Rage of Elements Different values: 81 ===================================== object {Rage of Elements} _id : string {Rage of Elements._id} (all different values) img : string {Rage of Elements.img} (same value: systems/pf2e/icons/default-icons/npc.svg) items : array {Rage of Elements.items} Length: min=2 max=58 Value type: object {Rage of Elements.items.[]} _id : string {Rage of Elements.items.[]._id} (764 different values) img : string {Rage of Elements.items.[].img} (152 different values) name : string {Rage of Elements.items.[].name} (542 different values) sort : integer {Rage of Elements.items.[].sort} (58 different values) system : object {Rage of Elements.items.[].system} [attack] : object {Rage of Elements.items.[].system.attack} value : string {Rage of Elements.items.[].system.attack.value} (same value: ) [attackEffects] : object {Rage of Elements.items.[].system.attackEffects} value : array {Rage of Elements.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Rage of Elements.items.[].system.attackEffects.value.[]} (25 different values) [custom] : string {Rage of Elements.items.[].system.attackEffects.custom} (same value: ) [bonus] : object {Rage of Elements.items.[].system.bonus} value : integer {Rage of Elements.items.[].system.bonus.value} (31 different values) [damageRolls] : object {Rage of Elements.items.[].system.damageRolls} [46sxvmHX5maxdwC7] : object {Rage of Elements.items.[].system.damageRolls.46sxvmHX5maxdwC7} damage : string {Rage of Elements.items.[].system.damageRolls.46sxvmHX5maxdwC7.damage} (same value: 2d4) damageType : string {Rage of Elements.items.[].system.damageRolls.46sxvmHX5maxdwC7.damageType} (same value: poison) [ah9XmmsblfI0Y4ry] : object {Rage of Elements.items.[].system.damageRolls.ah9XmmsblfI0Y4ry} damage : string {Rage of Elements.items.[].system.damageRolls.ah9XmmsblfI0Y4ry.damage} (same value: 2d8+10) damageType : string {Rage of Elements.items.[].system.damageRolls.ah9XmmsblfI0Y4ry.damageType} (same value: slashing) [peSQkoWZYked1R8z] : object {Rage of Elements.items.[].system.damageRolls.peSQkoWZYked1R8z} damage : string {Rage of Elements.items.[].system.damageRolls.peSQkoWZYked1R8z.damage} (same value: 2d4) damageType : string {Rage of Elements.items.[].system.damageRolls.peSQkoWZYked1R8z.damageType} (same value: poison) [xERKRQfKkSqY8mTs] : object {Rage of Elements.items.[].system.damageRolls.xERKRQfKkSqY8mTs} damage : string {Rage of Elements.items.[].system.damageRolls.xERKRQfKkSqY8mTs.damage} (same value: 2d8+7) damageType : string {Rage of Elements.items.[].system.damageRolls.xERKRQfKkSqY8mTs.damageType} (same value: piercing) [2d9YLJpqq8B7DTds] : object {Rage of Elements.items.[].system.damageRolls.2d9YLJpqq8B7DTds} damage : string {Rage of Elements.items.[].system.damageRolls.2d9YLJpqq8B7DTds.damage} (same value: 3d8+12) damageType : string {Rage of Elements.items.[].system.damageRolls.2d9YLJpqq8B7DTds.damageType} (same value: electricity) [JmaXW4ekushYbcZS] : object {Rage of Elements.items.[].system.damageRolls.JmaXW4ekushYbcZS} damage : string {Rage of Elements.items.[].system.damageRolls.JmaXW4ekushYbcZS.damage} (same value: 3d6) damageType : string {Rage of Elements.items.[].system.damageRolls.JmaXW4ekushYbcZS.damageType} (same value: sonic) [51vakIcNAKVooBHe] : object {Rage of Elements.items.[].system.damageRolls.51vakIcNAKVooBHe} damage : string {Rage of Elements.items.[].system.damageRolls.51vakIcNAKVooBHe.damage} (same value: 3d8+10) damageType : string {Rage of Elements.items.[].system.damageRolls.51vakIcNAKVooBHe.damageType} (same value: electricity) [9X2QLLn27wGFaeko] : object {Rage of Elements.items.[].system.damageRolls.9X2QLLn27wGFaeko} damage : string {Rage of Elements.items.[].system.damageRolls.9X2QLLn27wGFaeko.damage} (same value: 3d6) damageType : string {Rage of Elements.items.[].system.damageRolls.9X2QLLn27wGFaeko.damageType} (same value: sonic) [VQE0SPv1jRWWmIKm] : object {Rage of Elements.items.[].system.damageRolls.VQE0SPv1jRWWmIKm} damage : string {Rage of Elements.items.[].system.damageRolls.VQE0SPv1jRWWmIKm.damage} (same value: 3d10+12) damageType : string {Rage of Elements.items.[].system.damageRolls.VQE0SPv1jRWWmIKm.damageType} (same value: bludgeoning) [mIIfnBoQQDdx9Awo] : object {Rage of Elements.items.[].system.damageRolls.mIIfnBoQQDdx9Awo} damage : string {Rage of Elements.items.[].system.damageRolls.mIIfnBoQQDdx9Awo.damage} (same value: 1d4) damageType : string {Rage of Elements.items.[].system.damageRolls.mIIfnBoQQDdx9Awo.damageType} (same value: slashing) [toaRbVDvn7SfvsjU] : object {Rage of Elements.items.[].system.damageRolls.toaRbVDvn7SfvsjU} damage : string {Rage of Elements.items.[].system.damageRolls.toaRbVDvn7SfvsjU.damage} (same value: 1d6) damageType : string {Rage of Elements.items.[].system.damageRolls.toaRbVDvn7SfvsjU.damageType} (same value: piercing) [TdcOoARTd1lRAouc] : object {Rage of Elements.items.[].system.damageRolls.TdcOoARTd1lRAouc} damage : string {Rage of Elements.items.[].system.damageRolls.TdcOoARTd1lRAouc.damage} (same value: 2d12+10) damageType : string {Rage of Elements.items.[].system.damageRolls.TdcOoARTd1lRAouc.damageType} (same value: piercing) [QzqKhByWvPlmQUri] : object {Rage of Elements.items.[].system.damageRolls.QzqKhByWvPlmQUri} damage : string {Rage of Elements.items.[].system.damageRolls.QzqKhByWvPlmQUri.damage} (same value: 3d8+13) damageType : string {Rage of Elements.items.[].system.damageRolls.QzqKhByWvPlmQUri.damageType} (same value: fire) [ciYuDjbhvcX3Y8fk] : object {Rage of Elements.items.[].system.damageRolls.ciYuDjbhvcX3Y8fk} damage : string {Rage of Elements.items.[].system.damageRolls.ciYuDjbhvcX3Y8fk.damage} (same value: 3d12) damageType : string {Rage of Elements.items.[].system.damageRolls.ciYuDjbhvcX3Y8fk.damageType} (same value: fire) [GTUEQ9HxuMoUNWHg] : object {Rage of Elements.items.[].system.damageRolls.GTUEQ9HxuMoUNWHg} damage : string {Rage of Elements.items.[].system.damageRolls.GTUEQ9HxuMoUNWHg.damage} (same value: 2d10+12) damageType : string {Rage of Elements.items.[].system.damageRolls.GTUEQ9HxuMoUNWHg.damageType} (same value: slashing) [NZVTyREVY3a5JNiu] : object {Rage of Elements.items.[].system.damageRolls.NZVTyREVY3a5JNiu} damage : string {Rage of Elements.items.[].system.damageRolls.NZVTyREVY3a5JNiu.damage} (same value: 2d6+12) damageType : string {Rage of Elements.items.[].system.damageRolls.NZVTyREVY3a5JNiu.damageType} (same value: bludgeoning) [lRGBfoRL8W7Fc7Xx] : object {Rage of Elements.items.[].system.damageRolls.lRGBfoRL8W7Fc7Xx} damage : string {Rage of Elements.items.[].system.damageRolls.lRGBfoRL8W7Fc7Xx.damage} (same value: 3d10+8) damageType : string {Rage of Elements.items.[].system.damageRolls.lRGBfoRL8W7Fc7Xx.damageType} (same value: piercing) [0] : object {Rage of Elements.items.[].system.damageRolls.0} damage : string {Rage of Elements.items.[].system.damageRolls.0.damage} (same value: 3d6+7) damageType : string {Rage of Elements.items.[].system.damageRolls.0.damageType} (same value: fire) [1] : object {Rage of Elements.items.[].system.damageRolls.1} category : string {Rage of Elements.items.[].system.damageRolls.1.category} (same value: splash) damage : string {Rage of Elements.items.[].system.damageRolls.1.damage} (same value: 3) damageType : string {Rage of Elements.items.[].system.damageRolls.1.damageType} (same value: fire) [2] : object {Rage of Elements.items.[].system.damageRolls.2} category : string {Rage of Elements.items.[].system.damageRolls.2.category} (same value: persistent) damage : string {Rage of Elements.items.[].system.damageRolls.2.damage} (same value: 1d8) damageType : string {Rage of Elements.items.[].system.damageRolls.2.damageType} (same value: fire) [IBzhsuh1kBNwv2os] : object {Rage of Elements.items.[].system.damageRolls.IBzhsuh1kBNwv2os} damage : string {Rage of Elements.items.[].system.damageRolls.IBzhsuh1kBNwv2os.damage} (same value: 3d8+14) damageType : string {Rage of Elements.items.[].system.damageRolls.IBzhsuh1kBNwv2os.damageType} (same value: bludgeoning) [iV0n3emZP5KMiFFH] : object {Rage of Elements.items.[].system.damageRolls.iV0n3emZP5KMiFFH} damage : string {Rage of Elements.items.[].system.damageRolls.iV0n3emZP5KMiFFH.damage} (same value: 1d12) damageType : string {Rage of Elements.items.[].system.damageRolls.iV0n3emZP5KMiFFH.damageType} (same value: electricity) [GsR5LrbtVHZUB49H] : object {Rage of Elements.items.[].system.damageRolls.GsR5LrbtVHZUB49H} damage : string {Rage of Elements.items.[].system.damageRolls.GsR5LrbtVHZUB49H.damage} (same value: 4d12) damageType : string {Rage of Elements.items.[].system.damageRolls.GsR5LrbtVHZUB49H.damageType} (same value: electricity) [cSbC7tzDc3tkj3ru] : object {Rage of Elements.items.[].system.damageRolls.cSbC7tzDc3tkj3ru} damage : string {Rage of Elements.items.[].system.damageRolls.cSbC7tzDc3tkj3ru.damage} (same value: 2d8+5) damageType : string {Rage of Elements.items.[].system.damageRolls.cSbC7tzDc3tkj3ru.damageType} (same value: bludgeoning) [0ir8hADo0bfjQhCD] : object {Rage of Elements.items.[].system.damageRolls.0ir8hADo0bfjQhCD} damage : string {Rage of Elements.items.[].system.damageRolls.0ir8hADo0bfjQhCD.damage} (same value: 2d8+5) damageType : string {Rage of Elements.items.[].system.damageRolls.0ir8hADo0bfjQhCD.damageType} (same value: bludgeoning) [UeBuK0OLThuZLGFQ] : object {Rage of Elements.items.[].system.damageRolls.UeBuK0OLThuZLGFQ} damage : string {Rage of Elements.items.[].system.damageRolls.UeBuK0OLThuZLGFQ.damage} (same value: 2d8+9) damageType : string {Rage of Elements.items.[].system.damageRolls.UeBuK0OLThuZLGFQ.damageType} (same value: bludgeoning) [5WmFNVUE1XScLLhU] : object {Rage of Elements.items.[].system.damageRolls.5WmFNVUE1XScLLhU} damage : string {Rage of Elements.items.[].system.damageRolls.5WmFNVUE1XScLLhU.damage} (same value: 2d12) damageType : string {Rage of Elements.items.[].system.damageRolls.5WmFNVUE1XScLLhU.damageType} (same value: electricity) [fLjg7tGs69rWZ1UG] : object {Rage of Elements.items.[].system.damageRolls.fLjg7tGs69rWZ1UG} damage : string {Rage of Elements.items.[].system.damageRolls.fLjg7tGs69rWZ1UG.damage} (same value: 2d10+13) damageType : string {Rage of Elements.items.[].system.damageRolls.fLjg7tGs69rWZ1UG.damageType} (same value: bludgeoning) [md6NF1IeIsK3daTT] : object {Rage of Elements.items.[].system.damageRolls.md6NF1IeIsK3daTT} damage : string {Rage of Elements.items.[].system.damageRolls.md6NF1IeIsK3daTT.damage} (same value: 2d10+13) damageType : string {Rage of Elements.items.[].system.damageRolls.md6NF1IeIsK3daTT.damageType} (same value: piercing) [BbMS1ox746SFGC4P] : object {Rage of Elements.items.[].system.damageRolls.BbMS1ox746SFGC4P} damage : string {Rage of Elements.items.[].system.damageRolls.BbMS1ox746SFGC4P.damage} (same value: 1d6+5) damageType : string {Rage of Elements.items.[].system.damageRolls.BbMS1ox746SFGC4P.damageType} (same value: piercing) [NtovnFyjYqO9mtNS] : object {Rage of Elements.items.[].system.damageRolls.NtovnFyjYqO9mtNS} damage : string {Rage of Elements.items.[].system.damageRolls.NtovnFyjYqO9mtNS.damage} (same value: 1d6+5) damageType : string {Rage of Elements.items.[].system.damageRolls.NtovnFyjYqO9mtNS.damageType} (same value: piercing) [Obi24QqqSbHIuqmx] : object {Rage of Elements.items.[].system.damageRolls.Obi24QqqSbHIuqmx} damage : string {Rage of Elements.items.[].system.damageRolls.Obi24QqqSbHIuqmx.damage} (same value: 1d6) damageType : string {Rage of Elements.items.[].system.damageRolls.Obi24QqqSbHIuqmx.damageType} (same value: electricity) [2gZPyrhIbLBM1E9V] : object {Rage of Elements.items.[].system.damageRolls.2gZPyrhIbLBM1E9V} damage : string {Rage of Elements.items.[].system.damageRolls.2gZPyrhIbLBM1E9V.damage} (same value: 1d6+2) damageType : string {Rage of Elements.items.[].system.damageRolls.2gZPyrhIbLBM1E9V.damageType} (same value: bludgeoning) [32R9db3eEMSKCny8] : object {Rage of Elements.items.[].system.damageRolls.32R9db3eEMSKCny8} damage : string {Rage of Elements.items.[].system.damageRolls.32R9db3eEMSKCny8.damage} (same value: 3d10+14) damageType : string {Rage of Elements.items.[].system.damageRolls.32R9db3eEMSKCny8.damageType} (same value: bludgeoning) [XzuCmqSpFwP7M0Ut] : object {Rage of Elements.items.[].system.damageRolls.XzuCmqSpFwP7M0Ut} damage : string {Rage of Elements.items.[].system.damageRolls.XzuCmqSpFwP7M0Ut.damage} (same value: 3d6+14) damageType : string {Rage of Elements.items.[].system.damageRolls.XzuCmqSpFwP7M0Ut.damageType} (same value: bludgeoning) [29awkaz1ZsNNkC5f] : object {Rage of Elements.items.[].system.damageRolls.29awkaz1ZsNNkC5f} damage : string {Rage of Elements.items.[].system.damageRolls.29awkaz1ZsNNkC5f.damage} (same value: 2d12+7) damageType : string {Rage of Elements.items.[].system.damageRolls.29awkaz1ZsNNkC5f.damageType} (same value: bludgeoning) [0SC84ZKKz2jsxor2] : object {Rage of Elements.items.[].system.damageRolls.0SC84ZKKz2jsxor2} damage : string {Rage of Elements.items.[].system.damageRolls.0SC84ZKKz2jsxor2.damage} (same value: 2d4+13) damageType : string {Rage of Elements.items.[].system.damageRolls.0SC84ZKKz2jsxor2.damageType} (same value: piercing) [pl7GSNyQJgQHvgB9] : object {Rage of Elements.items.[].system.damageRolls.pl7GSNyQJgQHvgB9} damage : string {Rage of Elements.items.[].system.damageRolls.pl7GSNyQJgQHvgB9.damage} (same value: 3d8+13) damageType : string {Rage of Elements.items.[].system.damageRolls.pl7GSNyQJgQHvgB9.damageType} (same value: bludgeoning) [qHXqy0L1OgJu9c1L] : object {Rage of Elements.items.[].system.damageRolls.qHXqy0L1OgJu9c1L} damage : string {Rage of Elements.items.[].system.damageRolls.qHXqy0L1OgJu9c1L.damage} (same value: 2d4+13) damageType : string {Rage of Elements.items.[].system.damageRolls.qHXqy0L1OgJu9c1L.damageType} (same value: piercing) [6QoujguM0gawDs1f] : object {Rage of Elements.items.[].system.damageRolls.6QoujguM0gawDs1f} category : string {Rage of Elements.items.[].system.damageRolls.6QoujguM0gawDs1f.category} (same value: persistent) damage : string {Rage of Elements.items.[].system.damageRolls.6QoujguM0gawDs1f.damage} (same value: 1) damageType : string {Rage of Elements.items.[].system.damageRolls.6QoujguM0gawDs1f.damageType} (same value: bleed) [tgN52SJ7vUHq5Sn3] : object {Rage of Elements.items.[].system.damageRolls.tgN52SJ7vUHq5Sn3} damage : string {Rage of Elements.items.[].system.damageRolls.tgN52SJ7vUHq5Sn3.damage} (same value: 1d4+2) damageType : string {Rage of Elements.items.[].system.damageRolls.tgN52SJ7vUHq5Sn3.damageType} (same value: slashing) [5f0LATFnUPdr8L5Q] : object {Rage of Elements.items.[].system.damageRolls.5f0LATFnUPdr8L5Q} damage : string {Rage of Elements.items.[].system.damageRolls.5f0LATFnUPdr8L5Q.damage} (same value: 2d6) damageType : string {Rage of Elements.items.[].system.damageRolls.5f0LATFnUPdr8L5Q.damageType} (same value: bludgeoning) [TfOutGSJ307DKEEX] : object {Rage of Elements.items.[].system.damageRolls.TfOutGSJ307DKEEX} damage : string {Rage of Elements.items.[].system.damageRolls.TfOutGSJ307DKEEX.damage} (same value: 1d4+4) damageType : string {Rage of Elements.items.[].system.damageRolls.TfOutGSJ307DKEEX.damageType} (same value: piercing) [qEtAqSh1F35MNjYG] : object {Rage of Elements.items.[].system.damageRolls.qEtAqSh1F35MNjYG} damage : string {Rage of Elements.items.[].system.damageRolls.qEtAqSh1F35MNjYG.damage} (same value: 2d6+16) damageType : string {Rage of Elements.items.[].system.damageRolls.qEtAqSh1F35MNjYG.damageType} (same value: slashing) [zDlg66aJRdxAz2J3] : object {Rage of Elements.items.[].system.damageRolls.zDlg66aJRdxAz2J3} damage : string {Rage of Elements.items.[].system.damageRolls.zDlg66aJRdxAz2J3.damage} (same value: 4d6) damageType : string {Rage of Elements.items.[].system.damageRolls.zDlg66aJRdxAz2J3.damageType} (same value: fire) [2xDdcttvPRIG5b2G] : object {Rage of Elements.items.[].system.damageRolls.2xDdcttvPRIG5b2G} damage : string {Rage of Elements.items.[].system.damageRolls.2xDdcttvPRIG5b2G.damage} (same value: 1d4+16) damageType : string {Rage of Elements.items.[].system.damageRolls.2xDdcttvPRIG5b2G.damageType} (same value: bludgeoning) [rcBv6Q6DCjoVSSj7] : object {Rage of Elements.items.[].system.damageRolls.rcBv6Q6DCjoVSSj7} damage : string {Rage of Elements.items.[].system.damageRolls.rcBv6Q6DCjoVSSj7.damage} (same value: 4d6) damageType : string {Rage of Elements.items.[].system.damageRolls.rcBv6Q6DCjoVSSj7.damageType} (same value: fire) [UvbvTty0Tm8m6Kpc] : object {Rage of Elements.items.[].system.damageRolls.UvbvTty0Tm8m6Kpc} damage : string {Rage of Elements.items.[].system.damageRolls.UvbvTty0Tm8m6Kpc.damage} (same value: 2d4+11) damageType : string {Rage of Elements.items.[].system.damageRolls.UvbvTty0Tm8m6Kpc.damageType} (same value: piercing) [k8DpjNAVGGnYRh0Y] : object {Rage of Elements.items.[].system.damageRolls.k8DpjNAVGGnYRh0Y} damage : string {Rage of Elements.items.[].system.damageRolls.k8DpjNAVGGnYRh0Y.damage} (same value: 1d12) damageType : string {Rage of Elements.items.[].system.damageRolls.k8DpjNAVGGnYRh0Y.damageType} (same value: electricity) [53PWs4vbQMGr02o5] : object {Rage of Elements.items.[].system.damageRolls.53PWs4vbQMGr02o5} damage : string {Rage of Elements.items.[].system.damageRolls.53PWs4vbQMGr02o5.damage} (same value: 1d6+11) damageType : string {Rage of Elements.items.[].system.damageRolls.53PWs4vbQMGr02o5.damageType} (same value: slashing) [kRjlGIzjza0gppDA] : object {Rage of Elements.items.[].system.damageRolls.kRjlGIzjza0gppDA} damage : string {Rage of Elements.items.[].system.damageRolls.kRjlGIzjza0gppDA.damage} (same value: 1d12) damageType : string {Rage of Elements.items.[].system.damageRolls.kRjlGIzjza0gppDA.damageType} (same value: electricity) [F8Ndiwfah1KGgbIp] : object {Rage of Elements.items.[].system.damageRolls.F8Ndiwfah1KGgbIp} damage : string {Rage of Elements.items.[].system.damageRolls.F8Ndiwfah1KGgbIp.damage} (same value: 2d4+11) damageType : string {Rage of Elements.items.[].system.damageRolls.F8Ndiwfah1KGgbIp.damageType} (same value: piercing) [gQ367mP8G3tNzbyL] : object {Rage of Elements.items.[].system.damageRolls.gQ367mP8G3tNzbyL} damage : string {Rage of Elements.items.[].system.damageRolls.gQ367mP8G3tNzbyL.damage} (same value: 1d12) damageType : string {Rage of Elements.items.[].system.damageRolls.gQ367mP8G3tNzbyL.damageType} (same value: electricity) [lCJD2AbYBfDFq195] : object {Rage of Elements.items.[].system.damageRolls.lCJD2AbYBfDFq195} damage : string {Rage of Elements.items.[].system.damageRolls.lCJD2AbYBfDFq195.damage} (same value: 3d8+8) damageType : string {Rage of Elements.items.[].system.damageRolls.lCJD2AbYBfDFq195.damageType} (same value: bludgeoning) [P0IDQPyWUVEycnLQ] : object {Rage of Elements.items.[].system.damageRolls.P0IDQPyWUVEycnLQ} damage : string {Rage of Elements.items.[].system.damageRolls.P0IDQPyWUVEycnLQ.damage} (same value: 2d10+14) damageType : string {Rage of Elements.items.[].system.damageRolls.P0IDQPyWUVEycnLQ.damageType} (same value: slashing) [jG8FBfIOj4gDGcUX] : object {Rage of Elements.items.[].system.damageRolls.jG8FBfIOj4gDGcUX} damage : string {Rage of Elements.items.[].system.damageRolls.jG8FBfIOj4gDGcUX.damage} (same value: 2d6+13) damageType : string {Rage of Elements.items.[].system.damageRolls.jG8FBfIOj4gDGcUX.damageType} (same value: bludgeoning) [H6Rt3mh724CfuZ9X] : object {Rage of Elements.items.[].system.damageRolls.H6Rt3mh724CfuZ9X} damage : string {Rage of Elements.items.[].system.damageRolls.H6Rt3mh724CfuZ9X.damage} (same value: 2d8+13) damageType : string {Rage of Elements.items.[].system.damageRolls.H6Rt3mh724CfuZ9X.damageType} (same value: bludgeoning) [ji9ZGwpOrPfVzuuz] : object {Rage of Elements.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz} damage : string {Rage of Elements.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz.damage} (same value: 2d6+12) damageType : string {Rage of Elements.items.[].system.damageRolls.ji9ZGwpOrPfVzuuz.damageType} (same value: slashing) [6JM0TnmJYmz28iDw] : object {Rage of Elements.items.[].system.damageRolls.6JM0TnmJYmz28iDw} damage : string {Rage of Elements.items.[].system.damageRolls.6JM0TnmJYmz28iDw.damage} (same value: 1d8+9) damageType : string {Rage of Elements.items.[].system.damageRolls.6JM0TnmJYmz28iDw.damageType} (same value: bludgeoning) [wwetJHnvgVA6u0xZ] : object {Rage of Elements.items.[].system.damageRolls.wwetJHnvgVA6u0xZ} damage : string {Rage of Elements.items.[].system.damageRolls.wwetJHnvgVA6u0xZ.damage} (same value: 2d8+9) damageType : string {Rage of Elements.items.[].system.damageRolls.wwetJHnvgVA6u0xZ.damageType} (same value: piercing) [7pNOOFha4eWc6FJ8] : object {Rage of Elements.items.[].system.damageRolls.7pNOOFha4eWc6FJ8} damage : string {Rage of Elements.items.[].system.damageRolls.7pNOOFha4eWc6FJ8.damage} (same value: 1d10+3) damageType : string {Rage of Elements.items.[].system.damageRolls.7pNOOFha4eWc6FJ8.damageType} (same value: slashing) [tHcoFpGaqwl7dpbU] : object {Rage of Elements.items.[].system.damageRolls.tHcoFpGaqwl7dpbU} damage : string {Rage of Elements.items.[].system.damageRolls.tHcoFpGaqwl7dpbU.damage} (same value: 3d6+11) damageType : string {Rage of Elements.items.[].system.damageRolls.tHcoFpGaqwl7dpbU.damageType} (same value: piercing) [YKeXB4BoFuPa3FAa] : object {Rage of Elements.items.[].system.damageRolls.YKeXB4BoFuPa3FAa} damage : string {Rage of Elements.items.[].system.damageRolls.YKeXB4BoFuPa3FAa.damage} (same value: 3d6+11) damageType : string {Rage of Elements.items.[].system.damageRolls.YKeXB4BoFuPa3FAa.damageType} (same value: piercing) [lUd3uVOMx8lsQNix] : object {Rage of Elements.items.[].system.damageRolls.lUd3uVOMx8lsQNix} damage : string {Rage of Elements.items.[].system.damageRolls.lUd3uVOMx8lsQNix.damage} (same value: 2d4+10) damageType : string {Rage of Elements.items.[].system.damageRolls.lUd3uVOMx8lsQNix.damageType} (same value: bludgeoning) [iuZICwSXfXgdRWuW] : object {Rage of Elements.items.[].system.damageRolls.iuZICwSXfXgdRWuW} damage : string {Rage of Elements.items.[].system.damageRolls.iuZICwSXfXgdRWuW.damage} (same value: 1d4+1) damageType : string {Rage of Elements.items.[].system.damageRolls.iuZICwSXfXgdRWuW.damageType} (same value: piercing) [mrQo40R2XK92PiBC] : object {Rage of Elements.items.[].system.damageRolls.mrQo40R2XK92PiBC} damage : string {Rage of Elements.items.[].system.damageRolls.mrQo40R2XK92PiBC.damage} (same value: 1d4) damageType : string {Rage of Elements.items.[].system.damageRolls.mrQo40R2XK92PiBC.damageType} (same value: fire) [1cn26GhsS8vvYBCZ] : object {Rage of Elements.items.[].system.damageRolls.1cn26GhsS8vvYBCZ} damage : string {Rage of Elements.items.[].system.damageRolls.1cn26GhsS8vvYBCZ.damage} (same value: 1d4+1) damageType : string {Rage of Elements.items.[].system.damageRolls.1cn26GhsS8vvYBCZ.damageType} (same value: slashing) [lRY1kUWtp18mnXQW] : object {Rage of Elements.items.[].system.damageRolls.lRY1kUWtp18mnXQW} damage : string {Rage of Elements.items.[].system.damageRolls.lRY1kUWtp18mnXQW.damage} (2 different values) 2d8+4 (x1) 1d8+4 (x1) damageType : string {Rage of Elements.items.[].system.damageRolls.lRY1kUWtp18mnXQW.damageType} (same value: bludgeoning) [j6fBKGp99Jxzhufx] : object {Rage of Elements.items.[].system.damageRolls.j6fBKGp99Jxzhufx} damage : string {Rage of Elements.items.[].system.damageRolls.j6fBKGp99Jxzhufx.damage} (2 different values) 2d6+4 (x1) 1d6+3 (x1) damageType : string {Rage of Elements.items.[].system.damageRolls.j6fBKGp99Jxzhufx.damageType} (2 different values) bludgeoning (x1) piercing (x1) [63Bho2Dp5yS1itzi] : object {Rage of Elements.items.[].system.damageRolls.63Bho2Dp5yS1itzi} damage : string {Rage of Elements.items.[].system.damageRolls.63Bho2Dp5yS1itzi.damage} (same value: 2d6+8) damageType : string {Rage of Elements.items.[].system.damageRolls.63Bho2Dp5yS1itzi.damageType} (same value: electricity) [XpOyj3gLFGDzOOev] : object {Rage of Elements.items.[].system.damageRolls.XpOyj3gLFGDzOOev} damage : string {Rage of Elements.items.[].system.damageRolls.XpOyj3gLFGDzOOev.damage} (same value: 2d10+7) damageType : string {Rage of Elements.items.[].system.damageRolls.XpOyj3gLFGDzOOev.damageType} (same value: bludgeoning) [AtQGb5LQxa2bZEeN] : object {Rage of Elements.items.[].system.damageRolls.AtQGb5LQxa2bZEeN} category : string {Rage of Elements.items.[].system.damageRolls.AtQGb5LQxa2bZEeN.category} (same value: persistent) damage : string {Rage of Elements.items.[].system.damageRolls.AtQGb5LQxa2bZEeN.damage} (same value: 2d4) damageType : string {Rage of Elements.items.[].system.damageRolls.AtQGb5LQxa2bZEeN.damageType} (same value: fire) [b2awTnq3z91V3I4r] : object {Rage of Elements.items.[].system.damageRolls.b2awTnq3z91V3I4r} damage : string {Rage of Elements.items.[].system.damageRolls.b2awTnq3z91V3I4r.damage} (same value: 3d6) damageType : string {Rage of Elements.items.[].system.damageRolls.b2awTnq3z91V3I4r.damageType} (same value: fire) [wDqvJlHkyXf7MOJk] : object {Rage of Elements.items.[].system.damageRolls.wDqvJlHkyXf7MOJk} damage : string {Rage of Elements.items.[].system.damageRolls.wDqvJlHkyXf7MOJk.damage} (same value: 3d8+11) damageType : string {Rage of Elements.items.[].system.damageRolls.wDqvJlHkyXf7MOJk.damageType} (same value: bludgeoning) [hb5VeBGVDsE7Nf3a] : object {Rage of Elements.items.[].system.damageRolls.hb5VeBGVDsE7Nf3a} damage : string {Rage of Elements.items.[].system.damageRolls.hb5VeBGVDsE7Nf3a.damage} (same value: 2d6) damageType : string {Rage of Elements.items.[].system.damageRolls.hb5VeBGVDsE7Nf3a.damageType} (same value: slashing) [73YzXQvJeYFXVENi] : object {Rage of Elements.items.[].system.damageRolls.73YzXQvJeYFXVENi} damage : string {Rage of Elements.items.[].system.damageRolls.73YzXQvJeYFXVENi.damage} (same value: 3d12+18) damageType : string {Rage of Elements.items.[].system.damageRolls.73YzXQvJeYFXVENi.damageType} (same value: bludgeoning) [b8BM2i9YPSrFJuQ6] : object {Rage of Elements.items.[].system.damageRolls.b8BM2i9YPSrFJuQ6} damage : string {Rage of Elements.items.[].system.damageRolls.b8BM2i9YPSrFJuQ6.damage} (same value: 3d10+16) damageType : string {Rage of Elements.items.[].system.damageRolls.b8BM2i9YPSrFJuQ6.damageType} (same value: electricity) [DjjtkIiQC6uTTSRQ] : object {Rage of Elements.items.[].system.damageRolls.DjjtkIiQC6uTTSRQ} damage : string {Rage of Elements.items.[].system.damageRolls.DjjtkIiQC6uTTSRQ.damage} (same value: 1d10+3) damageType : string {Rage of Elements.items.[].system.damageRolls.DjjtkIiQC6uTTSRQ.damageType} (same value: bludgeoning) [81RCMaqrY8vut9zL] : object {Rage of Elements.items.[].system.damageRolls.81RCMaqrY8vut9zL} damage : string {Rage of Elements.items.[].system.damageRolls.81RCMaqrY8vut9zL.damage} (same value: 1d6+3) damageType : string {Rage of Elements.items.[].system.damageRolls.81RCMaqrY8vut9zL.damageType} (same value: piercing) [2ajgIoAk9XXky2Fi] : object {Rage of Elements.items.[].system.damageRolls.2ajgIoAk9XXky2Fi} damage : string {Rage of Elements.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damage} (same value: 1d6+2) damageType : string {Rage of Elements.items.[].system.damageRolls.2ajgIoAk9XXky2Fi.damageType} (same value: slashing) [OjFNw1Uar233Ngqf] : object {Rage of Elements.items.[].system.damageRolls.OjFNw1Uar233Ngqf} category : string {Rage of Elements.items.[].system.damageRolls.OjFNw1Uar233Ngqf.category} (same value: persistent) damage : string {Rage of Elements.items.[].system.damageRolls.OjFNw1Uar233Ngqf.damage} (same value: 1) damageType : string {Rage of Elements.items.[].system.damageRolls.OjFNw1Uar233Ngqf.damageType} (same value: bleed) [barkyKq9d6P9W79V] : object {Rage of Elements.items.[].system.damageRolls.barkyKq9d6P9W79V} damage : string {Rage of Elements.items.[].system.damageRolls.barkyKq9d6P9W79V.damage} (same value: 1d4) damageType : string {Rage of Elements.items.[].system.damageRolls.barkyKq9d6P9W79V.damageType} (same value: piercing) [l3JSDggJ9jN7SNSx] : object {Rage of Elements.items.[].system.damageRolls.l3JSDggJ9jN7SNSx} damage : string {Rage of Elements.items.[].system.damageRolls.l3JSDggJ9jN7SNSx.damage} (2 different values) 1d8+2 (x1) 1d6 (x1) damageType : string {Rage of Elements.items.[].system.damageRolls.l3JSDggJ9jN7SNSx.damageType} (2 different values) bludgeoning (x1) piercing (x1) [NxBuOES7hq0stZRK] : object {Rage of Elements.items.[].system.damageRolls.NxBuOES7hq0stZRK} damage : string {Rage of Elements.items.[].system.damageRolls.NxBuOES7hq0stZRK.damage} (same value: 1d6+2) damageType : string {Rage of Elements.items.[].system.damageRolls.NxBuOES7hq0stZRK.damageType} (same value: bludgeoning) [gBcsqNxepjmsvI8Y] : object {Rage of Elements.items.[].system.damageRolls.gBcsqNxepjmsvI8Y} damage : string {Rage of Elements.items.[].system.damageRolls.gBcsqNxepjmsvI8Y.damage} (same value: 1d12+6) damageType : string {Rage of Elements.items.[].system.damageRolls.gBcsqNxepjmsvI8Y.damageType} (same value: bludgeoning) [l7fB5V7tCNNTi7ex] : object {Rage of Elements.items.[].system.damageRolls.l7fB5V7tCNNTi7ex} category : string {Rage of Elements.items.[].system.damageRolls.l7fB5V7tCNNTi7ex.category} (same value: persistent) damage : string {Rage of Elements.items.[].system.damageRolls.l7fB5V7tCNNTi7ex.damage} (same value: 1d6) damageType : string {Rage of Elements.items.[].system.damageRolls.l7fB5V7tCNNTi7ex.damageType} (same value: fire) [xu6rOIvMXYqtgqSz] : object {Rage of Elements.items.[].system.damageRolls.xu6rOIvMXYqtgqSz} damage : string {Rage of Elements.items.[].system.damageRolls.xu6rOIvMXYqtgqSz.damage} (same value: 1d6) damageType : string {Rage of Elements.items.[].system.damageRolls.xu6rOIvMXYqtgqSz.damageType} (same value: fire) [ZoyOBvQBYtFlwWDi] : object {Rage of Elements.items.[].system.damageRolls.ZoyOBvQBYtFlwWDi} damage : string {Rage of Elements.items.[].system.damageRolls.ZoyOBvQBYtFlwWDi.damage} (same value: 1d8+9) damageType : string {Rage of Elements.items.[].system.damageRolls.ZoyOBvQBYtFlwWDi.damageType} (same value: bludgeoning) [PL95WdftSGDFx40e] : object {Rage of Elements.items.[].system.damageRolls.PL95WdftSGDFx40e} damage : string {Rage of Elements.items.[].system.damageRolls.PL95WdftSGDFx40e.damage} (same value: 1d6+6) damageType : string {Rage of Elements.items.[].system.damageRolls.PL95WdftSGDFx40e.damageType} (same value: piercing) [3vEaRGHUOe4BQbnE] : object {Rage of Elements.items.[].system.damageRolls.3vEaRGHUOe4BQbnE} damage : string {Rage of Elements.items.[].system.damageRolls.3vEaRGHUOe4BQbnE.damage} (same value: 1d6+9) damageType : string {Rage of Elements.items.[].system.damageRolls.3vEaRGHUOe4BQbnE.damageType} (same value: bludgeoning) [H4f8L3if4K909XzB] : object {Rage of Elements.items.[].system.damageRolls.H4f8L3if4K909XzB} damage : string {Rage of Elements.items.[].system.damageRolls.H4f8L3if4K909XzB.damage} (same value: 1d6+9) damageType : string {Rage of Elements.items.[].system.damageRolls.H4f8L3if4K909XzB.damageType} (same value: piercing) [hWKNzPHgPIlNJQ8u] : object {Rage of Elements.items.[].system.damageRolls.hWKNzPHgPIlNJQ8u} damage : string {Rage of Elements.items.[].system.damageRolls.hWKNzPHgPIlNJQ8u.damage} (same value: 1d6+9) damageType : string {Rage of Elements.items.[].system.damageRolls.hWKNzPHgPIlNJQ8u.damageType} (same value: piercing) [T2KGlu4bnHRXrJHj] : object {Rage of Elements.items.[].system.damageRolls.T2KGlu4bnHRXrJHj} damage : string {Rage of Elements.items.[].system.damageRolls.T2KGlu4bnHRXrJHj.damage} (same value: 2d8+9) damageType : string {Rage of Elements.items.[].system.damageRolls.T2KGlu4bnHRXrJHj.damageType} (same value: piercing) [DQgMBfgFPh8GZtLC] : object {Rage of Elements.items.[].system.damageRolls.DQgMBfgFPh8GZtLC} damage : string {Rage of Elements.items.[].system.damageRolls.DQgMBfgFPh8GZtLC.damage} (same value: 3d8+6) damageType : string {Rage of Elements.items.[].system.damageRolls.DQgMBfgFPh8GZtLC.damageType} (same value: bludgeoning) [6s6SSEYitmFiUKic] : object {Rage of Elements.items.[].system.damageRolls.6s6SSEYitmFiUKic} damage : string {Rage of Elements.items.[].system.damageRolls.6s6SSEYitmFiUKic.damage} (same value: 2d12+6) damageType : string {Rage of Elements.items.[].system.damageRolls.6s6SSEYitmFiUKic.damageType} (same value: piercing) [yRawvmA9OsehAy8g] : object {Rage of Elements.items.[].system.damageRolls.yRawvmA9OsehAy8g} damage : string {Rage of Elements.items.[].system.damageRolls.yRawvmA9OsehAy8g.damage} (same value: 1d8+3) damageType : string {Rage of Elements.items.[].system.damageRolls.yRawvmA9OsehAy8g.damageType} (same value: piercing) [RsN0nAnoRsl0clFM] : object {Rage of Elements.items.[].system.damageRolls.RsN0nAnoRsl0clFM} damage : string {Rage of Elements.items.[].system.damageRolls.RsN0nAnoRsl0clFM.damage} (same value: 2d8+4) damageType : string {Rage of Elements.items.[].system.damageRolls.RsN0nAnoRsl0clFM.damageType} (same value: piercing) [AnZzRcWkRVWW2fEA] : object {Rage of Elements.items.[].system.damageRolls.AnZzRcWkRVWW2fEA} damage : string {Rage of Elements.items.[].system.damageRolls.AnZzRcWkRVWW2fEA.damage} (same value: 2d8+4) damageType : string {Rage of Elements.items.[].system.damageRolls.AnZzRcWkRVWW2fEA.damageType} (same value: bludgeoning) [jqFXgVOHhvnbswkd] : object {Rage of Elements.items.[].system.damageRolls.jqFXgVOHhvnbswkd} damage : string {Rage of Elements.items.[].system.damageRolls.jqFXgVOHhvnbswkd.damage} (same value: 2d8) damageType : string {Rage of Elements.items.[].system.damageRolls.jqFXgVOHhvnbswkd.damageType} (same value: acid) [DB29gbsy3Y1Wzf7D] : object {Rage of Elements.items.[].system.damageRolls.DB29gbsy3Y1Wzf7D} damage : string {Rage of Elements.items.[].system.damageRolls.DB29gbsy3Y1Wzf7D.damage} (same value: 2d12+12) damageType : string {Rage of Elements.items.[].system.damageRolls.DB29gbsy3Y1Wzf7D.damageType} (same value: piercing) [aKH8ZlXzWtq4mplU] : object {Rage of Elements.items.[].system.damageRolls.aKH8ZlXzWtq4mplU} damage : string {Rage of Elements.items.[].system.damageRolls.aKH8ZlXzWtq4mplU.damage} (same value: 2d6+12) damageType : string {Rage of Elements.items.[].system.damageRolls.aKH8ZlXzWtq4mplU.damageType} (same value: slashing) [4zQLmhl4ily2o3h8] : object {Rage of Elements.items.[].system.damageRolls.4zQLmhl4ily2o3h8} damage : string {Rage of Elements.items.[].system.damageRolls.4zQLmhl4ily2o3h8.damage} (same value: 2d12+7) damageType : string {Rage of Elements.items.[].system.damageRolls.4zQLmhl4ily2o3h8.damageType} (same value: piercing) [qJEyPICnfoiQTo8b] : object {Rage of Elements.items.[].system.damageRolls.qJEyPICnfoiQTo8b} damage : string {Rage of Elements.items.[].system.damageRolls.qJEyPICnfoiQTo8b.damage} (same value: 2d10+7) damageType : string {Rage of Elements.items.[].system.damageRolls.qJEyPICnfoiQTo8b.damageType} (same value: bludgeoning) [vIijN0ee7Ja1Xl2c] : object {Rage of Elements.items.[].system.damageRolls.vIijN0ee7Ja1Xl2c} damage : string {Rage of Elements.items.[].system.damageRolls.vIijN0ee7Ja1Xl2c.damage} (same value: 3d10+10) damageType : string {Rage of Elements.items.[].system.damageRolls.vIijN0ee7Ja1Xl2c.damageType} (same value: bludgeoning) [PIxR0psqLRNOC8q2] : object {Rage of Elements.items.[].system.damageRolls.PIxR0psqLRNOC8q2} damage : string {Rage of Elements.items.[].system.damageRolls.PIxR0psqLRNOC8q2.damage} (same value: 3d12) damageType : string {Rage of Elements.items.[].system.damageRolls.PIxR0psqLRNOC8q2.damageType} (same value: electricity) [2ocrsXBoRbwEDgfB] : object {Rage of Elements.items.[].system.damageRolls.2ocrsXBoRbwEDgfB} damage : string {Rage of Elements.items.[].system.damageRolls.2ocrsXBoRbwEDgfB.damage} (same value: 2d12+3) damageType : string {Rage of Elements.items.[].system.damageRolls.2ocrsXBoRbwEDgfB.damageType} (same value: piercing) [ByGEwHrTkaJDJ0dp] : object {Rage of Elements.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp} damage : string {Rage of Elements.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp.damage} (same value: 2d8+3) damageType : string {Rage of Elements.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp.damageType} (same value: bludgeoning) [IddQS71Da21mwPHX] : object {Rage of Elements.items.[].system.damageRolls.IddQS71Da21mwPHX} damage : string {Rage of Elements.items.[].system.damageRolls.IddQS71Da21mwPHX.damage} (same value: 2d6+6) damageType : string {Rage of Elements.items.[].system.damageRolls.IddQS71Da21mwPHX.damageType} (same value: bludgeoning) [6qGgnr7CTRtA7neX] : object {Rage of Elements.items.[].system.damageRolls.6qGgnr7CTRtA7neX} damage : string {Rage of Elements.items.[].system.damageRolls.6qGgnr7CTRtA7neX.damage} (same value: 2d8+7) damageType : string {Rage of Elements.items.[].system.damageRolls.6qGgnr7CTRtA7neX.damageType} (same value: piercing) [v8wg0dT2OapcxWx2] : object {Rage of Elements.items.[].system.damageRolls.v8wg0dT2OapcxWx2} damage : string {Rage of Elements.items.[].system.damageRolls.v8wg0dT2OapcxWx2.damage} (same value: 1d10+7) damageType : string {Rage of Elements.items.[].system.damageRolls.v8wg0dT2OapcxWx2.damageType} (same value: slashing) [Duajy9ICV760VDW1] : object {Rage of Elements.items.[].system.damageRolls.Duajy9ICV760VDW1} damage : string {Rage of Elements.items.[].system.damageRolls.Duajy9ICV760VDW1.damage} (same value: 2d8+6) damageType : string {Rage of Elements.items.[].system.damageRolls.Duajy9ICV760VDW1.damageType} (same value: slashing) [325wmNrrkumVd9jf] : object {Rage of Elements.items.[].system.damageRolls.325wmNrrkumVd9jf} damage : string {Rage of Elements.items.[].system.damageRolls.325wmNrrkumVd9jf.damage} (same value: 2d10+6) damageType : string {Rage of Elements.items.[].system.damageRolls.325wmNrrkumVd9jf.damageType} (same value: slashing) [dJhW5ePbTw5A93Cz] : object {Rage of Elements.items.[].system.damageRolls.dJhW5ePbTw5A93Cz} damage : string {Rage of Elements.items.[].system.damageRolls.dJhW5ePbTw5A93Cz.damage} (same value: 2d12+6) damageType : string {Rage of Elements.items.[].system.damageRolls.dJhW5ePbTw5A93Cz.damageType} (same value: slashing) [kIVu5DAJYdX2yDdS] : object {Rage of Elements.items.[].system.damageRolls.kIVu5DAJYdX2yDdS} damage : string {Rage of Elements.items.[].system.damageRolls.kIVu5DAJYdX2yDdS.damage} (same value: 2d12+4) damageType : string {Rage of Elements.items.[].system.damageRolls.kIVu5DAJYdX2yDdS.damageType} (same value: piercing) [slg2aNZpEDdT8EEh] : object {Rage of Elements.items.[].system.damageRolls.slg2aNZpEDdT8EEh} damage : string {Rage of Elements.items.[].system.damageRolls.slg2aNZpEDdT8EEh.damage} (same value: 2d10+6) damageType : string {Rage of Elements.items.[].system.damageRolls.slg2aNZpEDdT8EEh.damageType} (same value: slashing) [Ta5GE2G3lpICN1Ve] : object {Rage of Elements.items.[].system.damageRolls.Ta5GE2G3lpICN1Ve} damage : string {Rage of Elements.items.[].system.damageRolls.Ta5GE2G3lpICN1Ve.damage} (same value: 2d10+8) damageType : string {Rage of Elements.items.[].system.damageRolls.Ta5GE2G3lpICN1Ve.damageType} (same value: piercing) [W2tmZtqZoaSpjllp] : object {Rage of Elements.items.[].system.damageRolls.W2tmZtqZoaSpjllp} damage : string {Rage of Elements.items.[].system.damageRolls.W2tmZtqZoaSpjllp.damage} (same value: 2d6) damageType : string {Rage of Elements.items.[].system.damageRolls.W2tmZtqZoaSpjllp.damageType} (same value: fire) [jhsfogqlPnLLSRRz] : object {Rage of Elements.items.[].system.damageRolls.jhsfogqlPnLLSRRz} damage : string {Rage of Elements.items.[].system.damageRolls.jhsfogqlPnLLSRRz.damage} (same value: 2d6) damageType : string {Rage of Elements.items.[].system.damageRolls.jhsfogqlPnLLSRRz.damageType} (same value: fire) [m8KuGMxz779VhADY] : object {Rage of Elements.items.[].system.damageRolls.m8KuGMxz779VhADY} damage : string {Rage of Elements.items.[].system.damageRolls.m8KuGMxz779VhADY.damage} (same value: 1d10+8) damageType : string {Rage of Elements.items.[].system.damageRolls.m8KuGMxz779VhADY.damageType} (same value: slashing) [UgonClBBdp4slAGt] : object {Rage of Elements.items.[].system.damageRolls.UgonClBBdp4slAGt} damage : string {Rage of Elements.items.[].system.damageRolls.UgonClBBdp4slAGt.damage} (same value: 1d6+1) damageType : string {Rage of Elements.items.[].system.damageRolls.UgonClBBdp4slAGt.damageType} (same value: bludgeoning) [Vn6fcq4tl7HLybrH] : object {Rage of Elements.items.[].system.damageRolls.Vn6fcq4tl7HLybrH} damage : string {Rage of Elements.items.[].system.damageRolls.Vn6fcq4tl7HLybrH.damage} (same value: 1d6+1) damageType : string {Rage of Elements.items.[].system.damageRolls.Vn6fcq4tl7HLybrH.damageType} (same value: bludgeoning) [QxYhydiblUM3sfAy] : object {Rage of Elements.items.[].system.damageRolls.QxYhydiblUM3sfAy} damage : string {Rage of Elements.items.[].system.damageRolls.QxYhydiblUM3sfAy.damage} (same value: 1d6+1) damageType : string {Rage of Elements.items.[].system.damageRolls.QxYhydiblUM3sfAy.damageType} (same value: bludgeoning) [6cBpWwPboiZ43cLL] : object {Rage of Elements.items.[].system.damageRolls.6cBpWwPboiZ43cLL} damage : string {Rage of Elements.items.[].system.damageRolls.6cBpWwPboiZ43cLL.damage} (same value: 5d6+5) damageType : string {Rage of Elements.items.[].system.damageRolls.6cBpWwPboiZ43cLL.damageType} (same value: piercing) [xmM2ASC36wh34Tkg] : object {Rage of Elements.items.[].system.damageRolls.xmM2ASC36wh34Tkg} damage : string {Rage of Elements.items.[].system.damageRolls.xmM2ASC36wh34Tkg.damage} (same value: 5d4+5) damageType : string {Rage of Elements.items.[].system.damageRolls.xmM2ASC36wh34Tkg.damageType} (same value: piercing) [HOwpK0VXE8aDTeGC] : object {Rage of Elements.items.[].system.damageRolls.HOwpK0VXE8aDTeGC} damage : string {Rage of Elements.items.[].system.damageRolls.HOwpK0VXE8aDTeGC.damage} (same value: 4d6+5) damageType : string {Rage of Elements.items.[].system.damageRolls.HOwpK0VXE8aDTeGC.damageType} (same value: bludgeoning) [HgTlH61kxj17VMRE] : object {Rage of Elements.items.[].system.damageRolls.HgTlH61kxj17VMRE} damage : string {Rage of Elements.items.[].system.damageRolls.HgTlH61kxj17VMRE.damage} (same value: 4d8+5) damageType : string {Rage of Elements.items.[].system.damageRolls.HgTlH61kxj17VMRE.damageType} (same value: piercing) [Hynrwq6wZVlIzB7b] : object {Rage of Elements.items.[].system.damageRolls.Hynrwq6wZVlIzB7b} damage : string {Rage of Elements.items.[].system.damageRolls.Hynrwq6wZVlIzB7b.damage} (same value: 3d10+5) damageType : string {Rage of Elements.items.[].system.damageRolls.Hynrwq6wZVlIzB7b.damageType} (same value: bludgeoning) [9OQWcAlnYzu0zbmz] : object {Rage of Elements.items.[].system.damageRolls.9OQWcAlnYzu0zbmz} damage : string {Rage of Elements.items.[].system.damageRolls.9OQWcAlnYzu0zbmz.damage} (same value: 2d10+15) damageType : string {Rage of Elements.items.[].system.damageRolls.9OQWcAlnYzu0zbmz.damageType} (same value: bludgeoning) [pyX5u713YdVEBMke] : object {Rage of Elements.items.[].system.damageRolls.pyX5u713YdVEBMke} damage : string {Rage of Elements.items.[].system.damageRolls.pyX5u713YdVEBMke.damage} (2 different values) 5d10+12 (x1) 3d10+10 (x1) damageType : string {Rage of Elements.items.[].system.damageRolls.pyX5u713YdVEBMke.damageType} (same value: slashing) [BJdayUJB8imA9OA6] : object {Rage of Elements.items.[].system.damageRolls.BJdayUJB8imA9OA6} damage : string {Rage of Elements.items.[].system.damageRolls.BJdayUJB8imA9OA6.damage} (2 different values) 4d4+12 (x1) 3d4+10 (x1) damageType : string {Rage of Elements.items.[].system.damageRolls.BJdayUJB8imA9OA6.damageType} (same value: piercing) [XdlLgFOUOy0lqdUm] : object {Rage of Elements.items.[].system.damageRolls.XdlLgFOUOy0lqdUm} damage : string {Rage of Elements.items.[].system.damageRolls.XdlLgFOUOy0lqdUm.damage} (same value: 4d6) damageType : string {Rage of Elements.items.[].system.damageRolls.XdlLgFOUOy0lqdUm.damageType} (same value: poison) [AGtCSZksGUJt7kCN] : object {Rage of Elements.items.[].system.damageRolls.AGtCSZksGUJt7kCN} damage : string {Rage of Elements.items.[].system.damageRolls.AGtCSZksGUJt7kCN.damage} (same value: 4d6) damageType : string {Rage of Elements.items.[].system.damageRolls.AGtCSZksGUJt7kCN.damageType} (same value: poison) [lMVTe3iq2pPF7dVE] : object {Rage of Elements.items.[].system.damageRolls.lMVTe3iq2pPF7dVE} damage : string {Rage of Elements.items.[].system.damageRolls.lMVTe3iq2pPF7dVE.damage} (same value: 4d4+12) damageType : string {Rage of Elements.items.[].system.damageRolls.lMVTe3iq2pPF7dVE.damageType} (same value: bludgeoning) [c9sQE01p4Y2v8MaT] : object {Rage of Elements.items.[].system.damageRolls.c9sQE01p4Y2v8MaT} damage : string {Rage of Elements.items.[].system.damageRolls.c9sQE01p4Y2v8MaT.damage} (2 different values) 7d6+4 (x1) 5d6+6 (x1) damageType : string {Rage of Elements.items.[].system.damageRolls.c9sQE01p4Y2v8MaT.damageType} (same value: piercing) [n6UrJ81FWW7QfWCW] : object {Rage of Elements.items.[].system.damageRolls.n6UrJ81FWW7QfWCW} damage : string {Rage of Elements.items.[].system.damageRolls.n6UrJ81FWW7QfWCW.damage} (same value: 1d6+2) damageType : string {Rage of Elements.items.[].system.damageRolls.n6UrJ81FWW7QfWCW.damageType} (same value: bludgeoning) [SkEVjGun2EQ3ZE8z] : object {Rage of Elements.items.[].system.damageRolls.SkEVjGun2EQ3ZE8z} damage : string {Rage of Elements.items.[].system.damageRolls.SkEVjGun2EQ3ZE8z.damage} (same value: 1d6) damageType : string {Rage of Elements.items.[].system.damageRolls.SkEVjGun2EQ3ZE8z.damageType} (same value: bludgeoning) [DAoHLo7i4eu5Xvxo] : object {Rage of Elements.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo} damage : string {Rage of Elements.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo.damage} (same value: 2d10+8) damageType : string {Rage of Elements.items.[].system.damageRolls.DAoHLo7i4eu5Xvxo.damageType} (same value: bludgeoning) [y21PbT5yu8bAyXRC] : object {Rage of Elements.items.[].system.damageRolls.y21PbT5yu8bAyXRC} damage : string {Rage of Elements.items.[].system.damageRolls.y21PbT5yu8bAyXRC.damage} (same value: 2d8+4) damageType : string {Rage of Elements.items.[].system.damageRolls.y21PbT5yu8bAyXRC.damageType} (same value: sonic) [UA4xlw6qPBnf3kd6] : object {Rage of Elements.items.[].system.damageRolls.UA4xlw6qPBnf3kd6} damage : string {Rage of Elements.items.[].system.damageRolls.UA4xlw6qPBnf3kd6.damage} (same value: 2d10+10) damageType : string {Rage of Elements.items.[].system.damageRolls.UA4xlw6qPBnf3kd6.damageType} (same value: bludgeoning) [olyKQlXXFicCvKMe] : object {Rage of Elements.items.[].system.damageRolls.olyKQlXXFicCvKMe} damage : string {Rage of Elements.items.[].system.damageRolls.olyKQlXXFicCvKMe.damage} (same value: 1d10) damageType : string {Rage of Elements.items.[].system.damageRolls.olyKQlXXFicCvKMe.damageType} (same value: cold) [CdJWLq0swyaUE0CA] : object {Rage of Elements.items.[].system.damageRolls.CdJWLq0swyaUE0CA} damage : string {Rage of Elements.items.[].system.damageRolls.CdJWLq0swyaUE0CA.damage} (same value: 2d8+5) damageType : string {Rage of Elements.items.[].system.damageRolls.CdJWLq0swyaUE0CA.damageType} (same value: bludgeoning) [034lKINHRdRK01t1] : object {Rage of Elements.items.[].system.damageRolls.034lKINHRdRK01t1} damage : string {Rage of Elements.items.[].system.damageRolls.034lKINHRdRK01t1.damage} (same value: 1) damageType : string {Rage of Elements.items.[].system.damageRolls.034lKINHRdRK01t1.damageType} (same value: piercing) [UO9qfQLxRr1AuZ6M] : object {Rage of Elements.items.[].system.damageRolls.UO9qfQLxRr1AuZ6M} damage : string {Rage of Elements.items.[].system.damageRolls.UO9qfQLxRr1AuZ6M.damage} (same value: 1d4) damageType : string {Rage of Elements.items.[].system.damageRolls.UO9qfQLxRr1AuZ6M.damageType} (same value: bludgeoning) [LfmeCHNiB9nB4aQN] : object {Rage of Elements.items.[].system.damageRolls.LfmeCHNiB9nB4aQN} damage : string {Rage of Elements.items.[].system.damageRolls.LfmeCHNiB9nB4aQN.damage} (same value: 1d12) damageType : string {Rage of Elements.items.[].system.damageRolls.LfmeCHNiB9nB4aQN.damageType} (same value: electricity) [vP5DxjYZwb5cBxU3] : object {Rage of Elements.items.[].system.damageRolls.vP5DxjYZwb5cBxU3} damage : string {Rage of Elements.items.[].system.damageRolls.vP5DxjYZwb5cBxU3.damage} (same value: 2d8+11) damageType : string {Rage of Elements.items.[].system.damageRolls.vP5DxjYZwb5cBxU3.damageType} (same value: slashing) [LuYoNEEnnX117aTQ] : object {Rage of Elements.items.[].system.damageRolls.LuYoNEEnnX117aTQ} damage : string {Rage of Elements.items.[].system.damageRolls.LuYoNEEnnX117aTQ.damage} (same value: 2d4+11) damageType : string {Rage of Elements.items.[].system.damageRolls.LuYoNEEnnX117aTQ.damageType} (same value: slashing) [fRbW22E14BkPdm7U] : object {Rage of Elements.items.[].system.damageRolls.fRbW22E14BkPdm7U} category : string {Rage of Elements.items.[].system.damageRolls.fRbW22E14BkPdm7U.category} (same value: persistent) damage : string {Rage of Elements.items.[].system.damageRolls.fRbW22E14BkPdm7U.damage} (same value: 4d4) damageType : string {Rage of Elements.items.[].system.damageRolls.fRbW22E14BkPdm7U.damageType} (same value: bleed) [PrLVWhs1lpPO5wd2] : object {Rage of Elements.items.[].system.damageRolls.PrLVWhs1lpPO5wd2} damage : string {Rage of Elements.items.[].system.damageRolls.PrLVWhs1lpPO5wd2.damage} (same value: 2d8+9) damageType : string {Rage of Elements.items.[].system.damageRolls.PrLVWhs1lpPO5wd2.damageType} (same value: slashing) RCMfkuXHpQTfeaY5 : object {Rage of Elements.items.[].system.damageRolls.RCMfkuXHpQTfeaY5} category : string {Rage of Elements.items.[].system.damageRolls.RCMfkuXHpQTfeaY5.category} (same value: persistent) damage : string {Rage of Elements.items.[].system.damageRolls.RCMfkuXHpQTfeaY5.damage} (same value: 1d4) damageType : string {Rage of Elements.items.[].system.damageRolls.RCMfkuXHpQTfeaY5.damageType} (same value: bleed) q1TGG8GyARNkhiwZ : object {Rage of Elements.items.[].system.damageRolls.q1TGG8GyARNkhiwZ} damage : string {Rage of Elements.items.[].system.damageRolls.q1TGG8GyARNkhiwZ.damage} (same value: 2d4+9) damageType : string {Rage of Elements.items.[].system.damageRolls.q1TGG8GyARNkhiwZ.damageType} (same value: slashing) description : object {Rage of Elements.items.[].system.description} value : string {Rage of Elements.items.[].system.description.value} (460 different values) publication : object {Rage of Elements.items.[].system.publication} license : string {Rage of Elements.items.[].system.publication.license} (2 different values) OGL (x800) ORC (x83) remaster : boolean {Rage of Elements.items.[].system.publication.remaster} (2 different values) False (x746) True (x137) title : string {Rage of Elements.items.[].system.publication.title} (12 different values) (x518) Pathfinder Bestiary (x81) Pathfinder Core Rulebook (x112) Pathfinder Rage of Elements (x54) Pathfinder Player Core (x82) Pathfinder Secrets of Magic (x13) Pathfinder Bestiary 3 (x14) Pathfinder Monster Core (x1) Pathfinder Advanced Player's Guide (x1) Pathfinder Treasure Vault (x1) Pathfinder Guns & Gears (x5) Pathfinder #151: The Show Must Go On (x1) rules : ###FoundryRulesObject### [slug] : string {Rage of Elements.items.[].system.slug} (172 different values) [traits] : object {Rage of Elements.items.[].system.traits} [value] : array {Rage of Elements.items.[].system.traits.value} Length: min=0 max=6 Value type: string {Rage of Elements.items.[].system.traits.value.[]} (104 different values) [rarity] : string {Rage of Elements.items.[].system.traits.rarity} (3 different values) common (x317) uncommon (x48) rare (x1) [traditions] : array {Rage of Elements.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Rage of Elements.items.[].system.traits.traditions.[]} (4 different values) arcane (x196) primal (x167) occult (x111) divine (x72) [integrated] : mixed [weaponType] : object {Rage of Elements.items.[].system.weaponType} value : string {Rage of Elements.items.[].system.weaponType.value} (2 different values) melee (x96) ranged (x42) [actionType] : object {Rage of Elements.items.[].system.actionType} value : string {Rage of Elements.items.[].system.actionType.value} (4 different values) passive (x224) action (x150) reaction (x31) free (x9) [actions] : object {Rage of Elements.items.[].system.actions} [value] : integer {Rage of Elements.items.[].system.actions.value} (3 different values) 3 (x9) 2 (x54) 1 (x87) [category] : string {Rage of Elements.items.[].system.category} (12 different values) defensive (x116) offensive (x230) interaction (x68) martial (x12) simple (x7) ammo (x2) other (x1) medium (x2) heavy (x1) talisman (x3) light (x1) gadget (x3) [autoHeightenLevel] : object {Rage of Elements.items.[].system.autoHeightenLevel} [value] : mixed [prepared] : object {Rage of Elements.items.[].system.prepared} value : string {Rage of Elements.items.[].system.prepared.value} (2 different values) innate (x26) prepared (x1) [flexible] : boolean {Rage of Elements.items.[].system.prepared.flexible} (same value: False) [proficiency] : object {Rage of Elements.items.[].system.proficiency} value : integer {Rage of Elements.items.[].system.proficiency.value} (same value: 1) [showSlotlessLevels] : object {Rage of Elements.items.[].system.showSlotlessLevels} value : boolean {Rage of Elements.items.[].system.showSlotlessLevels.value} (same value: False) [slots] : object {Rage of Elements.items.[].system.slots} [slot0] : object {Rage of Elements.items.[].system.slots.slot0} max : integer {Rage of Elements.items.[].system.slots.slot0.max} (same value: 5) prepared : array {Rage of Elements.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {Rage of Elements.items.[].system.slots.slot0.prepared.[]} id : string {Rage of Elements.items.[].system.slots.slot0.prepared.[].id} (5 different values) t3s9R0PDN7dw43iR (x1) 4zH7DllKyiLBWCWI (x1) knwb63zUVQQLtnUE (x1) cWiQU03Ha2yPR5eQ (x1) ybRtu3MVmZJSipBb (x1) [slot1] : object {Rage of Elements.items.[].system.slots.slot1} max : integer {Rage of Elements.items.[].system.slots.slot1.max} (same value: 3) prepared : array {Rage of Elements.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {Rage of Elements.items.[].system.slots.slot1.prepared.[]} id : string {Rage of Elements.items.[].system.slots.slot1.prepared.[].id} (2 different values) nRyjiNhZe4flSFTb (x1) gytBo0dJFIbZPBbq (x2) [slot10] : object {Rage of Elements.items.[].system.slots.slot10} prepared : array {Rage of Elements.items.[].system.slots.slot10.prepared} Length: min=3 max=3 Value type: object {Rage of Elements.items.[].system.slots.slot10.prepared.[]} [id] : mixed name : string {Rage of Elements.items.[].system.slots.slot10.prepared.[].name} (same value: Empty Slot (drag spell here)) prepared : boolean {Rage of Elements.items.[].system.slots.slot10.prepared.[].prepared} (same value: False) [slot2] : object {Rage of Elements.items.[].system.slots.slot2} max : integer {Rage of Elements.items.[].system.slots.slot2.max} (same value: 3) prepared : array {Rage of Elements.items.[].system.slots.slot2.prepared} Length: min=3 max=3 Value type: object {Rage of Elements.items.[].system.slots.slot2.prepared.[]} id : string {Rage of Elements.items.[].system.slots.slot2.prepared.[].id} (3 different values) 1AQkInQm28a9loQJ (x1) FMm1Xfic5WBWslZu (x1) jBNMN5rM9iZtcjm5 (x1) [slot3] : object {Rage of Elements.items.[].system.slots.slot3} max : integer {Rage of Elements.items.[].system.slots.slot3.max} (same value: 3) prepared : array {Rage of Elements.items.[].system.slots.slot3.prepared} Length: min=3 max=3 Value type: object {Rage of Elements.items.[].system.slots.slot3.prepared.[]} id : string {Rage of Elements.items.[].system.slots.slot3.prepared.[].id} (2 different values) FTwEUjb23CEKFMJ4 (x2) Vs3ncbT3YofxBT90 (x1) [slot4] : object {Rage of Elements.items.[].system.slots.slot4} max : integer {Rage of Elements.items.[].system.slots.slot4.max} (same value: 2) prepared : array {Rage of Elements.items.[].system.slots.slot4.prepared} Length: min=2 max=2 Value type: object {Rage of Elements.items.[].system.slots.slot4.prepared.[]} id : string {Rage of Elements.items.[].system.slots.slot4.prepared.[].id} (2 different values) PLkChObWe27HXvTZ (x1) MHcGkpTtHbZ0dI34 (x1) [slot5] : object {Rage of Elements.items.[].system.slots.slot5} max : integer {Rage of Elements.items.[].system.slots.slot5.max} (same value: 4) prepared : array {Rage of Elements.items.[].system.slots.slot5.prepared} Length: min=4 max=4 Value type: object {Rage of Elements.items.[].system.slots.slot5.prepared.[]} id : string {Rage of Elements.items.[].system.slots.slot5.prepared.[].id} (4 different values) H4pyb564LrUxrdHD (x1) 3xR8jJHKWzt0SyZn (x1) GLsjGiyizXxuwkBz (x1) EO7wuDTrM3c9DnoE (x1) [slot6] : object {Rage of Elements.items.[].system.slots.slot6} max : integer {Rage of Elements.items.[].system.slots.slot6.max} (same value: 3) prepared : array {Rage of Elements.items.[].system.slots.slot6.prepared} Length: min=3 max=3 Value type: object {Rage of Elements.items.[].system.slots.slot6.prepared.[]} id : string {Rage of Elements.items.[].system.slots.slot6.prepared.[].id} (3 different values) LO4tYfxdIAdZPG60 (x1) AcHuQmWPwIO3bICn (x1) jzdizubbI6Ndlovg (x1) [slot7] : object {Rage of Elements.items.[].system.slots.slot7} max : integer {Rage of Elements.items.[].system.slots.slot7.max} (same value: 3) prepared : array {Rage of Elements.items.[].system.slots.slot7.prepared} Length: min=3 max=3 Value type: object {Rage of Elements.items.[].system.slots.slot7.prepared.[]} id : string {Rage of Elements.items.[].system.slots.slot7.prepared.[].id} (2 different values) 8ChJfVNsfK56dPIq (x1) CdMo16cr5rFfEqWk (x2) [slot8] : object {Rage of Elements.items.[].system.slots.slot8} max : integer {Rage of Elements.items.[].system.slots.slot8.max} (same value: 3) prepared : array {Rage of Elements.items.[].system.slots.slot8.prepared} Length: min=3 max=3 Value type: object {Rage of Elements.items.[].system.slots.slot8.prepared.[]} id : string {Rage of Elements.items.[].system.slots.slot8.prepared.[].id} (2 different values) Jlv8S4YQPFHJVGlR (x2) jmWWzACi7z5w2k7r (x1) [slot9] : object {Rage of Elements.items.[].system.slots.slot9} max : integer {Rage of Elements.items.[].system.slots.slot9.max} (same value: 3) prepared : array {Rage of Elements.items.[].system.slots.slot9.prepared} Length: min=3 max=3 Value type: object {Rage of Elements.items.[].system.slots.slot9.prepared.[]} id : string {Rage of Elements.items.[].system.slots.slot9.prepared.[].id} (2 different values) jS1pdFarueIYhVbD (x2) ue9M67U2K9H3g7yu (x1) [spelldc] : object {Rage of Elements.items.[].system.spelldc} dc : integer {Rage of Elements.items.[].system.spelldc.dc} (15 different values) 40 (x5) 17 (x3) 29 (x1) 34 (x3) 18 (x1) 35 (x1) 30 (x2) 32 (x2) 28 (x2) 22 (x1) 14 (x1) 25 (x1) 50 (x2) 15 (x1) 26 (x1) value : integer {Rage of Elements.items.[].system.spelldc.value} (15 different values) 32 (x5) 9 (x3) 21 (x1) 26 (x3) 10 (x1) 27 (x1) 22 (x2) 24 (x2) 20 (x2) 14 (x1) 6 (x1) 17 (x1) 42 (x2) 7 (x1) 18 (x1) [tradition] : object {Rage of Elements.items.[].system.tradition} value : string {Rage of Elements.items.[].system.tradition.value} (4 different values) divine (x5) primal (x5) arcane (x16) occult (x1) [area] : object {Rage of Elements.items.[].system.area} type : string {Rage of Elements.items.[].system.area.type} (5 different values) emanation (x20) burst (x29) line (x8) cone (x2) cylinder (x1) value : integer {Rage of Elements.items.[].system.area.value} (8 different values) 10 (x15) 30 (x20) 15 (x2) 5 (x4) 120 (x3) 60 (x6) 20 (x9) 50 (x1) [details] : string {Rage of Elements.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants) [cost] : object {Rage of Elements.items.[].system.cost} value : string {Rage of Elements.items.[].system.cost.value} (2 different values) (x226) lenses and fine mineral dusts worth 300 gp total (x5) [counteraction] : boolean {Rage of Elements.items.[].system.counteraction} (2 different values) False (x229) True (x2) [damage] : object {Rage of Elements.items.[].system.damage} [0] : object {Rage of Elements.items.[].system.damage.0} applyMod : boolean {Rage of Elements.items.[].system.damage.0.applyMod} (2 different values) False (x26) True (x2) [category] : mixed formula : string {Rage of Elements.items.[].system.damage.0.formula} (16 different values) 1d8 (x3) 3d4 (x2) 3d6 (x3) 9d6 (x1) 8d12 (x1) 8d6 (x1) 1d4 (x1) 2d4 (x4) 14d6 (x1) 6d6 (x2) 11d6 (x2) 4d12 (x1) 0 (x1) 12d10 (x1) 4d6 (x1) 2d10 (x3) kinds : array {Rage of Elements.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Rage of Elements.items.[].system.damage.0.kinds.[]} (2 different values) damage (x27) healing (x3) [materials] : array<> {Rage of Elements.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Rage of Elements.items.[].system.damage.0.type} (10 different values) vitality (x2) bludgeoning (x11) cold (x1) electricity (x3) fire (x3) piercing (x1) mental (x2) untyped (x2) sonic (x2) slashing (x1) [MNALi2V7x2auCIFW] : object {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW} applyMod : boolean {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.applyMod} (same value: False) [category] : mixed formula : string {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.formula} (same value: 2d4) kinds : array {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.kinds} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.kinds.[]} (same value: damage) materials : array<> {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.materials} Length: min=0 max=0 Value type: mixed type : string {Rage of Elements.items.[].system.damage.MNALi2V7x2auCIFW.type} (same value: bludgeoning) [damageType] : string {Rage of Elements.items.[].system.damage.damageType} (3 different values) piercing (x8) slashing (x7) bludgeoning (x4) [dice] : integer {Rage of Elements.items.[].system.damage.dice} (same value: 1) [die] : string {Rage of Elements.items.[].system.damage.die} (4 different values) d6 (x8) d4 (x5) d10 (x2) d8 (x4) [1] : object {Rage of Elements.items.[].system.damage.1} applyMod : boolean {Rage of Elements.items.[].system.damage.1.applyMod} (same value: False) [category] : mixed formula : string {Rage of Elements.items.[].system.damage.1.formula} (5 different values) 3d6 (x2) 4d6 (x1) 9d6 (x1) 2d4 (x1) 6d6 (x1) kinds : array {Rage of Elements.items.[].system.damage.1.kinds} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.damage.1.kinds.[]} (same value: damage) type : string {Rage of Elements.items.[].system.damage.1.type} (4 different values) fire (x3) slashing (x1) void (x1) piercing (x1) materials : array<> {Rage of Elements.items.[].system.damage.1.materials} Length: min=0 max=0 Value type: mixed [2YlEXgT93lbWXENb] : object {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb} applyMod : boolean {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False) [category] : mixed formula : string {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: 10d6) kinds : array {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.kinds} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: damage) materials : array<> {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.materials} Length: min=0 max=0 Value type: mixed type : string {Rage of Elements.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: cold) [cQDyW0QpjJ38MlSi] : object {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi} applyMod : boolean {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) [category] : mixed formula : string {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4) kinds : array {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage) materials : array<> {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} Length: min=0 max=0 Value type: mixed type : string {Rage of Elements.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire) [71hLuboTBYkwkqiR] : object {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR} applyMod : boolean {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.applyMod} (same value: False) [category] : mixed formula : string {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.formula} (same value: 3d4) kinds : array {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.kinds} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.kinds.[]} (same value: damage) materials : array<> {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.materials} Length: min=0 max=0 Value type: mixed type : string {Rage of Elements.items.[].system.damage.71hLuboTBYkwkqiR.type} (same value: piercing) [DzJpYMdE0NBqqQXM] : object {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM} applyMod : boolean {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.applyMod} (same value: False) [category] : mixed formula : string {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.formula} (same value: 4d6) kinds : array {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.kinds} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.kinds.[]} (same value: damage) materials : array<> {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.materials} Length: min=0 max=0 Value type: mixed type : string {Rage of Elements.items.[].system.damage.DzJpYMdE0NBqqQXM.type} (same value: poison) [knLe6PF6xfJGMWzT] : object {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT} applyMod : boolean {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.applyMod} (same value: False) [category] : mixed formula : string {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.formula} (same value: 12d10) kinds : array {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.kinds} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.kinds.[]} (same value: damage) materials : array<> {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.materials} Length: min=0 max=0 Value type: mixed type : string {Rage of Elements.items.[].system.damage.knLe6PF6xfJGMWzT.type} (same value: bludgeoning) [YRYbZTnIe7w9wHLU] : object {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU} applyMod : boolean {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.applyMod} (same value: False) [category] : mixed formula : string {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.formula} (same value: 1d6) kinds : array {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.kinds} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.kinds.[]} (same value: damage) materials : array<> {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.materials} Length: min=0 max=0 Value type: mixed type : string {Rage of Elements.items.[].system.damage.YRYbZTnIe7w9wHLU.type} (same value: bludgeoning) [sekWqUllit48HRC4] : object {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4} applyMod : boolean {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.applyMod} (same value: False) [category] : mixed formula : string {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.formula} (same value: 6d6) kinds : array {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.kinds} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.kinds.[]} (same value: damage) materials : array<> {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.materials} Length: min=0 max=0 Value type: mixed type : string {Rage of Elements.items.[].system.damage.sekWqUllit48HRC4.type} (same value: poison) [defense] : object {Rage of Elements.items.[].system.defense} save : object {Rage of Elements.items.[].system.defense.save} basic : boolean {Rage of Elements.items.[].system.defense.save.basic} (2 different values) False (x38) True (x23) statistic : string {Rage of Elements.items.[].system.defense.save.statistic} (3 different values) reflex (x33) fortitude (x19) will (x9) [duration] : object {Rage of Elements.items.[].system.duration} sustained : boolean {Rage of Elements.items.[].system.duration.sustained} (2 different values) False (x216) True (x15) value : string {Rage of Elements.items.[].system.duration.value} (17 different values) 4d12 hours (x5) 8 hours (x6) (x104) 5 minutes (x8) 1 minute (x36) 10 minutes (x21) 1 hour (x22) 1 round (x6) until the next time you make your daily preparations (x3) until your next daily preparations (x1) until the start of your next turn (x1) 1 day (x1) varies (x7) 20 minutes (x2) 10 minutes or 8 hours (x5) unlimited (x2) up to 1 minute (x1) [level] : object {Rage of Elements.items.[].system.level} value : integer {Rage of Elements.items.[].system.level.value} (9 different values) 8 (x7) 6 (x20) 4 (x35) 2 (x51) 1 (x65) 0 (x28) 5 (x29) 7 (x14) 3 (x19) [location] : object {Rage of Elements.items.[].system.location} [value] : string {Rage of Elements.items.[].system.location.value} (23 different values) [heightenedLevel] : integer {Rage of Elements.items.[].system.location.heightenedLevel} (10 different values) 4 (x33) 9 (x5) 7 (x25) 1 (x11) 8 (x11) 5 (x32) 2 (x18) 6 (x14) 3 (x9) 10 (x2) [uses] : object {Rage of Elements.items.[].system.location.uses} max : integer {Rage of Elements.items.[].system.location.uses.max} (2 different values) 2 (x10) 3 (x1) value : integer {Rage of Elements.items.[].system.location.uses.value} (2 different values) 2 (x10) 3 (x1) [range] : mixed object {Rage of Elements.items.[].system.range} value : string {Rage of Elements.items.[].system.range.value} (13 different values) (x70) touch (x39) 120 feet (x34) 10 miles (x5) 60 feet (x16) varies (x2) 30 feet (x33) 500 feet (x14) 5 feet (x9) 0 feet (x2) 10 feet (x3) planetary (x3) 100 miles (x1) integer {Rage of Elements.items.[].system.range} (3 different values) 60 (x2) 100 (x1) 20 (x1) [requirements] : string {Rage of Elements.items.[].system.requirements} (same value: ) [ritual] : object {Rage of Elements.items.[].system.ritual} primary : object {Rage of Elements.items.[].system.ritual.primary} check : string {Rage of Elements.items.[].system.ritual.primary.check} (same value: Nature (master)) secondary : object {Rage of Elements.items.[].system.ritual.secondary} casters : integer {Rage of Elements.items.[].system.ritual.secondary.casters} (2 different values) 1 (x5) 2 (x5) checks : string {Rage of Elements.items.[].system.ritual.secondary.checks} (2 different values) Survival (x5) Crafting, Diplomacy (x5) [target] : object {Rage of Elements.items.[].system.target} value : string {Rage of Elements.items.[].system.target.value} (32 different values) [time] : object {Rage of Elements.items.[].system.time} value : string {Rage of Elements.items.[].system.time.value} (8 different values) 1 day (x10) 2 (x165) reaction (x6) 1 to 3 (x2) 1 (x3) 3 (x19) 10 minutes (x17) 1 minute (x9) [deathNote] : boolean {Rage of Elements.items.[].system.deathNote} (same value: True) [mod] : object {Rage of Elements.items.[].system.mod} value : integer {Rage of Elements.items.[].system.mod.value} (16 different values) 33 (x5) 19 (x1) 24 (x1) 30 (x1) 29 (x1) 11 (x3) 8 (x1) 4 (x3) 10 (x1) 13 (x1) 15 (x2) 22 (x2) 18 (x5) 17 (x1) 42 (x3) 28 (x1) [proficient] : object {Rage of Elements.items.[].system.proficient} value : integer {Rage of Elements.items.[].system.proficient.value} (same value: 0) [heightening] : object {Rage of Elements.items.[].system.heightening} [damage] : object {Rage of Elements.items.[].system.heightening.damage} [0] : string {Rage of Elements.items.[].system.heightening.damage.0} (7 different values) 1d8 (x2) 1d4 (x7) 1d6 (x5) 1d12 (x2) 2d6 (x5) 2d10 (x1) 1d10 (x3) [MNALi2V7x2auCIFW] : string {Rage of Elements.items.[].system.heightening.damage.MNALi2V7x2auCIFW} (same value: 1d4) [1] : string {Rage of Elements.items.[].system.heightening.damage.1} (2 different values) 1d6 (x5) 1d4 (x1) [2YlEXgT93lbWXENb] : string {Rage of Elements.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: 2d6) [cQDyW0QpjJ38MlSi] : string {Rage of Elements.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4) [71hLuboTBYkwkqiR] : string {Rage of Elements.items.[].system.heightening.damage.71hLuboTBYkwkqiR} (same value: 1d4) [DzJpYMdE0NBqqQXM] : string {Rage of Elements.items.[].system.heightening.damage.DzJpYMdE0NBqqQXM} (same value: 2d6) [YRYbZTnIe7w9wHLU] : string {Rage of Elements.items.[].system.heightening.damage.YRYbZTnIe7w9wHLU} (same value: 1d6) [sekWqUllit48HRC4] : string {Rage of Elements.items.[].system.heightening.damage.sekWqUllit48HRC4} (same value: 1d6) [interval] : integer {Rage of Elements.items.[].system.heightening.interval} (2 different values) 1 (x32) 2 (x5) type : string {Rage of Elements.items.[].system.heightening.type} (2 different values) interval (x37) fixed (x15) [levels] : object {Rage of Elements.items.[].system.heightening.levels} [3] : object {Rage of Elements.items.[].system.heightening.levels.3} target : object {Rage of Elements.items.[].system.heightening.levels.3.target} value : string {Rage of Elements.items.[].system.heightening.levels.3.target.value} (4 different values) 1 unattended object with a Bulk of 1 or less (x2) non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x1) up to 400 unattended objects in range, each of light Bulk or less (x1) 10 objects (x1) [5] : object {Rage of Elements.items.[].system.heightening.levels.5} [range] : object {Rage of Elements.items.[].system.heightening.levels.5.range} value : string {Rage of Elements.items.[].system.heightening.levels.5.range.value} (2 different values) 60 feet (x2) 1 mile (x4) [target] : object {Rage of Elements.items.[].system.heightening.levels.5.target} value : string {Rage of Elements.items.[].system.heightening.levels.5.target.value} (2 different values) 100 willing creatures (x1) up to 800 unattended objects in range, each of light Bulk or less (x1) [7] : object {Rage of Elements.items.[].system.heightening.levels.7} target : object {Rage of Elements.items.[].system.heightening.levels.7.target} value : string {Rage of Elements.items.[].system.heightening.levels.7.target.value} (2 different values) 1 unattended object with a Bulk of 2 or less (x2) 6 creatures (x1) [4] : object {Rage of Elements.items.[].system.heightening.levels.4} target : object {Rage of Elements.items.[].system.heightening.levels.4.target} value : string {Rage of Elements.items.[].system.heightening.levels.4.target.value} (2 different values) 20 willing creatures (x1) 10 creatures (x1) [10] : object {Rage of Elements.items.[].system.heightening.levels.10} area : object {Rage of Elements.items.[].system.heightening.levels.10.area} areaType : string {Rage of Elements.items.[].system.heightening.levels.10.area.areaType} (same value: burst) value : string {Rage of Elements.items.[].system.heightening.levels.10.area.value} (same value: 1320) range : object {Rage of Elements.items.[].system.heightening.levels.10.range} value : string {Rage of Elements.items.[].system.heightening.levels.10.range.value} (same value: half a mile) [2] : object {Rage of Elements.items.[].system.heightening.levels.2} target : object {Rage of Elements.items.[].system.heightening.levels.2.target} value : string {Rage of Elements.items.[].system.heightening.levels.2.target.value} (same value: non-magical object of 1 Bulk or less) [6] : object {Rage of Elements.items.[].system.heightening.levels.6} target : object {Rage of Elements.items.[].system.heightening.levels.6.target} value : string {Rage of Elements.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) 8 : object {Rage of Elements.items.[].system.heightening.levels.8} damage : object {Rage of Elements.items.[].system.heightening.levels.8.damage} 0 : object {Rage of Elements.items.[].system.heightening.levels.8.damage.0} applyMod : boolean {Rage of Elements.items.[].system.heightening.levels.8.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Rage of Elements.items.[].system.heightening.levels.8.damage.0.formula} (same value: 1d10) materials : array<> {Rage of Elements.items.[].system.heightening.levels.8.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Rage of Elements.items.[].system.heightening.levels.8.damage.0.type} (same value: healing) 9 : object {Rage of Elements.items.[].system.heightening.levels.9} damage : object {Rage of Elements.items.[].system.heightening.levels.9.damage} 0 : object {Rage of Elements.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {Rage of Elements.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Rage of Elements.items.[].system.heightening.levels.9.damage.0.formula} (same value: 1d12) materials : array<> {Rage of Elements.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Rage of Elements.items.[].system.heightening.levels.9.damage.0.type} (same value: healing) [overlays] : object {Rage of Elements.items.[].system.overlays} [37gy7l19tik74o4s] : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s) name : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living)) overlayType : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override) sort : integer {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8) kinds : array {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing) [defense] : mixed heightening : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8) range : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet) time : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2) traits : object {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Rage of Elements.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) concentrate (x2) healing (x2) manipulate (x2) vitality (x2) [7qdtetowq348s9oc] : object {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc) overlayType : string {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override) sort : integer {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch) time : object {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Rage of Elements.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1) [7vbvdrv2cl87sqta] : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta) overlayType : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override) sort : integer {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation) value : integer {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: ) target : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures) time : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3) traits : object {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Rage of Elements.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) concentrate (x2) healing (x2) manipulate (x2) vitality (x2) [lfxcoz2d3f8j2zq1] : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1) name : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead)) overlayType : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override) sort : integer {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage) range : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet) target : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead) time : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2) traits : object {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Rage of Elements.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) concentrate (x2) healing (x2) manipulate (x2) vitality (x2) [ZxbNsu1w4bhR2fCe] : object {Rage of Elements.items.[].system.overlays.ZxbNsu1w4bhR2fCe} _id : string {Rage of Elements.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: ZxbNsu1w4bhR2fCe) overlayType : string {Rage of Elements.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: override) sort : integer {Rage of Elements.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1) system : object {Rage of Elements.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system} [wUTd1CuL1B5jIquK] : object {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK} _id : string {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: wUTd1CuL1B5jIquK) overlayType : string {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: override) sort : integer {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2) system : object {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system} area : object {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area} type : string {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: burst) value : integer {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30) range : object {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range} value : string {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: 500 feet) time : object {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time} value : string {Rage of Elements.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: 3) [eOCNn2ohYAvsYZjn] : object {Rage of Elements.items.[].system.overlays.eOCNn2ohYAvsYZjn} _id : string {Rage of Elements.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn) overlayType : string {Rage of Elements.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override) sort : integer {Rage of Elements.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) system : object {Rage of Elements.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} [defense] : mixed [xYyA7CV1GaFTRjBQ] : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ} _id : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ) name : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee)) overlayType : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override) sort : integer {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) system : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} damage : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} cQDyW0QpjJ38MlSi : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} formula : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6) [defense] : mixed heightening : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} damage : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} cQDyW0QpjJ38MlSi : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6) range : object {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} value : string {Rage of Elements.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch) [1gZuxDZYlG9YSzyW] : object {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW} _id : string {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW._id} (same value: 1gZuxDZYlG9YSzyW) name : string {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.name} (same value: Needle Darts (Adamantine)) overlayType : string {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.overlayType} (same value: override) sort : integer {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.sort} (same value: 2) system : object {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.system} damage : object {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage} 71hLuboTBYkwkqiR : object {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR} [category] : mixed materials : array {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.overlays.1gZuxDZYlG9YSzyW.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: adamantine) [E2DbTTDjNlTp0ztA] : object {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA} _id : string {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA._id} (same value: E2DbTTDjNlTp0ztA) name : string {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.name} (same value: Needle Darts (Silver)) overlayType : string {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.overlayType} (same value: override) sort : integer {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.sort} (same value: 4) system : object {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.system} damage : object {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage} 71hLuboTBYkwkqiR : object {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR} [category] : mixed materials : array {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.overlays.E2DbTTDjNlTp0ztA.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: silver) [ZbRcMkLoWzgq5XvU] : object {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU} _id : string {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU._id} (same value: ZbRcMkLoWzgq5XvU) name : string {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.name} (same value: Needle Darts (Cold Iron)) overlayType : string {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.overlayType} (same value: override) sort : integer {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.sort} (same value: 3) system : object {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system} damage : object {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage} 71hLuboTBYkwkqiR : object {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR} [category] : mixed materials : array {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials} Length: min=1 max=1 Value type: string {Rage of Elements.items.[].system.overlays.ZbRcMkLoWzgq5XvU.system.damage.71hLuboTBYkwkqiR.materials.[]} (same value: cold-iron) [hk5Z57VxDZI5WAgq] : object {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq} _id : string {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq._id} (same value: hk5Z57VxDZI5WAgq) name : string {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq.name} (same value: Needle Darts) overlayType : string {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq.overlayType} (same value: override) sort : integer {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq.sort} (same value: 1) system : object {Rage of Elements.items.[].system.overlays.hk5Z57VxDZI5WAgq.system} [baseItem] : string {Rage of Elements.items.[].system.baseItem} (18 different values) shortbow (x1) sickle (x1) falchion (x2) dagger (x2) scimitar (x2) breastplate (x2) composite-longbow (x1) spear (x2) wooden-shield (x3) staff (x1) shuriken (x1) full-plate (x1) warhammer (x1) dueling-pistol (x1) club (x1) light-hammer (x1) leather-armor (x1) spiked-chain (x2) [bonusDamage] : object {Rage of Elements.items.[].system.bonusDamage} value : integer {Rage of Elements.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Rage of Elements.items.[].system.bulk} value : mixed integer {Rage of Elements.items.[].system.bulk.value} (4 different values) 1 (x15) 2 (x6) 0 (x4) 4 (x1) float {Rage of Elements.items.[].system.bulk.value} (same value: 0,1) [containerId] : mixed [equipped] : object {Rage of Elements.items.[].system.equipped} carryType : string {Rage of Elements.items.[].system.equipped.carryType} (2 different values) worn (x31) held (x6) [handsHeld] : integer {Rage of Elements.items.[].system.equipped.handsHeld} (2 different values) 0 (x22) 1 (x6) [invested] : mixed [inSlot] : boolean {Rage of Elements.items.[].system.equipped.inSlot} (2 different values) True (x1) False (x2) [group] : string {Rage of Elements.items.[].system.group} (11 different values) bow (x2) knife (x3) sword (x4) plate (x3) spear (x2) club (x2) dart (x1) hammer (x2) firearm (x1) leather (x1) flail (x2) [hardness] : integer {Rage of Elements.items.[].system.hardness} (3 different values) 0 (x34) 3 (x2) 8 (x1) [hp] : object {Rage of Elements.items.[].system.hp} max : integer {Rage of Elements.items.[].system.hp.max} (3 different values) 0 (x34) 12 (x2) 64 (x1) value : integer {Rage of Elements.items.[].system.hp.value} (3 different values) 0 (x34) 12 (x2) 64 (x1) [material] : object {Rage of Elements.items.[].system.material} [grade] : string {Rage of Elements.items.[].system.material.grade} (same value: standard) [type] : string {Rage of Elements.items.[].system.material.type} (same value: duskwood) [price] : object {Rage of Elements.items.[].system.price} value : object {Rage of Elements.items.[].system.price.value} [gp] : integer {Rage of Elements.items.[].system.price.value.gp} (10 different values) 3 (x6) 4 (x5) 1 (x7) 8 (x2) 20 (x1) 360 (x1) 12 (x1) 7 (x1) 23 (x1) 2 (x1) [sp] : integer {Rage of Elements.items.[].system.price.value.sp} (3 different values) 2 (x3) 1 (x4) 3 (x1) [cp] : integer {Rage of Elements.items.[].system.price.value.cp} (same value: 1) [per] : integer {Rage of Elements.items.[].system.price.per} (same value: 10) [quantity] : integer {Rage of Elements.items.[].system.quantity} (4 different values) 1 (x31) 20 (x2) 5 (x1) 3 (x3) [reload] : object {Rage of Elements.items.[].system.reload} value : string {Rage of Elements.items.[].system.reload.value} (4 different values) 0 (x3) (x9) - (x6) 1 (x1) [runes] : object {Rage of Elements.items.[].system.runes} [potency] : integer {Rage of Elements.items.[].system.runes.potency} (3 different values) 0 (x13) 2 (x4) 1 (x6) [property] : array<> {Rage of Elements.items.[].system.runes.property} Length: min=0 max=0 Value type: mixed [striking] : integer {Rage of Elements.items.[].system.runes.striking} (2 different values) 0 (x10) 1 (x9) [resilient] : integer {Rage of Elements.items.[].system.runes.resilient} (2 different values) 1 (x1) 0 (x3) [reinforcing] : integer {Rage of Elements.items.[].system.runes.reinforcing} (same value: 0) [size] : string {Rage of Elements.items.[].system.size} (3 different values) med (x19) huge (x2) lg (x16) [splashDamage] : object {Rage of Elements.items.[].system.splashDamage} [value] : integer {Rage of Elements.items.[].system.splashDamage.value} (same value: 0) [usage] : object {Rage of Elements.items.[].system.usage} value : string {Rage of Elements.items.[].system.usage.value} (7 different values) held-in-one-plus-hands (x2) held-in-one-hand (x18) held-in-two-hands (x5) affixed-to-armor (x2) affixed-to-weapon (x1) wornshoes (x1) affixed-to-armor-or-travelers-clothing (x1) [canBeAmmo] : boolean {Rage of Elements.items.[].system.usage.canBeAmmo} (same value: False) [stackGroup] : string {Rage of Elements.items.[].system.stackGroup} (2 different values) arrows (x1) rounds10 (x1) [uses] : object {Rage of Elements.items.[].system.uses} autoDestroy : boolean {Rage of Elements.items.[].system.uses.autoDestroy} (same value: True) max : integer {Rage of Elements.items.[].system.uses.max} (same value: 1) value : integer {Rage of Elements.items.[].system.uses.value} (same value: 1) [frequency] : object {Rage of Elements.items.[].system.frequency} max : integer {Rage of Elements.items.[].system.frequency.max} (3 different values) 1 (x20) 3 (x8) 2 (x2) per : string {Rage of Elements.items.[].system.frequency.per} (4 different values) day (x7) round (x15) P1Y (x7) PT1H (x1) [value] : integer {Rage of Elements.items.[].system.frequency.value} (same value: 1) [acBonus] : integer {Rage of Elements.items.[].system.acBonus} (4 different values) 4 (x2) 2 (x3) 6 (x1) 1 (x1) [checkPenalty] : integer {Rage of Elements.items.[].system.checkPenalty} (3 different values) -2 (x2) -3 (x1) -1 (x1) [dexCap] : integer {Rage of Elements.items.[].system.dexCap} (3 different values) 1 (x2) 0 (x1) 4 (x1) [speedPenalty] : integer {Rage of Elements.items.[].system.speedPenalty} (3 different values) -5 (x2) 0 (x4) -10 (x1) [strength] : integer {Rage of Elements.items.[].system.strength} (3 different values) 3 (x2) 4 (x1) 0 (x1) type : string {Rage of Elements.items.[].type} (10 different values) melee (x142) action (x414) spellcastingEntry (x27) spell (x231) lore (x32) weapon (x19) consumable (x9) armor (x4) shield (x3) equipment (x2) [_stats] : object {Rage of Elements.items.[]._stats} compendiumSource : string {Rage of Elements.items.[]._stats.compendiumSource} (171 different values) [flags] : object {Rage of Elements.items.[].flags} pf2e : object {Rage of Elements.items.[].flags.pf2e} [linkedWeapon] : string {Rage of Elements.items.[].flags.pf2e.linkedWeapon} (19 different values) BrnPBcOWFca2TTsT (x1) 6unVGffVvkMDHU8n (x1) opuW839dNA2EqiZd (x1) zumonG4wwkZ6Cbev (x2) cSRwYXgyjISkBkLT (x1) xC4XHCNarArasjif (x2) RLvXQuY6T03FttUL (x1) NmzcxZXJERTlTXDK (x1) a2WFPncKTraHjxpB (x1) Vxlr8k0qqXwiUVbg (x2) r3hFqD6Kz25jWw43 (x1) p8byE3TncBIR5zbG (x1) EbI8fwvtqLoaSaZe (x1) M7GwWUnmfKLtgyy7 (x1) 5iYEoqjDhS6NhkzV (x2) 07p32UKNpP8cX8Qt (x1) ouk2TPzcAOfnLJkf (x2) kHS9rCQelHbzEDIU (x1) rzFQnwKK6kVEFVlc (x1) [itemGrants] : object {Rage of Elements.items.[].flags.pf2e.itemGrants} [folder] : string {Rage of Elements.items.[].folder} (3 different values) sspn0dATguOE2tTz (x2) IvovuVU7CLpdr4GZ (x2) nMMWP4CEHYa6Xx8S (x1) name : string {Rage of Elements.name} (all different values) system : object {Rage of Elements.system} abilities : object {Rage of Elements.system.abilities} cha : object {Rage of Elements.system.abilities.cha} mod : integer {Rage of Elements.system.abilities.cha.mod} (14 different values) 3 (x8) 9 (x6) 0 (x14) 5 (x5) 2 (x9) -5 (x2) 4 (x15) 1 (x11) 8 (x2) -3 (x1) -2 (x3) 6 (x2) 7 (x2) -1 (x1) con : object {Rage of Elements.system.abilities.con} mod : integer {Rage of Elements.system.abilities.con.mod} (10 different values) 5 (x18) 7 (x10) 1 (x6) 3 (x14) 4 (x10) 8 (x5) 0 (x3) 6 (x8) 9 (x1) 2 (x6) dex : object {Rage of Elements.system.abilities.dex} mod : integer {Rage of Elements.system.abilities.dex.mod} (13 different values) 3 (x12) 9 (x5) 7 (x6) 0 (x8) 5 (x8) 4 (x16) 8 (x3) 2 (x6) -2 (x1) -1 (x1) 1 (x8) 6 (x6) 10 (x1) int : object {Rage of Elements.system.abilities.int} mod : integer {Rage of Elements.system.abilities.int.mod} (15 different values) 3 (x8) 6 (x5) 1 (x4) 7 (x3) -2 (x8) 0 (x13) 2 (x13) -5 (x1) -1 (x3) -4 (x9) 4 (x7) 5 (x4) -3 (x1) 11 (x1) 8 (x1) str : object {Rage of Elements.system.abilities.str} mod : integer {Rage of Elements.system.abilities.str.mod} (12 different values) 7 (x11) 4 (x15) 0 (x3) 5 (x8) 8 (x7) 6 (x9) 2 (x11) -5 (x1) -2 (x1) 3 (x11) 1 (x3) 9 (x1) wis : object {Rage of Elements.system.abilities.wis} mod : integer {Rage of Elements.system.abilities.wis.mod} (7 different values) 3 (x19) 6 (x7) 4 (x11) 5 (x8) 1 (x12) 0 (x9) 2 (x15) attributes : object {Rage of Elements.system.attributes} ac : object {Rage of Elements.system.attributes.ac} details : string {Rage of Elements.system.attributes.ac.details} (5 different values) (x77) (24 while Dug In) (x1) (32 with shield raised) (x1) (24 with shield raised) (x1) 21 without defensive camouflage (x1) value : integer {Rage of Elements.system.attributes.ac.value} (26 different values) allSaves : object {Rage of Elements.system.attributes.allSaves} value : string {Rage of Elements.system.attributes.allSaves.value} (3 different values) (x79) +1 status vs. emotion (x1) +1 status to all saves vs. spells (+4 status vs. earth) (x1) hp : object {Rage of Elements.system.attributes.hp} details : string {Rage of Elements.system.attributes.hp.details} (14 different values) (x62) regeneration 15 (deactivated by earthbane) (x5) 16 squares Thresholds 160 (12 squares), 80 (8 squares) (x1) (16 squares); Thresholds 100 (12 squares), 50 (8 squares) (x1) regeneration 15 (deactivated by fire) (x1) Thresholds: 90, 45 (x1) fast healing 2 (while touching metal) (x1) regeneration 5 (deactivated by fire) (x2) flesh of wood (x1) regeneration 10 (deactivated by fire) (x1) 140 (12 squares), 70 (8 squares) (x1) troop defenses (x1) (16 squares); Thresholds 110 (12 squares), 55 (8 squares); (x2) ablative armor plating (x1) max : integer {Rage of Elements.system.attributes.hp.max} (53 different values) temp : integer {Rage of Elements.system.attributes.hp.temp} (2 different values) 0 (x80) 5 (x1) value : integer {Rage of Elements.system.attributes.hp.value} (53 different values) [immunities] : array {Rage of Elements.system.attributes.immunities} Length: min=0 max=7 Value type: object {Rage of Elements.system.attributes.immunities.[]} [exceptions] : array<> {Rage of Elements.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: mixed type : string {Rage of Elements.system.attributes.immunities.[].type} (16 different values) bleed (x57) paralyzed (x58) poison (x58) sleep (x56) electricity (x8) fire (x12) vitality (x2) void (x2) disease (x1) precision (x3) swarm-mind (x1) critical-hits (x1) blinded (x1) dazzled (x1) radiation (x2) cold (x1) [resistances] : array {Rage of Elements.system.attributes.resistances} Length: min=0 max=6 Value type: object {Rage of Elements.system.attributes.resistances.[]} doubleVs : array {Rage of Elements.system.attributes.resistances.[].doubleVs} Length: min=0 max=1 Value type: string {Rage of Elements.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) exceptions : array {Rage of Elements.system.attributes.resistances.[].exceptions} Length: min=0 max=2 Value type: string {Rage of Elements.system.attributes.resistances.[].exceptions.[]} (4 different values) adamantine (x5) water (x1) force (x1) ghost-touch (x1) type : string {Rage of Elements.system.attributes.resistances.[].type} (15 different values) electricity (x19) cold (x5) physical (x5) spells (x1) fire (x5) all-damage (x1) air (x1) earth (x1) metal (x1) water (x1) wood (x1) bludgeoning (x2) piercing (x1) slashing (x1) acid (x1) value : integer {Rage of Elements.system.attributes.resistances.[].value} (8 different values) 10 (x20) 20 (x6) 15 (x5) 5 (x10) 3 (x2) 2 (x1) 1 (x1) 8 (x1) speed : object {Rage of Elements.system.attributes.speed} otherSpeeds : array {Rage of Elements.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {Rage of Elements.system.attributes.speed.otherSpeeds.[]} type : string {Rage of Elements.system.attributes.speed.otherSpeeds.[].type} (4 different values) climb (x16) fly (x31) burrow (x7) swim (x11) value : integer {Rage of Elements.system.attributes.speed.otherSpeeds.[].value} (13 different values) 20 (x9) 200 (x5) 50 (x7) 25 (x12) 60 (x7) 30 (x5) 80 (x1) 45 (x3) 40 (x5) 15 (x4) 35 (x5) 10 (x1) 100 (x1) [value] : integer {Rage of Elements.system.attributes.speed.value} (10 different values) 30 (x9) 25 (x30) 20 (x14) 0 (x10) 15 (x3) 45 (x2) 5 (x3) 40 (x3) 10 (x2) 35 (x4) [details] : string {Rage of Elements.system.attributes.speed.details} (13 different values) swiftness (x6) earth glide, troop movement (x1) troop movement (x6) precise steps (x1) earth glide (x3) (can't ascend more than 5 feet off the ground) (x1) parting with trees (x1) parting the trees (x1) Swim in lava only (x2) hover (x1) hold fast (x1) water stride (x1) greater forest passage (x1) [weaknesses] : array {Rage of Elements.system.attributes.weaknesses} Length: min=1 max=3 Value type: object {Rage of Elements.system.attributes.weaknesses.[]} [exceptions] : array<> {Rage of Elements.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: mixed type : string {Rage of Elements.system.attributes.weaknesses.[].type} (9 different values) area-damage (x8) splash-damage (x8) cold (x10) axe-vulnerability (x13) fire (x19) sonic (x1) water (x1) void (x1) slashing (x3) value : integer {Rage of Elements.system.attributes.weaknesses.[].value} (9 different values) 15 (x11) 8 (x2) 10 (x20) 5 (x13) 3 (x7) 7 (x3) 4 (x1) 12 (x4) 2 (x3) [adjustment] : mixed details : object {Rage of Elements.system.details} blurb : string {Rage of Elements.system.details.blurb} (same value: ) languages : object {Rage of Elements.system.details.languages} details : string {Rage of Elements.system.details.languages.details} (11 different values) (x59) truespeech (x10) plus one language for each of their mouths; telepathy 100 feet (x1) telepathy 100 feet, truespeech (x1) can't speak any language; cloud of visions (x1) speak with plants, truespeech (x2) plus one ancient language (x1) understands but can't speak (x1) telepathy 30 feet (x1) can't speak any language (x2) telepathy 300 feet (x2) value : array {Rage of Elements.system.details.languages.value} Length: min=0 max=7 Value type: string {Rage of Elements.system.details.languages.value.[]} (14 different values) talican (x18) common (x26) empyrean (x6) sussuran (x15) muan (x15) petran (x12) thalassic (x9) pyric (x12) fey (x4) arboreal (x4) rasu (x1) utopian (x1) jotun (x1) orvian (x2) level : object {Rage of Elements.system.details.level} value : integer {Rage of Elements.system.details.level.value} (18 different values) 10 (x7) 18 (x5) 1 (x10) 11 (x7) 13 (x9) 14 (x5) 17 (x1) 6 (x3) 8 (x5) 5 (x7) 3 (x4) 2 (x4) 12 (x1) 9 (x4) 0 (x2) 4 (x3) 7 (x3) 23 (x1) privateNotes : string {Rage of Elements.system.details.privateNotes} (same value: ) publicNotes : string {Rage of Elements.system.details.publicNotes} (72 different values) publication : object {Rage of Elements.system.details.publication} license : string {Rage of Elements.system.details.publication.license} (same value: OGL) remaster : boolean {Rage of Elements.system.details.publication.remaster} (same value: True) title : string {Rage of Elements.system.details.publication.title} (same value: Pathfinder Rage of Elements) initiative : object {Rage of Elements.system.initiative} statistic : string {Rage of Elements.system.initiative.statistic} (same value: perception) perception : object {Rage of Elements.system.perception} details : string {Rage of Elements.system.perception.details} (9 different values) (x68) magnetic vision (x1) steam vision (x1) detect magic, (+25 to Sense Motive) (x1) rust vision (x3) metalsense (imprecise) 60 feet (x1) magic scent (x1) smoke vision (x3) all-around vision (x2) mod : integer {Rage of Elements.system.perception.mod} (26 different values) senses : array {Rage of Elements.system.perception.senses} Length: min=0 max=3 Value type: object {Rage of Elements.system.perception.senses.[]} type : string {Rage of Elements.system.perception.senses.[].type} (5 different values) darkvision (x63) low-light-vision (x3) tremorsense (x10) scent (x4) wavesense (x2) [acuity] : string {Rage of Elements.system.perception.senses.[].acuity} (same value: imprecise) [range] : integer {Rage of Elements.system.perception.senses.[].range} (3 different values) 60 (x7) 120 (x4) 30 (x5) resources : object {Rage of Elements.system.resources} saves : object {Rage of Elements.system.saves} fortitude : object {Rage of Elements.system.saves.fortitude} saveDetail : string {Rage of Elements.system.saves.fortitude.saveDetail} (same value: ) value : integer {Rage of Elements.system.saves.fortitude.value} (26 different values) reflex : object {Rage of Elements.system.saves.reflex} saveDetail : string {Rage of Elements.system.saves.reflex.saveDetail} (same value: ) value : integer {Rage of Elements.system.saves.reflex.value} (28 different values) will : object {Rage of Elements.system.saves.will} saveDetail : string {Rage of Elements.system.saves.will.saveDetail} (same value: ) value : integer {Rage of Elements.system.saves.will.value} (25 different values) skills : object {Rage of Elements.system.skills} [athletics] : object {Rage of Elements.system.skills.athletics} base : integer {Rage of Elements.system.skills.athletics.base} (25 different values) [special] : array {Rage of Elements.system.skills.athletics.special} Length: min=1 max=1 Value type: object {Rage of Elements.system.skills.athletics.special.[]} base : integer {Rage of Elements.system.skills.athletics.special.[].base} (2 different values) 31 (x1) 15 (x1) label : string {Rage of Elements.system.skills.athletics.special.[].label} (2 different values) to Swim (x1) to Trip or Grapple (x1) predicate : array {Rage of Elements.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: object {Rage of Elements.system.skills.athletics.special.[].predicate.[]} or : array {Rage of Elements.system.skills.athletics.special.[].predicate.[].or} Length: min=2 max=2 Value type: string {Rage of Elements.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) action:trip (x1) action:grapple (x1) [survival] : object {Rage of Elements.system.skills.survival} base : integer {Rage of Elements.system.skills.survival.base} (13 different values) 19 (x1) 33 (x5) 21 (x1) 24 (x1) 26 (x1) 6 (x1) 17 (x1) 18 (x2) 7 (x2) 12 (x1) 8 (x1) 13 (x1) 9 (x1) [acrobatics] : object {Rage of Elements.system.skills.acrobatics} base : integer {Rage of Elements.system.skills.acrobatics.base} (18 different values) 38 (x5) 21 (x5) 20 (x2) 31 (x1) 19 (x2) 8 (x3) 9 (x1) 17 (x3) 11 (x4) 7 (x1) 23 (x1) 22 (x2) 26 (x2) 15 (x1) 6 (x1) 39 (x1) 18 (x1) 27 (x1) [arcana] : object {Rage of Elements.system.skills.arcana} base : integer {Rage of Elements.system.skills.arcana.base} (10 different values) 31 (x5) 21 (x1) 6 (x1) 25 (x1) 20 (x1) 18 (x1) 19 (x1) 11 (x1) 42 (x1) 26 (x1) [nature] : object {Rage of Elements.system.skills.nature} base : integer {Rage of Elements.system.skills.nature.base} (17 different values) 33 (x5) 7 (x2) 19 (x3) 15 (x2) 12 (x1) 20 (x1) 26 (x1) 25 (x1) 6 (x2) 24 (x2) 16 (x1) 13 (x1) 10 (x1) 18 (x3) 22 (x1) 21 (x1) 37 (x1) [occultism] : object {Rage of Elements.system.skills.occultism} base : integer {Rage of Elements.system.skills.occultism.base} (same value: 31) [performance] : object {Rage of Elements.system.skills.performance} base : integer {Rage of Elements.system.skills.performance.base} (8 different values) 38 (x5) 32 (x1) 28 (x2) 8 (x1) 26 (x1) 16 (x1) 14 (x1) 19 (x1) [religion] : object {Rage of Elements.system.skills.religion} base : integer {Rage of Elements.system.skills.religion.base} (same value: 31) [stealth] : object {Rage of Elements.system.skills.stealth} base : integer {Rage of Elements.system.skills.stealth.base} (21 different values) [special] : array {Rage of Elements.system.skills.stealth.special} Length: min=1 max=1 Value type: object {Rage of Elements.system.skills.stealth.special.[]} base : integer {Rage of Elements.system.skills.stealth.special.[].base} (7 different values) 19 (x1) 24 (x1) 15 (x1) 9 (x1) 16 (x1) 26 (x1) 11 (x1) label : string {Rage of Elements.system.skills.stealth.special.[].label} (5 different values) when posing as a mundane wooden statue (x1) in forests (x2) in lava (x2) in forests or grasslands (x1) in aquatic terrain (x1) [predicate] : array {Rage of Elements.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: mixed string {Rage of Elements.system.skills.stealth.special.[].predicate.[]} (3 different values) posing-as-statue (x1) terrain:forest (x2) terrain:lava (x2) object {Rage of Elements.system.skills.stealth.special.[].predicate.[]} or : array {Rage of Elements.system.skills.stealth.special.[].predicate.[].or} Length: min=2 max=2 Value type: string {Rage of Elements.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values) terrain:forest (x1) terrain:grassland (x1) [crafting] : object {Rage of Elements.system.skills.crafting} base : integer {Rage of Elements.system.skills.crafting.base} (13 different values) 6 (x2) 24 (x1) 23 (x2) 17 (x2) 21 (x2) 16 (x1) 15 (x1) 10 (x1) 12 (x1) 11 (x1) 20 (x1) 44 (x1) 26 (x2) [diplomacy] : object {Rage of Elements.system.skills.diplomacy} base : integer {Rage of Elements.system.skills.diplomacy.base} (11 different values) 3 (x1) 32 (x1) 11 (x2) 25 (x1) 28 (x1) 8 (x2) 24 (x1) 22 (x1) 19 (x1) 21 (x1) 14 (x1) [intimidation] : object {Rage of Elements.system.skills.intimidation} base : integer {Rage of Elements.system.skills.intimidation.base} (11 different values) 22 (x2) 21 (x3) 32 (x1) 6 (x1) 26 (x2) 15 (x1) 23 (x2) 28 (x1) 20 (x1) 24 (x1) 17 (x1) [deception] : object {Rage of Elements.system.skills.deception} base : integer {Rage of Elements.system.skills.deception.base} (11 different values) 32 (x1) 26 (x2) 25 (x1) 22 (x2) 17 (x1) 21 (x2) 13 (x1) 10 (x1) 5 (x1) 16 (x1) 15 (x1) [special] : array {Rage of Elements.system.skills.deception.special} Length: min=1 max=1 Value type: object {Rage of Elements.system.skills.deception.special.[]} base : integer {Rage of Elements.system.skills.deception.special.[].base} (same value: 10) label : string {Rage of Elements.system.skills.deception.special.[].label} (same value: when pretending to be a mundane stump or log) predicate : array {Rage of Elements.system.skills.deception.special.[].predicate} Length: min=1 max=1 Value type: string {Rage of Elements.system.skills.deception.special.[].predicate.[]} (same value: action:impersonate:log) [society] : object {Rage of Elements.system.skills.society} base : integer {Rage of Elements.system.skills.society.base} (9 different values) 30 (x1) 26 (x1) 6 (x2) 23 (x1) 20 (x1) 21 (x1) 25 (x1) 22 (x1) 16 (x1) [thievery] : object {Rage of Elements.system.skills.thievery} base : integer {Rage of Elements.system.skills.thievery.base} (3 different values) 6 (x1) 39 (x1) 24 (x1) traits : object {Rage of Elements.system.traits} rarity : string {Rage of Elements.system.traits.rarity} (4 different values) common (x61) rare (x12) unique (x4) uncommon (x4) size : object {Rage of Elements.system.traits.size} value : string {Rage of Elements.system.traits.size.value} (6 different values) huge (x14) med (x29) grg (x5) lg (x18) sm (x10) tiny (x5) value : array {Rage of Elements.system.traits.value} Length: min=2 max=8 Value type: string {Rage of Elements.system.traits.value.[]} (26 different values) type : string {Rage of Elements.type} (same value: npc) [folder] : string {Rage of Elements.folder} (same value: iQwD0Mog3NSdBllU) [prototypeToken] : object {Rage of Elements.prototypeToken} name : string {Rage of Elements.prototypeToken.name} (4 different values) Austral (x1) Boreal (x1) Eural (x1) Zephyr (x1)