Eternal Legend Different values: 18 ===================================== object {Eternal Legend} _id : string {Eternal Legend._id} (all different values) folder : string {Eternal Legend.folder} (same value: 9RVLSsImTz2H6DtS) img : string {Eternal Legend.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Eternal Legend.name} (all different values) system : object {Eternal Legend.system} actionType : object {Eternal Legend.system.actionType} value : string {Eternal Legend.system.actionType.value} (3 different values) action (x11) passive (x6) reaction (x1) actions : object {Eternal Legend.system.actions} [value] : integer {Eternal Legend.system.actions.value} (3 different values) 2 (x5) 1 (x3) 3 (x3) category : string {Eternal Legend.system.category} (same value: class) description : object {Eternal Legend.system.description} value : string {Eternal Legend.system.description.value} (all different values) level : object {Eternal Legend.system.level} value : integer {Eternal Legend.system.level.value} (5 different values) 16 (x5) 14 (x5) 12 (x1) 18 (x4) 20 (x3) prerequisites : object {Eternal Legend.system.prerequisites} value : array {Eternal Legend.system.prerequisites.value} Length: min=0 max=2 Value type: object {Eternal Legend.system.prerequisites.value.[]} value : string {Eternal Legend.system.prerequisites.value.[].value} (5 different values) Eternal Legend Dedication (x16) master in Fortitude or Reflex saves (x1) greater weapon specialization (x1) master in Intimidation (x1) Immovable Object (x1) publication : object {Eternal Legend.system.publication} license : string {Eternal Legend.system.publication.license} (same value: ORC) remaster : boolean {Eternal Legend.system.publication.remaster} (same value: True) title : string {Eternal Legend.system.publication.title} (same value: Pathfinder War of Immortals) rules : ###FoundryRulesObject### traits : object {Eternal Legend.system.traits} rarity : string {Eternal Legend.system.traits.rarity} (2 different values) common (x17) uncommon (x1) value : array {Eternal Legend.system.traits.value} Length: min=1 max=5 Value type: string {Eternal Legend.system.traits.value.[]} (8 different values) mythic (x18) flourish (x1) destiny (x1) emotion (x1) fear (x1) mental (x1) visual (x1) stance (x1) [otherTags] : array {Eternal Legend.system.traits.otherTags} Length: min=1 max=1 Value type: string {Eternal Legend.system.traits.otherTags.[]} (same value: eternal-legend-dedication) [selfEffect] : object {Eternal Legend.system.selfEffect} name : string {Eternal Legend.system.selfEffect.name} (same value: Stance: Immovable Object) uuid : string {Eternal Legend.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Stance: Immovable Object) type : string {Eternal Legend.type} (same value: feat)