Reanimator Different values: 6 ===================================== object {Reanimator} _id : string {Reanimator._id} (all different values) folder : string {Reanimator.folder} (same value: LF6iqKpiOUI2Yr4n) img : string {Reanimator.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Reanimator.name} (all different values) system : object {Reanimator.system} actionType : object {Reanimator.system.actionType} value : string {Reanimator.system.actionType.value} (2 different values) free (x1) passive (x5) actions : object {Reanimator.system.actions} [value] : mixed category : string {Reanimator.system.category} (same value: class) description : object {Reanimator.system.description} value : string {Reanimator.system.description.value} (all different values) [frequency] : object {Reanimator.system.frequency} max : integer {Reanimator.system.frequency.max} (same value: 1) per : string {Reanimator.system.frequency.per} (same value: day) level : object {Reanimator.system.level} value : integer {Reanimator.system.level.value} (5 different values) 8 (x1) 6 (x2) 10 (x1) 12 (x1) 2 (x1) prerequisites : object {Reanimator.system.prerequisites} value : array {Reanimator.system.prerequisites.value} Length: min=1 max=2 Value type: object {Reanimator.system.prerequisites.value.[]} value : string {Reanimator.system.prerequisites.value.[].value} (4 different values) Reanimator Dedication (x3) Deathly Secrets (x2) expert in Arcana, Occultism, or Religion (x1) able to cast animate dead with a spell slot (x1) publication : object {Reanimator.system.publication} license : string {Reanimator.system.publication.license} (same value: OGL) remaster : boolean {Reanimator.system.publication.remaster} (same value: False) title : string {Reanimator.system.publication.title} (same value: Pathfinder Book of the Dead) rules : ###FoundryRulesObject### traits : object {Reanimator.system.traits} rarity : string {Reanimator.system.traits.rarity} (2 different values) common (x4) uncommon (x2) value : array {Reanimator.system.traits.value} Length: min=1 max=2 Value type: string {Reanimator.system.traits.value.[]} (2 different values) archetype (x6) dedication (x1) [maxTakable] : integer {Reanimator.system.maxTakable} (same value: 2) type : string {Reanimator.type} (same value: feat)