Lost Omens: Highhelm Different values: 6 ===================================== object {Lost Omens: Highhelm} _id : string {Lost Omens: Highhelm._id} (all different values) img : string {Lost Omens: Highhelm.img} (same value: systems/pf2e/icons/default-icons/npc.svg) items : array {Lost Omens: Highhelm.items} Length: min=4 max=15 Value type: object {Lost Omens: Highhelm.items.[]} _id : string {Lost Omens: Highhelm.items.[]._id} (52 different values) img : string {Lost Omens: Highhelm.items.[].img} (13 different values) systems/pf2e/icons/default-icons/melee.svg (x12) systems/pf2e/icons/default-icons/action.svg (x20) systems/pf2e/icons/actions/OneAction.webp (x5) systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2) icons/skills/melee/strike-dagger-white-orange.webp (x1) icons/magic/fire/explosion-embers-orange.webp (x1) systems/pf2e/icons/spells/repelling-pulse.webp (x1) icons/equipment/shield/heater-steel-boss-red.webp (x1) systems/pf2e/icons/actions/Passive.webp (x3) systems/pf2e/icons/actions/Reaction.webp (x2) systems/pf2e/icons/actions/FreeAction.webp (x2) systems/pf2e/icons/spells/illusory-object.webp (x1) icons/magic/control/control-influence-puppet.webp (x1) name : string {Lost Omens: Highhelm.items.[].name} (47 different values) sort : integer {Lost Omens: Highhelm.items.[].sort} (15 different values) 100000 (x6) 200000 (x6) 300000 (x6) 400000 (x6) 500000 (x5) 600000 (x4) 700000 (x4) 800000 (x4) 900000 (x3) 1000000 (x2) 1100000 (x2) 1200000 (x1) 1300000 (x1) 1400000 (x1) 1500000 (x1) system : object {Lost Omens: Highhelm.items.[].system} [attack] : object {Lost Omens: Highhelm.items.[].system.attack} value : string {Lost Omens: Highhelm.items.[].system.attack.value} (same value: ) [attackEffects] : object {Lost Omens: Highhelm.items.[].system.attackEffects} [custom] : string {Lost Omens: Highhelm.items.[].system.attackEffects.custom} (same value: ) value : array {Lost Omens: Highhelm.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Lost Omens: Highhelm.items.[].system.attackEffects.value.[]} (9 different values) push (x1) grab (x2) lizard-poison (x1) improved-knockdown (x1) paralysis (x1) tentacle-grab (x1) tail-impalement (x1) blinding-spittle (x1) improved-grab (x1) [bonus] : object {Lost Omens: Highhelm.items.[].system.bonus} value : integer {Lost Omens: Highhelm.items.[].system.bonus.value} (7 different values) 9 (x1) 14 (x4) 30 (x1) 28 (x1) 18 (x2) 16 (x2) 27 (x1) [damageRolls] : object {Lost Omens: Highhelm.items.[].system.damageRolls} [CL45FnqNSKpc0G1V] : object {Lost Omens: Highhelm.items.[].system.damageRolls.CL45FnqNSKpc0G1V} damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.CL45FnqNSKpc0G1V.damage} (same value: 1d10+4) damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.CL45FnqNSKpc0G1V.damageType} (same value: bludgeoning) [KjFVe56GqfvWV3GD] : object {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD} damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD.damage} (same value: 2d6+7) damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD.damageType} (same value: piercing) [c1rqHRAiL1vW848j] : object {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j} damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j.damage} (same value: 2d4+7) damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j.damageType} (same value: slashing) [cQO5nU1WwFM2EAZ5] : object {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5} damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5.damage} (same value: 3d12+14) damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5.damageType} (same value: bludgeoning) [K4fFMyTkNCAeUBp3] : object {Lost Omens: Highhelm.items.[].system.damageRolls.K4fFMyTkNCAeUBp3} damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.K4fFMyTkNCAeUBp3.damage} (same value: 3d12+8) damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.K4fFMyTkNCAeUBp3.damageType} (same value: force) [cJksXtLcBu24qDV2] : object {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2} damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2.damage} (same value: 2d8+5) damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2.damageType} (same value: piercing) [mBCVGWoE3krOxo6Y] : object {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y} damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y.damage} (same value: 2d6+5) damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y.damageType} (same value: bludgeoning) [h2ctnL4NJZog2BK1] : object {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1} damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1.damage} (same value: 2d10+9) damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1.damageType} (same value: piercing) [ZNTIYS2gTOGtY6dy] : object {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy} damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy.damage} (same value: 2d6+9) damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy.damageType} (same value: slashing) [WpBrExa43RQs9zHG] : object {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG} damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG.damage} (same value: 2d8+6) damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG.damageType} (same value: piercing) WQ88LAa3bAtDYwaX : object {Lost Omens: Highhelm.items.[].system.damageRolls.WQ88LAa3bAtDYwaX} damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.WQ88LAa3bAtDYwaX.damage} (same value: 1d4) damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.WQ88LAa3bAtDYwaX.damageType} (same value: spirit) cSEIRYdJBok3hZQS : object {Lost Omens: Highhelm.items.[].system.damageRolls.cSEIRYdJBok3hZQS} damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cSEIRYdJBok3hZQS.damage} (same value: 3d8+15) damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cSEIRYdJBok3hZQS.damageType} (same value: piercing) description : object {Lost Omens: Highhelm.items.[].system.description} value : string {Lost Omens: Highhelm.items.[].system.description.value} (39 different values) publication : object {Lost Omens: Highhelm.items.[].system.publication} license : string {Lost Omens: Highhelm.items.[].system.publication.license} (same value: OGL) remaster : boolean {Lost Omens: Highhelm.items.[].system.publication.remaster} (same value: False) title : string {Lost Omens: Highhelm.items.[].system.publication.title} (4 different values) (x34) Pathfinder Bestiary (x12) Pathfinder Core Rulebook (x5) Pathfinder Secrets of Magic (x1) rules : ###FoundryRulesObject### [slug] : string {Lost Omens: Highhelm.items.[].system.slug} (16 different values) push (x1) constrict (x2) grab (x2) blade-barrier (x1) flame-strike (x1) repelling-pulse (x1) steel-shield (x1) telepathy (x1) attack-of-opportunity (x1) golem-golem-antimagic (x1) shield-block (x1) improved-knockdown (x1) illusory-object (x1) ventriloquism (x1) tremorsense (x1) improved-grab (x1) [traits] : object {Lost Omens: Highhelm.items.[].system.traits} value : array {Lost Omens: Highhelm.items.[].system.traits.value} Length: min=0 max=4 Value type: string {Lost Omens: Highhelm.items.[].system.traits.value.[]} (25 different values) [rarity] : string {Lost Omens: Highhelm.items.[].system.traits.rarity} (same value: common) [traditions] : array {Lost Omens: Highhelm.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {Lost Omens: Highhelm.items.[].system.traits.traditions.[]} (4 different values) divine (x4) occult (x3) arcane (x2) primal (x1) [integrated] : mixed [weaponType] : object {Lost Omens: Highhelm.items.[].system.weaponType} value : string {Lost Omens: Highhelm.items.[].system.weaponType.value} (2 different values) melee (x10) ranged (x2) [actionType] : object {Lost Omens: Highhelm.items.[].system.actionType} value : string {Lost Omens: Highhelm.items.[].system.actionType.value} (4 different values) action (x15) passive (x12) reaction (x3) free (x2) [actions] : object {Lost Omens: Highhelm.items.[].system.actions} [value] : integer {Lost Omens: Highhelm.items.[].system.actions.value} (2 different values) 2 (x3) 1 (x12) [category] : string {Lost Omens: Highhelm.items.[].system.category} (3 different values) offensive (x22) interaction (x2) defensive (x8) [autoHeightenLevel] : object {Lost Omens: Highhelm.items.[].system.autoHeightenLevel} [value] : mixed [prepared] : object {Lost Omens: Highhelm.items.[].system.prepared} value : string {Lost Omens: Highhelm.items.[].system.prepared.value} (same value: innate) [proficiency] : object {Lost Omens: Highhelm.items.[].system.proficiency} value : integer {Lost Omens: Highhelm.items.[].system.proficiency.value} (same value: 1) [showSlotlessLevels] : object {Lost Omens: Highhelm.items.[].system.showSlotlessLevels} value : boolean {Lost Omens: Highhelm.items.[].system.showSlotlessLevels.value} (same value: False) [slots] : object {Lost Omens: Highhelm.items.[].system.slots} [spelldc] : object {Lost Omens: Highhelm.items.[].system.spelldc} dc : integer {Lost Omens: Highhelm.items.[].system.spelldc.dc} (2 different values) 36 (x1) 18 (x1) value : integer {Lost Omens: Highhelm.items.[].system.spelldc.value} (2 different values) 28 (x1) 10 (x1) [tradition] : object {Lost Omens: Highhelm.items.[].system.tradition} value : string {Lost Omens: Highhelm.items.[].system.tradition.value} (2 different values) divine (x1) primal (x1) [area] : object {Lost Omens: Highhelm.items.[].system.area} [details] : string {Lost Omens: Highhelm.items.[].system.area.details} (same value: 10-foot radius, 40-foot-tall cylinder) type : string {Lost Omens: Highhelm.items.[].system.area.type} (2 different values) burst (x2) emanation (x1) value : integer {Lost Omens: Highhelm.items.[].system.area.value} (3 different values) 10 (x1) 30 (x1) 20 (x1) [cost] : object {Lost Omens: Highhelm.items.[].system.cost} value : string {Lost Omens: Highhelm.items.[].system.cost.value} (same value: ) [counteraction] : boolean {Lost Omens: Highhelm.items.[].system.counteraction} (same value: False) [damage] : object {Lost Omens: Highhelm.items.[].system.damage} [0] : object {Lost Omens: Highhelm.items.[].system.damage.0} applyMod : boolean {Lost Omens: Highhelm.items.[].system.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Lost Omens: Highhelm.items.[].system.damage.0.formula} (3 different values) 7d8 (x1) 8d6 (x1) 7d10 (x1) kinds : array {Lost Omens: Highhelm.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {Lost Omens: Highhelm.items.[].system.damage.0.kinds.[]} (same value: damage) [materials] : array<> {Lost Omens: Highhelm.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Lost Omens: Highhelm.items.[].system.damage.0.type} (2 different values) force (x2) fire (x1) [defense] : object {Lost Omens: Highhelm.items.[].system.defense} save : object {Lost Omens: Highhelm.items.[].system.defense.save} basic : boolean {Lost Omens: Highhelm.items.[].system.defense.save.basic} (2 different values) True (x2) False (x1) statistic : string {Lost Omens: Highhelm.items.[].system.defense.save.statistic} (same value: reflex) [duration] : object {Lost Omens: Highhelm.items.[].system.duration} sustained : boolean {Lost Omens: Highhelm.items.[].system.duration.sustained} (same value: False) value : string {Lost Omens: Highhelm.items.[].system.duration.value} (3 different values) 1 minute (x1) (x2) 10 minutes (x2) [heightening] : object {Lost Omens: Highhelm.items.[].system.heightening} damage : object {Lost Omens: Highhelm.items.[].system.heightening.damage} 0 : string {Lost Omens: Highhelm.items.[].system.heightening.damage.0} (3 different values) 1d8 (x1) 2d6 (x1) 2d10 (x1) interval : integer {Lost Omens: Highhelm.items.[].system.heightening.interval} (2 different values) 1 (x2) 2 (x1) type : string {Lost Omens: Highhelm.items.[].system.heightening.type} (same value: interval) [level] : object {Lost Omens: Highhelm.items.[].system.level} value : integer {Lost Omens: Highhelm.items.[].system.level.value} (4 different values) 6 (x1) 5 (x2) 0 (x1) 1 (x2) [location] : object {Lost Omens: Highhelm.items.[].system.location} heightenedLevel : integer {Lost Omens: Highhelm.items.[].system.location.heightenedLevel} (4 different values) 6 (x1) 5 (x2) 2 (x1) 1 (x1) value : string {Lost Omens: Highhelm.items.[].system.location.value} (2 different values) txodHvTDxbVq0lKF (x3) RYtslJtiCWeBqb5n (x2) [uses] : object {Lost Omens: Highhelm.items.[].system.location.uses} max : integer {Lost Omens: Highhelm.items.[].system.location.uses.max} (same value: 2) value : integer {Lost Omens: Highhelm.items.[].system.location.uses.value} (same value: 2) [range] : object {Lost Omens: Highhelm.items.[].system.range} value : string {Lost Omens: Highhelm.items.[].system.range.value} (3 different values) 120 feet (x2) (x2) 500 feet (x1) [requirements] : string {Lost Omens: Highhelm.items.[].system.requirements} (same value: ) [target] : object {Lost Omens: Highhelm.items.[].system.target} value : string {Lost Omens: Highhelm.items.[].system.target.value} (same value: ) [time] : object {Lost Omens: Highhelm.items.[].system.time} value : string {Lost Omens: Highhelm.items.[].system.time.value} (2 different values) 3 (x1) 2 (x4) [acBonus] : integer {Lost Omens: Highhelm.items.[].system.acBonus} (same value: 2) [baseItem] : string {Lost Omens: Highhelm.items.[].system.baseItem} (same value: steel-shield) [bulk] : object {Lost Omens: Highhelm.items.[].system.bulk} value : integer {Lost Omens: Highhelm.items.[].system.bulk.value} (same value: 1) [containerId] : mixed [equipped] : object {Lost Omens: Highhelm.items.[].system.equipped} carryType : string {Lost Omens: Highhelm.items.[].system.equipped.carryType} (same value: held) handsHeld : integer {Lost Omens: Highhelm.items.[].system.equipped.handsHeld} (same value: 1) [invested] : mixed [hardness] : integer {Lost Omens: Highhelm.items.[].system.hardness} (same value: 15) [hp] : object {Lost Omens: Highhelm.items.[].system.hp} [max] : mixed [value] : mixed [material] : object {Lost Omens: Highhelm.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {Lost Omens: Highhelm.items.[].system.price} value : object {Lost Omens: Highhelm.items.[].system.price.value} gp : integer {Lost Omens: Highhelm.items.[].system.price.value.gp} (same value: 2) [quantity] : integer {Lost Omens: Highhelm.items.[].system.quantity} (same value: 1) [runes] : object {Lost Omens: Highhelm.items.[].system.runes} reinforcing : integer {Lost Omens: Highhelm.items.[].system.runes.reinforcing} (same value: 0) [size] : string {Lost Omens: Highhelm.items.[].system.size} (same value: huge) [speedPenalty] : integer {Lost Omens: Highhelm.items.[].system.speedPenalty} (same value: 0) [frequency] : object {Lost Omens: Highhelm.items.[].system.frequency} max : integer {Lost Omens: Highhelm.items.[].system.frequency.max} (same value: 1) per : string {Lost Omens: Highhelm.items.[].system.frequency.per} (same value: PT1M) type : string {Lost Omens: Highhelm.items.[].type} (5 different values) melee (x12) action (x32) spellcastingEntry (x2) spell (x5) shield (x1) [_stats] : object {Lost Omens: Highhelm.items.[]._stats} compendiumSource : string {Lost Omens: Highhelm.items.[]._stats.compendiumSource} (16 different values) Compendium.pf2e.bestiary-ability-glossary-srd.Item.t6cx9FOODmeZQNYl (x1) Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV (x2) Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x2) Compendium.pf2e.spells-srd.Item.peCF6VArm8urfwxZ (x1) Compendium.pf2e.spells-srd.Item.E3X2RbzWHCdz7gsk (x1) Compendium.pf2e.spells-srd.Item.TLqMFgCewxuricJw (x1) Compendium.pf2e.equipment-srd.Item.Yr9yCuJiAlFh3QEB (x1) Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA (x1) Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x1) Compendium.pf2e.bestiary-family-ability-glossary.Item.r34QDwKiWZoVymJa (x1) Compendium.pf2e.bestiary-ability-glossary-srd.Item.m4HQ2o5aPxjXf2kY (x1) Compendium.pf2e.bestiary-ability-glossary-srd.Item.LbnsT8yXchHMQT3t (x1) Compendium.pf2e.spells-srd.Item.2oH5IufzdESuYxat (x1) Compendium.pf2e.spells-srd.Item.yV7Ouzaoe7DHLESI (x1) Compendium.pf2e.bestiary-ability-glossary-srd.Item.j2wsK6IsW5yMW1jW (x1) Compendium.pf2e.bestiary-ability-glossary-srd.Item.i18TlebMzwONyPhI (x1) name : string {Lost Omens: Highhelm.name} (all different values) system : object {Lost Omens: Highhelm.system} abilities : object {Lost Omens: Highhelm.system.abilities} cha : object {Lost Omens: Highhelm.system.abilities.cha} mod : integer {Lost Omens: Highhelm.system.abilities.cha.mod} (4 different values) 0 (x3) 3 (x1) 2 (x1) -2 (x1) con : object {Lost Omens: Highhelm.system.abilities.con} mod : integer {Lost Omens: Highhelm.system.abilities.con.mod} (2 different values) 4 (x5) 3 (x1) dex : object {Lost Omens: Highhelm.system.abilities.dex} mod : integer {Lost Omens: Highhelm.system.abilities.dex.mod} (4 different values) 1 (x1) 2 (x2) 3 (x2) 6 (x1) int : object {Lost Omens: Highhelm.system.abilities.int} mod : integer {Lost Omens: Highhelm.system.abilities.int.mod} (3 different values) -4 (x3) 1 (x1) 2 (x2) str : object {Lost Omens: Highhelm.system.abilities.str} mod : integer {Lost Omens: Highhelm.system.abilities.str.mod} (5 different values) 4 (x1) 5 (x2) 8 (x1) 6 (x1) 2 (x1) wis : object {Lost Omens: Highhelm.system.abilities.wis} mod : integer {Lost Omens: Highhelm.system.abilities.wis.mod} (4 different values) 2 (x2) 6 (x1) 3 (x2) 5 (x1) attributes : object {Lost Omens: Highhelm.system.attributes} ac : object {Lost Omens: Highhelm.system.attributes.ac} details : string {Lost Omens: Highhelm.system.attributes.ac.details} (same value: ) value : integer {Lost Omens: Highhelm.system.attributes.ac.value} (5 different values) 17 (x1) 20 (x2) 40 (x1) 24 (x1) 35 (x1) allSaves : object {Lost Omens: Highhelm.system.attributes.allSaves} value : string {Lost Omens: Highhelm.system.attributes.allSaves.value} (same value: ) hp : object {Lost Omens: Highhelm.system.attributes.hp} details : string {Lost Omens: Highhelm.system.attributes.hp.details} (same value: ) max : integer {Lost Omens: Highhelm.system.attributes.hp.max} (5 different values) 35 (x1) 60 (x2) 280 (x1) 120 (x1) 250 (x1) temp : integer {Lost Omens: Highhelm.system.attributes.hp.temp} (same value: 0) value : integer {Lost Omens: Highhelm.system.attributes.hp.value} (5 different values) 35 (x1) 60 (x2) 280 (x1) 120 (x1) 250 (x1) speed : object {Lost Omens: Highhelm.system.attributes.speed} otherSpeeds : array {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds.[]} type : string {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds.[].type} (3 different values) burrow (x1) fly (x2) climb (x2) value : integer {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds.[].value} (4 different values) 35 (x1) 25 (x1) 15 (x2) 40 (x1) value : integer {Lost Omens: Highhelm.system.attributes.speed.value} (4 different values) 25 (x3) 35 (x1) 0 (x1) 40 (x1) [immunities] : array {Lost Omens: Highhelm.system.attributes.immunities} Length: min=1 max=2 Value type: object {Lost Omens: Highhelm.system.attributes.immunities.[]} exceptions : array<> {Lost Omens: Highhelm.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: mixed type : string {Lost Omens: Highhelm.system.attributes.immunities.[].type} (3 different values) magic (x1) precision (x1) swarm-mind (x1) [weaknesses] : array {Lost Omens: Highhelm.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {Lost Omens: Highhelm.system.attributes.weaknesses.[]} exceptions : array<> {Lost Omens: Highhelm.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: mixed type : string {Lost Omens: Highhelm.system.attributes.weaknesses.[].type} (2 different values) unholy (x1) fire (x1) value : integer {Lost Omens: Highhelm.system.attributes.weaknesses.[].value} (same value: 15) resistances : array<> {Lost Omens: Highhelm.system.attributes.resistances} Length: min=0 max=0 Value type: mixed details : object {Lost Omens: Highhelm.system.details} blurb : string {Lost Omens: Highhelm.system.details.blurb} (same value: ) languages : object {Lost Omens: Highhelm.system.details.languages} details : string {Lost Omens: Highhelm.system.details.languages.details} (3 different values) (x4) telepathy 100 feet (x1) (can't speak any language) (x1) value : array {Lost Omens: Highhelm.system.details.languages.value} Length: min=0 max=5 Value type: string {Lost Omens: Highhelm.system.details.languages.value.[]} (7 different values) common (x1) dwarven (x1) empyrean (x1) petran (x1) pyric (x1) aklo (x1) chthonian (x1) level : object {Lost Omens: Highhelm.system.details.level} value : integer {Lost Omens: Highhelm.system.details.level.value} (5 different values) 2 (x1) 4 (x2) 15 (x1) 7 (x1) 14 (x1) privateNotes : string {Lost Omens: Highhelm.system.details.privateNotes} (same value: ) publicNotes : string {Lost Omens: Highhelm.system.details.publicNotes} (all different values) publication : object {Lost Omens: Highhelm.system.details.publication} license : string {Lost Omens: Highhelm.system.details.publication.license} (same value: OGL) remaster : boolean {Lost Omens: Highhelm.system.details.publication.remaster} (same value: False) title : string {Lost Omens: Highhelm.system.details.publication.title} (same value: Pathfinder Lost Omens Highhelm) initiative : object {Lost Omens: Highhelm.system.initiative} statistic : string {Lost Omens: Highhelm.system.initiative.statistic} (same value: perception) perception : object {Lost Omens: Highhelm.system.perception} details : string {Lost Omens: Highhelm.system.perception.details} (3 different values) (x4) blindsight (precise) 120 feet (x1) bloodsense (precise) 120 feet (x1) mod : integer {Lost Omens: Highhelm.system.perception.mod} (5 different values) 8 (x1) 11 (x1) 29 (x1) 14 (x2) 25 (x1) senses : array {Lost Omens: Highhelm.system.perception.senses} Length: min=0 max=2 Value type: object {Lost Omens: Highhelm.system.perception.senses.[]} [acuity] : string {Lost Omens: Highhelm.system.perception.senses.[].acuity} (2 different values) imprecise (x3) precise (x2) [range] : integer {Lost Omens: Highhelm.system.perception.senses.[].range} (2 different values) 60 (x4) 30 (x1) type : string {Lost Omens: Highhelm.system.perception.senses.[].type} (5 different values) scent (x3) darkvision (x2) truesight (x1) low-light-vision (x1) tremorsense (x1) resources : object {Lost Omens: Highhelm.system.resources} saves : object {Lost Omens: Highhelm.system.saves} fortitude : object {Lost Omens: Highhelm.system.saves.fortitude} saveDetail : string {Lost Omens: Highhelm.system.saves.fortitude.saveDetail} (same value: ) value : integer {Lost Omens: Highhelm.system.saves.fortitude.value} (5 different values) 11 (x2) 14 (x1) 29 (x1) 18 (x1) 0 (x1) reflex : object {Lost Omens: Highhelm.system.saves.reflex} saveDetail : string {Lost Omens: Highhelm.system.saves.reflex.saveDetail} (same value: ) value : integer {Lost Omens: Highhelm.system.saves.reflex.value} (5 different values) 6 (x1) 8 (x2) 23 (x1) 15 (x1) 0 (x1) will : object {Lost Omens: Highhelm.system.saves.will} saveDetail : string {Lost Omens: Highhelm.system.saves.will.saveDetail} (same value: ) value : integer {Lost Omens: Highhelm.system.saves.will.value} (all different values) skills : object {Lost Omens: Highhelm.system.skills} athletics : object {Lost Omens: Highhelm.system.skills.athletics} base : integer {Lost Omens: Highhelm.system.skills.athletics.base} (all different values) [special] : array {Lost Omens: Highhelm.system.skills.athletics.special} Length: min=1 max=1 Value type: object {Lost Omens: Highhelm.system.skills.athletics.special.[]} base : integer {Lost Omens: Highhelm.system.skills.athletics.special.[].base} (same value: 12) label : string {Lost Omens: Highhelm.system.skills.athletics.special.[].label} (same value: to Grapple) predicate : array {Lost Omens: Highhelm.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: string {Lost Omens: Highhelm.system.skills.athletics.special.[].predicate.[]} (same value: action:grapple) [survival] : object {Lost Omens: Highhelm.system.skills.survival} base : integer {Lost Omens: Highhelm.system.skills.survival.base} (3 different values) 6 (x1) 10 (x1) 15 (x1) special : array {Lost Omens: Highhelm.system.skills.survival.special} Length: min=1 max=1 Value type: object {Lost Omens: Highhelm.system.skills.survival.special.[]} base : integer {Lost Omens: Highhelm.system.skills.survival.special.[].base} (same value: 17) label : string {Lost Omens: Highhelm.system.skills.survival.special.[].label} (same value: to Track a bleeding creature) predicate : array {Lost Omens: Highhelm.system.skills.survival.special.[].predicate} Length: min=2 max=2 Value type: string {Lost Omens: Highhelm.system.skills.survival.special.[].predicate.[]} (2 different values) action:track (x1) target:condition:bleed (x1) [intimidation] : object {Lost Omens: Highhelm.system.skills.intimidation} base : integer {Lost Omens: Highhelm.system.skills.intimidation.base} (same value: 8) [crafting] : object {Lost Omens: Highhelm.system.skills.crafting} base : integer {Lost Omens: Highhelm.system.skills.crafting.base} (same value: 28) [religion] : object {Lost Omens: Highhelm.system.skills.religion} base : integer {Lost Omens: Highhelm.system.skills.religion.base} (same value: 28) [acrobatics] : object {Lost Omens: Highhelm.system.skills.acrobatics} base : integer {Lost Omens: Highhelm.system.skills.acrobatics.base} (same value: 10) [deception] : object {Lost Omens: Highhelm.system.skills.deception} base : integer {Lost Omens: Highhelm.system.skills.deception.base} (same value: 10) stealth : object {Lost Omens: Highhelm.system.skills.stealth} base : integer {Lost Omens: Highhelm.system.skills.stealth.base} (3 different values) 12 (x1) 15 (x1) 28 (x1) [special] : array {Lost Omens: Highhelm.system.skills.stealth.special} Length: min=1 max=1 Value type: object {Lost Omens: Highhelm.system.skills.stealth.special.[]} base : integer {Lost Omens: Highhelm.system.skills.stealth.special.[].base} (same value: 17) label : string {Lost Omens: Highhelm.system.skills.stealth.special.[].label} (same value: in rocky environments) predicate : array {Lost Omens: Highhelm.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {Lost Omens: Highhelm.system.skills.stealth.special.[].predicate.[]} (same value: terrain:rocky) traits : object {Lost Omens: Highhelm.system.traits} rarity : string {Lost Omens: Highhelm.system.traits.rarity} (3 different values) common (x2) unique (x2) uncommon (x2) size : object {Lost Omens: Highhelm.system.traits.size} value : string {Lost Omens: Highhelm.system.traits.size.value} (3 different values) med (x3) huge (x2) lg (x1) value : array {Lost Omens: Highhelm.system.traits.value} Length: min=1 max=6 Value type: string {Lost Omens: Highhelm.system.traits.value.[]} (12 different values) animal (x3) celestial (x1) construct (x1) good (x1) herald (x1) holy (x1) lawful (x1) aberration (x1) demon (x1) evil (x1) swarm (x1) unholy (x1) type : string {Lost Omens: Highhelm.type} (same value: npc)