Performer Different values: 11 ===================================== object {Performer} _id : string {Performer._id} (all different values) folder : string {Performer.folder} (same value: uzP2byPDuRK5UKFH) img : string {Performer.img} (same value: systems/pf2e/icons/default-icons/npc.svg) items : array {Performer.items} Length: min=6 max=32 Value type: object {Performer.items.[]} _id : string {Performer.items.[]._id} (156 different values) [_stats] : object {Performer.items.[]._stats} compendiumSource : string {Performer.items.[]._stats.compendiumSource} (61 different values) img : string {Performer.items.[].img} (67 different values) name : string {Performer.items.[].name} (102 different values) sort : integer {Performer.items.[].sort} (32 different values) system : object {Performer.items.[].system} [baseItem] : string {Performer.items.[].system.baseItem} (9 different values) dagger (x5) whip (x1) leather-armor (x3) light-hammer (x1) dart (x1) composite-shortbow (x1) rapier (x2) light-mace (x1) padded-armor (x1) [bonus] : object {Performer.items.[].system.bonus} value : integer {Performer.items.[].system.bonus.value} (12 different values) 0 (x12) 10 (x6) 11 (x3) 12 (x5) 22 (x2) 21 (x1) 7 (x3) 9 (x3) 24 (x2) 23 (x1) 14 (x3) 8 (x1) [bonusDamage] : object {Performer.items.[].system.bonusDamage} value : integer {Performer.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Performer.items.[].system.bulk} value : mixed float {Performer.items.[].system.bulk.value} (same value: 0,1) integer {Performer.items.[].system.bulk.value} (2 different values) 1 (x11) 0 (x3) [category] : string {Performer.items.[].system.category} (7 different values) simple (x7) interaction (x8) defensive (x10) offensive (x15) martial (x5) light (x4) ammo (x2) [containerId] : mixed [damage] : object {Performer.items.[].system.damage} [damageType] : string {Performer.items.[].system.damage.damageType} (3 different values) piercing (x9) slashing (x1) bludgeoning (x2) [dice] : integer {Performer.items.[].system.damage.dice} (same value: 1) [die] : string {Performer.items.[].system.damage.die} (2 different values) d4 (x8) d6 (x4) [0] : object {Performer.items.[].system.damage.0} applyMod : boolean {Performer.items.[].system.damage.0.applyMod} (same value: False) [category] : mixed formula : string {Performer.items.[].system.damage.0.formula} (7 different values) 1d8 (x1) 16d6 (x1) 2d10 (x1) 2d6 (x1) 1d6 (x2) 1d4+1 (x1) 1d10+4 (x1) kinds : array {Performer.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {Performer.items.[].system.damage.0.kinds.[]} (2 different values) healing (x2) damage (x6) materials : array<> {Performer.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: mixed type : string {Performer.items.[].system.damage.0.type} (5 different values) untyped (x3) spirit (x1) sonic (x1) mental (x2) force (x1) [cQDyW0QpjJ38MlSi] : object {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi} applyMod : boolean {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False) [category] : mixed formula : string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d4) kinds : array {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds} Length: min=1 max=1 Value type: string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: damage) materials : array<> {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.materials} Length: min=0 max=0 Value type: mixed type : string {Performer.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: fire) description : object {Performer.items.[].system.description} value : string {Performer.items.[].system.description.value} (89 different values) [equipped] : object {Performer.items.[].system.equipped} carryType : string {Performer.items.[].system.equipped.carryType} (same value: worn) [handsHeld] : integer {Performer.items.[].system.equipped.handsHeld} (same value: 0) [invested] : mixed [inSlot] : boolean {Performer.items.[].system.equipped.inSlot} (same value: True) [group] : string {Performer.items.[].system.group} (8 different values) knife (x5) flail (x1) leather (x3) hammer (x1) dart (x1) bow (x1) sword (x2) club (x1) [hardness] : integer {Performer.items.[].system.hardness} (same value: 0) [hp] : object {Performer.items.[].system.hp} max : integer {Performer.items.[].system.hp.max} (same value: 0) value : integer {Performer.items.[].system.hp.value} (same value: 0) [level] : object {Performer.items.[].system.level} value : integer {Performer.items.[].system.level.value} (8 different values) 0 (x28) 2 (x6) 1 (x36) 6 (x2) 5 (x3) 4 (x2) 3 (x1) 10 (x1) [material] : object {Performer.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {Performer.items.[].system.price} value : object {Performer.items.[].system.price.value} [sp] : integer {Performer.items.[].system.price.value.sp} (6 different values) 2 (x6) 5 (x3) 1 (x5) 3 (x1) 8 (x2) 4 (x1) [gp] : integer {Performer.items.[].system.price.value.gp} (5 different values) 2 (x5) 10 (x1) 14 (x1) 900 (x1) 4 (x1) [cp] : integer {Performer.items.[].system.price.value.cp} (same value: 1) [per] : integer {Performer.items.[].system.price.per} (same value: 10) publication : object {Performer.items.[].system.publication} license : string {Performer.items.[].system.publication.license} (same value: ORC) remaster : boolean {Performer.items.[].system.publication.remaster} (same value: True) title : string {Performer.items.[].system.publication.title} (5 different values) Pathfinder Player Core (x75) (x77) Pathfinder Bestiary (x2) Pathfinder GM Core (x1) Pathfinder Gamemastery Guide (x1) [quantity] : integer {Performer.items.[].system.quantity} (5 different values) 5 (x1) 1 (x21) 3 (x5) 10 (x2) 30 (x1) [range] : mixed object {Performer.items.[].system.range} value : string {Performer.items.[].system.range.value} (8 different values) (x14) 120 feet (x10) 30 feet (x16) varies (x1) touch (x4) 500 feet (x1) 60 feet (x2) 10 feet (x1) integer {Performer.items.[].system.range} (2 different values) 20 (x1) 60 (x1) [reload] : object {Performer.items.[].system.reload} value : string {Performer.items.[].system.reload.value} (3 different values) - (x7) (x4) 0 (x1) rules : ###FoundryRulesObject### [runes] : object {Performer.items.[].system.runes} potency : integer {Performer.items.[].system.runes.potency} (2 different values) 0 (x11) 1 (x5) property : array<> {Performer.items.[].system.runes.property} Length: min=0 max=0 Value type: mixed [striking] : integer {Performer.items.[].system.runes.striking} (2 different values) 0 (x9) 1 (x3) [resilient] : integer {Performer.items.[].system.runes.resilient} (same value: 0) [size] : string {Performer.items.[].system.size} (same value: med) [slug] : string {Performer.items.[].system.slug} (60 different values) [splashDamage] : object {Performer.items.[].system.splashDamage} value : integer {Performer.items.[].system.splashDamage.value} (same value: 0) traits : object {Performer.items.[].system.traits} [rarity] : string {Performer.items.[].system.traits.rarity} (2 different values) common (x71) uncommon (x8) [value] : array {Performer.items.[].system.traits.value} Length: min=0 max=7 Value type: string {Performer.items.[].system.traits.value.[]} (53 different values) [traditions] : array {Performer.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Performer.items.[].system.traits.traditions.[]} (4 different values) primal (x21) arcane (x33) divine (x20) occult (x34) [usage] : object {Performer.items.[].system.usage} [canBeAmmo] : boolean {Performer.items.[].system.usage.canBeAmmo} (2 different values) False (x6) True (x1) value : string {Performer.items.[].system.usage.value} (5 different values) held-in-one-hand (x16) held-in-two-hands (x6) other (x1) worn (x1) held-in-one-plus-hands (x1) [attackEffects] : object {Performer.items.[].system.attackEffects} value : array {Performer.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {Performer.items.[].system.attackEffects.value.[]} (same value: resonating-weaponry) [damageRolls] : object {Performer.items.[].system.damageRolls} [0] : object {Performer.items.[].system.damageRolls.0} damage : string {Performer.items.[].system.damageRolls.0.damage} (8 different values) 1d4+4 (x6) 1d4+6 (x3) 1d4+8 (x1) 1d4+3 (x3) 1d4+10 (x1) 1d4+5 (x1) 1d4+7 (x1) 1d6+4 (x1) damageType : string {Performer.items.[].system.damageRolls.0.damageType} (3 different values) piercing (x5) bludgeoning (x11) slashing (x1) [JwDlv0NmLQikonCY] : object {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY} damage : string {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY.damage} (same value: 2d4+8) damageType : string {Performer.items.[].system.damageRolls.JwDlv0NmLQikonCY.damageType} (same value: piercing) [KaygKPNedSnziu1s] : object {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s} category : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.category} (same value: persistent) damage : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.damage} (same value: 4d4) damageType : string {Performer.items.[].system.damageRolls.KaygKPNedSnziu1s.damageType} (same value: poison) [QgD85IGOgQ0gjALS] : object {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS} category : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.category} (same value: persistent) damage : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.damage} (same value: 4d4) damageType : string {Performer.items.[].system.damageRolls.QgD85IGOgQ0gjALS.damageType} (same value: poison) [VpPq3WS71gcD9Isl] : object {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl} damage : string {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl.damage} (same value: 2d4+8) damageType : string {Performer.items.[].system.damageRolls.VpPq3WS71gcD9Isl.damageType} (same value: piercing) [Ndl4GJSVdGnOu63H] : object {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H} damage : string {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H.damage} (same value: 1d6+4) damageType : string {Performer.items.[].system.damageRolls.Ndl4GJSVdGnOu63H.damageType} (same value: bludgeoning) [7bqJ1saXMw4azfOz] : object {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz} damage : string {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz.damage} (same value: 1d6+4) damageType : string {Performer.items.[].system.damageRolls.7bqJ1saXMw4azfOz.damageType} (same value: bludgeoning) [Rpdf8jDAMJemxhGQ] : object {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ} damage : string {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ.damage} (same value: 1d4+4) damageType : string {Performer.items.[].system.damageRolls.Rpdf8jDAMJemxhGQ.damageType} (same value: piercing) [HLFhBibgtdlaV0NA] : object {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA} damage : string {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA.damage} (same value: 1d4+4) damageType : string {Performer.items.[].system.damageRolls.HLFhBibgtdlaV0NA.damageType} (same value: bludgeoning) [UsOAavzxQVVOmEbv] : object {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv} damage : string {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv.damage} (same value: 1) damageType : string {Performer.items.[].system.damageRolls.UsOAavzxQVVOmEbv.damageType} (same value: fire) [ALpEVwDYWdSyfZk7] : object {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7} damage : string {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7.damage} (same value: 2d6+10) damageType : string {Performer.items.[].system.damageRolls.ALpEVwDYWdSyfZk7.damageType} (same value: piercing) [PdwNixiA5DkvNuQU] : object {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU} damage : string {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU.damage} (same value: 2d6+9) damageType : string {Performer.items.[].system.damageRolls.PdwNixiA5DkvNuQU.damageType} (same value: piercing) [4Iuip5dn0WTIkPWz] : object {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz} damage : string {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz.damage} (same value: 1d4+7) damageType : string {Performer.items.[].system.damageRolls.4Iuip5dn0WTIkPWz.damageType} (same value: piercing) [SDjANSwR73KHXrzd] : object {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd} damage : string {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd.damage} (same value: 1d4+7) damageType : string {Performer.items.[].system.damageRolls.SDjANSwR73KHXrzd.damageType} (same value: piercing) [o8IF7bToBIFsh1YB] : object {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB} damage : string {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB.damage} (same value: 1d4+4) damageType : string {Performer.items.[].system.damageRolls.o8IF7bToBIFsh1YB.damageType} (same value: piercing) [biNVI0SPgeWzKwyW] : object {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW} damage : string {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW.damage} (same value: 1d4+4) damageType : string {Performer.items.[].system.damageRolls.biNVI0SPgeWzKwyW.damageType} (same value: piercing) [jOO9MGmPqSlpuDEL] : object {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL} damage : string {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL.damage} (same value: 1d4+6) damageType : string {Performer.items.[].system.damageRolls.jOO9MGmPqSlpuDEL.damageType} (same value: bludgeoning) [actionType] : object {Performer.items.[].system.actionType} value : string {Performer.items.[].system.actionType.value} (3 different values) passive (x20) reaction (x3) action (x10) [actions] : object {Performer.items.[].system.actions} [value] : integer {Performer.items.[].system.actions.value} (2 different values) 2 (x5) 1 (x5) [mod] : object {Performer.items.[].system.mod} value : integer {Performer.items.[].system.mod.value} (5 different values) 5 (x2) 6 (x1) 8 (x1) 21 (x1) 9 (x2) [proficient] : object {Performer.items.[].system.proficient} value : integer {Performer.items.[].system.proficient.value} (same value: 0) [autoHeightenLevel] : object {Performer.items.[].system.autoHeightenLevel} [value] : mixed [prepared] : object {Performer.items.[].system.prepared} [flexible] : boolean {Performer.items.[].system.prepared.flexible} (same value: False) value : string {Performer.items.[].system.prepared.value} (3 different values) prepared (x1) focus (x3) spontaneous (x3) [proficiency] : object {Performer.items.[].system.proficiency} value : integer {Performer.items.[].system.proficiency.value} (2 different values) 0 (x4) 1 (x3) [slots] : object {Performer.items.[].system.slots} [slot0] : object {Performer.items.[].system.slots.slot0} max : integer {Performer.items.[].system.slots.slot0.max} (same value: 5) prepared : array {Performer.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {Performer.items.[].system.slots.slot0.prepared.[]} id : string {Performer.items.[].system.slots.slot0.prepared.[].id} (5 different values) 10uHkEZx4sVWPiFt (x1) EHrvUtDpALTcvGy0 (x1) BlCcE6bC9MoLDRzO (x1) uN30G5kP0H9yhj4b (x1) Wlmp0XV9CyPpkK7w (x1) [slot1] : object {Performer.items.[].system.slots.slot1} max : integer {Performer.items.[].system.slots.slot1.max} (same value: 3) [prepared] : array {Performer.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {Performer.items.[].system.slots.slot1.prepared.[]} id : string {Performer.items.[].system.slots.slot1.prepared.[].id} (3 different values) rIGEzVm9ZrfffZXy (x1) MD9oVEkmQjNHobdy (x1) ePkcZtMW8I8DYIjF (x1) value : integer {Performer.items.[].system.slots.slot1.value} (same value: 3) [slot2] : object {Performer.items.[].system.slots.slot2} max : integer {Performer.items.[].system.slots.slot2.max} (2 different values) 3 (x1) 2 (x1) [prepared] : array {Performer.items.[].system.slots.slot2.prepared} Length: min=3 max=3 Value type: object {Performer.items.[].system.slots.slot2.prepared.[]} id : string {Performer.items.[].system.slots.slot2.prepared.[].id} (3 different values) VHGplTbRiOobRvub (x1) ZsO185LhwAYAHVy7 (x1) 3sCXNqi2HOfvP8mE (x1) value : integer {Performer.items.[].system.slots.slot2.value} (same value: 2) [slot4] : object {Performer.items.[].system.slots.slot4} max : integer {Performer.items.[].system.slots.slot4.max} (same value: 3) value : integer {Performer.items.[].system.slots.slot4.value} (same value: 3) [slot5] : object {Performer.items.[].system.slots.slot5} max : integer {Performer.items.[].system.slots.slot5.max} (same value: 3) value : integer {Performer.items.[].system.slots.slot5.value} (same value: 3) [slot6] : object {Performer.items.[].system.slots.slot6} max : integer {Performer.items.[].system.slots.slot6.max} (same value: 2) value : integer {Performer.items.[].system.slots.slot6.value} (same value: 2) [spelldc] : object {Performer.items.[].system.spelldc} dc : integer {Performer.items.[].system.spelldc.dc} (4 different values) 22 (x2) 30 (x2) 18 (x1) 20 (x2) [mod] : integer {Performer.items.[].system.spelldc.mod} (same value: 0) value : integer {Performer.items.[].system.spelldc.value} (4 different values) 13 (x2) 22 (x2) 10 (x1) 12 (x2) [tradition] : object {Performer.items.[].system.tradition} value : string {Performer.items.[].system.tradition.value} (2 different values) primal (x2) occult (x5) [area] : object {Performer.items.[].system.area} type : string {Performer.items.[].system.area.type} (3 different values) burst (x3) cone (x1) emanation (x5) value : integer {Performer.items.[].system.area.value} (3 different values) 10 (x2) 30 (x3) 60 (x4) [cost] : object {Performer.items.[].system.cost} value : string {Performer.items.[].system.cost.value} (same value: ) [counteraction] : boolean {Performer.items.[].system.counteraction} (same value: False) [defense] : object {Performer.items.[].system.defense} save : object {Performer.items.[].system.defense.save} basic : boolean {Performer.items.[].system.defense.save.basic} (2 different values) False (x6) True (x3) statistic : string {Performer.items.[].system.defense.save.statistic} (3 different values) reflex (x1) fortitude (x1) will (x7) [duration] : object {Performer.items.[].system.duration} sustained : boolean {Performer.items.[].system.duration.sustained} (2 different values) False (x43) True (x6) value : string {Performer.items.[].system.duration.value} (12 different values) 1 minute (x6) see text (x1) 1 hour (x8) until the start of your next turn (x1) (x18) until your next daily preparations (x3) 1 or more rounds (x1) 5 minutes (x1) 1 round (x5) see below (x2) 10 minutes (x2) unlimited (x1) [location] : object {Performer.items.[].system.location} value : string {Performer.items.[].system.location.value} (7 different values) 3FUfdj3U5vEftIPg (x11) N85njvyWLxpngIQ4 (x1) yreokfP5FubEtZI2 (x13) Fq2Oh8hqTb1F5bAK (x3) dl7wx8TtUFFVkYPb (x7) owBd74YHegCqxDhR (x11) DipxFEdiddYHWirp (x3) [heightenedLevel] : integer {Performer.items.[].system.location.heightenedLevel} (5 different values) 6 (x2) 5 (x3) 4 (x3) 1 (x7) 2 (x2) [signature] : boolean {Performer.items.[].system.location.signature} (same value: True) [requirements] : string {Performer.items.[].system.requirements} (same value: ) [target] : object {Performer.items.[].system.target} value : string {Performer.items.[].system.target.value} (10 different values) (x25) 1 object of Bulk 1 or less (x1) 1 creature (x14) 1 willing living animal (x1) 1 willing creature (x3) 1 dying creature (x1) 1 unattended object (x1) 1 object or willing creature (x1) 1 object (cook, lift, or tidy only) (x1) 1 object (x1) [time] : object {Performer.items.[].system.time} value : string {Performer.items.[].system.time.value} (9 different values) 2 (x32) 1 minute (x2) 1 (x7) 1 or 2 (x1) 10 minutes (x1) reaction (x2) 3 (x2) 1 to 3 (x1) free (x1) [heightening] : object {Performer.items.[].system.heightening} [damage] : object {Performer.items.[].system.heightening.damage} [0] : string {Performer.items.[].system.heightening.damage.0} (5 different values) 1d8 (x1) 2d6 (x1) 1d10 (x1) 1d6 (x3) 1d10+4 (x1) [cQDyW0QpjJ38MlSi] : string {Performer.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d4) [interval] : integer {Performer.items.[].system.heightening.interval} (2 different values) 1 (x6) 2 (x2) type : string {Performer.items.[].system.heightening.type} (2 different values) interval (x8) fixed (x8) [levels] : object {Performer.items.[].system.heightening.levels} [3] : object {Performer.items.[].system.heightening.levels.3} [range] : object {Performer.items.[].system.heightening.levels.3.range} value : string {Performer.items.[].system.heightening.levels.3.range.value} (2 different values) touch (x1) 500 feet (x2) [target] : object {Performer.items.[].system.heightening.levels.3.target} value : string {Performer.items.[].system.heightening.levels.3.target.value} (2 different values) 1 creature (x1) 10 objects (x1) [7] : object {Performer.items.[].system.heightening.levels.7} area : object {Performer.items.[].system.heightening.levels.7.area} type : string {Performer.items.[].system.heightening.levels.7.area.type} (same value: cone) value : string {Performer.items.[].system.heightening.levels.7.area.value} (same value: 60) [5] : object {Performer.items.[].system.heightening.levels.5} range : object {Performer.items.[].system.heightening.levels.5.range} value : string {Performer.items.[].system.heightening.levels.5.range.value} (same value: 1 mile) [8] : object {Performer.items.[].system.heightening.levels.8} target : object {Performer.items.[].system.heightening.levels.8.target} value : string {Performer.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures) 6 : object {Performer.items.[].system.heightening.levels.6} target : object {Performer.items.[].system.heightening.levels.6.target} value : string {Performer.items.[].system.heightening.levels.6.target.value} (same value: any number of objects) [overlays] : object {Performer.items.[].system.overlays} [b1ms5uwp9vwblhkq] : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq} _id : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq._id} (same value: b1ms5uwp9vwblhkq) overlayType : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: override) sort : integer {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2) system : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system} damage : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage} 0 : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0} formula : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: 1d8+8) [defense] : mixed heightening : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening} damage : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage} 0 : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: 1d8+8) range : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range} value : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: 30 feet) time : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time} value : string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: 2) traits : object {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits} traditions : array<> {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions} Length: min=0 max=0 Value type: mixed value : array {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value} Length: min=6 max=6 Value type: string {Performer.items.[].system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values) concentrate (x1) druid (x1) focus (x1) healing (x1) manipulate (x1) vitality (x1) [md8ss7iwxhth4y5f] : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f} _id : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f._id} (same value: md8ss7iwxhth4y5f) overlayType : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: override) sort : integer {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1) system : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system} [defense] : mixed range : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.range} value : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: touch) time : object {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.time} value : string {Performer.items.[].system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: 1) [eOCNn2ohYAvsYZjn] : object {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn} _id : string {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: eOCNn2ohYAvsYZjn) overlayType : string {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: override) sort : integer {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1) system : object {Performer.items.[].system.overlays.eOCNn2ohYAvsYZjn.system} [xYyA7CV1GaFTRjBQ] : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ} _id : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: xYyA7CV1GaFTRjBQ) name : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: Ignition (Melee)) overlayType : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: override) sort : integer {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2) system : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system} damage : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage} cQDyW0QpjJ38MlSi : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi} formula : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: 2d6) heightening : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening} damage : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage} cQDyW0QpjJ38MlSi : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: 1d6) range : object {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range} value : string {Performer.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: touch) [2I469pfbYcmFvzOA] : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA) name : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning)) overlayType : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override) sort : integer {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : mixed type : string {Performer.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning) [cUFX7ExSLeoa3vIF] : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF) name : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing)) overlayType : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override) sort : integer {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : mixed type : string {Performer.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing) [zFWsMjoeCnLxqJaV] : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV) name : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing)) overlayType : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override) sort : integer {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : mixed type : string {Performer.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing) [acBonus] : integer {Performer.items.[].system.acBonus} (same value: 1) [checkPenalty] : integer {Performer.items.[].system.checkPenalty} (2 different values) -1 (x3) 0 (x1) [dexCap] : integer {Performer.items.[].system.dexCap} (2 different values) 4 (x3) 3 (x1) [speedPenalty] : integer {Performer.items.[].system.speedPenalty} (same value: 0) [strength] : integer {Performer.items.[].system.strength} (same value: 0) [frequency] : object {Performer.items.[].system.frequency} max : integer {Performer.items.[].system.frequency.max} (same value: 1) per : string {Performer.items.[].system.frequency.per} (same value: round) [value] : integer {Performer.items.[].system.frequency.value} (same value: 1) [showSlotlessLevels] : object {Performer.items.[].system.showSlotlessLevels} value : boolean {Performer.items.[].system.showSlotlessLevels.value} (same value: False) [stackGroup] : string {Performer.items.[].system.stackGroup} (2 different values) arrows (x1) bolts (x1) [uses] : object {Performer.items.[].system.uses} autoDestroy : boolean {Performer.items.[].system.uses.autoDestroy} (same value: True) max : integer {Performer.items.[].system.uses.max} (same value: 1) value : integer {Performer.items.[].system.uses.value} (same value: 1) type : string {Performer.items.[].type} (10 different values) weapon (x12) equipment (x11) melee (x30) action (x33) lore (x7) spellcastingEntry (x7) spell (x49) armor (x4) consumable (x2) treasure (x1) [flags] : object {Performer.items.[].flags} pf2e : object {Performer.items.[].flags.pf2e} linkedWeapon : string {Performer.items.[].flags.pf2e.linkedWeapon} (12 different values) joHay3nYO77B5Fs9 (x2) dPDReVuYrcLXlOpB (x1) jj4wvPZBdbyt2ank (x2) 6f2BYZjHROeKmuNl (x2) O4JzzPk2cgfYgK1A (x2) 6kyt4rFntWRECwNV (x1) GFeJlAPlhnSHCcC2 (x1) 1tz9ZPT3sHOXaoIY (x1) vk3iOnFhddke35cF (x2) 488DqWNFizKhC9uH (x2) V6aErisOZPa0i947 (x1) X78dD9clLZtyOSAd (x1) name : string {Performer.name} (all different values) system : object {Performer.system} abilities : object {Performer.system.abilities} cha : object {Performer.system.abilities.cha} mod : integer {Performer.system.abilities.cha.mod} (5 different values) 1 (x1) 2 (x1) 5 (x2) 4 (x6) 3 (x1) con : object {Performer.system.abilities.con} mod : integer {Performer.system.abilities.con.mod} (3 different values) 2 (x3) 1 (x5) 0 (x3) dex : object {Performer.system.abilities.dex} mod : integer {Performer.system.abilities.dex.mod} (4 different values) 4 (x3) 1 (x2) 3 (x5) 2 (x1) int : object {Performer.system.abilities.int} mod : integer {Performer.system.abilities.int.mod} (4 different values) 1 (x3) 0 (x4) 2 (x3) 4 (x1) str : object {Performer.system.abilities.str} mod : integer {Performer.system.abilities.str.mod} (3 different values) 2 (x7) 1 (x3) 0 (x1) wis : object {Performer.system.abilities.wis} mod : integer {Performer.system.abilities.wis.mod} (5 different values) 0 (x2) 4 (x1) 1 (x6) 3 (x1) 2 (x1) attributes : object {Performer.system.attributes} ac : object {Performer.system.attributes.ac} details : string {Performer.system.attributes.ac.details} (same value: ) value : integer {Performer.system.attributes.ac.value} (7 different values) 18 (x4) 20 (x1) 29 (x1) 16 (x1) 17 (x2) 30 (x1) 23 (x1) allSaves : object {Performer.system.attributes.allSaves} value : string {Performer.system.attributes.allSaves.value} (2 different values) (x10) +1 circumstance bonus to saves vs. auditory, illusion, linguistic, sonic, or visual (x1) hp : object {Performer.system.attributes.hp} details : string {Performer.system.attributes.hp.details} (same value: ) max : integer {Performer.system.attributes.hp.max} (10 different values) 30 (x2) 55 (x1) 170 (x1) 20 (x1) 180 (x1) 45 (x1) 95 (x1) 32 (x1) 35 (x1) 40 (x1) temp : integer {Performer.system.attributes.hp.temp} (same value: 0) value : integer {Performer.system.attributes.hp.value} (10 different values) 30 (x2) 55 (x1) 170 (x1) 20 (x1) 180 (x1) 45 (x1) 95 (x1) 32 (x1) 35 (x1) 40 (x1) speed : object {Performer.system.attributes.speed} otherSpeeds : array<> {Performer.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: mixed value : integer {Performer.system.attributes.speed.value} (2 different values) 30 (x2) 25 (x9) [resistances] : array {Performer.system.attributes.resistances} Length: min=1 max=1 Value type: object {Performer.system.attributes.resistances.[]} doubleVs : array<> {Performer.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: mixed exceptions : array<> {Performer.system.attributes.resistances.[].exceptions} Length: min=0 max=0 Value type: mixed type : string {Performer.system.attributes.resistances.[].type} (2 different values) poison (x1) sonic (x1) value : integer {Performer.system.attributes.resistances.[].value} (2 different values) 10 (x1) 5 (x1) details : object {Performer.system.details} blurb : string {Performer.system.details.blurb} (same value: ) languages : object {Performer.system.details.languages} details : string {Performer.system.details.languages.details} (2 different values) (x10) sign language (x1) value : array {Performer.system.details.languages.value} Length: min=0 max=2 Value type: string {Performer.system.details.languages.value.[]} (2 different values) common (x7) wildsong (x1) level : object {Performer.system.details.level} value : integer {Performer.system.details.level.value} (7 different values) 2 (x3) 4 (x1) 10 (x1) 1 (x1) 11 (x1) 3 (x3) 6 (x1) privateNotes : string {Performer.system.details.privateNotes} (same value: ) publicNotes : string {Performer.system.details.publicNotes} (all different values) publication : object {Performer.system.details.publication} license : string {Performer.system.details.publication.license} (same value: ORC) remaster : boolean {Performer.system.details.publication.remaster} (same value: True) title : string {Performer.system.details.publication.title} (same value: Pathfinder NPC Core) initiative : object {Performer.system.initiative} statistic : string {Performer.system.initiative.statistic} (same value: perception) perception : object {Performer.system.perception} details : string {Performer.system.perception.details} (same value: ) mod : integer {Performer.system.perception.mod} (8 different values) 6 (x1) 12 (x2) 21 (x1) 4 (x1) 9 (x3) 22 (x1) 11 (x1) 14 (x1) senses : array<> {Performer.system.perception.senses} Length: min=0 max=0 Value type: mixed resources : object {Performer.system.resources} [focus] : object {Performer.system.resources.focus} max : integer {Performer.system.resources.focus.max} (2 different values) 1 (x2) 2 (x1) value : integer {Performer.system.resources.focus.value} (2 different values) 1 (x2) 2 (x1) saves : object {Performer.system.saves} fortitude : object {Performer.system.saves.fortitude} saveDetail : string {Performer.system.saves.fortitude.saveDetail} (same value: ) value : integer {Performer.system.saves.fortitude.value} (6 different values) 8 (x2) 10 (x1) 16 (x1) 6 (x5) 18 (x1) 11 (x1) reflex : object {Performer.system.saves.reflex} saveDetail : string {Performer.system.saves.reflex.saveDetail} (same value: ) value : integer {Performer.system.saves.reflex.value} (8 different values) 11 (x3) 7 (x1) 19 (x1) 8 (x2) 24 (x1) 9 (x1) 14 (x1) 12 (x1) will : object {Performer.system.saves.will} saveDetail : string {Performer.system.saves.will.saveDetail} (same value: ) value : integer {Performer.system.saves.will.value} (8 different values) 4 (x1) 12 (x2) 22 (x1) 3 (x1) 7 (x1) 21 (x1) 15 (x1) 9 (x3) skills : object {Performer.system.skills} [acrobatics] : object {Performer.system.skills.acrobatics} base : integer {Performer.system.skills.acrobatics.base} (6 different values) 15 (x1) 22 (x1) 7 (x2) 8 (x2) 21 (x1) 10 (x1) [special] : array<> {Performer.system.skills.acrobatics.special} Length: min=0 max=0 Value type: mixed [athletics] : object {Performer.system.skills.athletics} base : integer {Performer.system.skills.athletics.base} (3 different values) 8 (x4) 7 (x2) 6 (x1) [special] : array<> {Performer.system.skills.athletics.special} Length: min=0 max=0 Value type: mixed [deception] : object {Performer.system.skills.deception} base : integer {Performer.system.skills.deception.base} (6 different values) 5 (x1) 19 (x1) 23 (x1) 10 (x2) 8 (x1) 9 (x1) [special] : array<> {Performer.system.skills.deception.special} Length: min=0 max=0 Value type: mixed performance : object {Performer.system.skills.performance} base : integer {Performer.system.skills.performance.base} (7 different values) 9 (x1) 8 (x2) 22 (x1) 13 (x3) 11 (x1) 30 (x1) 10 (x2) [special] : array {Performer.system.skills.performance.special} Length: min=1 max=1 Value type: object {Performer.system.skills.performance.special.[]} base : integer {Performer.system.skills.performance.special.[].base} (4 different values) 15 (x1) 13 (x1) 14 (x2) 11 (x1) label : string {Performer.system.skills.performance.special.[].label} (5 different values) when dancing (x1) when juggling (x1) when acting or miming (x1) when playing an instrument (x1) when playing the lute (x1) [predicate] : array {Performer.system.skills.performance.special.[].predicate} Length: min=1 max=1 Value type: string {Performer.system.skills.performance.special.[].predicate.[]} (2 different values) action:perform:dance (x1) action:perform:lute (x1) [stealth] : object {Performer.system.skills.stealth} base : integer {Performer.system.skills.stealth.base} (4 different values) 8 (x2) 19 (x1) 6 (x1) 10 (x1) [special] : array<> {Performer.system.skills.stealth.special} Length: min=0 max=0 Value type: mixed [diplomacy] : object {Performer.system.skills.diplomacy} base : integer {Performer.system.skills.diplomacy.base} (5 different values) 8 (x2) 19 (x1) 6 (x1) 23 (x1) 9 (x1) [special] : array<> {Performer.system.skills.diplomacy.special} Length: min=0 max=0 Value type: mixed [intimidation] : object {Performer.system.skills.intimidation} base : integer {Performer.system.skills.intimidation.base} (2 different values) 8 (x1) 23 (x1) [nature] : object {Performer.system.skills.nature} base : integer {Performer.system.skills.nature.base} (same value: 12) [survival] : object {Performer.system.skills.survival} base : integer {Performer.system.skills.survival.base} (same value: 10) [society] : object {Performer.system.skills.society} base : integer {Performer.system.skills.society.base} (5 different values) 19 (x1) 21 (x1) 6 (x1) 9 (x1) 7 (x1) [special] : array<> {Performer.system.skills.society.special} Length: min=0 max=0 Value type: mixed [occultism] : object {Performer.system.skills.occultism} base : integer {Performer.system.skills.occultism.base} (3 different values) 19 (x1) 13 (x1) 7 (x1) [crafting] : object {Performer.system.skills.crafting} base : integer {Performer.system.skills.crafting.base} (2 different values) 15 (x1) 5 (x1) special : array<> {Performer.system.skills.crafting.special} Length: min=0 max=0 Value type: mixed [thievery] : object {Performer.system.skills.thievery} base : integer {Performer.system.skills.thievery.base} (same value: 9) traits : object {Performer.system.traits} rarity : string {Performer.system.traits.rarity} (same value: common) size : object {Performer.system.traits.size} value : string {Performer.system.traits.size.value} (same value: med) value : array {Performer.system.traits.value} Length: min=1 max=2 Value type: string {Performer.system.traits.value.[]} (2 different values) human (x11) humanoid (x10) type : string {Performer.type} (same value: npc)