Elven Gods Different values: 3 ===================================== object {Elven Gods} _id : string {Elven Gods._id} (all different values) folder : string {Elven Gods.folder} (same value: YyBJi4mpbu5ORkt8) img : string {Elven Gods.img} (all different values) name : string {Elven Gods.name} (all different values) system : object {Elven Gods.system} attribute : array {Elven Gods.system.attribute} Length: min=2 max=2 Value type: string {Elven Gods.system.attribute.[]} (4 different values) cha (x1) int (x2) dex (x1) wis (x2) category : string {Elven Gods.system.category} (same value: deity) description : object {Elven Gods.system.description} value : string {Elven Gods.system.description.value} (all different values) domains : object {Elven Gods.system.domains} alternate : array {Elven Gods.system.domains.alternate} Length: min=0 max=2 Value type: string {Elven Gods.system.domains.alternate.[]} (all different values) primary : array {Elven Gods.system.domains.primary} Length: min=4 max=4 Value type: string {Elven Gods.system.domains.primary.[]} (11 different values) cities (x1) creation (x2) family (x1) star (x1) darkness (x1) moon (x1) nature (x1) secrecy (x1) earth (x1) knowledge (x1) magic (x1) font : array {Elven Gods.system.font} Length: min=1 max=2 Value type: string {Elven Gods.system.font.[]} (2 different values) heal (x3) harm (x1) publication : object {Elven Gods.system.publication} license : string {Elven Gods.system.publication.license} (same value: ORC) remaster : boolean {Elven Gods.system.publication.remaster} (same value: True) title : string {Elven Gods.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) rules : ###FoundryRulesObject### sanctification : object {Elven Gods.system.sanctification} modal : string {Elven Gods.system.sanctification.modal} (same value: can) what : array {Elven Gods.system.sanctification.what} Length: min=1 max=1 Value type: string {Elven Gods.system.sanctification.what.[]} (same value: holy) skill : array {Elven Gods.system.skill} Length: min=1 max=1 Value type: string {Elven Gods.system.skill.[]} (all different values) spells : object {Elven Gods.system.spells} 1 : string {Elven Gods.system.spells.1} (all different values) [4] : string {Elven Gods.system.spells.4} (same value: Compendium.pf2e.spells-srd.Item.Shape Stone) [7] : string {Elven Gods.system.spells.7} (2 different values) Compendium.pf2e.spells-srd.Item.Planar Palace (x1) Compendium.pf2e.spells-srd.Item.Unfettered Pack (x1) 2 : string {Elven Gods.system.spells.2} (2 different values) Compendium.pf2e.spells-srd.Item.Invisibility (x1) Compendium.pf2e.spells-srd.Item.Shape Wood (x1) 3 : string {Elven Gods.system.spells.3} (2 different values) Compendium.pf2e.spells-srd.Item.Animal Vision (x1) Compendium.pf2e.spells-srd.Item.One with Stone (x1) 5 : string {Elven Gods.system.spells.5} (same value: Compendium.pf2e.spells-srd.Item.Nature's Pathway) 6 : string {Elven Gods.system.spells.6} (same value: Compendium.pf2e.spells-srd.Item.Tangling Creepers) 8 : string {Elven Gods.system.spells.8} (same value: Compendium.pf2e.spells-srd.Item.Burning Blossoms) 9 : string {Elven Gods.system.spells.9} (same value: Compendium.pf2e.spells-srd.Item.Nature's Enmity) traits : object {Elven Gods.system.traits} weapons : array {Elven Gods.system.weapons} Length: min=1 max=1 Value type: string {Elven Gods.system.weapons.[]} (all different values) type : string {Elven Gods.type} (same value: deity)