Bestiary 3 Different values: 347 ===================================== object {Bestiary 3} _id : string {Bestiary 3._id} (all different values) img : string {Bestiary 3.img} (same value: systems/pf2e/icons/default-icons/npc.svg) items : array {Bestiary 3.items} Length: min=2 max=67 Value type: object {Bestiary 3.items.[]} _id : string {Bestiary 3.items.[]._id} (4205 different values) img : string {Bestiary 3.items.[].img} (409 different values) name : string {Bestiary 3.items.[].name} (1689 different values) sort : integer {Bestiary 3.items.[].sort} (67 different values) system : object {Bestiary 3.items.[].system} [autoHeightenLevel] : object {Bestiary 3.items.[].system.autoHeightenLevel} [value] : integer {Bestiary 3.items.[].system.autoHeightenLevel.value} (9 different values) 6 (x5) 4 (x10) 9 (x3) 2 (x4) 10 (x1) 5 (x3) 7 (x2) 8 (x3) 3 (x2) description : object {Bestiary 3.items.[].system.description} value : string {Bestiary 3.items.[].system.description.value} (1589 different values) [prepared] : object {Bestiary 3.items.[].system.prepared} [flexible] : boolean {Bestiary 3.items.[].system.prepared.flexible} (same value: False) value : string {Bestiary 3.items.[].system.prepared.value} (4 different values) innate (x175) prepared (x21) focus (x13) spontaneous (x9) [proficiency] : object {Bestiary 3.items.[].system.proficiency} value : integer {Bestiary 3.items.[].system.proficiency.value} (same value: 1) publication : object {Bestiary 3.items.[].system.publication} license : string {Bestiary 3.items.[].system.publication.license} (2 different values) OGL (x4625) ORC (x52) remaster : boolean {Bestiary 3.items.[].system.publication.remaster} (2 different values) False (x4625) True (x52) title : string {Bestiary 3.items.[].system.publication.title} (7 different values) (x2184) Pathfinder Core Rulebook (x1772) Pathfinder Bestiary (x584) Pathfinder Bestiary 2 (x39) Pathfinder Bestiary 3 (x35) Pathfinder Player Core (x52) Pathfinder Advanced Player's Guide (x11) rules : ###FoundryRulesObject### [showSlotlessLevels] : object {Bestiary 3.items.[].system.showSlotlessLevels} value : boolean {Bestiary 3.items.[].system.showSlotlessLevels.value} (same value: False) [slots] : object {Bestiary 3.items.[].system.slots} [slot0] : object {Bestiary 3.items.[].system.slots.slot0} max : integer {Bestiary 3.items.[].system.slots.slot0.max} (2 different values) 5 (x20) 2 (x1) prepared : array {Bestiary 3.items.[].system.slots.slot0.prepared} Length: min=2 max=5 Value type: object {Bestiary 3.items.[].system.slots.slot0.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot0.prepared.[].id} (102 different values) [slot1] : object {Bestiary 3.items.[].system.slots.slot1} max : integer {Bestiary 3.items.[].system.slots.slot1.max} (3 different values) 3 (x21) 4 (x6) 2 (x1) [prepared] : array {Bestiary 3.items.[].system.slots.slot1.prepared} Length: min=3 max=4 Value type: object {Bestiary 3.items.[].system.slots.slot1.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot1.prepared.[].id} (67 different values) [value] : integer {Bestiary 3.items.[].system.slots.slot1.value} (3 different values) 4 (x2) 3 (x4) 2 (x1) [slot2] : object {Bestiary 3.items.[].system.slots.slot2} max : integer {Bestiary 3.items.[].system.slots.slot2.max} (3 different values) 3 (x21) 4 (x2) 2 (x1) [prepared] : array {Bestiary 3.items.[].system.slots.slot2.prepared} Length: min=3 max=3 Value type: object {Bestiary 3.items.[].system.slots.slot2.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot2.prepared.[].id} (60 different values) [value] : integer {Bestiary 3.items.[].system.slots.slot2.value} (3 different values) 4 (x2) 2 (x1) 3 (x1) [slot3] : object {Bestiary 3.items.[].system.slots.slot3} max : integer {Bestiary 3.items.[].system.slots.slot3.max} (4 different values) 3 (x19) 4 (x2) 1 (x1) 2 (x1) [prepared] : array {Bestiary 3.items.[].system.slots.slot3.prepared} Length: min=2 max=3 Value type: object {Bestiary 3.items.[].system.slots.slot3.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot3.prepared.[].id} (54 different values) [value] : integer {Bestiary 3.items.[].system.slots.slot3.value} (3 different values) 4 (x2) 3 (x1) 1 (x1) [slot4] : object {Bestiary 3.items.[].system.slots.slot4} max : integer {Bestiary 3.items.[].system.slots.slot4.max} (2 different values) 3 (x18) 4 (x2) [prepared] : array {Bestiary 3.items.[].system.slots.slot4.prepared} Length: min=3 max=3 Value type: object {Bestiary 3.items.[].system.slots.slot4.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot4.prepared.[].id} (50 different values) [value] : integer {Bestiary 3.items.[].system.slots.slot4.value} (2 different values) 4 (x2) 3 (x1) [slot5] : object {Bestiary 3.items.[].system.slots.slot5} max : integer {Bestiary 3.items.[].system.slots.slot5.max} (4 different values) 6 (x1) 4 (x2) 3 (x13) 2 (x1) [prepared] : array {Bestiary 3.items.[].system.slots.slot5.prepared} Length: min=2 max=6 Value type: object {Bestiary 3.items.[].system.slots.slot5.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot5.prepared.[].id} (41 different values) [value] : integer {Bestiary 3.items.[].system.slots.slot5.value} (2 different values) 4 (x2) 3 (x1) [slot6] : object {Bestiary 3.items.[].system.slots.slot6} max : integer {Bestiary 3.items.[].system.slots.slot6.max} (2 different values) 3 (x11) 4 (x1) [prepared] : array {Bestiary 3.items.[].system.slots.slot6.prepared} Length: min=3 max=3 Value type: object {Bestiary 3.items.[].system.slots.slot6.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot6.prepared.[].id} (30 different values) [value] : integer {Bestiary 3.items.[].system.slots.slot6.value} (2 different values) 3 (x1) 4 (x1) [slot7] : object {Bestiary 3.items.[].system.slots.slot7} max : integer {Bestiary 3.items.[].system.slots.slot7.max} (2 different values) 3 (x7) 4 (x1) [prepared] : array {Bestiary 3.items.[].system.slots.slot7.prepared} Length: min=3 max=3 Value type: object {Bestiary 3.items.[].system.slots.slot7.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot7.prepared.[].id} (21 different values) [value] : integer {Bestiary 3.items.[].system.slots.slot7.value} (same value: 4) [slot8] : object {Bestiary 3.items.[].system.slots.slot8} max : integer {Bestiary 3.items.[].system.slots.slot8.max} (3 different values) 3 (x6) 2 (x1) 4 (x1) [prepared] : array {Bestiary 3.items.[].system.slots.slot8.prepared} Length: min=2 max=3 Value type: object {Bestiary 3.items.[].system.slots.slot8.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot8.prepared.[].id} (17 different values) ZoknE9hJe02tcMKF (x1) xKqc3S95eJth1KAq (x1) OMWclIRQHLCifhv7 (x1) Og7Hq4bUcxw0ChSw (x1) DS1ys9rs5WSbKR6S (x1) EqiK48t4hKNruZNF (x1) akUZpLAUVthBldoi (x1) Kuk31ZqZGqfe3MIi (x1) 1RS9woF7jucE4I8c (x1) l2l5L4VIGuY5vrPU (x1) M3w6dzqWLccB39lQ (x1) J0djlDE6ka2gGiQ6 (x1) JhP62XjcL18vm7kL (x1) RJFOrMQ0KhBeqHf6 (x1) U9k3PdyMOFzBiSjK (x1) ASI8dfbGuZ9jSzAm (x1) 9DIGlTIngg6g97Zd (x1) [value] : integer {Bestiary 3.items.[].system.slots.slot8.value} (2 different values) 4 (x1) 3 (x1) [slot9] : object {Bestiary 3.items.[].system.slots.slot9} max : integer {Bestiary 3.items.[].system.slots.slot9.max} (3 different values) 2 (x1) 3 (x2) 4 (x1) [prepared] : array {Bestiary 3.items.[].system.slots.slot9.prepared} Length: min=2 max=3 Value type: object {Bestiary 3.items.[].system.slots.slot9.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot9.prepared.[].id} (8 different values) PEtqZIf2GYnfrltF (x1) eDws4Q1tUhQZ1xay (x1) 1P63iPzWwcxYClYs (x1) Oz4zbBJI5oJA6Jst (x1) TbXJBNLguseNryF4 (x1) av8SyC3RLIhelmOB (x1) 11OeTrzqp45yJw9O (x1) GW4UUkGSjkjeXpcd (x1) [value] : integer {Bestiary 3.items.[].system.slots.slot9.value} (same value: 4) [slot10] : object {Bestiary 3.items.[].system.slots.slot10} max : integer {Bestiary 3.items.[].system.slots.slot10.max} (same value: 1) [prepared] : array {Bestiary 3.items.[].system.slots.slot10.prepared} Length: min=1 max=1 Value type: object {Bestiary 3.items.[].system.slots.slot10.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot10.prepared.[].id} (same value: OsnlbHdo6NGlxgPU) value : integer {Bestiary 3.items.[].system.slots.slot10.value} (same value: 1) [slug] : string {Bestiary 3.items.[].system.slug} (548 different values) [spelldc] : object {Bestiary 3.items.[].system.spelldc} dc : integer {Bestiary 3.items.[].system.spelldc.dc} (35 different values) [mod] : integer {Bestiary 3.items.[].system.spelldc.mod} (same value: 0) value : integer {Bestiary 3.items.[].system.spelldc.value} (35 different values) [tradition] : object {Bestiary 3.items.[].system.tradition} value : string {Bestiary 3.items.[].system.tradition.value} (4 different values) divine (x80) occult (x63) primal (x45) arcane (x30) [area] : object {Bestiary 3.items.[].system.area} type : string {Bestiary 3.items.[].system.area.type} (5 different values) burst (x180) emanation (x98) line (x24) cone (x25) cylinder (x4) value : integer {Bestiary 3.items.[].system.area.value} (12 different values) 30 (x109) 50 (x9) 20 (x81) 40 (x24) 5 (x11) 10 (x38) 60 (x38) 15 (x8) 360 (x6) 120 (x2) 500 (x1) 100 (x4) [details] : string {Bestiary 3.items.[].system.area.details} (5 different values) all squares in a 20-foot-radius burst that contain plants (x10) 20-foot burst adjacent to a flat surface (x3) 10-foot emanation centered on the touched creature (x5) 30-foot burst centered on you (x2) 10-foot radius, 40-foot-tall cylinder (x1) [cost] : object {Bestiary 3.items.[].system.cost} value : string {Bestiary 3.items.[].system.cost.value} (18 different values) (x1640) warding diagram ingredients worth a total value of 2 gp × the spell rank × the target's level (x1) diamonds worth a total value of 75 gp × the target's level (x2) rare incense worth a total value of 300 gp (x2) rare incense worth a total value of 150 gp (x1) black onyx, see Table 7-1 (x6) reagents to construct the magical prison worth a total value of 800 gp × the target's level (x2) valuable oils and objects associated with the target worth a total value of 100 gp × the spell rank × the target's level (x1) rare incense worth a total value of 60 gp (x5) 1 vial of holy water (x2) herbs, 1/5 the value on Table 7-1 (x1) faerie circle ingredients worth a total value of 1 gp × the spell rank × the target's level (x1) black sapphire with a gp value of at least the target's level × 100 (x1) rare oils worth a total value of 10 gp × the target's level (x1) rare incense and offerings worth a total value of 20 gp × the target's level (x3) rare incense and offerings worth a total value of 20 gp × the spell rank (x3) rare incense and offerings worth a total value of 2 gp × the spell rank × the target's level (x1) 6 gp of ruby dust (x6) [counteraction] : boolean {Bestiary 3.items.[].system.counteraction} (2 different values) False (x1571) True (x108) [damage] : object {Bestiary 3.items.[].system.damage} [0] : object {Bestiary 3.items.[].system.damage.0} [category] : mixed formula : string {Bestiary 3.items.[].system.damage.0.formula} (41 different values) kinds : array {Bestiary 3.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Bestiary 3.items.[].system.damage.0.kinds.[]} (2 different values) damage (x274) healing (x46) materials : array<> {Bestiary 3.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 3.items.[].system.damage.0.type} (14 different values) mental (x40) void (x36) fire (x36) cold (x19) electricity (x8) spirit (x25) vitality (x26) bludgeoning (x25) untyped (x37) sonic (x5) poison (x8) piercing (x8) acid (x8) force (x8) [applyMod] : mixed boolean {Bestiary 3.items.[].system.damage.0.applyMod} (2 different values) True (x46) False (x169) string {Bestiary 3.items.[].system.damage.0.applyMod} (same value: 0) [damageType] : string {Bestiary 3.items.[].system.damage.damageType} (3 different values) slashing (x27) piercing (x54) bludgeoning (x16) [dice] : integer {Bestiary 3.items.[].system.damage.dice} (same value: 1) [die] : string {Bestiary 3.items.[].system.damage.die} (6 different values) d6 (x42) d8 (x22) d4 (x16) d10 (x11) d12 (x5) (x1) [v1pnjhfu6e9akqe0] : object {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0} applyMod : boolean {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) kinds : array {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) materials : array<> {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void) [6BEyrCCNpDfJh5P8] : object {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8} applyMod : boolean {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.formula} (same value: 14d6) kinds : array {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds.[]} (same value: damage) materials : array<> {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.type} (same value: fire) [gcovwqxwitqchoin] : object {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) kinds : array {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) materials : array<> {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) [wnlxzlrxtrkk2bh3] : object {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3} applyMod : boolean {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.formula} (same value: 2d8) kinds : array {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: damage) materials : array<> {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.type} (same value: cold) [defense] : object {Bestiary 3.items.[].system.defense} [save] : object {Bestiary 3.items.[].system.defense.save} basic : boolean {Bestiary 3.items.[].system.defense.save.basic} (2 different values) False (x365) True (x133) statistic : string {Bestiary 3.items.[].system.defense.save.statistic} (3 different values) will (x246) fortitude (x164) reflex (x88) [passive] : object {Bestiary 3.items.[].system.defense.passive} statistic : string {Bestiary 3.items.[].system.defense.passive.statistic} (same value: fortitude-dc) [duration] : object {Bestiary 3.items.[].system.duration} [sustained] : boolean {Bestiary 3.items.[].system.duration.sustained} (2 different values) False (x1513) True (x167) value : mixed string {Bestiary 3.items.[].system.duration.value} (26 different values) integer {Bestiary 3.items.[].system.duration.value} (2 different values) 0 (x5) 1 (x1) [expiry] : string {Bestiary 3.items.[].system.duration.expiry} (same value: turn-start) [unit] : string {Bestiary 3.items.[].system.duration.unit} (same value: days) [level] : object {Bestiary 3.items.[].system.level} value : integer {Bestiary 3.items.[].system.level.value} (11 different values) 6 (x108) 3 (x175) 1 (x599) 7 (x78) 5 (x135) 4 (x215) 0 (x167) 2 (x288) 8 (x48) 9 (x32) 10 (x12) [location] : object {Bestiary 3.items.[].system.location} [heightenedLevel] : integer {Bestiary 3.items.[].system.location.heightenedLevel} (10 different values) 6 (x101) 4 (x139) 2 (x122) 7 (x107) 5 (x133) 1 (x88) 3 (x93) 8 (x64) 10 (x33) 9 (x86) [value] : string {Bestiary 3.items.[].system.location.value} (194 different values) [uses] : object {Bestiary 3.items.[].system.location.uses} [max] : integer {Bestiary 3.items.[].system.location.uses.max} (2 different values) 2 (x29) 3 (x65) value : integer {Bestiary 3.items.[].system.location.uses.value} (3 different values) 2 (x29) 3 (x65) 1 (x1) [range] : mixed object {Bestiary 3.items.[].system.range} value : string {Bestiary 3.items.[].system.range.value} (18 different values) 30 feet (x398) (x390) 120 feet (x268) 500 feet (x90) 60 feet (x50) touch (x337) see text (x9) planetary (x25) varies (x34) 10 feet (x34) interplanar (x1) 40 feet (x12) 800 feet (x6) 0 feet (x13) 100 feet (x3) 100 miles (x3) emanation up to 40-feet (x3) unlimited (x3) integer {Bestiary 3.items.[].system.range} (6 different values) 60 (x9) 120 (x1) 100 (x8) 30 (x2) 20 (x4) 50 (x2) [requirements] : string {Bestiary 3.items.[].system.requirements} (3 different values) (x1673) 3 gp silver bell focus (x4) You have a deity (x2) [target] : object {Bestiary 3.items.[].system.target} value : string {Bestiary 3.items.[].system.target.value} (85 different values) [time] : object {Bestiary 3.items.[].system.time} value : string {Bestiary 3.items.[].system.time.value} (11 different values) 2 (x1142) 1 day (x51) 3 (x124) 10 minutes (x120) 1 (x69) 1 minute (x111) 1 to 3 (x35) reaction (x19) 1 hour (x4) free (x1) 3 days (x3) [traits] : object {Bestiary 3.items.[].system.traits} [rarity] : string {Bestiary 3.items.[].system.traits.rarity} (2 different values) common (x4109) uncommon (x275) [traditions] : array {Bestiary 3.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Bestiary 3.items.[].system.traits.traditions.[]} (4 different values) divine (x803) occult (x1094) arcane (x1179) primal (x869) [value] : array {Bestiary 3.items.[].system.traits.value} Length: min=0 max=8 Value type: string {Bestiary 3.items.[].system.traits.value.[]} (149 different values) [integrated] : mixed [heightening] : object {Bestiary 3.items.[].system.heightening} [damage] : object {Bestiary 3.items.[].system.heightening.damage} [0] : string {Bestiary 3.items.[].system.heightening.damage.0} (12 different values) 2d6 (x42) 1d6 (x49) 1d4 (x31) 2d4 (x16) 1d12 (x5) 1d8 (x50) 10 (x11) 1d10 (x34) 1d10+4 (x6) 2d8 (x2) 2d10 (x2) 8 (x1) [v1pnjhfu6e9akqe0] : string {Bestiary 3.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) [6BEyrCCNpDfJh5P8] : string {Bestiary 3.items.[].system.heightening.damage.6BEyrCCNpDfJh5P8} (same value: 2d6) [wnlxzlrxtrkk2bh3] : string {Bestiary 3.items.[].system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: 1d8) [interval] : integer {Bestiary 3.items.[].system.heightening.interval} (3 different values) 1 (x222) 2 (x26) 4 (x1) [type] : string {Bestiary 3.items.[].system.heightening.type} (2 different values) interval (x249) fixed (x313) [levels] : object {Bestiary 3.items.[].system.heightening.levels} [3] : object {Bestiary 3.items.[].system.heightening.levels.3} [target] : object {Bestiary 3.items.[].system.heightening.levels.3.target} value : string {Bestiary 3.items.[].system.heightening.levels.3.target.value} (6 different values) 5 creatures (x17) 10 objects (x30) 1 unattended object with a Bulk of 1 or less (x18) non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x3) 1 creature (x1) 1 object of 3 bulk or less, or 1 creature (x4) [range] : object {Bestiary 3.items.[].system.heightening.levels.3.range} value : string {Bestiary 3.items.[].system.heightening.levels.3.range.value} (3 different values) 60 feet (x14) 500 feet (x9) touch (x1) [area] : object {Bestiary 3.items.[].system.heightening.levels.3.area} areaType : string {Bestiary 3.items.[].system.heightening.levels.3.area.areaType} (same value: cone) value : string {Bestiary 3.items.[].system.heightening.levels.3.area.value} (same value: 30) [damage] : object {Bestiary 3.items.[].system.heightening.levels.3.damage} 0 : object {Bestiary 3.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 3.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) materials : array<> {Bestiary 3.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 3.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) materials : array<> {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) [6] : object {Bestiary 3.items.[].system.heightening.levels.6} [target] : object {Bestiary 3.items.[].system.heightening.levels.6.target} value : string {Bestiary 3.items.[].system.heightening.levels.6.target.value} (5 different values) 1 or 10 creatures (x1) any number of objects (x30) 10 creatures (x12) 10 willing creatures (x1) 5 creatures (x2) [range] : object {Bestiary 3.items.[].system.heightening.levels.6.range} value : string {Bestiary 3.items.[].system.heightening.levels.6.range.value} (same value: 30 feet) [7] : object {Bestiary 3.items.[].system.heightening.levels.7} [target] : object {Bestiary 3.items.[].system.heightening.levels.7.target} value : string {Bestiary 3.items.[].system.heightening.levels.7.target.value} (5 different values) 1 or any number of creatures (x1) 10 creatures (x4) 6 creatures (x14) 1 unattended object with a Bulk of 2 or less (x18) 5 creatures (x9) [area] : object {Bestiary 3.items.[].system.heightening.levels.7.area} areaType : string {Bestiary 3.items.[].system.heightening.levels.7.area.areaType} (same value: cone) value : string {Bestiary 3.items.[].system.heightening.levels.7.area.value} (same value: 60) [damage] : object {Bestiary 3.items.[].system.heightening.levels.7.damage} 0 : object {Bestiary 3.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 3.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) materials : array<> {Bestiary 3.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 3.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) materials : array<> {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) [5] : object {Bestiary 3.items.[].system.heightening.levels.5} [range] : object {Bestiary 3.items.[].system.heightening.levels.5.range} value : string {Bestiary 3.items.[].system.heightening.levels.5.range.value} (3 different values) 1 mile (x26) 120 feet (x14) 60 feet (x18) [target] : object {Bestiary 3.items.[].system.heightening.levels.5.target} value : string {Bestiary 3.items.[].system.heightening.levels.5.target.value} (3 different values) 10 creatures (x8) 1 specific object or type of object, or a specific creature or ancestry (x5) up to three weapons, each of which must be wielded by you or a willing ally, or else unattended (x1) [damage] : object {Bestiary 3.items.[].system.heightening.levels.5.damage} 0 : object {Bestiary 3.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 3.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) materials : array<> {Bestiary 3.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 3.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) materials : array<> {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) [time] : object {Bestiary 3.items.[].system.heightening.levels.5.time} value : string {Bestiary 3.items.[].system.heightening.levels.5.time.value} (same value: 3) [traits] : object {Bestiary 3.items.[].system.heightening.levels.5.traits} value : array {Bestiary 3.items.[].system.heightening.levels.5.traits.value} Length: min=2 max=2 Value type: string {Bestiary 3.items.[].system.heightening.levels.5.traits.value.[]} (2 different values) concentrate (x2) manipulate (x2) [9] : object {Bestiary 3.items.[].system.heightening.levels.9} [range] : object {Bestiary 3.items.[].system.heightening.levels.9.range} value : string {Bestiary 3.items.[].system.heightening.levels.9.range.value} (same value: 30 feet) [target] : object {Bestiary 3.items.[].system.heightening.levels.9.target} value : string {Bestiary 3.items.[].system.heightening.levels.9.target.value} (4 different values) you and up to five additional willing creatures (x1) 5 creatures (x2) 10 creatures that aren't on their home plane (x2) up to 10 creatures (x2) [damage] : object {Bestiary 3.items.[].system.heightening.levels.9.damage} 0 : object {Bestiary 3.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 3.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) materials : array<> {Bestiary 3.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 3.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) materials : array<> {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) [4] : object {Bestiary 3.items.[].system.heightening.levels.4} [target] : object {Bestiary 3.items.[].system.heightening.levels.4.target} value : string {Bestiary 3.items.[].system.heightening.levels.4.target.value} (4 different values) 10 creatures you know by name and have met in person (x9) 10 creatures (x16) 2 creatures (x9) 10 willing living creatures (x5) [area] : object {Bestiary 3.items.[].system.heightening.levels.4.area} areaType : string {Bestiary 3.items.[].system.heightening.levels.4.area.areaType} (2 different values) burst (x2) emanation (x10) value : string {Bestiary 3.items.[].system.heightening.levels.4.area.value} (same value: 20) [range] : object {Bestiary 3.items.[].system.heightening.levels.4.range} value : string {Bestiary 3.items.[].system.heightening.levels.4.range.value} (3 different values) 60 feet (x2) 30 feet (x12) 20 feet (x10) [8] : object {Bestiary 3.items.[].system.heightening.levels.8} target : object {Bestiary 3.items.[].system.heightening.levels.8.target} value : string {Bestiary 3.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) [2] : object {Bestiary 3.items.[].system.heightening.levels.2} target : object {Bestiary 3.items.[].system.heightening.levels.2.target} value : string {Bestiary 3.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) [10] : object {Bestiary 3.items.[].system.heightening.levels.10} [area] : object {Bestiary 3.items.[].system.heightening.levels.10.area} areaType : string {Bestiary 3.items.[].system.heightening.levels.10.area.areaType} (same value: burst) value : string {Bestiary 3.items.[].system.heightening.levels.10.area.value} (2 different values) 1000 (x6) 1320 (x9) [range] : object {Bestiary 3.items.[].system.heightening.levels.10.range} value : string {Bestiary 3.items.[].system.heightening.levels.10.range.value} (2 different values) 2200 feet (x6) half a mile (x9) [damage] : object {Bestiary 3.items.[].system.heightening.levels.10.damage} 0 : object {Bestiary 3.items.[].system.heightening.levels.10.damage.0} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.10.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 3.items.[].system.heightening.levels.10.damage.0.formula} (same value: 10d6) materials : array<> {Bestiary 3.items.[].system.heightening.levels.10.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 3.items.[].system.heightening.levels.10.damage.0.type} (same value: void) [attack] : object {Bestiary 3.items.[].system.attack} value : string {Bestiary 3.items.[].system.attack.value} (same value: ) [attackEffects] : object {Bestiary 3.items.[].system.attackEffects} [custom] : string {Bestiary 3.items.[].system.attackEffects.custom} (same value: ) value : array {Bestiary 3.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Bestiary 3.items.[].system.attackEffects.value.[]} (82 different values) [bonus] : object {Bestiary 3.items.[].system.bonus} value : integer {Bestiary 3.items.[].system.bonus.value} (44 different values) [damageRolls] : object {Bestiary 3.items.[].system.damageRolls} [0] : object {Bestiary 3.items.[].system.damageRolls.0} damage : string {Bestiary 3.items.[].system.damageRolls.0.damage} (176 different values) damageType : string {Bestiary 3.items.[].system.damageRolls.0.damageType} (13 different values) void (x11) bludgeoning (x174) piercing (x219) slashing (x138) force (x8) poison (x2) acid (x1) fire (x9) mental (x3) electricity (x6) vitality (x2) sonic (x2) cold (x3) [category] : string {Bestiary 3.items.[].system.damageRolls.0.category} (same value: persistent) [u2qkj77ca6i2eg8dym9m] : object {Bestiary 3.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m} damage : string {Bestiary 3.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damage} (same value: 2d6+4) damageType : string {Bestiary 3.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damageType} (same value: slashing) [i6p05gzqtdhzqb91ehmf] : object {Bestiary 3.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf} damage : string {Bestiary 3.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damage} (same value: 3d6+4) damageType : string {Bestiary 3.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damageType} (same value: piercing) [1] : object {Bestiary 3.items.[].system.damageRolls.1} damage : string {Bestiary 3.items.[].system.damageRolls.1.damage} (6 different values) 2d6 (x2) 1d6 (x14) 1d4 (x3) 1d8 (x3) 1 (x2) 2d8 (x1) damageType : string {Bestiary 3.items.[].system.damageRolls.1.damageType} (6 different values) bleed (x9) cold (x3) acid (x3) fire (x2) spirit (x7) poison (x1) [category] : string {Bestiary 3.items.[].system.damageRolls.1.category} (same value: persistent) [2] : object {Bestiary 3.items.[].system.damageRolls.2} damage : string {Bestiary 3.items.[].system.damageRolls.2.damage} (2 different values) 1d4 (x1) 1d6 (x2) damageType : string {Bestiary 3.items.[].system.damageRolls.2.damageType} (2 different values) spirit (x1) bleed (x2) [1qi0e67lh482cospfhav] : object {Bestiary 3.items.[].system.damageRolls.1qi0e67lh482cospfhav} damage : string {Bestiary 3.items.[].system.damageRolls.1qi0e67lh482cospfhav.damage} (same value: 1d6+9) damageType : string {Bestiary 3.items.[].system.damageRolls.1qi0e67lh482cospfhav.damageType} (same value: slashing) [41pvlnime1le7b9old2a] : object {Bestiary 3.items.[].system.damageRolls.41pvlnime1le7b9old2a} damage : string {Bestiary 3.items.[].system.damageRolls.41pvlnime1le7b9old2a.damage} (same value: 1d4) damageType : string {Bestiary 3.items.[].system.damageRolls.41pvlnime1le7b9old2a.damageType} (same value: spirit) [r5ffl1jxnyp3k4uayfnd] : object {Bestiary 3.items.[].system.damageRolls.r5ffl1jxnyp3k4uayfnd} damage : string {Bestiary 3.items.[].system.damageRolls.r5ffl1jxnyp3k4uayfnd.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.r5ffl1jxnyp3k4uayfnd.damageType} (same value: spirit) [svyc3b7utsajqerghnez] : object {Bestiary 3.items.[].system.damageRolls.svyc3b7utsajqerghnez} damage : string {Bestiary 3.items.[].system.damageRolls.svyc3b7utsajqerghnez.damage} (same value: 1d4) damageType : string {Bestiary 3.items.[].system.damageRolls.svyc3b7utsajqerghnez.damageType} (same value: bludgeoning) [xen556c97384hi65wrvw] : object {Bestiary 3.items.[].system.damageRolls.xen556c97384hi65wrvw} damage : string {Bestiary 3.items.[].system.damageRolls.xen556c97384hi65wrvw.damage} (same value: 1d6+5) damageType : string {Bestiary 3.items.[].system.damageRolls.xen556c97384hi65wrvw.damageType} (same value: piercing) [exmyedfgq2cxnxyuppac] : object {Bestiary 3.items.[].system.damageRolls.exmyedfgq2cxnxyuppac} damage : string {Bestiary 3.items.[].system.damageRolls.exmyedfgq2cxnxyuppac.damage} (same value: 1d8+5) damageType : string {Bestiary 3.items.[].system.damageRolls.exmyedfgq2cxnxyuppac.damageType} (same value: slashing) [2005ykaehgact18upe7f] : object {Bestiary 3.items.[].system.damageRolls.2005ykaehgact18upe7f} damage : string {Bestiary 3.items.[].system.damageRolls.2005ykaehgact18upe7f.damage} (same value: 1d6+3) damageType : string {Bestiary 3.items.[].system.damageRolls.2005ykaehgact18upe7f.damageType} (same value: piercing) [dhunb72laz8xpto9umkx] : object {Bestiary 3.items.[].system.damageRolls.dhunb72laz8xpto9umkx} damage : string {Bestiary 3.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damage} (same value: 1d8) damageType : string {Bestiary 3.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damageType} (same value: fire) [0292p8oxyrdz9uy2s5qw] : object {Bestiary 3.items.[].system.damageRolls.0292p8oxyrdz9uy2s5qw} damage : string {Bestiary 3.items.[].system.damageRolls.0292p8oxyrdz9uy2s5qw.damage} (same value: 1d8) damageType : string {Bestiary 3.items.[].system.damageRolls.0292p8oxyrdz9uy2s5qw.damageType} (same value: mental) [qeul1256059lhg6wwd3q] : object {Bestiary 3.items.[].system.damageRolls.qeul1256059lhg6wwd3q} damage : string {Bestiary 3.items.[].system.damageRolls.qeul1256059lhg6wwd3q.damage} (same value: 2d10) damageType : string {Bestiary 3.items.[].system.damageRolls.qeul1256059lhg6wwd3q.damageType} (same value: void) [31gc18dd23yu8nre909e] : object {Bestiary 3.items.[].system.damageRolls.31gc18dd23yu8nre909e} damage : string {Bestiary 3.items.[].system.damageRolls.31gc18dd23yu8nre909e.damage} (same value: 2d10) damageType : string {Bestiary 3.items.[].system.damageRolls.31gc18dd23yu8nre909e.damageType} (same value: void) [nv0jqb0h8y0lxnyj8dnq] : object {Bestiary 3.items.[].system.damageRolls.nv0jqb0h8y0lxnyj8dnq} damage : string {Bestiary 3.items.[].system.damageRolls.nv0jqb0h8y0lxnyj8dnq.damage} (same value: 2d10) damageType : string {Bestiary 3.items.[].system.damageRolls.nv0jqb0h8y0lxnyj8dnq.damageType} (same value: void) [chf0ts2617tewo1zq3qj] : object {Bestiary 3.items.[].system.damageRolls.chf0ts2617tewo1zq3qj} damage : string {Bestiary 3.items.[].system.damageRolls.chf0ts2617tewo1zq3qj.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.chf0ts2617tewo1zq3qj.damageType} (same value: void) [tcics53v34s147hfgvf7] : object {Bestiary 3.items.[].system.damageRolls.tcics53v34s147hfgvf7} damage : string {Bestiary 3.items.[].system.damageRolls.tcics53v34s147hfgvf7.damage} (same value: 2d10+5) damageType : string {Bestiary 3.items.[].system.damageRolls.tcics53v34s147hfgvf7.damageType} (same value: slashing) [vvk1uwyp3nnvlqc24jzg] : object {Bestiary 3.items.[].system.damageRolls.vvk1uwyp3nnvlqc24jzg} damage : string {Bestiary 3.items.[].system.damageRolls.vvk1uwyp3nnvlqc24jzg.damage} (same value: 2d12) damageType : string {Bestiary 3.items.[].system.damageRolls.vvk1uwyp3nnvlqc24jzg.damageType} (same value: mental) [0chsncgwio6oa4tvhiql] : object {Bestiary 3.items.[].system.damageRolls.0chsncgwio6oa4tvhiql} damage : string {Bestiary 3.items.[].system.damageRolls.0chsncgwio6oa4tvhiql.damage} (same value: 1d12+9) damageType : string {Bestiary 3.items.[].system.damageRolls.0chsncgwio6oa4tvhiql.damageType} (same value: slashing) [18iwqhrc6nknkhkn1ak2] : object {Bestiary 3.items.[].system.damageRolls.18iwqhrc6nknkhkn1ak2} damage : string {Bestiary 3.items.[].system.damageRolls.18iwqhrc6nknkhkn1ak2.damage} (same value: 1d8+9) damageType : string {Bestiary 3.items.[].system.damageRolls.18iwqhrc6nknkhkn1ak2.damageType} (same value: bludgeoning) [0t0ocn1rgususlk5xpi2] : object {Bestiary 3.items.[].system.damageRolls.0t0ocn1rgususlk5xpi2} damage : string {Bestiary 3.items.[].system.damageRolls.0t0ocn1rgususlk5xpi2.damage} (same value: 2d6+10) damageType : string {Bestiary 3.items.[].system.damageRolls.0t0ocn1rgususlk5xpi2.damageType} (same value: bludgeoning) [mvtwtj5old8cg2naucbe] : object {Bestiary 3.items.[].system.damageRolls.mvtwtj5old8cg2naucbe} damage : string {Bestiary 3.items.[].system.damageRolls.mvtwtj5old8cg2naucbe.damage} (same value: 2d6) damageType : string {Bestiary 3.items.[].system.damageRolls.mvtwtj5old8cg2naucbe.damageType} (same value: fire) [a7r7aqpsoopx2iiszaaq] : object {Bestiary 3.items.[].system.damageRolls.a7r7aqpsoopx2iiszaaq} damage : string {Bestiary 3.items.[].system.damageRolls.a7r7aqpsoopx2iiszaaq.damage} (same value: 2d6) damageType : string {Bestiary 3.items.[].system.damageRolls.a7r7aqpsoopx2iiszaaq.damageType} (same value: fire) [jlze6obl9t01ticuowg7] : object {Bestiary 3.items.[].system.damageRolls.jlze6obl9t01ticuowg7} damage : string {Bestiary 3.items.[].system.damageRolls.jlze6obl9t01ticuowg7.damage} (same value: 2d12+9) damageType : string {Bestiary 3.items.[].system.damageRolls.jlze6obl9t01ticuowg7.damageType} (same value: piercing) [267uqw4p10t14pt5awfd] : object {Bestiary 3.items.[].system.damageRolls.267uqw4p10t14pt5awfd} damage : string {Bestiary 3.items.[].system.damageRolls.267uqw4p10t14pt5awfd.damage} (same value: 2d8+9) damageType : string {Bestiary 3.items.[].system.damageRolls.267uqw4p10t14pt5awfd.damageType} (same value: slashing) [jd0gm1sb64igjoco4msj] : object {Bestiary 3.items.[].system.damageRolls.jd0gm1sb64igjoco4msj} damage : string {Bestiary 3.items.[].system.damageRolls.jd0gm1sb64igjoco4msj.damage} (same value: 2d10+6) damageType : string {Bestiary 3.items.[].system.damageRolls.jd0gm1sb64igjoco4msj.damageType} (same value: bludgeoning) [cqmmnrqjk5x1pllk1hsx] : object {Bestiary 3.items.[].system.damageRolls.cqmmnrqjk5x1pllk1hsx} damage : string {Bestiary 3.items.[].system.damageRolls.cqmmnrqjk5x1pllk1hsx.damage} (same value: 2d6) damageType : string {Bestiary 3.items.[].system.damageRolls.cqmmnrqjk5x1pllk1hsx.damageType} (same value: sonic) [05seryye4ou3qaiy1u5x] : object {Bestiary 3.items.[].system.damageRolls.05seryye4ou3qaiy1u5x} damage : string {Bestiary 3.items.[].system.damageRolls.05seryye4ou3qaiy1u5x.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.05seryye4ou3qaiy1u5x.damageType} (same value: mental) [931covuueh44fb2407d4] : object {Bestiary 3.items.[].system.damageRolls.931covuueh44fb2407d4} damage : string {Bestiary 3.items.[].system.damageRolls.931covuueh44fb2407d4.damage} (same value: 2d12) damageType : string {Bestiary 3.items.[].system.damageRolls.931covuueh44fb2407d4.damageType} (same value: cold) [ov7cqd6r4qg8qbukso7v] : object {Bestiary 3.items.[].system.damageRolls.ov7cqd6r4qg8qbukso7v} damage : string {Bestiary 3.items.[].system.damageRolls.ov7cqd6r4qg8qbukso7v.damage} (same value: 2d12) damageType : string {Bestiary 3.items.[].system.damageRolls.ov7cqd6r4qg8qbukso7v.damageType} (same value: cold) [kmm64hufmoml4polor0l] : object {Bestiary 3.items.[].system.damageRolls.kmm64hufmoml4polor0l} damage : string {Bestiary 3.items.[].system.damageRolls.kmm64hufmoml4polor0l.damage} (same value: 2d12) damageType : string {Bestiary 3.items.[].system.damageRolls.kmm64hufmoml4polor0l.damageType} (same value: cold) [dov7matt2y5jxap07tnv] : object {Bestiary 3.items.[].system.damageRolls.dov7matt2y5jxap07tnv} damage : string {Bestiary 3.items.[].system.damageRolls.dov7matt2y5jxap07tnv.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.dov7matt2y5jxap07tnv.damageType} (same value: spirit) [9klwwfsbk9d3huw0b8dv] : object {Bestiary 3.items.[].system.damageRolls.9klwwfsbk9d3huw0b8dv} damage : string {Bestiary 3.items.[].system.damageRolls.9klwwfsbk9d3huw0b8dv.damage} (same value: 1d8+4) damageType : string {Bestiary 3.items.[].system.damageRolls.9klwwfsbk9d3huw0b8dv.damageType} (same value: bludgeoning) [8Gk7e9azm19UMxsa] : object {Bestiary 3.items.[].system.damageRolls.8Gk7e9azm19UMxsa} damage : string {Bestiary 3.items.[].system.damageRolls.8Gk7e9azm19UMxsa.damage} (same value: 1d8+4) damageType : string {Bestiary 3.items.[].system.damageRolls.8Gk7e9azm19UMxsa.damageType} (same value: piercing) [Gh5aoRgXD8qGkqgD] : object {Bestiary 3.items.[].system.damageRolls.Gh5aoRgXD8qGkqgD} damage : string {Bestiary 3.items.[].system.damageRolls.Gh5aoRgXD8qGkqgD.damage} (same value: 1d8+4) damageType : string {Bestiary 3.items.[].system.damageRolls.Gh5aoRgXD8qGkqgD.damageType} (same value: slashing) [voqldw5uwvbpyfttzm44] : object {Bestiary 3.items.[].system.damageRolls.voqldw5uwvbpyfttzm44} damage : string {Bestiary 3.items.[].system.damageRolls.voqldw5uwvbpyfttzm44.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.voqldw5uwvbpyfttzm44.damageType} (same value: spirit) [4596ph26g3s6d0ynhey1] : object {Bestiary 3.items.[].system.damageRolls.4596ph26g3s6d0ynhey1} damage : string {Bestiary 3.items.[].system.damageRolls.4596ph26g3s6d0ynhey1.damage} (same value: 4d6) damageType : string {Bestiary 3.items.[].system.damageRolls.4596ph26g3s6d0ynhey1.damageType} (3 different values) fire (x2) cold (x2) acid (x1) [bwj9oiig5v68sm729kk3] : object {Bestiary 3.items.[].system.damageRolls.bwj9oiig5v68sm729kk3} damage : string {Bestiary 3.items.[].system.damageRolls.bwj9oiig5v68sm729kk3.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.bwj9oiig5v68sm729kk3.damageType} (same value: spirit) [qsvicnwjcigwc1dscsvt] : object {Bestiary 3.items.[].system.damageRolls.qsvicnwjcigwc1dscsvt} damage : string {Bestiary 3.items.[].system.damageRolls.qsvicnwjcigwc1dscsvt.damage} (same value: 4d6) damageType : string {Bestiary 3.items.[].system.damageRolls.qsvicnwjcigwc1dscsvt.damageType} (3 different values) fire (x2) cold (x2) acid (x1) [2d1di89fbswx0dc4p976] : object {Bestiary 3.items.[].system.damageRolls.2d1di89fbswx0dc4p976} damage : string {Bestiary 3.items.[].system.damageRolls.2d1di89fbswx0dc4p976.damage} (same value: 2d6) damageType : string {Bestiary 3.items.[].system.damageRolls.2d1di89fbswx0dc4p976.damageType} (same value: mental) [ubzntuxwiima9sq18y55] : object {Bestiary 3.items.[].system.damageRolls.ubzntuxwiima9sq18y55} damage : string {Bestiary 3.items.[].system.damageRolls.ubzntuxwiima9sq18y55.damage} (same value: 3d6+9) damageType : string {Bestiary 3.items.[].system.damageRolls.ubzntuxwiima9sq18y55.damageType} (same value: piercing) [4gxpjo50o0iw45sbyzlo] : object {Bestiary 3.items.[].system.damageRolls.4gxpjo50o0iw45sbyzlo} damage : string {Bestiary 3.items.[].system.damageRolls.4gxpjo50o0iw45sbyzlo.damage} (same value: 2d6) damageType : string {Bestiary 3.items.[].system.damageRolls.4gxpjo50o0iw45sbyzlo.damageType} (same value: mental) [jyut2lsupynxju85e6lz] : object {Bestiary 3.items.[].system.damageRolls.jyut2lsupynxju85e6lz} damage : string {Bestiary 3.items.[].system.damageRolls.jyut2lsupynxju85e6lz.damage} (same value: 3d8+16) damageType : string {Bestiary 3.items.[].system.damageRolls.jyut2lsupynxju85e6lz.damageType} (same value: slashing) [857sbtp841exhxa60v9o] : object {Bestiary 3.items.[].system.damageRolls.857sbtp841exhxa60v9o} damage : string {Bestiary 3.items.[].system.damageRolls.857sbtp841exhxa60v9o.damage} (same value: 4d8+23) damageType : string {Bestiary 3.items.[].system.damageRolls.857sbtp841exhxa60v9o.damageType} (same value: acid) [gj361eku2o8e4t0kykkj] : object {Bestiary 3.items.[].system.damageRolls.gj361eku2o8e4t0kykkj} damage : string {Bestiary 3.items.[].system.damageRolls.gj361eku2o8e4t0kykkj.damage} (same value: 2d6+9) damageType : string {Bestiary 3.items.[].system.damageRolls.gj361eku2o8e4t0kykkj.damageType} (same value: piercing) [6283fieltxwavj1plyh6] : object {Bestiary 3.items.[].system.damageRolls.6283fieltxwavj1plyh6} damage : string {Bestiary 3.items.[].system.damageRolls.6283fieltxwavj1plyh6.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.6283fieltxwavj1plyh6.damageType} (4 different values) acid (x2) cold (x1) fire (x1) void (x1) [4q37cprhmqg527a4glho] : object {Bestiary 3.items.[].system.damageRolls.4q37cprhmqg527a4glho} damage : string {Bestiary 3.items.[].system.damageRolls.4q37cprhmqg527a4glho.damage} (same value: 1d4) damageType : string {Bestiary 3.items.[].system.damageRolls.4q37cprhmqg527a4glho.damageType} (same value: spirit) [qj1pkhjfxy8pf4jasgu9] : object {Bestiary 3.items.[].system.damageRolls.qj1pkhjfxy8pf4jasgu9} damage : string {Bestiary 3.items.[].system.damageRolls.qj1pkhjfxy8pf4jasgu9.damage} (same value: 1d4) damageType : string {Bestiary 3.items.[].system.damageRolls.qj1pkhjfxy8pf4jasgu9.damageType} (same value: spirit) [0c8x9uey5zmj2dgwit87] : object {Bestiary 3.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87} damage : string {Bestiary 3.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damageType} (same value: fire) [e30481rbp6g1b2cgivij] : object {Bestiary 3.items.[].system.damageRolls.e30481rbp6g1b2cgivij} damage : string {Bestiary 3.items.[].system.damageRolls.e30481rbp6g1b2cgivij.damage} (same value: 2d6) damageType : string {Bestiary 3.items.[].system.damageRolls.e30481rbp6g1b2cgivij.damageType} (same value: poison) [x87b83iqz9ejdn5nebuu] : object {Bestiary 3.items.[].system.damageRolls.x87b83iqz9ejdn5nebuu} damage : string {Bestiary 3.items.[].system.damageRolls.x87b83iqz9ejdn5nebuu.damage} (same value: 3d6) damageType : string {Bestiary 3.items.[].system.damageRolls.x87b83iqz9ejdn5nebuu.damageType} (same value: poison) [rsens59ppqr8mw404lca] : object {Bestiary 3.items.[].system.damageRolls.rsens59ppqr8mw404lca} damage : string {Bestiary 3.items.[].system.damageRolls.rsens59ppqr8mw404lca.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.rsens59ppqr8mw404lca.damageType} (same value: poison) [c9y4pk1vs2ty3p1xjzht] : object {Bestiary 3.items.[].system.damageRolls.c9y4pk1vs2ty3p1xjzht} damage : string {Bestiary 3.items.[].system.damageRolls.c9y4pk1vs2ty3p1xjzht.damage} (same value: 1d8) damageType : string {Bestiary 3.items.[].system.damageRolls.c9y4pk1vs2ty3p1xjzht.damageType} (same value: void) [g0ncjnd5enshb8y0yurh] : object {Bestiary 3.items.[].system.damageRolls.g0ncjnd5enshb8y0yurh} damage : string {Bestiary 3.items.[].system.damageRolls.g0ncjnd5enshb8y0yurh.damage} (same value: 1d8) damageType : string {Bestiary 3.items.[].system.damageRolls.g0ncjnd5enshb8y0yurh.damageType} (same value: void) [q1ve4p37s7nztcldvub0] : object {Bestiary 3.items.[].system.damageRolls.q1ve4p37s7nztcldvub0} damage : string {Bestiary 3.items.[].system.damageRolls.q1ve4p37s7nztcldvub0.damage} (same value: 1d8) damageType : string {Bestiary 3.items.[].system.damageRolls.q1ve4p37s7nztcldvub0.damageType} (same value: void) [vlom5kdyn1m8ije9vanq] : object {Bestiary 3.items.[].system.damageRolls.vlom5kdyn1m8ije9vanq} damage : string {Bestiary 3.items.[].system.damageRolls.vlom5kdyn1m8ije9vanq.damage} (same value: 1d12) damageType : string {Bestiary 3.items.[].system.damageRolls.vlom5kdyn1m8ije9vanq.damageType} (same value: electricity) [wyn9lhqgpbjsjmgxgh7w] : object {Bestiary 3.items.[].system.damageRolls.wyn9lhqgpbjsjmgxgh7w} damage : string {Bestiary 3.items.[].system.damageRolls.wyn9lhqgpbjsjmgxgh7w.damage} (same value: 1d12) damageType : string {Bestiary 3.items.[].system.damageRolls.wyn9lhqgpbjsjmgxgh7w.damageType} (same value: electricity) [o54hy2st7ndeq1o6jo3c] : object {Bestiary 3.items.[].system.damageRolls.o54hy2st7ndeq1o6jo3c} damage : string {Bestiary 3.items.[].system.damageRolls.o54hy2st7ndeq1o6jo3c.damage} (same value: 2d8 + 9) damageType : string {Bestiary 3.items.[].system.damageRolls.o54hy2st7ndeq1o6jo3c.damageType} (same value: piercing) [ji3z5r8g4djs2beh81sq] : object {Bestiary 3.items.[].system.damageRolls.ji3z5r8g4djs2beh81sq} damage : string {Bestiary 3.items.[].system.damageRolls.ji3z5r8g4djs2beh81sq.damage} (same value: 1d6 + 2) damageType : string {Bestiary 3.items.[].system.damageRolls.ji3z5r8g4djs2beh81sq.damageType} (same value: slashing) [2p9keesby282t907igw6] : object {Bestiary 3.items.[].system.damageRolls.2p9keesby282t907igw6} damage : string {Bestiary 3.items.[].system.damageRolls.2p9keesby282t907igw6.damage} (same value: 1d8 + 2) damageType : string {Bestiary 3.items.[].system.damageRolls.2p9keesby282t907igw6.damageType} (same value: piercing) [cibqxfvsrd3kdy87cfm6] : object {Bestiary 3.items.[].system.damageRolls.cibqxfvsrd3kdy87cfm6} damage : string {Bestiary 3.items.[].system.damageRolls.cibqxfvsrd3kdy87cfm6.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.cibqxfvsrd3kdy87cfm6.damageType} (same value: slashing) [i2rge0b6mdrc9fzunsyv] : object {Bestiary 3.items.[].system.damageRolls.i2rge0b6mdrc9fzunsyv} damage : string {Bestiary 3.items.[].system.damageRolls.i2rge0b6mdrc9fzunsyv.damage} (same value: 1d4) damageType : string {Bestiary 3.items.[].system.damageRolls.i2rge0b6mdrc9fzunsyv.damageType} (same value: piercing) [tzm8oydo2xt3n0md8ciy] : object {Bestiary 3.items.[].system.damageRolls.tzm8oydo2xt3n0md8ciy} damage : string {Bestiary 3.items.[].system.damageRolls.tzm8oydo2xt3n0md8ciy.damage} (same value: 2d8 + 9) damageType : string {Bestiary 3.items.[].system.damageRolls.tzm8oydo2xt3n0md8ciy.damageType} (same value: untyped) [f98avpdf9cqk94xicz87] : object {Bestiary 3.items.[].system.damageRolls.f98avpdf9cqk94xicz87} damage : string {Bestiary 3.items.[].system.damageRolls.f98avpdf9cqk94xicz87.damage} (same value: 5d6) damageType : string {Bestiary 3.items.[].system.damageRolls.f98avpdf9cqk94xicz87.damageType} (same value: untyped) [eroapbwbewgao6hhrcpk] : object {Bestiary 3.items.[].system.damageRolls.eroapbwbewgao6hhrcpk} damage : string {Bestiary 3.items.[].system.damageRolls.eroapbwbewgao6hhrcpk.damage} (same value: 2d6) damageType : string {Bestiary 3.items.[].system.damageRolls.eroapbwbewgao6hhrcpk.damageType} (same value: sonic) [5p9q1rnbx6qpry1ciec8] : object {Bestiary 3.items.[].system.damageRolls.5p9q1rnbx6qpry1ciec8} damage : string {Bestiary 3.items.[].system.damageRolls.5p9q1rnbx6qpry1ciec8.damage} (same value: 2d12) damageType : string {Bestiary 3.items.[].system.damageRolls.5p9q1rnbx6qpry1ciec8.damageType} (same value: force) [zz5sqqx22mp5poqf3hjv] : object {Bestiary 3.items.[].system.damageRolls.zz5sqqx22mp5poqf3hjv} damage : string {Bestiary 3.items.[].system.damageRolls.zz5sqqx22mp5poqf3hjv.damage} (same value: 2d12) damageType : string {Bestiary 3.items.[].system.damageRolls.zz5sqqx22mp5poqf3hjv.damageType} (same value: force) [77vx191ki0vtrcymyfo5] : object {Bestiary 3.items.[].system.damageRolls.77vx191ki0vtrcymyfo5} damage : string {Bestiary 3.items.[].system.damageRolls.77vx191ki0vtrcymyfo5.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.77vx191ki0vtrcymyfo5.damageType} (same value: fire) [h0nbg0ibk11gyhxpehat] : object {Bestiary 3.items.[].system.damageRolls.h0nbg0ibk11gyhxpehat} damage : string {Bestiary 3.items.[].system.damageRolls.h0nbg0ibk11gyhxpehat.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.h0nbg0ibk11gyhxpehat.damageType} (same value: vitality) [mmqtwgjt3v7wpwru4fud] : object {Bestiary 3.items.[].system.damageRolls.mmqtwgjt3v7wpwru4fud} damage : string {Bestiary 3.items.[].system.damageRolls.mmqtwgjt3v7wpwru4fud.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.mmqtwgjt3v7wpwru4fud.damageType} (same value: vitality) [c18tjplaeao8ozr1g8p5] : object {Bestiary 3.items.[].system.damageRolls.c18tjplaeao8ozr1g8p5} damage : string {Bestiary 3.items.[].system.damageRolls.c18tjplaeao8ozr1g8p5.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.c18tjplaeao8ozr1g8p5.damageType} (same value: fire) [2ltb0yg7gakvl6aeiait] : object {Bestiary 3.items.[].system.damageRolls.2ltb0yg7gakvl6aeiait} damage : string {Bestiary 3.items.[].system.damageRolls.2ltb0yg7gakvl6aeiait.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.2ltb0yg7gakvl6aeiait.damageType} (same value: vitality) [u5pe5ykvafssyihotpql] : object {Bestiary 3.items.[].system.damageRolls.u5pe5ykvafssyihotpql} damage : string {Bestiary 3.items.[].system.damageRolls.u5pe5ykvafssyihotpql.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.u5pe5ykvafssyihotpql.damageType} (same value: vitality) [ewy54xdivgkefrujno1u] : object {Bestiary 3.items.[].system.damageRolls.ewy54xdivgkefrujno1u} damage : string {Bestiary 3.items.[].system.damageRolls.ewy54xdivgkefrujno1u.damage} (same value: 4d6) damageType : string {Bestiary 3.items.[].system.damageRolls.ewy54xdivgkefrujno1u.damageType} (same value: mental) [gw6sapjwrww8zahe1e2p] : object {Bestiary 3.items.[].system.damageRolls.gw6sapjwrww8zahe1e2p} damage : string {Bestiary 3.items.[].system.damageRolls.gw6sapjwrww8zahe1e2p.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.gw6sapjwrww8zahe1e2p.damageType} (same value: spirit) [y21khg942dlorgxk1k43] : object {Bestiary 3.items.[].system.damageRolls.y21khg942dlorgxk1k43} damage : string {Bestiary 3.items.[].system.damageRolls.y21khg942dlorgxk1k43.damage} (same value: 2d6+5) damageType : string {Bestiary 3.items.[].system.damageRolls.y21khg942dlorgxk1k43.damageType} (same value: piercing) [iq9wb7bx76hgkbdg356e] : object {Bestiary 3.items.[].system.damageRolls.iq9wb7bx76hgkbdg356e} damage : string {Bestiary 3.items.[].system.damageRolls.iq9wb7bx76hgkbdg356e.damage} (same value: 4d6) damageType : string {Bestiary 3.items.[].system.damageRolls.iq9wb7bx76hgkbdg356e.damageType} (same value: mental) [20kcgwjienncwupqson0] : object {Bestiary 3.items.[].system.damageRolls.20kcgwjienncwupqson0} damage : string {Bestiary 3.items.[].system.damageRolls.20kcgwjienncwupqson0.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.20kcgwjienncwupqson0.damageType} (same value: spirit) [amxdotshcvdurbixf6jb] : object {Bestiary 3.items.[].system.damageRolls.amxdotshcvdurbixf6jb} damage : string {Bestiary 3.items.[].system.damageRolls.amxdotshcvdurbixf6jb.damage} (same value: 4d12+18) damageType : string {Bestiary 3.items.[].system.damageRolls.amxdotshcvdurbixf6jb.damageType} (same value: piercing) [utzuyyc2rr1i52jq9gm5] : object {Bestiary 3.items.[].system.damageRolls.utzuyyc2rr1i52jq9gm5} damage : string {Bestiary 3.items.[].system.damageRolls.utzuyyc2rr1i52jq9gm5.damage} (same value: 3d6) damageType : string {Bestiary 3.items.[].system.damageRolls.utzuyyc2rr1i52jq9gm5.damageType} (same value: spirit) [dpqc02n4h1jp18rundv5] : object {Bestiary 3.items.[].system.damageRolls.dpqc02n4h1jp18rundv5} damage : string {Bestiary 3.items.[].system.damageRolls.dpqc02n4h1jp18rundv5.damage} (same value: 4d8+18) damageType : string {Bestiary 3.items.[].system.damageRolls.dpqc02n4h1jp18rundv5.damageType} (same value: slashing) [qlw99qcvx679wiofpqgq] : object {Bestiary 3.items.[].system.damageRolls.qlw99qcvx679wiofpqgq} damage : string {Bestiary 3.items.[].system.damageRolls.qlw99qcvx679wiofpqgq.damage} (same value: 3d6) damageType : string {Bestiary 3.items.[].system.damageRolls.qlw99qcvx679wiofpqgq.damageType} (same value: spirit) [8a49gf7iwdxq2kp40clf] : object {Bestiary 3.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf} damage : string {Bestiary 3.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damage} (same value: 1d6+8) damageType : string {Bestiary 3.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damageType} (same value: bludgeoning) [w9qzsteb6tkmoqekrmm2] : object {Bestiary 3.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2} damage : string {Bestiary 3.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damage} (same value: 1d4) damageType : string {Bestiary 3.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damageType} (same value: void) [nr2zfc4ylpm5rfa0zg5n] : object {Bestiary 3.items.[].system.damageRolls.nr2zfc4ylpm5rfa0zg5n} damage : string {Bestiary 3.items.[].system.damageRolls.nr2zfc4ylpm5rfa0zg5n.damage} (same value: 3d10+9) damageType : string {Bestiary 3.items.[].system.damageRolls.nr2zfc4ylpm5rfa0zg5n.damageType} (same value: bludgeoning) [b3v191sg3ku1te39nczu] : object {Bestiary 3.items.[].system.damageRolls.b3v191sg3ku1te39nczu} damage : string {Bestiary 3.items.[].system.damageRolls.b3v191sg3ku1te39nczu.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.b3v191sg3ku1te39nczu.damageType} (same value: mental) [dvarv5oaimn6exfdm3hz] : object {Bestiary 3.items.[].system.damageRolls.dvarv5oaimn6exfdm3hz} damage : string {Bestiary 3.items.[].system.damageRolls.dvarv5oaimn6exfdm3hz.damage} (same value: 2d8+9) damageType : string {Bestiary 3.items.[].system.damageRolls.dvarv5oaimn6exfdm3hz.damageType} (same value: mental) [0f7oyfo60r9g0t07fk5g] : object {Bestiary 3.items.[].system.damageRolls.0f7oyfo60r9g0t07fk5g} damage : string {Bestiary 3.items.[].system.damageRolls.0f7oyfo60r9g0t07fk5g.damage} (same value: 2d6) damageType : string {Bestiary 3.items.[].system.damageRolls.0f7oyfo60r9g0t07fk5g.damageType} (same value: fire) [iv7db9ztheby88uhvy7f] : object {Bestiary 3.items.[].system.damageRolls.iv7db9ztheby88uhvy7f} damage : string {Bestiary 3.items.[].system.damageRolls.iv7db9ztheby88uhvy7f.damage} (same value: 2d6) damageType : string {Bestiary 3.items.[].system.damageRolls.iv7db9ztheby88uhvy7f.damageType} (same value: vitality) [q78toso3wby243bz0d44] : object {Bestiary 3.items.[].system.damageRolls.q78toso3wby243bz0d44} damage : string {Bestiary 3.items.[].system.damageRolls.q78toso3wby243bz0d44.damage} (same value: 2d10+2) damageType : string {Bestiary 3.items.[].system.damageRolls.q78toso3wby243bz0d44.damageType} (same value: bludgeoning) [l8mhg4lhlz8a7sl3ybu7] : object {Bestiary 3.items.[].system.damageRolls.l8mhg4lhlz8a7sl3ybu7} damage : string {Bestiary 3.items.[].system.damageRolls.l8mhg4lhlz8a7sl3ybu7.damage} (same value: 1d8+2) damageType : string {Bestiary 3.items.[].system.damageRolls.l8mhg4lhlz8a7sl3ybu7.damageType} (same value: mental) [t5tatin740jycg7yf562] : object {Bestiary 3.items.[].system.damageRolls.t5tatin740jycg7yf562} damage : string {Bestiary 3.items.[].system.damageRolls.t5tatin740jycg7yf562.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.t5tatin740jycg7yf562.damageType} (same value: fire) [e11bamvawfq2ku1sxfi2] : object {Bestiary 3.items.[].system.damageRolls.e11bamvawfq2ku1sxfi2} damage : string {Bestiary 3.items.[].system.damageRolls.e11bamvawfq2ku1sxfi2.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.e11bamvawfq2ku1sxfi2.damageType} (same value: vitality) [8nd7d47h3d3m8ogal8ld] : object {Bestiary 3.items.[].system.damageRolls.8nd7d47h3d3m8ogal8ld} damage : string {Bestiary 3.items.[].system.damageRolls.8nd7d47h3d3m8ogal8ld.damage} (same value: 1d6+4) damageType : string {Bestiary 3.items.[].system.damageRolls.8nd7d47h3d3m8ogal8ld.damageType} (same value: piercing) [qq5c4bdanojt7h696n4z] : object {Bestiary 3.items.[].system.damageRolls.qq5c4bdanojt7h696n4z} damage : string {Bestiary 3.items.[].system.damageRolls.qq5c4bdanojt7h696n4z.damage} (same value: 1d4) damageType : string {Bestiary 3.items.[].system.damageRolls.qq5c4bdanojt7h696n4z.damageType} (same value: cold) [gid92137za6t4bss3vle] : object {Bestiary 3.items.[].system.damageRolls.gid92137za6t4bss3vle} damage : string {Bestiary 3.items.[].system.damageRolls.gid92137za6t4bss3vle.damage} (same value: 2d6 + 8) damageType : string {Bestiary 3.items.[].system.damageRolls.gid92137za6t4bss3vle.damageType} (same value: slashing) [c6jufmqvwaw0wlb3zch8] : object {Bestiary 3.items.[].system.damageRolls.c6jufmqvwaw0wlb3zch8} damage : string {Bestiary 3.items.[].system.damageRolls.c6jufmqvwaw0wlb3zch8.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.c6jufmqvwaw0wlb3zch8.damageType} (same value: spirit) [0clqmiqe5okofwl8kwh8] : object {Bestiary 3.items.[].system.damageRolls.0clqmiqe5okofwl8kwh8} damage : string {Bestiary 3.items.[].system.damageRolls.0clqmiqe5okofwl8kwh8.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.0clqmiqe5okofwl8kwh8.damageType} (same value: spirit) [2nidy9sc20fchskzstqk] : object {Bestiary 3.items.[].system.damageRolls.2nidy9sc20fchskzstqk} damage : string {Bestiary 3.items.[].system.damageRolls.2nidy9sc20fchskzstqk.damage} (same value: 1d10) damageType : string {Bestiary 3.items.[].system.damageRolls.2nidy9sc20fchskzstqk.damageType} (same value: mental) [hiti75pcwni2cf0x8j8b] : object {Bestiary 3.items.[].system.damageRolls.hiti75pcwni2cf0x8j8b} damage : string {Bestiary 3.items.[].system.damageRolls.hiti75pcwni2cf0x8j8b.damage} (same value: 3d6) damageType : string {Bestiary 3.items.[].system.damageRolls.hiti75pcwni2cf0x8j8b.damageType} (same value: mental) [mv6466icizpy4idlmga8] : object {Bestiary 3.items.[].system.damageRolls.mv6466icizpy4idlmga8} damage : string {Bestiary 3.items.[].system.damageRolls.mv6466icizpy4idlmga8.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.mv6466icizpy4idlmga8.damageType} (same value: mental) [gx94kr7jops2ms363t2j] : object {Bestiary 3.items.[].system.damageRolls.gx94kr7jops2ms363t2j} damage : string {Bestiary 3.items.[].system.damageRolls.gx94kr7jops2ms363t2j.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.gx94kr7jops2ms363t2j.damageType} (same value: mental) [h1z40j0yq6i7vq8eq9x1] : object {Bestiary 3.items.[].system.damageRolls.h1z40j0yq6i7vq8eq9x1} damage : string {Bestiary 3.items.[].system.damageRolls.h1z40j0yq6i7vq8eq9x1.damage} (same value: 2d8+4) damageType : string {Bestiary 3.items.[].system.damageRolls.h1z40j0yq6i7vq8eq9x1.damageType} (same value: slashing) [801or5jq1ip645d47j9u] : object {Bestiary 3.items.[].system.damageRolls.801or5jq1ip645d47j9u} damage : string {Bestiary 3.items.[].system.damageRolls.801or5jq1ip645d47j9u.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.801or5jq1ip645d47j9u.damageType} (same value: spirit) [s7l8cpr2micnkscqxqo5] : object {Bestiary 3.items.[].system.damageRolls.s7l8cpr2micnkscqxqo5} damage : string {Bestiary 3.items.[].system.damageRolls.s7l8cpr2micnkscqxqo5.damage} (same value: 2d6+7) damageType : string {Bestiary 3.items.[].system.damageRolls.s7l8cpr2micnkscqxqo5.damageType} (same value: slashing) [wu17sjwqujgns2xukamc] : object {Bestiary 3.items.[].system.damageRolls.wu17sjwqujgns2xukamc} damage : string {Bestiary 3.items.[].system.damageRolls.wu17sjwqujgns2xukamc.damage} (same value: 2d6) damageType : string {Bestiary 3.items.[].system.damageRolls.wu17sjwqujgns2xukamc.damageType} (same value: spirit) [4h426ektuecci0wlmer6] : object {Bestiary 3.items.[].system.damageRolls.4h426ektuecci0wlmer6} damage : string {Bestiary 3.items.[].system.damageRolls.4h426ektuecci0wlmer6.damage} (same value: 2d6) damageType : string {Bestiary 3.items.[].system.damageRolls.4h426ektuecci0wlmer6.damageType} (same value: spirit) [ebur9kza0mcjvrt31xz3] : object {Bestiary 3.items.[].system.damageRolls.ebur9kza0mcjvrt31xz3} damage : string {Bestiary 3.items.[].system.damageRolls.ebur9kza0mcjvrt31xz3.damage} (same value: 2d6) damageType : string {Bestiary 3.items.[].system.damageRolls.ebur9kza0mcjvrt31xz3.damageType} (same value: spirit) [ep9iydsp6gsbkhpwoh5y] : object {Bestiary 3.items.[].system.damageRolls.ep9iydsp6gsbkhpwoh5y} damage : string {Bestiary 3.items.[].system.damageRolls.ep9iydsp6gsbkhpwoh5y.damage} (same value: 1d4) damageType : string {Bestiary 3.items.[].system.damageRolls.ep9iydsp6gsbkhpwoh5y.damageType} (same value: spirit) [wc3m4uv5q6bray3crw5y] : object {Bestiary 3.items.[].system.damageRolls.wc3m4uv5q6bray3crw5y} damage : string {Bestiary 3.items.[].system.damageRolls.wc3m4uv5q6bray3crw5y.damage} (same value: 1d4) damageType : string {Bestiary 3.items.[].system.damageRolls.wc3m4uv5q6bray3crw5y.damageType} (same value: acid) [zl22og5rfwrlah77bh0g] : object {Bestiary 3.items.[].system.damageRolls.zl22og5rfwrlah77bh0g} damage : string {Bestiary 3.items.[].system.damageRolls.zl22og5rfwrlah77bh0g.damage} (same value: 2d8) damageType : string {Bestiary 3.items.[].system.damageRolls.zl22og5rfwrlah77bh0g.damageType} (same value: poison) [l0iswoesdkd65dcwm9dk] : object {Bestiary 3.items.[].system.damageRolls.l0iswoesdkd65dcwm9dk} damage : string {Bestiary 3.items.[].system.damageRolls.l0iswoesdkd65dcwm9dk.damage} (same value: 2d8) damageType : string {Bestiary 3.items.[].system.damageRolls.l0iswoesdkd65dcwm9dk.damageType} (same value: cold) [83orcawp5ooir026ebdc] : object {Bestiary 3.items.[].system.damageRolls.83orcawp5ooir026ebdc} damage : string {Bestiary 3.items.[].system.damageRolls.83orcawp5ooir026ebdc.damage} (same value: 1d8) damageType : string {Bestiary 3.items.[].system.damageRolls.83orcawp5ooir026ebdc.damageType} (same value: cold) [p9jak0h1nbguguglcesr] : object {Bestiary 3.items.[].system.damageRolls.p9jak0h1nbguguglcesr} damage : string {Bestiary 3.items.[].system.damageRolls.p9jak0h1nbguguglcesr.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.p9jak0h1nbguguglcesr.damageType} (same value: spirit) [ctwgah9r0rlwq8apj069] : object {Bestiary 3.items.[].system.damageRolls.ctwgah9r0rlwq8apj069} damage : string {Bestiary 3.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damageType} (same value: spirit) [n3fg8uxtmtrbylc9zkfi] : object {Bestiary 3.items.[].system.damageRolls.n3fg8uxtmtrbylc9zkfi} damage : string {Bestiary 3.items.[].system.damageRolls.n3fg8uxtmtrbylc9zkfi.damage} (same value: 2d6) damageType : string {Bestiary 3.items.[].system.damageRolls.n3fg8uxtmtrbylc9zkfi.damageType} (same value: fire) [bp5d1t7n1pfm1gah67vu] : object {Bestiary 3.items.[].system.damageRolls.bp5d1t7n1pfm1gah67vu} damage : string {Bestiary 3.items.[].system.damageRolls.bp5d1t7n1pfm1gah67vu.damage} (same value: 3d6) damageType : string {Bestiary 3.items.[].system.damageRolls.bp5d1t7n1pfm1gah67vu.damageType} (same value: poison) [liw3ydkpujf7poobgldo] : object {Bestiary 3.items.[].system.damageRolls.liw3ydkpujf7poobgldo} damage : string {Bestiary 3.items.[].system.damageRolls.liw3ydkpujf7poobgldo.damage} (same value: 1d10) damageType : string {Bestiary 3.items.[].system.damageRolls.liw3ydkpujf7poobgldo.damageType} (same value: mental) [qkkpw80ck1lqkcu5mhi9] : object {Bestiary 3.items.[].system.damageRolls.qkkpw80ck1lqkcu5mhi9} damage : string {Bestiary 3.items.[].system.damageRolls.qkkpw80ck1lqkcu5mhi9.damage} (same value: 2d8+10) damageType : string {Bestiary 3.items.[].system.damageRolls.qkkpw80ck1lqkcu5mhi9.damageType} (same value: slashing) [hzgwhsw749q1z65m76lu] : object {Bestiary 3.items.[].system.damageRolls.hzgwhsw749q1z65m76lu} damage : string {Bestiary 3.items.[].system.damageRolls.hzgwhsw749q1z65m76lu.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.hzgwhsw749q1z65m76lu.damageType} (same value: spirit) [p6uzjb18vos3d6jo26hy] : object {Bestiary 3.items.[].system.damageRolls.p6uzjb18vos3d6jo26hy} damage : string {Bestiary 3.items.[].system.damageRolls.p6uzjb18vos3d6jo26hy.damage} (same value: 2d6+10) damageType : string {Bestiary 3.items.[].system.damageRolls.p6uzjb18vos3d6jo26hy.damageType} (same value: piercing) [a6d4j2q4po67wqa40vcj] : object {Bestiary 3.items.[].system.damageRolls.a6d4j2q4po67wqa40vcj} damage : string {Bestiary 3.items.[].system.damageRolls.a6d4j2q4po67wqa40vcj.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.a6d4j2q4po67wqa40vcj.damageType} (same value: spirit) [c93kre9lzn8r89hogiqq] : object {Bestiary 3.items.[].system.damageRolls.c93kre9lzn8r89hogiqq} damage : string {Bestiary 3.items.[].system.damageRolls.c93kre9lzn8r89hogiqq.damage} (same value: 1d10) damageType : string {Bestiary 3.items.[].system.damageRolls.c93kre9lzn8r89hogiqq.damageType} (same value: void) [rmps9mt8ll3dhu97yl5s] : object {Bestiary 3.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s} damage : string {Bestiary 3.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s.damageType} (same value: mental) [z2505gwe2rsxdyto1vya] : object {Bestiary 3.items.[].system.damageRolls.z2505gwe2rsxdyto1vya} damage : string {Bestiary 3.items.[].system.damageRolls.z2505gwe2rsxdyto1vya.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.z2505gwe2rsxdyto1vya.damageType} (same value: spirit) [92ru4bdcylkbjormfaqn] : object {Bestiary 3.items.[].system.damageRolls.92ru4bdcylkbjormfaqn} damage : string {Bestiary 3.items.[].system.damageRolls.92ru4bdcylkbjormfaqn.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.92ru4bdcylkbjormfaqn.damageType} (same value: mental) [fwza92gscc5dlbdw6n91] : object {Bestiary 3.items.[].system.damageRolls.fwza92gscc5dlbdw6n91} damage : string {Bestiary 3.items.[].system.damageRolls.fwza92gscc5dlbdw6n91.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.fwza92gscc5dlbdw6n91.damageType} (same value: spirit) [9yoqrs32edjih02dpw60] : object {Bestiary 3.items.[].system.damageRolls.9yoqrs32edjih02dpw60} damage : string {Bestiary 3.items.[].system.damageRolls.9yoqrs32edjih02dpw60.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.9yoqrs32edjih02dpw60.damageType} (same value: mental) [v54esdehe3ditkjshpen] : object {Bestiary 3.items.[].system.damageRolls.v54esdehe3ditkjshpen} damage : string {Bestiary 3.items.[].system.damageRolls.v54esdehe3ditkjshpen.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.v54esdehe3ditkjshpen.damageType} (same value: cold) [5cz86iuy6g7938r499xq] : object {Bestiary 3.items.[].system.damageRolls.5cz86iuy6g7938r499xq} damage : string {Bestiary 3.items.[].system.damageRolls.5cz86iuy6g7938r499xq.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.5cz86iuy6g7938r499xq.damageType} (same value: cold) [k6tfh9nhwh5d1qvqmfl5] : object {Bestiary 3.items.[].system.damageRolls.k6tfh9nhwh5d1qvqmfl5} damage : string {Bestiary 3.items.[].system.damageRolls.k6tfh9nhwh5d1qvqmfl5.damage} (same value: 1d8) damageType : string {Bestiary 3.items.[].system.damageRolls.k6tfh9nhwh5d1qvqmfl5.damageType} (same value: piercing) [zy158t1fu28edcdkdpx5] : object {Bestiary 3.items.[].system.damageRolls.zy158t1fu28edcdkdpx5} damage : string {Bestiary 3.items.[].system.damageRolls.zy158t1fu28edcdkdpx5.damage} (same value: 1d4) damageType : string {Bestiary 3.items.[].system.damageRolls.zy158t1fu28edcdkdpx5.damageType} (same value: spirit) [1ne0bp3sv7rrd60zf8bq] : object {Bestiary 3.items.[].system.damageRolls.1ne0bp3sv7rrd60zf8bq} damage : string {Bestiary 3.items.[].system.damageRolls.1ne0bp3sv7rrd60zf8bq.damage} (same value: 1d4) damageType : string {Bestiary 3.items.[].system.damageRolls.1ne0bp3sv7rrd60zf8bq.damageType} (same value: spirit) [5l5wap4egw9rho57k5l2] : object {Bestiary 3.items.[].system.damageRolls.5l5wap4egw9rho57k5l2} damage : string {Bestiary 3.items.[].system.damageRolls.5l5wap4egw9rho57k5l2.damage} (same value: 2d6) damageType : string {Bestiary 3.items.[].system.damageRolls.5l5wap4egw9rho57k5l2.damageType} (same value: mental) [g8u5oqxd59tb8ke26pv5] : object {Bestiary 3.items.[].system.damageRolls.g8u5oqxd59tb8ke26pv5} damage : string {Bestiary 3.items.[].system.damageRolls.g8u5oqxd59tb8ke26pv5.damage} (same value: 3d6) damageType : string {Bestiary 3.items.[].system.damageRolls.g8u5oqxd59tb8ke26pv5.damageType} (same value: mental) [s7brdomp71onnti57seg] : object {Bestiary 3.items.[].system.damageRolls.s7brdomp71onnti57seg} damage : string {Bestiary 3.items.[].system.damageRolls.s7brdomp71onnti57seg.damage} (same value: 2d6) damageType : string {Bestiary 3.items.[].system.damageRolls.s7brdomp71onnti57seg.damageType} (same value: mental) [jdVUSJ69OVjOAeSW] : object {Bestiary 3.items.[].system.damageRolls.jdVUSJ69OVjOAeSW} damage : string {Bestiary 3.items.[].system.damageRolls.jdVUSJ69OVjOAeSW.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.jdVUSJ69OVjOAeSW.damageType} (same value: fire) [by5cqzhyzabt6pfeqtb5] : object {Bestiary 3.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5} damage : string {Bestiary 3.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5.damageType} (same value: electricity) [fp84sqbg7ri2uvdwtjrh] : object {Bestiary 3.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh} damage : string {Bestiary 3.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh.damageType} (same value: electricity) [q0qr3kjhjl9dzj8s1x8e] : object {Bestiary 3.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e} damage : string {Bestiary 3.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e.damage} (same value: 2d8+13) damageType : string {Bestiary 3.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e.damageType} (same value: slashing) [qlx9h0ocy33subnnt216] : object {Bestiary 3.items.[].system.damageRolls.qlx9h0ocy33subnnt216} damage : string {Bestiary 3.items.[].system.damageRolls.qlx9h0ocy33subnnt216.damage} (same value: 1d8) damageType : string {Bestiary 3.items.[].system.damageRolls.qlx9h0ocy33subnnt216.damageType} (same value: force) [mk0m3fpp8ifltcwcftxt] : object {Bestiary 3.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt} damage : string {Bestiary 3.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt.damage} (same value: 2d8+13) damageType : string {Bestiary 3.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt.damageType} (same value: bludgeoning) [pi2a7yev6aq01rhd9rro] : object {Bestiary 3.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro} damage : string {Bestiary 3.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro.damage} (same value: 1d8) damageType : string {Bestiary 3.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro.damageType} (same value: force) [llj0j3fn07o0bcdc6ern] : object {Bestiary 3.items.[].system.damageRolls.llj0j3fn07o0bcdc6ern} damage : string {Bestiary 3.items.[].system.damageRolls.llj0j3fn07o0bcdc6ern.damage} (same value: 4d8+20) damageType : string {Bestiary 3.items.[].system.damageRolls.llj0j3fn07o0bcdc6ern.damageType} (same value: bludgeoning) [wfzqongy0qb4jngvti4k] : object {Bestiary 3.items.[].system.damageRolls.wfzqongy0qb4jngvti4k} damage : string {Bestiary 3.items.[].system.damageRolls.wfzqongy0qb4jngvti4k.damage} (same value: 3d6+13) damageType : string {Bestiary 3.items.[].system.damageRolls.wfzqongy0qb4jngvti4k.damageType} (same value: slashing) [6rkyojic26mn8txdvql3] : object {Bestiary 3.items.[].system.damageRolls.6rkyojic26mn8txdvql3} damage : string {Bestiary 3.items.[].system.damageRolls.6rkyojic26mn8txdvql3.damage} (same value: 3d8) damageType : string {Bestiary 3.items.[].system.damageRolls.6rkyojic26mn8txdvql3.damageType} (same value: electricity) [o5osapabtq8jcc9rlo8z] : object {Bestiary 3.items.[].system.damageRolls.o5osapabtq8jcc9rlo8z} damage : string {Bestiary 3.items.[].system.damageRolls.o5osapabtq8jcc9rlo8z.damage} (same value: 10d6) damageType : string {Bestiary 3.items.[].system.damageRolls.o5osapabtq8jcc9rlo8z.damageType} (same value: force) [c8wb7ga60gfabcch9jq8] : object {Bestiary 3.items.[].system.damageRolls.c8wb7ga60gfabcch9jq8} damage : string {Bestiary 3.items.[].system.damageRolls.c8wb7ga60gfabcch9jq8.damage} (same value: 2d8+13) damageType : string {Bestiary 3.items.[].system.damageRolls.c8wb7ga60gfabcch9jq8.damageType} (same value: piercing) [qwt0acuu6vpni2gnrtot] : object {Bestiary 3.items.[].system.damageRolls.qwt0acuu6vpni2gnrtot} damage : string {Bestiary 3.items.[].system.damageRolls.qwt0acuu6vpni2gnrtot.damage} (same value: 3d10+16) damageType : string {Bestiary 3.items.[].system.damageRolls.qwt0acuu6vpni2gnrtot.damageType} (same value: piercing) [34kw34o84zg492jxw6nt] : object {Bestiary 3.items.[].system.damageRolls.34kw34o84zg492jxw6nt} damage : string {Bestiary 3.items.[].system.damageRolls.34kw34o84zg492jxw6nt.damage} (same value: 1d12) damageType : string {Bestiary 3.items.[].system.damageRolls.34kw34o84zg492jxw6nt.damageType} (same value: electricity) [54mrmhvfugd8pmf1jdv2] : object {Bestiary 3.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2} damage : string {Bestiary 3.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2.damage} (same value: 1d12) damageType : string {Bestiary 3.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2.damageType} (same value: electricity) [tk48tvvq4l7m3s62mmhu] : object {Bestiary 3.items.[].system.damageRolls.tk48tvvq4l7m3s62mmhu} damage : string {Bestiary 3.items.[].system.damageRolls.tk48tvvq4l7m3s62mmhu.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.tk48tvvq4l7m3s62mmhu.damageType} (same value: spirit) [yrhh43blaq9kjtqhcxla] : object {Bestiary 3.items.[].system.damageRolls.yrhh43blaq9kjtqhcxla} damage : string {Bestiary 3.items.[].system.damageRolls.yrhh43blaq9kjtqhcxla.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.yrhh43blaq9kjtqhcxla.damageType} (same value: spirit) [8wu53v250mtw3o5sq7ie] : object {Bestiary 3.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie} damage : string {Bestiary 3.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damage} (same value: 1d4) damageType : string {Bestiary 3.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damageType} (same value: spirit) [4dqczvp8tr2djyih7lkw] : object {Bestiary 3.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw} damage : string {Bestiary 3.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damageType} (same value: cold) [tmmfdu8em9eeqdhssfor] : object {Bestiary 3.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor} damage : string {Bestiary 3.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damage} (same value: 1d6) damageType : string {Bestiary 3.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damageType} (same value: cold) [2ctip8gjcfosidxgr09g] : object {Bestiary 3.items.[].system.damageRolls.2ctip8gjcfosidxgr09g} damage : string {Bestiary 3.items.[].system.damageRolls.2ctip8gjcfosidxgr09g.damage} (same value: 2d6) damageType : string {Bestiary 3.items.[].system.damageRolls.2ctip8gjcfosidxgr09g.damageType} (same value: spirit) [b6xprn81aerbk960ia5q] : object {Bestiary 3.items.[].system.damageRolls.b6xprn81aerbk960ia5q} damage : string {Bestiary 3.items.[].system.damageRolls.b6xprn81aerbk960ia5q.damage} (same value: 2d6) damageType : string {Bestiary 3.items.[].system.damageRolls.b6xprn81aerbk960ia5q.damageType} (same value: spirit) [lvl05qe7j98xynn1v0cw] : object {Bestiary 3.items.[].system.damageRolls.lvl05qe7j98xynn1v0cw} damage : string {Bestiary 3.items.[].system.damageRolls.lvl05qe7j98xynn1v0cw.damage} (same value: 2d8) damageType : string {Bestiary 3.items.[].system.damageRolls.lvl05qe7j98xynn1v0cw.damageType} (same value: fire) [weaponType] : object {Bestiary 3.items.[].system.weaponType} value : string {Bestiary 3.items.[].system.weaponType.value} (2 different values) melee (x521) ranged (x118) [actionType] : object {Bestiary 3.items.[].system.actionType} value : string {Bestiary 3.items.[].system.actionType.value} (4 different values) passive (x1073) reaction (x147) action (x637) free (x33) [actions] : object {Bestiary 3.items.[].system.actions} [value] : integer {Bestiary 3.items.[].system.actions.value} (3 different values) 1 (x390) 2 (x216) 3 (x31) [category] : string {Bestiary 3.items.[].system.category} (14 different values) interaction (x349) defensive (x607) offensive (x934) martial (x66) simple (x30) ammo (x15) medium (x14) light (x9) heavy (x3) potion (x4) wand (x1) unarmored (x1) scroll (x4) unarmed (x1) [mod] : object {Bestiary 3.items.[].system.mod} value : integer {Bestiary 3.items.[].system.mod.value} (29 different values) [proficient] : object {Bestiary 3.items.[].system.proficient} value : integer {Bestiary 3.items.[].system.proficient.value} (same value: 0) [ritual] : object {Bestiary 3.items.[].system.ritual} primary : object {Bestiary 3.items.[].system.ritual.primary} check : string {Bestiary 3.items.[].system.ritual.primary.check} (14 different values) Religion (expert; you must be a demon) (x1) Religion (expert; you must be a div) (x3) Nature (master) (x17) Occultism (expert) (x1) Arcana (expert), Occultism (expert), or Religion (expert) (x8) Arcana (master) or Occultism (master) (x1) Religion (expert) (x3) Religion (expert; you must be a devil) (x3) Occultism (master) (x2) Occultism (master) or Religion (master) (x1) Arcana (legendary) or Occultism (legendary) (x3) Nature (expert) (x5) Nature or Religion (expert) (x3) Religion (x3) secondary : object {Bestiary 3.items.[].system.ritual.secondary} casters : integer {Bestiary 3.items.[].system.ritual.secondary.casters} (6 different values) 0 (x19) 1 (x26) 2 (x5) 6 (x2) 3 (x1) 4 (x1) checks : string {Bestiary 3.items.[].system.ritual.secondary.checks} (16 different values) (x13) Survival (x9) Society or Legal Lore (x1) Performance, Society (x2) Occultism or Religion (whichever is used for the primary check) (x1) Religion (x5) Crafting, Society (x2) Society (x1) Nature (x5) Farming Lore or Survival (x5) Lore (any), Society, Survival (x1) Crafting, Diplomacy, Survival (x1) Nature or Religion (whichever is used for the primary check) (x3) Crafting, Performance (x3) Diplomacy (x1) Medicine, Society (x1) [baseItem] : string {Bestiary 3.items.[].system.baseItem} (52 different values) [bonusDamage] : object {Bestiary 3.items.[].system.bonusDamage} value : integer {Bestiary 3.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Bestiary 3.items.[].system.bulk} value : mixed float {Bestiary 3.items.[].system.bulk.value} (same value: 0,1) integer {Bestiary 3.items.[].system.bulk.value} (4 different values) 1 (x51) 2 (x43) 0 (x26) 4 (x3) [containerId] : mixed [equipped] : object {Bestiary 3.items.[].system.equipped} carryType : string {Bestiary 3.items.[].system.equipped.carryType} (2 different values) worn (x88) held (x89) [handsHeld] : integer {Bestiary 3.items.[].system.equipped.handsHeld} (3 different values) 0 (x72) 1 (x65) 2 (x24) [invested] : mixed [inSlot] : boolean {Bestiary 3.items.[].system.equipped.inSlot} (2 different values) False (x3) True (x25) [group] : string {Bestiary 3.items.[].system.group} (20 different values) knife (x15) spear (x9) sword (x20) crossbow (x2) bow (x16) plate (x10) hammer (x3) composite (x2) club (x9) dart (x6) leather (x13) axe (x4) polearm (x5) chain (x1) pick (x1) cloth (x1) sling (x2) flail (x3) brawling (x1) shield (x1) [hardness] : integer {Bestiary 3.items.[].system.hardness} (3 different values) 0 (x171) 3 (x3) 5 (x3) [hp] : object {Bestiary 3.items.[].system.hp} max : integer {Bestiary 3.items.[].system.hp.max} (4 different values) 0 (x171) 12 (x2) 20 (x3) 6 (x1) value : integer {Bestiary 3.items.[].system.hp.value} (4 different values) 0 (x171) 20 (x4) 12 (x1) 6 (x1) [material] : object {Bestiary 3.items.[].system.material} [grade] : string {Bestiary 3.items.[].system.material.grade} (2 different values) standard (x1) high (x1) [type] : string {Bestiary 3.items.[].system.material.type} (2 different values) duskwood (x1) cold-iron (x1) [price] : object {Bestiary 3.items.[].system.price} value : object {Bestiary 3.items.[].system.price.value} [sp] : integer {Bestiary 3.items.[].system.price.value.sp} (8 different values) 6 (x6) 1 (x22) 9 (x5) 2 (x10) 3 (x1) 5 (x3) 4 (x2) 8 (x2) [gp] : integer {Bestiary 3.items.[].system.price.value.gp} (14 different values) 3 (x14) 14 (x4) 4 (x5) 8 (x7) 1 (x19) 6 (x3) 20 (x6) 2 (x27) 30 (x3) 160 (x1) 50 (x1) 70 (x4) 35 (x1) 300 (x1) [cp] : integer {Bestiary 3.items.[].system.price.value.cp} (2 different values) 1 (x5) 5 (x1) [per] : integer {Bestiary 3.items.[].system.price.per} (same value: 10) [quantity] : integer {Bestiary 3.items.[].system.quantity} (11 different values) 4 (x2) 2 (x8) 1 (x140) 10 (x6) 20 (x8) 50 (x1) 5 (x6) 40 (x1) 6 (x1) 100 (x1) 3 (x3) [reload] : object {Bestiary 3.items.[].system.reload} value : string {Bestiary 3.items.[].system.reload.value} (4 different values) (x52) - (x22) 1 (x5) 0 (x18) [runes] : object {Bestiary 3.items.[].system.runes} [potency] : integer {Bestiary 3.items.[].system.runes.potency} (4 different values) 0 (x84) 1 (x30) 3 (x4) 2 (x6) [property] : array {Bestiary 3.items.[].system.runes.property} Length: min=0 max=1 Value type: string {Bestiary 3.items.[].system.runes.property.[]} (4 different values) glamered (x1) returning (x2) ghostTouch (x1) disrupting (x1) [striking] : integer {Bestiary 3.items.[].system.runes.striking} (4 different values) 0 (x70) 1 (x22) 3 (x1) 2 (x4) [resilient] : integer {Bestiary 3.items.[].system.runes.resilient} (3 different values) 0 (x22) 1 (x3) 2 (x2) [reinforcing] : integer {Bestiary 3.items.[].system.runes.reinforcing} (same value: 0) [size] : string {Bestiary 3.items.[].system.size} (5 different values) med (x152) lg (x17) grg (x6) tiny (x1) huge (x1) [splashDamage] : object {Bestiary 3.items.[].system.splashDamage} [value] : integer {Bestiary 3.items.[].system.splashDamage.value} (same value: 0) [usage] : object {Bestiary 3.items.[].system.usage} value : string {Bestiary 3.items.[].system.usage.value} (6 different values) held-in-one-hand (x96) held-in-one-plus-hands (x16) held-in-two-hands (x27) wornshoes (x1) worn (x2) worngloves (x1) [frequency] : object {Bestiary 3.items.[].system.frequency} max : integer {Bestiary 3.items.[].system.frequency.max} (2 different values) 1 (x74) 2 (x1) per : string {Bestiary 3.items.[].system.frequency.per} (8 different values) day (x30) PT10M (x6) PT1H (x15) turn (x1) round (x18) P1M (x1) PT1M (x3) P1Y (x1) [value] : integer {Bestiary 3.items.[].system.frequency.value} (2 different values) 1 (x54) 2 (x1) [deathNote] : boolean {Bestiary 3.items.[].system.deathNote} (same value: True) [stackGroup] : string {Bestiary 3.items.[].system.stackGroup} (4 different values) bolts (x2) arrows (x10) slingBullets (x2) blowgunDarts (x1) [uses] : object {Bestiary 3.items.[].system.uses} autoDestroy : boolean {Bestiary 3.items.[].system.uses.autoDestroy} (2 different values) True (x23) False (x1) max : integer {Bestiary 3.items.[].system.uses.max} (same value: 1) value : integer {Bestiary 3.items.[].system.uses.value} (same value: 1) [acBonus] : integer {Bestiary 3.items.[].system.acBonus} (6 different values) 4 (x8) 3 (x6) 2 (x7) 6 (x3) 1 (x8) 0 (x1) [checkPenalty] : integer {Bestiary 3.items.[].system.checkPenalty} (4 different values) -2 (x14) -1 (x9) -3 (x3) 0 (x1) [dexCap] : integer {Bestiary 3.items.[].system.dexCap} (6 different values) 1 (x8) 2 (x6) 3 (x2) 0 (x3) 4 (x7) 5 (x1) [speedPenalty] : integer {Bestiary 3.items.[].system.speedPenalty} (3 different values) -5 (x14) 0 (x16) -10 (x3) [strength] : integer {Bestiary 3.items.[].system.strength} (5 different values) 3 (x8) 2 (x6) 1 (x2) 4 (x3) 0 (x7) [overlays] : object {Bestiary 3.items.[].system.overlays} [4gyp3qlsv5ywdyjq] : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) name : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) overlayType : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) sort : integer {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) kinds : array {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) [defense] : mixed heightening : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) range : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) target : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) time : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) traits : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) concentrate (x6) manipulate (x6) void (x6) [pq7cxntbz4s8g5ik] : object {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) overlayType : string {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) sort : integer {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) time : object {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) [rvhoa43rqqqp8izn] : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) overlayType : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) sort : integer {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) value : integer {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) target : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) time : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) traits : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) concentrate (x6) manipulate (x6) void (x6) [z04svm1cvfcxtplb] : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) name : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) overlayType : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) sort : integer {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) range : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) target : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) time : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) traits : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) concentrate (x6) manipulate (x6) void (x6) [37gy7l19tik74o4s] : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) name : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) overlayType : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) sort : integer {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) kinds : array {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) [defense] : mixed heightening : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) range : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) time : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) traits : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) concentrate (x25) healing (x25) manipulate (x25) vitality (x25) [7qdtetowq348s9oc] : object {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) overlayType : string {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) sort : integer {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) time : object {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) [7vbvdrv2cl87sqta] : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) overlayType : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) sort : integer {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) value : integer {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) target : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) time : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) traits : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) concentrate (x25) healing (x25) manipulate (x25) vitality (x25) [lfxcoz2d3f8j2zq1] : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) name : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) overlayType : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) sort : integer {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) range : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) target : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) time : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) traits : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) concentrate (x25) healing (x25) manipulate (x25) vitality (x25) [2I469pfbYcmFvzOA] : object {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) name : string {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) overlayType : string {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) sort : integer {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : mixed type : string {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) [cUFX7ExSLeoa3vIF] : object {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) name : string {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) overlayType : string {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) sort : integer {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : mixed type : string {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) [zFWsMjoeCnLxqJaV] : object {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) name : string {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) overlayType : string {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) sort : integer {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : mixed type : string {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) [a33QUFoKgoOprovO] : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO} name : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: Lay on Hands (Vs. Undead)) overlayType : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: override) sort : integer {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2) system : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system} damage : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage} 37YW4ZGhxx7Y2mdI : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI} applyMod : boolean {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: 1d6) kinds : array {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: damage) materials : array<> {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: vitality) defense : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.defense} save : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save} basic : boolean {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True) statistic : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: fortitude) heightening : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening} damage : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage} 37YW4ZGhxx7Y2mdI : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: 1d6) interval : integer {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1) type : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: interval) [uLuOg62dVyxvbW66] : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66} name : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: Lay on Hands (Healing)) overlayType : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: override) sort : integer {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1) system : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system} damage : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage} b39tbePoPlJSzLku : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku} applyMod : boolean {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False) [category] : mixed formula : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: 6) kinds : array {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: healing) materials : array<> {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials} Length: min=0 max=0 Value type: mixed type : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: vitality) heightening : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening} damage : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage} b39tbePoPlJSzLku : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: 6) interval : integer {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1) type : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: interval) [overrides] : array<> {Bestiary 3.items.[].system.overrides} Length: min=0 max=0 Value type: mixed [references] : object {Bestiary 3.items.[].system.references} children : array<> {Bestiary 3.items.[].system.references.children} Length: min=0 max=0 Value type: mixed immunityFrom : array<> {Bestiary 3.items.[].system.references.immunityFrom} Length: min=0 max=0 Value type: mixed overriddenBy : array<> {Bestiary 3.items.[].system.references.overriddenBy} Length: min=0 max=0 Value type: mixed overrides : array<> {Bestiary 3.items.[].system.references.overrides} Length: min=0 max=0 Value type: mixed [value] : object {Bestiary 3.items.[].system.value} isValued : boolean {Bestiary 3.items.[].system.value.isValued} (2 different values) False (x2) True (x3) [value] : integer {Bestiary 3.items.[].system.value.value} (same value: 1) [selfEffect] : object {Bestiary 3.items.[].system.selfEffect} name : string {Bestiary 3.items.[].system.selfEffect.name} (same value: Effect: Challenge Foe) uuid : string {Bestiary 3.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Challenge Foe) [start] : object {Bestiary 3.items.[].system.start} [initiative] : mixed value : integer {Bestiary 3.items.[].system.start.value} (same value: 126) [tokenIcon] : object {Bestiary 3.items.[].system.tokenIcon} show : boolean {Bestiary 3.items.[].system.tokenIcon.show} (same value: True) [spell] : object {Bestiary 3.items.[].system.spell} _id : string {Bestiary 3.items.[].system.spell._id} (4 different values) LiGbewa9pO0yjbsY (x1) A2JfEKe6BZcTG1S8 (x1) HqNddOMniyCb7NcE (x1) hUFGYbq2ijvNQSua (x1) flags : object {Bestiary 3.items.[].system.spell.flags} core : object {Bestiary 3.items.[].system.spell.flags.core} sourceId : string {Bestiary 3.items.[].system.spell.flags.core.sourceId} (3 different values) Compendium.pf2e.spells-srd.Item.LiGbewa9pO0yjbsY (x1) Compendium.pf2e.spells-srd.Item.A2JfEKe6BZcTG1S8 (x2) Compendium.pf2e.spells-srd.Item.ksLCg62cLOojw3gN (x1) img : string {Bestiary 3.items.[].system.spell.img} (3 different values) systems/pf2e/icons/spells/confusion.webp (x1) icons/creatures/mammals/bats-movement-flying-black.webp (x2) icons/equipment/shield/heater-steel-segmented-purple.webp (x1) name : string {Bestiary 3.items.[].system.spell.name} (3 different values) Confusion (x1) Fly (x2) Dimensional Anchor (x1) sort : integer {Bestiary 3.items.[].system.spell.sort} (same value: 0) system : object {Bestiary 3.items.[].system.spell.system} [area] : mixed cost : object {Bestiary 3.items.[].system.spell.system.cost} value : string {Bestiary 3.items.[].system.spell.system.cost.value} (same value: ) counteraction : boolean {Bestiary 3.items.[].system.spell.system.counteraction} (same value: False) damage : object {Bestiary 3.items.[].system.spell.system.damage} [defense] : object {Bestiary 3.items.[].system.spell.system.defense} save : object {Bestiary 3.items.[].system.spell.system.defense.save} basic : boolean {Bestiary 3.items.[].system.spell.system.defense.save.basic} (same value: False) statistic : string {Bestiary 3.items.[].system.spell.system.defense.save.statistic} (same value: will) description : object {Bestiary 3.items.[].system.spell.system.description} value : string {Bestiary 3.items.[].system.spell.system.description.value} (3 different values)

You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target's Will save. You can Dismiss the spell.


Critical Success The target is unaffected.

Success The target babbles incoherently and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}.

Failure The target is @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion.

Critical Failure The target is Confused for 1 minute, with no save to end early.


Heightened (8th) You can target up to 10 creatures.

(x1)

The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.


Heightened (7th) The duration increases to 1 hour.

(x2)

You interfere with the target's ability to teleport and travel between dimensions. Dimensional anchor attempts to counteract any teleportation effect, or any effect that would move the target to a different plane. The duration is determined by the target's Will save.


Critical Success The target is unaffected.

Success The effect's duration is 1 minute.

Failure The effect's duration is 10 minutes.

Critical Failure The effect's duration is 1 hour.

(x1) duration : object {Bestiary 3.items.[].system.spell.system.duration} sustained : boolean {Bestiary 3.items.[].system.spell.system.duration.sustained} (same value: False) value : string {Bestiary 3.items.[].system.spell.system.duration.value} (3 different values) 1 minute (x1) 5 minutes (x2) varies (x1) [heightening] : object {Bestiary 3.items.[].system.spell.system.heightening} levels : object {Bestiary 3.items.[].system.spell.system.heightening.levels} 8 : object {Bestiary 3.items.[].system.spell.system.heightening.levels.8} target : object {Bestiary 3.items.[].system.spell.system.heightening.levels.8.target} value : string {Bestiary 3.items.[].system.spell.system.heightening.levels.8.target.value} (same value: 10 creatures) type : string {Bestiary 3.items.[].system.spell.system.heightening.type} (same value: fixed) level : object {Bestiary 3.items.[].system.spell.system.level} value : integer {Bestiary 3.items.[].system.spell.system.level.value} (same value: 4) location : object {Bestiary 3.items.[].system.spell.system.location} heightenedLevel : integer {Bestiary 3.items.[].system.spell.system.location.heightenedLevel} (same value: 4) value : string {Bestiary 3.items.[].system.spell.system.location.value} (same value: ) publication : object {Bestiary 3.items.[].system.spell.system.publication} license : string {Bestiary 3.items.[].system.spell.system.publication.license} (same value: OGL) remaster : boolean {Bestiary 3.items.[].system.spell.system.publication.remaster} (same value: False) title : string {Bestiary 3.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) range : object {Bestiary 3.items.[].system.spell.system.range} value : string {Bestiary 3.items.[].system.spell.system.range.value} (2 different values) 30 feet (x2) touch (x2) requirements : string {Bestiary 3.items.[].system.spell.system.requirements} (same value: ) rules : ###FoundryRulesObject### slug : string {Bestiary 3.items.[].system.spell.system.slug} (3 different values) confusion (x1) fly (x2) dimensional-anchor (x1) target : object {Bestiary 3.items.[].system.spell.system.target} value : string {Bestiary 3.items.[].system.spell.system.target.value} (same value: 1 creature) time : object {Bestiary 3.items.[].system.spell.system.time} value : string {Bestiary 3.items.[].system.spell.system.time.value} (same value: 2) traits : object {Bestiary 3.items.[].system.spell.system.traits} rarity : string {Bestiary 3.items.[].system.spell.system.traits.rarity} (same value: common) traditions : array {Bestiary 3.items.[].system.spell.system.traits.traditions} Length: min=2 max=3 Value type: string {Bestiary 3.items.[].system.spell.system.traits.traditions.[]} (4 different values) arcane (x4) occult (x4) primal (x2) divine (x1) value : array {Bestiary 3.items.[].system.spell.system.traits.value} Length: min=2 max=4 Value type: string {Bestiary 3.items.[].system.spell.system.traits.value.[]} (4 different values) concentrate (x4) emotion (x1) manipulate (x4) mental (x1) type : string {Bestiary 3.items.[].system.spell.type} (same value: spell) type : string {Bestiary 3.items.[].type} (13 different values) spellcastingEntry (x218) spell (x1679) melee (x639) action (x1890) lore (x68) weapon (x97) consumable (x24) armor (x27) equipment (x22) condition (x5) shield (x6) effect (x1) treasure (x1) [_stats] : object {Bestiary 3.items.[]._stats} compendiumSource : string {Bestiary 3.items.[]._stats.compendiumSource} (469 different values) [flags] : object {Bestiary 3.items.[].flags} pf2e : object {Bestiary 3.items.[].flags.pf2e} linkedWeapon : string {Bestiary 3.items.[].flags.pf2e.linkedWeapon} (94 different values) name : string {Bestiary 3.name} (all different values) system : object {Bestiary 3.system} abilities : object {Bestiary 3.system.abilities} cha : object {Bestiary 3.system.abilities.cha} mod : integer {Bestiary 3.system.abilities.cha.mod} (17 different values) 4 (x42) 0 (x58) 8 (x10) -1 (x14) -4 (x12) 3 (x39) 1 (x31) -5 (x14) 2 (x25) 5 (x28) 7 (x13) -3 (x13) 6 (x23) 9 (x11) 11 (x1) -2 (x10) 10 (x3) con : object {Bestiary 3.system.abilities.con} mod : integer {Bestiary 3.system.abilities.con.mod} (13 different values) 0 (x26) 3 (x67) 5 (x51) 4 (x76) 1 (x30) 2 (x38) 8 (x12) 6 (x26) 9 (x4) 10 (x2) 7 (x13) 11 (x1) 12 (x1) dex : object {Bestiary 3.system.abilities.dex} mod : integer {Bestiary 3.system.abilities.dex.mod} (15 different values) 4 (x99) 1 (x17) 2 (x40) 6 (x30) 3 (x75) -2 (x2) -1 (x2) 7 (x12) 5 (x46) 0 (x6) 8 (x8) 11 (x1) 9 (x6) 10 (x2) -5 (x1) int : object {Bestiary 3.system.abilities.int} mod : integer {Bestiary 3.system.abilities.int.mod} (16 different values) 2 (x39) -2 (x15) 5 (x22) 0 (x31) 1 (x37) 8 (x15) -4 (x36) 3 (x32) -1 (x16) -5 (x56) 4 (x27) 6 (x6) -3 (x4) 10 (x1) 9 (x2) 7 (x8) str : object {Bestiary 3.system.abilities.str} mod : integer {Bestiary 3.system.abilities.str.mod} (17 different values) -5 (x10) 4 (x49) 6 (x42) 5 (x36) 3 (x33) 0 (x27) 2 (x34) 9 (x9) 7 (x34) 1 (x20) -1 (x10) -3 (x5) 11 (x1) 10 (x13) 8 (x19) 12 (x2) -2 (x3) wis : object {Bestiary 3.system.abilities.wis} mod : integer {Bestiary 3.system.abilities.wis.mod} (13 different values) 2 (x85) 5 (x37) 4 (x46) 6 (x18) 0 (x24) 1 (x43) 7 (x15) 3 (x56) 8 (x12) 10 (x6) 9 (x2) -1 (x2) -2 (x1) attributes : object {Bestiary 3.system.attributes} ac : object {Bestiary 3.system.attributes.ac} details : string {Bestiary 3.system.attributes.ac.details} (16 different values) (x317) all-around vision (x11) (35 when broken); construct armor (x1) (26 when broken); construct armor (x1) (12 when broken); construct armor (x1) (32 when broken); construct armor (x1) (27 without alien vestment) (x1) +1 status vs. evil creatures (x1) fed by metal (x6) (21 with shield raised) (x1) (10 from inside the Dimensional Pit) (x1) (31 with guard raised) (x1) (29 with shields raised) (x1) (26 with shield raised) (x1) (22 when broken); construct armor (x1) (25 with shield raised) (x1) value : integer {Bestiary 3.system.attributes.ac.value} (37 different values) allSaves : object {Bestiary 3.system.attributes.allSaves} [value] : string {Bestiary 3.system.attributes.allSaves.value} (24 different values) hp : object {Bestiary 3.system.attributes.hp} details : string {Bestiary 3.system.attributes.hp.details} (23 different values) max : integer {Bestiary 3.system.attributes.hp.max} (116 different values) temp : integer {Bestiary 3.system.attributes.hp.temp} (same value: 0) value : integer {Bestiary 3.system.attributes.hp.value} (116 different values) [immunities] : array {Bestiary 3.system.attributes.immunities} Length: min=0 max=13 Value type: object {Bestiary 3.system.attributes.immunities.[]} type : string {Bestiary 3.system.attributes.immunities.[].type} (36 different values) [resistances] : array {Bestiary 3.system.attributes.resistances} Length: min=1 max=6 Value type: object {Bestiary 3.system.attributes.resistances.[]} [doubleVs] : array {Bestiary 3.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {Bestiary 3.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) [exceptions] : array {Bestiary 3.system.attributes.resistances.[].exceptions} Length: min=1 max=4 Value type: string {Bestiary 3.system.attributes.resistances.[].exceptions.[]} (10 different values) force (x8) ghost-touch (x8) vitality (x7) adamantine (x4) orichalcum (x3) silver (x3) bludgeoning (x2) mental (x2) piercing (x1) magical (x2) type : string {Bestiary 3.system.attributes.resistances.[].type} (19 different values) all-damage (x8) mental (x10) bludgeoning (x24) slashing (x36) piercing (x38) cold (x21) electricity (x13) fire (x19) physical (x16) acid (x5) critical-hits (x1) precision (x1) void (x3) poison (x5) unholy (x1) air (x1) earth (x1) plant (x1) water (x1) value : integer {Bestiary 3.system.attributes.resistances.[].value} (10 different values) 5 (x64) 15 (x22) 10 (x63) 4 (x6) 8 (x13) 2 (x7) 12 (x11) 3 (x9) 20 (x8) 6 (x2) speed : object {Bestiary 3.system.attributes.speed} otherSpeeds : array {Bestiary 3.system.attributes.speed.otherSpeeds} Length: min=0 max=3 Value type: object {Bestiary 3.system.attributes.speed.otherSpeeds.[]} type : string {Bestiary 3.system.attributes.speed.otherSpeeds.[].type} (4 different values) fly (x116) climb (x47) swim (x49) burrow (x25) value : integer {Bestiary 3.system.attributes.speed.otherSpeeds.[].value} (20 different values) 40 (x42) 25 (x26) 30 (x38) 10 (x9) 15 (x15) 35 (x7) 20 (x31) 120 (x7) 90 (x6) 60 (x13) 100 (x8) 160 (x4) 5 (x1) 130 (x1) 50 (x10) 80 (x9) 140 (x4) 70 (x2) 150 (x2) 180 (x2) [value] : integer {Bestiary 3.system.attributes.speed.value} (15 different values) 0 (x27) 25 (x104) 40 (x44) 30 (x62) 50 (x16) 15 (x12) 20 (x36) 35 (x15) 10 (x9) 5 (x8) 80 (x1) 60 (x8) 45 (x2) 100 (x1) 120 (x1) [details] : string {Bestiary 3.system.attributes.speed.details} (19 different values) air walk, water walk (x1) air walk (x7) woodland stride (x6) earth glide (x1) air walk, freedom of movement (x1) trackless step (x1) air walk, snowstep (x1) climb on stone only (x2) limited flight (x1) swamp stride (x1) air walk, troop movement (x1) nimble stride (x1) mountain stride (x1) water walk (x6) swift steps, tenebral form (x1) troop movement (x3) 10 while waterlogged (x1) ice climb only (x1) ice stride (x1) [weaknesses] : array {Bestiary 3.system.attributes.weaknesses} Length: min=1 max=4 Value type: object {Bestiary 3.system.attributes.weaknesses.[]} type : string {Bestiary 3.system.attributes.weaknesses.[].type} (23 different values) value : integer {Bestiary 3.system.attributes.weaknesses.[].value} (10 different values) 5 (x69) 10 (x59) 3 (x18) 15 (x20) 4 (x11) 8 (x12) 2 (x15) 20 (x5) 12 (x7) 1 (x1) [hardness] : object {Bestiary 3.system.attributes.hardness} value : integer {Bestiary 3.system.attributes.hardness.value} (5 different values) 15 (x1) 10 (x1) 3 (x1) 14 (x1) 8 (x1) [adjustment] : mixed details : object {Bestiary 3.system.details} blurb : string {Bestiary 3.system.details.blurb} (same value: ) languages : object {Bestiary 3.system.details.languages} details : string {Bestiary 3.system.details.languages.details} (42 different values) value : array {Bestiary 3.system.details.languages.value} Length: min=0 max=10 Value type: string {Bestiary 3.system.details.languages.value.[]} (50 different values) level : object {Bestiary 3.system.details.level} value : integer {Bestiary 3.system.details.level.value} (26 different values) privateNotes : string {Bestiary 3.system.details.privateNotes} (same value: ) publicNotes : string {Bestiary 3.system.details.publicNotes} (309 different values) publication : object {Bestiary 3.system.details.publication} license : string {Bestiary 3.system.details.publication.license} (same value: OGL) remaster : boolean {Bestiary 3.system.details.publication.remaster} (same value: False) title : string {Bestiary 3.system.details.publication.title} (same value: Pathfinder Bestiary 3) initiative : object {Bestiary 3.system.initiative} statistic : string {Bestiary 3.system.initiative.statistic} (same value: perception) perception : object {Bestiary 3.system.perception} details : string {Bestiary 3.system.perception.details} (22 different values) mod : integer {Bestiary 3.system.perception.mod} (41 different values) senses : array {Bestiary 3.system.perception.senses} Length: min=0 max=3 Value type: object {Bestiary 3.system.perception.senses.[]} type : string {Bestiary 3.system.perception.senses.[].type} (12 different values) darkvision (x212) lifesense (x8) thoughtsense (x6) low-light-vision (x70) scent (x72) greater-darkvision (x17) tremorsense (x34) echolocation (x7) truesight (x15) wavesense (x13) see-invisibility (x3) motion-sense (x1) [acuity] : string {Bestiary 3.system.perception.senses.[].acuity} (2 different values) precise (x34) imprecise (x122) [range] : integer {Bestiary 3.system.perception.senses.[].range} (10 different values) 60 (x94) 120 (x8) 30 (x39) 10 (x1) 40 (x4) 80 (x1) 100 (x3) 15 (x2) 20 (x3) 240 (x1) [vision] : boolean {Bestiary 3.system.perception.vision} (same value: False) resources : object {Bestiary 3.system.resources} [focus] : object {Bestiary 3.system.resources.focus} max : integer {Bestiary 3.system.resources.focus.max} (4 different values) 0 (x140) 1 (x33) 3 (x7) 2 (x2) value : integer {Bestiary 3.system.resources.focus.value} (4 different values) 0 (x140) 1 (x33) 3 (x7) 2 (x2) saves : object {Bestiary 3.system.saves} fortitude : object {Bestiary 3.system.saves.fortitude} saveDetail : string {Bestiary 3.system.saves.fortitude.saveDetail} (2 different values) (x346) (+8 vs. poisons) (x1) value : integer {Bestiary 3.system.saves.fortitude.value} (40 different values) reflex : object {Bestiary 3.system.saves.reflex} saveDetail : string {Bestiary 3.system.saves.reflex.saveDetail} (same value: ) value : integer {Bestiary 3.system.saves.reflex.value} (38 different values) will : object {Bestiary 3.system.saves.will} saveDetail : string {Bestiary 3.system.saves.will.saveDetail} (same value: ) value : integer {Bestiary 3.system.saves.will.value} (38 different values) [skills] : object {Bestiary 3.system.skills} [acrobatics] : object {Bestiary 3.system.skills.acrobatics} base : integer {Bestiary 3.system.skills.acrobatics.base} (35 different values) [special] : array {Bestiary 3.system.skills.acrobatics.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.acrobatics.special.[]} base : integer {Bestiary 3.system.skills.acrobatics.special.[].base} (4 different values) 10 (x2) 13 (x1) 8 (x2) 7 (x1) label : string {Bestiary 3.system.skills.acrobatics.special.[].label} (2 different values) to Escape (x4) to Maneuver in Flight (x2) predicate : array {Bestiary 3.system.skills.acrobatics.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 3.system.skills.acrobatics.special.[].predicate.[]} (2 different values) action:escape (x4) action:maneuver-in-flight (x2) [intimidation] : object {Bestiary 3.system.skills.intimidation} base : integer {Bestiary 3.system.skills.intimidation.base} (35 different values) [special] : array {Bestiary 3.system.skills.intimidation.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.intimidation.special.[]} base : integer {Bestiary 3.system.skills.intimidation.special.[].base} (2 different values) 44 (x1) 10 (x1) label : string {Bestiary 3.system.skills.intimidation.special.[].label} (2 different values) vs. plants (x1) to Demoralize with Threatening Lunge (x1) predicate : array {Bestiary 3.system.skills.intimidation.special.[].predicate} Length: min=1 max=2 Value type: string {Bestiary 3.system.skills.intimidation.special.[].predicate.[]} (3 different values) target:trait:plant (x1) action:demoralize (x1) threatening-lunge (x1) [religion] : object {Bestiary 3.system.skills.religion} base : integer {Bestiary 3.system.skills.religion.base} (31 different values) [stealth] : object {Bestiary 3.system.skills.stealth} base : integer {Bestiary 3.system.skills.stealth.base} (33 different values) [special] : array {Bestiary 3.system.skills.stealth.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.stealth.special.[]} base : integer {Bestiary 3.system.skills.stealth.special.[].base} (15 different values) 23 (x1) 18 (x1) 9 (x1) 25 (x3) 33 (x2) 22 (x2) 12 (x1) 13 (x1) 31 (x4) 21 (x1) 11 (x1) 7 (x1) 8 (x1) 15 (x6) 16 (x1) label : string {Bestiary 3.system.skills.stealth.special.[].label} (11 different values) in forests (x9) within their bound home (x1) in underwater vegetation (x1) in Snow (x1) in Oceans and Forests (x1) to Hide or Sneak among inscriptions (x4) in Swamps (x1) to Hide and Sneak while in a tree (x1) in Water (x1) amid decaying plant matter or fungus (x6) in mountains (x1) predicate : array {Bestiary 3.system.skills.stealth.special.[].predicate} Length: min=1 max=2 Value type: mixed string {Bestiary 3.system.skills.stealth.special.[].predicate.[]} (9 different values) terrain:forest (x9) bound-home (x1) terrain:underwater-vegetation (x1) terrain:snow (x1) terrain:inscription (x4) terrain:swamp (x1) terrain:tree (x1) terrain:water (x1) terrain:mountain (x1) object {Bestiary 3.system.skills.stealth.special.[].predicate.[]} or : array {Bestiary 3.system.skills.stealth.special.[].predicate.[].or} Length: min=2 max=2 Value type: string {Bestiary 3.system.skills.stealth.special.[].predicate.[].or.[]} (6 different values) terrain:ocean (x1) terrain:forest (x1) action:hide (x5) action:sneak (x5) terrain:decaying-plants (x6) terrain:fungus (x6) [athletics] : object {Bestiary 3.system.skills.athletics} base : integer {Bestiary 3.system.skills.athletics.base} (42 different values) [special] : array {Bestiary 3.system.skills.athletics.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.athletics.special.[]} base : integer {Bestiary 3.system.skills.athletics.special.[].base} (8 different values) 10 (x2) 13 (x1) 17 (x1) 7 (x2) 9 (x2) 14 (x1) 4 (x1) 22 (x1) label : string {Bestiary 3.system.skills.athletics.special.[].label} (6 different values) to Swim (x2) to Grapple (x3) to Disarm, Grappe, or avoid being Disarmed (x1) to High Jump or Long Jump (x2) to Climb (x2) to Long Jump (x1) [predicate] : array {Bestiary 3.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: mixed string {Bestiary 3.system.skills.athletics.special.[].predicate.[]} (4 different values) action:swim (x1) action:grapple (x3) action:climb (x2) action:long-jump (x1) object {Bestiary 3.system.skills.athletics.special.[].predicate.[]} or : array {Bestiary 3.system.skills.athletics.special.[].predicate.[].or} Length: min=2 max=3 Value type: string {Bestiary 3.system.skills.athletics.special.[].predicate.[].or.[]} (5 different values) action:disarm (x1) action:grapple (x1) avoid-disarm (x1) action:high-jump (x2) action:long-jump (x2) [deception] : object {Bestiary 3.system.skills.deception} base : integer {Bestiary 3.system.skills.deception.base} (38 different values) [special] : array {Bestiary 3.system.skills.deception.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.deception.special.[]} base : integer {Bestiary 3.system.skills.deception.special.[].base} (3 different values) 17 (x1) 31 (x1) 18 (x1) label : string {Bestiary 3.system.skills.deception.special.[].label} (2 different values) to Impersonate a human version of themselves (x1) to Impersonate (x2) predicate : array {Bestiary 3.system.skills.deception.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 3.system.skills.deception.special.[].predicate.[]} (same value: action:impersonate) [occultism] : object {Bestiary 3.system.skills.occultism} base : integer {Bestiary 3.system.skills.occultism.base} (28 different values) [performance] : object {Bestiary 3.system.skills.performance} base : integer {Bestiary 3.system.skills.performance.base} (18 different values) 15 (x2) 22 (x2) 27 (x1) 16 (x2) 7 (x3) 5 (x2) 11 (x1) 12 (x1) 35 (x1) 21 (x1) 24 (x1) 8 (x1) 29 (x1) 14 (x1) 33 (x1) 28 (x1) 25 (x1) 6 (x1) [special] : array {Bestiary 3.system.skills.performance.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.performance.special.[]} base : integer {Bestiary 3.system.skills.performance.special.[].base} (2 different values) 8 (x1) 6 (x1) label : string {Bestiary 3.system.skills.performance.special.[].label} (2 different values) for stringed instruments (x1) for Oratory (x1) predicate : array {Bestiary 3.system.skills.performance.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 3.system.skills.performance.special.[].predicate.[]} (2 different values) stringed-instruments (x1) action:perform:oratory (x1) [survival] : object {Bestiary 3.system.skills.survival} base : integer {Bestiary 3.system.skills.survival.base} (34 different values) [arcana] : object {Bestiary 3.system.skills.arcana} base : integer {Bestiary 3.system.skills.arcana.base} (25 different values) [crafting] : object {Bestiary 3.system.skills.crafting} base : integer {Bestiary 3.system.skills.crafting.base} (18 different values) 7 (x1) 10 (x1) 13 (x1) 17 (x3) 43 (x1) 9 (x1) 30 (x6) 8 (x1) 16 (x1) 37 (x1) 5 (x5) 15 (x1) 22 (x3) 6 (x1) 28 (x1) 4 (x2) 41 (x1) 29 (x2) [special] : array {Bestiary 3.system.skills.crafting.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.crafting.special.[]} base : integer {Bestiary 3.system.skills.crafting.special.[].base} (4 different values) 17 (x1) 21 (x1) 7 (x1) 6 (x1) label : string {Bestiary 3.system.skills.crafting.special.[].label} (4 different values) to Craft jewelry (x1) for paintings (x1) traps (x1) when using bone (x1) predicate : array {Bestiary 3.system.skills.crafting.special.[].predicate} Length: min=1 max=2 Value type: string {Bestiary 3.system.skills.crafting.special.[].predicate.[]} (5 different values) action:craft (x2) jewelry (x1) craft:painting (x1) action:craft:trap (x1) bone (x1) [society] : object {Bestiary 3.system.skills.society} base : integer {Bestiary 3.system.skills.society.base} (28 different values) [special] : array {Bestiary 3.system.skills.society.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.society.special.[]} base : integer {Bestiary 3.system.skills.society.special.[].base} (same value: 19) label : string {Bestiary 3.system.skills.society.special.[].label} (same value: to Create Forgery) predicate : array {Bestiary 3.system.skills.society.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 3.system.skills.society.special.[].predicate.[]} (same value: action:create-forgery) [thievery] : object {Bestiary 3.system.skills.thievery} base : integer {Bestiary 3.system.skills.thievery.base} (9 different values) 8 (x3) 14 (x2) 7 (x4) 5 (x3) 25 (x1) 13 (x1) 16 (x1) 12 (x1) 9 (x1) [special] : array {Bestiary 3.system.skills.thievery.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.thievery.special.[]} base : integer {Bestiary 3.system.skills.thievery.special.[].base} (same value: 7) label : string {Bestiary 3.system.skills.thievery.special.[].label} (same value: to Steal) predicate : array {Bestiary 3.system.skills.thievery.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 3.system.skills.thievery.special.[].predicate.[]} (same value: action:steal) [medicine] : object {Bestiary 3.system.skills.medicine} base : integer {Bestiary 3.system.skills.medicine.base} (16 different values) 5 (x1) 19 (x1) 17 (x2) 34 (x5) 18 (x1) 12 (x2) 25 (x2) 9 (x1) 16 (x1) 6 (x3) 7 (x1) 28 (x1) 22 (x1) 14 (x1) 11 (x1) 21 (x1) [diplomacy] : object {Bestiary 3.system.skills.diplomacy} base : integer {Bestiary 3.system.skills.diplomacy.base} (34 different values) [special] : array {Bestiary 3.system.skills.diplomacy.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.diplomacy.special.[]} base : integer {Bestiary 3.system.skills.diplomacy.special.[].base} (2 different values) 44 (x1) 13 (x1) label : string {Bestiary 3.system.skills.diplomacy.special.[].label} (2 different values) vs. plants (x1) to Make an Impression (x1) predicate : array {Bestiary 3.system.skills.diplomacy.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 3.system.skills.diplomacy.special.[].predicate.[]} (2 different values) target:trait:plant (x1) action:make-an-impression (x1) [nature] : object {Bestiary 3.system.skills.nature} base : integer {Bestiary 3.system.skills.nature.base} (30 different values) [special] : array {Bestiary 3.system.skills.nature.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.nature.special.[]} base : integer {Bestiary 3.system.skills.nature.special.[].base} (same value: 8) label : string {Bestiary 3.system.skills.nature.special.[].label} (same value: to Command an Animal that is a reptile) predicate : array {Bestiary 3.system.skills.nature.special.[].predicate} Length: min=2 max=2 Value type: string {Bestiary 3.system.skills.nature.special.[].predicate.[]} (2 different values) action:command-an-animal (x1) reptile (x1) traits : object {Bestiary 3.system.traits} rarity : string {Bestiary 3.system.traits.rarity} (4 different values) common (x192) uncommon (x83) rare (x71) unique (x1) size : object {Bestiary 3.system.traits.size} value : string {Bestiary 3.system.traits.size.value} (6 different values) med (x126) lg (x96) tiny (x35) grg (x29) huge (x34) sm (x27) value : array {Bestiary 3.system.traits.value} Length: min=1 max=7 Value type: string {Bestiary 3.system.traits.value.[]} (97 different values) [spellcasting] : object {Bestiary 3.system.spellcasting} rituals : object {Bestiary 3.system.spellcasting.rituals} dc : integer {Bestiary 3.system.spellcasting.rituals.dc} (23 different values) type : string {Bestiary 3.type} (same value: npc) [prototypeToken] : object {Bestiary 3.prototypeToken} name : string {Bestiary 3.prototypeToken.name} (21 different values)