Living Vessel Different values: 7 ===================================== object {Living Vessel} _id : string {Living Vessel._id} (all different values) folder : string {Living Vessel.folder} (same value: AU3yaTStxGQtE2Cr) img : string {Living Vessel.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Living Vessel.name} (all different values) system : object {Living Vessel.system} actionType : object {Living Vessel.system.actionType} value : string {Living Vessel.system.actionType.value} (2 different values) passive (x2) action (x5) actions : object {Living Vessel.system.actions} [value] : integer {Living Vessel.system.actions.value} (2 different values) 1 (x3) 2 (x2) category : string {Living Vessel.system.category} (same value: class) description : object {Living Vessel.system.description} value : string {Living Vessel.system.description.value} (all different values) level : object {Living Vessel.system.level} value : integer {Living Vessel.system.level.value} (5 different values) 4 (x1) 8 (x3) 2 (x1) 6 (x1) 16 (x1) prerequisites : object {Living Vessel.system.prerequisites} value : array {Living Vessel.system.prerequisites.value} Length: min=0 max=2 Value type: object {Living Vessel.system.prerequisites.value.[]} value : string {Living Vessel.system.prerequisites.value.[].value} (4 different values) Living Vessel Dedication (x6) your entity is a demon (x1) your entity is a fey (x1) your entity is an aberration or outer entity (x1) publication : object {Living Vessel.system.publication} license : string {Living Vessel.system.publication.license} (same value: OGL) remaster : boolean {Living Vessel.system.publication.remaster} (same value: False) title : string {Living Vessel.system.publication.title} (same value: Pathfinder Dark Archive) rules : ###FoundryRulesObject### traits : object {Living Vessel.system.traits} rarity : string {Living Vessel.system.traits.rarity} (2 different values) common (x6) rare (x1) value : array {Living Vessel.system.traits.value} Length: min=1 max=4 Value type: string {Living Vessel.system.traits.value.[]} (11 different values) archetype (x7) manipulate (x1) poison (x1) illusion (x1) primal (x1) visual (x1) dedication (x1) concentrate (x2) healing (x1) vitality (x1) polymorph (x1) [frequency] : object {Living Vessel.system.frequency} max : integer {Living Vessel.system.frequency.max} (same value: 1) per : string {Living Vessel.system.frequency.per} (2 different values) PT1H (x2) day (x1) [selfEffect] : object {Living Vessel.system.selfEffect} name : string {Living Vessel.system.selfEffect.name} (same value: Spell Effect: Mirror Image) uuid : string {Living Vessel.system.selfEffect.uuid} (same value: Compendium.pf2e.spell-effects.Item.Spell Effect: Mirror Image) type : string {Living Vessel.type} (same value: feat)