Kingmaker Different values: 4 ===================================== object {Kingmaker} _id : string {Kingmaker._id} (all different values) folder : string {Kingmaker.folder} (same value: eDXJ3K6EaXRdCgJa) img : string {Kingmaker.img} (3 different values) icons/skills/social/diplomacy-handshake-yellow.webp (x1) systems/pf2e/icons/deities/shelyn.webp (x2) icons/environment/wilderness/tree-ash.webp (x1) name : string {Kingmaker.name} (all different values) system : object {Kingmaker.system} description : object {Kingmaker.system.description} value : string {Kingmaker.system.description.value} (all different values) duration : object {Kingmaker.system.duration} [expiry] : string {Kingmaker.system.duration.expiry} (same value: turn-end) sustained : boolean {Kingmaker.system.duration.sustained} (same value: False) unit : string {Kingmaker.system.duration.unit} (2 different values) rounds (x1) unlimited (x3) value : integer {Kingmaker.system.duration.value} (2 different values) 1 (x1) -1 (x3) level : object {Kingmaker.system.level} value : integer {Kingmaker.system.level.value} (2 different values) 0 (x1) 1 (x3) publication : object {Kingmaker.system.publication} license : string {Kingmaker.system.publication.license} (same value: OGL) remaster : boolean {Kingmaker.system.publication.remaster} (same value: False) title : string {Kingmaker.system.publication.title} (same value: Pathfinder Kingmaker) rules : ###FoundryRulesObject### start : object {Kingmaker.system.start} [initiative] : mixed value : integer {Kingmaker.system.start.value} (same value: 0) tokenIcon : object {Kingmaker.system.tokenIcon} show : boolean {Kingmaker.system.tokenIcon.show} (2 different values) True (x2) False (x2) traits : object {Kingmaker.system.traits} value : array<> {Kingmaker.system.traits.value} Length: min=0 max=0 Value type: mixed [rarity] : string {Kingmaker.system.traits.rarity} (same value: common) type : string {Kingmaker.type} (same value: effect)