Sleepwalker Different values: 10 ===================================== object {Sleepwalker} _id : string {Sleepwalker._id} (all different values) folder : string {Sleepwalker.folder} (same value: Cg9PgUQMDTcI5smo) img : string {Sleepwalker.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Sleepwalker.name} (all different values) system : object {Sleepwalker.system} actionType : object {Sleepwalker.system.actionType} value : string {Sleepwalker.system.actionType.value} (2 different values) passive (x9) action (x1) actions : object {Sleepwalker.system.actions} [value] : integer {Sleepwalker.system.actions.value} (same value: 1) category : string {Sleepwalker.system.category} (same value: class) description : object {Sleepwalker.system.description} value : string {Sleepwalker.system.description.value} (all different values) level : object {Sleepwalker.system.level} value : integer {Sleepwalker.system.level.value} (7 different values) 14 (x1) 8 (x2) 18 (x1) 6 (x2) 12 (x2) 16 (x1) 4 (x1) prerequisites : object {Sleepwalker.system.prerequisites} value : array {Sleepwalker.system.prerequisites.value} Length: min=1 max=1 Value type: object {Sleepwalker.system.prerequisites.value.[]} value : string {Sleepwalker.system.prerequisites.value.[].value} (3 different values) Sleepwalker Dedication (x8) Infiltrate Dream (x1) expert in Occultism (x1) publication : object {Sleepwalker.system.publication} license : string {Sleepwalker.system.publication.license} (same value: OGL) remaster : boolean {Sleepwalker.system.publication.remaster} (same value: False) title : string {Sleepwalker.system.publication.title} (same value: Pathfinder Dark Archive) rules : ###FoundryRulesObject### traits : object {Sleepwalker.system.traits} rarity : string {Sleepwalker.system.traits.rarity} (same value: common) value : array {Sleepwalker.system.traits.value} Length: min=1 max=4 Value type: string {Sleepwalker.system.traits.value.[]} (6 different values) archetype (x10) mental (x3) occult (x5) incapacitation (x1) dedication (x1) fortune (x1) [maxTakable] : integer {Sleepwalker.system.maxTakable} (same value: 2) [subfeatures] : object {Sleepwalker.system.subfeatures} proficiencies : object {Sleepwalker.system.subfeatures.proficiencies} spellcasting : object {Sleepwalker.system.subfeatures.proficiencies.spellcasting} rank : integer {Sleepwalker.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) type : string {Sleepwalker.type} (same value: feat)