Skeleton Different values: 16 ===================================== object {Skeleton} _id : string {Skeleton._id} (all different values) folder : string {Skeleton.folder} (same value: 5tABaM5w1EJy7dD1) img : string {Skeleton.img} (4 different values) systems/pf2e/icons/actions/Passive.webp (x11) systems/pf2e/icons/actions/TwoActions.webp (x3) systems/pf2e/icons/actions/ThreeActions.webp (x1) systems/pf2e/icons/actions/Reaction.webp (x1) name : string {Skeleton.name} (all different values) system : object {Skeleton.system} actionType : object {Skeleton.system.actionType} value : string {Skeleton.system.actionType.value} (3 different values) passive (x11) action (x4) reaction (x1) actions : object {Skeleton.system.actions} [value] : integer {Skeleton.system.actions.value} (2 different values) 2 (x3) 3 (x1) [category] : string {Skeleton.system.category} (2 different values) offensive (x7) defensive (x7) description : object {Skeleton.system.description} value : string {Skeleton.system.description.value} (all different values) publication : object {Skeleton.system.publication} license : string {Skeleton.system.publication.license} (2 different values) OGL (x12) ORC (x4) remaster : boolean {Skeleton.system.publication.remaster} (2 different values) False (x12) True (x4) title : string {Skeleton.system.publication.title} (3 different values) Pathfinder Book of the Dead (x8) Pathfinder Bestiary 3 (x4) Pathfinder Monster Core (x4) rules : ###FoundryRulesObject### traits : object {Skeleton.system.traits} rarity : string {Skeleton.system.traits.rarity} (same value: common) value : array {Skeleton.system.traits.value} Length: min=0 max=4 Value type: string {Skeleton.system.traits.value.[]} (4 different values) auditory (x1) emotion (x1) fear (x1) mental (x1) [deathNote] : boolean {Skeleton.system.deathNote} (same value: True) type : string {Skeleton.type} (same value: action)