Assassin Different values: 8 ===================================== object {Assassin} _id : string {Assassin._id} (all different values) folder : string {Assassin.folder} (same value: tpE3ROekcC2mpEht) img : string {Assassin.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Assassin.name} (all different values) system : object {Assassin.system} actionType : object {Assassin.system.actionType} value : string {Assassin.system.actionType.value} (2 different values) passive (x6) action (x2) actions : object {Assassin.system.actions} [value] : integer {Assassin.system.actions.value} (2 different values) 2 (x1) 1 (x1) category : string {Assassin.system.category} (2 different values) class (x7) skill (x1) description : object {Assassin.system.description} value : string {Assassin.system.description.value} (all different values) level : object {Assassin.system.level} value : integer {Assassin.system.level.value} (5 different values) 10 (x1) 4 (x4) 2 (x1) 12 (x1) 8 (x1) prerequisites : object {Assassin.system.prerequisites} value : array {Assassin.system.prerequisites.value} Length: min=1 max=2 Value type: object {Assassin.system.prerequisites.value.[]} value : string {Assassin.system.prerequisites.value.[].value} (5 different values) Assassin Dedication (x6) trained in Deception (x1) trained in Stealth (x1) Assassin Dedication or Scout Dedication (x1) master in Stealth (x1) publication : object {Assassin.system.publication} license : string {Assassin.system.publication.license} (2 different values) ORC (x5) OGL (x3) remaster : boolean {Assassin.system.publication.remaster} (2 different values) True (x5) False (x3) title : string {Assassin.system.publication.title} (3 different values) Pathfinder Player Core 2 (x5) Pathfinder Lost Omens Knights of Lastwall (x2) Pathfinder Lost Omens Firebrands (x1) rules : ###FoundryRulesObject### traits : object {Assassin.system.traits} rarity : string {Assassin.system.traits.rarity} (2 different values) common (x5) uncommon (x3) value : array {Assassin.system.traits.value} Length: min=1 max=4 Value type: string {Assassin.system.traits.value.[]} (6 different values) archetype (x8) dedication (x1) skill (x1) auditory (x1) flourish (x1) linguistic (x1) type : string {Assassin.type} (same value: feat)