Visitant Different values: 5 ===================================== object {Visitant} _id : string {Visitant._id} (all different values) folder : string {Visitant.folder} (same value: nbP9QNcY4L4OyR5W) img : string {Visitant.img} (3 different values) systems/pf2e/icons/actions/TwoActions.webp (x1) systems/pf2e/icons/actions/OneAction.webp (x2) systems/pf2e/icons/actions/Passive.webp (x2) name : string {Visitant.name} (all different values) system : object {Visitant.system} actionType : object {Visitant.system.actionType} value : string {Visitant.system.actionType.value} (2 different values) action (x3) passive (x2) actions : object {Visitant.system.actions} [value] : integer {Visitant.system.actions.value} (2 different values) 2 (x1) 1 (x2) category : string {Visitant.system.category} (2 different values) offensive (x4) defensive (x1) description : object {Visitant.system.description} value : string {Visitant.system.description.value} (all different values) publication : object {Visitant.system.publication} license : string {Visitant.system.publication.license} (same value: OGL) remaster : boolean {Visitant.system.publication.remaster} (same value: False) title : string {Visitant.system.publication.title} (same value: Pathfinder #152: Legacy of the Lost God) rules : ###FoundryRulesObject### traits : object {Visitant.system.traits} rarity : string {Visitant.system.traits.rarity} (same value: common) value : array {Visitant.system.traits.value} Length: min=0 max=6 Value type: string {Visitant.system.traits.value.[]} (7 different values) auditory (x1) concentrate (x1) emotion (x2) fear (x1) mental (x2) primal (x1) aura (x1) type : string {Visitant.type} (same value: action)