Pathfinder Player Core Different values: 1 ===================================== object {Pathfinder Player Core} _id : string {Pathfinder Player Core._id} (all different values) folder : string {Pathfinder Player Core.folder} (all different values) img : string {Pathfinder Player Core.img} (all different values) name : string {Pathfinder Player Core.name} (all different values) system : object {Pathfinder Player Core.system} badge : object {Pathfinder Player Core.system.badge} labels : array {Pathfinder Player Core.system.badge.labels} Length: min=5 max=5 Value type: string {Pathfinder Player Core.system.badge.labels.[]} (5 different values) Hostile (x1) Unfriendly (x1) Indifferent (x1) Friendly (x1) Helpful (x1) loop : boolean {Pathfinder Player Core.system.badge.loop} (all different values) type : string {Pathfinder Player Core.system.badge.type} (all different values) value : integer {Pathfinder Player Core.system.badge.value} (all different values) description : object {Pathfinder Player Core.system.description} value : string {Pathfinder Player Core.system.description.value} (all different values) duration : object {Pathfinder Player Core.system.duration} [expiry] : mixed sustained : boolean {Pathfinder Player Core.system.duration.sustained} (all different values) unit : string {Pathfinder Player Core.system.duration.unit} (all different values) value : integer {Pathfinder Player Core.system.duration.value} (all different values) level : object {Pathfinder Player Core.system.level} value : integer {Pathfinder Player Core.system.level.value} (all different values) publication : object {Pathfinder Player Core.system.publication} license : string {Pathfinder Player Core.system.publication.license} (all different values) remaster : boolean {Pathfinder Player Core.system.publication.remaster} (all different values) title : string {Pathfinder Player Core.system.publication.title} (all different values) rules : ###FoundryRulesObject### start : object {Pathfinder Player Core.system.start} [initiative] : mixed value : integer {Pathfinder Player Core.system.start.value} (all different values) tokenIcon : object {Pathfinder Player Core.system.tokenIcon} show : boolean {Pathfinder Player Core.system.tokenIcon.show} (all different values) traits : object {Pathfinder Player Core.system.traits} value : array<> {Pathfinder Player Core.system.traits.value} Length: min=0 max=0 Value type: mixed type : string {Pathfinder Player Core.type} (all different values)