Rivethun Emissary Different values: 10 ===================================== object {Rivethun Emissary} _id : string {Rivethun Emissary._id} (all different values) folder : string {Rivethun Emissary.folder} (same value: HyT3UBQkvWXmmQlR) img : string {Rivethun Emissary.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Rivethun Emissary.name} (all different values) system : object {Rivethun Emissary.system} actionType : object {Rivethun Emissary.system.actionType} value : string {Rivethun Emissary.system.actionType.value} (2 different values) passive (x8) action (x2) actions : object {Rivethun Emissary.system.actions} [value] : integer {Rivethun Emissary.system.actions.value} (same value: 1) category : string {Rivethun Emissary.system.category} (same value: class) description : object {Rivethun Emissary.system.description} value : string {Rivethun Emissary.system.description.value} (all different values) level : object {Rivethun Emissary.system.level} value : integer {Rivethun Emissary.system.level.value} (8 different values) 10 (x1) 12 (x2) 6 (x1) 18 (x1) 4 (x1) 8 (x2) 16 (x1) 2 (x1) prerequisites : object {Rivethun Emissary.system.prerequisites} value : array {Rivethun Emissary.system.prerequisites.value} Length: min=1 max=1 Value type: object {Rivethun Emissary.system.prerequisites.value.[]} value : string {Rivethun Emissary.system.prerequisites.value.[].value} (5 different values) Domain Spirit (x1) Rivethun Emissary Dedication (x6) Consults the Spirits (x1) Rivethun Practitioner (x1) trained in Diplomacy and Religion (x1) publication : object {Rivethun Emissary.system.publication} license : string {Rivethun Emissary.system.publication.license} (same value: ORC) remaster : boolean {Rivethun Emissary.system.publication.remaster} (same value: True) title : string {Rivethun Emissary.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries) rules : ###FoundryRulesObject### traits : object {Rivethun Emissary.system.traits} rarity : string {Rivethun Emissary.system.traits.rarity} (2 different values) common (x9) uncommon (x1) value : array {Rivethun Emissary.system.traits.value} Length: min=1 max=4 Value type: string {Rivethun Emissary.system.traits.value.[]} (8 different values) archetype (x10) exploration (x2) concentrate (x2) fortune (x1) mental (x1) spellshape (x1) visual (x1) dedication (x1) [frequency] : object {Rivethun Emissary.system.frequency} max : integer {Rivethun Emissary.system.frequency.max} (same value: 1) per : string {Rivethun Emissary.system.frequency.per} (same value: day) subfeatures : object {Rivethun Emissary.system.subfeatures} proficiencies : object {Rivethun Emissary.system.subfeatures.proficiencies} spellcasting : object {Rivethun Emissary.system.subfeatures.proficiencies.spellcasting} rank : integer {Rivethun Emissary.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) type : string {Rivethun Emissary.type} (same value: feat)