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Epitome When you epitomize The Demon's Lantern, assign it to a point of interest in the swamp. This indicates a region that has become infested with will-o'-wisps. A PC who travels here must wait until nightfall for the wisps to come out. At this point, they can spend 8 hours of the night pursuing the will-o'-wisps through the overgrown swamp by attempting a @Check[acrobatics|dc:35] check, after which no one may chase the wisps again for 1 week.


Critical Success You catch up to the will-o'-wisps. The wisps are startled and vanish in a panic, leaving behind a treasure for you to claim. Choose from among the following: antimagic armor rune, greater shock weapon rune, a wand of continuation (blink, heightened to 6th level), or a wand of regenerate. At the GM's discretion, other 15th-level permanent magic items could be included in this list. The wisps now know that you can catch them and avoid you—you can never attempt this activity again.

Success You come close enough to a wisp to hear its delighted giggles at being chased but fail to catch up to it. The next time you perform this activity, you gain a +4 circumstance check on your Acrobatics check.

Failure You fail to catch up to the wisps.

Critical Failure You become entangled. The wisps descend upon you and drain away some of your health before they flit away, giggling cruelly as they go. You become @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 3} for 1 week or until the condition is removed via an effect like restoration.

(x1)

Epitome A small group of soldiers set up training grounds in the village surrounding Harrowheart. A PC who spends Downtime training here can Retrain feats, skills, and class features, provided the new feat, skill, or class feature is combat-themed. Feats and skill increases retrained here take only 5 days. Class features retrained here take only 3 weeks.

(x1)

Epitome When The Tyrant is epitomized, an immense blue dragon manifests in the Harrow Court. The dragon has no name, but gracefully accepts any the PCs offer them. The blue dragon is not hostile to the PCs, but their personality is tinged with arrogance and condescension. As with the other partially real simulacra of the Harrow Court, the dragon has no agency of their own and cannot take part in encounter mode play, but they can be called upon to aid with their skills or to cast (or teach) spells. Treat the dragon as a typical spellcasting ancient blue dragon for the purposes of its skill modifiers and what spells they can cast or teach, but one that also knows the legend lore ritual. A PC who impresses the dragon with their own imperious attitude (with a successful @Check[intimidation|dc:35] check) can convince the dragon to carry them to any location in the Harrow Court, once per successful check. The dragon keeps a lair in a large cavern below Harrowheart, where they spend their time counting their (illusory) hoard, sleeping, or plotting nefarious schemes they will never actually enact.

(x1)

Epitome When you epitomize The Cyclone, assign it to a point of interest in the mountains. This marks the location of a peak that is constantly assailed by blustery winds. Leering, sinister faces made of roiling vapor constantly form and melt away in these winds, and the feeling of the gusts tugging at clothing and flesh feels eerily like the clutching of long-fingered claws. A perpetual cyclone is visible at the mountain's peak. Nonetheless, any PC who visits this location feels a strong urge to attempt an ascent of the wind-wracked mountain. A PC who wishes to attempt the dangerous climb must spend 8 hours of downtime, then attempt a @Check[athletics|dc:35] check to Climb.


Critical Success The PC reaches the mountain's peak! The PC gains the ability to cast a spell as a primal innate spell, choosing from @UUID[Compendium.pf2e.spells-srd.Item.Fly] (once per day), @UUID[Compendium.pf2e.spells-srd.Item.Gust of Wind] (at will), @UUID[Compendium.pf2e.spells-srd.Item.Wall of Wind] (three times per day), or @UUID[Compendium.pf2e.spells-srd.Item.Migration] (once per day). In order to choose a spell, the spell's rank must be equal to or less than half the PC's level (rounded up). The spell is automatically heightened to half the PC's level, rounded up, and uses the PC's class DC if needed. A PC can change the innate spell they gain by successfully climbing the mountain again.

Success The PC makes progress, but hasn't quite reached the peak. The PC becomes @UUID[Compendium.pf2e.conditionitems.Item.Fatigued]. The PC can either abandon the attempt and end their eight hours back at the mountain's base, or they can continue the ascent either by sheltering in place for eight hours or attempting another eight hour activity at a Climb check to reach the peak. Successfully sheltering in place requires a @Check[survival|dc:35] check— success removes the fatigued condition, but failure does not, and also makes the PC @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} (or increases the value of a current enfeebled condition by 1, to a maximum of @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 5}). A character who fails 3 Survival checks when attempting to shelter fails the attempt to ascend the mountain and is forced to retreat to the mountain's base (see Failure, below).

Failure The PC falls, taking @Damage[10d10[bludgeoning]] damage from falls and pummeling wind. The PC is fatigued.

Critical Failure As failure, but the PC also suffers a fall near the end of their descent, taking an additional 50 points of falling damage along the way (@Damage[(10d10+50)[bludgeoning]]).

(x1)

Epitome When you epitomize The Keep, assign it to a point of interest in the farmland. A small, fortified keep springs up here. Its interior is a complex maze of locked rooms and barricaded hallways—exploring this keep can be an exhausting ordeal, but a character who does so can be rewarded by discovering a hidden armory. A character who wishes to seek out this armory must spend 8 hours @UUID[Compendium.pf2e.actionspf2e.Item.Force Open]{Forcing Open} doors, portcullises, and barricades with a @Check[athletics|dc:35] check, after which no one may search for the armory again for 1 week.


Critical Success You make it to one of the armories and discover a suit of +2 greater resilient armor. The type of armor is up to you, but it must be a common type of armor. For you, The Keep's armories are now forever empty, and you can never attempt this activity again.

Success You spend time pushing your way through the maze but don't quite reach your goal. The next time you perform this activity, you gain a +4 circumstance check to your Stealth check.

Failure You fail to reach the hidden armory.

Critical Failure You fail to reach the hidden armory and strain your muscles in an attempt to wrench open a barrier. You become @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 3} for 1 week, or until the condition is removed via an effect like @UUID[Compendium.pf2e.spells-srd.Item.Restoration].

(x1)

Epitome When The Waxworks is epitomized, an unsettling laboratory comes into being in the dungeons below Harrowheart. Here, bubbling cauldrons of wax sputter and smoke, while metal molds containing the likenesses of the PCs and significant NPCs from their past stand unnervingly along the walls. The laboratory is attended by a sallow-complexioned tiefling who is always way too excited and polite to visiting PCs. This tiefling knows the rituals for @UUID[Compendium.pf2e.spells-srd.Item.Clone] and @UUID[Compendium.pf2e.spells-srd.Item.Shadow Double], and can teach them to the PCs. Skill checks attempted in the laboratory to perform either of these rituals gain a +2 item bonus.

(x1)

Epitome One of Harrowheart's workshops transforms into a forge. The quality of the tools now found here increase that workshop's item bonus to Crafting checks made within to a +2. When The Forge is first epitomized, 10,000 gp of raw materials suitable for use in crafting metal items manifests in the workshop. These raw materials can be used to create items or even simply harvested and sold for a profit, as they do not vanish if taken out of the Harrow Court. Once these raw materials are used or sold, they do not replenish.

However, additional materials do manifest periodically within the workshop. Their appearances are linked to the party's level, manifesting as soon as The Forge is epitomized or (if The Forge is already epitomized) as soon as the PCs attain the respective level.

17th-level: 13,500 gp of cold iron

18th-level: 18,000 gp of dawnsilver

19th-level: 18,000 gp of adamantine

20th-level: 30,000 gp of orichalcum

(x1)

Epitome A guild of thieves sets up secret hideouts in the village surrounding Harrowheart. These thieves do not prey upon the PCs or the citizens of the Harrow Court, preferring instead to focus on self-improvement. A PC who spends Downtime training with these thieves can Retrain feats, skills, and class features, provided the new feat, skill, or class feature is neither combat- nor magic-themed. Feats and skill increases retrained here take only 5 days, while class features retrained here take only 3 weeks.

(x1)

Epitome When you epitomize The Tangled Briar, small patches of tangled undergrowth spring up throughout the Harrow Court—blackberries and thistles in the farmlands, stinging nettles in the forests and swamps, spiky leafless shrubs in the desert and mountains, and strange spiny seaweed in the lake. These tangles serve as spiritual conduits for ancient spirits associated with the harrow to influence the Harrow Court. These spirits help to guide souls through the realm, and as a result, all skill checks made to resolve the casting of @UUID[Compendium.pf2e.spells-srd.Item.Astral Projection], @UUID[Compendium.pf2e.spells-srd.Item.Call Spirit], @UUID[Compendium.pf2e.spells-srd.Item.Reincarnate], and @UUID[Compendium.pf2e.spells-srd.Item.Resurrect] gain a +2 item bonus. The presence of the spirits helps to lessen the cost involved when casting reincarnate and resurrect as well, halving the final gp cost of performing the ritual as long as it takes place in the Harrow Court.

(x1)

Epitome Some areas in Harrowheart's village become strangely quiet and deserted looking. A character can spend eight hours in Downtime here to focus on this loss and emptiness, taking those realities into themselves to emerge changed, with entirely new memories—be they old memories recovered for the first time or newly created memories. At the end of these eight hours, the PC can instantly Retrain a single feat, skill, or class feature, as if they had spent the normal amount of time required for that downtime activity. All the other normal restrictions for retraining apply. A PC can only use The Lost to retrain in this way once per level.

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The Destiny War.items.[].system.damage.0.applyMod} (2 different values) False (x24) True (x6) [v1pnjhfu6e9akqe0] : object {Book 2 - The Destiny War.items.[].system.damage.v1pnjhfu6e9akqe0} applyMod : boolean {Book 2 - The Destiny War.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) [category] : mixed formula : string {Book 2 - The Destiny War.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) kinds : array {Book 2 - The Destiny War.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} Length: min=1 max=1 Value type: string {Book 2 - The Destiny War.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) materials : array<> {Book 2 - The Destiny War.items.[].system.damage.v1pnjhfu6e9akqe0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 2 - The Destiny War.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void) [defense] : object {Book 2 - The Destiny War.items.[].system.defense} save : object {Book 2 - The Destiny War.items.[].system.defense.save} basic : boolean {Book 2 - The Destiny War.items.[].system.defense.save.basic} (2 different values) False (x61) True (x15) statistic : string {Book 2 - The Destiny War.items.[].system.defense.save.statistic} (3 different values) will (x49) reflex (x5) fortitude (x22) [duration] : object {Book 2 - The Destiny War.items.[].system.duration} sustained : boolean {Book 2 - The Destiny War.items.[].system.duration.sustained} (2 different values) False (x199) True (x15) value : string {Book 2 - The Destiny War.items.[].system.duration.value} (16 different values) 10 minutes (x26) varies (x19) 1 minute (x34) 1 hour (x8) (x96) 1 day (x2) 8 hours (x2) until the next time you make your daily preparations (x7) 1 round or sustained up to 1 minute (x1) until the end of the target's next turn (x4) 1 round (x3) 1 or more rounds (x1) 5 minutes (x4) unlimited (x2) until the start of your next turn (x4) see below (x1) [level] : object {Book 2 - The Destiny War.items.[].system.level} value : integer {Book 2 - The Destiny War.items.[].system.level.value} (15 different values) 4 (x43) 2 (x31) 1 (x64) 0 (x16) 7 (x15) 6 (x19) 5 (x20) 8 (x11) 3 (x14) 20 (x11) 10 (x2) 9 (x2) 12 (x1) 15 (x1) 13 (x1) [location] : object {Book 2 - The Destiny War.items.[].system.location} [heightenedLevel] : integer {Book 2 - The Destiny War.items.[].system.location.heightenedLevel} (9 different values) 4 (x14) 2 (x6) 3 (x4) 1 (x6) 6 (x16) 8 (x37) 7 (x22) 5 (x8) 9 (x16) [value] : string {Book 2 - The Destiny War.items.[].system.location.value} (22 different values) [uses] : object {Book 2 - The Destiny War.items.[].system.location.uses} max : integer {Book 2 - The Destiny War.items.[].system.location.uses.max} (2 different values) 3 (x5) 2 (x5) value : integer {Book 2 - The Destiny War.items.[].system.location.uses.value} (2 different values) 3 (x5) 2 (x5) [range] : mixed object {Book 2 - The Destiny War.items.[].system.range} value : string {Book 2 - The Destiny War.items.[].system.range.value} (14 different values) (x56) 30 feet (x52) 500 feet (x15) 120 feet (x37) unlimited (x1) touch (x32) 100 miles (x3) see text (x2) 10 feet (x3) varies (x5) 60 feet (x5) 15 feet or more (x1) 0 feet (x1) emanation up to 40-feet (x1) integer {Book 2 - The Destiny War.items.[].system.range} (2 different values) 30 (x1) 60 (x1) [requirements] : string {Book 2 - The Destiny War.items.[].system.requirements} (same value: ) [target] : object {Book 2 - The Destiny War.items.[].system.target} value : string {Book 2 - The Destiny War.items.[].system.target.value} (29 different values) [time] : object {Book 2 - The Destiny War.items.[].system.time} value : string {Book 2 - The Destiny War.items.[].system.time.value} (8 different values) 2 (x164) 10 minutes (x10) 1 minute (x6) 3 (x8) 1 day (x7) 1 to 3 (x6) 1 (x11) reaction (x2) [traits] : object {Book 2 - The Destiny War.items.[].system.traits} [rarity] : string {Book 2 - The Destiny War.items.[].system.traits.rarity} (4 different values) uncommon (x44) common (x371) unique (x11) rare (x1) [traditions] : array {Book 2 - The Destiny War.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Book 2 - The Destiny War.items.[].system.traits.traditions.[]} (4 different values) occult (x157) arcane (x166) primal (x70) divine (x101) value : array {Book 2 - The Destiny War.items.[].system.traits.value} Length: min=0 max=7 Value type: string {Book 2 - The Destiny War.items.[].system.traits.value.[]} (93 different values) [selected] : object {Book 2 - The Destiny War.items.[].system.traits.selected} [heightening] : object {Book 2 - The Destiny War.items.[].system.heightening} [levels] : object {Book 2 - The Destiny War.items.[].system.heightening.levels} [8] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.8} target : object {Book 2 - The Destiny War.items.[].system.heightening.levels.8.target} value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) [5] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.5} [range] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.5.range} value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.5.range.value} (4 different values) 1 mile (x9) 60 feet (x1) 120 feet (x1) 1200 feet (x1) [target] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.5.target} value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures) [9] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.9} target : object {Book 2 - The Destiny War.items.[].system.heightening.levels.9.target} value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.9.target.value} (2 different values) 10 creatures that aren't on their home plane (x1) 5 creatures (x1) [7] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.7} [target] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.7.target} value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.7.target.value} (3 different values) 10 creatures (x3) 5 creatures (x2) 1 unattended object with a Bulk of 2 or less (x1) [area] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.7.area} areaType : string {Book 2 - The Destiny War.items.[].system.heightening.levels.7.area.areaType} (same value: cone) value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.7.area.value} (same value: 60) range : object {Book 2 - The Destiny War.items.[].system.heightening.levels.7.range} value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.7.range.value} (same value: 1 mile) [10] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.10} [damage] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.10.damage} 0 : object {Book 2 - The Destiny War.items.[].system.heightening.levels.10.damage.0} applyMod : boolean {Book 2 - The Destiny War.items.[].system.heightening.levels.10.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Book 2 - The Destiny War.items.[].system.heightening.levels.10.damage.0.formula} (same value: 10d6) materials : array<> {Book 2 - The Destiny War.items.[].system.heightening.levels.10.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 2 - The Destiny War.items.[].system.heightening.levels.10.damage.0.type} (same value: void) area : object {Book 2 - The Destiny War.items.[].system.heightening.levels.10.area} areaType : string {Book 2 - The Destiny War.items.[].system.heightening.levels.10.area.areaType} (same value: burst) type : string {Book 2 - The Destiny War.items.[].system.heightening.levels.10.area.type} (same value: ) value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.10.area.value} (same value: 1320) range : object {Book 2 - The Destiny War.items.[].system.heightening.levels.10.range} value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.10.range.value} (same value: half a mile) [4] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.4} target : object {Book 2 - The Destiny War.items.[].system.heightening.levels.4.target} value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.4.target.value} (same value: 2 creatures) [3] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.3} [target] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.3.target} value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.3.target.value} (3 different values) 5 creatures (x1) 1 unattended object with a Bulk of 1 or less (x1) 10 objects (x1) [range] : object {Book 2 - The Destiny War.items.[].system.heightening.levels.3.range} value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.3.range.value} (2 different values) 500 feet (x1) 60 feet (x1) 6 : object {Book 2 - The Destiny War.items.[].system.heightening.levels.6} target : object {Book 2 - The Destiny War.items.[].system.heightening.levels.6.target} value : string {Book 2 - The Destiny War.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) type : string {Book 2 - The Destiny War.items.[].system.heightening.type} (2 different values) fixed (x42) interval (x35) [damage] : object {Book 2 - The Destiny War.items.[].system.heightening.damage} 0 : string {Book 2 - The Destiny War.items.[].system.heightening.damage.0} (9 different values) 2d6 (x10) 2d10 (x1) 1d8 (x6) 1d10 (x6) 1d6 (x7) 2d8 (x1) 2d4 (x1) 1d4 (x2) 8 (x1) [v1pnjhfu6e9akqe0] : string {Book 2 - The Destiny War.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) [interval] : integer {Book 2 - The Destiny War.items.[].system.heightening.interval} (3 different values) 1 (x32) 2 (x2) 4 (x1) [baseItem] : string {Book 2 - The Destiny War.items.[].system.baseItem} (11 different values) falchion (x2) javelin (x1) studded-leather-armor (x2) hand-crossbow (x1) trident (x1) morningstar (x1) shortsword (x1) full-plate (x2) staff (x1) war-flail (x1) whip (x1) [bulk] : object {Book 2 - The Destiny War.items.[].system.bulk} value : mixed float {Book 2 - The Destiny War.items.[].system.bulk.value} (same value: 0,1) integer {Book 2 - The Destiny War.items.[].system.bulk.value} (4 different values) 2 (x3) 1 (x6) 0 (x12) 4 (x2) [containerId] : mixed [equipped] : object {Book 2 - The Destiny War.items.[].system.equipped} carryType : string {Book 2 - The Destiny War.items.[].system.equipped.carryType} (same value: worn) [invested] : mixed [handsHeld] : integer {Book 2 - The Destiny War.items.[].system.equipped.handsHeld} (same value: 0) [inSlot] : boolean {Book 2 - The Destiny War.items.[].system.equipped.inSlot} (2 different values) False (x5) True (x3) [hardness] : integer {Book 2 - The Destiny War.items.[].system.hardness} (same value: 0) [hp] : object {Book 2 - The Destiny War.items.[].system.hp} max : integer {Book 2 - The Destiny War.items.[].system.hp.max} (same value: 0) value : integer {Book 2 - The Destiny War.items.[].system.hp.value} (same value: 0) [material] : object {Book 2 - The Destiny War.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {Book 2 - The Destiny War.items.[].system.price} value : object {Book 2 - The Destiny War.items.[].system.price.value} [gp] : integer {Book 2 - The Destiny War.items.[].system.price.value.gp} (14 different values) 10 (x1) 3 (x5) 160 (x1) 3000 (x1) 1 (x2) 2000 (x2) 30 (x2) 900 (x1) 6500 (x1) 35 (x1) 2800 (x1) 340 (x1) 2 (x1) 20 (x1) [sp] : integer {Book 2 - The Destiny War.items.[].system.price.value.sp} (2 different values) 1 (x4) 5 (x1) [per] : integer {Book 2 - The Destiny War.items.[].system.price.per} (same value: 10) [quantity] : integer {Book 2 - The Destiny War.items.[].system.quantity} (3 different values) 1 (x33) 6 (x2) 10 (x2) [size] : string {Book 2 - The Destiny War.items.[].system.size} (2 different values) lg (x8) med (x29) [usage] : object {Book 2 - The Destiny War.items.[].system.usage} value : string {Book 2 - The Destiny War.items.[].system.usage.value} (7 different values) held-in-two-hands (x4) held-in-one-hand (x13) carried (x10) wornnecklace (x1) worngloves (x1) wornamulet (x1) wornheadwear (x1) [attack] : object {Book 2 - The Destiny War.items.[].system.attack} value : string {Book 2 - The Destiny War.items.[].system.attack.value} (same value: ) [attackEffects] : object {Book 2 - The Destiny War.items.[].system.attackEffects} value : array {Book 2 - The Destiny War.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Book 2 - The Destiny War.items.[].system.attackEffects.value.[]} (11 different values) grab (x5) crystal-corruption (x7) radiant-blow (x1) shadow-essence (x1) paralyzing-force (x1) drain-life (x1) smoking-wound (x1) stunning-tail (x1) oil-rot (x3) urban-legend (x1) lich-paralyzing-touch (x1) [custom] : string {Book 2 - The Destiny War.items.[].system.attackEffects.custom} (same value: ) [bonus] : object {Book 2 - The Destiny War.items.[].system.bonus} value : integer {Book 2 - The Destiny War.items.[].system.bonus.value} (17 different values) 22 (x1) 27 (x8) 26 (x3) 34 (x5) 30 (x9) 24 (x4) 0 (x9) 14 (x3) 33 (x7) 28 (x3) 35 (x4) 1 (x2) 36 (x2) 32 (x2) 23 (x1) 25 (x2) 31 (x1) [damageRolls] : object {Book 2 - The Destiny War.items.[].system.damageRolls} [YSShTyy2A0Hom3LO] : object {Book 2 - The Destiny War.items.[].system.damageRolls.YSShTyy2A0Hom3LO} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.YSShTyy2A0Hom3LO.damage} (same value: 3d8+10) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.YSShTyy2A0Hom3LO.damageType} (same value: slashing) [247m15psslctq68fxody] : object {Book 2 - The Destiny War.items.[].system.damageRolls.247m15psslctq68fxody} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.247m15psslctq68fxody.damage} (same value: 3d6+11) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.247m15psslctq68fxody.damageType} (same value: piercing) [nedx8huf1rg8l20eu00y] : object {Book 2 - The Destiny War.items.[].system.damageRolls.nedx8huf1rg8l20eu00y} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.nedx8huf1rg8l20eu00y.damage} (same value: 3d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.nedx8huf1rg8l20eu00y.damageType} (same value: poison) [coidn8flg365fwu7za0w] : object {Book 2 - The Destiny War.items.[].system.damageRolls.coidn8flg365fwu7za0w} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.coidn8flg365fwu7za0w.damage} (same value: 3d10+11) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.coidn8flg365fwu7za0w.damageType} (same value: bludgeoning) [3h9yyad8huocrb3ey4b6] : object {Book 2 - The Destiny War.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6.damage} (2 different values) 3d10+13 (x1) 2d12+13 (x1) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.3h9yyad8huocrb3ey4b6.damageType} (same value: piercing) [corvp630h1polw1gt4mn] : object {Book 2 - The Destiny War.items.[].system.damageRolls.corvp630h1polw1gt4mn} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.corvp630h1polw1gt4mn.damage} (2 different values) 3d6+13 (x1) 2d8+13 (x1) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.corvp630h1polw1gt4mn.damageType} (same value: slashing) [zluPu2qJiTznkoNy] : object {Book 2 - The Destiny War.items.[].system.damageRolls.zluPu2qJiTznkoNy} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.zluPu2qJiTznkoNy.damage} (same value: 3d12+17) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.zluPu2qJiTznkoNy.damageType} (same value: bludgeoning) [puXMR2tuGhOQJHWr] : object {Book 2 - The Destiny War.items.[].system.damageRolls.puXMR2tuGhOQJHWr} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.puXMR2tuGhOQJHWr.damage} (same value: 3d8+17) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.puXMR2tuGhOQJHWr.damageType} (same value: bludgeoning) [0] : object {Book 2 - The Destiny War.items.[].system.damageRolls.0} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.0.damage} (5 different values) 2d6+12 (x1) 3d6+14 (x1) 3d8+15 (x2) 3d6+15 (x1) 4d6+10 (x1) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.0.damageType} (3 different values) bludgeoning (x1) slashing (x4) mental (x1) [1] : object {Book 2 - The Destiny War.items.[].system.damageRolls.1} category : string {Book 2 - The Destiny War.items.[].system.damageRolls.1.category} (2 different values) splash (x1) persistent (x3) damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.1.damage} (2 different values) 2d6 (x3) 1d6 (x1) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.1.damageType} (2 different values) poison (x1) bleed (x3) [3stgh3u6whf7ffx69nij] : object {Book 2 - The Destiny War.items.[].system.damageRolls.3stgh3u6whf7ffx69nij} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.3stgh3u6whf7ffx69nij.damage} (same value: 3d8+14) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.3stgh3u6whf7ffx69nij.damageType} (same value: bludgeoning) [iM1iBS7FI6pLZ7eA] : object {Book 2 - The Destiny War.items.[].system.damageRolls.iM1iBS7FI6pLZ7eA} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.iM1iBS7FI6pLZ7eA.damage} (same value: 3d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.iM1iBS7FI6pLZ7eA.damageType} (same value: spirit) [t9vTvvk0SFzZmfi7] : object {Book 2 - The Destiny War.items.[].system.damageRolls.t9vTvvk0SFzZmfi7} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.t9vTvvk0SFzZmfi7.damage} (same value: 3d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.t9vTvvk0SFzZmfi7.damageType} (same value: force) [Z5KAJMRUHdNxoega] : object {Book 2 - The Destiny War.items.[].system.damageRolls.Z5KAJMRUHdNxoega} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.Z5KAJMRUHdNxoega.damage} (same value: 1d10+7) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.Z5KAJMRUHdNxoega.damageType} (same value: slashing) [PqoGWyAWm8eIfT7f] : object {Book 2 - The Destiny War.items.[].system.damageRolls.PqoGWyAWm8eIfT7f} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.PqoGWyAWm8eIfT7f.damage} (same value: 2d6+7) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.PqoGWyAWm8eIfT7f.damageType} (same value: bludgeoning) [fTVaIKnjlo5os9Xw] : object {Book 2 - The Destiny War.items.[].system.damageRolls.fTVaIKnjlo5os9Xw} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.fTVaIKnjlo5os9Xw.damage} (same value: 1d6+8) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.fTVaIKnjlo5os9Xw.damageType} (same value: piercing) [baYu2guoYNCORolD] : object {Book 2 - The Destiny War.items.[].system.damageRolls.baYu2guoYNCORolD} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.baYu2guoYNCORolD.damage} (same value: 3d6+13) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.baYu2guoYNCORolD.damageType} (same value: piercing) [m1iLPEeWQZJHTzZc] : object {Book 2 - The Destiny War.items.[].system.damageRolls.m1iLPEeWQZJHTzZc} category : string {Book 2 - The Destiny War.items.[].system.damageRolls.m1iLPEeWQZJHTzZc.category} (same value: persistent) damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.m1iLPEeWQZJHTzZc.damage} (same value: 2d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.m1iLPEeWQZJHTzZc.damageType} (same value: bleed) [Krzairz7CCScjY6M] : object {Book 2 - The Destiny War.items.[].system.damageRolls.Krzairz7CCScjY6M} category : string {Book 2 - The Destiny War.items.[].system.damageRolls.Krzairz7CCScjY6M.category} (same value: persistent) damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.Krzairz7CCScjY6M.damage} (same value: 2d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.Krzairz7CCScjY6M.damageType} (same value: bleed) [rbyyVycgF3JYAY0X] : object {Book 2 - The Destiny War.items.[].system.damageRolls.rbyyVycgF3JYAY0X} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.rbyyVycgF3JYAY0X.damage} (same value: 3d6+13) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.rbyyVycgF3JYAY0X.damageType} (same value: piercing) [6ipm46pd7h4wv9aoyick] : object {Book 2 - The Destiny War.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick.damage} (same value: 3d8+10) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.6ipm46pd7h4wv9aoyick.damageType} (same value: slashing) [6bzog06i97rbrrdjgpid] : object {Book 2 - The Destiny War.items.[].system.damageRolls.6bzog06i97rbrrdjgpid} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.6bzog06i97rbrrdjgpid.damage} (same value: 1d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.6bzog06i97rbrrdjgpid.damageType} (same value: spirit) [ampnb3JOy8LE140Z] : object {Book 2 - The Destiny War.items.[].system.damageRolls.ampnb3JOy8LE140Z} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.ampnb3JOy8LE140Z.damage} (same value: 2d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.ampnb3JOy8LE140Z.damageType} (same value: piercing) [bXq931EpyMswI51E] : object {Book 2 - The Destiny War.items.[].system.damageRolls.bXq931EpyMswI51E} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.bXq931EpyMswI51E.damage} (same value: 1d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.bXq931EpyMswI51E.damageType} (same value: spirit) [jteFY7zPVKnaipCy] : object {Book 2 - The Destiny War.items.[].system.damageRolls.jteFY7zPVKnaipCy} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.jteFY7zPVKnaipCy.damage} (same value: 3d12+14) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.jteFY7zPVKnaipCy.damageType} (same value: piercing) [WBTwuROWgtY4JtLD] : object {Book 2 - The Destiny War.items.[].system.damageRolls.WBTwuROWgtY4JtLD} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.WBTwuROWgtY4JtLD.damage} (same value: 1d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.WBTwuROWgtY4JtLD.damageType} (same value: spirit) [w00FX4Pjo1vZlmbp] : object {Book 2 - The Destiny War.items.[].system.damageRolls.w00FX4Pjo1vZlmbp} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.w00FX4Pjo1vZlmbp.damage} (same value: 3d8+14) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.w00FX4Pjo1vZlmbp.damageType} (same value: slashing) [ueytswdnf7igy8tvlswg] : object {Book 2 - The Destiny War.items.[].system.damageRolls.ueytswdnf7igy8tvlswg} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.ueytswdnf7igy8tvlswg.damage} (same value: 3d12+13) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.ueytswdnf7igy8tvlswg.damageType} (same value: bludgeoning) [Jm4TKDiQuyzn5HmD] : object {Book 2 - The Destiny War.items.[].system.damageRolls.Jm4TKDiQuyzn5HmD} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.Jm4TKDiQuyzn5HmD.damage} (same value: 3d12+14) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.Jm4TKDiQuyzn5HmD.damageType} (same value: slashing) [xmoPSkkkgAxM9PrR] : object {Book 2 - The Destiny War.items.[].system.damageRolls.xmoPSkkkgAxM9PrR} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.xmoPSkkkgAxM9PrR.damage} (same value: 1d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.xmoPSkkkgAxM9PrR.damageType} (same value: spirit) [KfaGAqUyK2WvKGq4] : object {Book 2 - The Destiny War.items.[].system.damageRolls.KfaGAqUyK2WvKGq4} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.KfaGAqUyK2WvKGq4.damage} (same value: 3d8+14) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.KfaGAqUyK2WvKGq4.damageType} (same value: slashing) [tV7nU8bwoR1rdNW2] : object {Book 2 - The Destiny War.items.[].system.damageRolls.tV7nU8bwoR1rdNW2} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.tV7nU8bwoR1rdNW2.damage} (same value: 1d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.tV7nU8bwoR1rdNW2.damageType} (same value: spirit) [XTFKkbRB0y0NuEHv] : object {Book 2 - The Destiny War.items.[].system.damageRolls.XTFKkbRB0y0NuEHv} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.XTFKkbRB0y0NuEHv.damage} (same value: 2d12) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.XTFKkbRB0y0NuEHv.damageType} (same value: poison) [gBSTGKmK271jgPxG] : object {Book 2 - The Destiny War.items.[].system.damageRolls.gBSTGKmK271jgPxG} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.gBSTGKmK271jgPxG.damage} (same value: 1d12+20) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.gBSTGKmK271jgPxG.damageType} (same value: piercing) [UyppJNHUmMGCJMie] : object {Book 2 - The Destiny War.items.[].system.damageRolls.UyppJNHUmMGCJMie} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.UyppJNHUmMGCJMie.damage} (same value: 1d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.UyppJNHUmMGCJMie.damageType} (same value: sonic) [qk3eVCOgxTp2Tvh5] : object {Book 2 - The Destiny War.items.[].system.damageRolls.qk3eVCOgxTp2Tvh5} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.qk3eVCOgxTp2Tvh5.damage} (same value: 3d8+15) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.qk3eVCOgxTp2Tvh5.damageType} (same value: piercing) [wiuRzm3rlfaE60jM] : object {Book 2 - The Destiny War.items.[].system.damageRolls.wiuRzm3rlfaE60jM} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.wiuRzm3rlfaE60jM.damage} (same value: 1d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.wiuRzm3rlfaE60jM.damageType} (same value: electricity) [N1VSFrkNF5B4gf8D] : object {Book 2 - The Destiny War.items.[].system.damageRolls.N1VSFrkNF5B4gf8D} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.N1VSFrkNF5B4gf8D.damage} (same value: 1d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.N1VSFrkNF5B4gf8D.damageType} (same value: electricity) [mR3EX9wEZi5XrZpa] : object {Book 2 - The Destiny War.items.[].system.damageRolls.mR3EX9wEZi5XrZpa} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.mR3EX9wEZi5XrZpa.damage} (same value: 1d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.mR3EX9wEZi5XrZpa.damageType} (same value: sonic) [w7QPSeZktJ06NVh7] : object {Book 2 - The Destiny War.items.[].system.damageRolls.w7QPSeZktJ06NVh7} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.w7QPSeZktJ06NVh7.damage} (same value: 3d8+15) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.w7QPSeZktJ06NVh7.damageType} (same value: piercing) [1UXzqHplM1W2lo06] : object {Book 2 - The Destiny War.items.[].system.damageRolls.1UXzqHplM1W2lo06} category : string {Book 2 - The Destiny War.items.[].system.damageRolls.1UXzqHplM1W2lo06.category} (same value: persistent) damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.1UXzqHplM1W2lo06.damage} (same value: 2d8) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.1UXzqHplM1W2lo06.damageType} (same value: bleed) [Kwaujv05uKknn8qO] : object {Book 2 - The Destiny War.items.[].system.damageRolls.Kwaujv05uKknn8qO} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.Kwaujv05uKknn8qO.damage} (same value: 3d6+14) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.Kwaujv05uKknn8qO.damageType} (same value: piercing) [fz0xgpyn4qd7np7k2zl5] : object {Book 2 - The Destiny War.items.[].system.damageRolls.fz0xgpyn4qd7np7k2zl5} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.fz0xgpyn4qd7np7k2zl5.damage} (same value: 1d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.fz0xgpyn4qd7np7k2zl5.damageType} (same value: spirit) [tchorYnIjmpKOk9c] : object {Book 2 - The Destiny War.items.[].system.damageRolls.tchorYnIjmpKOk9c} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.tchorYnIjmpKOk9c.damage} (same value: 1d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.tchorYnIjmpKOk9c.damageType} (same value: spirit) [qwavm5tbnv0q73pysauq] : object {Book 2 - The Destiny War.items.[].system.damageRolls.qwavm5tbnv0q73pysauq} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.qwavm5tbnv0q73pysauq.damage} (same value: 3d10+14) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.qwavm5tbnv0q73pysauq.damageType} (same value: slashing) [u2lfCqG9ofYl6JZf] : object {Book 2 - The Destiny War.items.[].system.damageRolls.u2lfCqG9ofYl6JZf} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.u2lfCqG9ofYl6JZf.damage} (same value: 1d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.u2lfCqG9ofYl6JZf.damageType} (same value: spirit) [eye6u031kz7f265j46a3] : object {Book 2 - The Destiny War.items.[].system.damageRolls.eye6u031kz7f265j46a3} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.eye6u031kz7f265j46a3.damage} (same value: 3d12+14) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.eye6u031kz7f265j46a3.damageType} (same value: bludgeoning) [Uu3oVvMBZcNPMPV8] : object {Book 2 - The Destiny War.items.[].system.damageRolls.Uu3oVvMBZcNPMPV8} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.Uu3oVvMBZcNPMPV8.damage} (same value: 3d10+14) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.Uu3oVvMBZcNPMPV8.damageType} (same value: piercing) [phJn3M86JhdbcIXk] : object {Book 2 - The Destiny War.items.[].system.damageRolls.phJn3M86JhdbcIXk} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.phJn3M86JhdbcIXk.damage} (same value: 3d8+14) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.phJn3M86JhdbcIXk.damageType} (same value: bludgeoning) [BFf5ReXYnLr34MMa] : object {Book 2 - The Destiny War.items.[].system.damageRolls.BFf5ReXYnLr34MMa} category : string {Book 2 - The Destiny War.items.[].system.damageRolls.BFf5ReXYnLr34MMa.category} (same value: persistent) damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.BFf5ReXYnLr34MMa.damage} (same value: 1d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.BFf5ReXYnLr34MMa.damageType} (same value: bleed) [qp4Pof5su9UuNKXf] : object {Book 2 - The Destiny War.items.[].system.damageRolls.qp4Pof5su9UuNKXf} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.qp4Pof5su9UuNKXf.damage} (same value: 3d6+14) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.qp4Pof5su9UuNKXf.damageType} (same value: slashing) [HYQXln9Ey5EioVMA] : object {Book 2 - The Destiny War.items.[].system.damageRolls.HYQXln9Ey5EioVMA} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.HYQXln9Ey5EioVMA.damage} (same value: 3d6+15) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.HYQXln9Ey5EioVMA.damageType} (same value: bludgeoning) [L09rFa8Svn2GlZAI] : object {Book 2 - The Destiny War.items.[].system.damageRolls.L09rFa8Svn2GlZAI} category : string {Book 2 - The Destiny War.items.[].system.damageRolls.L09rFa8Svn2GlZAI.category} (same value: persistent) damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.L09rFa8Svn2GlZAI.damage} (same value: 1d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.L09rFa8Svn2GlZAI.damageType} (same value: bleed) [k4RrfXe3sfFAKzk5] : object {Book 2 - The Destiny War.items.[].system.damageRolls.k4RrfXe3sfFAKzk5} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.k4RrfXe3sfFAKzk5.damage} (same value: 3d6+13) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.k4RrfXe3sfFAKzk5.damageType} (same value: piercing) [kQS1YhzwUZn7Pzkk] : object {Book 2 - The Destiny War.items.[].system.damageRolls.kQS1YhzwUZn7Pzkk} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.kQS1YhzwUZn7Pzkk.damage} (same value: 3d6+13) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.kQS1YhzwUZn7Pzkk.damageType} (same value: piercing) [MthMxPEQvbTVzP8u] : object {Book 2 - The Destiny War.items.[].system.damageRolls.MthMxPEQvbTVzP8u} category : string {Book 2 - The Destiny War.items.[].system.damageRolls.MthMxPEQvbTVzP8u.category} (same value: persistent) damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.MthMxPEQvbTVzP8u.damage} (same value: 1d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.MthMxPEQvbTVzP8u.damageType} (same value: bleed) [MwCprEAHWdMMAiN7] : object {Book 2 - The Destiny War.items.[].system.damageRolls.MwCprEAHWdMMAiN7} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.MwCprEAHWdMMAiN7.damage} (same value: 3d4+14) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.MwCprEAHWdMMAiN7.damageType} (same value: piercing) [OZG5lyqIa7ifH7vB] : object {Book 2 - The Destiny War.items.[].system.damageRolls.OZG5lyqIa7ifH7vB} category : string {Book 2 - The Destiny War.items.[].system.damageRolls.OZG5lyqIa7ifH7vB.category} (same value: persistent) damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.OZG5lyqIa7ifH7vB.damage} (same value: 2d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.OZG5lyqIa7ifH7vB.damageType} (same value: bleed) [oaMDGiGNwZV2Ftq1] : object {Book 2 - The Destiny War.items.[].system.damageRolls.oaMDGiGNwZV2Ftq1} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.oaMDGiGNwZV2Ftq1.damage} (same value: 1d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.oaMDGiGNwZV2Ftq1.damageType} (same value: spirit) [VtRhfsxTCFHrpZ1H] : object {Book 2 - The Destiny War.items.[].system.damageRolls.VtRhfsxTCFHrpZ1H} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.VtRhfsxTCFHrpZ1H.damage} (same value: 1d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.VtRhfsxTCFHrpZ1H.damageType} (same value: spirit) [onKYGJVbqc6MP2VP] : object {Book 2 - The Destiny War.items.[].system.damageRolls.onKYGJVbqc6MP2VP} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.onKYGJVbqc6MP2VP.damage} (same value: 1d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.onKYGJVbqc6MP2VP.damageType} (same value: spirit) [zjkdhmqwxurovpg6gk4l] : object {Book 2 - The Destiny War.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l.damage} (same value: 5d8) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l.damageType} (same value: void) [G9iAC8Fl2yuNBiFs] : object {Book 2 - The Destiny War.items.[].system.damageRolls.G9iAC8Fl2yuNBiFs} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.G9iAC8Fl2yuNBiFs.damage} (same value: 1d4+6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.G9iAC8Fl2yuNBiFs.damageType} (same value: bludgeoning) [etydoPZ8x8inZftg] : object {Book 2 - The Destiny War.items.[].system.damageRolls.etydoPZ8x8inZftg} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.etydoPZ8x8inZftg.damage} (same value: 3d10+9) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.etydoPZ8x8inZftg.damageType} (same value: bludgeoning) [8g35pnouqnvlbzwyikh6] : object {Book 2 - The Destiny War.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6.damage} (same value: 3d8+17) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.8g35pnouqnvlbzwyikh6.damageType} (same value: slashing) [vogswsu32dq6rrkkozsm] : object {Book 2 - The Destiny War.items.[].system.damageRolls.vogswsu32dq6rrkkozsm} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.vogswsu32dq6rrkkozsm.damage} (same value: 4d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.vogswsu32dq6rrkkozsm.damageType} (same value: piercing) [qzum2fpfv0oz4ffjkfz5] : object {Book 2 - The Destiny War.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5.damage} (same value: 3d10+17) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.qzum2fpfv0oz4ffjkfz5.damageType} (same value: slashing) [2bn9xpgmyrahyhh3qtod] : object {Book 2 - The Destiny War.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod.damage} (same value: 2d12+17) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.2bn9xpgmyrahyhh3qtod.damageType} (same value: bludgeoning) [EUrbvls5LSKIqV4B] : object {Book 2 - The Destiny War.items.[].system.damageRolls.EUrbvls5LSKIqV4B} category : string {Book 2 - The Destiny War.items.[].system.damageRolls.EUrbvls5LSKIqV4B.category} (same value: persistent) damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.EUrbvls5LSKIqV4B.damage} (same value: 2d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.EUrbvls5LSKIqV4B.damageType} (same value: bleed) [fgRXBjnYE2S4CIoB] : object {Book 2 - The Destiny War.items.[].system.damageRolls.fgRXBjnYE2S4CIoB} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.fgRXBjnYE2S4CIoB.damage} (same value: 3d10+17) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.fgRXBjnYE2S4CIoB.damageType} (same value: bludgeoning) [9Qd95DgGELEqOdpR] : object {Book 2 - The Destiny War.items.[].system.damageRolls.9Qd95DgGELEqOdpR} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.9Qd95DgGELEqOdpR.damage} (same value: 3d8+8) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.9Qd95DgGELEqOdpR.damageType} (same value: piercing) [XzZr522O3fHGRjrw] : object {Book 2 - The Destiny War.items.[].system.damageRolls.XzZr522O3fHGRjrw} category : string {Book 2 - The Destiny War.items.[].system.damageRolls.XzZr522O3fHGRjrw.category} (same value: persistent) damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.XzZr522O3fHGRjrw.damage} (same value: 2d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.XzZr522O3fHGRjrw.damageType} (same value: bleed) [95LCIlZcSOoCKEDX] : object {Book 2 - The Destiny War.items.[].system.damageRolls.95LCIlZcSOoCKEDX} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.95LCIlZcSOoCKEDX.damage} (same value: 1d6) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.95LCIlZcSOoCKEDX.damageType} (same value: cold) [oEYRGJn21x7FotBg] : object {Book 2 - The Destiny War.items.[].system.damageRolls.oEYRGJn21x7FotBg} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.oEYRGJn21x7FotBg.damage} (same value: 3d4+15) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.oEYRGJn21x7FotBg.damageType} (same value: slashing) [Sv3SfLgpUGx00cSl] : object {Book 2 - The Destiny War.items.[].system.damageRolls.Sv3SfLgpUGx00cSl} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.Sv3SfLgpUGx00cSl.damage} (same value: 2d10+10) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.Sv3SfLgpUGx00cSl.damageType} (same value: slashing) oUvq3tAqCChYnI2N : object {Book 2 - The Destiny War.items.[].system.damageRolls.oUvq3tAqCChYnI2N} damage : string {Book 2 - The Destiny War.items.[].system.damageRolls.oUvq3tAqCChYnI2N.damage} (same value: 3d4+10) damageType : string {Book 2 - The Destiny War.items.[].system.damageRolls.oUvq3tAqCChYnI2N.damageType} (same value: piercing) [weaponType] : object {Book 2 - The Destiny War.items.[].system.weaponType} value : string {Book 2 - The Destiny War.items.[].system.weaponType.value} (2 different values) melee (x49) ranged (x6) [actionType] : object {Book 2 - The Destiny War.items.[].system.actionType} value : string {Book 2 - The Destiny War.items.[].system.actionType.value} (4 different values) passive (x146) action (x62) reaction (x20) free (x4) [actions] : object {Book 2 - The Destiny War.items.[].system.actions} [value] : integer {Book 2 - The Destiny War.items.[].system.actions.value} (3 different values) 1 (x38) 2 (x21) 3 (x3) [category] : string {Book 2 - The Destiny War.items.[].system.category} (11 different values) defensive (x85) offensive (x100) interaction (x40) martial (x6) simple (x4) light (x2) ammo (x1) poison (x1) heavy (x2) wand (x1) unarmed (x1) [mod] : object {Book 2 - The Destiny War.items.[].system.mod} value : integer {Book 2 - The Destiny War.items.[].system.mod.value} (9 different values) 25 (x3) 19 (x1) 0 (x1) 27 (x1) 29 (x2) 32 (x1) 26 (x2) 24 (x2) 31 (x1) [proficient] : object {Book 2 - The Destiny War.items.[].system.proficient} value : integer {Book 2 - The Destiny War.items.[].system.proficient.value} (same value: 0) [frequency] : object {Book 2 - The Destiny War.items.[].system.frequency} max : integer {Book 2 - The Destiny War.items.[].system.frequency.max} (2 different values) 1 (x13) 3 (x2) per : string {Book 2 - The Destiny War.items.[].system.frequency.per} (4 different values) round (x10) P1Y (x1) PT1H (x1) day (x3) [value] : integer {Book 2 - The Destiny War.items.[].system.frequency.value} (same value: 1) [bonusDamage] : object {Book 2 - The Destiny War.items.[].system.bonusDamage} value : integer {Book 2 - The Destiny War.items.[].system.bonusDamage.value} (same value: 0) [group] : string {Book 2 - The Destiny War.items.[].system.group} (9 different values) sword (x3) dart (x1) leather (x2) crossbow (x1) spear (x1) club (x2) plate (x2) brawling (x1) flail (x2) [reload] : object {Book 2 - The Destiny War.items.[].system.reload} value : string {Book 2 - The Destiny War.items.[].system.reload.value} (3 different values) (x8) - (x2) 1 (x1) [runes] : object {Book 2 - The Destiny War.items.[].system.runes} potency : integer {Book 2 - The Destiny War.items.[].system.runes.potency} (4 different values) 0 (x4) 2 (x7) 1 (x3) 3 (x1) property : array {Book 2 - The Destiny War.items.[].system.runes.property} Length: min=0 max=2 Value type: string {Book 2 - The Destiny War.items.[].system.runes.property.[]} (4 different values) shock (x1) thundering (x1) wounding (x2) greaterFrost (x1) [striking] : integer {Book 2 - The Destiny War.items.[].system.runes.striking} (3 different values) 0 (x3) 1 (x3) 2 (x5) [resilient] : integer {Book 2 - The Destiny War.items.[].system.runes.resilient} (3 different values) 0 (x1) 2 (x2) 1 (x1) [splashDamage] : object {Book 2 - The Destiny War.items.[].system.splashDamage} value : integer {Book 2 - The Destiny War.items.[].system.splashDamage.value} (same value: 0) [acBonus] : integer {Book 2 - The Destiny War.items.[].system.acBonus} (2 different values) 2 (x2) 6 (x2) [checkPenalty] : integer {Book 2 - The Destiny War.items.[].system.checkPenalty} (2 different values) -1 (x2) -3 (x2) [dexCap] : integer {Book 2 - The Destiny War.items.[].system.dexCap} (2 different values) 3 (x2) 0 (x2) [speedPenalty] : integer {Book 2 - The Destiny War.items.[].system.speedPenalty} (2 different values) 0 (x2) -10 (x2) [strength] : integer {Book 2 - The Destiny War.items.[].system.strength} (2 different values) 1 (x2) 4 (x2) [deathNote] : boolean {Book 2 - The Destiny War.items.[].system.deathNote} (same value: True) [ritual] : object {Book 2 - The Destiny War.items.[].system.ritual} primary : object {Book 2 - The Destiny War.items.[].system.ritual.primary} check : string {Book 2 - The Destiny War.items.[].system.ritual.primary.check} (3 different values) Religion (expert; you must be a demon) (x4) Arcana (expert), Occultism (expert), or Religion (expert) (x2) Arcana (legendary) or Occultism (legendary) (x1) secondary : object {Book 2 - The Destiny War.items.[].system.ritual.secondary} casters : integer {Book 2 - The Destiny War.items.[].system.ritual.secondary.casters} (3 different values) 0 (x4) 1 (x2) 6 (x1) checks : string {Book 2 - The Destiny War.items.[].system.ritual.secondary.checks} (3 different values) (x4) Religion (x2) Crafting, Society (x1) [stackGroup] : string {Book 2 - The Destiny War.items.[].system.stackGroup} (same value: bolts) [uses] : object {Book 2 - The Destiny War.items.[].system.uses} autoDestroy : boolean {Book 2 - The Destiny War.items.[].system.uses.autoDestroy} (2 different values) True (x2) False (x1) max : integer {Book 2 - The Destiny War.items.[].system.uses.max} (same value: 1) value : integer {Book 2 - The Destiny War.items.[].system.uses.value} (same value: 1) [overlays] : object {Book 2 - The Destiny War.items.[].system.overlays} [4gyp3qlsv5ywdyjq] : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) name : string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) sort : integer {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) kinds : array {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) [defense] : mixed heightening : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) range : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) target : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) time : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) traits : object {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Book 2 - The Destiny War.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) concentrate (x2) manipulate (x2) void (x2) [pq7cxntbz4s8g5ik] : object {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) sort : integer {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) time : object {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Book 2 - The Destiny War.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) [rvhoa43rqqqp8izn] : object {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) sort : integer {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) value : integer {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) target : object {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) time : object {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) traits : object {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Book 2 - The Destiny War.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) concentrate (x2) manipulate (x2) void (x2) [z04svm1cvfcxtplb] : object {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) name : string {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) sort : integer {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) range : object {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) target : object {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) time : object {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) traits : object {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Book 2 - The Destiny War.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) concentrate (x2) manipulate (x2) void (x2) [2I469pfbYcmFvzOA] : object {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) name : string {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) sort : integer {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : mixed type : string {Book 2 - The Destiny War.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) [cUFX7ExSLeoa3vIF] : object {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) name : string {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) sort : integer {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : mixed type : string {Book 2 - The Destiny War.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) [zFWsMjoeCnLxqJaV] : object {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) name : string {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) sort : integer {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : mixed type : string {Book 2 - The Destiny War.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) [6wf5l1kiwcdtnx6s] : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s} _id : string {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s._id} (same value: 6wf5l1kiwcdtnx6s) overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.overlayType} (same value: override) sort : integer {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.sort} (same value: 3) system : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system} area : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.area} value : string {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.area.value} (same value: 60) damage : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.damage} 0 : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.damage.0} formula : string {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.damage.0.formula} (same value: 4d6) heightening : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.heightening} damage : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.heightening.damage} 0 : string {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.heightening.damage.0} (same value: 2d6) target : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.target} value : string {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.target.value} (same value: All creatures) time : object {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.time} value : string {Book 2 - The Destiny War.items.[].system.overlays.6wf5l1kiwcdtnx6s.system.time.value} (same value: 3) [ah0wlzxg5wb7q038] : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038} _id : string {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038._id} (same value: ah0wlzxg5wb7q038) overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.overlayType} (same value: override) sort : integer {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.sort} (same value: 2) system : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system} area : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.area} value : string {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.area.value} (same value: 30) damage : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.damage} 0 : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.damage.0} formula : string {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.damage.0.formula} (same value: 3d6) heightening : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.heightening} damage : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.heightening.damage} 0 : string {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.heightening.damage.0} (same value: 2d6) target : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.target} value : string {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.target.value} (same value: All creatures) time : object {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.time} value : string {Book 2 - The Destiny War.items.[].system.overlays.ah0wlzxg5wb7q038.system.time.value} (same value: 2) [weox8ze9kgj6nz0h] : object {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h} _id : string {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h._id} (same value: weox8ze9kgj6nz0h) overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h.overlayType} (same value: override) sort : integer {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h.sort} (same value: 1) system : object {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h.system} target : object {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h.system.target} value : string {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h.system.target.value} (same value: All creatures) time : object {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h.system.time} value : string {Book 2 - The Destiny War.items.[].system.overlays.weox8ze9kgj6nz0h.system.time.value} (same value: 1) [37gy7l19tik74o4s] : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) name : string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) sort : integer {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) kinds : array {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) [defense] : mixed heightening : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) range : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) time : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) traits : object {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Book 2 - The Destiny War.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) concentrate (x2) healing (x2) manipulate (x2) vitality (x2) [7qdtetowq348s9oc] : object {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) sort : integer {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) time : object {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Book 2 - The Destiny War.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) [7vbvdrv2cl87sqta] : object {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) sort : integer {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) value : integer {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) target : object {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) time : object {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) traits : object {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Book 2 - The Destiny War.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) concentrate (x2) healing (x2) manipulate (x2) vitality (x2) [lfxcoz2d3f8j2zq1] : object {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) name : string {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) sort : integer {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) range : object {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) target : object {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) time : object {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) traits : object {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Book 2 - The Destiny War.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) concentrate (x2) healing (x2) manipulate (x2) vitality (x2) [UTMlHk0o5FXLlwwM] : object {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM} _id : string {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM) name : string {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will)) overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override) sort : integer {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) system : object {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM.system} defense : object {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense} save : object {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} basic : boolean {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False) statistic : string {Book 2 - The Destiny War.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will) [zjyfdrWBaUVi4O7b] : object {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b} _id : string {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b) name : string {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex)) overlayType : string {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override) sort : integer {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) system : object {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b.system} defense : object {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense} save : object {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} basic : boolean {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False) statistic : string {Book 2 - The Destiny War.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex) [specific] : object {Book 2 - The Destiny War.items.[].system.specific} material : object {Book 2 - The Destiny War.items.[].system.specific.material} [grade] : mixed [type] : mixed runes : object {Book 2 - The Destiny War.items.[].system.specific.runes} potency : integer {Book 2 - The Destiny War.items.[].system.specific.runes.potency} (same value: 2) property : array<> {Book 2 - The Destiny War.items.[].system.specific.runes.property} Length: min=0 max=0 Value type: mixed striking : integer {Book 2 - The Destiny War.items.[].system.specific.runes.striking} (same value: 2) [spell] : object {Book 2 - The Destiny War.items.[].system.spell} _id : string {Book 2 - The Destiny War.items.[].system.spell._id} (same value: Zi0m0LbKXIrzgQXm) flags : object {Book 2 - The Destiny War.items.[].system.spell.flags} core : object {Book 2 - The Destiny War.items.[].system.spell.flags.core} sourceId : string {Book 2 - The Destiny War.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.6lO6uMQxbqmYho0e) img : string {Book 2 - The Destiny War.items.[].system.spell.img} (same value: icons/magic/unholy/hand-fire-skeleton-pink.webp) name : string {Book 2 - The Destiny War.items.[].system.spell.name} (same value: Necrotize) sort : integer {Book 2 - The Destiny War.items.[].system.spell.sort} (same value: 0) system : object {Book 2 - The Destiny War.items.[].system.spell.system} [area] : mixed cost : object {Book 2 - The Destiny War.items.[].system.spell.system.cost} value : string {Book 2 - The Destiny War.items.[].system.spell.system.cost.value} (same value: ) counteraction : boolean {Book 2 - The Destiny War.items.[].system.spell.system.counteraction} (same value: False) damage : object {Book 2 - The Destiny War.items.[].system.spell.system.damage} 0 : object {Book 2 - The Destiny War.items.[].system.spell.system.damage.0} applyMod : boolean {Book 2 - The Destiny War.items.[].system.spell.system.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Book 2 - The Destiny War.items.[].system.spell.system.damage.0.formula} (same value: 12d6) kinds : array {Book 2 - The Destiny War.items.[].system.spell.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 2 - The Destiny War.items.[].system.spell.system.damage.0.kinds.[]} (same value: damage) type : string {Book 2 - The Destiny War.items.[].system.spell.system.damage.0.type} (same value: void) defense : object {Book 2 - The Destiny War.items.[].system.spell.system.defense} save : object {Book 2 - The Destiny War.items.[].system.spell.system.defense.save} basic : boolean {Book 2 - The Destiny War.items.[].system.spell.system.defense.save.basic} (same value: False) statistic : string {Book 2 - The Destiny War.items.[].system.spell.system.defense.save.statistic} (same value: fortitude) description : object {Book 2 - The Destiny War.items.[].system.spell.system.description} value : string {Book 2 - The Destiny War.items.[].system.spell.system.description.value} (same value:

You necrotize part of a creature's body, harming it and debilitating it as its body putrefies, mimicking the natural process of decay. The target takes 12d6 void damage and one of the following debilitations; roll [[/r 1d4]] to randomly determine which. The effects depend on its Fortitude save.

  1. Bones The target's bones necrotize and become spongy and weak, giving it weakness 3 to bludgeoning damage.
  2. Joints The target's joints necrotize, making its movements ungainly and clumsy. It becomes @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}.
  3. Legs The target's legs necrotize, as well as any other limbs associated with forms of movement, making it harder for the creature to move. The target takes a -10-foot status penalty to its Speeds. @UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Necrotize (Legs)]
  4. Muscles The target's muscles necrotize, rotting away. The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1}.

Critical Success The target is unaffected.

Success The target takes half damage and the debilitation lasts until the end of your next turn.

Failure The target takes full damage and the debilitation lasts for 1 minute.

Critical Failure The target takes double damage, and you can pick a second debilitation to apply, in addition to the one you rolled randomly. Both debilitations last for 1 minute.


Heightened (+1) The damage increases by 2d6.

) duration : object {Book 2 - The Destiny War.items.[].system.spell.system.duration} sustained : boolean {Book 2 - The Destiny War.items.[].system.spell.system.duration.sustained} (same value: False) value : string {Book 2 - The Destiny War.items.[].system.spell.system.duration.value} (same value: ) heightening : object {Book 2 - The Destiny War.items.[].system.spell.system.heightening} damage : object {Book 2 - The Destiny War.items.[].system.spell.system.heightening.damage} 0 : string {Book 2 - The Destiny War.items.[].system.spell.system.heightening.damage.0} (same value: 2d6) interval : integer {Book 2 - The Destiny War.items.[].system.spell.system.heightening.interval} (same value: 1) type : string {Book 2 - The Destiny War.items.[].system.spell.system.heightening.type} (same value: interval) level : object {Book 2 - The Destiny War.items.[].system.spell.system.level} value : integer {Book 2 - The Destiny War.items.[].system.spell.system.level.value} (same value: 6) location : object {Book 2 - The Destiny War.items.[].system.spell.system.location} heightenedLevel : integer {Book 2 - The Destiny War.items.[].system.spell.system.location.heightenedLevel} (same value: 7) [value] : mixed publication : object {Book 2 - The Destiny War.items.[].system.spell.system.publication} license : string {Book 2 - The Destiny War.items.[].system.spell.system.publication.license} (same value: OGL) remaster : boolean {Book 2 - The Destiny War.items.[].system.spell.system.publication.remaster} (same value: False) title : string {Book 2 - The Destiny War.items.[].system.spell.system.publication.title} (same value: Pathfinder Secrets of Magic) range : object {Book 2 - The Destiny War.items.[].system.spell.system.range} value : string {Book 2 - The Destiny War.items.[].system.spell.system.range.value} (same value: 60 feet) requirements : string {Book 2 - The Destiny War.items.[].system.spell.system.requirements} (same value: ) rules : ###FoundryRulesObject### slug : string {Book 2 - The Destiny War.items.[].system.spell.system.slug} (same value: necrotize) target : object {Book 2 - The Destiny War.items.[].system.spell.system.target} value : string {Book 2 - The Destiny War.items.[].system.spell.system.target.value} (same value: 1 living creature) time : object {Book 2 - The Destiny War.items.[].system.spell.system.time} value : string {Book 2 - The Destiny War.items.[].system.spell.system.time.value} (same value: 2) traits : object {Book 2 - The Destiny War.items.[].system.spell.system.traits} rarity : string {Book 2 - The Destiny War.items.[].system.spell.system.traits.rarity} (same value: common) traditions : array {Book 2 - The Destiny War.items.[].system.spell.system.traits.traditions} Length: min=3 max=3 Value type: string {Book 2 - The Destiny War.items.[].system.spell.system.traits.traditions.[]} (3 different values) arcane (x1) divine (x1) primal (x1) value : array {Book 2 - The Destiny War.items.[].system.spell.system.traits.value} Length: min=3 max=3 Value type: string {Book 2 - The Destiny War.items.[].system.spell.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) void (x1) type : string {Book 2 - The Destiny War.items.[].system.spell.type} (same value: spell) type : string {Book 2 - The Destiny War.items.[].type} (10 different values) spellcastingEntry (x23) spell (x214) equipment (x17) melee (x55) action (x232) lore (x14) weapon (x11) armor (x4) consumable (x3) treasure (x2) [_stats] : object {Book 2 - The Destiny War.items.[]._stats} compendiumSource : string {Book 2 - The Destiny War.items.[]._stats.compendiumSource} (182 different values) [flags] : object {Book 2 - The Destiny War.items.[].flags} pf2e : object {Book 2 - The Destiny War.items.[].flags.pf2e} linkedWeapon : string {Book 2 - The Destiny War.items.[].flags.pf2e.linkedWeapon} (10 different values) oUb6BtTYFw49eoKs (x1) RJJDO77tVDS4KtWW (x1) iLepCT03wFg330Vu (x1) Htmza71aUM5MCQvq (x2) 2kk0w1bWsM0ZKsJM (x1) ARx58bxAFOTYENL1 (x1) mERvwnXmKKCBxPTD (x1) uwpzKoIhkJx6Gd2F (x1) IbClby77MQKpAzp1 (x1) 2DI4ej8gkqgZ9xnF (x1) name : string {Book 2 - The Destiny War.name} (all different values) system : object {Book 2 - The Destiny War.system} [abilities] : object {Book 2 - The Destiny War.system.abilities} cha : object {Book 2 - The Destiny War.system.abilities.cha} mod : integer {Book 2 - The Destiny War.system.abilities.cha.mod} (9 different values) 7 (x4) -3 (x1) 6 (x6) 2 (x2) -5 (x2) 0 (x5) 4 (x2) 8 (x3) 5 (x5) con : object {Book 2 - The Destiny War.system.abilities.con} mod : integer {Book 2 - The Destiny War.system.abilities.con.mod} (7 different values) 5 (x9) 7 (x2) 6 (x12) 4 (x4) 3 (x1) 9 (x1) 1 (x1) dex : object {Book 2 - The Destiny War.system.abilities.dex} mod : integer {Book 2 - The Destiny War.system.abilities.dex.mod} (6 different values) 5 (x14) 4 (x5) 3 (x4) 2 (x2) 8 (x3) 6 (x2) int : object {Book 2 - The Destiny War.system.abilities.int} mod : integer {Book 2 - The Destiny War.system.abilities.int.mod} (10 different values) 5 (x8) -4 (x1) 4 (x5) -2 (x2) -5 (x2) 0 (x3) 7 (x2) 6 (x2) 3 (x3) 2 (x2) str : object {Book 2 - The Destiny War.system.abilities.str} mod : integer {Book 2 - The Destiny War.system.abilities.str.mod} (8 different values) 4 (x4) 8 (x6) 7 (x6) 9 (x5) 6 (x6) 5 (x1) 0 (x1) 3 (x1) wis : object {Book 2 - The Destiny War.system.abilities.wis} mod : integer {Book 2 - The Destiny War.system.abilities.wis.mod} (7 different values) 4 (x5) 5 (x11) 6 (x7) 0 (x1) 2 (x1) 3 (x3) 7 (x2) attributes : object {Book 2 - The Destiny War.system.attributes} ac : object {Book 2 - The Destiny War.system.attributes.ac} [details] : string {Book 2 - The Destiny War.system.attributes.ac.details} (2 different values) (x29) all-around vision (x1) value : integer {Book 2 - The Destiny War.system.attributes.ac.value} (15 different values) 31 (x1) 33 (x2) 34 (x6) 38 (x2) 39 (x4) 30 (x2) 35 (x2) 21 (x1) 36 (x2) 37 (x4) 41 (x1) 32 (x1) 0 (x2) 42 (x4) 40 (x1) [allSaves] : object {Book 2 - The Destiny War.system.attributes.allSaves} value : string {Book 2 - The Destiny War.system.attributes.allSaves.value} (5 different values) +1 status to all saves vs. magic (x15) (x12) +1 to all saves vs. magic, +2 item to saves vs. fear and effects that render him clumsy, doomed, drained, enfeebled, or fatigued (x1) +1 status to all saves vs. vitality (x1) +2 status to all saves vs. disease and poison (x1) hp : object {Book 2 - The Destiny War.system.attributes.hp} details : string {Book 2 - The Destiny War.system.attributes.hp.details} (10 different values) (x25) void healing (x1) 16 squares; Thresholds 173 (12 squares), 87 (8 squares) (x1) (16 squares); Thresholds 180 (12 squares), 90 (8 squares) (x1) (void healing) (x1) regeneration 25 (deactivated by holy or silver) (x2) regeneration 15 (deactivated by holy or silver) (x1) void healing, rejuvenation (x1) regeneration 20 (deactivated by holy or silver) (x1) Thresholds 200 (12 squares), 100 (8 squares) (x1) max : integer {Book 2 - The Destiny War.system.attributes.hp.max} (26 different values) temp : integer {Book 2 - The Destiny War.system.attributes.hp.temp} (same value: 0) value : integer {Book 2 - The Destiny War.system.attributes.hp.value} (26 different values) [immunities] : array {Book 2 - The Destiny War.system.attributes.immunities} Length: min=0 max=6 Value type: object {Book 2 - The Destiny War.system.attributes.immunities.[]} type : string {Book 2 - The Destiny War.system.attributes.immunities.[].type} (18 different values) controlled (x1) bleed (x2) paralyzed (x7) poison (x7) sleep (x3) death-effects (x5) disease (x5) unconscious (x4) critical-hits (x2) precision (x3) magic (x2) cold (x5) fear-effects (x2) spell-deflection (x1) doomed (x1) scrying (x1) emotion (x1) blinded (x1) [exceptions] : array<> {Book 2 - The Destiny War.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: mixed [resistances] : array {Book 2 - The Destiny War.system.attributes.resistances} Length: min=1 max=3 Value type: object {Book 2 - The Destiny War.system.attributes.resistances.[]} type : string {Book 2 - The Destiny War.system.attributes.resistances.[].type} (10 different values) mental (x3) poison (x1) cold (x3) electricity (x3) fire (x3) bludgeoning (x2) piercing (x2) physical (x4) slashing (x1) force (x1) value : integer {Book 2 - The Destiny War.system.attributes.resistances.[].value} (4 different values) 10 (x9) 15 (x11) 20 (x2) 13 (x1) [doubleVs] : array<> {Book 2 - The Destiny War.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: mixed [exceptions] : array {Book 2 - The Destiny War.system.attributes.resistances.[].exceptions} Length: min=0 max=2 Value type: string {Book 2 - The Destiny War.system.attributes.resistances.[].exceptions.[]} (3 different values) adamantine (x3) bludgeoning (x1) silver (x1) [speed] : object {Book 2 - The Destiny War.system.attributes.speed} otherSpeeds : array {Book 2 - The Destiny War.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {Book 2 - The Destiny War.system.attributes.speed.otherSpeeds.[]} type : string {Book 2 - The Destiny War.system.attributes.speed.otherSpeeds.[].type} (4 different values) climb (x5) swim (x4) burrow (x4) fly (x13) value : integer {Book 2 - The Destiny War.system.attributes.speed.otherSpeeds.[].value} (8 different values) 30 (x6) 20 (x4) 25 (x3) 35 (x5) 40 (x5) 10 (x1) 15 (x1) 140 (x1) value : integer {Book 2 - The Destiny War.system.attributes.speed.value} (7 different values) 30 (x6) 20 (x4) 25 (x15) 35 (x1) 40 (x2) 10 (x1) 60 (x1) [details] : string {Book 2 - The Destiny War.system.attributes.speed.details} (3 different values) earth glide (x2) water glide 25 feet (x1) flight from fly spell (x1) [special] : string {Book 2 - The Destiny War.system.attributes.speed.special} (same value: ) [weaknesses] : array {Book 2 - The Destiny War.system.attributes.weaknesses} Length: min=1 max=4 Value type: object {Book 2 - The Destiny War.system.attributes.weaknesses.[]} [exceptions] : array<> {Book 2 - The Destiny War.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: mixed type : string {Book 2 - The Destiny War.system.attributes.weaknesses.[].type} (11 different values) bludgeoning (x2) sonic (x4) axe-vulnerability (x1) fire (x2) area-damage (x4) cold-iron (x7) holy (x13) splash-damage (x4) silver (x5) force (x1) mental (x1) value : integer {Book 2 - The Destiny War.system.attributes.weaknesses.[].value} (3 different values) 15 (x34) 20 (x6) 10 (x4) [emitsSound] : string {Book 2 - The Destiny War.system.attributes.emitsSound} (same value: encounter) [hardness] : integer {Book 2 - The Destiny War.system.attributes.hardness} (3 different values) 15 (x1) 0 (x3) 25 (x1) [stealth] : object {Book 2 - The Destiny War.system.attributes.stealth} details : string {Book 2 - The Destiny War.system.attributes.stealth.details} (5 different values)

(master) to hear or feel the energy coalescing

(x1)

(the maggots are slow and impossible to miss)

(x1)

(master; +35 in bright light)

(x1)

(master) to realize the water within the dome poses a supernatural threat

(x1)

(master) to see the skull's lower jaws start to open

(x1) value : integer {Book 2 - The Destiny War.system.attributes.stealth.value} (4 different values) 35 (x1) 0 (x1) 40 (x1) 32 (x2) details : object {Book 2 - The Destiny War.system.details} [blurb] : string {Book 2 - The Destiny War.system.details.blurb} (21 different values) [languages] : object {Book 2 - The Destiny War.system.details.languages} details : string {Book 2 - The Destiny War.system.details.languages.details} (7 different values) (x18) (can't speak any language) (x1) telepathy 100 feet (x7) telepathy 100 feet, tongues (x1) ratspeak (x1) telepathy 100 feet, universal language (x1) tongues (x1) value : array {Book 2 - The Destiny War.system.details.languages.value} Length: min=0 max=8 Value type: string {Book 2 - The Destiny War.system.details.languages.value.[]} (25 different values) level : object {Book 2 - The Destiny War.system.details.level} value : integer {Book 2 - The Destiny War.system.details.level.value} (10 different values) 12 (x1) 13 (x8) 17 (x2) 18 (x7) 11 (x2) 14 (x2) 5 (x1) 16 (x5) 15 (x6) 19 (x1) [privateNotes] : string {Book 2 - The Destiny War.system.details.privateNotes} (same value: ) [publicNotes] : string {Book 2 - The Destiny War.system.details.publicNotes} (25 different values) publication : object {Book 2 - The Destiny War.system.details.publication} license : string {Book 2 - The Destiny War.system.details.publication.license} (same value: OGL) remaster : boolean {Book 2 - The Destiny War.system.details.publication.remaster} (same value: False) title : string {Book 2 - The Destiny War.system.details.publication.title} (same value: Pathfinder #191: The Destiny War) [description] : string {Book 2 - The Destiny War.system.details.description} (5 different values)

A wave of magic passes through the area, causing crystal shards to grow and stab intruders.

(x1)

Countless human-faced, fanged maggots wriggle and squirm in this chamber.

(x1)

A roving sphere of distorted magic shimmers and floats through the air.

(x1)

Shifting illusions disorient, entrap, and agonize those who attempt to pass through the shadowy maze.

(x1)

The smith's skull gazes with fiery light and breathes in a deep breath.

(x1) [disable] : string {Book 2 - The Destiny War.system.details.disable} (5 different values)

@Check[nature|dc:45] (master) to chip away at the crystal and disrupt its resonance, or @Check[thievery|dc:42] (master) to carefully detach the crystals and then safely smash them

(x1)

Three @Check[religion|dc:45] checks within the room to utter prayers, which calm and quell the maggots with invocations to the gods

(x1)

@Check[arcana|dc:38], @Check[nature|dc:38], @Check[occultism|dc:38], or @Check[religion|dc:38] (master) to cause the magic of the sphere to dissipate harmlessly, or @Check[thievery|dc:40] to cause the sphere to burst and implode safely, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (8th level; counteract DC 34)

(x1)

@Check[thievery|dc:42] (master) to decouple faint strands of shadow essence from the magical matrix that holds the maze together, @Check[arcana|dc:45] or @Check[occultism|dc:45] to shunt the shadowy energy back into the Shadow Plane and render the maze inert, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (8th level; counteract DC 35) to counteract the shadow maze

(x1)

@Check[athletics|dc:48] (master) to hold the skull's jaw shut, or @Check[occultism|dc:45] or @Check[religion|dc:45] (expert) to quiet the Smith's spirit

(x1) [isComplex] : boolean {Book 2 - The Destiny War.system.details.isComplex} (2 different values) False (x2) True (x3) [reset] : string {Book 2 - The Destiny War.system.details.reset} (5 different values)

Once the cluster heart uses its reaction, it automatically resets after 1 minute. As long as the cluster heart has 150 or more Hit Points, it recovers 50 per day.

(x1)

The pit functions continuously. If it's disabled or destroyed, it resets automatically after 24 hours if the crystal stele in area M2 still functions, otherwise it doesn't reset.

(x1)

The sphere ceases moving when no creature remains to trigger Magic Drift. It then dissipates after an hour spent with no targets within 60 feet

(x1)

If disarmed, the trap resets in 1 hour as long as the two crystals in area C5 still function.

(x1)

1 hour

(x1) [routine] : string {Book 2 - The Destiny War.system.details.routine} (4 different values) (x2)

(2 actions; death, divine, necromancy) On its initiative, the pit uses its first action to use Damning Swarm against any creature within 5 feet of the pit floor. It then takes its second action to form a long, thrashing tendril composed of thousands of maggots to lash at a single target within area M1.

(x1)

(2 actions) The sphere uses its first action to fly 30 feet toward the closest creature currently under the effects of a spell, or it uses both actions to fly 60 feet toward the closest creature if none are within 30 feet. The rogue sphere attempts to enter the target's space. If a rogue sphere shares a creature's space, it uses an action to Magic Drift the target. If the target has no magical effects or carries no magic items, the result of its Fortitude save to resist the force damage caused by Magic Drift is increased by one degree of success.

(x1)

(1 action; illusion, incapacitation, mental) The shadow maze shifts and adjusts its appearance, affecting all creatures currently located within its area. Any creatures in the area at this time must attempt a @Check[will|dc:37] save.


Critical Success The creature sees through the illusions and can act normally.

Success The creature treats all squares within the trap's area as difficult terrain, and the trap fills the creature's mind with sensations and false memories that it has been wandering these alleys for nearly an hour. The creature takes @Damage[5d6[mental]] damage from the perceived strain of navigating the alien flooded alleys.

Failure As success, but the creature believes it has been wandering the alleys for several hours. It becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} for 1 round and takes @Damage[10d6[mental]] damage from the perceived strain.

Critical Failure The creature believes it has been hopelessly lost in the alleys of the shadow maze for days, and it is incapacitated for 1 round and takes @Damage[20d6[mental]] damage from the perceived strain.

(x1) [initiative] : object {Book 2 - The Destiny War.system.initiative} statistic : string {Book 2 - The Destiny War.system.initiative.statistic} (same value: perception) [perception] : object {Book 2 - The Destiny War.system.perception} details : string {Book 2 - The Destiny War.system.perception.details} (6 different values) (x23) painsight (x3) warp sense (x1) detect alignment, detect magic (x1) detect magic, painsight (x1) painsense (x1) mod : integer {Book 2 - The Destiny War.system.perception.mod} (15 different values) 22 (x3) 24 (x4) 29 (x2) 19 (x1) 20 (x1) 23 (x1) 12 (x1) 30 (x2) 25 (x3) 28 (x4) 31 (x2) 32 (x3) 18 (x1) 27 (x1) 26 (x1) senses : array {Book 2 - The Destiny War.system.perception.senses} Length: min=1 max=3 Value type: object {Book 2 - The Destiny War.system.perception.senses.[]} type : string {Book 2 - The Destiny War.system.perception.senses.[].type} (9 different values) darkvision (x24) low-light-vision (x2) tremorsense (x4) scent (x5) greater-darkvision (x3) truesight (x5) see-invisibility (x3) wavesense (x1) echolocation (x1) [acuity] : string {Book 2 - The Destiny War.system.perception.senses.[].acuity} (2 different values) imprecise (x10) precise (x6) [range] : integer {Book 2 - The Destiny War.system.perception.senses.[].range} (3 different values) 60 (x13) 30 (x2) 120 (x1) [vision] : boolean {Book 2 - The Destiny War.system.perception.vision} (same value: False) [resources] : object {Book 2 - The Destiny War.system.resources} [focus] : object {Book 2 - The Destiny War.system.resources.focus} max : integer {Book 2 - The Destiny War.system.resources.focus.max} (4 different values) 1 (x9) 0 (x1) 3 (x1) 2 (x1) value : integer {Book 2 - The Destiny War.system.resources.focus.value} (4 different values) 1 (x9) 0 (x1) 3 (x1) 2 (x1) saves : object {Book 2 - The Destiny War.system.saves} fortitude : object {Book 2 - The Destiny War.system.saves.fortitude} saveDetail : string {Book 2 - The Destiny War.system.saves.fortitude.saveDetail} (same value: ) value : integer {Book 2 - The Destiny War.system.saves.fortitude.value} (16 different values) 21 (x2) 26 (x2) 25 (x4) 31 (x1) 33 (x2) 24 (x3) 22 (x1) 27 (x5) 13 (x1) 30 (x3) 29 (x2) 35 (x2) 28 (x2) 0 (x3) 20 (x1) 32 (x1) reflex : object {Book 2 - The Destiny War.system.saves.reflex} saveDetail : string {Book 2 - The Destiny War.system.saves.reflex.saveDetail} (same value: ) value : integer {Book 2 - The Destiny War.system.saves.reflex.value} (15 different values) 23 (x1) 24 (x6) 26 (x2) 27 (x2) 22 (x3) 18 (x1) 25 (x5) 21 (x2) 11 (x1) 29 (x2) 33 (x1) 0 (x3) 32 (x1) 30 (x3) 28 (x2) will : object {Book 2 - The Destiny War.system.saves.will} saveDetail : string {Book 2 - The Destiny War.system.saves.will.saveDetail} (same value: ) value : integer {Book 2 - The Destiny War.system.saves.will.value} (14 different values) 22 (x5) 27 (x3) 0 (x5) 18 (x2) 21 (x2) 11 (x1) 28 (x2) 26 (x3) 23 (x1) 30 (x5) 24 (x2) 31 (x1) 32 (x1) 25 (x2) [skills] : object {Book 2 - The Destiny War.system.skills} [arcana] : object {Book 2 - The Destiny War.system.skills.arcana} base : integer {Book 2 - The Destiny War.system.skills.arcana.base} (7 different values) 21 (x1) 25 (x1) 35 (x1) 29 (x1) 33 (x1) 31 (x1) 32 (x1) [deception] : object {Book 2 - The Destiny War.system.skills.deception} base : integer {Book 2 - The Destiny War.system.skills.deception.base} (10 different values) 25 (x1) 30 (x3) 31 (x1) 28 (x1) 36 (x1) 33 (x1) 22 (x1) 29 (x1) 34 (x1) 32 (x1) [diplomacy] : object {Book 2 - The Destiny War.system.skills.diplomacy} base : integer {Book 2 - The Destiny War.system.skills.diplomacy.base} (4 different values) 23 (x1) 28 (x1) 34 (x2) 25 (x1) [occultism] : object {Book 2 - The Destiny War.system.skills.occultism} base : integer {Book 2 - The Destiny War.system.skills.occultism.base} (5 different values) 23 (x1) 25 (x1) 33 (x2) 29 (x1) 21 (x1) [performance] : object {Book 2 - The Destiny War.system.skills.performance} base : integer {Book 2 - The Destiny War.system.skills.performance.base} (3 different values) 23 (x2) 34 (x1) 33 (x1) [society] : object {Book 2 - The Destiny War.system.skills.society} base : integer {Book 2 - The Destiny War.system.skills.society.base} (5 different values) 21 (x2) 27 (x1) 30 (x1) 26 (x1) 32 (x1) [thievery] : object {Book 2 - The Destiny War.system.skills.thievery} base : integer {Book 2 - The Destiny War.system.skills.thievery.base} (4 different values) 21 (x1) 25 (x1) 31 (x1) 30 (x1) [special] : array {Book 2 - The Destiny War.system.skills.thievery.special} Length: min=1 max=1 Value type: object {Book 2 - The Destiny War.system.skills.thievery.special.[]} base : integer {Book 2 - The Destiny War.system.skills.thievery.special.[].base} (same value: 27) label : string {Book 2 - The Destiny War.system.skills.thievery.special.[].label} (same value: to Palm an Object or Steal) predicate : array {Book 2 - The Destiny War.system.skills.thievery.special.[].predicate} Length: min=1 max=1 Value type: object {Book 2 - The Destiny War.system.skills.thievery.special.[].predicate.[]} or : array {Book 2 - The Destiny War.system.skills.thievery.special.[].predicate.[].or} Length: min=2 max=2 Value type: string {Book 2 - The Destiny War.system.skills.thievery.special.[].predicate.[].or.[]} (2 different values) action:palm-an-object (x1) action:steal (x1) [athletics] : object {Book 2 - The Destiny War.system.skills.athletics} base : integer {Book 2 - The Destiny War.system.skills.athletics.base} (13 different values) 27 (x6) 26 (x2) 32 (x1) 22 (x2) 25 (x1) 13 (x1) 31 (x3) 23 (x2) 28 (x1) 33 (x1) 36 (x1) 30 (x1) 35 (x1) [special] : array {Book 2 - The Destiny War.system.skills.athletics.special} Length: min=1 max=1 Value type: object {Book 2 - The Destiny War.system.skills.athletics.special.[]} base : integer {Book 2 - The Destiny War.system.skills.athletics.special.[].base} (5 different values) 29 (x1) 32 (x1) 30 (x1) 39 (x1) 25 (x1) label : string {Book 2 - The Destiny War.system.skills.athletics.special.[].label} (5 different values) to Climb or Swim (x1) to Swim (x1) to Escape (x1) to Climb, High Jump, Long Jump, or Disarm (x1) Climbing (x1) predicate : array {Book 2 - The Destiny War.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: mixed object {Book 2 - The Destiny War.system.skills.athletics.special.[].predicate.[]} or : array {Book 2 - The Destiny War.system.skills.athletics.special.[].predicate.[].or} Length: min=2 max=4 Value type: string {Book 2 - The Destiny War.system.skills.athletics.special.[].predicate.[].or.[]} (5 different values) action:climb (x2) action:swim (x1) action:high-jump (x1) action:long-jump (x1) action:disarm (x1) string {Book 2 - The Destiny War.system.skills.athletics.special.[].predicate.[]} (3 different values) action:swim (x1) action:escape (x1) action:climb (x1) [stealth] : object {Book 2 - The Destiny War.system.skills.stealth} base : integer {Book 2 - The Destiny War.system.skills.stealth.base} (12 different values) 24 (x5) 30 (x1) 23 (x1) 22 (x1) 25 (x1) 29 (x2) 31 (x2) 28 (x1) 34 (x1) 20 (x1) 27 (x1) 32 (x1) [special] : array {Book 2 - The Destiny War.system.skills.stealth.special} Length: min=1 max=1 Value type: object {Book 2 - The Destiny War.system.skills.stealth.special.[]} base : integer {Book 2 - The Destiny War.system.skills.stealth.special.[].base} (same value: 27) label : string {Book 2 - The Destiny War.system.skills.stealth.special.[].label} (same value: to Conceal an Object) predicate : array {Book 2 - The Destiny War.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {Book 2 - The Destiny War.system.skills.stealth.special.[].predicate.[]} (same value: action:conceal-an-object) [survival] : object {Book 2 - The Destiny War.system.skills.survival} base : integer {Book 2 - The Destiny War.system.skills.survival.base} (6 different values) 24 (x1) 22 (x1) 11 (x1) 28 (x1) 30 (x2) 25 (x1) [acrobatics] : object {Book 2 - The Destiny War.system.skills.acrobatics} base : integer {Book 2 - The Destiny War.system.skills.acrobatics.base} (8 different values) 23 (x1) 11 (x1) 25 (x1) 26 (x2) 31 (x2) 32 (x3) 24 (x2) 29 (x1) [intimidation] : object {Book 2 - The Destiny War.system.skills.intimidation} base : integer {Book 2 - The Destiny War.system.skills.intimidation.base} (8 different values) 25 (x1) 32 (x1) 28 (x2) 30 (x5) 36 (x2) 24 (x1) 27 (x1) 34 (x2) [medicine] : object {Book 2 - The Destiny War.system.skills.medicine} base : integer {Book 2 - The Destiny War.system.skills.medicine.base} (3 different values) 30 (x2) 24 (x1) 32 (x1) [religion] : object {Book 2 - The Destiny War.system.skills.religion} base : integer {Book 2 - The Destiny War.system.skills.religion.base} (7 different values) 30 (x2) 25 (x1) 28 (x3) 32 (x2) 31 (x1) 24 (x1) 27 (x1) [crafting] : object {Book 2 - The Destiny War.system.skills.crafting} base : integer {Book 2 - The Destiny War.system.skills.crafting.base} (3 different values) 31 (x1) 29 (x2) 24 (x1) [note] : string {Book 2 - The Destiny War.system.skills.crafting.note} (same value: can craft magic items) special : array {Book 2 - The Destiny War.system.skills.crafting.special} Length: min=1 max=1 Value type: object {Book 2 - The Destiny War.system.skills.crafting.special.[]} base : integer {Book 2 - The Destiny War.system.skills.crafting.special.[].base} (same value: 28) label : string {Book 2 - The Destiny War.system.skills.crafting.special.[].label} (same value: scuplting flesh) predicate : array {Book 2 - The Destiny War.system.skills.crafting.special.[].predicate} Length: min=1 max=1 Value type: string {Book 2 - The Destiny War.system.skills.crafting.special.[].predicate.[]} (same value: scuplt-flesh) [nature] : object {Book 2 - The Destiny War.system.skills.nature} base : integer {Book 2 - The Destiny War.system.skills.nature.base} (same value: 27) traits : object {Book 2 - The Destiny War.system.traits} rarity : string {Book 2 - The Destiny War.system.traits.rarity} (4 different values) unique (x19) rare (x9) common (x1) uncommon (x6) size : object {Book 2 - The Destiny War.system.traits.size} value : string {Book 2 - The Destiny War.system.traits.size.value} (4 different values) lg (x12) huge (x3) med (x15) grg (x5) value : array {Book 2 - The Destiny War.system.traits.value} Length: min=1 max=6 Value type: string {Book 2 - The Destiny War.system.traits.value.[]} (30 different values) [creatureType] : string {Book 2 - The Destiny War.system.creatureType} (same value: ) [statusEffects] : array<> {Book 2 - The Destiny War.system.statusEffects} Length: min=0 max=0 Value type: mixed [spellcasting] : object {Book 2 - The Destiny War.system.spellcasting} rituals : object {Book 2 - The Destiny War.system.spellcasting.rituals} dc : integer {Book 2 - The Destiny War.system.spellcasting.rituals.dc} (3 different values) 26 (x1) 31 (x1) 40 (x1) type : string {Book 2 - The Destiny War.type} (2 different values) npc (x30) hazard (x5)