Ghost Hunter Different values: 6 ===================================== object {Ghost Hunter} _id : string {Ghost Hunter._id} (all different values) folder : string {Ghost Hunter.folder} (same value: 5ldlqm0WguAlq9xe) img : string {Ghost Hunter.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Ghost Hunter.name} (all different values) system : object {Ghost Hunter.system} actionType : object {Ghost Hunter.system.actionType} value : string {Ghost Hunter.system.actionType.value} (2 different values) passive (x5) action (x1) actions : object {Ghost Hunter.system.actions} [value] : integer {Ghost Hunter.system.actions.value} (same value: 2) category : string {Ghost Hunter.system.category} (same value: class) description : object {Ghost Hunter.system.description} value : string {Ghost Hunter.system.description.value} (all different values) level : object {Ghost Hunter.system.level} value : integer {Ghost Hunter.system.level.value} (4 different values) 2 (x1) 6 (x1) 4 (x3) 8 (x1) prerequisites : object {Ghost Hunter.system.prerequisites} value : array {Ghost Hunter.system.prerequisites.value} Length: min=1 max=1 Value type: object {Ghost Hunter.system.prerequisites.value.[]} value : string {Ghost Hunter.system.prerequisites.value.[].value} (2 different values) Trained in Occultism or Religion (x1) Ghost Hunter Dedication (x5) publication : object {Ghost Hunter.system.publication} license : string {Ghost Hunter.system.publication.license} (same value: OGL) remaster : boolean {Ghost Hunter.system.publication.remaster} (same value: False) title : string {Ghost Hunter.system.publication.title} (same value: Pathfinder #163: Ruins of Gauntlight) rules : ###FoundryRulesObject### [subfeatures] : object {Ghost Hunter.system.subfeatures} proficiencies : object {Ghost Hunter.system.subfeatures.proficiencies} spellcasting : object {Ghost Hunter.system.subfeatures.proficiencies.spellcasting} rank : integer {Ghost Hunter.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) traits : object {Ghost Hunter.system.traits} rarity : string {Ghost Hunter.system.traits.rarity} (2 different values) uncommon (x1) common (x5) value : array {Ghost Hunter.system.traits.value} Length: min=1 max=2 Value type: string {Ghost Hunter.system.traits.value.[]} (2 different values) archetype (x6) dedication (x1) [selfEffect] : object {Ghost Hunter.system.selfEffect} name : string {Ghost Hunter.system.selfEffect.name} (same value: Effect: Ghost Strike) uuid : string {Ghost Hunter.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Ghost Strike) type : string {Ghost Hunter.type} (same value: feat)