Book 3 - Tomorrow Must Burn Different values: 24 ===================================== object {Book 3 - Tomorrow Must Burn} _id : string {Book 3 - Tomorrow Must Burn._id} (all different values) folder : string {Book 3 - Tomorrow Must Burn.folder} (same value: CwrMm1cNMkuW8LPG) img : string {Book 3 - Tomorrow Must Burn.img} (2 different values) systems/pf2e/icons/default-icons/npc.svg (x19) systems/pf2e/icons/default-icons/hazard.svg (x5) items : array {Book 3 - Tomorrow Must Burn.items} Length: min=1 max=46 Value type: object {Book 3 - Tomorrow Must Burn.items.[]} _id : string {Book 3 - Tomorrow Must Burn.items.[]._id} (369 different values) img : string {Book 3 - Tomorrow Must Burn.items.[].img} (120 different values) name : string {Book 3 - Tomorrow Must Burn.items.[].name} (240 different values) sort : integer {Book 3 - Tomorrow Must Burn.items.[].sort} (49 different values) system : object {Book 3 - Tomorrow Must Burn.items.[].system} [autoHeightenLevel] : object {Book 3 - Tomorrow Must Burn.items.[].system.autoHeightenLevel} [value] : integer {Book 3 - Tomorrow Must Burn.items.[].system.autoHeightenLevel.value} (same value: 3) description : object {Book 3 - Tomorrow Must Burn.items.[].system.description} value : string {Book 3 - Tomorrow Must Burn.items.[].system.description.value} (212 different values) [prepared] : object {Book 3 - Tomorrow Must Burn.items.[].system.prepared} flexible : boolean {Book 3 - Tomorrow Must Burn.items.[].system.prepared.flexible} (same value: False) value : string {Book 3 - Tomorrow Must Burn.items.[].system.prepared.value} (4 different values) prepared (x3) focus (x1) innate (x3) spontaneous (x2) [proficiency] : object {Book 3 - Tomorrow Must Burn.items.[].system.proficiency} value : integer {Book 3 - Tomorrow Must Burn.items.[].system.proficiency.value} (same value: 0) publication : object {Book 3 - Tomorrow Must Burn.items.[].system.publication} license : string {Book 3 - Tomorrow Must Burn.items.[].system.publication.license} (2 different values) OGL (x363) ORC (x6) remaster : boolean {Book 3 - Tomorrow Must Burn.items.[].system.publication.remaster} (2 different values) False (x363) True (x6) title : string {Book 3 - Tomorrow Must Burn.items.[].system.publication.title} (6 different values) (x150) Pathfinder Core Rulebook (x183) Pathfinder Player Core (x6) Pathfinder Bestiary (x27) Pathfinder Bestiary 2 (x2) Pathfinder #147: Tomorrow Must Burn (x1) rules : ###FoundryRulesObject### [showSlotlessLevels] : object {Book 3 - Tomorrow Must Burn.items.[].system.showSlotlessLevels} value : boolean {Book 3 - Tomorrow Must Burn.items.[].system.showSlotlessLevels.value} (same value: False) [slots] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots} [slot0] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot0} max : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot0.max} (2 different values) 6 (x2) 5 (x1) prepared : array {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot0.prepared} Length: min=5 max=6 Value type: object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot0.prepared.[]} id : string {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot0.prepared.[].id} (17 different values) 3bKlLKa0c2XxTsIL (x1) LWnNWOVlhuctYcHO (x1) 3r48BXz8bfTakwgT (x1) f8ucGBRi7cXCxNRU (x1) 7oxkZMLVYlgvdf0z (x1) 6jxwwAKY03s3BBcV (x1) GBxHXqLglX0O4pYX (x1) TGFtMXabMsBNbiQJ (x1) LEScUpL2D7QMTvVu (x1) 7w9JgGJIeKOMxJgt (x1) luBzsCfsVqdnrzm1 (x1) 8rOzg796jSe1WvIr (x1) 0DkZtzIvQKsmWPjA (x1) SfDBZDcIW8Tvg3nG (x1) yEPwuxru2oqupTl6 (x1) raGOWRyIpBLgGF1q (x1) Oiym4nmbuy0IqRGD (x1) [slot1] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot1} max : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot1.max} (2 different values) 4 (x3) 3 (x2) [prepared] : array {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot1.prepared} Length: min=3 max=4 Value type: object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot1.prepared.[]} id : string {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot1.prepared.[].id} (10 different values) 9nl5pxF2m3TsSoiQ (x1) 6rCQgaK589gFmbun (x1) vXDAPLgcnOnprhCh (x1) r29IwLv0e0nLyQNg (x1) hWEQrLod5J7q1CXt (x1) DVSmJVpVyZ80lJ1K (x1) lB3BRzTjwPJMmJ3l (x1) ENLYA2JHjHPsP60V (x1) C4cmAS8XrJ1F7iTI (x1) 4os13PH2QkqDYz0u (x2) value : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot1.value} (2 different values) 3 (x1) 4 (x1) [slot2] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot2} max : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot2.max} (2 different values) 4 (x2) 3 (x3) [prepared] : array {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot2.prepared} Length: min=3 max=4 Value type: object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot2.prepared.[]} id : string {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot2.prepared.[].id} (9 different values) 3kvT6HruS1SEsrlU (x1) YwaWdEIFesY4tROV (x1) OuGn9uqYP90nZvNX (x2) jkQ7DT4LVLUJpgoF (x1) SfH8VwwAcVw4PpIP (x1) 6veYutBSVBdQgso7 (x1) EoKXpHqeqwITOz0Y (x1) FQcw3MxdqecKJahc (x1) qCcIdDskiLVzDhlQ (x1) value : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot2.value} (2 different values) 3 (x1) 4 (x1) [slot3] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot3} max : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot3.max} (2 different values) 4 (x2) 3 (x3) [prepared] : array {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot3.prepared} Length: min=3 max=4 Value type: object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot3.prepared.[]} id : string {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot3.prepared.[].id} (10 different values) EuL5lCXbxuTxgYda (x1) Bp5c3fwAxgHa6U3n (x1) EUNjlnAERNYMz83t (x1) stJZlXPPTHTR0Ruv (x1) 7QMiuy4USvi0d3WM (x1) JFg42n21LmxgrUos (x1) 2ryeqB6ak2wmnIuM (x1) RcQw9Au0diq7YY9s (x1) W6LizNoyrhIdW5Pw (x1) KOmvu8p68hrtWYPc (x1) value : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot3.value} (2 different values) 3 (x1) 4 (x1) [slot4] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot4} max : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot4.max} (3 different values) 4 (x2) 2 (x1) 3 (x1) [prepared] : array {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot4.prepared} Length: min=2 max=4 Value type: object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot4.prepared.[]} id : string {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot4.prepared.[].id} (9 different values) aHDmQ749VOmjIXuh (x1) 8AqidKJbUdG9rd7m (x1) yj70K4rBplV9mK1D (x1) tSQ2I9ViRu4ocrSQ (x1) CZXlYDovvuNT5oDa (x1) ENpWG5inrq7NPTbY (x1) R8DP6dwE4ig2I06D (x1) 6e3O6MLdg90yIBZ6 (x1) 1Oiq4QyjAb3c6KLC (x1) value : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot4.value} (same value: 4) [slot5] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot5} max : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot5.max} (3 different values) 4 (x2) 1 (x1) 3 (x1) [prepared] : array {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot5.prepared} Length: min=1 max=4 Value type: object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot5.prepared.[]} id : string {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot5.prepared.[].id} (8 different values) a7uU6YI7ar6aTZov (x1) GIVqtJs2WSTErvP3 (x1) hhMPzMB970pKFizk (x1) Wh2wTrUT11R2QSZb (x1) qkkHgTB0wizd9w2e (x1) 07xwIzhmT6rn6TWU (x1) 1bVPmaYC0DB3S9Zo (x1) J8WhlXsoDNwOIDkF (x1) value : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot5.value} (same value: 4) [slot6] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot6} max : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot6.max} (same value: 3) [prepared] : array {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot6.prepared} Length: min=3 max=3 Value type: object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot6.prepared.[]} id : string {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot6.prepared.[].id} (6 different values) rsShQuIRyLXxRUC8 (x1) Wh2wTrUT11R2QSZb (x1) vv4Tqj5ytVaH4kyn (x1) GLadRewfQvjqhyK2 (x1) fs4fsBZ6VTRQX3MQ (x1) RCiqJ87A8VcfvPPr (x1) value : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot6.value} (same value: 3) [slot7] : object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot7} max : integer {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot7.max} (same value: 2) prepared : array {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot7.prepared} Length: min=2 max=2 Value type: object {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot7.prepared.[]} id : string {Book 3 - Tomorrow Must Burn.items.[].system.slots.slot7.prepared.[].id} (2 different values) 2z20xwfAhFKrcI61 (x1) CUpxhdzfkvX0ufXl (x1) [slug] : string {Book 3 - Tomorrow Must Burn.items.[].system.slug} (135 different values) [spelldc] : object {Book 3 - Tomorrow Must Burn.items.[].system.spelldc} dc : integer {Book 3 - Tomorrow Must Burn.items.[].system.spelldc.dc} (6 different values) 32 (x3) 22 (x1) 27 (x2) 34 (x1) 29 (x1) 38 (x1) mod : integer {Book 3 - Tomorrow Must Burn.items.[].system.spelldc.mod} (same value: 0) value : integer {Book 3 - Tomorrow Must Burn.items.[].system.spelldc.value} (7 different values) 22 (x1) 14 (x1) 19 (x2) 26 (x1) 23 (x1) 30 (x1) 24 (x2) [tradition] : object {Book 3 - Tomorrow Must Burn.items.[].system.tradition} value : string {Book 3 - Tomorrow Must Burn.items.[].system.tradition.value} (3 different values) arcane (x3) occult (x4) divine (x2) [area] : object {Book 3 - Tomorrow Must Burn.items.[].system.area} type : string {Book 3 - Tomorrow Must Burn.items.[].system.area.type} (4 different values) emanation (x9) burst (x10) cone (x3) line (x2) value : integer {Book 3 - Tomorrow Must Burn.items.[].system.area.value} (6 different values) 30 (x10) 20 (x5) 60 (x3) 10 (x4) 120 (x1) 40 (x1) [details] : string {Book 3 - Tomorrow Must Burn.items.[].system.area.details} (same value: 20-foot burst adjacent to a flat surface) [cost] : object {Book 3 - Tomorrow Must Burn.items.[].system.cost} value : string {Book 3 - Tomorrow Must Burn.items.[].system.cost.value} (4 different values) (x126) warding diagram ingredients worth a total value of 2 gp × the spell rank × the target's level (x1) rare incense and offerings worth a total value of 2 gp × the spell rank × the target's level (x1) black onyx, see Table 7-1 (x1) [counteraction] : boolean {Book 3 - Tomorrow Must Burn.items.[].system.counteraction} (2 different values) False (x124) True (x5) [damage] : object {Book 3 - Tomorrow Must Burn.items.[].system.damage} [0] : object {Book 3 - Tomorrow Must Burn.items.[].system.damage.0} [applyMod] : boolean {Book 3 - Tomorrow Must Burn.items.[].system.damage.0.applyMod} (2 different values) False (x21) True (x3) [category] : mixed formula : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.0.formula} (18 different values) 3d6 (x2) 12d6 (x2) 8d6 (x2) 6d6 (x2) 3d8 (x1) 1d6 (x4) 1d4+1 (x3) 8d10 (x2) 8d12 (x1) 6d8 (x1) 4d12 (x1) 2d4 (x2) 1d10+4 (x2) 2d10 (x1) 0 (x1) 1d8 (x1) 16d6 (x1) 5d8 (x1) kinds : array {Book 3 - Tomorrow Must Burn.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.damage.0.kinds.[]} (2 different values) damage (x28) healing (x3) materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.0.type} (12 different values) bludgeoning (x2) cold (x4) mental (x3) fire (x2) acid (x3) force (x3) electricity (x2) poison (x1) void (x3) untyped (x5) sonic (x1) spirit (x1) [gcovwqxwitqchoin] : object {Book 3 - Tomorrow Must Burn.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1) kinds : array {Book 3 - Tomorrow Must Burn.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage) materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid) [damageType] : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.damageType} (3 different values) piercing (x15) bludgeoning (x6) slashing (x2) [dice] : integer {Book 3 - Tomorrow Must Burn.items.[].system.damage.dice} (same value: 1) [die] : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.die} (4 different values) d4 (x5) d6 (x13) d8 (x3) d10 (x2) [v1pnjhfu6e9akqe0] : object {Book 3 - Tomorrow Must Burn.items.[].system.damage.v1pnjhfu6e9akqe0} applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) [category] : mixed formula : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: 8d4) kinds : array {Book 3 - Tomorrow Must Burn.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} Length: min=1 max=1 Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: damage) materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.damage.v1pnjhfu6e9akqe0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Tomorrow Must Burn.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: void) [defense] : object {Book 3 - Tomorrow Must Burn.items.[].system.defense} [save] : object {Book 3 - Tomorrow Must Burn.items.[].system.defense.save} basic : boolean {Book 3 - Tomorrow Must Burn.items.[].system.defense.save.basic} (2 different values) False (x39) True (x10) statistic : string {Book 3 - Tomorrow Must Burn.items.[].system.defense.save.statistic} (3 different values) will (x28) reflex (x7) fortitude (x14) [passive] : object {Book 3 - Tomorrow Must Burn.items.[].system.defense.passive} statistic : string {Book 3 - Tomorrow Must Burn.items.[].system.defense.passive.statistic} (same value: fortitude-dc) [duration] : object {Book 3 - Tomorrow Must Burn.items.[].system.duration} sustained : boolean {Book 3 - Tomorrow Must Burn.items.[].system.duration.sustained} (2 different values) False (x112) True (x17) value : string {Book 3 - Tomorrow Must Burn.items.[].system.duration.value} (17 different values) (x58) varies (x7) 1 minute (x28) 5 minutes (x6) 10 minutes (x4) until the end of the target's next turn (x3) 8 hours (x1) until the next time you make your daily preparations (x5) until the start of your next turn (x5) 1 or more rounds (x1) 1 hour (x3) see below (x1) 1 round or sustained up to 1 minute (x2) until the end of your turn (x1) 1 round (x2) unlimited (x1) see text (x1) [level] : object {Book 3 - Tomorrow Must Burn.items.[].system.level} value : integer {Book 3 - Tomorrow Must Burn.items.[].system.level.value} (12 different values) 6 (x11) 5 (x11) 4 (x16) 3 (x28) 2 (x20) 1 (x51) 0 (x50) 9 (x4) 7 (x3) 10 (x2) 8 (x1) 13 (x1) [location] : object {Book 3 - Tomorrow Must Burn.items.[].system.location} [value] : string {Book 3 - Tomorrow Must Burn.items.[].system.location.value} (9 different values) hWFsgyTptyHOBJtD (x27) O5uoqD3Lzqcdx708 (x2) pTHZcKbaFZmIwmOo (x18) BKBcAo4en90X1m11 (x25) jL6Ovx8CLeSJ0K2S (x5) C5HAmEH4wICnDXXA (x13) CJe3a5GahNX20FL8 (x11) N62QvxPwdPCrIlP1 (x23) ubsRZqqQfGfMpXdi (x1) [heightenedLevel] : integer {Book 3 - Tomorrow Must Burn.items.[].system.location.heightenedLevel} (8 different values) 4 (x5) 5 (x6) 3 (x8) 1 (x7) 2 (x6) 9 (x1) 8 (x3) 6 (x5) [uses] : object {Book 3 - Tomorrow Must Burn.items.[].system.location.uses} max : integer {Book 3 - Tomorrow Must Burn.items.[].system.location.uses.max} (same value: 2) value : integer {Book 3 - Tomorrow Must Burn.items.[].system.location.uses.value} (same value: 2) [range] : mixed object {Book 3 - Tomorrow Must Burn.items.[].system.range} value : string {Book 3 - Tomorrow Must Burn.items.[].system.range.value} (11 different values) (x30) interplanar (x1) 30 feet (x47) 120 feet (x24) 20 feet (x1) touch (x12) 500 feet (x5) planetary (x2) 10 feet (x2) 60 feet (x3) varies (x2) integer {Book 3 - Tomorrow Must Burn.items.[].system.range} (5 different values) 100 (x2) 60 (x3) 80 (x1) 120 (x1) 30 (x1) [requirements] : string {Book 3 - Tomorrow Must Burn.items.[].system.requirements} (same value: ) [target] : object {Book 3 - Tomorrow Must Burn.items.[].system.target} value : string {Book 3 - Tomorrow Must Burn.items.[].system.target.value} (21 different values) [time] : object {Book 3 - Tomorrow Must Burn.items.[].system.time} value : string {Book 3 - Tomorrow Must Burn.items.[].system.time.value} (7 different values) 2 (x98) 1 day (x4) 3 (x7) 1 (x9) 10 minutes (x4) 1 to 3 (x4) 1 minute (x3) [traits] : object {Book 3 - Tomorrow Must Burn.items.[].system.traits} [rarity] : string {Book 3 - Tomorrow Must Burn.items.[].system.traits.rarity} (4 different values) common (x335) uncommon (x14) unique (x1) rare (x1) [traditions] : array {Book 3 - Tomorrow Must Burn.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.traits.traditions.[]} (4 different values) arcane (x107) occult (x104) primal (x49) divine (x49) value : array {Book 3 - Tomorrow Must Burn.items.[].system.traits.value} Length: min=0 max=7 Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.traits.value.[]} (89 different values) [selected] : object {Book 3 - Tomorrow Must Burn.items.[].system.traits.selected} [ritual] : object {Book 3 - Tomorrow Must Burn.items.[].system.ritual} primary : object {Book 3 - Tomorrow Must Burn.items.[].system.ritual.primary} check : string {Book 3 - Tomorrow Must Burn.items.[].system.ritual.primary.check} (4 different values) Arcana (master) or Occultism (master) (x1) Religion (expert; you must be a demon) (x1) Religion (expert) (x1) Arcana (expert), Occultism (expert), or Religion (expert) (x1) secondary : object {Book 3 - Tomorrow Must Burn.items.[].system.ritual.secondary} casters : integer {Book 3 - Tomorrow Must Burn.items.[].system.ritual.secondary.casters} (3 different values) 4 (x1) 0 (x2) 1 (x1) checks : string {Book 3 - Tomorrow Must Burn.items.[].system.ritual.secondary.checks} (4 different values) Crafting; Diplomacy or Intimidation; Arcana or Occultism (whichever isn't used for the primary check) (x1) (x1) Diplomacy (x1) Religion (x1) [heightening] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening} [damage] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.damage} 0 : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.damage.0} (9 different values) 2d6 (x7) 2d8 (x1) 1d10 (x2) 1d12 (x2) 1d8 (x3) 2d4 (x1) 1d4 (x1) 1d10+4 (x2) 1d6 (x3) [v1pnjhfu6e9akqe0] : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: 1d4) [interval] : integer {Book 3 - Tomorrow Must Burn.items.[].system.heightening.interval} (2 different values) 1 (x20) 2 (x2) type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.type} (2 different values) interval (x22) fixed (x33) [levels] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels} [5] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5} [range] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.range} value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.range.value} (2 different values) 1 mile (x3) 60 feet (x3) [target] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.target} value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.target.value} (2 different values) 1 specific object or type of object, or a specific creature or ancestry (x1) 10 creatures (x3) [damage] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage} 0 : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6) materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2) materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid) [6] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.6} target : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.6.target} value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.6.target.value} (3 different values) 10 creatures (x3) any number of objects (x3) 5 creatures (x1) [3] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3} [damage] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage} 0 : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6) materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1) materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid) [target] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.target} value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.target.value} (3 different values) 5 creatures (x2) 10 objects (x3) 1 unattended object with a Bulk of 1 or less (x3) [range] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.range} value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.3.range.value} (same value: 500 feet) [7] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7} [damage] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage} 0 : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6) materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3) materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid) [area] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.area} areaType : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.area.areaType} (same value: cone) value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.area.value} (same value: 60) [target] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.target} value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.7.target.value} (3 different values) 10 creatures (x1) 1 unattended object with a Bulk of 2 or less (x3) 6 creatures (x2) [9] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9} [damage] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage} 0 : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6) materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.0.type} (same value: acid) gcovwqxwitqchoin : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash) formula : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4) materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid) target : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.target} value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.9.target.value} (same value: 5 creatures) [4] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.4} target : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.4.target} value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.4.target.value} (same value: 10 creatures you know by name and have met in person) [8] : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.8} target : object {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.8.target} value : string {Book 3 - Tomorrow Must Burn.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) [overlays] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays} [2I469pfbYcmFvzOA] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) name : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : mixed type : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) [cUFX7ExSLeoa3vIF] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) name : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : mixed type : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) [zFWsMjoeCnLxqJaV] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) name : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : mixed type : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) [4gyp3qlsv5ywdyjq] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq) name : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead)) overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override) sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8) kinds : array {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing) [defense] : mixed heightening : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8) range : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet) target : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature) time : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2) traits : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) void (x1) [pq7cxntbz4s8g5ik] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik) overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override) sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch) time : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1) [rvhoa43rqqqp8izn] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn) overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override) sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation) value : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: ) target : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures) time : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3) traits : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) void (x1) [z04svm1cvfcxtplb] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb) name : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living)) overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override) sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage) range : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet) target : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature) time : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2) traits : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) concentrate (x1) manipulate (x1) void (x1) [UTMlHk0o5FXLlwwM] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM} _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: UTMlHk0o5FXLlwwM) name : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will)) overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override) sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM.system} defense : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense} save : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} basic : boolean {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False) statistic : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will) [zjyfdrWBaUVi4O7b] : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b} _id : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: zjyfdrWBaUVi4O7b) name : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex)) overlayType : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override) sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) system : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b.system} defense : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense} save : object {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} basic : boolean {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False) statistic : string {Book 3 - Tomorrow Must Burn.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex) [baseItem] : string {Book 3 - Tomorrow Must Burn.items.[].system.baseItem} (20 different values) dagger (x4) morningstar (x1) explorers-clothing (x1) mace (x1) leather-armor (x8) staff (x1) composite-longbow (x2) scimitar (x2) shortbow (x2) hand-crossbow (x1) rapier (x2) halfling-sling-staff (x1) greatclub (x1) chain-shirt (x1) crossbow (x1) shortsword (x1) pick (x1) flail (x1) javelin (x1) chain-mail (x1) [bonus] : object {Book 3 - Tomorrow Must Burn.items.[].system.bonus} value : integer {Book 3 - Tomorrow Must Burn.items.[].system.bonus.value} (15 different values) 0 (x23) 20 (x4) 21 (x4) 17 (x2) 19 (x3) 18 (x3) 26 (x4) 25 (x3) 23 (x7) 27 (x1) 15 (x3) 22 (x7) 31 (x1) 16 (x2) 24 (x1) [bonusDamage] : object {Book 3 - Tomorrow Must Burn.items.[].system.bonusDamage} value : integer {Book 3 - Tomorrow Must Burn.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Book 3 - Tomorrow Must Burn.items.[].system.bulk} value : mixed float {Book 3 - Tomorrow Must Burn.items.[].system.bulk.value} (same value: 0,1) integer {Book 3 - Tomorrow Must Burn.items.[].system.bulk.value} (4 different values) 1 (x22) 0 (x17) 2 (x4) 6 (x1) [category] : string {Book 3 - Tomorrow Must Burn.items.[].system.category} (12 different values) simple (x10) unarmored (x1) offensive (x59) interaction (x7) defensive (x34) light (x9) martial (x13) ammo (x7) potion (x3) talisman (x1) medium (x1) wand (x1) [containerId] : mixed [equipped] : object {Book 3 - Tomorrow Must Burn.items.[].system.equipped} carryType : string {Book 3 - Tomorrow Must Burn.items.[].system.equipped.carryType} (same value: worn) [handsHeld] : integer {Book 3 - Tomorrow Must Burn.items.[].system.equipped.handsHeld} (same value: 0) [invested] : boolean {Book 3 - Tomorrow Must Burn.items.[].system.equipped.invested} (same value: False) [inSlot] : boolean {Book 3 - Tomorrow Must Burn.items.[].system.equipped.inSlot} (2 different values) True (x5) False (x6) [group] : string {Book 3 - Tomorrow Must Burn.items.[].system.group} (12 different values) knife (x4) club (x4) cloth (x1) leather (x8) bow (x4) sword (x5) crossbow (x2) sling (x1) chain (x2) pick (x1) flail (x1) dart (x1) [hardness] : integer {Book 3 - Tomorrow Must Burn.items.[].system.hardness} (same value: 0) [hp] : object {Book 3 - Tomorrow Must Burn.items.[].system.hp} max : integer {Book 3 - Tomorrow Must Burn.items.[].system.hp.max} (same value: 0) value : integer {Book 3 - Tomorrow Must Burn.items.[].system.hp.value} (same value: 0) [material] : object {Book 3 - Tomorrow Must Burn.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {Book 3 - Tomorrow Must Burn.items.[].system.price} value : object {Book 3 - Tomorrow Must Burn.items.[].system.price.value} [sp] : integer {Book 3 - Tomorrow Must Burn.items.[].system.price.value.sp} (4 different values) 2 (x4) 1 (x8) 9 (x1) 7 (x1) [gp] : integer {Book 3 - Tomorrow Must Burn.items.[].system.price.value.gp} (16 different values) 1 (x7) 1500 (x1) 250 (x3) 2 (x10) 20 (x8) 50 (x3) 1000 (x1) 245 (x1) 3 (x5) 5 (x2) 55 (x1) 58 (x1) 160 (x1) 40 (x1) 6 (x1) 3000 (x1) [cp] : integer {Book 3 - Tomorrow Must Burn.items.[].system.price.value.cp} (same value: 1) [per] : integer {Book 3 - Tomorrow Must Burn.items.[].system.price.per} (same value: 10) [quantity] : integer {Book 3 - Tomorrow Must Burn.items.[].system.quantity} (6 different values) 1 (x54) 3 (x5) 40 (x2) 20 (x2) 2 (x2) 10 (x4) [reload] : object {Book 3 - Tomorrow Must Burn.items.[].system.reload} value : string {Book 3 - Tomorrow Must Burn.items.[].system.reload.value} (4 different values) - (x5) (x11) 0 (x4) 1 (x3) [runes] : object {Book 3 - Tomorrow Must Burn.items.[].system.runes} potency : integer {Book 3 - Tomorrow Must Burn.items.[].system.runes.potency} (2 different values) 0 (x13) 1 (x21) property : array {Book 3 - Tomorrow Must Burn.items.[].system.runes.property} Length: min=0 max=1 Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.runes.property.[]} (same value: flaming) [striking] : integer {Book 3 - Tomorrow Must Burn.items.[].system.runes.striking} (2 different values) 0 (x13) 1 (x10) [resilient] : integer {Book 3 - Tomorrow Must Burn.items.[].system.runes.resilient} (2 different values) 0 (x10) 1 (x1) [size] : string {Book 3 - Tomorrow Must Burn.items.[].system.size} (2 different values) med (x68) lg (x1) [splashDamage] : object {Book 3 - Tomorrow Must Burn.items.[].system.splashDamage} [value] : integer {Book 3 - Tomorrow Must Burn.items.[].system.splashDamage.value} (same value: 0) [usage] : object {Book 3 - Tomorrow Must Burn.items.[].system.usage} value : string {Book 3 - Tomorrow Must Burn.items.[].system.usage.value} (5 different values) held-in-one-hand (x45) held-in-two-hands (x7) held-in-one-plus-hands (x4) worn (x1) affixed-to-weapon (x1) [acBonus] : integer {Book 3 - Tomorrow Must Burn.items.[].system.acBonus} (4 different values) 0 (x1) 1 (x8) 2 (x1) 4 (x1) [checkPenalty] : integer {Book 3 - Tomorrow Must Burn.items.[].system.checkPenalty} (3 different values) 0 (x1) -1 (x9) -2 (x1) [dexCap] : integer {Book 3 - Tomorrow Must Burn.items.[].system.dexCap} (4 different values) 5 (x1) 4 (x8) 3 (x1) 1 (x1) [speedPenalty] : integer {Book 3 - Tomorrow Must Burn.items.[].system.speedPenalty} (2 different values) 0 (x10) -5 (x1) [strength] : integer {Book 3 - Tomorrow Must Burn.items.[].system.strength} (3 different values) 0 (x8) 1 (x1) 3 (x1) [attack] : object {Book 3 - Tomorrow Must Burn.items.[].system.attack} value : string {Book 3 - Tomorrow Must Burn.items.[].system.attack.value} (same value: ) [attackEffects] : object {Book 3 - Tomorrow Must Burn.items.[].system.attackEffects} value : array {Book 3 - Tomorrow Must Burn.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.attackEffects.value.[]} (10 different values) ghast-ghast-fever (x1) ghast-paralysis (x2) grab (x2) lich-paralyzing-touch (x1) rust (x1) knockdown (x1) giant-scorpion-venom (x1) bloodseeker-beak (x1) persistent-bleed-critical (x1) independent-limbs (x1) [custom] : string {Book 3 - Tomorrow Must Burn.items.[].system.attackEffects.custom} (same value: ) [damageRolls] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls} [eefv5bjmvxve84gse3hi] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.eefv5bjmvxve84gse3hi} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.eefv5bjmvxve84gse3hi.damage} (same value: 2d6+8) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.eefv5bjmvxve84gse3hi.damageType} (same value: bludgeoning) [yb28iheuow9vosx8kmo0] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.yb28iheuow9vosx8kmo0} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.yb28iheuow9vosx8kmo0.damage} (same value: 1d4+8) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.yb28iheuow9vosx8kmo0.damageType} (same value: piercing) [61u4v3czfap3j7wix8kk] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.61u4v3czfap3j7wix8kk} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.61u4v3czfap3j7wix8kk.damage} (same value: 1d4+8) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.61u4v3czfap3j7wix8kk.damageType} (same value: piercing) [n0swlijtd7hk07y2uw6lfb] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.n0swlijtd7hk07y2uw6lfb} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.n0swlijtd7hk07y2uw6lfb.damage} (same value: 1d10+11) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.n0swlijtd7hk07y2uw6lfb.damageType} (same value: piercing) [t9dscw71ewehbaqiscddbs] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.t9dscw71ewehbaqiscddbs} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.t9dscw71ewehbaqiscddbs.damage} (same value: 1d10) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.t9dscw71ewehbaqiscddbs.damageType} (same value: fire) [7v107i0ocmq0co5ojwno] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7v107i0ocmq0co5ojwno} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7v107i0ocmq0co5ojwno.damage} (same value: 2d8+8) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7v107i0ocmq0co5ojwno.damageType} (same value: piercing) [ss2emgbz4dnyjhaeej22] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ss2emgbz4dnyjhaeej22} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ss2emgbz4dnyjhaeej22.damage} (same value: 2d10+9) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ss2emgbz4dnyjhaeej22.damageType} (same value: piercing) [ke8cn35zaiw1tkjjaccn] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ke8cn35zaiw1tkjjaccn} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ke8cn35zaiw1tkjjaccn.damage} (same value: 2d8+9) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ke8cn35zaiw1tkjjaccn.damageType} (same value: slashing) [nnwivg4lhqkgtje9urvz] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.nnwivg4lhqkgtje9urvz} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.nnwivg4lhqkgtje9urvz.damage} (same value: 2d6+9) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.nnwivg4lhqkgtje9urvz.damageType} (same value: bludgeoning) [twrwxsm5twjo5g6hgy0l] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.twrwxsm5twjo5g6hgy0l} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.twrwxsm5twjo5g6hgy0l.damage} (same value: 1d4+9) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.twrwxsm5twjo5g6hgy0l.damageType} (same value: piercing) [pukrlvdg1reryegsgfls] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.pukrlvdg1reryegsgfls} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.pukrlvdg1reryegsgfls.damage} (same value: 1d4+9) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.pukrlvdg1reryegsgfls.damageType} (same value: piercing) [6d806tlt43aimk0y6vkl] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.6d806tlt43aimk0y6vkl} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.6d806tlt43aimk0y6vkl.damage} (same value: 2d4+12) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.6d806tlt43aimk0y6vkl.damageType} (same value: bludgeoning) [mdlvf6jlj5asbjq2dxyf] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.mdlvf6jlj5asbjq2dxyf} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.mdlvf6jlj5asbjq2dxyf.damage} (same value: 4d8) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.mdlvf6jlj5asbjq2dxyf.damageType} (same value: void) [cdxl7ek81904izua0fvf] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.cdxl7ek81904izua0fvf} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.cdxl7ek81904izua0fvf.damage} (same value: 2d6+12) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.cdxl7ek81904izua0fvf.damageType} (same value: bludgeoning) [x0te6g6tes0j2pp1f4u3] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.x0te6g6tes0j2pp1f4u3} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.x0te6g6tes0j2pp1f4u3.damage} (same value: 2d10+13) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.x0te6g6tes0j2pp1f4u3.damageType} (same value: piercing) [1cycxm095esv8802nfp5] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1cycxm095esv8802nfp5} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1cycxm095esv8802nfp5.damage} (same value: 2d8+13) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1cycxm095esv8802nfp5.damageType} (same value: slashing) [rhgs5ajmn4raak2pxsha] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.rhgs5ajmn4raak2pxsha} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.rhgs5ajmn4raak2pxsha.damage} (same value: 2d6+13) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.rhgs5ajmn4raak2pxsha.damageType} (same value: piercing) [hqxribi4nfs0ehsdcs6he] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.hqxribi4nfs0ehsdcs6he} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.hqxribi4nfs0ehsdcs6he.damage} (same value: 2d6+12) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.hqxribi4nfs0ehsdcs6he.damageType} (same value: slashing) [hkurtc7afid582ku0rn2t7] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.hkurtc7afid582ku0rn2t7} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.hkurtc7afid582ku0rn2t7.damage} (same value: 2d6+12) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.hkurtc7afid582ku0rn2t7.damageType} (same value: piercing) [30ry283q61e5tvp0a58c9n] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.30ry283q61e5tvp0a58c9n} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.30ry283q61e5tvp0a58c9n.damage} (same value: 2d8+10) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.30ry283q61e5tvp0a58c9n.damageType} (same value: piercing) [wwyhu95d8624fb7s2t8c] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.wwyhu95d8624fb7s2t8c} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.wwyhu95d8624fb7s2t8c.damage} (same value: 1d6) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.wwyhu95d8624fb7s2t8c.damageType} (same value: fire) [ox2mo2k6tyn8zoyjc499] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ox2mo2k6tyn8zoyjc499} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ox2mo2k6tyn8zoyjc499.damage} (same value: 1d6+7) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.ox2mo2k6tyn8zoyjc499.damageType} (same value: slashing) [v094eynkp9qoylxh96fr] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.v094eynkp9qoylxh96fr} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.v094eynkp9qoylxh96fr.damage} (same value: 1d6+3) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.v094eynkp9qoylxh96fr.damageType} (same value: piercing) [llp28yuxxyumut75lbjp] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.llp28yuxxyumut75lbjp} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.llp28yuxxyumut75lbjp.damage} (same value: 2d6+11) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.llp28yuxxyumut75lbjp.damageType} (same value: piercing) [TOw4WmZ6S3LyVQP9] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.TOw4WmZ6S3LyVQP9} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.TOw4WmZ6S3LyVQP9.damage} (same value: 1d6+6) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.TOw4WmZ6S3LyVQP9.damageType} (same value: piercing) [6t7p324t25lffutez0h3oc] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.6t7p324t25lffutez0h3oc} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.6t7p324t25lffutez0h3oc.damage} (same value: 1d4+8) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.6t7p324t25lffutez0h3oc.damageType} (same value: piercing) [rh8m7uv62af14lptgb7n6q] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.rh8m7uv62af14lptgb7n6q} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.rh8m7uv62af14lptgb7n6q.damage} (same value: 1d4+8) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.rh8m7uv62af14lptgb7n6q.damageType} (same value: piercing) [7irtihljv5nrim5oiv4tns] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7irtihljv5nrim5oiv4tns} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7irtihljv5nrim5oiv4tns.damage} (same value: 2d10+7) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7irtihljv5nrim5oiv4tns.damageType} (same value: bludgeoning) [9vvpjen50b7m4t7jh38o1] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.9vvpjen50b7m4t7jh38o1} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.9vvpjen50b7m4t7jh38o1.damage} (same value: 1d6) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.9vvpjen50b7m4t7jh38o1.damageType} (same value: spirit) [0] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.0} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.0.damage} (same value: 4d10+6) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.0.damageType} (same value: slashing) [1] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1.damage} (same value: 1d6) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1.damageType} (same value: bleed) [kximbn2qmfcdo06nzpte] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.kximbn2qmfcdo06nzpte} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.kximbn2qmfcdo06nzpte.damage} (same value: 2d6+8) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.kximbn2qmfcdo06nzpte.damageType} (same value: bludgeoning) [j4hrh9efd9x2g3pz4q9z] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.j4hrh9efd9x2g3pz4q9z} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.j4hrh9efd9x2g3pz4q9z.damage} (same value: 2d6) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.j4hrh9efd9x2g3pz4q9z.damageType} (same value: fire) [j5a6ut7s8kcjy3fr9fsu] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.j5a6ut7s8kcjy3fr9fsu} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.j5a6ut7s8kcjy3fr9fsu.damage} (same value: 2d8+13) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.j5a6ut7s8kcjy3fr9fsu.damageType} (same value: slashing) [5z0jn95nzbfy6fl9mffu] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.5z0jn95nzbfy6fl9mffu} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.5z0jn95nzbfy6fl9mffu.damage} (same value: 2d10+1) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.5z0jn95nzbfy6fl9mffu.damageType} (same value: bludgeoning) [gxgl6wu8i1hy90wfx0c3] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.gxgl6wu8i1hy90wfx0c3} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.gxgl6wu8i1hy90wfx0c3.damage} (same value: 1d8+11) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.gxgl6wu8i1hy90wfx0c3.damageType} (same value: bludgeoning) [gjyvxyyjlgerl4cq382a] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.gjyvxyyjlgerl4cq382a} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.gjyvxyyjlgerl4cq382a.damage} (same value: 2d6+8) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.gjyvxyyjlgerl4cq382a.damageType} (same value: piercing) [57t3wrfmiu5d8mvfwv0g] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.57t3wrfmiu5d8mvfwv0g} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.57t3wrfmiu5d8mvfwv0g.damage} (same value: 1d6+10) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.57t3wrfmiu5d8mvfwv0g.damageType} (same value: slashing) [xjr2blcfm6l0z1tdk75q] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.xjr2blcfm6l0z1tdk75q} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.xjr2blcfm6l0z1tdk75q.damage} (same value: 2d8+6) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.xjr2blcfm6l0z1tdk75q.damageType} (same value: piercing) [orl4q69bxxvbsmt8ac7g] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.orl4q69bxxvbsmt8ac7g} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.orl4q69bxxvbsmt8ac7g.damage} (same value: 1d6+5) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.orl4q69bxxvbsmt8ac7g.damageType} (same value: piercing) [25qdi08hbxyuyqknl0no] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.25qdi08hbxyuyqknl0no} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.25qdi08hbxyuyqknl0no.damage} (same value: 1d4+4) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.25qdi08hbxyuyqknl0no.damageType} (same value: piercing) [8rznh6gpd64mz65y83du] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.8rznh6gpd64mz65y83du} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.8rznh6gpd64mz65y83du.damage} (same value: 1d4+4) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.8rznh6gpd64mz65y83du.damageType} (same value: piercing) [w2w088jjjzleqz9duxxr] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.w2w088jjjzleqz9duxxr} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.w2w088jjjzleqz9duxxr.damage} (same value: 1d6+10) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.w2w088jjjzleqz9duxxr.damageType} (same value: piercing) [7pa1g9i15tvh9dkwvpwj] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7pa1g9i15tvh9dkwvpwj} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7pa1g9i15tvh9dkwvpwj.damage} (same value: 2d8+8) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7pa1g9i15tvh9dkwvpwj.damageType} (same value: piercing) [7jk0u494x4j2e1m1rjua] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7jk0u494x4j2e1m1rjua} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7jk0u494x4j2e1m1rjua.damage} (same value: 2d6+10) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.7jk0u494x4j2e1m1rjua.damageType} (same value: bludgeoning) [fyyaovff5te5ds2pj1al] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.fyyaovff5te5ds2pj1al} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.fyyaovff5te5ds2pj1al.damage} (same value: 1d6+10) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.fyyaovff5te5ds2pj1al.damageType} (same value: piercing) [1etp12wxjv4icdxijeeq6] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1etp12wxjv4icdxijeeq6} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1etp12wxjv4icdxijeeq6.damage} (same value: 2d8+12) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.1etp12wxjv4icdxijeeq6.damageType} (same value: slashing) [2a5v83i5qm2ojiv2la4u8] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.2a5v83i5qm2ojiv2la4u8} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.2a5v83i5qm2ojiv2la4u8.damage} (same value: 2d10+12) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.2a5v83i5qm2ojiv2la4u8.damageType} (same value: bludgeoning) [k2ngv4aerkic2t2616wr] : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.k2ngv4aerkic2t2616wr} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.k2ngv4aerkic2t2616wr.damage} (same value: 3d10+11) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.k2ngv4aerkic2t2616wr.damageType} (same value: piercing) jnerqwqmbb2wxnlxlryw : object {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.jnerqwqmbb2wxnlxlryw} damage : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.jnerqwqmbb2wxnlxlryw.damage} (same value: 3d8+11) damageType : string {Book 3 - Tomorrow Must Burn.items.[].system.damageRolls.jnerqwqmbb2wxnlxlryw.damageType} (same value: slashing) [weaponType] : object {Book 3 - Tomorrow Must Burn.items.[].system.weaponType} value : string {Book 3 - Tomorrow Must Burn.items.[].system.weaponType.value} (2 different values) melee (x31) ranged (x14) [actionType] : object {Book 3 - Tomorrow Must Burn.items.[].system.actionType} value : string {Book 3 - Tomorrow Must Burn.items.[].system.actionType.value} (4 different values) free (x3) action (x30) passive (x58) reaction (x18) [actions] : object {Book 3 - Tomorrow Must Burn.items.[].system.actions} [value] : integer {Book 3 - Tomorrow Must Burn.items.[].system.actions.value} (3 different values) 3 (x7) 1 (x16) 2 (x7) [frequency] : object {Book 3 - Tomorrow Must Burn.items.[].system.frequency} max : integer {Book 3 - Tomorrow Must Burn.items.[].system.frequency.max} (2 different values) 1 (x5) 3 (x2) per : string {Book 3 - Tomorrow Must Burn.items.[].system.frequency.per} (3 different values) day (x5) round (x1) turn (x1) value : integer {Book 3 - Tomorrow Must Burn.items.[].system.frequency.value} (2 different values) 1 (x5) 3 (x2) [mod] : object {Book 3 - Tomorrow Must Burn.items.[].system.mod} value : integer {Book 3 - Tomorrow Must Burn.items.[].system.mod.value} (6 different values) 26 (x2) 16 (x2) 20 (x1) 13 (x1) 21 (x1) 18 (x1) [proficient] : object {Book 3 - Tomorrow Must Burn.items.[].system.proficient} value : integer {Book 3 - Tomorrow Must Burn.items.[].system.proficient.value} (same value: 0) [deathNote] : boolean {Book 3 - Tomorrow Must Burn.items.[].system.deathNote} (same value: True) [stackGroup] : string {Book 3 - Tomorrow Must Burn.items.[].system.stackGroup} (3 different values) arrows (x4) bolts (x2) slingBullets (x1) [uses] : object {Book 3 - Tomorrow Must Burn.items.[].system.uses} autoDestroy : boolean {Book 3 - Tomorrow Must Burn.items.[].system.uses.autoDestroy} (2 different values) True (x11) False (x1) max : integer {Book 3 - Tomorrow Must Burn.items.[].system.uses.max} (same value: 1) value : integer {Book 3 - Tomorrow Must Burn.items.[].system.uses.value} (same value: 1) [spell] : object {Book 3 - Tomorrow Must Burn.items.[].system.spell} _id : string {Book 3 - Tomorrow Must Burn.items.[].system.spell._id} (same value: fd31tAHSSGXyOxW6) flags : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.flags} core : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.flags.core} sourceId : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.fd31tAHSSGXyOxW6) img : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/vampiric-exsanguination.webp) name : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.name} (same value: Vampiric Exsanguination) sort : integer {Book 3 - Tomorrow Must Burn.items.[].system.spell.sort} (same value: 0) system : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system} area : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.area} type : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.area.type} (same value: cone) value : integer {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.area.value} (same value: 30) cost : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.cost} value : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.cost.value} (same value: ) counteraction : boolean {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.counteraction} (same value: False) damage : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.damage} 0 : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.damage.0} [category] : mixed formula : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.damage.0.formula} (same value: 12d6) kinds : array {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.damage.0.kinds.[]} (same value: damage) materials : array<> {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.damage.0.type} (same value: void) defense : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.defense} save : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.defense.save} basic : boolean {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.defense.save.basic} (same value: True) statistic : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.defense.save.statistic} (same value: fortitude) description : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.description} value : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.description.value} (same value:

You draw in the blood and life force of other creatures through your outstretched arms. You deal 12d6 void damage to living creatures in the area. You gain temporary Hit Points equal to half the damage a single creature takes from this spell; calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute.


Heightened (+1) The damage increases by 2d6.

) duration : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.duration} sustained : boolean {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.duration.sustained} (same value: False) value : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.duration.value} (same value: ) heightening : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.heightening} damage : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.heightening.damage} 0 : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.heightening.damage.0} (same value: 2d6) interval : integer {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.heightening.interval} (same value: 1) type : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.heightening.type} (same value: interval) level : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.level} value : integer {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.level.value} (same value: 6) location : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.location} heightenedLevel : integer {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.location.heightenedLevel} (same value: 6) value : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.location.value} (same value: ) publication : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.publication} license : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.publication.license} (same value: OGL) remaster : boolean {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.publication.remaster} (same value: False) title : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook) range : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.range} value : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.range.value} (same value: ) requirements : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.requirements} (same value: ) rules : ###FoundryRulesObject### slug : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.slug} (same value: vampiric-exsanguination) target : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.target} value : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.target.value} (same value: ) time : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.time} value : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.time.value} (same value: 2) traits : object {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.traits} rarity : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.traits.rarity} (same value: common) traditions : array {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.traits.traditions} Length: min=3 max=3 Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.traits.traditions.[]} (3 different values) arcane (x1) divine (x1) occult (x1) value : array {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.traits.value} Length: min=4 max=4 Value type: string {Book 3 - Tomorrow Must Burn.items.[].system.spell.system.traits.value.[]} (4 different values) concentrate (x1) death (x1) manipulate (x1) void (x1) type : string {Book 3 - Tomorrow Must Burn.items.[].system.spell.type} (same value: spell) type : string {Book 3 - Tomorrow Must Burn.items.[].type} (9 different values) spellcastingEntry (x9) spell (x129) weapon (x23) armor (x11) equipment (x23) melee (x45) action (x109) lore (x8) consumable (x12) [_stats] : object {Book 3 - Tomorrow Must Burn.items.[]._stats} compendiumSource : string {Book 3 - Tomorrow Must Burn.items.[]._stats.compendiumSource} (131 different values) [flags] : object {Book 3 - Tomorrow Must Burn.items.[].flags} pf2e : object {Book 3 - Tomorrow Must Burn.items.[].flags.pf2e} linkedWeapon : string {Book 3 - Tomorrow Must Burn.items.[].flags.pf2e.linkedWeapon} (23 different values) name : string {Book 3 - Tomorrow Must Burn.name} (all different values) system : object {Book 3 - Tomorrow Must Burn.system} [abilities] : object {Book 3 - Tomorrow Must Burn.system.abilities} cha : object {Book 3 - Tomorrow Must Burn.system.abilities.cha} mod : integer {Book 3 - Tomorrow Must Burn.system.abilities.cha.mod} (9 different values) 4 (x6) -2 (x1) -1 (x2) 3 (x2) 8 (x1) 5 (x2) 2 (x3) 1 (x1) 0 (x1) con : object {Book 3 - Tomorrow Must Burn.system.abilities.con} mod : integer {Book 3 - Tomorrow Must Burn.system.abilities.con.mod} (7 different values) 2 (x2) 4 (x3) 6 (x1) 3 (x7) 5 (x3) 1 (x2) 0 (x1) dex : object {Book 3 - Tomorrow Must Burn.system.abilities.dex} mod : integer {Book 3 - Tomorrow Must Burn.system.abilities.dex.mod} (7 different values) 4 (x4) 2 (x4) 1 (x2) 5 (x5) 7 (x1) 3 (x2) 6 (x1) int : object {Book 3 - Tomorrow Must Burn.system.abilities.int} mod : integer {Book 3 - Tomorrow Must Burn.system.abilities.int.mod} (8 different values) 5 (x3) -4 (x2) 1 (x4) 2 (x1) 0 (x4) 4 (x3) 6 (x1) 3 (x1) str : object {Book 3 - Tomorrow Must Burn.system.abilities.str} mod : integer {Book 3 - Tomorrow Must Burn.system.abilities.str.mod} (8 different values) 2 (x3) 5 (x3) 6 (x3) 3 (x1) 7 (x2) 4 (x4) 0 (x2) -5 (x1) wis : object {Book 3 - Tomorrow Must Burn.system.abilities.wis} mod : integer {Book 3 - Tomorrow Must Burn.system.abilities.wis.mod} (8 different values) 2 (x5) 1 (x2) 3 (x5) 4 (x2) 6 (x2) 7 (x1) 5 (x1) 0 (x1) attributes : object {Book 3 - Tomorrow Must Burn.system.attributes} ac : object {Book 3 - Tomorrow Must Burn.system.attributes.ac} [details] : string {Book 3 - Tomorrow Must Burn.system.attributes.ac.details} (same value: ) value : integer {Book 3 - Tomorrow Must Burn.system.attributes.ac.value} (14 different values) 28 (x2) 0 (x3) 23 (x1) 27 (x2) 34 (x1) 30 (x6) 35 (x1) 22 (x1) 31 (x1) 39 (x1) 29 (x1) 25 (x2) 32 (x1) 33 (x1) [allSaves] : object {Book 3 - Tomorrow Must Burn.system.attributes.allSaves} value : string {Book 3 - Tomorrow Must Burn.system.attributes.allSaves.value} (6 different values) (x12) +1 status to all saves vs. vitality (x1) +1 status to all saves vs. magic (x3) +1 status to all saves vs. poison (x1) +2 circumstance to all saves vs. shove, trip, or being knocked prone (x1) +2 status to all saves vs. magic, +3 status to all saves vs. divine magic (x1) hp : object {Book 3 - Tomorrow Must Burn.system.attributes.hp} details : string {Book 3 - Tomorrow Must Burn.system.attributes.hp.details} (5 different values) (x20) void healing (x1) void healing, rejuvenation (x1) regeneration 25 (deactivated by holy or silver) (x1) to break each branch (x1) max : integer {Book 3 - Tomorrow Must Burn.system.attributes.hp.max} (18 different values) 170 (x1) 0 (x2) 98 (x1) 135 (x3) 155 (x2) 200 (x2) 235 (x1) 75 (x1) 160 (x1) 185 (x2) 295 (x1) 38 (x1) 180 (x1) 95 (x1) 195 (x1) 120 (x1) 72 (x1) 40 (x1) temp : integer {Book 3 - Tomorrow Must Burn.system.attributes.hp.temp} (same value: 0) value : integer {Book 3 - Tomorrow Must Burn.system.attributes.hp.value} (18 different values) 170 (x1) 0 (x2) 98 (x1) 135 (x3) 155 (x2) 200 (x2) 235 (x1) 75 (x1) 160 (x1) 185 (x2) 295 (x1) 38 (x1) 180 (x1) 95 (x1) 195 (x1) 120 (x1) 72 (x1) 40 (x1) [tempmax] : integer {Book 3 - Tomorrow Must Burn.system.attributes.hp.tempmax} (same value: 0) [speed] : object {Book 3 - Tomorrow Must Burn.system.attributes.speed} otherSpeeds : array {Book 3 - Tomorrow Must Burn.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {Book 3 - Tomorrow Must Burn.system.attributes.speed.otherSpeeds.[]} type : string {Book 3 - Tomorrow Must Burn.system.attributes.speed.otherSpeeds.[].type} (same value: fly) value : integer {Book 3 - Tomorrow Must Burn.system.attributes.speed.otherSpeeds.[].value} (2 different values) 30 (x1) 25 (x1) value : integer {Book 3 - Tomorrow Must Burn.system.attributes.speed.value} (6 different values) 25 (x9) 40 (x2) 35 (x3) 30 (x3) 0 (x1) 20 (x1) [details] : string {Book 3 - Tomorrow Must Burn.system.attributes.speed.details} (3 different values) mobility, shipboard grace (x1) quick movements (x1) swiftness (x1) [hardness] : integer {Book 3 - Tomorrow Must Burn.system.attributes.hardness} (4 different values) 0 (x2) 17 (x1) 18 (x1) 10 (x1) [hasHealth] : boolean {Book 3 - Tomorrow Must Burn.system.attributes.hasHealth} (2 different values) False (x2) True (x3) [stealth] : object {Book 3 - Tomorrow Must Burn.system.attributes.stealth} details : string {Book 3 - Tomorrow Must Burn.system.attributes.stealth.details} (4 different values) (x2)

(expert) or @Check[perception|dc:27|name:Notice Sluice Gates|traits:complex,mechanical,trap,hazard] (expert) to notice the six cleverly hidden sluice gates while they are closed

(x1)

(expert); @Check[perception|dc:29|name:Notice the Line of Cord|traits:complex,mechanical,trap,hazard] to notice the line of cord running from the lathe's trigger toward the door to area A2.

(x1)

(expert)

(x1) value : integer {Book 3 - Tomorrow Must Burn.system.attributes.stealth.value} (4 different values) 17 (x2) 10 (x1) 19 (x1) 22 (x1) [immunities] : array {Book 3 - Tomorrow Must Burn.system.attributes.immunities} Length: min=1 max=6 Value type: object {Book 3 - Tomorrow Must Burn.system.attributes.immunities.[]} type : string {Book 3 - Tomorrow Must Burn.system.attributes.immunities.[].type} (8 different values) death-effects (x3) disease (x3) paralyzed (x3) poison (x3) unconscious (x3) cold (x1) critical-hits (x3) precision (x4) [resistances] : array {Book 3 - Tomorrow Must Burn.system.attributes.resistances} Length: min=1 max=1 Value type: object {Book 3 - Tomorrow Must Burn.system.attributes.resistances.[]} type : string {Book 3 - Tomorrow Must Burn.system.attributes.resistances.[].type} (5 different values) cold (x1) fire (x1) all-damage (x1) physical (x2) poison (x1) value : integer {Book 3 - Tomorrow Must Burn.system.attributes.resistances.[].value} (5 different values) 20 (x1) 5 (x1) 8 (x1) 10 (x2) 12 (x1) [doubleVs] : array {Book 3 - Tomorrow Must Burn.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {Book 3 - Tomorrow Must Burn.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) [exceptions] : array {Book 3 - Tomorrow Must Burn.system.attributes.resistances.[].exceptions} Length: min=1 max=3 Value type: string {Book 3 - Tomorrow Must Burn.system.attributes.resistances.[].exceptions.[]} (5 different values) force (x1) ghost-touch (x1) vitality (x1) bludgeoning (x1) piercing (x1) [weaknesses] : array {Book 3 - Tomorrow Must Burn.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {Book 3 - Tomorrow Must Burn.system.attributes.weaknesses.[]} type : string {Book 3 - Tomorrow Must Burn.system.attributes.weaknesses.[].type} (3 different values) cold-iron (x1) holy (x3) silver (x1) value : integer {Book 3 - Tomorrow Must Burn.system.attributes.weaknesses.[].value} (2 different values) 10 (x3) 20 (x2) details : object {Book 3 - Tomorrow Must Burn.system.details} [blurb] : string {Book 3 - Tomorrow Must Burn.system.details.blurb} (2 different values) (x18) Male raja rakshasa (x1) [languages] : object {Book 3 - Tomorrow Must Burn.system.details.languages} details : string {Book 3 - Tomorrow Must Burn.system.details.languages.details} (2 different values) (x18) telepathy 100 feet (x1) value : array {Book 3 - Tomorrow Must Burn.system.details.languages.value} Length: min=0 max=12 Value type: string {Book 3 - Tomorrow Must Burn.system.details.languages.value.[]} (18 different values) chthonian (x2) common (x16) diabolic (x7) draconic (x4) empyrean (x2) kholo (x4) shadowtongue (x4) dwarven (x3) elven (x5) halfling (x4) jotun (x3) necril (x1) aklo (x2) azlanti (x1) gnomish (x1) strix (x1) varisian (x1) vudrani (x1) level : object {Book 3 - Tomorrow Must Burn.system.details.level} value : integer {Book 3 - Tomorrow Must Burn.system.details.level.value} (10 different values) 11 (x3) 6 (x4) 9 (x3) 13 (x2) 10 (x7) 5 (x1) 16 (x1) 8 (x1) 7 (x1) 12 (x1) [privateNotes] : string {Book 3 - Tomorrow Must Burn.system.details.privateNotes} (same value: ) [publicNotes] : string {Book 3 - Tomorrow Must Burn.system.details.publicNotes} (5 different values) (x15)

Blood boars are fearsome swine bred in Cheliax for the singular purpose of hunting down escaped slaves. The species originated from a type of large feral boar native to Nidal's shadowy Uskwood, and blood boars retain their predecessors' gray fur, red eyes, and exceptional senses. The intensive breeding process to produce blood boars-augmented by the selective application of magic-grants the creatures an unparalleled awareness of blood, including the ability to precisely detect a bloodied creature's location and movements, allowing the boars to track their prey from up to a mile away.

Blood boars' keepers groom and mark the animals to enhance their already unsettling appearance. While from a distance, a blood boar might be mistaken for an ordinary pig, up close the differences are stark. Blood-red eyes, ashen fur, and unnaturally sharp tusks frame hundreds of pounds of raw muscle, the veins of which can be seen through the boar's ghastly pale flesh. Chains, manacles, and spikes are typical blood boar accessories, ensuring the boars are as fearsome as possible.

A blood boar's ability to track its quarry using only the scent of the target's blood has been the bane of many thieves, brigands, and the occasional illicit lover, but none have as much cause to fear the beasts as slaves in pursuit of freedom. Even washing off spilled blood does nothing to deter the blood boar's pursuit if it already has the scent. As a result, many halflings in the Bellflower Network zealously practice disarming and nonlethal combat techniques specifically to avoid accidental bloodshed during an escape.

(x1)

Kalavakuses work as slavers in the Abyss, earning them the alternate moniker of "slaver demons"; these fiends round up captured victims and sell them to other fiends or unscrupulous mortals. Pleas for freedom or clemency fall on deaf ears, as slaver demons consider anyone they can catch and hold to be their rightful property and theirs to sell. Kalavakuses know more than just physical means of restraining slaves; they also know how to fetter a victim's soul. The most successful slaver demons have vast slave-pits in the Abyss where they keep stables of imprisoned souls.

(x1)

Velstracs are horrific, shadow-dwelling fiends who seek ultimate sensation through self-mutilation. They transcend their stoic detachment only when inflicting pain and terror upon their victims, practicing new forms of debasement and torture before then turning their knives on themselves. Although velstracs consider themselves beyond such limitations as morality or mortal taboos, their victims know them as emotionless tormentors who inflict debased, sadistic suffering. They claim to seek perfection in thought, form, and action, although they don't recognize any refinement that doesn't require the painful excision of the flesh or spirit.

Velstracs manifest from the souls of masochistic or sadistic mortals that are diverted into the Shadow Plane and then forged into forms that suit their vile predilections, ranging from the low-ranking augurs to the aesthetics-obsessed interlocutors.

Some mortals refer to velstracs as "kytons," a misattribution that the velstracs tolerate with cold amusement. The term "kyton" denotes a master or virtuoso among their kind, and these fiends enjoy being labeled masters of their horrid paths to perfection through agony.

Velstrac storytellers and historians are known as precentors. Trailed by horrific choirs, precentors perform in the courts of the velstrac demagogues.

(x1)

Though the Silver Ravens defeated the evil tyrant Barzillai Thrune before he could fully realize his goal of becoming a genius loci, remnants of his spirit remain throughout the Ravounel region. On occasion, these scraps of sentience form a vague, Barzillai-shaped body from bits of the nearby terrain, but when near haunted locations, the spectral force can coalesce into a more precise body using ectoplasm siphoned from these haunts. In either form, the remnant carries a form of Barzillai's own burning mace, which dissolves into a thin mist 1 hour after the remnant is destroyed.

Remnants of Barzillai can manifest anywhere throughout Ravounel, and even after one remnant is defeated, another might arise later on. The undead inquisitor can be put to rest permanently only by retrieving his mace before it disappears, then burying it in a location consecrated by good clerics, where it must remain for at least a year undisturbed.

While a remnant of Barzillai can draw power from any haunt it is associated with, remnants tend to do so with specific haunts. The haunts presented are commonly associated with remnants of Barzillai. These are far from the only haunts Barzillai can create, however; the Silver Ravens' records mention many phenomena associated with the undead being, some of which deal with themes of various birds, the scents of mint and tea, and ghostly figures in heavy armor.

(x1) publication : object {Book 3 - Tomorrow Must Burn.system.details.publication} license : string {Book 3 - Tomorrow Must Burn.system.details.publication.license} (same value: OGL) remaster : boolean {Book 3 - Tomorrow Must Burn.system.details.publication.remaster} (same value: False) title : string {Book 3 - Tomorrow Must Burn.system.details.publication.title} (same value: Pathfinder #147: Tomorrow Must Burn) [description] : string {Book 3 - Tomorrow Must Burn.system.details.description} (5 different values)

Hell hounds invisible to all but their lone target burn their chosen victim.

(x1)

The echo of diabolic bells reverberates with a bone-shaking clamor.

(x1)

Six sluice gates open to allow thousands of gallons of water to begin flooding the room. The water churns through the room and flows out through three chutes on the south end of the room.

(x1)

The powered lathe's springs have been critically overwound so that when jostled or triggered, the lathe unwinds violently, hurling blades, gears, and sharp shards of metal around the room.

(x1)

The statue of the willow tree animates, its branches lashing out to try to grab anyone in area B2.

(x1) [disable] : string {Book 3 - Tomorrow Must Burn.system.details.disable} (5 different values)

@Check[religion|dc:24|name:Exorcise the Hounds|traits:complex,haunt,hazard] (expert) to perform an exorcism (with 2 actions)

(x1)

@Check[religion|dc:27|name:Recite Against the Power of Hell|traits:auditory,complex,haunt,sonic,hazard] (expert) to break the curse with recitations against the power of Hell (2 actions), or @Check[performance|dc:22|name:Perform an Opposing Composition|traits:auditory,complex,haunt,sonic,hazard] (expert) to Perform an opposing composition

(x1)

@Check[thievery|dc:28|name:Close a Sluice|traits:complex,mechanical,trap,hazard] (expert) twice to close a sluice (on a critical success, a sluice is closed immediately)

(x1)

@Check[thievery|dc:31|name:Release the Spring Tension|traits:complex,mechanical,trap,hazard] (expert) on the lathe releases the tension on its springs without unleashing its blades and gears.

(x1)

@Check[athletics|dc:25|name:Force Open a Branch|traits:complex,magical,trap,hazard,action:force-open] or @Check[thievery|dc:25|name:Lever Open a Branch|traits:complex,magical,trap,hazard] (trained) to force or lever open a single branch, disabling that branch and freeing any creature trapped within. @Check[thievery|dc:29|name:Disrupt the Tree's Magical Animation|traits:complex,magical,trap,hazard] (expert) to disrupt the tree's magical animation, shut it down, and free all trapped creatures. Placing a dreamstone in the tree's trunk takes 2 Interact actions and causes the trap to shut down, freeing all trapped creatures. Placing the cursed dreamstone from area B4 in the trunk instead increases the tree's actions per turn to 4 and gives it a +2 item bonus to all saving throws and attack rolls.

(x1) [isComplex] : boolean {Book 3 - Tomorrow Must Burn.system.details.isComplex} (same value: True) [reset] : string {Book 3 - Tomorrow Must Burn.system.details.reset} (5 different values)

If their designated target dies or the hounds can't reach it in a turn, the hounds vanish into noxious smoke, but they manifest again elsewhere in the city after the next sunset.

(x1)

The bells cease ringing if there are no living creatures within 30 feet.

(x1)

The trap resets if all six sluices are closed. If all the water has drained when this occurs, the water takes many months to refill.

(x1) (x1)

The trap deactivates and resets if it has no creatures @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] and no creatures in the room to attack. If an uncursed dreamstone is placed in its trunk, the statue doesn't reactivate.

(x1) [routine] : string {Book 3 - Tomorrow Must Burn.system.details.routine} (5 different values)

(2 actions) The haunt uses its first action to Stride (Speed 60 feet), then its second action for a jaws Strike against its designated target if it is in reach. If the target is not in reach, the haunt resets.

(x1)

(1 action) The bells toll, dealing @Damage[4d6[sonic]] damage to each living creature within @Template[emanation|distance:30]{30 feet} (@Check[fortitude|dc:24|basic|name:Phantom Bells Toll|traits:auditory,complex,haunt,sonic,hazard] save).

(x1)

(6 actions) The trap loses 1 action per disabled or destroyed sluice. On each of its actions, the water rushing from the sluices flows through the room, creating a river of churning water that fills the room to several inches and makes the floor of the chamber into difficult terrain. The water level never rises above this level in the room, as it drains out of the chutes to the south and begins to flood the quarry pit (area J2). On the trap's second turn, the water starts filling the four slave pits in area J2. Each of the trap's actions fills the pits 4 inches (2 feet per round if all sluices are functional). If the slave pits fill to their total depth of 12 feet and the grates over the slave pits aren't open, the slaves begin to drown, dying if they aren't freed in 5 rounds. Once the slave pits are full, the water continues to slowly fill the central area over the course of an hour until it empties the reservoir and floods area J2 to a depth of 15 feet.

Other options beyond disabling or destroying the sluices could prevent the flooding of the quarry pit at your discretion.

(x1)

(4 actions) The lathe attempts four sharpened fragment attacks against creatures in the room, selecting a target randomly from all available targets in area A1. The trap does not take multiple attack penalties for any of its attacks. The trap loses 1 action each turn as its springs wind down, and becomes disabled when it has 0 actions.

(x1)

(3 actions) The statue uses each action to attempt a branch Strike against a random creature in the room that it hasn't @UUID[Compendium.pf2e.conditionitems.Item.Grabbed]. If there are no creatures for it to attack and it has at least one creature grabbed, it instead Constricts. The trap can have up to six creatures grabbed.

(x1) [initiative] : object {Book 3 - Tomorrow Must Burn.system.initiative} statistic : string {Book 3 - Tomorrow Must Burn.system.initiative.statistic} (same value: perception) [perception] : object {Book 3 - Tomorrow Must Burn.system.perception} details : string {Book 3 - Tomorrow Must Burn.system.perception.details} (3 different values) (x17) bloodsense (precise) 60 feet (x1) detect magic, painsight (x1) mod : integer {Book 3 - Tomorrow Must Burn.system.perception.mod} (14 different values) 17 (x1) 15 (x1) 16 (x2) 14 (x1) 22 (x4) 19 (x2) 24 (x1) 11 (x1) 20 (x1) 21 (x1) 32 (x1) 12 (x1) 23 (x1) 13 (x1) senses : array {Book 3 - Tomorrow Must Burn.system.perception.senses} Length: min=0 max=2 Value type: object {Book 3 - Tomorrow Must Burn.system.perception.senses.[]} type : string {Book 3 - Tomorrow Must Burn.system.perception.senses.[].type} (4 different values) low-light-vision (x3) scent (x2) darkvision (x9) truesight (x1) [acuity] : string {Book 3 - Tomorrow Must Burn.system.perception.senses.[].acuity} (2 different values) imprecise (x2) precise (x1) [range] : integer {Book 3 - Tomorrow Must Burn.system.perception.senses.[].range} (2 different values) 30 (x2) 60 (x1) [resources] : object {Book 3 - Tomorrow Must Burn.system.resources} [focus] : object {Book 3 - Tomorrow Must Burn.system.resources.focus} max : integer {Book 3 - Tomorrow Must Burn.system.resources.focus.max} (2 different values) 2 (x1) 1 (x6) value : integer {Book 3 - Tomorrow Must Burn.system.resources.focus.value} (2 different values) 2 (x1) 1 (x6) saves : object {Book 3 - Tomorrow Must Burn.system.saves} fortitude : object {Book 3 - Tomorrow Must Burn.system.saves.fortitude} saveDetail : string {Book 3 - Tomorrow Must Burn.system.saves.fortitude.saveDetail} (same value: ) value : integer {Book 3 - Tomorrow Must Burn.system.saves.fortitude.value} (13 different values) 17 (x3) 0 (x3) 16 (x1) 19 (x1) 21 (x3) 23 (x1) 12 (x1) 18 (x2) 25 (x1) 14 (x1) 22 (x4) 20 (x2) 10 (x1) reflex : object {Book 3 - Tomorrow Must Burn.system.saves.reflex} saveDetail : string {Book 3 - Tomorrow Must Burn.system.saves.reflex.saveDetail} (same value: ) value : integer {Book 3 - Tomorrow Must Burn.system.saves.reflex.value} (13 different values) 19 (x1) 0 (x3) 14 (x5) 15 (x2) 21 (x3) 17 (x2) 25 (x1) 24 (x1) 29 (x1) 16 (x1) 18 (x1) 22 (x2) 12 (x1) will : object {Book 3 - Tomorrow Must Burn.system.saves.will} saveDetail : string {Book 3 - Tomorrow Must Burn.system.saves.will.saveDetail} (same value: ) value : integer {Book 3 - Tomorrow Must Burn.system.saves.will.value} (13 different values) 19 (x5) 0 (x5) 10 (x1) 16 (x1) 18 (x1) 22 (x2) 9 (x1) 21 (x2) 30 (x1) 23 (x2) 14 (x1) 12 (x1) 15 (x1) [skills] : object {Book 3 - Tomorrow Must Burn.system.skills} [arcana] : object {Book 3 - Tomorrow Must Burn.system.skills.arcana} base : integer {Book 3 - Tomorrow Must Burn.system.skills.arcana.base} (4 different values) 22 (x1) 27 (x1) 18 (x1) 21 (x1) [athletics] : object {Book 3 - Tomorrow Must Burn.system.skills.athletics} base : integer {Book 3 - Tomorrow Must Burn.system.skills.athletics.base} (12 different values) 15 (x2) 19 (x3) 16 (x1) 25 (x1) 23 (x1) 26 (x1) 13 (x1) 28 (x1) 21 (x2) 14 (x1) 10 (x1) 17 (x1) [special] : array {Book 3 - Tomorrow Must Burn.system.skills.athletics.special} Length: min=1 max=1 Value type: object {Book 3 - Tomorrow Must Burn.system.skills.athletics.special.[]} base : integer {Book 3 - Tomorrow Must Burn.system.skills.athletics.special.[].base} (same value: 23) label : string {Book 3 - Tomorrow Must Burn.system.skills.athletics.special.[].label} (same value: to Grapple) predicate : array {Book 3 - Tomorrow Must Burn.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: string {Book 3 - Tomorrow Must Burn.system.skills.athletics.special.[].predicate.[]} (same value: action:grapple) [deception] : object {Book 3 - Tomorrow Must Burn.system.skills.deception} base : integer {Book 3 - Tomorrow Must Burn.system.skills.deception.base} (9 different values) 21 (x2) 22 (x1) 20 (x1) 32 (x1) 23 (x1) 19 (x1) 15 (x1) 12 (x1) 26 (x1) [intimidation] : object {Book 3 - Tomorrow Must Burn.system.skills.intimidation} base : integer {Book 3 - Tomorrow Must Burn.system.skills.intimidation.base} (9 different values) 19 (x2) 23 (x1) 22 (x2) 26 (x1) 18 (x2) 32 (x1) 17 (x1) 10 (x1) 16 (x1) [religion] : object {Book 3 - Tomorrow Must Burn.system.skills.religion} base : integer {Book 3 - Tomorrow Must Burn.system.skills.religion.base} (5 different values) 15 (x1) 17 (x1) 30 (x1) 21 (x1) 22 (x1) [thievery] : object {Book 3 - Tomorrow Must Burn.system.skills.thievery} base : integer {Book 3 - Tomorrow Must Burn.system.skills.thievery.base} (8 different values) 19 (x1) 16 (x1) 22 (x2) 11 (x1) 20 (x1) 14 (x1) 21 (x1) 13 (x1) [acrobatics] : object {Book 3 - Tomorrow Must Burn.system.skills.acrobatics} base : integer {Book 3 - Tomorrow Must Burn.system.skills.acrobatics.base} (10 different values) 10 (x1) 19 (x2) 15 (x1) 27 (x2) 11 (x1) 17 (x2) 22 (x2) 16 (x1) 14 (x1) 13 (x1) [survival] : object {Book 3 - Tomorrow Must Burn.system.skills.survival} base : integer {Book 3 - Tomorrow Must Burn.system.skills.survival.base} (5 different values) 15 (x1) 14 (x1) 22 (x1) 11 (x1) 13 (x1) [diplomacy] : object {Book 3 - Tomorrow Must Burn.system.skills.diplomacy} base : integer {Book 3 - Tomorrow Must Burn.system.skills.diplomacy.base} (5 different values) 15 (x1) 21 (x2) 18 (x1) 34 (x1) 22 (x1) [society] : object {Book 3 - Tomorrow Must Burn.system.skills.society} base : integer {Book 3 - Tomorrow Must Burn.system.skills.society.base} (4 different values) 16 (x1) 20 (x2) 22 (x1) 19 (x1) [stealth] : object {Book 3 - Tomorrow Must Burn.system.skills.stealth} base : integer {Book 3 - Tomorrow Must Burn.system.skills.stealth.base} (6 different values) 21 (x1) 19 (x4) 22 (x3) 29 (x1) 16 (x2) 23 (x1) [special] : array {Book 3 - Tomorrow Must Burn.system.skills.stealth.special} Length: min=1 max=1 Value type: object {Book 3 - Tomorrow Must Burn.system.skills.stealth.special.[]} base : integer {Book 3 - Tomorrow Must Burn.system.skills.stealth.special.[].base} (same value: 25) label : string {Book 3 - Tomorrow Must Burn.system.skills.stealth.special.[].label} (same value: in Rocky Terrain) predicate : array {Book 3 - Tomorrow Must Burn.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {Book 3 - Tomorrow Must Burn.system.skills.stealth.special.[].predicate.[]} (same value: terrain:rocky) [occultism] : object {Book 3 - Tomorrow Must Burn.system.skills.occultism} base : integer {Book 3 - Tomorrow Must Burn.system.skills.occultism.base} (2 different values) 16 (x1) 25 (x1) [performance] : object {Book 3 - Tomorrow Must Burn.system.skills.performance} base : integer {Book 3 - Tomorrow Must Burn.system.skills.performance.base} (2 different values) 34 (x1) 20 (x1) [crafting] : object {Book 3 - Tomorrow Must Burn.system.skills.crafting} base : integer {Book 3 - Tomorrow Must Burn.system.skills.crafting.base} (2 different values) 18 (x1) 23 (x1) [medicine] : object {Book 3 - Tomorrow Must Burn.system.skills.medicine} base : integer {Book 3 - Tomorrow Must Burn.system.skills.medicine.base} (same value: 16) [spellcasting] : object {Book 3 - Tomorrow Must Burn.system.spellcasting} rituals : object {Book 3 - Tomorrow Must Burn.system.spellcasting.rituals} dc : integer {Book 3 - Tomorrow Must Burn.system.spellcasting.rituals.dc} (3 different values) 32 (x2) 27 (x1) 29 (x1) traits : object {Book 3 - Tomorrow Must Burn.system.traits} rarity : string {Book 3 - Tomorrow Must Burn.system.traits.rarity} (4 different values) unique (x8) rare (x6) common (x5) uncommon (x5) size : object {Book 3 - Tomorrow Must Burn.system.traits.size} value : string {Book 3 - Tomorrow Must Burn.system.traits.size.value} (3 different values) med (x20) lg (x3) sm (x1) value : array {Book 3 - Tomorrow Must Burn.system.traits.value} Length: min=1 max=5 Value type: string {Book 3 - Tomorrow Must Burn.system.traits.value.[]} (26 different values) [creatureType] : string {Book 3 - Tomorrow Must Burn.system.creatureType} (same value: ) [statusEffects] : array<> {Book 3 - Tomorrow Must Burn.system.statusEffects} Length: min=0 max=0 Value type: mixed [customModifiers] : object {Book 3 - Tomorrow Must Burn.system.customModifiers} type : string {Book 3 - Tomorrow Must Burn.type} (2 different values) npc (x19) hazard (x5)