damageRolls.gm3q1j9akgcgvmoljzt0.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.gm3q1j9akgcgvmoljzt0.damageType} (same value: spirit) [j7rd51qs71pxtb0qhtg9] : object {Bestiary 2.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9} damage : string {Bestiary 2.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9.damage} (same value: 2d8+8) damageType : string {Bestiary 2.items.[].system.damageRolls.j7rd51qs71pxtb0qhtg9.damageType} (same value: piercing) [yc9bzqdu6ogljimuiiiv] : object {Bestiary 2.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv} damage : string {Bestiary 2.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv.damage} (same value: 2d4+8) damageType : string {Bestiary 2.items.[].system.damageRolls.yc9bzqdu6ogljimuiiiv.damageType} (same value: bludgeoning) [wwut45uaqbpb9m8urxgt] : object {Bestiary 2.items.[].system.damageRolls.wwut45uaqbpb9m8urxgt} damage : string {Bestiary 2.items.[].system.damageRolls.wwut45uaqbpb9m8urxgt.damage} (same value: 2d8+6) damageType : string {Bestiary 2.items.[].system.damageRolls.wwut45uaqbpb9m8urxgt.damageType} (same value: piercing) [kipmtwodsed50rlt45qs] : object {Bestiary 2.items.[].system.damageRolls.kipmtwodsed50rlt45qs} damage : string {Bestiary 2.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damage} (same value: 1d6+2) damageType : string {Bestiary 2.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damageType} (same value: piercing) [he8gjk0bcahztpjxor7g] : object {Bestiary 2.items.[].system.damageRolls.he8gjk0bcahztpjxor7g} damage : string {Bestiary 2.items.[].system.damageRolls.he8gjk0bcahztpjxor7g.damage} (same value: 1d4+2) damageType : string {Bestiary 2.items.[].system.damageRolls.he8gjk0bcahztpjxor7g.damageType} (same value: piercing) [dfhpqhpsj4z2vuaqiehu] : object {Bestiary 2.items.[].system.damageRolls.dfhpqhpsj4z2vuaqiehu} damage : string {Bestiary 2.items.[].system.damageRolls.dfhpqhpsj4z2vuaqiehu.damage} (same value: 1d8+3) damageType : string {Bestiary 2.items.[].system.damageRolls.dfhpqhpsj4z2vuaqiehu.damageType} (same value: bludgeoning) [fzh9wrfb3wm3wyoiy255] : object {Bestiary 2.items.[].system.damageRolls.fzh9wrfb3wm3wyoiy255} damage : string {Bestiary 2.items.[].system.damageRolls.fzh9wrfb3wm3wyoiy255.damage} (same value: 2d6+3) damageType : string {Bestiary 2.items.[].system.damageRolls.fzh9wrfb3wm3wyoiy255.damageType} (same value: slashing) [fzxgvh9f2tpitbj1n3jx] : object {Bestiary 2.items.[].system.damageRolls.fzxgvh9f2tpitbj1n3jx} damage : string {Bestiary 2.items.[].system.damageRolls.fzxgvh9f2tpitbj1n3jx.damage} (same value: 2d6) damageType : string {Bestiary 2.items.[].system.damageRolls.fzxgvh9f2tpitbj1n3jx.damageType} (same value: void) [2codmgjcumql58xr5pfh] : object {Bestiary 2.items.[].system.damageRolls.2codmgjcumql58xr5pfh} damage : string {Bestiary 2.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damage} (same value: 2d8+14) damageType : string {Bestiary 2.items.[].system.damageRolls.2codmgjcumql58xr5pfh.damageType} (same value: slashing) [4ahm8hw7fvslackjoqg9] : object {Bestiary 2.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9} damage : string {Bestiary 2.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9.damage} (same value: 2d12+12) damageType : string {Bestiary 2.items.[].system.damageRolls.4ahm8hw7fvslackjoqg9.damageType} (same value: slashing) [hvk7aysgwgt6m9xnf40r] : object {Bestiary 2.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r} damage : string {Bestiary 2.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r.damage} (same value: 2d8+9) damageType : string {Bestiary 2.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r.damageType} (same value: piercing) [wi667rvnqng6mo6xq3gm] : object {Bestiary 2.items.[].system.damageRolls.wi667rvnqng6mo6xq3gm} damage : string {Bestiary 2.items.[].system.damageRolls.wi667rvnqng6mo6xq3gm.damage} (same value: 1d6+6) damageType : string {Bestiary 2.items.[].system.damageRolls.wi667rvnqng6mo6xq3gm.damageType} (same value: bludgeoning) [g3nbryi2tsm9afpas1p1] : object {Bestiary 2.items.[].system.damageRolls.g3nbryi2tsm9afpas1p1} damage : string {Bestiary 2.items.[].system.damageRolls.g3nbryi2tsm9afpas1p1.damage} (same value: 1d8) damageType : string {Bestiary 2.items.[].system.damageRolls.g3nbryi2tsm9afpas1p1.damageType} (same value: piercing) [0t5u7k69u9rawpoh4yyy] : object {Bestiary 2.items.[].system.damageRolls.0t5u7k69u9rawpoh4yyy} damage : string {Bestiary 2.items.[].system.damageRolls.0t5u7k69u9rawpoh4yyy.damage} (same value: 2d6+9) damageType : string {Bestiary 2.items.[].system.damageRolls.0t5u7k69u9rawpoh4yyy.damageType} (same value: bludgeoning) [tei3ovel5a8s03dyig12] : object {Bestiary 2.items.[].system.damageRolls.tei3ovel5a8s03dyig12} damage : string {Bestiary 2.items.[].system.damageRolls.tei3ovel5a8s03dyig12.damage} (same value: 2d8) damageType : string {Bestiary 2.items.[].system.damageRolls.tei3ovel5a8s03dyig12.damageType} (same value: piercing) [oe6v80mfwjq7xyyocm7t] : object {Bestiary 2.items.[].system.damageRolls.oe6v80mfwjq7xyyocm7t} damage : string {Bestiary 2.items.[].system.damageRolls.oe6v80mfwjq7xyyocm7t.damage} (same value: 3d4+16) damageType : string {Bestiary 2.items.[].system.damageRolls.oe6v80mfwjq7xyyocm7t.damageType} (same value: piercing) [zr4ox2opcrh0ttoy5evz] : object {Bestiary 2.items.[].system.damageRolls.zr4ox2opcrh0ttoy5evz} damage : string {Bestiary 2.items.[].system.damageRolls.zr4ox2opcrh0ttoy5evz.damage} (same value: 2d6) damageType : string {Bestiary 2.items.[].system.damageRolls.zr4ox2opcrh0ttoy5evz.damageType} (same value: spirit) [gmizlfonotou6zk0cwke] : object {Bestiary 2.items.[].system.damageRolls.gmizlfonotou6zk0cwke} damage : string {Bestiary 2.items.[].system.damageRolls.gmizlfonotou6zk0cwke.damage} (same value: 3d6) damageType : string {Bestiary 2.items.[].system.damageRolls.gmizlfonotou6zk0cwke.damageType} (same value: fire) [uftfvrqwl4jtl83n44ev] : object {Bestiary 2.items.[].system.damageRolls.uftfvrqwl4jtl83n44ev} damage : string {Bestiary 2.items.[].system.damageRolls.uftfvrqwl4jtl83n44ev.damage} (same value: 3d4+16) damageType : string {Bestiary 2.items.[].system.damageRolls.uftfvrqwl4jtl83n44ev.damageType} (same value: piercing) [lzc48inbk7ubshf76ogn] : object {Bestiary 2.items.[].system.damageRolls.lzc48inbk7ubshf76ogn} damage : string {Bestiary 2.items.[].system.damageRolls.lzc48inbk7ubshf76ogn.damage} (same value: 2d6) damageType : string {Bestiary 2.items.[].system.damageRolls.lzc48inbk7ubshf76ogn.damageType} (same value: spirit) [vkzwbc6p81ggnyktwka2] : object {Bestiary 2.items.[].system.damageRolls.vkzwbc6p81ggnyktwka2} damage : string {Bestiary 2.items.[].system.damageRolls.vkzwbc6p81ggnyktwka2.damage} (same value: 3d6) damageType : string {Bestiary 2.items.[].system.damageRolls.vkzwbc6p81ggnyktwka2.damageType} (same value: fire) [k68gmepg31gi7fgykmn9] : object {Bestiary 2.items.[].system.damageRolls.k68gmepg31gi7fgykmn9} damage : string {Bestiary 2.items.[].system.damageRolls.k68gmepg31gi7fgykmn9.damage} (same value: 1d6+1) damageType : string {Bestiary 2.items.[].system.damageRolls.k68gmepg31gi7fgykmn9.damageType} (same value: slashing) [r7saozl4ezhpg4iu4lkx] : object {Bestiary 2.items.[].system.damageRolls.r7saozl4ezhpg4iu4lkx} damage : string {Bestiary 2.items.[].system.damageRolls.r7saozl4ezhpg4iu4lkx.damage} (same value: 2d6+10) damageType : string {Bestiary 2.items.[].system.damageRolls.r7saozl4ezhpg4iu4lkx.damageType} (same value: slashing) [apb89l16tdq89ig8fjc5] : object {Bestiary 2.items.[].system.damageRolls.apb89l16tdq89ig8fjc5} damage : string {Bestiary 2.items.[].system.damageRolls.apb89l16tdq89ig8fjc5.damage} (same value: 1d8) damageType : string {Bestiary 2.items.[].system.damageRolls.apb89l16tdq89ig8fjc5.damageType} (same value: bludgeoning) [rr8qd0oju4aw7383rszc] : object {Bestiary 2.items.[].system.damageRolls.rr8qd0oju4aw7383rszc} damage : string {Bestiary 2.items.[].system.damageRolls.rr8qd0oju4aw7383rszc.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.rr8qd0oju4aw7383rszc.damageType} (same value: bludgeoning) [t27ga7dqmvpxktywhnmf39] : object {Bestiary 2.items.[].system.damageRolls.t27ga7dqmvpxktywhnmf39} damage : string {Bestiary 2.items.[].system.damageRolls.t27ga7dqmvpxktywhnmf39.damage} (same value: 1d4+4) damageType : string {Bestiary 2.items.[].system.damageRolls.t27ga7dqmvpxktywhnmf39.damageType} (same value: piercing) [cwi5obveuyjy4x6elpg3bc] : object {Bestiary 2.items.[].system.damageRolls.cwi5obveuyjy4x6elpg3bc} damage : string {Bestiary 2.items.[].system.damageRolls.cwi5obveuyjy4x6elpg3bc.damage} (same value: 1d4+1) damageType : string {Bestiary 2.items.[].system.damageRolls.cwi5obveuyjy4x6elpg3bc.damageType} (same value: piercing) [v7p77lwh03ak998z4u6s] : object {Bestiary 2.items.[].system.damageRolls.v7p77lwh03ak998z4u6s} damage : string {Bestiary 2.items.[].system.damageRolls.v7p77lwh03ak998z4u6s.damage} (same value: 1d8+6) damageType : string {Bestiary 2.items.[].system.damageRolls.v7p77lwh03ak998z4u6s.damageType} (same value: piercing) [gbzrbxx68fk0yt89gjka] : object {Bestiary 2.items.[].system.damageRolls.gbzrbxx68fk0yt89gjka} damage : string {Bestiary 2.items.[].system.damageRolls.gbzrbxx68fk0yt89gjka.damage} (same value: 1d6+6) damageType : string {Bestiary 2.items.[].system.damageRolls.gbzrbxx68fk0yt89gjka.damageType} (same value: slashing) [ppkivvdbo8sixu0wcv8k] : object {Bestiary 2.items.[].system.damageRolls.ppkivvdbo8sixu0wcv8k} damage : string {Bestiary 2.items.[].system.damageRolls.ppkivvdbo8sixu0wcv8k.damage} (same value: 2d10+11) damageType : string {Bestiary 2.items.[].system.damageRolls.ppkivvdbo8sixu0wcv8k.damageType} (same value: piercing) [yknnayvl6p8qqwfuyxpj] : object {Bestiary 2.items.[].system.damageRolls.yknnayvl6p8qqwfuyxpj} damage : string {Bestiary 2.items.[].system.damageRolls.yknnayvl6p8qqwfuyxpj.damage} (same value: 2d6+11) damageType : string {Bestiary 2.items.[].system.damageRolls.yknnayvl6p8qqwfuyxpj.damageType} (same value: bludgeoning) [44fn8liiunlsbt5kfyzb] : object {Bestiary 2.items.[].system.damageRolls.44fn8liiunlsbt5kfyzb} damage : string {Bestiary 2.items.[].system.damageRolls.44fn8liiunlsbt5kfyzb.damage} (same value: 2d10+4) damageType : string {Bestiary 2.items.[].system.damageRolls.44fn8liiunlsbt5kfyzb.damageType} (same value: bludgeoning) [fruhrl4eefeyek6o6shr] : object {Bestiary 2.items.[].system.damageRolls.fruhrl4eefeyek6o6shr} damage : string {Bestiary 2.items.[].system.damageRolls.fruhrl4eefeyek6o6shr.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.fruhrl4eefeyek6o6shr.damageType} (same value: spirit) [57y5u65ffija25dhpnfw] : object {Bestiary 2.items.[].system.damageRolls.57y5u65ffija25dhpnfw} damage : string {Bestiary 2.items.[].system.damageRolls.57y5u65ffija25dhpnfw.damage} (same value: 2d8+4) damageType : string {Bestiary 2.items.[].system.damageRolls.57y5u65ffija25dhpnfw.damageType} (same value: slashing) [ka3ge3h7dadf25cf5vye] : object {Bestiary 2.items.[].system.damageRolls.ka3ge3h7dadf25cf5vye} damage : string {Bestiary 2.items.[].system.damageRolls.ka3ge3h7dadf25cf5vye.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.ka3ge3h7dadf25cf5vye.damageType} (same value: spirit) [8mtjw29qelifaer71lft] : object {Bestiary 2.items.[].system.damageRolls.8mtjw29qelifaer71lft} damage : string {Bestiary 2.items.[].system.damageRolls.8mtjw29qelifaer71lft.damage} (same value: 3d10+17) damageType : string {Bestiary 2.items.[].system.damageRolls.8mtjw29qelifaer71lft.damageType} (same value: bludgeoning) [x4n62e71ie8wtmp7kz82] : object {Bestiary 2.items.[].system.damageRolls.x4n62e71ie8wtmp7kz82} damage : string {Bestiary 2.items.[].system.damageRolls.x4n62e71ie8wtmp7kz82.damage} (same value: 3d6+15) damageType : string {Bestiary 2.items.[].system.damageRolls.x4n62e71ie8wtmp7kz82.damageType} (same value: piercing) [gojydgwwyzurt7sm6kf8] : object {Bestiary 2.items.[].system.damageRolls.gojydgwwyzurt7sm6kf8} damage : string {Bestiary 2.items.[].system.damageRolls.gojydgwwyzurt7sm6kf8.damage} (same value: 3d6) damageType : string {Bestiary 2.items.[].system.damageRolls.gojydgwwyzurt7sm6kf8.damageType} (same value: fire) [h5r3cdldmzb88s2yqbxq] : object {Bestiary 2.items.[].system.damageRolls.h5r3cdldmzb88s2yqbxq} damage : string {Bestiary 2.items.[].system.damageRolls.h5r3cdldmzb88s2yqbxq.damage} (same value: 3d8+15) damageType : string {Bestiary 2.items.[].system.damageRolls.h5r3cdldmzb88s2yqbxq.damageType} (same value: slashing) [z98qneqjolpwyjshk3v4] : object {Bestiary 2.items.[].system.damageRolls.z98qneqjolpwyjshk3v4} damage : string {Bestiary 2.items.[].system.damageRolls.z98qneqjolpwyjshk3v4.damage} (same value: 3d12+15) damageType : string {Bestiary 2.items.[].system.damageRolls.z98qneqjolpwyjshk3v4.damageType} (same value: piercing) [1547pusm81kglm93klt4] : object {Bestiary 2.items.[].system.damageRolls.1547pusm81kglm93klt4} damage : string {Bestiary 2.items.[].system.damageRolls.1547pusm81kglm93klt4.damage} (same value: 2d6+12) damageType : string {Bestiary 2.items.[].system.damageRolls.1547pusm81kglm93klt4.damageType} (same value: piercing) [pinzll2yhzptobv7xyyz] : object {Bestiary 2.items.[].system.damageRolls.pinzll2yhzptobv7xyyz} damage : string {Bestiary 2.items.[].system.damageRolls.pinzll2yhzptobv7xyyz.damage} (same value: 3d6) damageType : string {Bestiary 2.items.[].system.damageRolls.pinzll2yhzptobv7xyyz.damageType} (same value: electricity) [4qemjkt5wdytl5ospcnc] : object {Bestiary 2.items.[].system.damageRolls.4qemjkt5wdytl5ospcnc} damage : string {Bestiary 2.items.[].system.damageRolls.4qemjkt5wdytl5ospcnc.damage} (same value: 2d8+12) damageType : string {Bestiary 2.items.[].system.damageRolls.4qemjkt5wdytl5ospcnc.damageType} (same value: slashing) [ymv26g275ppzc5xkmy8f] : object {Bestiary 2.items.[].system.damageRolls.ymv26g275ppzc5xkmy8f} damage : string {Bestiary 2.items.[].system.damageRolls.ymv26g275ppzc5xkmy8f.damage} (same value: 3d6) damageType : string {Bestiary 2.items.[].system.damageRolls.ymv26g275ppzc5xkmy8f.damageType} (same value: electricity) [h722qh238fu6bm5aq3jo] : object {Bestiary 2.items.[].system.damageRolls.h722qh238fu6bm5aq3jo} damage : string {Bestiary 2.items.[].system.damageRolls.h722qh238fu6bm5aq3jo.damage} (same value: 3d6) damageType : string {Bestiary 2.items.[].system.damageRolls.h722qh238fu6bm5aq3jo.damageType} (same value: sonic) [na5b4tm832wd8pr5ql71] : object {Bestiary 2.items.[].system.damageRolls.na5b4tm832wd8pr5ql71} damage : string {Bestiary 2.items.[].system.damageRolls.na5b4tm832wd8pr5ql71.damage} (same value: 2d8+10) damageType : string {Bestiary 2.items.[].system.damageRolls.na5b4tm832wd8pr5ql71.damageType} (same value: bludgeoning) [hvvi0mxfnn96jfxp2swg] : object {Bestiary 2.items.[].system.damageRolls.hvvi0mxfnn96jfxp2swg} damage : string {Bestiary 2.items.[].system.damageRolls.hvvi0mxfnn96jfxp2swg.damage} (same value: 2d6+7) damageType : string {Bestiary 2.items.[].system.damageRolls.hvvi0mxfnn96jfxp2swg.damageType} (same value: piercing) [dzbzkq8qa7rpotpu8mds] : object {Bestiary 2.items.[].system.damageRolls.dzbzkq8qa7rpotpu8mds} damage : string {Bestiary 2.items.[].system.damageRolls.dzbzkq8qa7rpotpu8mds.damage} (same value: 2d6) damageType : string {Bestiary 2.items.[].system.damageRolls.dzbzkq8qa7rpotpu8mds.damageType} (same value: void) [wmz0xtraos8esasirf58] : object {Bestiary 2.items.[].system.damageRolls.wmz0xtraos8esasirf58} damage : string {Bestiary 2.items.[].system.damageRolls.wmz0xtraos8esasirf58.damage} (same value: 2d8+7) damageType : string {Bestiary 2.items.[].system.damageRolls.wmz0xtraos8esasirf58.damageType} (same value: slashing) [esn4rcziu1gw6uaw4e4k] : object {Bestiary 2.items.[].system.damageRolls.esn4rcziu1gw6uaw4e4k} damage : string {Bestiary 2.items.[].system.damageRolls.esn4rcziu1gw6uaw4e4k.damage} (same value: 1d8+6) damageType : string {Bestiary 2.items.[].system.damageRolls.esn4rcziu1gw6uaw4e4k.damageType} (same value: piercing) [0e5lb1ktfpd7blc2v2a9] : object {Bestiary 2.items.[].system.damageRolls.0e5lb1ktfpd7blc2v2a9} damage : string {Bestiary 2.items.[].system.damageRolls.0e5lb1ktfpd7blc2v2a9.damage} (same value: 1d8+6) damageType : string {Bestiary 2.items.[].system.damageRolls.0e5lb1ktfpd7blc2v2a9.damageType} (same value: piercing) [za86nrxw3rczla2y7kh6] : object {Bestiary 2.items.[].system.damageRolls.za86nrxw3rczla2y7kh6} damage : string {Bestiary 2.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damage} (same value: 1d12+4) damageType : string {Bestiary 2.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damageType} (same value: piercing) [whspauxzzh0ugg53i94v] : object {Bestiary 2.items.[].system.damageRolls.whspauxzzh0ugg53i94v} damage : string {Bestiary 2.items.[].system.damageRolls.whspauxzzh0ugg53i94v.damage} (same value: 2d12+13) damageType : string {Bestiary 2.items.[].system.damageRolls.whspauxzzh0ugg53i94v.damageType} (same value: slashing) [qp78or0c3ta9ttylsg07] : object {Bestiary 2.items.[].system.damageRolls.qp78or0c3ta9ttylsg07} damage : string {Bestiary 2.items.[].system.damageRolls.qp78or0c3ta9ttylsg07.damage} (same value: 2d6) damageType : string {Bestiary 2.items.[].system.damageRolls.qp78or0c3ta9ttylsg07.damageType} (same value: sonic) [8adkwcnp5jw9q3ui5yim] : object {Bestiary 2.items.[].system.damageRolls.8adkwcnp5jw9q3ui5yim} damage : string {Bestiary 2.items.[].system.damageRolls.8adkwcnp5jw9q3ui5yim.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.8adkwcnp5jw9q3ui5yim.damageType} (same value: spirit) [s68jratooz3axw3sx1ak] : object {Bestiary 2.items.[].system.damageRolls.s68jratooz3axw3sx1ak} damage : string {Bestiary 2.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damage} (same value: 1d10+4) damageType : string {Bestiary 2.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damageType} (same value: slashing) [rfgtfia2k34nqvsi8iv9] : object {Bestiary 2.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9} damage : string {Bestiary 2.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damage} (same value: 1d6+4) damageType : string {Bestiary 2.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damageType} (same value: piercing) [o7446z1hyowue5tef5xk] : object {Bestiary 2.items.[].system.damageRolls.o7446z1hyowue5tef5xk} damage : string {Bestiary 2.items.[].system.damageRolls.o7446z1hyowue5tef5xk.damage} (same value: 2d12+8) damageType : string {Bestiary 2.items.[].system.damageRolls.o7446z1hyowue5tef5xk.damageType} (same value: piercing) [xebw0ftyq99z48okpcug] : object {Bestiary 2.items.[].system.damageRolls.xebw0ftyq99z48okpcug} damage : string {Bestiary 2.items.[].system.damageRolls.xebw0ftyq99z48okpcug.damage} (same value: 2d8+8) damageType : string {Bestiary 2.items.[].system.damageRolls.xebw0ftyq99z48okpcug.damageType} (same value: slashing) [5xc8w7c1v74ddz6tvsc2] : object {Bestiary 2.items.[].system.damageRolls.5xc8w7c1v74ddz6tvsc2} damage : string {Bestiary 2.items.[].system.damageRolls.5xc8w7c1v74ddz6tvsc2.damage} (same value: 2d6+8) damageType : string {Bestiary 2.items.[].system.damageRolls.5xc8w7c1v74ddz6tvsc2.damageType} (same value: bludgeoning) [g51oc6j9s340yp5cqa0w] : object {Bestiary 2.items.[].system.damageRolls.g51oc6j9s340yp5cqa0w} damage : string {Bestiary 2.items.[].system.damageRolls.g51oc6j9s340yp5cqa0w.damage} (same value: 2d6+8) damageType : string {Bestiary 2.items.[].system.damageRolls.g51oc6j9s340yp5cqa0w.damageType} (same value: bludgeoning) [2m7di3dp813fwa2zxvht] : object {Bestiary 2.items.[].system.damageRolls.2m7di3dp813fwa2zxvht} damage : string {Bestiary 2.items.[].system.damageRolls.2m7di3dp813fwa2zxvht.damage} (same value: 3d10+14) damageType : string {Bestiary 2.items.[].system.damageRolls.2m7di3dp813fwa2zxvht.damageType} (same value: piercing) [kvd3henptyexx47d73da] : object {Bestiary 2.items.[].system.damageRolls.kvd3henptyexx47d73da} damage : string {Bestiary 2.items.[].system.damageRolls.kvd3henptyexx47d73da.damage} (same value: 3d6) damageType : string {Bestiary 2.items.[].system.damageRolls.kvd3henptyexx47d73da.damageType} (same value: void) [9r3gjxg8tsicnh22l6ga] : object {Bestiary 2.items.[].system.damageRolls.9r3gjxg8tsicnh22l6ga} damage : string {Bestiary 2.items.[].system.damageRolls.9r3gjxg8tsicnh22l6ga.damage} (same value: 3d10+14) damageType : string {Bestiary 2.items.[].system.damageRolls.9r3gjxg8tsicnh22l6ga.damageType} (same value: slashing) [3m5b1l7imtp5hgaaw0dy] : object {Bestiary 2.items.[].system.damageRolls.3m5b1l7imtp5hgaaw0dy} damage : string {Bestiary 2.items.[].system.damageRolls.3m5b1l7imtp5hgaaw0dy.damage} (same value: 3d12+14) damageType : string {Bestiary 2.items.[].system.damageRolls.3m5b1l7imtp5hgaaw0dy.damageType} (same value: slashing) [vqgo57yfvp6mmueg6gl2] : object {Bestiary 2.items.[].system.damageRolls.vqgo57yfvp6mmueg6gl2} damage : string {Bestiary 2.items.[].system.damageRolls.vqgo57yfvp6mmueg6gl2.damage} (same value: 2d10+14) damageType : string {Bestiary 2.items.[].system.damageRolls.vqgo57yfvp6mmueg6gl2.damageType} (same value: slashing) [124yockjd0kpza76b43m] : object {Bestiary 2.items.[].system.damageRolls.124yockjd0kpza76b43m} damage : string {Bestiary 2.items.[].system.damageRolls.124yockjd0kpza76b43m.damage} (same value: 4d10+18) damageType : string {Bestiary 2.items.[].system.damageRolls.124yockjd0kpza76b43m.damageType} (same value: piercing) [uxn5o9o4rk0zc5hgop8g] : object {Bestiary 2.items.[].system.damageRolls.uxn5o9o4rk0zc5hgop8g} damage : string {Bestiary 2.items.[].system.damageRolls.uxn5o9o4rk0zc5hgop8g.damage} (same value: 4d6) damageType : string {Bestiary 2.items.[].system.damageRolls.uxn5o9o4rk0zc5hgop8g.damageType} (same value: void) [abinz3ophon8gwul83ud] : object {Bestiary 2.items.[].system.damageRolls.abinz3ophon8gwul83ud} damage : string {Bestiary 2.items.[].system.damageRolls.abinz3ophon8gwul83ud.damage} (same value: 4d10+18) damageType : string {Bestiary 2.items.[].system.damageRolls.abinz3ophon8gwul83ud.damageType} (same value: slashing) [5l9ov5kvnewvr1celopl] : object {Bestiary 2.items.[].system.damageRolls.5l9ov5kvnewvr1celopl} damage : string {Bestiary 2.items.[].system.damageRolls.5l9ov5kvnewvr1celopl.damage} (same value: 4d12+18) damageType : string {Bestiary 2.items.[].system.damageRolls.5l9ov5kvnewvr1celopl.damageType} (same value: slashing) [hc6nxqclc5bcme2jqxqv] : object {Bestiary 2.items.[].system.damageRolls.hc6nxqclc5bcme2jqxqv} damage : string {Bestiary 2.items.[].system.damageRolls.hc6nxqclc5bcme2jqxqv.damage} (same value: 3d10+18) damageType : string {Bestiary 2.items.[].system.damageRolls.hc6nxqclc5bcme2jqxqv.damageType} (same value: slashing) [be8rip7h7ro9zfa161go] : object {Bestiary 2.items.[].system.damageRolls.be8rip7h7ro9zfa161go} damage : string {Bestiary 2.items.[].system.damageRolls.be8rip7h7ro9zfa161go.damage} (same value: 2d10+13) damageType : string {Bestiary 2.items.[].system.damageRolls.be8rip7h7ro9zfa161go.damageType} (same value: slashing) [69ia2sk9fho9tunmofde] : object {Bestiary 2.items.[].system.damageRolls.69ia2sk9fho9tunmofde} damage : string {Bestiary 2.items.[].system.damageRolls.69ia2sk9fho9tunmofde.damage} (same value: 2d12+13) damageType : string {Bestiary 2.items.[].system.damageRolls.69ia2sk9fho9tunmofde.damageType} (same value: slashing) [tis5yocu7tlw5djhmtjb] : object {Bestiary 2.items.[].system.damageRolls.tis5yocu7tlw5djhmtjb} damage : string {Bestiary 2.items.[].system.damageRolls.tis5yocu7tlw5djhmtjb.damage} (same value: 1d10+13) damageType : string {Bestiary 2.items.[].system.damageRolls.tis5yocu7tlw5djhmtjb.damageType} (same value: slashing) [l6c2pcsdbaic80zk0aot] : object {Bestiary 2.items.[].system.damageRolls.l6c2pcsdbaic80zk0aot} damage : string {Bestiary 2.items.[].system.damageRolls.l6c2pcsdbaic80zk0aot.damage} (same value: 3d6+16) damageType : string {Bestiary 2.items.[].system.damageRolls.l6c2pcsdbaic80zk0aot.damageType} (same value: piercing) [cuoqn6xcp8w8sokcd4e2] : object {Bestiary 2.items.[].system.damageRolls.cuoqn6xcp8w8sokcd4e2} damage : string {Bestiary 2.items.[].system.damageRolls.cuoqn6xcp8w8sokcd4e2.damage} (same value: 3d6) damageType : string {Bestiary 2.items.[].system.damageRolls.cuoqn6xcp8w8sokcd4e2.damageType} (same value: cold) [0sjrt15zdg2s3vuwcf61] : object {Bestiary 2.items.[].system.damageRolls.0sjrt15zdg2s3vuwcf61} damage : string {Bestiary 2.items.[].system.damageRolls.0sjrt15zdg2s3vuwcf61.damage} (same value: 3d8+16) damageType : string {Bestiary 2.items.[].system.damageRolls.0sjrt15zdg2s3vuwcf61.damageType} (same value: slashing) [ge27nhikrjgkhovj4b5x] : object {Bestiary 2.items.[].system.damageRolls.ge27nhikrjgkhovj4b5x} damage : string {Bestiary 2.items.[].system.damageRolls.ge27nhikrjgkhovj4b5x.damage} (same value: 1d8+5) damageType : string {Bestiary 2.items.[].system.damageRolls.ge27nhikrjgkhovj4b5x.damageType} (same value: bludgeoning) [x81ahj505p9rsse842ir] : object {Bestiary 2.items.[].system.damageRolls.x81ahj505p9rsse842ir} damage : string {Bestiary 2.items.[].system.damageRolls.x81ahj505p9rsse842ir.damage} (same value: 2d6+5) damageType : string {Bestiary 2.items.[].system.damageRolls.x81ahj505p9rsse842ir.damageType} (same value: piercing) [u6frvkq9886mxcoxgq48] : object {Bestiary 2.items.[].system.damageRolls.u6frvkq9886mxcoxgq48} damage : string {Bestiary 2.items.[].system.damageRolls.u6frvkq9886mxcoxgq48.damage} (same value: 1d8+6) damageType : string {Bestiary 2.items.[].system.damageRolls.u6frvkq9886mxcoxgq48.damageType} (same value: slashing) [vg2aedjaycb23stecb2y] : object {Bestiary 2.items.[].system.damageRolls.vg2aedjaycb23stecb2y} damage : string {Bestiary 2.items.[].system.damageRolls.vg2aedjaycb23stecb2y.damage} (same value: 1d6+6) damageType : string {Bestiary 2.items.[].system.damageRolls.vg2aedjaycb23stecb2y.damageType} (same value: piercing) [1acdb6od10ijgs49fxab] : object {Bestiary 2.items.[].system.damageRolls.1acdb6od10ijgs49fxab} damage : string {Bestiary 2.items.[].system.damageRolls.1acdb6od10ijgs49fxab.damage} (same value: 1d8+4) damageType : string {Bestiary 2.items.[].system.damageRolls.1acdb6od10ijgs49fxab.damageType} (same value: piercing) [xg1pvku8kmf1qnabwgao] : object {Bestiary 2.items.[].system.damageRolls.xg1pvku8kmf1qnabwgao} damage : string {Bestiary 2.items.[].system.damageRolls.xg1pvku8kmf1qnabwgao.damage} (same value: 1d8) damageType : string {Bestiary 2.items.[].system.damageRolls.xg1pvku8kmf1qnabwgao.damageType} (same value: piercing) [ilbirl74owrhwgloofpr] : object {Bestiary 2.items.[].system.damageRolls.ilbirl74owrhwgloofpr} damage : string {Bestiary 2.items.[].system.damageRolls.ilbirl74owrhwgloofpr.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.ilbirl74owrhwgloofpr.damageType} (same value: bludgeoning) [slnq4zg9etru3hs16e19] : object {Bestiary 2.items.[].system.damageRolls.slnq4zg9etru3hs16e19} damage : string {Bestiary 2.items.[].system.damageRolls.slnq4zg9etru3hs16e19.damage} (same value: 3d10+16) damageType : string {Bestiary 2.items.[].system.damageRolls.slnq4zg9etru3hs16e19.damageType} (same value: bludgeoning) [hkamipuzdzmizy5zeuru] : object {Bestiary 2.items.[].system.damageRolls.hkamipuzdzmizy5zeuru} damage : string {Bestiary 2.items.[].system.damageRolls.hkamipuzdzmizy5zeuru.damage} (same value: 2d8+16) damageType : string {Bestiary 2.items.[].system.damageRolls.hkamipuzdzmizy5zeuru.damageType} (same value: bludgeoning) [swqwj60nhfc3lkbgaxdp] : object {Bestiary 2.items.[].system.damageRolls.swqwj60nhfc3lkbgaxdp} damage : string {Bestiary 2.items.[].system.damageRolls.swqwj60nhfc3lkbgaxdp.damage} (same value: 3d4+16) damageType : string {Bestiary 2.items.[].system.damageRolls.swqwj60nhfc3lkbgaxdp.damageType} (same value: slashing) [p9f60a8iqaenayq74fni] : object {Bestiary 2.items.[].system.damageRolls.p9f60a8iqaenayq74fni} damage : string {Bestiary 2.items.[].system.damageRolls.p9f60a8iqaenayq74fni.damage} (same value: 4d6) damageType : string {Bestiary 2.items.[].system.damageRolls.p9f60a8iqaenayq74fni.damageType} (same value: cold) [melrhns65ikzvvrxypgu] : object {Bestiary 2.items.[].system.damageRolls.melrhns65ikzvvrxypgu} damage : string {Bestiary 2.items.[].system.damageRolls.melrhns65ikzvvrxypgu.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.melrhns65ikzvvrxypgu.damageType} (same value: spirit) [zwinwhqg1v7flo8hc7er] : object {Bestiary 2.items.[].system.damageRolls.zwinwhqg1v7flo8hc7er} damage : string {Bestiary 2.items.[].system.damageRolls.zwinwhqg1v7flo8hc7er.damage} (same value: 4d12+16) damageType : string {Bestiary 2.items.[].system.damageRolls.zwinwhqg1v7flo8hc7er.damageType} (same value: bludgeoning) [rmy1co11loai1cqfqtmj] : object {Bestiary 2.items.[].system.damageRolls.rmy1co11loai1cqfqtmj} damage : string {Bestiary 2.items.[].system.damageRolls.rmy1co11loai1cqfqtmj.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.rmy1co11loai1cqfqtmj.damageType} (same value: spirit) [epiozrr49l007cxbirnk] : object {Bestiary 2.items.[].system.damageRolls.epiozrr49l007cxbirnk} damage : string {Bestiary 2.items.[].system.damageRolls.epiozrr49l007cxbirnk.damage} (same value: 1d12+1) damageType : string {Bestiary 2.items.[].system.damageRolls.epiozrr49l007cxbirnk.damageType} (same value: bludgeoning) [swsk33gnkbhbficmyv9c] : object {Bestiary 2.items.[].system.damageRolls.swsk33gnkbhbficmyv9c} damage : string {Bestiary 2.items.[].system.damageRolls.swsk33gnkbhbficmyv9c.damage} (same value: 1d6+1) damageType : string {Bestiary 2.items.[].system.damageRolls.swsk33gnkbhbficmyv9c.damageType} (same value: piercing) [a7mfj43p8g7fn06gbeck] : object {Bestiary 2.items.[].system.damageRolls.a7mfj43p8g7fn06gbeck} damage : string {Bestiary 2.items.[].system.damageRolls.a7mfj43p8g7fn06gbeck.damage} (same value: 1d10+4) damageType : string {Bestiary 2.items.[].system.damageRolls.a7mfj43p8g7fn06gbeck.damageType} (same value: bludgeoning) [247m15psslctq68fxody] : object {Bestiary 2.items.[].system.damageRolls.247m15psslctq68fxody} damage : string {Bestiary 2.items.[].system.damageRolls.247m15psslctq68fxody.damage} (same value: 3d6+11) damageType : string {Bestiary 2.items.[].system.damageRolls.247m15psslctq68fxody.damageType} (same value: piercing) [nedx8huf1rg8l20eu00y] : object {Bestiary 2.items.[].system.damageRolls.nedx8huf1rg8l20eu00y} damage : string {Bestiary 2.items.[].system.damageRolls.nedx8huf1rg8l20eu00y.damage} (same value: 3d6) damageType : string {Bestiary 2.items.[].system.damageRolls.nedx8huf1rg8l20eu00y.damageType} (same value: poison) [coidn8flg365fwu7za0w] : object {Bestiary 2.items.[].system.damageRolls.coidn8flg365fwu7za0w} damage : string {Bestiary 2.items.[].system.damageRolls.coidn8flg365fwu7za0w.damage} (same value: 3d10+11) damageType : string {Bestiary 2.items.[].system.damageRolls.coidn8flg365fwu7za0w.damageType} (same value: bludgeoning) [xs5fzqhj1sbpq5t2kw2a] : object {Bestiary 2.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a} damage : string {Bestiary 2.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damage} (same value: 1d6+3) damageType : string {Bestiary 2.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damageType} (same value: bludgeoning) [qn7bahapr9ob5e7l0mal] : object {Bestiary 2.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal} damage : string {Bestiary 2.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damage} (same value: 1d4+3) damageType : string {Bestiary 2.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damageType} (same value: piercing) [2y21efogfq2jp7zz5tbj] : object {Bestiary 2.items.[].system.damageRolls.2y21efogfq2jp7zz5tbj} damage : string {Bestiary 2.items.[].system.damageRolls.2y21efogfq2jp7zz5tbj.damage} (same value: 3d10+17) damageType : string {Bestiary 2.items.[].system.damageRolls.2y21efogfq2jp7zz5tbj.damageType} (same value: piercing) [gy4qy1vhl4pc3uty8i60] : object {Bestiary 2.items.[].system.damageRolls.gy4qy1vhl4pc3uty8i60} damage : string {Bestiary 2.items.[].system.damageRolls.gy4qy1vhl4pc3uty8i60.damage} (same value: 3d6+17) damageType : string {Bestiary 2.items.[].system.damageRolls.gy4qy1vhl4pc3uty8i60.damageType} (same value: slashing) [ey7grlq57mcz9oambwlz] : object {Bestiary 2.items.[].system.damageRolls.ey7grlq57mcz9oambwlz} damage : string {Bestiary 2.items.[].system.damageRolls.ey7grlq57mcz9oambwlz.damage} (same value: 2d12+13) damageType : string {Bestiary 2.items.[].system.damageRolls.ey7grlq57mcz9oambwlz.damageType} (same value: piercing) [w1wxodrjom0shqe6ao4r] : object {Bestiary 2.items.[].system.damageRolls.w1wxodrjom0shqe6ao4r} damage : string {Bestiary 2.items.[].system.damageRolls.w1wxodrjom0shqe6ao4r.damage} (same value: 2d8+13) damageType : string {Bestiary 2.items.[].system.damageRolls.w1wxodrjom0shqe6ao4r.damageType} (same value: slashing) [97cwhiod2ricovm20fon] : object {Bestiary 2.items.[].system.damageRolls.97cwhiod2ricovm20fon} damage : string {Bestiary 2.items.[].system.damageRolls.97cwhiod2ricovm20fon.damage} (same value: 2d8+8) damageType : string {Bestiary 2.items.[].system.damageRolls.97cwhiod2ricovm20fon.damageType} (same value: piercing) [xazre9c2gajsxtmyioio] : object {Bestiary 2.items.[].system.damageRolls.xazre9c2gajsxtmyioio} damage : string {Bestiary 2.items.[].system.damageRolls.xazre9c2gajsxtmyioio.damage} (same value: 2d6+8) damageType : string {Bestiary 2.items.[].system.damageRolls.xazre9c2gajsxtmyioio.damageType} (same value: slashing) [urspp1xr5ctj7j7m9lj8] : object {Bestiary 2.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8} damage : string {Bestiary 2.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8.damage} (same value: 2d10+11) damageType : string {Bestiary 2.items.[].system.damageRolls.urspp1xr5ctj7j7m9lj8.damageType} (same value: piercing) [2isctdhpycdwpd59z4nx] : object {Bestiary 2.items.[].system.damageRolls.2isctdhpycdwpd59z4nx} damage : string {Bestiary 2.items.[].system.damageRolls.2isctdhpycdwpd59z4nx.damage} (same value: 2d6+11) damageType : string {Bestiary 2.items.[].system.damageRolls.2isctdhpycdwpd59z4nx.damageType} (same value: bludgeoning) [k9e7pvbtk1esv7l6gri9] : object {Bestiary 2.items.[].system.damageRolls.k9e7pvbtk1esv7l6gri9} damage : string {Bestiary 2.items.[].system.damageRolls.k9e7pvbtk1esv7l6gri9.damage} (same value: 1d4+6) damageType : string {Bestiary 2.items.[].system.damageRolls.k9e7pvbtk1esv7l6gri9.damageType} (same value: piercing) [z3e3v4h2lyjwctu87qkj] : object {Bestiary 2.items.[].system.damageRolls.z3e3v4h2lyjwctu87qkj} damage : string {Bestiary 2.items.[].system.damageRolls.z3e3v4h2lyjwctu87qkj.damage} (same value: 1d8+6) damageType : string {Bestiary 2.items.[].system.damageRolls.z3e3v4h2lyjwctu87qkj.damageType} (same value: piercing) [i0e9axgj43c1m6gw8l2p] : object {Bestiary 2.items.[].system.damageRolls.i0e9axgj43c1m6gw8l2p} damage : string {Bestiary 2.items.[].system.damageRolls.i0e9axgj43c1m6gw8l2p.damage} (same value: 1d4+6) damageType : string {Bestiary 2.items.[].system.damageRolls.i0e9axgj43c1m6gw8l2p.damageType} (same value: piercing) [l3czfgct54lf8arsrhuj] : object {Bestiary 2.items.[].system.damageRolls.l3czfgct54lf8arsrhuj} damage : string {Bestiary 2.items.[].system.damageRolls.l3czfgct54lf8arsrhuj.damage} (same value: 1d4+4) damageType : string {Bestiary 2.items.[].system.damageRolls.l3czfgct54lf8arsrhuj.damageType} (same value: piercing) [l2eog5u7i4ak0xnzvh0e] : object {Bestiary 2.items.[].system.damageRolls.l2eog5u7i4ak0xnzvh0e} damage : string {Bestiary 2.items.[].system.damageRolls.l2eog5u7i4ak0xnzvh0e.damage} (same value: 2d12+8) damageType : string {Bestiary 2.items.[].system.damageRolls.l2eog5u7i4ak0xnzvh0e.damageType} (same value: piercing) [ukb9kbn9ey93lx1fsqnj] : object {Bestiary 2.items.[].system.damageRolls.ukb9kbn9ey93lx1fsqnj} damage : string {Bestiary 2.items.[].system.damageRolls.ukb9kbn9ey93lx1fsqnj.damage} (same value: 2d10+8) damageType : string {Bestiary 2.items.[].system.damageRolls.ukb9kbn9ey93lx1fsqnj.damageType} (same value: slashing) [vn1gnur746gdsxuqrvul] : object {Bestiary 2.items.[].system.damageRolls.vn1gnur746gdsxuqrvul} damage : string {Bestiary 2.items.[].system.damageRolls.vn1gnur746gdsxuqrvul.damage} (same value: 3d6) damageType : string {Bestiary 2.items.[].system.damageRolls.vn1gnur746gdsxuqrvul.damageType} (same value: fire) [7g65xovdzod3zfx7imfg] : object {Bestiary 2.items.[].system.damageRolls.7g65xovdzod3zfx7imfg} damage : string {Bestiary 2.items.[].system.damageRolls.7g65xovdzod3zfx7imfg.damage} (same value: 3d6) damageType : string {Bestiary 2.items.[].system.damageRolls.7g65xovdzod3zfx7imfg.damageType} (same value: void) [7j874svh0xg679p7o0cx] : object {Bestiary 2.items.[].system.damageRolls.7j874svh0xg679p7o0cx} damage : string {Bestiary 2.items.[].system.damageRolls.7j874svh0xg679p7o0cx.damage} (same value: 2d6) damageType : string {Bestiary 2.items.[].system.damageRolls.7j874svh0xg679p7o0cx.damageType} (same value: fire) [9585ibfwu7nue6oxkceo] : object {Bestiary 2.items.[].system.damageRolls.9585ibfwu7nue6oxkceo} damage : string {Bestiary 2.items.[].system.damageRolls.9585ibfwu7nue6oxkceo.damage} (same value: 2d6) damageType : string {Bestiary 2.items.[].system.damageRolls.9585ibfwu7nue6oxkceo.damageType} (same value: void) [6wumx7pzhk3z7rellcdu] : object {Bestiary 2.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu} damage : string {Bestiary 2.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damage} (same value: 1d10+6) damageType : string {Bestiary 2.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damageType} (same value: piercing) [9eibwz4gn167o4hqatb1] : object {Bestiary 2.items.[].system.damageRolls.9eibwz4gn167o4hqatb1} damage : string {Bestiary 2.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damage} (same value: 1d6+6) damageType : string {Bestiary 2.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damageType} (same value: bludgeoning) [7xslevepvipkfn38diu8] : object {Bestiary 2.items.[].system.damageRolls.7xslevepvipkfn38diu8} damage : string {Bestiary 2.items.[].system.damageRolls.7xslevepvipkfn38diu8.damage} (same value: 1d8+5) damageType : string {Bestiary 2.items.[].system.damageRolls.7xslevepvipkfn38diu8.damageType} (same value: piercing) [8stumx7fa5srodtxd0no] : object {Bestiary 2.items.[].system.damageRolls.8stumx7fa5srodtxd0no} damage : string {Bestiary 2.items.[].system.damageRolls.8stumx7fa5srodtxd0no.damage} (same value: 1d6+5) damageType : string {Bestiary 2.items.[].system.damageRolls.8stumx7fa5srodtxd0no.damageType} (same value: slashing) [ndzpfo6yy7djls78v8y3] : object {Bestiary 2.items.[].system.damageRolls.ndzpfo6yy7djls78v8y3} damage : string {Bestiary 2.items.[].system.damageRolls.ndzpfo6yy7djls78v8y3.damage} (same value: 2d8+8) damageType : string {Bestiary 2.items.[].system.damageRolls.ndzpfo6yy7djls78v8y3.damageType} (same value: bludgeoning) [mdywnbjtpwp6nsmf4pii] : object {Bestiary 2.items.[].system.damageRolls.mdywnbjtpwp6nsmf4pii} damage : string {Bestiary 2.items.[].system.damageRolls.mdywnbjtpwp6nsmf4pii.damage} (same value: 2d4+8) damageType : string {Bestiary 2.items.[].system.damageRolls.mdywnbjtpwp6nsmf4pii.damageType} (same value: piercing) [Mu0nQpYrhmvGpPno] : object {Bestiary 2.items.[].system.damageRolls.Mu0nQpYrhmvGpPno} category : string {Bestiary 2.items.[].system.damageRolls.Mu0nQpYrhmvGpPno.category} (same value: persistent) damage : string {Bestiary 2.items.[].system.damageRolls.Mu0nQpYrhmvGpPno.damage} (same value: 4d8+14) damageType : string {Bestiary 2.items.[].system.damageRolls.Mu0nQpYrhmvGpPno.damageType} (same value: piercing) [nsx50vii3x8yiquosmgr] : object {Bestiary 2.items.[].system.damageRolls.nsx50vii3x8yiquosmgr} damage : string {Bestiary 2.items.[].system.damageRolls.nsx50vii3x8yiquosmgr.damage} (same value: 2d6+7) damageType : string {Bestiary 2.items.[].system.damageRolls.nsx50vii3x8yiquosmgr.damageType} (same value: slashing) [47n4wtpjfee6pc1irbnr] : object {Bestiary 2.items.[].system.damageRolls.47n4wtpjfee6pc1irbnr} damage : string {Bestiary 2.items.[].system.damageRolls.47n4wtpjfee6pc1irbnr.damage} (same value: 2d8+7) damageType : string {Bestiary 2.items.[].system.damageRolls.47n4wtpjfee6pc1irbnr.damageType} (same value: piercing) [n7v34g7n2xk14qhnac8q] : object {Bestiary 2.items.[].system.damageRolls.n7v34g7n2xk14qhnac8q} damage : string {Bestiary 2.items.[].system.damageRolls.n7v34g7n2xk14qhnac8q.damage} (same value: 2d8) damageType : string {Bestiary 2.items.[].system.damageRolls.n7v34g7n2xk14qhnac8q.damageType} (same value: piercing) [jbe6v7kpoqegnfrxu25n] : object {Bestiary 2.items.[].system.damageRolls.jbe6v7kpoqegnfrxu25n} damage : string {Bestiary 2.items.[].system.damageRolls.jbe6v7kpoqegnfrxu25n.damage} (same value: 1d12+5) damageType : string {Bestiary 2.items.[].system.damageRolls.jbe6v7kpoqegnfrxu25n.damageType} (same value: bludgeoning) [ngf96s9a8bs6lr3fe2jz] : object {Bestiary 2.items.[].system.damageRolls.ngf96s9a8bs6lr3fe2jz} damage : string {Bestiary 2.items.[].system.damageRolls.ngf96s9a8bs6lr3fe2jz.damage} (same value: 1d10+3) damageType : string {Bestiary 2.items.[].system.damageRolls.ngf96s9a8bs6lr3fe2jz.damageType} (same value: piercing) [epsi7siz20bs1pkeif5e] : object {Bestiary 2.items.[].system.damageRolls.epsi7siz20bs1pkeif5e} damage : string {Bestiary 2.items.[].system.damageRolls.epsi7siz20bs1pkeif5e.damage} (same value: 1d4+3) damageType : string {Bestiary 2.items.[].system.damageRolls.epsi7siz20bs1pkeif5e.damageType} (same value: bludgeoning) [a1yfnwfihfr3evyjpl65] : object {Bestiary 2.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65} damage : string {Bestiary 2.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damage} (same value: 1d8+6) damageType : string {Bestiary 2.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damageType} (same value: piercing) [5agrpdu1xg688tw3a4m6] : object {Bestiary 2.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6} damage : string {Bestiary 2.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damageType} (same value: spirit) [6x3sbse5ei825hzurtko] : object {Bestiary 2.items.[].system.damageRolls.6x3sbse5ei825hzurtko} damage : string {Bestiary 2.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damage} (same value: 1d10+3) damageType : string {Bestiary 2.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damageType} (same value: piercing) [o6k7uaj315ko0ds3qklw] : object {Bestiary 2.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw} damage : string {Bestiary 2.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damageType} (same value: spirit) [4uuu0qr6fjc22e8nfyoi] : object {Bestiary 2.items.[].system.damageRolls.4uuu0qr6fjc22e8nfyoi} damage : string {Bestiary 2.items.[].system.damageRolls.4uuu0qr6fjc22e8nfyoi.damage} (same value: 2d10+6) damageType : string {Bestiary 2.items.[].system.damageRolls.4uuu0qr6fjc22e8nfyoi.damageType} (same value: slashing) [1tn3rxun53ocietumm9a] : object {Bestiary 2.items.[].system.damageRolls.1tn3rxun53ocietumm9a} damage : string {Bestiary 2.items.[].system.damageRolls.1tn3rxun53ocietumm9a.damage} (same value: 2d6) damageType : string {Bestiary 2.items.[].system.damageRolls.1tn3rxun53ocietumm9a.damageType} (same value: electricity) [98ceewvhncfg00yh535p] : object {Bestiary 2.items.[].system.damageRolls.98ceewvhncfg00yh535p} damage : string {Bestiary 2.items.[].system.damageRolls.98ceewvhncfg00yh535p.damage} (same value: 1d6) damageType : string {Bestiary 2.items.[].system.damageRolls.98ceewvhncfg00yh535p.damageType} (same value: spirit) [2nkg4de5hrraadqpi5vk] : object {Bestiary 2.items.[].system.damageRolls.2nkg4de5hrraadqpi5vk} damage : string {Bestiary 2.items.[].system.damageRolls.2nkg4de5hrraadqpi5vk.damage} (same value: 3d12+17) damageType : string {Bestiary 2.items.[].system.damageRolls.2nkg4de5hrraadqpi5vk.damageType} (same value: piercing) [etavvhns058y83sro2r8] : object {Bestiary 2.items.[].system.damageRolls.etavvhns058y83sro2r8} damage : string {Bestiary 2.items.[].system.damageRolls.etavvhns058y83sro2r8.damage} (same value: 3d8+17) damageType : string {Bestiary 2.items.[].system.damageRolls.etavvhns058y83sro2r8.damageType} (same value: slashing) oodf01kxiaaismhm0ouw : object {Bestiary 2.items.[].system.damageRolls.oodf01kxiaaismhm0ouw} damage : string {Bestiary 2.items.[].system.damageRolls.oodf01kxiaaismhm0ouw.damage} (same value: 3d10+17) damageType : string {Bestiary 2.items.[].system.damageRolls.oodf01kxiaaismhm0ouw.damageType} (same value: bludgeoning) description : object {Bestiary 2.items.[].system.description} value : string {Bestiary 2.items.[].system.description.value} (1434 different values) publication : object {Bestiary 2.items.[].system.publication} license : string {Bestiary 2.items.[].system.publication.license} (2 different values) OGL (x3730) ORC (x111) remaster : boolean {Bestiary 2.items.[].system.publication.remaster} (2 different values) False (x3730) True (x111) title : string {Bestiary 2.items.[].system.publication.title} (6 different values) (x2685) Pathfinder Bestiary (x475) Pathfinder Core Rulebook (x552) Pathfinder Monster Core (x73) Pathfinder Bestiary 2 (x18) Pathfinder Player Core (x38) rules : ###FoundryRulesObject### [slug] : string {Bestiary 2.items.[].system.slug} (484 different values) [traits] : object {Bestiary 2.items.[].system.traits} [rarity] : string {Bestiary 2.items.[].system.traits.rarity} (2 different values) common (x3369) uncommon (x183) [value] : array {Bestiary 2.items.[].system.traits.value} Length: min=0 max=9 Value type: string {Bestiary 2.items.[].system.traits.value.[]} (140 different values) [traditions] : array {Bestiary 2.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Bestiary 2.items.[].system.traits.traditions.[]} (4 different values) arcane (x940) divine (x495) primal (x747) occult (x778) [integrated] : mixed [weaponType] : object {Bestiary 2.items.[].system.weaponType} value : string {Bestiary 2.items.[].system.weaponType.value} (2 different values) melee (x578) ranged (x64) [actionType] : object {Bestiary 2.items.[].system.actionType} value : string {Bestiary 2.items.[].system.actionType.value} (4 different values) passive (x882) action (x547) free (x36) reaction (x156) [actions] : object {Bestiary 2.items.[].system.actions} [value] : integer {Bestiary 2.items.[].system.actions.value} (3 different values) 1 (x299) 3 (x34) 2 (x214) [category] : string {Bestiary 2.items.[].system.category} (12 different values) interaction (x262) offensive (x888) defensive (x471) simple (x22) martial (x36) light (x8) potion (x6) advanced (x2) heavy (x4) other (x1) ammo (x8) medium (x4) [autoHeightenLevel] : object {Bestiary 2.items.[].system.autoHeightenLevel} [value] : integer {Bestiary 2.items.[].system.autoHeightenLevel.value} (7 different values) 5 (x4) 8 (x4) 3 (x4) 4 (x8) 6 (x5) 9 (x2) 7 (x5) [prepared] : object {Bestiary 2.items.[].system.prepared} flexible : boolean {Bestiary 2.items.[].system.prepared.flexible} (same value: False) value : string {Bestiary 2.items.[].system.prepared.value} (4 different values) innate (x143) prepared (x15) spontaneous (x5) focus (x1) [proficiency] : object {Bestiary 2.items.[].system.proficiency} value : integer {Bestiary 2.items.[].system.proficiency.value} (2 different values) 0 (x139) 1 (x25) [slots] : object {Bestiary 2.items.[].system.slots} [slot0] : object {Bestiary 2.items.[].system.slots.slot0} max : integer {Bestiary 2.items.[].system.slots.slot0.max} (2 different values) 5 (x15) 1 (x4) [prepared] : array {Bestiary 2.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {Bestiary 2.items.[].system.slots.slot0.prepared.[]} id : string {Bestiary 2.items.[].system.slots.slot0.prepared.[].id} (75 different values) [value] : integer {Bestiary 2.items.[].system.slots.slot0.value} (same value: 1) [slot1] : object {Bestiary 2.items.[].system.slots.slot1} max : mixed integer {Bestiary 2.items.[].system.slots.slot1.max} (3 different values) 3 (x16) 4 (x1) 1 (x2) string {Bestiary 2.items.[].system.slots.slot1.max} (2 different values) 4 (x2) 2 (x1) [prepared] : array {Bestiary 2.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {Bestiary 2.items.[].system.slots.slot1.prepared.[]} id : string {Bestiary 2.items.[].system.slots.slot1.prepared.[].id} (45 different values) [value] : mixed string {Bestiary 2.items.[].system.slots.slot1.value} (2 different values) 4 (x2) 2 (x1) integer {Bestiary 2.items.[].system.slots.slot1.value} (3 different values) 4 (x1) 1 (x2) 3 (x1) [slot2] : object {Bestiary 2.items.[].system.slots.slot2} max : mixed integer {Bestiary 2.items.[].system.slots.slot2.max} (3 different values) 3 (x15) 1 (x2) 4 (x1) string {Bestiary 2.items.[].system.slots.slot2.max} (same value: 4) [prepared] : array {Bestiary 2.items.[].system.slots.slot2.prepared} Length: min=3 max=3 Value type: object {Bestiary 2.items.[].system.slots.slot2.prepared.[]} id : string {Bestiary 2.items.[].system.slots.slot2.prepared.[].id} (45 different values) [value] : mixed integer {Bestiary 2.items.[].system.slots.slot2.value} (2 different values) 1 (x2) 4 (x1) string {Bestiary 2.items.[].system.slots.slot2.value} (same value: 4) [slot3] : object {Bestiary 2.items.[].system.slots.slot3} max : mixed integer {Bestiary 2.items.[].system.slots.slot3.max} (3 different values) 3 (x14) 2 (x1) 4 (x1) string {Bestiary 2.items.[].system.slots.slot3.max} (same value: 4) [prepared] : array {Bestiary 2.items.[].system.slots.slot3.prepared} Length: min=2 max=3 Value type: object {Bestiary 2.items.[].system.slots.slot3.prepared.[]} id : string {Bestiary 2.items.[].system.slots.slot3.prepared.[].id} (44 different values) [value] : mixed string {Bestiary 2.items.[].system.slots.slot3.value} (same value: 4) integer {Bestiary 2.items.[].system.slots.slot3.value} (same value: 4) [slot4] : object {Bestiary 2.items.[].system.slots.slot4} max : mixed integer {Bestiary 2.items.[].system.slots.slot4.max} (4 different values) 3 (x12) 4 (x2) 2 (x1) 1 (x3) string {Bestiary 2.items.[].system.slots.slot4.max} (same value: 4) [prepared] : array {Bestiary 2.items.[].system.slots.slot4.prepared} Length: min=2 max=3 Value type: object {Bestiary 2.items.[].system.slots.slot4.prepared.[]} id : string {Bestiary 2.items.[].system.slots.slot4.prepared.[].id} (38 different values) [value] : mixed integer {Bestiary 2.items.[].system.slots.slot4.value} (2 different values) 4 (x2) 1 (x3) string {Bestiary 2.items.[].system.slots.slot4.value} (same value: 4) [slot5] : object {Bestiary 2.items.[].system.slots.slot5} max : mixed integer {Bestiary 2.items.[].system.slots.slot5.max} (4 different values) 3 (x10) 2 (x2) 1 (x2) 4 (x1) string {Bestiary 2.items.[].system.slots.slot5.max} (same value: 4) [prepared] : array {Bestiary 2.items.[].system.slots.slot5.prepared} Length: min=2 max=3 Value type: object {Bestiary 2.items.[].system.slots.slot5.prepared.[]} id : string {Bestiary 2.items.[].system.slots.slot5.prepared.[].id} (29 different values) [value] : mixed integer {Bestiary 2.items.[].system.slots.slot5.value} (4 different values) 1 (x2) 4 (x1) 2 (x1) 3 (x1) string {Bestiary 2.items.[].system.slots.slot5.value} (same value: 4) [slot6] : object {Bestiary 2.items.[].system.slots.slot6} max : mixed integer {Bestiary 2.items.[].system.slots.slot6.max} (4 different values) 3 (x8) 2 (x1) 7 (x1) 1 (x2) string {Bestiary 2.items.[].system.slots.slot6.max} (same value: 4) [prepared] : array {Bestiary 2.items.[].system.slots.slot6.prepared} Length: min=2 max=3 Value type: object {Bestiary 2.items.[].system.slots.slot6.prepared.[]} id : string {Bestiary 2.items.[].system.slots.slot6.prepared.[].id} (23 different values) [value] : mixed integer {Bestiary 2.items.[].system.slots.slot6.value} (3 different values) 7 (x1) 1 (x2) 3 (x1) string {Bestiary 2.items.[].system.slots.slot6.value} (same value: 4) [slot7] : object {Bestiary 2.items.[].system.slots.slot7} max : mixed integer {Bestiary 2.items.[].system.slots.slot7.max} (4 different values) 3 (x6) 1 (x3) 5 (x1) 2 (x2) string {Bestiary 2.items.[].system.slots.slot7.max} (same value: 3) [prepared] : array {Bestiary 2.items.[].system.slots.slot7.prepared} Length: min=3 max=3 Value type: object {Bestiary 2.items.[].system.slots.slot7.prepared.[]} id : string {Bestiary 2.items.[].system.slots.slot7.prepared.[].id} (15 different values) IUeoqUwPpJLdhwKX (x1) mEeiz5YYyX3TGPcg (x1) s3ZgLNhBaqstomvI (x1) LpA1uQXz5Iy7xxmN (x1) gRxackGZjrlqSgGq (x1) AXagZKnv9Gg1fvIz (x1) 6jyncAEWr0Rzscxg (x1) XNiRhq7aYA36Trsm (x1) i8jhwRq7ZLhjfxZm (x1) V1Vf44I7L5nsyN0c (x1) umkNo9KaXkMxHrQb (x1) 1WF9zKe8sBX7eRiz (x1) 5XBIOKVAJEA25V94 (x1) X7ixlw6R66hxxybV (x1) erpOzZylcJoPyMX0 (x1) [value] : mixed integer {Bestiary 2.items.[].system.slots.slot7.value} (4 different values) 1 (x3) 5 (x1) 3 (x1) 2 (x2) string {Bestiary 2.items.[].system.slots.slot7.value} (same value: 3) [slot8] : object {Bestiary 2.items.[].system.slots.slot8} max : integer {Bestiary 2.items.[].system.slots.slot8.max} (3 different values) 2 (x2) 3 (x3) 1 (x1) [prepared] : array {Bestiary 2.items.[].system.slots.slot8.prepared} Length: min=2 max=3 Value type: object {Bestiary 2.items.[].system.slots.slot8.prepared.[]} id : string {Bestiary 2.items.[].system.slots.slot8.prepared.[].id} (11 different values) vcpSDfW9wvwGmD1i (x1) 00yVSLW0n5cepK8Q (x1) YD2c3E7pYAR7vpMZ (x1) PA9LFOAUQWDLlYrM (x1) IE6O9e8tC8v1hwaF (x1) LMAZZUIXJbCnpkmS (x1) mKUjRZCyWUR7BShG (x1) H2jsRThGeTP8n5hQ (x1) X0nfmm9F7Y1mHsbd (x1) G4Ry26ph5C2BgL5C (x1) 2mND6n6YFza2Uq6b (x1) [value] : integer {Bestiary 2.items.[].system.slots.slot8.value} (2 different values) 1 (x1) 2 (x1) [slot9] : object {Bestiary 2.items.[].system.slots.slot9} max : integer {Bestiary 2.items.[].system.slots.slot9.max} (4 different values) 2 (x2) 1 (x1) 6 (x1) 3 (x1) [prepared] : array {Bestiary 2.items.[].system.slots.slot9.prepared} Length: min=2 max=3 Value type: object {Bestiary 2.items.[].system.slots.slot9.prepared.[]} id : string {Bestiary 2.items.[].system.slots.slot9.prepared.[].id} (5 different values) ENLxLSMd661LPqkb (x1) 1X3VlvdEPiIosTMr (x1) HRB8dSGbFXoA43BB (x1) YOlHC6n3JPKSnb1s (x1) HbOeaNrC7ue2Sjm4 (x1) [value] : integer {Bestiary 2.items.[].system.slots.slot9.value} (3 different values) 1 (x1) 2 (x1) 6 (x1) [slot10] : object {Bestiary 2.items.[].system.slots.slot10} max : integer {Bestiary 2.items.[].system.slots.slot10.max} (2 different values) 1 (x1) 3 (x1) value : integer {Bestiary 2.items.[].system.slots.slot10.value} (2 different values) 1 (x1) 3 (x1) [spelldc] : object {Bestiary 2.items.[].system.spelldc} dc : integer {Bestiary 2.items.[].system.spelldc.dc} (30 different values) mod : integer {Bestiary 2.items.[].system.spelldc.mod} (same value: 0) value : integer {Bestiary 2.items.[].system.spelldc.value} (32 different values) [item] : integer {Bestiary 2.items.[].system.spelldc.item} (same value: 0) [tradition] : object {Bestiary 2.items.[].system.tradition} value : string {Bestiary 2.items.[].system.tradition.value} (4 different values) divine (x45) occult (x27) primal (x84) arcane (x8) [area] : object {Bestiary 2.items.[].system.area} type : string {Bestiary 2.items.[].system.area.type} (5 different values) emanation (x49) burst (x155) cone (x32) line (x27) cylinder (x3) value : integer {Bestiary 2.items.[].system.area.value} (11 different values) 30 (x71) 5 (x6) 20 (x76) 60 (x37) 40 (x8) 10 (x29) 50 (x14) 120 (x7) 360 (x3) 15 (x14) 500 (x1) [details] : string {Bestiary 2.items.[].system.area.details} (3 different values) all squares in a 20-foot-radius burst that contain plants (x4) 20-foot burst adjacent to a flat surface (x4) 10-foot emanation centered on the touched creature (x1) [cost] : object {Bestiary 2.items.[].system.cost} value : string {Bestiary 2.items.[].system.cost.value} (14 different values) (x1235) reagents to construct the magical prison worth a total value of 800 gp × the target's level (x3) black onyx, see Table 7-1 (x4) black sapphire with a gp value of at least the target's level × 100 (x2) herbs, 1/5 the value on Table 7-1 (x2) rare oils worth a total value of 10 gp × the target's level (x3) rare candles and incense worth a total value of 50 gp (x2) diamonds worth a total value of 75 gp × the target's level (x2) valuable oils and objects associated with the target worth a total value of 100 gp × the spell rank × the target's level (x1) rare oils, see Table 7-1 (x1) rare incense worth a total value of 60 gp (x1) faerie circle ingredients worth a total value of 1 gp × the spell rank × the target's level (x2) rare herbs worth a total value of the target's level (minimum 1) × 25 gp (x1) rare incense and offerings worth a total value of 20 gp × the spell rank (x1) [counteraction] : boolean {Bestiary 2.items.[].system.counteraction} (2 different values) False (x1179) True (x81) [damage] : object {Bestiary 2.items.[].system.damage} [0] : object {Bestiary 2.items.[].system.damage.0} [applyMod] : boolean {Bestiary 2.items.[].system.damage.0.applyMod} (2 different values) False (x109) True (x33) [category] : mixed formula : string {Bestiary 2.items.[].system.damage.0.formula} (56 different values) kinds : array {Bestiary 2.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Bestiary 2.items.[].system.damage.0.kinds.[]} (2 different values) damage (x249) healing (x34) materials : array<> {Bestiary 2.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 2.items.[].system.damage.0.type} (14 different values) acid (x10) mental (x27) void (x41) cold (x12) fire (x55) bludgeoning (x23) piercing (x4) electricity (x17) vitality (x18) poison (x5) sonic (x10) untyped (x24) force (x5) spirit (x8) [gcovwqxwitqchoin] : object {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) kinds : array {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) materials : array<> {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 2.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) [damageType] : string {Bestiary 2.items.[].system.damage.damageType} (4 different values) piercing (x26) bludgeoning (x13) slashing (x20) fire (x1) [dice] : integer {Bestiary 2.items.[].system.damage.dice} (2 different values) 1 (x59) 0 (x1) [die] : string {Bestiary 2.items.[].system.damage.die} (5 different values) d8 (x22) d6 (x20) d10 (x3) d12 (x5) d4 (x10) [6BEyrCCNpDfJh5P8] : object {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8} applyMod : boolean {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.formula} (same value: 14d6) kinds : array {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds} Length: min=1 max=1 Value type: string {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds.[]} (same value: damage) materials : array<> {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 2.items.[].system.damage.6BEyrCCNpDfJh5P8.type} (same value: fire) [formula] : string {Bestiary 2.items.[].system.damage.formula} (same value: 3d6+6) [kind] : string {Bestiary 2.items.[].system.damage.kind} (same value: healing) [type] : string {Bestiary 2.items.[].system.damage.type} (same value: untyped) [1] : object {Bestiary 2.items.[].system.damage.1} applyMod : boolean {Bestiary 2.items.[].system.damage.1.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 2.items.[].system.damage.1.formula} (same value: 3d10) kinds : array {Bestiary 2.items.[].system.damage.1.kinds} Length: min=1 max=1 Value type: string {Bestiary 2.items.[].system.damage.1.kinds.[]} (same value: damage) materials : array<> {Bestiary 2.items.[].system.damage.1.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 2.items.[].system.damage.1.type} (same value: bludgeoning) [2] : object {Bestiary 2.items.[].system.damage.2} applyMod : boolean {Bestiary 2.items.[].system.damage.2.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 2.items.[].system.damage.2.formula} (same value: 3d10) kinds : array {Bestiary 2.items.[].system.damage.2.kinds} Length: min=1 max=1 Value type: string {Bestiary 2.items.[].system.damage.2.kinds.[]} (same value: damage) materials : array<> {Bestiary 2.items.[].system.damage.2.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 2.items.[].system.damage.2.type} (same value: cold) [3] : object {Bestiary 2.items.[].system.damage.3} applyMod : boolean {Bestiary 2.items.[].system.damage.3.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 2.items.[].system.damage.3.formula} (same value: 3d10) kinds : array {Bestiary 2.items.[].system.damage.3.kinds} Length: min=1 max=1 Value type: string {Bestiary 2.items.[].system.damage.3.kinds.[]} (same value: damage) materials : array<> {Bestiary 2.items.[].system.damage.3.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 2.items.[].system.damage.3.type} (same value: electricity) [4] : object {Bestiary 2.items.[].system.damage.4} applyMod : boolean {Bestiary 2.items.[].system.damage.4.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 2.items.[].system.damage.4.formula} (same value: 3d10) kinds : array {Bestiary 2.items.[].system.damage.4.kinds} Length: min=1 max=1 Value type: string {Bestiary 2.items.[].system.damage.4.kinds.[]} (same value: damage) materials : array<> {Bestiary 2.items.[].system.damage.4.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 2.items.[].system.damage.4.type} (same value: bludgeoning) [5] : object {Bestiary 2.items.[].system.damage.5} applyMod : boolean {Bestiary 2.items.[].system.damage.5.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 2.items.[].system.damage.5.formula} (same value: 3d10) kinds : array {Bestiary 2.items.[].system.damage.5.kinds} Length: min=1 max=1 Value type: string {Bestiary 2.items.[].system.damage.5.kinds.[]} (same value: damage) materials : array<> {Bestiary 2.items.[].system.damage.5.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 2.items.[].system.damage.5.type} (same value: fire) [v1pnjhfu6e9akqe0] : object {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0} applyMod : boolean {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) kinds : array {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} Length: min=1 max=1 Value type: string {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) materials : array<> {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 2.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void) [defense] : object {Bestiary 2.items.[].system.defense} [save] : object {Bestiary 2.items.[].system.defense.save} basic : boolean {Bestiary 2.items.[].system.defense.save.basic} (2 different values) True (x116) False (x282) statistic : string {Bestiary 2.items.[].system.defense.save.statistic} (3 different values) will (x168) fortitude (x141) reflex (x89) [passive] : object {Bestiary 2.items.[].system.defense.passive} statistic : string {Bestiary 2.items.[].system.defense.passive.statistic} (same value: fortitude-dc) [duration] : object {Bestiary 2.items.[].system.duration} sustained : boolean {Bestiary 2.items.[].system.duration.sustained} (2 different values) False (x1155) True (x105) value : string {Bestiary 2.items.[].system.duration.value} (27 different values) [level] : object {Bestiary 2.items.[].system.level} value : integer {Bestiary 2.items.[].system.level.value} (11 different values) 4 (x213) 3 (x124) 1 (x357) 8 (x59) 7 (x89) 6 (x76) 2 (x155) 5 (x132) 0 (x94) 10 (x23) 9 (x43) [location] : object {Bestiary 2.items.[].system.location} [value] : string {Bestiary 2.items.[].system.location.value} (149 different values) [uses] : object {Bestiary 2.items.[].system.location.uses} [max] : integer {Bestiary 2.items.[].system.location.uses.max} (4 different values) 2 (x15) 3 (x38) 1 (x3) 4 (x1) value : integer {Bestiary 2.items.[].system.location.uses.value} (4 different values) 2 (x15) 3 (x38) 1 (x5) 4 (x1) [heightenedLevel] : integer {Bestiary 2.items.[].system.location.heightenedLevel} (10 different values) 10 (x1) 7 (x7) 3 (x24) 6 (x10) 2 (x17) 5 (x44) 4 (x26) 9 (x6) 8 (x5) 1 (x4) [range] : mixed object {Bestiary 2.items.[].system.range} value : string {Bestiary 2.items.[].system.range.value} (18 different values) touch (x215) 30 feet (x298) 60 feet (x42) (x263) 120 feet (x263) planetary (x13) unlimited (x2) 100 miles (x9) varies (x28) 500 feet (x70) 0 feet (x6) 10 feet (x37) self (x2) 800 feet (x3) 100 feet (x2) 1,000 feet (x3) see text (x3) 40 feet (x1) integer {Bestiary 2.items.[].system.range} (4 different values) 60 (x2) 100 (x5) 20 (x2) 120 (x2) [requirements] : string {Bestiary 2.items.[].system.requirements} (2 different values) (x1259) 3 gp silver bell focus (x1) [target] : object {Bestiary 2.items.[].system.target} value : string {Bestiary 2.items.[].system.target.value} (74 different values) [time] : object {Bestiary 2.items.[].system.time} value : string {Bestiary 2.items.[].system.time.value} (11 different values) 2 (x906) 10 minutes (x86) 1 minute (x57) 3 (x95) 1 to 3 (x25) 1 day (x47) 1 (x22) reaction (x17) 1 hour (x3) 4 hours (x1) 3 days (x1) [heightening] : object {Bestiary 2.items.[].system.heightening} [levels] : object {Bestiary 2.items.[].system.heightening.levels} [3] : object {Bestiary 2.items.[].system.heightening.levels.3} [damage] : object {Bestiary 2.items.[].system.heightening.levels.3.damage} 0 : object {Bestiary 2.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 2.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) materials : array<> {Bestiary 2.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 2.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) materials : array<> {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 2.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) [target] : object {Bestiary 2.items.[].system.heightening.levels.3.target} value : string {Bestiary 2.items.[].system.heightening.levels.3.target.value} (3 different values) non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x3) 10 objects (x2) 1 unattended object with a Bulk of 1 or less (x1) [5] : object {Bestiary 2.items.[].system.heightening.levels.5} [damage] : object {Bestiary 2.items.[].system.heightening.levels.5.damage} 0 : object {Bestiary 2.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 2.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) materials : array<> {Bestiary 2.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 2.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) materials : array<> {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 2.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) [range] : object {Bestiary 2.items.[].system.heightening.levels.5.range} value : string {Bestiary 2.items.[].system.heightening.levels.5.range.value} (2 different values) 1 mile (x3) 60 feet (x1) [time] : object {Bestiary 2.items.[].system.heightening.levels.5.time} value : string {Bestiary 2.items.[].system.heightening.levels.5.time.value} (same value: 3) [traits] : object {Bestiary 2.items.[].system.heightening.levels.5.traits} value : array {Bestiary 2.items.[].system.heightening.levels.5.traits.value} Length: min=2 max=2 Value type: string {Bestiary 2.items.[].system.heightening.levels.5.traits.value.[]} (2 different values) concentrate (x1) manipulate (x1) [target] : object {Bestiary 2.items.[].system.heightening.levels.5.target} value : string {Bestiary 2.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) [7] : object {Bestiary 2.items.[].system.heightening.levels.7} [damage] : object {Bestiary 2.items.[].system.heightening.levels.7.damage} 0 : object {Bestiary 2.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 2.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) materials : array<> {Bestiary 2.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 2.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) materials : array<> {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 2.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) [target] : object {Bestiary 2.items.[].system.heightening.levels.7.target} value : string {Bestiary 2.items.[].system.heightening.levels.7.target.value} (4 different values) 6 creatures (x2) 1 or any number of creatures (x1) 10 creatures (x1) 1 unattended object with a Bulk of 2 or less (x1) [9] : object {Bestiary 2.items.[].system.heightening.levels.9} [damage] : object {Bestiary 2.items.[].system.heightening.levels.9.damage} 0 : object {Bestiary 2.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 2.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) materials : array<> {Bestiary 2.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 2.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) materials : array<> {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 2.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) [target] : object {Bestiary 2.items.[].system.heightening.levels.9.target} value : string {Bestiary 2.items.[].system.heightening.levels.9.target.value} (2 different values) up to 10 creatures (x3) 10 creatures that aren't on their home plane (x1) [2] : object {Bestiary 2.items.[].system.heightening.levels.2} target : object {Bestiary 2.items.[].system.heightening.levels.2.target} value : string {Bestiary 2.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) [4] : object {Bestiary 2.items.[].system.heightening.levels.4} [area] : object {Bestiary 2.items.[].system.heightening.levels.4.area} areaType : string {Bestiary 2.items.[].system.heightening.levels.4.area.areaType} (same value: emanation) value : string {Bestiary 2.items.[].system.heightening.levels.4.area.value} (same value: 20) [range] : object {Bestiary 2.items.[].system.heightening.levels.4.range} value : string {Bestiary 2.items.[].system.heightening.levels.4.range.value} (same value: 20 feet) target : object {Bestiary 2.items.[].system.heightening.levels.4.target} value : string {Bestiary 2.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures you know by name and have met in person) [8] : object {Bestiary 2.items.[].system.heightening.levels.8} target : object {Bestiary 2.items.[].system.heightening.levels.8.target} value : string {Bestiary 2.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) [6] : object {Bestiary 2.items.[].system.heightening.levels.6} [target] : object {Bestiary 2.items.[].system.heightening.levels.6.target} value : string {Bestiary 2.items.[].system.heightening.levels.6.target.value} (3 different values) 5 creatures (x1) any number of objects (x2) 1 or 10 creatures (x1) type : string {Bestiary 2.items.[].system.heightening.type} (2 different values) fixed (x37) interval (x222) [damage] : object {Bestiary 2.items.[].system.heightening.damage} 0 : string {Bestiary 2.items.[].system.heightening.damage.0} (11 different values) 1d6 (x32) 2d6 (x56) 1d8 (x39) 2d8 (x3) 1d10 (x29) 1d4 (x31) 1d12 (x14) 2d4 (x11) 1d10+4 (x2) 2d10 (x1) 10 (x4) [6BEyrCCNpDfJh5P8] : string {Bestiary 2.items.[].system.heightening.damage.6BEyrCCNpDfJh5P8} (same value: 2d6) [v1pnjhfu6e9akqe0] : string {Bestiary 2.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) [interval] : integer {Bestiary 2.items.[].system.heightening.interval} (2 different values) 2 (x11) 1 (x211) [frequency] : object {Bestiary 2.items.[].system.frequency} max : integer {Bestiary 2.items.[].system.frequency.max} (2 different values) 1 (x23) 3 (x10) per : string {Bestiary 2.items.[].system.frequency.per} (3 different values) day (x25) round (x4) PT1H (x4) [value] : integer {Bestiary 2.items.[].system.frequency.value} (2 different values) 1 (x19) 3 (x10) [overlays] : object {Bestiary 2.items.[].system.overlays} [4gyp3qlsv5ywdyjq] : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) name : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) overlayType : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) sort : integer {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) kinds : array {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) [defense] : mixed heightening : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) range : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) target : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) time : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) traits : object {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Bestiary 2.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) concentrate (x8) manipulate (x8) void (x8) [pq7cxntbz4s8g5ik] : object {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) overlayType : string {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) sort : integer {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) time : object {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Bestiary 2.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) [rvhoa43rqqqp8izn] : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) overlayType : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) sort : integer {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) value : integer {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) target : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) time : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) traits : object {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Bestiary 2.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) concentrate (x8) manipulate (x8) void (x8) [z04svm1cvfcxtplb] : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) name : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) overlayType : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) sort : integer {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) range : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) target : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) time : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) traits : object {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Bestiary 2.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) concentrate (x8) manipulate (x8) void (x8) [37gy7l19tik74o4s] : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) name : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) overlayType : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) sort : integer {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) kinds : array {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) [defense] : mixed heightening : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) range : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) time : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) traits : object {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Bestiary 2.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) concentrate (x16) healing (x16) manipulate (x16) vitality (x16) [7qdtetowq348s9oc] : object {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) overlayType : string {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) sort : integer {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) time : object {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Bestiary 2.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) [7vbvdrv2cl87sqta] : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) overlayType : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) sort : integer {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) value : integer {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) target : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) time : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) traits : object {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Bestiary 2.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) concentrate (x16) healing (x16) manipulate (x16) vitality (x16) [lfxcoz2d3f8j2zq1] : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) name : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) overlayType : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) sort : integer {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) range : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) target : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) time : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) traits : object {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Bestiary 2.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) concentrate (x16) healing (x16) manipulate (x16) vitality (x16) [2I469pfbYcmFvzOA] : object {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) name : string {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) overlayType : string {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) sort : integer {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : mixed type : string {Bestiary 2.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) [cUFX7ExSLeoa3vIF] : object {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) name : string {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) overlayType : string {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) sort : integer {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : mixed type : string {Bestiary 2.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) [zFWsMjoeCnLxqJaV] : object {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) name : string {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) overlayType : string {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) sort : integer {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : mixed type : string {Bestiary 2.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) [deathNote] : boolean {Bestiary 2.items.[].system.deathNote} (same value: True) [mod] : object {Bestiary 2.items.[].system.mod} value : integer {Bestiary 2.items.[].system.mod.value} (16 different values) 7 (x22) 14 (x5) 11 (x3) 30 (x1) 20 (x2) 36 (x3) 12 (x3) 22 (x1) 25 (x1) 32 (x1) 16 (x2) 39 (x1) 17 (x1) 24 (x1) 33 (x1) 15 (x1) [proficient] : object {Bestiary 2.items.[].system.proficient} value : integer {Bestiary 2.items.[].system.proficient.value} (same value: 0) [ritual] : object {Bestiary 2.items.[].system.ritual} primary : object {Bestiary 2.items.[].system.ritual.primary} check : string {Bestiary 2.items.[].system.ritual.primary.check} (13 different values) Religion (expert; you must be a demon) (x4) Arcana (legendary) or Occultism (legendary) (x4) Religion (expert; you must be a devil) (x4) Arcana (expert), Occultism (expert), or Religion (expert) (x11) Nature (expert) (x7) Religion (expert; you must be an angel) (x4) Nature (master) (x9) Occultism (expert) or Religion (expert) (x2) Religion (expert) (x2) Arcana (expert) (x1) Religion (expert; you must be a daemon or an urdefhan) (x1) Nature (master (x1) Religion (x1) secondary : object {Bestiary 2.items.[].system.ritual.secondary} casters : integer {Bestiary 2.items.[].system.ritual.secondary.casters} (6 different values) 0 (x17) 6 (x3) 1 (x23) 3 (x2) 2 (x4) 4 (x2) checks : string {Bestiary 2.items.[].system.ritual.secondary.checks} (15 different values) (x16) Crafting, Society (x3) Religion (x4) Survival (x9) Society or Legal Lore (x4) Lore (any), Society, Survival (x2) Occultism or Religion (whichever isn't used for the primary check) (x2) Medicine, Society (x2) Society (x1) Crafting (x1) Nature (x1) Crafting, Diplomacy, Survival (x2) Farming Lore or Survival (x2) Occultism, Religion (x1) Crafting, Performance (x1) [baseItem] : string {Bestiary 2.items.[].system.baseItem} (40 different values) [bonusDamage] : object {Bestiary 2.items.[].system.bonusDamage} value : integer {Bestiary 2.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Bestiary 2.items.[].system.bulk} value : mixed integer {Bestiary 2.items.[].system.bulk.value} (4 different values) 2 (x22) 1 (x38) 0 (x10) 4 (x4) float {Bestiary 2.items.[].system.bulk.value} (same value: 0,1) [capacity] : integer {Bestiary 2.items.[].system.bulk.capacity} (same value: 8) [heldOrStowed] : float {Bestiary 2.items.[].system.bulk.heldOrStowed} (same value: 0,1) [ignored] : integer {Bestiary 2.items.[].system.bulk.ignored} (same value: 0) [containerId] : string {Bestiary 2.items.[].system.containerId} (same value: HKqAzVBtd2gZsgNk) [equipped] : object {Bestiary 2.items.[].system.equipped} carryType : string {Bestiary 2.items.[].system.equipped.carryType} (2 different values) worn (x92) held (x13) [handsHeld] : integer {Bestiary 2.items.[].system.equipped.handsHeld} (3 different values) 0 (x78) 1 (x10) 2 (x3) [invested] : boolean {Bestiary 2.items.[].system.equipped.invested} (same value: False) [inSlot] : boolean {Bestiary 2.items.[].system.equipped.inSlot} (2 different values) True (x10) False (x6) [group] : string {Bestiary 2.items.[].system.group} (17 different values) spear (x5) sling (x1) bow (x6) sword (x15) leather (x9) knife (x11) flail (x1) club (x8) pick (x1) axe (x2) chain (x1) dart (x1) plate (x6) bomb (x1) hammer (x4) polearm (x2) crossbow (x2) [hardness] : integer {Bestiary 2.items.[].system.hardness} (2 different values) 0 (x103) 5 (x2) [hp] : object {Bestiary 2.items.[].system.hp} max : integer {Bestiary 2.items.[].system.hp.max} (2 different values) 0 (x103) 20 (x2) value : integer {Bestiary 2.items.[].system.hp.value} (2 different values) 0 (x103) 20 (x2) [material] : object {Bestiary 2.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {Bestiary 2.items.[].system.price} value : object {Bestiary 2.items.[].system.price.value} [sp] : integer {Bestiary 2.items.[].system.price.value.sp} (8 different values) 5 (x3) 1 (x7) 9 (x3) 6 (x2) 2 (x8) 4 (x1) 3 (x1) 8 (x1) [gp] : integer {Bestiary 2.items.[].system.price.value.gp} (13 different values) 1 (x15) 20 (x3) 3 (x12) 5 (x2) 30 (x6) 2 (x15) 4 (x4) 14 (x1) 8 (x2) 7 (x1) 6 (x2) 25 (x1) 50 (x1) [cp] : integer {Bestiary 2.items.[].system.price.value.cp} (2 different values) 1 (x2) 5 (x1) [per] : integer {Bestiary 2.items.[].system.price.per} (same value: 10) [quantity] : integer {Bestiary 2.items.[].system.quantity} (8 different values) 1 (x88) 2 (x7) 5 (x2) 4 (x1) 20 (x3) 3 (x1) 10 (x2) 40 (x1) [reload] : object {Bestiary 2.items.[].system.reload} value : string {Bestiary 2.items.[].system.reload.value} (4 different values) (x35) 1 (x3) - (x16) 0 (x6) [runes] : object {Bestiary 2.items.[].system.runes} [potency] : integer {Bestiary 2.items.[].system.runes.potency} (4 different values) 1 (x15) 0 (x51) 2 (x6) 3 (x4) [property] : array {Bestiary 2.items.[].system.runes.property} Length: min=0 max=1 Value type: string {Bestiary 2.items.[].system.runes.property.[]} (same value: unholy) [striking] : integer {Bestiary 2.items.[].system.runes.striking} (4 different values) 0 (x45) 2 (x6) 1 (x7) 3 (x2) [resilient] : integer {Bestiary 2.items.[].system.runes.resilient} (3 different values) 0 (x14) 2 (x1) 1 (x1) [reinforcing] : integer {Bestiary 2.items.[].system.runes.reinforcing} (same value: 0) [size] : string {Bestiary 2.items.[].system.size} (5 different values) med (x89) tiny (x2) lg (x12) grg (x1) huge (x1) [splashDamage] : object {Bestiary 2.items.[].system.splashDamage} [value] : integer {Bestiary 2.items.[].system.splashDamage.value} (2 different values) 0 (x52) 1 (x1) [usage] : object {Bestiary 2.items.[].system.usage} value : string {Bestiary 2.items.[].system.usage.value} (3 different values) held-in-two-hands (x21) held-in-one-hand (x58) held-in-one-plus-hands (x6) [showSlotlessLevels] : object {Bestiary 2.items.[].system.showSlotlessLevels} value : boolean {Bestiary 2.items.[].system.showSlotlessLevels.value} (same value: False) [selfEffect] : object {Bestiary 2.items.[].system.selfEffect} name : string {Bestiary 2.items.[].system.selfEffect.name} (same value: Effect: Nature's Infusion) uuid : string {Bestiary 2.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Nature's Infusion) [acBonus] : integer {Bestiary 2.items.[].system.acBonus} (5 different values) 2 (x7) 1 (x3) 6 (x4) 4 (x2) 3 (x2) [checkPenalty] : integer {Bestiary 2.items.[].system.checkPenalty} (3 different values) -1 (x8) -3 (x4) -2 (x4) [dexCap] : integer {Bestiary 2.items.[].system.dexCap} (5 different values) 3 (x5) 4 (x3) 0 (x4) 1 (x2) 2 (x2) [speedPenalty] : integer {Bestiary 2.items.[].system.speedPenalty} (3 different values) 0 (x11) -10 (x4) -5 (x3) [strength] : integer {Bestiary 2.items.[].system.strength} (5 different values) 1 (x5) 0 (x3) 4 (x4) 3 (x2) 2 (x2) [uses] : object {Bestiary 2.items.[].system.uses} autoDestroy : boolean {Bestiary 2.items.[].system.uses.autoDestroy} (same value: True) max : integer {Bestiary 2.items.[].system.uses.max} (same value: 1) value : integer {Bestiary 2.items.[].system.uses.value} (same value: 1) [collapsed] : boolean {Bestiary 2.items.[].system.collapsed} (same value: False) [stowing] : boolean {Bestiary 2.items.[].system.stowing} (same value: False) [stackGroup] : string {Bestiary 2.items.[].system.stackGroup} (2 different values) arrows (x4) bolts (x2) type : string {Bestiary 2.items.[].type} (12 different values) melee (x642) action (x1621) spellcastingEntry (x164) spell (x1260) lore (x49) weapon (x60) equipment (x9) armor (x16) consumable (x15) treasure (x2) backpack (x1) shield (x2) [_stats] : object {Bestiary 2.items.[]._stats} compendiumSource : string {Bestiary 2.items.[]._stats.compendiumSource} (375 different values) [flags] : object {Bestiary 2.items.[].flags} pf2e : object {Bestiary 2.items.[].flags.pf2e} linkedWeapon : string {Bestiary 2.items.[].flags.pf2e.linkedWeapon} (60 different values) name : string {Bestiary 2.name} (all different values) system : object {Bestiary 2.system} abilities : object {Bestiary 2.system.abilities} cha : object {Bestiary 2.system.abilities.cha} mod : integer {Bestiary 2.system.abilities.cha.mod} (15 different values) 3 (x30) 0 (x44) 1 (x22) -5 (x24) -2 (x23) 6 (x27) 5 (x32) -1 (x12) 2 (x47) -3 (x4) 4 (x32) -4 (x11) 7 (x12) 10 (x2) 8 (x9) con : object {Bestiary 2.system.abilities.con} mod : integer {Bestiary 2.system.abilities.con.mod} (11 different values) 5 (x54) 4 (x62) 1 (x32) 3 (x44) 7 (x21) 0 (x9) 2 (x59) 10 (x2) 6 (x36) 8 (x8) 9 (x4) dex : object {Bestiary 2.system.abilities.dex} mod : integer {Bestiary 2.system.abilities.dex.mod} (14 different values) 3 (x59) 2 (x66) 4 (x77) -2 (x5) 0 (x11) 8 (x3) 5 (x48) 1 (x20) 7 (x7) 6 (x27) -3 (x2) -1 (x4) 9 (x1) -4 (x1) int : object {Bestiary 2.system.abilities.int} mod : integer {Bestiary 2.system.abilities.int.mod} (15 different values) -1 (x14) -4 (x45) 4 (x19) -5 (x46) 0 (x36) 2 (x51) 6 (x9) 3 (x23) -2 (x27) -3 (x16) 1 (x25) 5 (x14) 7 (x3) 8 (x2) 9 (x1) str : object {Bestiary 2.system.abilities.str} mod : integer {Bestiary 2.system.abilities.str.mod} (17 different values) 5 (x23) 4 (x44) 3 (x26) 0 (x24) 7 (x47) -5 (x6) -1 (x1) 6 (x40) 10 (x9) 2 (x36) 9 (x17) 1 (x23) -2 (x2) 8 (x29) -3 (x2) -4 (x1) 11 (x1) wis : object {Bestiary 2.system.abilities.wis} mod : integer {Bestiary 2.system.abilities.wis.mod} (12 different values) 3 (x56) 0 (x31) 2 (x75) 4 (x47) 1 (x30) 8 (x4) 5 (x47) 6 (x30) 7 (x6) 9 (x3) -1 (x1) 10 (x1) attributes : object {Bestiary 2.system.attributes} ac : object {Bestiary 2.system.attributes.ac} details : string {Bestiary 2.system.attributes.ac.details} (3 different values) (x326) all-around vision (x4) or 36 vs. non-magical (x1) value : integer {Bestiary 2.system.attributes.ac.value} (39 different values) allSaves : object {Bestiary 2.system.attributes.allSaves} [value] : string {Bestiary 2.system.attributes.allSaves.value} (13 different values) (x245) +1 status to all saves vs. magic (x64) +1 to all saves vs. magic (x5) -2 status to all saves vs. curses (x1) +4 status to all saves vs. sonic (x1) +2 status to all saves vs. fear (x1) +1 status to all saves vs. vitality (x1) +1 Status to All Saves vs. Magic (x5) +1 status to all saves vs. magic, +2 status to all saves vs. divine magic (x1) +2 status to all saves vs. magic (x2) +2 status to all saves vs. disease and poison (x1) +2 status to all saves vs. enchantment and illusion effects (x1) +1 status to all saves vs. mental (x1) hp : object {Bestiary 2.system.attributes.hp} details : string {Bestiary 2.system.attributes.hp.details} (33 different values) max : integer {Bestiary 2.system.attributes.hp.max} (108 different values) temp : integer {Bestiary 2.system.attributes.hp.temp} (same value: 0) value : integer {Bestiary 2.system.attributes.hp.value} (108 different values) speed : object {Bestiary 2.system.attributes.speed} otherSpeeds : array {Bestiary 2.system.attributes.speed.otherSpeeds} Length: min=0 max=3 Value type: object {Bestiary 2.system.attributes.speed.otherSpeeds.[]} type : string {Bestiary 2.system.attributes.speed.otherSpeeds.[].type} (7 different values) swim (x76) climb (x54) fly (x113) burrow (x24) Ice Burrow (x1) ice-burrow (x1) Air Walk (x1) value : integer {Bestiary 2.system.attributes.speed.otherSpeeds.[].value} (19 different values) 35 (x11) 15 (x20) 25 (x33) 5 (x1) 10 (x13) 40 (x36) 75 (x3) 20 (x41) 80 (x3) 120 (x4) 60 (x13) 140 (x10) 70 (x2) 100 (x12) 50 (x27) 160 (x4) 30 (x29) 200 (x4) 180 (x4) [exceptions] : string {Bestiary 2.system.attributes.speed.otherSpeeds.[].exceptions} (same value: ) [label] : string {Bestiary 2.system.attributes.speed.otherSpeeds.[].label} (same value: Ice Burrow) value : integer {Bestiary 2.system.attributes.speed.value} (14 different values) 25 (x108) 30 (x42) 5 (x10) 40 (x31) 0 (x17) 20 (x39) 35 (x31) 70 (x1) 50 (x19) 15 (x12) 60 (x8) 10 (x11) 45 (x1) 100 (x1) [details] : string {Bestiary 2.system.attributes.speed.details} (7 different values) freedom of movement (x1) cloud walk (x6) woodland stride (x1) swamp stride (x1) swiftness (x2) magma swim (x6) water glide 30 feet (x1) [immunities] : array {Bestiary 2.system.attributes.immunities} Length: min=0 max=8 Value type: object {Bestiary 2.system.attributes.immunities.[]} [exceptions] : array<> {Bestiary 2.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: mixed type : string {Bestiary 2.system.attributes.immunities.[].type} (39 different values) [resistances] : array {Bestiary 2.system.attributes.resistances} Length: min=1 max=4 Value type: object {Bestiary 2.system.attributes.resistances.[]} type : string {Bestiary 2.system.attributes.resistances.[].type} (17 different values) fire (x16) poison (x13) precision (x2) protean-anatomy (x2) slashing (x13) piercing (x15) all-damage (x8) acid (x6) electricity (x4) cold (x8) bludgeoning (x10) physical (x24) void (x4) mental (x7) critical-hits (x1) sonic (x4) force (x1) value : integer {Bestiary 2.system.attributes.resistances.[].value} (11 different values) 5 (x44) 3 (x9) 6 (x1) 4 (x2) 10 (x48) 2 (x5) 15 (x19) 9 (x2) 1 (x1) 20 (x5) 7 (x2) [doubleVs] : array {Bestiary 2.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {Bestiary 2.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) [exceptions] : array {Bestiary 2.system.attributes.resistances.[].exceptions} Length: min=1 max=3 Value type: string {Bestiary 2.system.attributes.resistances.[].exceptions.[]} (11 different values) force (x6) ghost-touch (x5) void (x1) adamantine (x7) slashing (x4) cold-iron (x4) silver (x5) vitality (x4) bludgeoning (x4) unarmed-attacks (x1) non-magical (x1) [weaknesses] : array {Bestiary 2.system.attributes.weaknesses} Length: min=0 max=3 Value type: object {Bestiary 2.system.attributes.weaknesses.[]} type : string {Bestiary 2.system.attributes.weaknesses.[].type} (17 different values) salt-water (x2) area-damage (x9) fire (x27) splash-damage (x9) cold-iron (x33) slashing (x7) holy (x28) silver (x8) unholy (x10) cold (x16) salt (x3) sonic (x6) vitality (x3) piercing (x2) bludgeoning (x2) vorpal (x1) axe-vulnerability (x1) value : integer {Bestiary 2.system.attributes.weaknesses.[].value} (8 different values) 5 (x74) 3 (x7) 10 (x40) 15 (x29) 20 (x9) 7 (x4) 2 (x3) 25 (x1) [adjustment] : mixed [hardness] : object {Bestiary 2.system.attributes.hardness} value : integer {Bestiary 2.system.attributes.hardness.value} (same value: 10) details : object {Bestiary 2.system.details} blurb : string {Bestiary 2.system.details.blurb} (same value: ) languages : object {Bestiary 2.system.details.languages} details : string {Bestiary 2.system.details.languages.details} (26 different values) value : array {Bestiary 2.system.details.languages.value} Length: min=0 max=7 Value type: string {Bestiary 2.system.details.languages.value.[]} (33 different values) level : object {Bestiary 2.system.details.level} value : integer {Bestiary 2.system.details.level.value} (24 different values) privateNotes : string {Bestiary 2.system.details.privateNotes} (same value: ) publicNotes : string {Bestiary 2.system.details.publicNotes} (301 different values) publication : object {Bestiary 2.system.details.publication} license : string {Bestiary 2.system.details.publication.license} (same value: OGL) remaster : boolean {Bestiary 2.system.details.publication.remaster} (same value: False) title : string {Bestiary 2.system.details.publication.title} (same value: Pathfinder Bestiary 2) initiative : object {Bestiary 2.system.initiative} statistic : string {Bestiary 2.system.initiative.statistic} (same value: perception) perception : object {Bestiary 2.system.perception} details : string {Bestiary 2.system.perception.details} (26 different values) mod : integer {Bestiary 2.system.perception.mod} (38 different values) senses : array {Bestiary 2.system.perception.senses} Length: min=0 max=3 Value type: object {Bestiary 2.system.perception.senses.[]} type : string {Bestiary 2.system.perception.senses.[].type} (12 different values) darkvision (x220) scent (x81) motion-sense (x7) low-light-vision (x64) lifesense (x10) tremorsense (x37) greater-darkvision (x26) see-invisibility (x6) truesight (x16) wavesense (x3) echolocation (x2) thoughtsense (x1) [acuity] : string {Bestiary 2.system.perception.senses.[].acuity} (2 different values) imprecise (x122) precise (x35) [range] : integer {Bestiary 2.system.perception.senses.[].range} (8 different values) 30 (x63) 60 (x79) 120 (x9) 90 (x2) 240 (x1) 100 (x1) 40 (x1) 80 (x1) [vision] : boolean {Bestiary 2.system.perception.vision} (same value: False) resources : object {Bestiary 2.system.resources} [focus] : object {Bestiary 2.system.resources.focus} max : integer {Bestiary 2.system.resources.focus.max} (same value: 1) value : integer {Bestiary 2.system.resources.focus.value} (same value: 1) saves : object {Bestiary 2.system.saves} fortitude : object {Bestiary 2.system.saves.fortitude} saveDetail : string {Bestiary 2.system.saves.fortitude.saveDetail} (same value: ) value : integer {Bestiary 2.system.saves.fortitude.value} (39 different values) reflex : object {Bestiary 2.system.saves.reflex} saveDetail : string {Bestiary 2.system.saves.reflex.saveDetail} (same value: ) value : integer {Bestiary 2.system.saves.reflex.value} (35 different values) will : object {Bestiary 2.system.saves.will} saveDetail : string {Bestiary 2.system.saves.will.saveDetail} (same value: ) value : integer {Bestiary 2.system.saves.will.value} (38 different values) skills : object {Bestiary 2.system.skills} [athletics] : object {Bestiary 2.system.skills.athletics} base : integer {Bestiary 2.system.skills.athletics.base} (43 different values) [special] : array {Bestiary 2.system.skills.athletics.special} Length: min=1 max=1 Value type: object {Bestiary 2.system.skills.athletics.special.[]} base : integer {Bestiary 2.system.skills.athletics.special.[].base} (7 different values) 6 (x3) 9 (x1) 10 (x2) 11 (x3) 12 (x1) 18 (x1) 25 (x1) label : string {Bestiary 2.system.skills.athletics.special.[].label} (9 different values) to swim (x1) to Leap or Swim (x1) to Leap while Water Striding or Swimming (x1) to Grapple (x1) to Leap or Climb (x1) to High Jump or Long Jump (x2) Climbing (x1) to Swim (x3) to Climb, High Jump, Long Jump, and Swim (x1) predicate : array {Bestiary 2.system.skills.athletics.special.[].predicate} Length: min=1 max=2 Value type: mixed string {Bestiary 2.system.skills.athletics.special.[].predicate.[]} (5 different values) action:swim (x3) action:leap (x1) action:grapple (x1) action:climb (x1) swimming (x1) object {Bestiary 2.system.skills.athletics.special.[].predicate.[]} or : array {Bestiary 2.system.skills.athletics.special.[].predicate.[].or} Length: min=2 max=4 Value type: string {Bestiary 2.system.skills.athletics.special.[].predicate.[].or.[]} (6 different values) action:leap (x2) action:swim (x3) water-stride (x1) action:climb (x2) action:long-jump (x3) action:high-jump (x3) [note] : string {Bestiary 2.system.skills.athletics.note} (same value: Can't Jump or Swim) [deception] : object {Bestiary 2.system.skills.deception} base : integer {Bestiary 2.system.skills.deception.base} (30 different values) [special] : array {Bestiary 2.system.skills.deception.special} Length: min=1 max=1 Value type: object {Bestiary 2.system.skills.deception.special.[]} base : integer {Bestiary 2.system.skills.deception.special.[].base} (same value: 19) label : string {Bestiary 2.system.skills.deception.special.[].label} (same value: when using Voice Imitation) predicate : array {Bestiary 2.system.skills.deception.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 2.system.skills.deception.special.[].predicate.[]} (same value: voice-imitation) [stealth] : object {Bestiary 2.system.skills.stealth} base : integer {Bestiary 2.system.skills.stealth.base} (33 different values) [special] : array {Bestiary 2.system.skills.stealth.special} Length: min=1 max=2 Value type: object {Bestiary 2.system.skills.stealth.special.[]} base : integer {Bestiary 2.system.skills.stealth.special.[].base} (19 different values) 3 (x1) 11 (x2) 20 (x2) 17 (x4) 16 (x3) 13 (x3) 7 (x2) 24 (x3) 15 (x2) 30 (x1) 10 (x2) 12 (x1) 9 (x1) 18 (x1) 14 (x3) 8 (x1) 5 (x1) 19 (x1) 22 (x1) label : string {Bestiary 2.system.skills.stealth.special.[].label} (26 different values) predicate : array {Bestiary 2.system.skills.stealth.special.[].predicate} Length: min=1 max=2 Value type: mixed string {Bestiary 2.system.skills.stealth.special.[].predicate.[]} (16 different values) terrain:water (x5) terrain:smoke (x2) terrain:grasslands (x1) buried (x1) terrain:swamp (x3) bush (x1) action:hide (x1) terrain:desert (x1) terrain:moist (x1) terrain:forest (x3) terrain:rocky (x1) terrain:vegetation (x2) terrain:undergrowth (x3) terrain:sand (x1) terrain:stealth (x1) lighting:darkness (x1) object {Bestiary 2.system.skills.stealth.special.[].predicate.[]} or : array {Bestiary 2.system.skills.stealth.special.[].predicate.[].or} Length: min=2 max=2 Value type: string {Bestiary 2.system.skills.stealth.special.[].predicate.[].or.[]} (8 different values) terrain:forest (x1) terrain:grasslands (x1) terrain:icy (x4) terrain:snow (x4) terrain:grass (x2) terrain:undergrowth (x2) terrain:fungus (x1) terrain:plant (x1) [note] : string {Bestiary 2.system.skills.stealth.note} (same value: See Clacking Exoskeleton) [acrobatics] : object {Bestiary 2.system.skills.acrobatics} base : integer {Bestiary 2.system.skills.acrobatics.base} (30 different values) [special] : array {Bestiary 2.system.skills.acrobatics.special} Length: min=1 max=1 Value type: object {Bestiary 2.system.skills.acrobatics.special.[]} base : integer {Bestiary 2.system.skills.acrobatics.special.[].base} (same value: 12) label : string {Bestiary 2.system.skills.acrobatics.special.[].label} (same value: to Maneuver in Flight) predicate : array {Bestiary 2.system.skills.acrobatics.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 2.system.skills.acrobatics.special.[].predicate.[]} (same value: action:maneuver-in-flight) [occultism] : object {Bestiary 2.system.skills.occultism} base : integer {Bestiary 2.system.skills.occultism.base} (17 different values) 11 (x4) 12 (x1) 29 (x2) 10 (x2) 22 (x1) 18 (x2) 23 (x1) 17 (x3) 20 (x3) 26 (x1) 16 (x1) 19 (x1) 32 (x1) 15 (x2) 33 (x1) 4 (x1) 27 (x1) [society] : object {Bestiary 2.system.skills.society} base : integer {Bestiary 2.system.skills.society.base} (13 different values) 10 (x2) 21 (x2) 30 (x2) 16 (x2) 3 (x2) 17 (x1) 15 (x2) 18 (x1) 4 (x3) 8 (x1) 12 (x1) 33 (x1) 23 (x1) [thievery] : object {Bestiary 2.system.skills.thievery} base : integer {Bestiary 2.system.skills.thievery.base} (10 different values) 9 (x2) 14 (x1) 17 (x2) 15 (x3) 7 (x3) 6 (x2) 8 (x2) 11 (x1) 10 (x1) 5 (x1) [survival] : object {Bestiary 2.system.skills.survival} base : integer {Bestiary 2.system.skills.survival.base} (31 different values) [special] : array {Bestiary 2.system.skills.survival.special} Length: min=1 max=1 Value type: object {Bestiary 2.system.skills.survival.special.[]} base : integer {Bestiary 2.system.skills.survival.special.[].base} (2 different values) 17 (x1) 23 (x1) label : string {Bestiary 2.system.skills.survival.special.[].label} (2 different values) to Track (x1) when Tracking (x1) predicate : array {Bestiary 2.system.skills.survival.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 2.system.skills.survival.special.[].predicate.[]} (same value: action:track) [intimidation] : object {Bestiary 2.system.skills.intimidation} base : integer {Bestiary 2.system.skills.intimidation.base} (34 different values) [nature] : object {Bestiary 2.system.skills.nature} base : integer {Bestiary 2.system.skills.nature.base} (29 different values) [religion] : object {Bestiary 2.system.skills.religion} base : integer {Bestiary 2.system.skills.religion.base} (24 different values) [performance] : object {Bestiary 2.system.skills.performance} base : integer {Bestiary 2.system.skills.performance.base} (8 different values) 15 (x2) 21 (x1) 13 (x1) 9 (x1) 22 (x1) 23 (x1) 7 (x1) 31 (x1) [special] : array {Bestiary 2.system.skills.performance.special} Length: min=1 max=1 Value type: object {Bestiary 2.system.skills.performance.special.[]} base : integer {Bestiary 2.system.skills.performance.special.[].base} (2 different values) 17 (x1) 25 (x1) label : string {Bestiary 2.system.skills.performance.special.[].label} (2 different values) when dancing (x1) to sing (x1) predicate : array {Bestiary 2.system.skills.performance.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 2.system.skills.performance.special.[].predicate.[]} (2 different values) action:perform:dance (x1) action:perform:singing (x1) [diplomacy] : object {Bestiary 2.system.skills.diplomacy} base : integer {Bestiary 2.system.skills.diplomacy.base} (22 different values) [crafting] : object {Bestiary 2.system.skills.crafting} base : integer {Bestiary 2.system.skills.crafting.base} (10 different values) 5 (x2) 10 (x1) 6 (x2) 22 (x2) 11 (x1) 33 (x1) 8 (x2) 3 (x1) 4 (x2) 9 (x1) [special] : array {Bestiary 2.system.skills.crafting.special} Length: min=1 max=1 Value type: object {Bestiary 2.system.skills.crafting.special.[]} base : integer {Bestiary 2.system.skills.crafting.special.[].base} (4 different values) 24 (x1) 26 (x1) 7 (x1) 8 (x1) label : string {Bestiary 2.system.skills.crafting.special.[].label} (3 different values) sculpting flesh (x1) to make traps (x1) traps (x2) predicate : array {Bestiary 2.system.skills.crafting.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 2.system.skills.crafting.special.[].predicate.[]} (3 different values) sculpt-flesh (x1) make-traps (x1) action:craft:trap (x2) [note] : string {Bestiary 2.system.skills.crafting.note} (same value: Repair only) [arcana] : object {Bestiary 2.system.skills.arcana} base : integer {Bestiary 2.system.skills.arcana.base} (16 different values) 29 (x1) 10 (x1) 21 (x2) 16 (x4) 8 (x1) 18 (x2) 25 (x2) 13 (x1) 19 (x1) 32 (x1) 37 (x1) 38 (x1) 33 (x2) 22 (x1) 3 (x1) 7 (x1) [medicine] : object {Bestiary 2.system.skills.medicine} base : integer {Bestiary 2.system.skills.medicine.base} (5 different values) 12 (x1) 36 (x2) 26 (x1) 5 (x1) 17 (x1) traits : object {Bestiary 2.system.traits} rarity : string {Bestiary 2.system.traits.rarity} (4 different values) uncommon (x83) rare (x25) common (x222) unique (x1) size : object {Bestiary 2.system.traits.size} value : string {Bestiary 2.system.traits.size.value} (6 different values) lg (x86) med (x125) sm (x40) huge (x40) tiny (x11) grg (x29) value : array {Bestiary 2.system.traits.value} Length: min=1 max=7 Value type: string {Bestiary 2.system.traits.value.[]} (80 different values) [spellcasting] : object {Bestiary 2.system.spellcasting} rituals : object {Bestiary 2.system.spellcasting.rituals} dc : integer {Bestiary 2.system.spellcasting.rituals.dc} (18 different values) 24 (x1) 37 (x2) 36 (x2) 31 (x2) 42 (x5) 27 (x2) 26 (x2) 32 (x2) 29 (x1) 34 (x3) 38 (x1) 22 (x1) 25 (x2) 39 (x1) 46 (x1) 23 (x3) 30 (x1) 17 (x1) type : string {Bestiary 2.type} (same value: npc) [prototypeToken] : object {Bestiary 2.prototypeToken} name : string {Bestiary 2.prototypeToken.name} (16 different values) Brine Dragon (Adult) (x1) Brine Dragon (Ancient) (x1) Brine Dragon (Young) (x1) Cloud Dragon (Adult) (x1) Cloud Dragon (Ancient) (x1) Cloud Dragon (Young) (x1) Crystal Dragon (Adult) (x1) Crystal Dragon (Ancient) (x1) Crystal Dragon (Young) (x1) Young Crystal Dragon (x1) Magma Dragon (Adult) (x1) Magma Dragon (Ancient) (x1) Magma Dragon (Young) (x1) Umbral Dragon (Adult) (x1) Umbral Dragon (Ancient) (x1) Umbral Dragon (Young) (x1)