Folklorist Different values: 5 ===================================== object {Folklorist} _id : string {Folklorist._id} (all different values) folder : string {Folklorist.folder} (same value: dYqTVPdYm6tm3GJE) img : string {Folklorist.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Folklorist.name} (all different values) system : object {Folklorist.system} actionType : object {Folklorist.system.actionType} value : string {Folklorist.system.actionType.value} (2 different values) passive (x4) reaction (x1) actions : object {Folklorist.system.actions} [value] : mixed category : string {Folklorist.system.category} (same value: class) description : object {Folklorist.system.description} value : string {Folklorist.system.description.value} (all different values) level : object {Folklorist.system.level} value : integer {Folklorist.system.level.value} (all different values) prerequisites : object {Folklorist.system.prerequisites} value : array {Folklorist.system.prerequisites.value} Length: min=1 max=1 Value type: object {Folklorist.system.prerequisites.value.[]} value : string {Folklorist.system.prerequisites.value.[].value} (2 different values) Folklorist Dedication (x4) trained in Performance (x1) publication : object {Folklorist.system.publication} license : string {Folklorist.system.publication.license} (same value: OGL) remaster : boolean {Folklorist.system.publication.remaster} (same value: False) title : string {Folklorist.system.publication.title} (same value: Pathfinder #170: Spoken on the Song Wind) rules : ###FoundryRulesObject### traits : object {Folklorist.system.traits} rarity : string {Folklorist.system.traits.rarity} (2 different values) common (x4) uncommon (x1) value : array {Folklorist.system.traits.value} Length: min=1 max=4 Value type: string {Folklorist.system.traits.value.[]} (all different values) type : string {Folklorist.type} (same value: feat)