Oozemorph Different values: 8 ===================================== object {Oozemorph} _id : string {Oozemorph._id} (all different values) folder : string {Oozemorph.folder} (same value: ixijNjRlguTUPAd0) img : string {Oozemorph.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Oozemorph.name} (all different values) system : object {Oozemorph.system} actionType : object {Oozemorph.system.actionType} value : string {Oozemorph.system.actionType.value} (2 different values) passive (x7) reaction (x1) actions : object {Oozemorph.system.actions} [value] : mixed category : string {Oozemorph.system.category} (2 different values) class (x7) skill (x1) description : object {Oozemorph.system.description} value : string {Oozemorph.system.description.value} (all different values) level : object {Oozemorph.system.level} value : integer {Oozemorph.system.level.value} (7 different values) 4 (x2) 8 (x1) 2 (x1) 14 (x1) 10 (x1) 12 (x1) 6 (x1) prerequisites : object {Oozemorph.system.prerequisites} value : array {Oozemorph.system.prerequisites.value} Length: min=0 max=2 Value type: object {Oozemorph.system.prerequisites.value.[]} value : string {Oozemorph.system.prerequisites.value.[].value} (4 different values) Oozemorph Dedication (x5) trained in Performance (x1) at least two other class feats from the Oozemorph archetype (x1) Disturbing Defense (x2) publication : object {Oozemorph.system.publication} license : string {Oozemorph.system.publication.license} (same value: OGL) remaster : boolean {Oozemorph.system.publication.remaster} (same value: False) title : string {Oozemorph.system.publication.title} (same value: Pathfinder Adventure: The Slithering) rules : ###FoundryRulesObject### traits : object {Oozemorph.system.traits} rarity : string {Oozemorph.system.traits.rarity} (2 different values) common (x7) uncommon (x1) selected : object {Oozemorph.system.traits.selected} archetype : string {Oozemorph.system.traits.selected.archetype} (same value: Archetype) [skill] : string {Oozemorph.system.traits.selected.skill} (same value: Skill) [dedication] : string {Oozemorph.system.traits.selected.dedication} (same value: Dedication) value : array {Oozemorph.system.traits.value} Length: min=1 max=2 Value type: string {Oozemorph.system.traits.value.[]} (3 different values) archetype (x8) skill (x1) dedication (x1) type : string {Oozemorph.type} (same value: feat)