Season of Ghosts Different values: 5 ===================================== object {Season of Ghosts} _id : string {Season of Ghosts._id} (all different values) folder : string {Season of Ghosts.folder} (same value: nYejRh5pL5dk5R7M) img : string {Season of Ghosts.img} (all different values) name : string {Season of Ghosts.name} (all different values) system : object {Season of Ghosts.system} description : object {Season of Ghosts.system.description} value : string {Season of Ghosts.system.description.value} (all different values) gm : string {Season of Ghosts.system.description.gm} (same value:
rare
curse
magical
The PC's sense of self becomes subsumed by ghostly desires, eventually rendering them a senseless shell. Soul degradation doesn't increase or decrease its stage over the passage of time. Instead, each time a transmigrated PC recovers from the dying condition, they must attempt a new saving throw against this curse. Certain events or effects that the PCs might encounter in Chapter 3 of this adventure can also force them to save against soul degradation. Once the effects of transmigration end for a PC, they immediately and fully recover from soul degradation.
Saving Throw @Check[will|dc:23|traits:curse,magical]
Stage 1 weakness 5 to positive damage
Stage 2 weakness 10 to positive damage
Stage 3 weakness 10 to positive damage, and each time the PC critically fails an attack roll or skill check they're @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1} as their mind obsesses over the failure
Stage 4 as stage 3
Stage 5 as stage 3
Stage 6 The PC is reduced to an unthinking haunt. Until the curse is removed or the duration of the transmigrate ritual ends, they repeat a short loop of actions and are no longer under the control of the player (unlimited duration).
) duration : object {Season of Ghosts.system.duration} [expiry] : string {Season of Ghosts.system.duration.expiry} (2 different values) turn-end (x1) turn-start (x3) sustained : boolean {Season of Ghosts.system.duration.sustained} (same value: False) unit : string {Season of Ghosts.system.duration.unit} (4 different values) rounds (x1) unlimited (x1) minutes (x2) days (x1) value : integer {Season of Ghosts.system.duration.value} (4 different values) 1 (x2) -1 (x1) 10 (x1) 30 (x1) level : object {Season of Ghosts.system.level} value : integer {Season of Ghosts.system.level.value} (same value: 1) publication : object {Season of Ghosts.system.publication} license : string {Season of Ghosts.system.publication.license} (same value: OGL) remaster : boolean {Season of Ghosts.system.publication.remaster} (same value: False) title : string {Season of Ghosts.system.publication.title} (2 different values) Pathfinder Season of Ghosts Player's Guide (x2) Pathfinder #198: No Breath to Cry (x3) rules : ###FoundryRulesObject### start : object {Season of Ghosts.system.start} [initiative] : mixed value : integer {Season of Ghosts.system.start.value} (same value: 0) tokenIcon : object {Season of Ghosts.system.tokenIcon} show : boolean {Season of Ghosts.system.tokenIcon.show} (2 different values) True (x4) False (x1) traits : object {Season of Ghosts.system.traits} value : array<> {Season of Ghosts.system.traits.value} Length: min=0 max=0 Value type: mixed type : string {Season of Ghosts.type} (same value: effect)