Golden League Xun Different values: 5 ===================================== object {Golden League Xun} _id : string {Golden League Xun._id} (all different values) folder : string {Golden League Xun.folder} (same value: rqQaRxMR7D3E6Dly) img : string {Golden League Xun.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Golden League Xun.name} (all different values) system : object {Golden League Xun.system} actionType : object {Golden League Xun.system.actionType} value : string {Golden League Xun.system.actionType.value} (2 different values) passive (x4) reaction (x1) actions : object {Golden League Xun.system.actions} [value] : mixed category : string {Golden League Xun.system.category} (same value: class) description : object {Golden League Xun.system.description} value : string {Golden League Xun.system.description.value} (all different values) level : object {Golden League Xun.system.level} value : integer {Golden League Xun.system.level.value} (2 different values) 10 (x4) 8 (x1) prerequisites : object {Golden League Xun.system.prerequisites} value : array {Golden League Xun.system.prerequisites.value} Length: min=1 max=2 Value type: object {Golden League Xun.system.prerequisites.value.[]} value : string {Golden League Xun.system.prerequisites.value.[].value} (6 different values) Golden League Xun Dedication (x4) expert in Deception (x1) master in Underworld Lore (x1) expert in Intimidation (x1) expert in Athletics (x1) expert in Stealth (x1) publication : object {Golden League Xun.system.publication} license : string {Golden League Xun.system.publication.license} (same value: OGL) remaster : boolean {Golden League Xun.system.publication.remaster} (same value: False) title : string {Golden League Xun.system.publication.title} (same value: Pathfinder #167: Ready? Fight!) rules : ###FoundryRulesObject### traits : object {Golden League Xun.system.traits} rarity : string {Golden League Xun.system.traits.rarity} (2 different values) common (x4) uncommon (x1) value : array {Golden League Xun.system.traits.value} Length: min=1 max=2 Value type: string {Golden League Xun.system.traits.value.[]} (2 different values) archetype (x5) dedication (x1) type : string {Golden League Xun.type} (same value: feat)