Book 3 - Life's Long Shadows Different values: 26 ===================================== object {Book 3 - Life's Long Shadows} _id : string {Book 3 - Life's Long Shadows._id} (all different values) folder : string {Book 3 - Life's Long Shadows.folder} (same value: ijEyiZM6e3SRPCuz) img : string {Book 3 - Life's Long Shadows.img} (2 different values) systems/pf2e/icons/default-icons/npc.svg (x24) systems/pf2e/icons/default-icons/hazard.svg (x2) items : array {Book 3 - Life's Long Shadows.items} Length: min=1 max=42 Value type: object {Book 3 - Life's Long Shadows.items.[]} _id : string {Book 3 - Life's Long Shadows.items.[]._id} (319 different values) [_stats] : object {Book 3 - Life's Long Shadows.items.[]._stats} compendiumSource : string {Book 3 - Life's Long Shadows.items.[]._stats.compendiumSource} (101 different values) img : string {Book 3 - Life's Long Shadows.items.[].img} (99 different values) name : string {Book 3 - Life's Long Shadows.items.[].name} (230 different values) sort : integer {Book 3 - Life's Long Shadows.items.[].sort} (42 different values) system : object {Book 3 - Life's Long Shadows.items.[].system} [baseItem] : string {Book 3 - Life's Long Shadows.items.[].system.baseItem} (20 different values) composite-shortbow (x1) hatchet (x1) padded-armor (x1) heavy-crossbow (x1) shortsword (x3) leather-armor (x2) spiked-gauntlet (x1) longbow (x2) dagger (x2) staff (x1) javelin (x2) longsword (x1) hide-armor (x1) club (x1) hand-crossbow (x1) chain-shirt (x1) alchemical-bomb (x6) greatpick (x1) studded-leather-armor (x2) scimitar (x1) [bonus] : object {Book 3 - Life's Long Shadows.items.[].system.bonus} value : integer {Book 3 - Life's Long Shadows.items.[].system.bonus.value} (23 different values) [bonusDamage] : object {Book 3 - Life's Long Shadows.items.[].system.bonusDamage} value : integer {Book 3 - Life's Long Shadows.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Book 3 - Life's Long Shadows.items.[].system.bulk} value : mixed integer {Book 3 - Life's Long Shadows.items.[].system.bulk.value} (3 different values) 1 (x13) 2 (x5) 0 (x5) float {Book 3 - Life's Long Shadows.items.[].system.bulk.value} (same value: 0,1) [category] : string {Book 3 - Life's Long Shadows.items.[].system.category} (12 different values) martial (x16) light (x6) ammo (x7) defensive (x45) offensive (x68) interaction (x14) simple (x9) medium (x1) other (x1) elixir (x1) mutagen (x1) poison (x1) [containerId] : mixed [damage] : object {Book 3 - Life's Long Shadows.items.[].system.damage} [damageType] : string {Book 3 - Life's Long Shadows.items.[].system.damage.damageType} (6 different values) piercing (x14) slashing (x3) bludgeoning (x3) acid (x2) fire (x2) cold (x1) [dice] : integer {Book 3 - Life's Long Shadows.items.[].system.damage.dice} (4 different values) 1 (x21) 3 (x2) 0 (x1) 2 (x1) [die] : string {Book 3 - Life's Long Shadows.items.[].system.damage.die} (5 different values) d6 (x11) d10 (x2) d4 (x4) d8 (x5) (x3) [0] : object {Book 3 - Life's Long Shadows.items.[].system.damage.0} [applyMod] : boolean {Book 3 - Life's Long Shadows.items.[].system.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Book 3 - Life's Long Shadows.items.[].system.damage.0.formula} (9 different values) 5d6 (x1) 3d10+12 (x1) 6d6 (x1) 1d8 (x1) 16d6 (x1) 5d8 (x1) 1d4+1 (x1) 2d6 (x1) 2d4 (x1) kinds : array {Book 3 - Life's Long Shadows.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Book 3 - Life's Long Shadows.items.[].system.damage.0.kinds.[]} (2 different values) damage (x9) healing (x1) materials : array<> {Book 3 - Life's Long Shadows.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Life's Long Shadows.items.[].system.damage.0.type} (7 different values) fire (x3) vitality (x1) mental (x1) void (x1) spirit (x1) untyped (x1) force (x1) [persistent] : object {Book 3 - Life's Long Shadows.items.[].system.damage.persistent} [faces] : integer {Book 3 - Life's Long Shadows.items.[].system.damage.persistent.faces} (same value: 6) number : integer {Book 3 - Life's Long Shadows.items.[].system.damage.persistent.number} (2 different values) 3 (x2) 2 (x2) type : string {Book 3 - Life's Long Shadows.items.[].system.damage.persistent.type} (2 different values) acid (x2) fire (x2) description : object {Book 3 - Life's Long Shadows.items.[].system.description} value : string {Book 3 - Life's Long Shadows.items.[].system.description.value} (207 different values) [equipped] : object {Book 3 - Life's Long Shadows.items.[].system.equipped} carryType : string {Book 3 - Life's Long Shadows.items.[].system.equipped.carryType} (2 different values) held (x6) worn (x47) [handsHeld] : integer {Book 3 - Life's Long Shadows.items.[].system.equipped.handsHeld} (2 different values) 1 (x6) 0 (x43) [invested] : mixed [inSlot] : boolean {Book 3 - Life's Long Shadows.items.[].system.equipped.inSlot} (2 different values) True (x5) False (x3) [group] : string {Book 3 - Life's Long Shadows.items.[].system.group} (12 different values) bow (x3) axe (x1) crossbow (x2) sword (x5) leather (x5) brawling (x1) knife (x2) club (x2) dart (x2) chain (x1) bomb (x6) pick (x1) [hardness] : integer {Book 3 - Life's Long Shadows.items.[].system.hardness} (same value: 0) [hp] : object {Book 3 - Life's Long Shadows.items.[].system.hp} max : integer {Book 3 - Life's Long Shadows.items.[].system.hp.max} (same value: 0) value : integer {Book 3 - Life's Long Shadows.items.[].system.hp.value} (same value: 0) [level] : object {Book 3 - Life's Long Shadows.items.[].system.level} value : integer {Book 3 - Life's Long Shadows.items.[].system.level.value} (14 different values) 0 (x40) 3 (x11) 1 (x21) 2 (x11) 5 (x4) 4 (x9) 9 (x1) 8 (x2) 7 (x2) 6 (x5) 13 (x1) 11 (x6) 12 (x1) 10 (x1) [material] : object {Book 3 - Life's Long Shadows.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {Book 3 - Life's Long Shadows.items.[].system.price} value : object {Book 3 - Life's Long Shadows.items.[].system.price.value} [gp] : integer {Book 3 - Life's Long Shadows.items.[].system.price.value.gp} (13 different values) 14 (x1) 4 (x1) 2 (x4) 50 (x1) 6 (x2) 1 (x3) 2500 (x1) 3 (x5) 5 (x1) 250 (x4) 1400 (x1) 1800 (x1) 10 (x2) [sp] : integer {Book 3 - Life's Long Shadows.items.[].system.price.value.sp} (6 different values) 4 (x1) 2 (x3) 1 (x8) 9 (x3) 3 (x1) 5 (x1) [per] : integer {Book 3 - Life's Long Shadows.items.[].system.price.per} (same value: 10) publication : object {Book 3 - Life's Long Shadows.items.[].system.publication} license : string {Book 3 - Life's Long Shadows.items.[].system.publication.license} (2 different values) OGL (x316) ORC (x3) remaster : boolean {Book 3 - Life's Long Shadows.items.[].system.publication.remaster} (2 different values) False (x316) True (x3) title : string {Book 3 - Life's Long Shadows.items.[].system.publication.title} (6 different values) Pathfinder Core Rulebook (x107) (x181) Pathfinder Bestiary (x21) Pathfinder Player Core (x3) Pathfinder #153: Life's Long Shadows (x6) Pathfinder Bestiary 2 (x1) [quantity] : integer {Book 3 - Life's Long Shadows.items.[].system.quantity} (8 different values) 1 (x36) 2 (x9) 20 (x3) 18 (x1) 60 (x1) 5 (x1) 8 (x1) 6 (x1) [range] : mixed integer {Book 3 - Life's Long Shadows.items.[].system.range} (5 different values) 60 (x2) 120 (x1) 100 (x2) 30 (x2) 20 (x6) object {Book 3 - Life's Long Shadows.items.[].system.range} value : string {Book 3 - Life's Long Shadows.items.[].system.range.value} (10 different values) 30 feet (x14) (x19) 120 feet (x10) 60 feet (x1) 40 feet (x1) varies (x2) touch (x5) planetary (x6) 500 feet (x3) see text (x1) [reload] : object {Book 3 - Life's Long Shadows.items.[].system.reload} value : string {Book 3 - Life's Long Shadows.items.[].system.reload.value} (5 different values) 0 (x3) - (x12) 2 (x1) (x8) 1 (x1) rules : ###FoundryRulesObject### [runes] : object {Book 3 - Life's Long Shadows.items.[].system.runes} potency : integer {Book 3 - Life's Long Shadows.items.[].system.runes.potency} (3 different values) 0 (x25) 2 (x2) 1 (x5) property : array<> {Book 3 - Life's Long Shadows.items.[].system.runes.property} Length: min=0 max=0 Value type: mixed [striking] : integer {Book 3 - Life's Long Shadows.items.[].system.runes.striking} (2 different values) 0 (x19) 1 (x6) [resilient] : integer {Book 3 - Life's Long Shadows.items.[].system.runes.resilient} (2 different values) 0 (x6) 1 (x1) [size] : string {Book 3 - Life's Long Shadows.items.[].system.size} (same value: med) [slug] : string {Book 3 - Life's Long Shadows.items.[].system.slug} (111 different values) [splashDamage] : object {Book 3 - Life's Long Shadows.items.[].system.splashDamage} [value] : integer {Book 3 - Life's Long Shadows.items.[].system.splashDamage.value} (3 different values) 0 (x19) 3 (x3) 2 (x2) [traits] : object {Book 3 - Life's Long Shadows.items.[].system.traits} rarity : string {Book 3 - Life's Long Shadows.items.[].system.traits.rarity} (2 different values) common (x285) uncommon (x16) value : array {Book 3 - Life's Long Shadows.items.[].system.traits.value} Length: min=0 max=6 Value type: string {Book 3 - Life's Long Shadows.items.[].system.traits.value.[]} (91 different values) [selected] : mixed object {Book 3 - Life's Long Shadows.items.[].system.traits.selected} array<> {Book 3 - Life's Long Shadows.items.[].system.traits.selected} Length: min=0 max=0 Value type: mixed [traditions] : array {Book 3 - Life's Long Shadows.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Book 3 - Life's Long Shadows.items.[].system.traits.traditions.[]} (4 different values) arcane (x39) divine (x27) occult (x45) primal (x21) [usage] : object {Book 3 - Life's Long Shadows.items.[].system.usage} value : string {Book 3 - Life's Long Shadows.items.[].system.usage.value} (5 different values) held-in-one-plus-hands (x3) held-in-one-hand (x35) held-in-two-hands (x5) worn (x2) worneyepiece (x1) [acBonus] : integer {Book 3 - Life's Long Shadows.items.[].system.acBonus} (3 different values) 1 (x3) 3 (x1) 2 (x3) [checkPenalty] : integer {Book 3 - Life's Long Shadows.items.[].system.checkPenalty} (3 different values) 0 (x1) -1 (x5) -2 (x1) [dexCap] : integer {Book 3 - Life's Long Shadows.items.[].system.dexCap} (3 different values) 3 (x4) 4 (x2) 2 (x1) [speedPenalty] : integer {Book 3 - Life's Long Shadows.items.[].system.speedPenalty} (2 different values) 0 (x6) -5 (x1) [strength] : integer {Book 3 - Life's Long Shadows.items.[].system.strength} (3 different values) 0 (x3) 2 (x1) 1 (x3) [stackGroup] : string {Book 3 - Life's Long Shadows.items.[].system.stackGroup} (2 different values) arrows (x4) bolts (x3) [uses] : object {Book 3 - Life's Long Shadows.items.[].system.uses} autoDestroy : boolean {Book 3 - Life's Long Shadows.items.[].system.uses.autoDestroy} (same value: True) max : integer {Book 3 - Life's Long Shadows.items.[].system.uses.max} (same value: 1) value : integer {Book 3 - Life's Long Shadows.items.[].system.uses.value} (same value: 1) [attack] : object {Book 3 - Life's Long Shadows.items.[].system.attack} value : string {Book 3 - Life's Long Shadows.items.[].system.attack.value} (same value: ) [attackEffects] : object {Book 3 - Life's Long Shadows.items.[].system.attackEffects} value : array {Book 3 - Life's Long Shadows.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {Book 3 - Life's Long Shadows.items.[].system.attackEffects.value.[]} (11 different values) muscle-striker (x1) cat-siths-mark (x1) grab (x5) alchemical-injection (x1) generate-bomb (x1) shadow-essence (x1) resin-crust (x2) xulgath-bile (x1) cursed-wound (x1) abyssal-plague (x1) concentrated-xulgath-bile (x1) [custom] : string {Book 3 - Life's Long Shadows.items.[].system.attackEffects.custom} (same value: ) [damageRolls] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls} [0] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.0} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.0.damage} (20 different values) 1d6+6 (x2) 1d6+8 (x1) 2d10+8 (x1) 2d6+13 (x1) 2d10+13 (x1) 2d8+13 (x2) 1d6+10 (x2) 2d6+10 (x2) 2d4+11 (x2) 1d8+11 (x1) 1d6+11 (x1) 3d8+9 (x1) 3d10+9 (x1) 1d4+5 (x1) 3d6+12 (x1) 1 (x1) 3d8 (x1) 3d6 (x1) 5 (x1) 2d8+2 (x1) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.0.damageType} (5 different values) slashing (x7) piercing (x13) acid (x2) fire (x2) cold (x1) [h2n3xl6uzkiaig8s3vzk] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.h2n3xl6uzkiaig8s3vzk} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.h2n3xl6uzkiaig8s3vzk.damage} (same value: 3d8+6) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.h2n3xl6uzkiaig8s3vzk.damageType} (same value: piercing) [csfl34r78cvyp2ylyqsn] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.csfl34r78cvyp2ylyqsn} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.csfl34r78cvyp2ylyqsn.damage} (same value: 2d8+6) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.csfl34r78cvyp2ylyqsn.damageType} (same value: bludgeoning) [fou4nvn325vne1r7kg53] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.fou4nvn325vne1r7kg53} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.fou4nvn325vne1r7kg53.damage} (same value: 2d12+3) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.fou4nvn325vne1r7kg53.damageType} (same value: piercing) [z82474kepliiamki9ggw] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.z82474kepliiamki9ggw} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.z82474kepliiamki9ggw.damage} (same value: 2d6+5) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.z82474kepliiamki9ggw.damageType} (same value: slashing) [3ln4roi2dzrzhqf6m82i0s] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.3ln4roi2dzrzhqf6m82i0s} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.3ln4roi2dzrzhqf6m82i0s.damage} (same value: 2d4+5) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.3ln4roi2dzrzhqf6m82i0s.damageType} (same value: piercing) [tutd4l57u3mxyyf770o87j] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.tutd4l57u3mxyyf770o87j} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.tutd4l57u3mxyyf770o87j.damage} (same value: 4d4+8) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.tutd4l57u3mxyyf770o87j.damageType} (same value: acid) [gday44ad22utwko3z4ny] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.gday44ad22utwko3z4ny} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.gday44ad22utwko3z4ny.damage} (same value: 2d6+9) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.gday44ad22utwko3z4ny.damageType} (same value: slashing) [i8zp1zddetrbg2vwkp6q] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q.damage} (same value: 2d10+9) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q.damageType} (same value: piercing) [pa77zhe78ij06bzlbm0t] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.pa77zhe78ij06bzlbm0t} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.pa77zhe78ij06bzlbm0t.damage} (same value: 2d4+10) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.pa77zhe78ij06bzlbm0t.damageType} (same value: piercing) [ysv7t0pn6qtvx9r4zkuw] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ysv7t0pn6qtvx9r4zkuw} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ysv7t0pn6qtvx9r4zkuw.damage} (same value: 1d6) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ysv7t0pn6qtvx9r4zkuw.damageType} (same value: spirit) [7r5gahzymnhu2qzr4hhz] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.7r5gahzymnhu2qzr4hhz} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.7r5gahzymnhu2qzr4hhz.damage} (same value: 1d6+13) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.7r5gahzymnhu2qzr4hhz.damageType} (same value: piercing) [zhxg5lxukjmqg3xiu4ii] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.zhxg5lxukjmqg3xiu4ii} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.zhxg5lxukjmqg3xiu4ii.damage} (same value: 2d10+12) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.zhxg5lxukjmqg3xiu4ii.damageType} (same value: bludgeoning) [rzoyhta195k5rir00eca] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.rzoyhta195k5rir00eca} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.rzoyhta195k5rir00eca.damage} (same value: 1d4) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.rzoyhta195k5rir00eca.damageType} (same value: bludgeoning) [zQp7O1xGT9eTS5dM] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.zQp7O1xGT9eTS5dM} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.zQp7O1xGT9eTS5dM.damage} (same value: 1d8+2) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.zQp7O1xGT9eTS5dM.damageType} (same value: piercing) [wno4lgfxbfqrnihf5p8s] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.wno4lgfxbfqrnihf5p8s} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.wno4lgfxbfqrnihf5p8s.damage} (same value: 1d8+4) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.wno4lgfxbfqrnihf5p8s.damageType} (same value: slashing) [skaF09is3aDv58M3] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.skaF09is3aDv58M3} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.skaF09is3aDv58M3.damage} (same value: 1d6+4) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.skaF09is3aDv58M3.damageType} (same value: piercing) [wfn81igslj53scy0t8i0] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.wfn81igslj53scy0t8i0} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.wfn81igslj53scy0t8i0.damage} (same value: 1d4+3) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.wfn81igslj53scy0t8i0.damageType} (same value: bludgeoning) [98wuxhxejntwseiew2ad] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.98wuxhxejntwseiew2ad} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.98wuxhxejntwseiew2ad.damage} (same value: 1) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.98wuxhxejntwseiew2ad.damageType} (same value: bludgeoning) [1] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.1} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.1.damage} (5 different values) 1d10 (x2) 3d6 (x1) 3 (x2) 2d6+2 (x1) 4 (x1) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.1.damageType} (4 different values) spirit (x2) acid (x2) fire (x2) cold (x1) category : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.1.category} (2 different values) persistent (x4) splash (x1) [z4j930paa99utqpsg09j] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.z4j930paa99utqpsg09j} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.z4j930paa99utqpsg09j.damage} (same value: 1d6+5) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.z4j930paa99utqpsg09j.damageType} (same value: bludgeoning) [09rh7ncgom9bh3bc3jac] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.09rh7ncgom9bh3bc3jac} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.09rh7ncgom9bh3bc3jac.damage} (same value: 3d8+12) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.09rh7ncgom9bh3bc3jac.damageType} (same value: piercing) [2] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.2} category : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.2.category} (same value: splash) damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.2.damage} (2 different values) 3 (x2) 4 (x2) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.2.damageType} (2 different values) acid (x2) fire (x2) [Qzikc6J0kCFQQCjl] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.Qzikc6J0kCFQQCjl} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.Qzikc6J0kCFQQCjl.damage} (same value: 0) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.Qzikc6J0kCFQQCjl.damageType} (same value: bludgeoning) [lcrudzuf8cdxpztctj6g] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.lcrudzuf8cdxpztctj6g} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.lcrudzuf8cdxpztctj6g.damage} (same value: 1d12+5) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.lcrudzuf8cdxpztctj6g.damageType} (same value: piercing) [isosqen63fo4gu36ufnt] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.isosqen63fo4gu36ufnt} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.isosqen63fo4gu36ufnt.damage} (same value: 2d6+5) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.isosqen63fo4gu36ufnt.damageType} (same value: piercing) [5a0aouq9m7tkynx922if] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.5a0aouq9m7tkynx922if} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.5a0aouq9m7tkynx922if.damage} (same value: 2d4+5) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.5a0aouq9m7tkynx922if.damageType} (same value: slashing) [9ef5ec0l16ho6wtppn8v] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.9ef5ec0l16ho6wtppn8v} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.9ef5ec0l16ho6wtppn8v.damage} (same value: 1d6+4) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.9ef5ec0l16ho6wtppn8v.damageType} (same value: slashing) [uinlwzp01pgradgn6qhy] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.uinlwzp01pgradgn6qhy} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.uinlwzp01pgradgn6qhy.damage} (same value: 1d6+4) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.uinlwzp01pgradgn6qhy.damageType} (same value: piercing) [lcbs71tgo4aeybwqf2i8] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.lcbs71tgo4aeybwqf2i8} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.lcbs71tgo4aeybwqf2i8.damage} (same value: 1d4+4) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.lcbs71tgo4aeybwqf2i8.damageType} (same value: slashing) [guzfnqy6mlsqe3bvr9h3] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.guzfnqy6mlsqe3bvr9h3} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.guzfnqy6mlsqe3bvr9h3.damage} (same value: 1d6+4) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.guzfnqy6mlsqe3bvr9h3.damageType} (same value: piercing) [sf5an2j7hu6o0k855krb] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.sf5an2j7hu6o0k855krb} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.sf5an2j7hu6o0k855krb.damage} (same value: 2d10+9) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.sf5an2j7hu6o0k855krb.damageType} (same value: piercing) [mn14lwzb71kmsarvil11] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.mn14lwzb71kmsarvil11} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.mn14lwzb71kmsarvil11.damage} (same value: 2d8+9) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.mn14lwzb71kmsarvil11.damageType} (same value: piercing) [ttmhbs8b3febwnrlk3w9] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ttmhbs8b3febwnrlk3w9} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ttmhbs8b3febwnrlk3w9.damage} (same value: 2d6+9) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ttmhbs8b3febwnrlk3w9.damageType} (same value: slashing) [ansk5s2rouvk9eg3jwjb] : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ansk5s2rouvk9eg3jwjb} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ansk5s2rouvk9eg3jwjb.damage} (same value: 3d10+5) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ansk5s2rouvk9eg3jwjb.damageType} (same value: fire) ffyymcvjw36sdqi53fi0 : object {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ffyymcvjw36sdqi53fi0} damage : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ffyymcvjw36sdqi53fi0.damage} (same value: 2d8+9) damageType : string {Book 3 - Life's Long Shadows.items.[].system.damageRolls.ffyymcvjw36sdqi53fi0.damageType} (same value: slashing) [weaponType] : object {Book 3 - Life's Long Shadows.items.[].system.weaponType} value : string {Book 3 - Life's Long Shadows.items.[].system.weaponType.value} (2 different values) melee (x38) ranged (x19) [actionType] : object {Book 3 - Life's Long Shadows.items.[].system.actionType} value : string {Book 3 - Life's Long Shadows.items.[].system.actionType.value} (4 different values) passive (x77) action (x41) reaction (x10) free (x1) [actions] : object {Book 3 - Life's Long Shadows.items.[].system.actions} [value] : integer {Book 3 - Life's Long Shadows.items.[].system.actions.value} (3 different values) 1 (x24) 2 (x14) 3 (x3) [autoHeightenLevel] : object {Book 3 - Life's Long Shadows.items.[].system.autoHeightenLevel} [value] : integer {Book 3 - Life's Long Shadows.items.[].system.autoHeightenLevel.value} (same value: 3) [prepared] : object {Book 3 - Life's Long Shadows.items.[].system.prepared} [flexible] : boolean {Book 3 - Life's Long Shadows.items.[].system.prepared.flexible} (same value: False) value : string {Book 3 - Life's Long Shadows.items.[].system.prepared.value} (2 different values) innate (x10) focus (x1) [proficiency] : object {Book 3 - Life's Long Shadows.items.[].system.proficiency} value : integer {Book 3 - Life's Long Shadows.items.[].system.proficiency.value} (2 different values) 0 (x10) 1 (x1) [showSlotlessLevels] : object {Book 3 - Life's Long Shadows.items.[].system.showSlotlessLevels} value : boolean {Book 3 - Life's Long Shadows.items.[].system.showSlotlessLevels.value} (same value: False) [slots] : object {Book 3 - Life's Long Shadows.items.[].system.slots} [slot0] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot0} max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot0.max} (2 different values) 1 (x2) 4 (x1) value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot0.value} (2 different values) 1 (x2) 4 (x1) [slot2] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot2} max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot2.max} (3 different values) 1 (x2) 2 (x2) 3 (x1) value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot2.value} (3 different values) 1 (x2) 2 (x2) 3 (x1) [slot3] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot3} max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot3.max} (4 different values) 4 (x1) 1 (x2) 3 (x1) 2 (x2) value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot3.value} (4 different values) 4 (x1) 1 (x2) 3 (x1) 2 (x2) [slot1] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot1} max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot1.max} (2 different values) 1 (x1) 2 (x2) value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot1.value} (2 different values) 1 (x1) 2 (x2) [slot5] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot5} max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot5.max} (same value: 1) value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot5.value} (same value: 1) [slot4] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot4} max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot4.max} (2 different values) 2 (x2) 1 (x3) value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot4.value} (2 different values) 2 (x2) 1 (x3) [slot6] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot6} max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot6.max} (same value: 3) value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot6.value} (same value: 3) [slot8] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot8} max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot8.max} (same value: 1) value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot8.value} (same value: 1) [slot9] : object {Book 3 - Life's Long Shadows.items.[].system.slots.slot9} max : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot9.max} (same value: 2) value : integer {Book 3 - Life's Long Shadows.items.[].system.slots.slot9.value} (same value: 2) [spelldc] : object {Book 3 - Life's Long Shadows.items.[].system.spelldc} dc : integer {Book 3 - Life's Long Shadows.items.[].system.spelldc.dc} (7 different values) 33 (x2) 23 (x2) 30 (x1) 28 (x2) 26 (x2) 34 (x1) 29 (x1) [mod] : integer {Book 3 - Life's Long Shadows.items.[].system.spelldc.mod} (same value: 0) value : integer {Book 3 - Life's Long Shadows.items.[].system.spelldc.value} (7 different values) 25 (x2) 15 (x2) 24 (x1) 20 (x2) 18 (x2) 26 (x1) 23 (x1) [item] : integer {Book 3 - Life's Long Shadows.items.[].system.spelldc.item} (same value: 0) [tradition] : object {Book 3 - Life's Long Shadows.items.[].system.tradition} value : string {Book 3 - Life's Long Shadows.items.[].system.tradition.value} (3 different values) primal (x4) occult (x4) divine (x3) [area] : object {Book 3 - Life's Long Shadows.items.[].system.area} type : string {Book 3 - Life's Long Shadows.items.[].system.area.type} (3 different values) burst (x7) emanation (x4) cone (x1) value : integer {Book 3 - Life's Long Shadows.items.[].system.area.value} (6 different values) 40 (x1) 20 (x3) 30 (x5) 10 (x1) 5 (x1) 15 (x1) [details] : string {Book 3 - Life's Long Shadows.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) [cost] : object {Book 3 - Life's Long Shadows.items.[].system.cost} value : string {Book 3 - Life's Long Shadows.items.[].system.cost.value} (3 different values) (x60) rare incense and offerings worth a total value of 20 gp × the spell rank (x1) black sapphire with a gp value of at least the target's level × 100 (x1) [counteraction] : boolean {Book 3 - Life's Long Shadows.items.[].system.counteraction} (2 different values) False (x60) True (x2) [defense] : object {Book 3 - Life's Long Shadows.items.[].system.defense} save : object {Book 3 - Life's Long Shadows.items.[].system.defense.save} basic : boolean {Book 3 - Life's Long Shadows.items.[].system.defense.save.basic} (2 different values) False (x18) True (x3) statistic : string {Book 3 - Life's Long Shadows.items.[].system.defense.save.statistic} (3 different values) fortitude (x6) will (x11) reflex (x4) [duration] : object {Book 3 - Life's Long Shadows.items.[].system.duration} sustained : boolean {Book 3 - Life's Long Shadows.items.[].system.duration.sustained} (2 different values) False (x56) True (x6) value : string {Book 3 - Life's Long Shadows.items.[].system.duration.value} (15 different values) (x26) until your next daily preparations (x1) 1 hour (x6) 10 minutes (x8) 1 minute (x8) 3 rounds (x1) 1 year (x1) 1 round (x1) 5 minutes (x1) until the start of your next turn (x1) unlimited (x1) 4d12 hours (x1) varies (x1) until the next time you make your daily preparations (x3) 1 day (x2) [location] : object {Book 3 - Life's Long Shadows.items.[].system.location} [uses] : object {Book 3 - Life's Long Shadows.items.[].system.location.uses} max : integer {Book 3 - Life's Long Shadows.items.[].system.location.uses.max} (2 different values) 3 (x3) 2 (x2) value : integer {Book 3 - Life's Long Shadows.items.[].system.location.uses.value} (2 different values) 3 (x3) 2 (x2) [value] : string {Book 3 - Life's Long Shadows.items.[].system.location.value} (11 different values) SLW8aLZrbrMqAniN (x4) zP8eq2K9H89vQwFw (x2) k1bxsxdo1I2iTOLW (x1) 2oeiSTDdWeqdi1Ew (x7) Fkch2WMm3nRHukfN (x4) aGUovHznkIyYG8m6 (x9) YWC5X9RpwpHTDgGR (x13) X8zCQwR4m0Kqzz0U (x14) D2bX7v0RmrFFnVye (x1) LnqJSEHKMH6xbkRx (x1) kCl7ix3UfVgsJxQ8 (x4) [heightenedLevel] : integer {Book 3 - Life's Long Shadows.items.[].system.location.heightenedLevel} (7 different values) 2 (x3) 6 (x4) 5 (x12) 3 (x6) 1 (x1) 4 (x4) 8 (x1) [requirements] : string {Book 3 - Life's Long Shadows.items.[].system.requirements} (same value: ) [target] : object {Book 3 - Life's Long Shadows.items.[].system.target} value : string {Book 3 - Life's Long Shadows.items.[].system.target.value} (11 different values) 1 creature (x16) (x34) one living creature (x1) 1 living creature or 1 willing undead creature (x1) 1 spell effect or unattended magic item (x1) 1 creature that died within the last minute (x1) up to 12 creatures you know by name and have met in person (x1) 1 creature you know by name (x2) 1 corpse (x1) 1 creature you know by name and have met in person (x2) cube of stone 10 feet across or smaller (x2) [time] : object {Book 3 - Life's Long Shadows.items.[].system.time} value : string {Book 3 - Life's Long Shadows.items.[].system.time.value} (9 different values) 2 (x38) 1 minute (x4) reaction (x1) 1 (x4) 3 days (x1) 3 (x2) 1 to 3 (x2) 1 day (x1) 10 minutes (x9) [heightening] : object {Book 3 - Life's Long Shadows.items.[].system.heightening} [levels] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels} [4] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4} [area] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.area} areaType : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.area.areaType} (same value: emanation) type : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.area.type} (same value: ) value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.area.value} (same value: 20) [range] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.range} value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.range.value} (same value: 20 feet) target : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.target} value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures you know by name and have met in person) [6] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.6} target : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.6.target} value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.6.target.value} (same value: 5 creatures) [3] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.3} range : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.3.range} value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.3.range.value} (same value: 60 feet) [5] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.5} range : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.5.range} value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.5.range.value} (2 different values) 120 feet (x1) 1 mile (x1) [9] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9} range : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9.range} value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9.range.value} (same value: 30 feet) target : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9.target} value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9.target.value} (same value: you and up to five additional willing creatures) time : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9.time} value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.9.time.value} (same value: 2) [8] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.8} target : object {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.8.target} value : string {Book 3 - Life's Long Shadows.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) [type] : string {Book 3 - Life's Long Shadows.items.[].system.heightening.type} (2 different values) fixed (x8) interval (x9) [damage] : object {Book 3 - Life's Long Shadows.items.[].system.heightening.damage} [0] : string {Book 3 - Life's Long Shadows.items.[].system.heightening.damage.0} (4 different values) 2d6 (x4) 6 (x1) 1d8 (x2) 1d4 (x1) [interval] : integer {Book 3 - Life's Long Shadows.items.[].system.heightening.interval} (same value: 1) [mod] : object {Book 3 - Life's Long Shadows.items.[].system.mod} value : integer {Book 3 - Life's Long Shadows.items.[].system.mod.value} (6 different values) 22 (x1) 24 (x1) 19 (x1) 13 (x1) 3 (x1) 15 (x2) [proficient] : object {Book 3 - Life's Long Shadows.items.[].system.proficient} value : integer {Book 3 - Life's Long Shadows.items.[].system.proficient.value} (same value: 0) [frequency] : object {Book 3 - Life's Long Shadows.items.[].system.frequency} max : integer {Book 3 - Life's Long Shadows.items.[].system.frequency.max} (same value: 1) per : string {Book 3 - Life's Long Shadows.items.[].system.frequency.per} (3 different values) round (x3) day (x1) PT1M (x2) [value] : integer {Book 3 - Life's Long Shadows.items.[].system.frequency.value} (same value: 1) [ritual] : object {Book 3 - Life's Long Shadows.items.[].system.ritual} primary : object {Book 3 - Life's Long Shadows.items.[].system.ritual.primary} check : string {Book 3 - Life's Long Shadows.items.[].system.ritual.primary.check} (2 different values) Religion (x1) Nature (master) (x1) secondary : object {Book 3 - Life's Long Shadows.items.[].system.ritual.secondary} casters : integer {Book 3 - Life's Long Shadows.items.[].system.ritual.secondary.casters} (2 different values) 0 (x1) 1 (x1) checks : string {Book 3 - Life's Long Shadows.items.[].system.ritual.secondary.checks} (2 different values) Crafting, Performance (x1) Survival (x1) [overlays] : object {Book 3 - Life's Long Shadows.items.[].system.overlays} [4gyp3qlsv5ywdyjq] : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) name : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) overlayType : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) sort : integer {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) kinds : array {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) [defense] : mixed heightening : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) range : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) target : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) time : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) traits : object {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Book 3 - Life's Long Shadows.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) void (x1) [pq7cxntbz4s8g5ik] : object {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) overlayType : string {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) sort : integer {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) time : object {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) [rvhoa43rqqqp8izn] : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) overlayType : string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) sort : integer {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) value : integer {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) target : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) time : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) traits : object {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Book 3 - Life's Long Shadows.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) void (x1) [z04svm1cvfcxtplb] : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) name : string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) overlayType : string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) sort : integer {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) range : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) target : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) time : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) traits : object {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Book 3 - Life's Long Shadows.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) void (x1) [item] : object {Book 3 - Life's Long Shadows.items.[].system.item} value : integer {Book 3 - Life's Long Shadows.items.[].system.item.value} (same value: 0) type : string {Book 3 - Life's Long Shadows.items.[].type} (9 different values) weapon (x25) armor (x7) consumable (x11) melee (x57) action (x129) spellcastingEntry (x11) spell (x62) lore (x7) equipment (x10) [flags] : object {Book 3 - Life's Long Shadows.items.[].flags} pf2e : object {Book 3 - Life's Long Shadows.items.[].flags.pf2e} linkedWeapon : string {Book 3 - Life's Long Shadows.items.[].flags.pf2e.linkedWeapon} (25 different values) name : string {Book 3 - Life's Long Shadows.name} (all different values) system : object {Book 3 - Life's Long Shadows.system} [abilities] : object {Book 3 - Life's Long Shadows.system.abilities} cha : object {Book 3 - Life's Long Shadows.system.abilities.cha} mod : integer {Book 3 - Life's Long Shadows.system.abilities.cha.mod} (8 different values) 2 (x5) 7 (x3) 5 (x3) 0 (x5) -5 (x2) 3 (x1) 4 (x2) 1 (x3) con : object {Book 3 - Life's Long Shadows.system.abilities.con} mod : integer {Book 3 - Life's Long Shadows.system.abilities.con.mod} (7 different values) 3 (x5) 4 (x3) 2 (x1) 6 (x4) 5 (x3) 1 (x7) -1 (x1) dex : object {Book 3 - Life's Long Shadows.system.abilities.dex} mod : integer {Book 3 - Life's Long Shadows.system.abilities.dex.mod} (8 different values) 4 (x8) 5 (x6) 6 (x2) 7 (x1) 3 (x1) -1 (x1) 2 (x3) 1 (x2) int : object {Book 3 - Life's Long Shadows.system.abilities.int} mod : integer {Book 3 - Life's Long Shadows.system.abilities.int.mod} (11 different values) 0 (x6) 4 (x4) 3 (x2) -4 (x1) -3 (x1) -5 (x1) 5 (x1) 1 (x4) 2 (x2) -2 (x1) -1 (x1) str : object {Book 3 - Life's Long Shadows.system.abilities.str} mod : integer {Book 3 - Life's Long Shadows.system.abilities.str.mod} (6 different values) 4 (x5) 3 (x5) 0 (x3) 5 (x2) 6 (x6) 7 (x3) wis : object {Book 3 - Life's Long Shadows.system.abilities.wis} mod : integer {Book 3 - Life's Long Shadows.system.abilities.wis.mod} (6 different values) 0 (x4) 5 (x2) 2 (x8) 3 (x7) 4 (x2) 6 (x1) attributes : object {Book 3 - Life's Long Shadows.system.attributes} ac : object {Book 3 - Life's Long Shadows.system.attributes.ac} [details] : string {Book 3 - Life's Long Shadows.system.attributes.ac.details} (same value: ) value : integer {Book 3 - Life's Long Shadows.system.attributes.ac.value} (15 different values) 22 (x2) 31 (x3) 23 (x1) 29 (x7) 24 (x2) 30 (x2) 0 (x1) 19 (x1) 17 (x1) 15 (x1) 34 (x1) 21 (x1) 35 (x1) 25 (x1) 26 (x1) [allSaves] : object {Book 3 - Life's Long Shadows.system.attributes.allSaves} value : string {Book 3 - Life's Long Shadows.system.attributes.allSaves.value} (4 different values) (x19) +1 status to all saves vs. magic (x1) blunt snout (x3) +2 status to all saves vs. magic, -2 to all saves if Skarja doesn't have her heartstone (x1) hp : object {Book 3 - Life's Long Shadows.system.attributes.hp} details : string {Book 3 - Life's Long Shadows.system.attributes.hp.details} (2 different values) (x25) per launching mechanism (x1) max : integer {Book 3 - Life's Long Shadows.system.attributes.hp.max} (20 different values) 95 (x3) 200 (x3) 110 (x1) 80 (x1) 220 (x1) 140 (x1) 170 (x1) 195 (x3) 190 (x1) 10 (x1) 175 (x1) 60 (x1) 40 (x1) 16 (x1) 260 (x1) 65 (x1) 155 (x1) 255 (x1) 115 (x1) 135 (x1) temp : integer {Book 3 - Life's Long Shadows.system.attributes.hp.temp} (same value: 0) value : integer {Book 3 - Life's Long Shadows.system.attributes.hp.value} (20 different values) 95 (x3) 200 (x3) 110 (x1) 80 (x1) 220 (x1) 140 (x1) 170 (x1) 195 (x3) 190 (x1) 10 (x1) 175 (x1) 60 (x1) 40 (x1) 16 (x1) 260 (x1) 65 (x1) 155 (x1) 255 (x1) 115 (x1) 135 (x1) [tempmax] : integer {Book 3 - Life's Long Shadows.system.attributes.hp.tempmax} (same value: 0) [speed] : object {Book 3 - Life's Long Shadows.system.attributes.speed} [details] : string {Book 3 - Life's Long Shadows.system.attributes.speed.details} (4 different values) mobility (x2) forest jaunt (x1) mobility, light step (x1) light step (x1) otherSpeeds : array {Book 3 - Life's Long Shadows.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {Book 3 - Life's Long Shadows.system.attributes.speed.otherSpeeds.[]} type : string {Book 3 - Life's Long Shadows.system.attributes.speed.otherSpeeds.[].type} (4 different values) climb (x1) fly (x1) Paddler (x1) burrow (x2) value : integer {Book 3 - Life's Long Shadows.system.attributes.speed.otherSpeeds.[].value} (3 different values) 25 (x2) 45 (x1) 10 (x2) value : integer {Book 3 - Life's Long Shadows.system.attributes.speed.value} (6 different values) 30 (x4) 25 (x10) 35 (x1) 40 (x1) 20 (x7) 15 (x1) [immunities] : array {Book 3 - Life's Long Shadows.system.attributes.immunities} Length: min=1 max=2 Value type: object {Book 3 - Life's Long Shadows.system.attributes.immunities.[]} type : string {Book 3 - Life's Long Shadows.system.attributes.immunities.[].type} (8 different values) emotion (x1) misfortune-effects (x1) critical-hits (x1) precision (x1) poison (x1) fear-effects (x1) acid (x2) sleep (x1) [weaknesses] : array {Book 3 - Life's Long Shadows.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {Book 3 - Life's Long Shadows.system.attributes.weaknesses.[]} type : string {Book 3 - Life's Long Shadows.system.attributes.weaknesses.[].type} (7 different values) cold-iron (x6) cold (x1) fire (x1) vulnerable-to-sunlight (x1) holy (x1) acid (x1) slashing (x1) value : integer {Book 3 - Life's Long Shadows.system.attributes.weaknesses.[].value} (5 different values) 18 (x1) 5 (x2) 10 (x7) 20 (x1) 15 (x1) [hardness] : integer {Book 3 - Life's Long Shadows.system.attributes.hardness} (2 different values) 20 (x1) 0 (x1) [hasHealth] : boolean {Book 3 - Life's Long Shadows.system.attributes.hasHealth} (same value: True) [stealth] : object {Book 3 - Life's Long Shadows.system.attributes.stealth} details : string {Book 3 - Life's Long Shadows.system.attributes.stealth.details} (2 different values)

(expert) or @Check[perception|dc:30|traits:action:seek] (expert) to notice the three launching mechanisms built into the wall

(x1)

(expert) or @Check[perception|dc:30|traits:action:seek] (master) to detect the spiritual nexus

(x1) value : integer {Book 3 - Life's Long Shadows.system.attributes.stealth.value} (same value: 10) [resistances] : array {Book 3 - Life's Long Shadows.system.attributes.resistances} Length: min=1 max=1 Value type: object {Book 3 - Life's Long Shadows.system.attributes.resistances.[]} [exceptions] : array {Book 3 - Life's Long Shadows.system.attributes.resistances.[].exceptions} Length: min=1 max=2 Value type: string {Book 3 - Life's Long Shadows.system.attributes.resistances.[].exceptions.[]} (2 different values) adamantine (x2) bludgeoning (x1) type : string {Book 3 - Life's Long Shadows.system.attributes.resistances.[].type} (4 different values) physical (x4) mental (x1) poison (x1) fire (x1) value : integer {Book 3 - Life's Long Shadows.system.attributes.resistances.[].value} (6 different values) 12 (x1) 10 (x2) 15 (x1) 14 (x1) 5 (x1) 8 (x1) details : object {Book 3 - Life's Long Shadows.system.details} [blurb] : string {Book 3 - Life's Long Shadows.system.details.blurb} (7 different values) (x18) Variant elite alchemical golem (x1) Female dero anatomist (x1) Male pixie daredevil (x1) Female night hag corruptor (x1) Female human bandit (x1) Female xulgath commander (x1) [languages] : object {Book 3 - Life's Long Shadows.system.details.languages} details : string {Book 3 - Life's Long Shadows.system.details.languages.details} (3 different values) (x20) speak with animals (x1) (can't speak any language) (x3) value : array {Book 3 - Life's Long Shadows.system.details.languages.value} Length: min=0 max=5 Value type: string {Book 3 - Life's Long Shadows.system.details.languages.value.[]} (10 different values) common (x14) fey (x4) aklo (x3) sakvroth (x8) draconic (x8) diabolic (x3) dwarven (x1) shoony (x3) chthonian (x1) empyrean (x1) level : object {Book 3 - Life's Long Shadows.system.details.level} value : integer {Book 3 - Life's Long Shadows.system.details.level.value} (12 different values) 6 (x3) 12 (x1) 11 (x4) 10 (x7) 7 (x2) 8 (x2) 4 (x2) 2 (x1) 0 (x1) 13 (x1) 9 (x1) 14 (x1) [privateNotes] : string {Book 3 - Life's Long Shadows.system.details.privateNotes} (same value: ) [publicNotes] : string {Book 3 - Life's Long Shadows.system.details.publicNotes} (13 different values) (x12)

This gangly fey humanoid wanders the overgrown paths of dark, misty forests, voluntarily isolating themself in an attempt to protect others from their hideous form. A bugul noz's appearance is not merely unsightly-to view the being's form is said to tempt death, and backwoods villagers tell tales of wanderers found struck dead after merely glancing at the creature.

As they jaunt through the forest, the bugul noz sings an eerie tune to alert others to their presence and deter these creatures from looking upon them. The bugul noz does not, after all, want to harm anyone; they are inherently kind, if unpredictable, and if they accidentally kill a creature out of panic or confusion, they grieve. A bugul noz who roams the same road long enough compiles a long list of such accidental victims, and they might carry the corpses off to a single mass grave deep in the forest. When not wandering, the bugul noz watches over this grave to ensure that the spirits of their victims are never lonely.

(x1)

Cat siths can easily pass for common black house cats, noteworthy only for the white spots on their chests and their unusually bristly personalities. In actuality, they are cunning fey, fully capable of speech, trickery, and even walking upright on their hind legs and using their forepaws almost as skillfully as hands. Cat siths live around highland towns and cities, regularly venturing unnoticed into nearby communities by posing as domesticated felines or using magic to take humanoid form. While some cat siths gather information and undertake tasks for more powerful fey creatures, others serve only their own mysterious agendas.

Cat siths are harbingers of misfortune and find amusement in the unluckiness that follows in their wake. Though they are rarely malicious, they are fascinated by death in all its forms, and may go so far as to steal the souls of the dying for some inscrutable purpose.

(x1)

The counteflora resembles an oversized dandelion with black flowers and sinister patterns on its bracts, which it can contract for additional protection and to turn its flower head into a deadly bashing weapon. Unlike dandelions, countefloras do not have separate flowering and seeding stages, and can release their intoxicating seedpods as long as their bracts are open.

Countefloras exhibit a strange intellect and communicate with one another by releasing invisible pheromones into the air. Alone, a desperate counteflora may ally with another creature if it is offered water or fertile soil. Contrary to popular belief, countefloras absorb sunlight for sustenance; they do not attack other creatures to feast upon them. Rather, the reason countefloras go to such lengths to kill their opponents is to fertilize the surrounding soil and create a nutrient-rich environment for their seedpods.

(x1)

Cu siths are hound-like doorkeepers of remote portals to other planes, particularly portals to the untamed realm of the fey, the First World. They are highly territorial and roam the highland moors they call home, constantly on the hunt for any creatures that might intrude on their territory. Those that bargain for safe passage to or from a portal find cu siths to be vigilant escorts that keep travelers safe from extraplanar threats but also ensure their charges don't veer from the most direct path to their destination. Cu siths are highly proficient hunters, and to mortals they offer a single warning in the form of their terrifying bark. Creatures that refuse to flee upon hearing a cu sith's warning bark risk a quick and brutal death.

Cu siths cut imposing figures; they are as large as bulls and covered in intertwining roots, plant matter, and shaggy green and white fur that terminates in a long, plaited tail. Their eyes glow with a fiery green light.

(x1)

This golem is a walking alchemical nightmare capable of inflicting all manner of painful wounds. Its ability to follow orders is granted by the otherwise mindless humanoid brain that floats in its dome-like head. In exceptionally rare cases, the brain used in its creation might retain fragments of memories or even actual intellect, resulting in an alchemical golem with a personality and agenda of its own.


Crafted of base materials and then magically animated into a powerful guardian, the legendary golem is a living construct that mindlessly obeys its creator's commands-often continuing to do so for years or even centuries after its creator's death. There exist two known methods of animating a golem. The traditional method involves harvesting and implanting an elemental soul or essence within the newly crafted host statue, a procedure seen as vile and blasphemous to those who value the sanctity of the soul; evil or amoral golem crafters tend to prefer this method. The other, less disreputable technique involves siphoning pure vitality energy into the statue to artificially imitate the creation of a soul. The result does not give the golem a true soul and is generally a more costly and time-consuming method of creation. Regardless of the method used, the resulting golem functions the same. A golem's unique animating force leaves it susceptible to certain forms of magic, but apart from these few weaknesses, it is impervious to magic and difficult to damage with weapons.

Golems work best in play as foes to vanquish rather than allies to accompany player characters on adventures. The process of creating a golem is time-consuming, expensive, and difficult, and only the most talented spellcasters or artisans can even hope to accomplish such an undertaking. While certain magical texts-so-called "golem manuals"-are said to aid golems crafters, for the most part the creation of a golem should be something left in the hands of the Game Master.

Golems have components that can be harvested as trophies or magical components; the value depends on the golem in question. Examples of components that can be harvested from golems are listed in the sidebars.

(x1)

Secreted away in the dark corners of unnamed libraries, necromancer's dens, and heretical scriptoriums, obscure texts describe a horrifying ritual that combines sacrifice and suffering to create a powerful undead being known as a herecite. These monsters, stripped of personal will or desire, are born into the service of an evil god whom they worship unerringly and untiringly, often in spite of any opposing religious leanings they may have had in life. Every herecite harbors an unquenchable self-hatred because it was defiled by such a foul resurrection-a rage it turns outward in an attempt to rob others of their faith and lives.

Herecites often outlast the cults that create them. Stranded herecites are drawn to others of their kind, even if they are dedicated to different evil deities, and when brought together they perform rites to magically bind themselves in a group known as a cabal. While cabal members share enhanced magic and defenses, induction into a cabal appears to hold even deeper significance for herecites. The presence of others of their kind with whom they can pray-in verses warped to venerate wicked gods-seems the only solace these tormented beings can find in undeath. Such a fellowship of sorrow is nigh unbreakable, as many an overzealous crusader has discovered far too late.

Customarily found within heavily modified temples to the pantheon of gods they collectively worship, herecites act in service to their creators or as protectors of unholy ground. High priests of different evil gods may even trade herecites among themselves, allowing their minions to form cabals strengthened by their varied faiths. A lone herecite cut off from its creators-often because it is the sole remnant of a destroyed temple or its master has perished-may wander far and wide in search of a cabal to join. Other times, the herecite seeks out a place sacred to the deity it worshipped in life. Whether motivated by a desire for contrition or vengeance, the end result of this baleful pilgrimage is always the desecration of the holy site and the slaughter of its congregants, who may in turn rise as lesser forms of undead.

(x1)

Traditionally, clay golems are crafted in the image of a deity and used as guardians of tombs or sacred crypts. Clay golems have the power to lay curses upon their victims as punishment for intrusion, leading many to believe that these oft-ancient constructs have a touch of the divine to them. While this idea has little basis in reality, superstitious folk still tread lightly around statues that resemble clay golems even in the slightest.

The animating force within a clay golem is unusually unstable, making the golem prone to entering a berserk frenzy when damaged. Entire treasuries have been totally ruined as a result of a rampaging clay golem, so crafters do well to make sure their golems are maintained and in good working order-or otherwise place them on the other side of the door from the treasures they wish to protect.

(x1)

For all their advancement in agriculture, horticulture, and animal husbandry, shoonies subscribe to a remarkably antiquated form of leadership; the role of hierarch is normally inherited, passed on to the oldest living child of the village's previous hierarch. In the instance that the village's hierarch does not produce an heir, the village holds a general election. Elected hierarchs hold the term for life and are just as highly regarded as hierarchs raised from birth. When the settlement comes under attack, it is up to the hierarch to decide when to fight and when to flee. In most cases, shoonies prefer to elect individuals with a preference toward the latter.

(x1)

If shoonies had their way, war would cease to exist altogether, but they know this isn't likely. Shoonies' relative wealth of resources and their frailty compared to other humanoids make them a common target of violence and subjugation. Because of this, basic combat training is typically mandatory for all shoony village members. Few individuals pursue lifelong careers in service to their settlement's militia, however. The passing down of a sword from one shoony soldier to another is a time-honored tradition, owing to the rarity of weapons in shoony society.

(x1)

Nearly all shoonies in a given settlement are farmers, fishers, or foragers. Shoonies are not expected to fight to protect their settlements; most agree it is better to live in cowardice than to die with that foolish, intangible principle taller races call "honor." Many shoonies hone their skill with tools rather than arms in the knowledge that whatever is lost to violence can be rebuilt. When cornered, a shoony may put up a fight with whatever they have on hand; the average shoony can wield a simple shovel or pick in melee as well as most humans can wield a sword.


Shoonies are reclusive humanoids who resemble bipedal dogs with wrinkled faces and bulging eyes. They predominantly dwell in the grasslands and hilly plains of the Isle of Kortos. Shoony societies on Kortos are known for their agricultural prowess, industrious work ethic, and skill with tools to shape their environment.

Shoonies have a rich oral history and claim that their kind flourished all around Kortos in the days when the living god Aroden walked among them. Many shoonies believe that Aroden himself personally created the shoonies after he raised the island from the bottom of the sea, and that he had a deep affinity for their people. Whether or not such tales of companionship with the god of humanity are true, shoonies have drastically declined in numbers since Aroden's death over a hundred years ago. Shoony elders point to strange environmental phenomena around their island home as one cause of their diminishment, and others attribute their decline to the rise of warmongering monsters in the area. In a world where might often makes right, it is hardly a surprise that the peaceful but timid shoonies are becoming increasingly rare.

(x1)

Stonelieges are xulgaths magically infused with living earth—the very bones of the world. They are created through a process xulgaths call stone-binding, which can be performed with complex alchemy, powerful psychic magic, or Abyssal rituals. Their scales are like stone slabs, and their bones are as dense as bedrock, so they are among the hardiest and longest-lived xulgaths. To stonelieges, earth is as mutable as water, and their innate power to shape the soil and stone beneath their feet makes them integral members of xulgath society (as well as formidable combatants).

(x1)

Yaganties are lean, hairy humanoids with lanky torsos, horned heads, and bulbous black eyes. The elongated fingers of one their hands are made of candlestick wax, and their fingertips, which have wicks instead of nails, burn endlessly. In the dead of night, the flickering light of a yaganty's fingertips casts dramatic shadows across their face and highlights their trollish visage.

Yaganty fables follow a common formula. A wayward pedestrian, traveling at night and usually in a forest, follows distant lights with the hope that the lights belong to a fellow wayfarer, only to come face-to-face with a gangly monster. The story ends in one of three ways: the traveler appeals to the yaganty with a gift of gold (the exact sum necessary varies wildly by the telling), the yaganty slays the traveler over some incomprehensible transgression, or, even more inexplicably, the yaganty offers the lost traveler five candles in simple charity so that the light might guide them home.

(x1) publication : object {Book 3 - Life's Long Shadows.system.details.publication} license : string {Book 3 - Life's Long Shadows.system.details.publication.license} (same value: OGL) remaster : boolean {Book 3 - Life's Long Shadows.system.details.publication.remaster} (same value: False) title : string {Book 3 - Life's Long Shadows.system.details.publication.title} (same value: Pathfinder #153: Life's Long Shadows) [description] : string {Book 3 - Life's Long Shadows.system.details.description} (2 different values)

Three launching mechanisms built into the mudbrick walls expel darts containing acidic chemicals. All three launching mechanisms must be disabled or destroyed to deactivate the trap.

(x1)

The restless spirit of Currew raves against his tormentors when someone enters his room.

(x1) [disable] : string {Book 3 - Life's Long Shadows.system.details.disable} (2 different values)

@Check[thievery|dc:32|name:Jam the tube|traits:trap,mechanical,complex] (master) to sufficiently jam the tubes to make the trap unable to attack creatures in a single 5-foot square in the room, or @Check[crafting|dc:34|name:Alter a launching mechanism|traits:trap,mechanical,complex] (master) to alter one of the three launching mechanisms.

(x1)

@Check[intimidation|dc:30|name:Quiet the spirit|traits:hazard,haunt,complex] (expert) to quiet the spirit for 1 round, or @Check[religion|dc:32|name:Exorcise spirit|traits:hazard,haunt,complex] (master) to exorcise it

(x1) [isComplex] : boolean {Book 3 - Life's Long Shadows.system.details.isComplex} (same value: True) [reset] : string {Book 3 - Life's Long Shadows.system.details.reset} (2 different values)

The trap deactivates and resets 1 minute after no creatures are in area C7

(x1)

The haunt grows quiet and resets 1 minute after no creatures are in area B3.

(x1) [routine] : string {Book 3 - Life's Long Shadows.system.details.routine} (2 different values)

(3 actions) The trap uses each action for a caustic dart Strike. The trap loses 1 action for each launching mechanism that is broken or destroyed.

(x1)

(2 actions) The haunts casts @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Killer] (@Check[will|dc:30|name:Phantasmal Killer|traits:hazard,haunt,complex,death,emotion,fear,mental] save and @Check[fortitude|dc:30|name:Phantasmal Killer|traits:hazard,haunt,complex,death,emotion,fear,mental,incapacitation] save for critical failure) on a random creature who can see Currew's bed (it can even target creatures outside of area B3, so long as the target can see the bed). Everyone affected by the phantasmal killer sees the same image: a sickly old man lies in the bed, screaming and ranting about his guilt, shame, and eventual death.

(x1) [initiative] : object {Book 3 - Life's Long Shadows.system.initiative} statistic : string {Book 3 - Life's Long Shadows.system.initiative.statistic} (same value: perception) [perception] : object {Book 3 - Life's Long Shadows.system.perception} details : string {Book 3 - Life's Long Shadows.system.perception.details} (4 different values) (x21) motion sense (x1) detect alignment (good only) (x1) detect magic (x1) mod : integer {Book 3 - Life's Long Shadows.system.perception.mod} (14 different values) 12 (x2) 23 (x1) 14 (x2) 18 (x2) 16 (x2) 17 (x1) 22 (x1) 20 (x3) 19 (x3) 8 (x2) 6 (x1) 25 (x1) 26 (x1) 15 (x2) senses : array {Book 3 - Life's Long Shadows.system.perception.senses} Length: min=0 max=2 Value type: object {Book 3 - Life's Long Shadows.system.perception.senses.[]} type : string {Book 3 - Life's Long Shadows.system.perception.senses.[].type} (5 different values) darkvision (x12) low-light-vision (x6) tremorsense (x3) scent (x2) greater-darkvision (x1) [acuity] : string {Book 3 - Life's Long Shadows.system.perception.senses.[].acuity} (same value: imprecise) [range] : integer {Book 3 - Life's Long Shadows.system.perception.senses.[].range} (2 different values) 60 (x1) 30 (x4) [vision] : boolean {Book 3 - Life's Long Shadows.system.perception.vision} (same value: False) [resources] : object {Book 3 - Life's Long Shadows.system.resources} [focus] : object {Book 3 - Life's Long Shadows.system.resources.focus} max : integer {Book 3 - Life's Long Shadows.system.resources.focus.max} (2 different values) 1 (x8) 2 (x1) value : integer {Book 3 - Life's Long Shadows.system.resources.focus.value} (2 different values) 1 (x8) 2 (x1) saves : object {Book 3 - Life's Long Shadows.system.saves} fortitude : object {Book 3 - Life's Long Shadows.system.saves.fortitude} saveDetail : string {Book 3 - Life's Long Shadows.system.saves.fortitude.saveDetail} (same value: ) value : integer {Book 3 - Life's Long Shadows.system.saves.fortitude.value} (14 different values) 15 (x4) 22 (x3) 14 (x2) 24 (x2) 19 (x2) 21 (x1) 0 (x1) 23 (x3) 9 (x3) 5 (x1) 26 (x1) 12 (x1) 13 (x1) 20 (x1) reflex : object {Book 3 - Life's Long Shadows.system.saves.reflex} saveDetail : string {Book 3 - Life's Long Shadows.system.saves.reflex.saveDetail} (same value: ) value : integer {Book 3 - Life's Long Shadows.system.saves.reflex.value} (16 different values) 16 (x4) 25 (x1) 17 (x4) 15 (x1) 20 (x4) 21 (x2) 18 (x1) 0 (x1) 23 (x1) 10 (x1) 6 (x1) 3 (x1) 22 (x1) 14 (x1) 19 (x1) 12 (x1) will : object {Book 3 - Life's Long Shadows.system.saves.will} saveDetail : string {Book 3 - Life's Long Shadows.system.saves.will.saveDetail} (same value: ) value : integer {Book 3 - Life's Long Shadows.system.saves.will.value} (13 different values) 10 (x2) 23 (x2) 14 (x3) 0 (x2) 16 (x2) 17 (x4) 12 (x1) 22 (x3) 13 (x2) 8 (x2) 6 (x1) 15 (x1) 21 (x1) [skills] : object {Book 3 - Life's Long Shadows.system.skills} [acrobatics] : object {Book 3 - Life's Long Shadows.system.skills.acrobatics} base : integer {Book 3 - Life's Long Shadows.system.skills.acrobatics.base} (12 different values) 14 (x1) 21 (x1) 15 (x2) 24 (x1) 25 (x1) 18 (x1) 23 (x1) 8 (x1) 10 (x1) 19 (x1) 17 (x1) 16 (x1) [special] : array {Book 3 - Life's Long Shadows.system.skills.acrobatics.special} Length: min=1 max=1 Value type: object {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[]} base : integer {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].base} (same value: 9) label : string {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].label} (same value: to Tumble Through spaces of Medium or larger creatures) predicate : array {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].predicate} Length: min=2 max=2 Value type: mixed string {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].predicate.[]} (same value: action:tumble-through) object {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].predicate.[]} gte : array {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].predicate.[].gte} Length: min=2 max=2 Value type: mixed string {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].predicate.[].gte.[]} (same value: target:size) integer {Book 3 - Life's Long Shadows.system.skills.acrobatics.special.[].predicate.[].gte.[]} (same value: 2) [athletics] : object {Book 3 - Life's Long Shadows.system.skills.athletics} base : integer {Book 3 - Life's Long Shadows.system.skills.athletics.base} (11 different values) 14 (x3) 19 (x2) 23 (x2) 17 (x2) 24 (x2) 20 (x3) 21 (x1) 10 (x1) 7 (x1) 9 (x1) 28 (x1) [intimidation] : object {Book 3 - Life's Long Shadows.system.skills.intimidation} base : integer {Book 3 - Life's Long Shadows.system.skills.intimidation.base} (8 different values) 12 (x1) 19 (x1) 21 (x1) 23 (x2) 16 (x3) 24 (x1) 8 (x1) 18 (x1) [society] : object {Book 3 - Life's Long Shadows.system.skills.society} base : integer {Book 3 - Life's Long Shadows.system.skills.society.base} (4 different values) 10 (x1) 13 (x1) 6 (x1) 1 (x1) [stealth] : object {Book 3 - Life's Long Shadows.system.skills.stealth} base : integer {Book 3 - Life's Long Shadows.system.skills.stealth.base} (9 different values) 16 (x2) 15 (x2) 20 (x1) 17 (x2) 26 (x1) 19 (x1) 21 (x1) 12 (x1) 23 (x1) [special] : array {Book 3 - Life's Long Shadows.system.skills.stealth.special} Length: min=1 max=1 Value type: object {Book 3 - Life's Long Shadows.system.skills.stealth.special.[]} base : integer {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].base} (2 different values) 24 (x1) 14 (x1) label : string {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].label} (2 different values) in jungles and flower fields (x1) while in the Swardlands (x1) predicate : array {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: mixed object {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].predicate.[]} or : array {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].predicate.[].or} Length: min=2 max=2 Value type: string {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values) terrain:jungle (x1) terrain:flower-field (x1) string {Book 3 - Life's Long Shadows.system.skills.stealth.special.[].predicate.[]} (same value: terrain:swardlands) [survival] : object {Book 3 - Life's Long Shadows.system.skills.survival} base : integer {Book 3 - Life's Long Shadows.system.skills.survival.base} (11 different values) 12 (x1) 25 (x1) 16 (x2) 21 (x1) 19 (x2) 11 (x1) 6 (x1) 4 (x1) 22 (x1) 15 (x1) 18 (x1) [nature] : object {Book 3 - Life's Long Shadows.system.skills.nature} base : integer {Book 3 - Life's Long Shadows.system.skills.nature.base} (5 different values) 25 (x1) 15 (x1) 16 (x1) 22 (x1) 21 (x1) [deception] : object {Book 3 - Life's Long Shadows.system.skills.deception} base : integer {Book 3 - Life's Long Shadows.system.skills.deception.base} (5 different values) 15 (x1) 16 (x1) 26 (x1) 8 (x1) 23 (x1) [medicine] : object {Book 3 - Life's Long Shadows.system.skills.medicine} base : integer {Book 3 - Life's Long Shadows.system.skills.medicine.base} (2 different values) 20 (x1) 24 (x1) [thievery] : object {Book 3 - Life's Long Shadows.system.skills.thievery} base : integer {Book 3 - Life's Long Shadows.system.skills.thievery.base} (5 different values) 24 (x1) 21 (x1) 12 (x1) 17 (x1) 15 (x1) [religion] : object {Book 3 - Life's Long Shadows.system.skills.religion} base : integer {Book 3 - Life's Long Shadows.system.skills.religion.base} (2 different values) 22 (x1) 25 (x1) [performance] : object {Book 3 - Life's Long Shadows.system.skills.performance} base : integer {Book 3 - Life's Long Shadows.system.skills.performance.base} (same value: 18) [crafting] : object {Book 3 - Life's Long Shadows.system.skills.crafting} base : integer {Book 3 - Life's Long Shadows.system.skills.crafting.base} (5 different values) 11 (x1) 4 (x1) 1 (x1) 28 (x1) 17 (x1) [special] : array {Book 3 - Life's Long Shadows.system.skills.crafting.special} Length: min=1 max=1 Value type: object {Book 3 - Life's Long Shadows.system.skills.crafting.special.[]} base : integer {Book 3 - Life's Long Shadows.system.skills.crafting.special.[].base} (same value: 30) label : string {Book 3 - Life's Long Shadows.system.skills.crafting.special.[].label} (same value: to Craft alchemical items) predicate : array {Book 3 - Life's Long Shadows.system.skills.crafting.special.[].predicate} Length: min=1 max=1 Value type: string {Book 3 - Life's Long Shadows.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:alchemical) [diplomacy] : object {Book 3 - Life's Long Shadows.system.skills.diplomacy} base : integer {Book 3 - Life's Long Shadows.system.skills.diplomacy.base} (3 different values) 12 (x1) 4 (x1) 24 (x1) [arcana] : object {Book 3 - Life's Long Shadows.system.skills.arcana} base : integer {Book 3 - Life's Long Shadows.system.skills.arcana.base} (2 different values) 23 (x1) 24 (x1) [occultism] : object {Book 3 - Life's Long Shadows.system.skills.occultism} base : integer {Book 3 - Life's Long Shadows.system.skills.occultism.base} (2 different values) 25 (x1) 18 (x1) traits : object {Book 3 - Life's Long Shadows.system.traits} rarity : string {Book 3 - Life's Long Shadows.system.traits.rarity} (4 different values) rare (x8) uncommon (x9) common (x3) unique (x6) size : object {Book 3 - Life's Long Shadows.system.traits.size} value : string {Book 3 - Life's Long Shadows.system.traits.size.value} (4 different values) med (x14) tiny (x1) lg (x6) sm (x5) value : array {Book 3 - Life's Long Shadows.system.traits.value} Length: min=1 max=5 Value type: string {Book 3 - Life's Long Shadows.system.traits.value.[]} (23 different values) [creatureType] : string {Book 3 - Life's Long Shadows.system.creatureType} (same value: ) [statusEffects] : array<> {Book 3 - Life's Long Shadows.system.statusEffects} Length: min=0 max=0 Value type: mixed [spellcasting] : object {Book 3 - Life's Long Shadows.system.spellcasting} rituals : object {Book 3 - Life's Long Shadows.system.spellcasting.rituals} dc : integer {Book 3 - Life's Long Shadows.system.spellcasting.rituals.dc} (2 different values) 28 (x1) 23 (x1) type : string {Book 3 - Life's Long Shadows.type} (2 different values) npc (x24) hazard (x2)