Clockwork Reanimator Different values: 10 ===================================== object {Clockwork Reanimator} _id : string {Clockwork Reanimator._id} (all different values) folder : string {Clockwork Reanimator.folder} (same value: 9iAAI2SaulnZYeWd) img : string {Clockwork Reanimator.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Clockwork Reanimator.name} (all different values) system : object {Clockwork Reanimator.system} actionType : object {Clockwork Reanimator.system.actionType} value : string {Clockwork Reanimator.system.actionType.value} (3 different values) passive (x7) reaction (x1) action (x2) actions : object {Clockwork Reanimator.system.actions} [value] : integer {Clockwork Reanimator.system.actions.value} (same value: 3) category : string {Clockwork Reanimator.system.category} (same value: class) description : object {Clockwork Reanimator.system.description} value : string {Clockwork Reanimator.system.description.value} (all different values) level : object {Clockwork Reanimator.system.level} value : integer {Clockwork Reanimator.system.level.value} (8 different values) 4 (x2) 2 (x1) 14 (x2) 8 (x1) 6 (x1) 12 (x1) 16 (x1) 20 (x1) prerequisites : object {Clockwork Reanimator.system.prerequisites} value : array {Clockwork Reanimator.system.prerequisites.value} Length: min=1 max=2 Value type: object {Clockwork Reanimator.system.prerequisites.value.[]} value : string {Clockwork Reanimator.system.prerequisites.value.[].value} (5 different values) Clockwork Reanimator Dedication (x7) trained in Crafting (x1) Hijack Undead (x1) Advanced Reanimated Companion (x1) Incredible Reanimated Companion (x1) publication : object {Clockwork Reanimator.system.publication} license : string {Clockwork Reanimator.system.publication.license} (same value: OGL) remaster : boolean {Clockwork Reanimator.system.publication.remaster} (same value: False) title : string {Clockwork Reanimator.system.publication.title} (same value: Pathfinder #180: The Smoking Gun) rules : ###FoundryRulesObject### traits : object {Clockwork Reanimator.system.traits} rarity : string {Clockwork Reanimator.system.traits.rarity} (2 different values) common (x9) rare (x1) value : array {Clockwork Reanimator.system.traits.value} Length: min=1 max=2 Value type: string {Clockwork Reanimator.system.traits.value.[]} (2 different values) archetype (x10) dedication (x1) [frequency] : object {Clockwork Reanimator.system.frequency} max : integer {Clockwork Reanimator.system.frequency.max} (same value: 1) per : string {Clockwork Reanimator.system.frequency.per} (same value: PT1H) type : string {Clockwork Reanimator.type} (same value: feat)