Sylph Different values: 15 ===================================== object {Sylph} _id : string {Sylph._id} (all different values) folder : string {Sylph.folder} (same value: oGHn1RgWemXs5PgR) img : string {Sylph.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Sylph.name} (all different values) system : object {Sylph.system} actionType : object {Sylph.system.actionType} value : string {Sylph.system.actionType.value} (3 different values) reaction (x1) passive (x13) action (x1) actions : object {Sylph.system.actions} [value] : integer {Sylph.system.actions.value} (same value: 2) category : string {Sylph.system.category} (same value: ancestry) description : object {Sylph.system.description} value : string {Sylph.system.description.value} (all different values) [frequency] : object {Sylph.system.frequency} max : integer {Sylph.system.frequency.max} (same value: 1) per : string {Sylph.system.frequency.per} (same value: day) level : object {Sylph.system.level} value : integer {Sylph.system.level.value} (5 different values) 13 (x2) 5 (x2) 9 (x3) 17 (x2) 1 (x6) prerequisites : object {Sylph.system.prerequisites} value : array {Sylph.system.prerequisites.value} Length: min=0 max=1 Value type: object {Sylph.system.prerequisites.value.[]} value : string {Sylph.system.prerequisites.value.[].value} (2 different values) Wings of Air (x1) expert in Athletics (x1) publication : object {Sylph.system.publication} license : string {Sylph.system.publication.license} (same value: OGL) remaster : boolean {Sylph.system.publication.remaster} (same value: False) title : string {Sylph.system.publication.title} (2 different values) Pathfinder Lost Omens Ancestry Guide (x14) Pathfinder Lost Omens Impossible Lands (x1) rules : ###FoundryRulesObject### traits : object {Sylph.system.traits} rarity : string {Sylph.system.traits.rarity} (same value: common) value : array {Sylph.system.traits.value} Length: min=1 max=3 Value type: string {Sylph.system.traits.value.[]} (4 different values) sylph (x15) lineage (x3) morph (x1) primal (x1) [onlyLevel1] : boolean {Sylph.system.onlyLevel1} (same value: True) selfEffect : object {Sylph.system.selfEffect} name : string {Sylph.system.selfEffect.name} (same value: Effect: Wings of Air) uuid : string {Sylph.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Wings of Air) type : string {Sylph.type} (same value: feat)