Weapon Improviser Different values: 6 ===================================== object {Weapon Improviser} _id : string {Weapon Improviser._id} (all different values) folder : string {Weapon Improviser.folder} (same value: vo57FQBynPIhMFlT) img : string {Weapon Improviser.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Weapon Improviser.name} (all different values) system : object {Weapon Improviser.system} actionType : object {Weapon Improviser.system.actionType} value : string {Weapon Improviser.system.actionType.value} (3 different values) passive (x3) action (x2) reaction (x1) actions : object {Weapon Improviser.system.actions} [value] : integer {Weapon Improviser.system.actions.value} (same value: 1) category : string {Weapon Improviser.system.category} (same value: class) description : object {Weapon Improviser.system.description} value : string {Weapon Improviser.system.description.value} (all different values) level : object {Weapon Improviser.system.level} value : integer {Weapon Improviser.system.level.value} (5 different values) 8 (x2) 4 (x1) 10 (x1) 6 (x1) 2 (x1) prerequisites : object {Weapon Improviser.system.prerequisites} value : array {Weapon Improviser.system.prerequisites.value} Length: min=1 max=1 Value type: object {Weapon Improviser.system.prerequisites.value.[]} value : string {Weapon Improviser.system.prerequisites.value.[].value} (3 different values) Weapon Improviser Dedication (x4) Improvised Pummel (x1) trained in all martial weapons (x1) publication : object {Weapon Improviser.system.publication} license : string {Weapon Improviser.system.publication.license} (same value: ORC) remaster : boolean {Weapon Improviser.system.publication.remaster} (same value: True) title : string {Weapon Improviser.system.publication.title} (same value: Pathfinder Player Core 2) rules : ###FoundryRulesObject### traits : object {Weapon Improviser.system.traits} rarity : string {Weapon Improviser.system.traits.rarity} (same value: common) value : array {Weapon Improviser.system.traits.value} Length: min=1 max=2 Value type: string {Weapon Improviser.system.traits.value.[]} (2 different values) archetype (x6) dedication (x1) type : string {Weapon Improviser.type} (same value: feat)