Blessed One Different values: 4 ===================================== object {Blessed One} _id : string {Blessed One._id} (all different values) folder : string {Blessed One.folder} (same value: SCwCru4xRBgS9y9z) img : string {Blessed One.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Blessed One.name} (all different values) system : object {Blessed One.system} actionType : object {Blessed One.system.actionType} value : string {Blessed One.system.actionType.value} (3 different values) reaction (x1) passive (x2) action (x1) actions : object {Blessed One.system.actions} [value] : integer {Blessed One.system.actions.value} (same value: 1) category : string {Blessed One.system.category} (same value: class) description : object {Blessed One.system.description} value : string {Blessed One.system.description.value} (all different values) level : object {Blessed One.system.level} value : integer {Blessed One.system.level.value} (all different values) prerequisites : object {Blessed One.system.prerequisites} value : array {Blessed One.system.prerequisites.value} Length: min=0 max=3 Value type: object {Blessed One.system.prerequisites.value.[]} value : string {Blessed One.system.prerequisites.value.[].value} (3 different values) Blessed One Dedication (x3) ability to cast spells from spell slots (x1) Mercy (x1) publication : object {Blessed One.system.publication} license : string {Blessed One.system.publication.license} (same value: ORC) remaster : boolean {Blessed One.system.publication.remaster} (same value: True) title : string {Blessed One.system.publication.title} (same value: Pathfinder Player Core 2) rules : ###FoundryRulesObject### traits : object {Blessed One.system.traits} rarity : string {Blessed One.system.traits.rarity} (same value: common) value : array {Blessed One.system.traits.value} Length: min=1 max=3 Value type: string {Blessed One.system.traits.value.[]} (all different values) frequency : object {Blessed One.system.frequency} max : integer {Blessed One.system.frequency.max} (same value: 1) per : string {Blessed One.system.frequency.per} (same value: PT10M) type : string {Blessed One.type} (same value: feat)