Overwatch Different values: 9 ===================================== object {Overwatch} _id : string {Overwatch._id} (all different values) folder : string {Overwatch.folder} (same value: c9BI0RXzaWLIhGNH) img : string {Overwatch.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Overwatch.name} (all different values) system : object {Overwatch.system} actionType : object {Overwatch.system.actionType} value : string {Overwatch.system.actionType.value} (2 different values) passive (x6) reaction (x3) actions : object {Overwatch.system.actions} [value] : mixed category : string {Overwatch.system.category} (same value: class) description : object {Overwatch.system.description} value : string {Overwatch.system.description.value} (all different values) level : object {Overwatch.system.level} value : integer {Overwatch.system.level.value} (8 different values) 14 (x1) 16 (x1) 12 (x2) 2 (x1) 4 (x1) 6 (x1) 8 (x1) 10 (x1) prerequisites : object {Overwatch.system.prerequisites} value : array {Overwatch.system.prerequisites.value} Length: min=1 max=2 Value type: object {Overwatch.system.prerequisites.value.[]} value : string {Overwatch.system.prerequisites.value.[].value} (3 different values) Overwatch Dedication (x8) master in Perception (x4) expert in Perception (x2) publication : object {Overwatch.system.publication} license : string {Overwatch.system.publication.license} (same value: ORC) remaster : boolean {Overwatch.system.publication.remaster} (same value: True) title : string {Overwatch.system.publication.title} (same value: Pathfinder Guns & Gears) rules : ###FoundryRulesObject### traits : object {Overwatch.system.traits} rarity : string {Overwatch.system.traits.rarity} (2 different values) common (x8) uncommon (x1) value : array {Overwatch.system.traits.value} Length: min=1 max=2 Value type: string {Overwatch.system.traits.value.[]} (2 different values) archetype (x9) dedication (x1) [frequency] : object {Overwatch.system.frequency} max : integer {Overwatch.system.frequency.max} (same value: 1) per : string {Overwatch.system.frequency.per} (same value: PT1M) [subfeatures] : object {Overwatch.system.subfeatures} proficiencies : object {Overwatch.system.subfeatures.proficiencies} perception : object {Overwatch.system.subfeatures.proficiencies.perception} rank : integer {Overwatch.system.subfeatures.proficiencies.perception.rank} (same value: 3) type : string {Overwatch.type} (same value: feat)