Firework Technician Different values: 6 ===================================== object {Firework Technician} _id : string {Firework Technician._id} (all different values) folder : string {Firework Technician.folder} (same value: ZbKDHhoKk26BG7WF) img : string {Firework Technician.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Firework Technician.name} (all different values) system : object {Firework Technician.system} actionType : object {Firework Technician.system.actionType} value : string {Firework Technician.system.actionType.value} (same value: passive) actions : object {Firework Technician.system.actions} [value] : mixed category : string {Firework Technician.system.category} (same value: class) description : object {Firework Technician.system.description} value : string {Firework Technician.system.description.value} (all different values) level : object {Firework Technician.system.level} value : integer {Firework Technician.system.level.value} (all different values) prerequisites : object {Firework Technician.system.prerequisites} value : array {Firework Technician.system.prerequisites.value} Length: min=1 max=2 Value type: object {Firework Technician.system.prerequisites.value.[]} value : string {Firework Technician.system.prerequisites.value.[].value} (3 different values) Firework Technician Dedication (x5) expert in Crafting (x1) trained in Crafting (x1) publication : object {Firework Technician.system.publication} license : string {Firework Technician.system.publication.license} (same value: ORC) remaster : boolean {Firework Technician.system.publication.remaster} (same value: True) title : string {Firework Technician.system.publication.title} (same value: Pathfinder Guns & Gears) rules : ###FoundryRulesObject### traits : object {Firework Technician.system.traits} rarity : string {Firework Technician.system.traits.rarity} (2 different values) common (x5) uncommon (x1) value : array {Firework Technician.system.traits.value} Length: min=1 max=2 Value type: string {Firework Technician.system.traits.value.[]} (2 different values) archetype (x6) dedication (x1) type : string {Firework Technician.type} (same value: feat)