Fighter Different values: 80 ===================================== object {Fighter} _id : string {Fighter._id} (all different values) folder : string {Fighter.folder} (same value: YtZJKtrlRQZaG4dw) img : string {Fighter.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Fighter.name} (all different values) system : object {Fighter.system} actionType : object {Fighter.system.actionType} value : string {Fighter.system.actionType.value} (4 different values) passive (x22) action (x48) free (x2) reaction (x8) actions : object {Fighter.system.actions} [value] : integer {Fighter.system.actions.value} (3 different values) 1 (x34) 2 (x13) 3 (x1) category : string {Fighter.system.category} (same value: class) description : object {Fighter.system.description} value : string {Fighter.system.description.value} (all different values) level : object {Fighter.system.level} value : integer {Fighter.system.level.value} (11 different values) 6 (x11) 2 (x10) 10 (x11) 20 (x5) 12 (x8) 1 (x7) 14 (x7) 8 (x7) 4 (x7) 16 (x5) 18 (x2) prerequisites : object {Fighter.system.prerequisites} value : array {Fighter.system.prerequisites.value} Length: min=0 max=2 Value type: object {Fighter.system.prerequisites.value.[]} value : string {Fighter.system.prerequisites.value.[].value} (19 different values) You are wielding a ranged weapon (x1) Slam Down (x1) trained in Athletics (x3) Reactive Strike (x2) Dueling Parry (x2) Aggressive Block or Brutish Shove (x2) Vicious Swing (x1) Double Slice (x1) Dueling Riposte (x2) Reflexive Shield (x1) Twin Riposte (x1) Incredible Aim (x1) Lunge (x1) Double Shot (x2) Dueling Riposte, Mirror Shield, or Twin Riposte (x1) bravery (x1) Cut From the Air (x1) Twin Parry (x1) improved flexibility (x1) publication : object {Fighter.system.publication} license : string {Fighter.system.publication.license} (2 different values) ORC (x77) OGL (x3) remaster : boolean {Fighter.system.publication.remaster} (2 different values) True (x77) False (x3) title : string {Fighter.system.publication.title} (4 different values) Pathfinder Player Core (x77) Pathfinder Advanced Player's Guide (x1) Pathfinder #156: The Apocalypse Prophet (x1) Pathfinder #168: King of the Mountain (x1) rules : ###FoundryRulesObject### traits : object {Fighter.system.traits} rarity : string {Fighter.system.traits.rarity} (2 different values) common (x78) uncommon (x2) value : array {Fighter.system.traits.value} Length: min=1 max=3 Value type: string {Fighter.system.traits.value.[]} (7 different values) fighter (x80) press (x18) manipulate (x1) flourish (x11) concentrate (x3) stance (x11) teleportation (x1) [selected] : object {Fighter.system.traits.selected} fighter : string {Fighter.system.traits.selected.fighter} (same value: Fighter) [frequency] : object {Fighter.system.frequency} max : integer {Fighter.system.frequency.max} (same value: 1) per : string {Fighter.system.frequency.per} (same value: day) [selfEffect] : object {Fighter.system.selfEffect} name : string {Fighter.system.selfEffect.name} (12 different values) Stance: Disarming Stance (x1) Stance: Disruptive Stance (x1) Stance: Dueling Dance (x1) Effect: Dueling Parry (x1) Stance: Graceful Poise (x1) Stance: Lunging Stance (x1) Stance: Mobile Shot Stance (x1) Stance: Multishot Stance (x1) Stance: Paragon's Guard (x1) Stance: Point Blank Stance (x1) Stance: Ricochet Stance (x1) Stance: Twinned Defense (x1) uuid : string {Fighter.system.selfEffect.uuid} (12 different values) Compendium.pf2e.feat-effects.Item.Stance: Disarming Stance (x1) Compendium.pf2e.feat-effects.Item.Stance: Disruptive Stance (x1) Compendium.pf2e.feat-effects.Item.Stance: Dueling Dance (x1) Compendium.pf2e.feat-effects.Item.Effect: Dueling Parry (x1) Compendium.pf2e.feat-effects.Item.Stance: Graceful Poise (x1) Compendium.pf2e.feat-effects.Item.Stance: Lunging Stance (x1) Compendium.pf2e.feat-effects.Item.Stance: Mobile Shot Stance (x1) Compendium.pf2e.feat-effects.Item.Stance: Multishot Stance (x1) Compendium.pf2e.feat-effects.Item.Stance: Paragon's Guard (x1) Compendium.pf2e.feat-effects.Item.Stance: Point Blank Stance (x1) Compendium.pf2e.feat-effects.Item.Stance: Ricochet Stance (x1) Compendium.pf2e.feat-effects.Item.Stance: Twinned Defense (x1) [duration] : object {Fighter.system.duration} expiry : string {Fighter.system.duration.expiry} (same value: turn-start) sustained : boolean {Fighter.system.duration.sustained} (same value: False) unit : string {Fighter.system.duration.unit} (same value: minutes) value : integer {Fighter.system.duration.value} (same value: 1) [identified] : object {Fighter.system.identified} value : boolean {Fighter.system.identified.value} (same value: True) [start] : object {Fighter.system.start} [initiative] : mixed value : integer {Fighter.system.start.value} (same value: 103462347) [target] : mixed type : string {Fighter.type} (same value: feat)