Winged Warrior Different values: 15 ===================================== object {Winged Warrior} _id : string {Winged Warrior._id} (all different values) folder : string {Winged Warrior.folder} (same value: bXyjv4etblaWIwRs) img : string {Winged Warrior.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Winged Warrior.name} (all different values) system : object {Winged Warrior.system} actionType : object {Winged Warrior.system.actionType} value : string {Winged Warrior.system.actionType.value} (4 different values) passive (x2) action (x11) reaction (x1) free (x1) actions : object {Winged Warrior.system.actions} [value] : integer {Winged Warrior.system.actions.value} (2 different values) 2 (x6) 1 (x5) category : string {Winged Warrior.system.category} (same value: class) description : object {Winged Warrior.system.description} value : string {Winged Warrior.system.description.value} (all different values) level : object {Winged Warrior.system.level} value : integer {Winged Warrior.system.level.value} (8 different values) 4 (x3) 14 (x2) 10 (x2) 6 (x2) 8 (x2) 12 (x2) 16 (x1) 2 (x1) prerequisites : object {Winged Warrior.system.prerequisites} value : array {Winged Warrior.system.prerequisites.value} Length: min=1 max=1 Value type: object {Winged Warrior.system.prerequisites.value.[]} value : string {Winged Warrior.system.prerequisites.value.[].value} (3 different values) Winged Warrior Dedication (x13) Pluck from the Sky (x1) you have permanent wings (such as from an ancestry or graft) (x1) publication : object {Winged Warrior.system.publication} license : string {Winged Warrior.system.publication.license} (same value: ORC) remaster : boolean {Winged Warrior.system.publication.remaster} (same value: True) title : string {Winged Warrior.system.publication.title} (same value: Pathfinder Howl of the Wild) rules : ###FoundryRulesObject### traits : object {Winged Warrior.system.traits} rarity : string {Winged Warrior.system.traits.rarity} (2 different values) common (x14) uncommon (x1) value : array {Winged Warrior.system.traits.value} Length: min=1 max=4 Value type: string {Winged Warrior.system.traits.value.[]} (7 different values) archetype (x15) flourish (x2) air (x2) manipulate (x1) spellshape (x1) sonic (x1) dedication (x1) [frequency] : object {Winged Warrior.system.frequency} max : integer {Winged Warrior.system.frequency.max} (same value: 1) per : string {Winged Warrior.system.frequency.per} (same value: PT1H) type : string {Winged Warrior.type} (same value: feat)