Shadowdancer Different values: 7 ===================================== object {Shadowdancer} _id : string {Shadowdancer._id} (all different values) folder : string {Shadowdancer.folder} (same value: 5jYCkr43AjezrKOV) img : string {Shadowdancer.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Shadowdancer.name} (all different values) system : object {Shadowdancer.system} actionType : object {Shadowdancer.system.actionType} value : string {Shadowdancer.system.actionType.value} (same value: passive) actions : object {Shadowdancer.system.actions} [value] : mixed category : string {Shadowdancer.system.category} (same value: class) description : object {Shadowdancer.system.description} value : string {Shadowdancer.system.description.value} (all different values) level : object {Shadowdancer.system.level} value : integer {Shadowdancer.system.level.value} (5 different values) 12 (x2) 10 (x2) 18 (x1) 14 (x1) 8 (x1) prerequisites : object {Shadowdancer.system.prerequisites} value : array {Shadowdancer.system.prerequisites.value} Length: min=1 max=2 Value type: object {Shadowdancer.system.prerequisites.value.[]} value : string {Shadowdancer.system.prerequisites.value.[].value} (4 different values) Shadow Magic (x3) Shadowdancer Dedication (x3) master in Stealth (x1) expert in Performance (x1) publication : object {Shadowdancer.system.publication} license : string {Shadowdancer.system.publication.license} (same value: OGL) remaster : boolean {Shadowdancer.system.publication.remaster} (same value: False) title : string {Shadowdancer.system.publication.title} (same value: Pathfinder Advanced Player's Guide) rules : ###FoundryRulesObject### traits : object {Shadowdancer.system.traits} rarity : string {Shadowdancer.system.traits.rarity} (same value: common) value : array {Shadowdancer.system.traits.value} Length: min=1 max=2 Value type: string {Shadowdancer.system.traits.value.[]} (2 different values) archetype (x7) dedication (x1) [subfeatures] : object {Shadowdancer.system.subfeatures} [proficiencies] : object {Shadowdancer.system.subfeatures.proficiencies} spellcasting : object {Shadowdancer.system.subfeatures.proficiencies.spellcasting} rank : integer {Shadowdancer.system.subfeatures.proficiencies.spellcasting.rank} (2 different values) 2 (x2) 1 (x1) senses : object {Shadowdancer.system.subfeatures.senses} greater-darkvision : object {Shadowdancer.system.subfeatures.senses.greater-darkvision} acuity : string {Shadowdancer.system.subfeatures.senses.greater-darkvision.acuity} (same value: imprecise) range : integer {Shadowdancer.system.subfeatures.senses.greater-darkvision.range} (same value: 30) type : string {Shadowdancer.type} (same value: feat)