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Pf2eDataScrapper/output/pf2e/packs/Book 2 - Hands of the Devil.txt
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2025-04-08 17:11:57 +04:00

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Book 2 - Hands of the Devil
Different values: 45
=====================================
object {Book 2 - Hands of the Devil}
_id : string {Book 2 - Hands of the Devil._id} (all different values)
folder : string {Book 2 - Hands of the Devil.folder} (same value: 'kIs7Ob86Zqtw69pZ')
img : string {Book 2 - Hands of the Devil.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x41)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {Book 2 - Hands of the Devil.items}
Length: min=1 max=36
Value type: object {Book 2 - Hands of the Devil.items.[]}
_id : string {Book 2 - Hands of the Devil.items.[]._id} (546 different values)
img : string {Book 2 - Hands of the Devil.items.[].img} (156 different values)
name : string {Book 2 - Hands of the Devil.items.[].name} (349 different values)
sort : integer {Book 2 - Hands of the Devil.items.[].sort} (37 different values)
system : object {Book 2 - Hands of the Devil.items.[].system}
[acBonus] : integer {Book 2 - Hands of the Devil.items.[].system.acBonus} (3 different values)
2 (x3)
4 (x2)
1 (x2)
[actionType] : object {Book 2 - Hands of the Devil.items.[].system.actionType}
value : string {Book 2 - Hands of the Devil.items.[].system.actionType.value} (4 different values)
'passive' (x171)
'action' (x60)
'reaction' (x26)
'free' (x4)
[actions] : object {Book 2 - Hands of the Devil.items.[].system.actions}
[value] : integer {Book 2 - Hands of the Devil.items.[].system.actions.value} (3 different values)
1 (x41)
2 (x12)
3 (x7)
[area] : object {Book 2 - Hands of the Devil.items.[].system.area}
[details] : string {Book 2 - Hands of the Devil.items.[].system.area.details} (2 different values)
'20-foot burst adjacent to a flat surface' (x1)
'10-foot radius, 40-foot-tall cylinder' (x1)
type : string {Book 2 - Hands of the Devil.items.[].system.area.type} (4 different values)
'burst' (x17)
'emanation' (x11)
'line' (x3)
'cone' (x2)
value : integer {Book 2 - Hands of the Devil.items.[].system.area.value} (6 different values)
30 (x16)
20 (x10)
10 (x4)
60 (x1)
5 (x1)
100 (x1)
[attack] : object {Book 2 - Hands of the Devil.items.[].system.attack}
value : string {Book 2 - Hands of the Devil.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Book 2 - Hands of the Devil.items.[].system.attackEffects}
[custom] : string {Book 2 - Hands of the Devil.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Book 2 - Hands of the Devil.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {Book 2 - Hands of the Devil.items.[].system.attackEffects.value.[]} (18 different values)
[autoHeightenLevel] : object {Book 2 - Hands of the Devil.items.[].system.autoHeightenLevel}
[value] : integer {Book 2 - Hands of the Devil.items.[].system.autoHeightenLevel.value} (same value: 4)
[baseItem] : string {Book 2 - Hands of the Devil.items.[].system.baseItem} (19 different values)
[bonus] : object {Book 2 - Hands of the Devil.items.[].system.bonus}
value : integer {Book 2 - Hands of the Devil.items.[].system.bonus.value} (17 different values)
[bonusDamage] : object {Book 2 - Hands of the Devil.items.[].system.bonusDamage}
value : integer {Book 2 - Hands of the Devil.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 2 - Hands of the Devil.items.[].system.bulk}
value : mixed
integer {Book 2 - Hands of the Devil.items.[].system.bulk.value} (4 different values)
1 (x19)
0 (x15)
2 (x6)
6 (x1)
float {Book 2 - Hands of the Devil.items.[].system.bulk.value} (same value: 0,1)
[category] : string {Book 2 - Hands of the Devil.items.[].system.category} (14 different values)
[checkPenalty] : integer {Book 2 - Hands of the Devil.items.[].system.checkPenalty} (2 different values)
-1 (x4)
-2 (x2)
[containerId] : empty
[counteraction] : boolean {Book 2 - Hands of the Devil.items.[].system.counteraction} (2 different values)
False (x216)
True (x8)
[deathNote] : boolean {Book 2 - Hands of the Devil.items.[].system.deathNote} (same value: True)
description : object {Book 2 - Hands of the Devil.items.[].system.description}
[gm] : string {Book 2 - Hands of the Devil.items.[].system.description.gm} (same value: '<p>The DC required to successfully awaken a portal varies based on the strength and distance between its end points. For the portals found in the Abomination Vaults Adventure Path, the DC varies according to the dungeon level on which it is located. Use the @UUID[Compendium.pf2e.journals.JournalEntry.6EdFHrIwUBD1EaBS.JournalEntryPage.pBS3DUjlzVuFgapv]{DCs by Spell Rank section} of Table 10-5 to determine the DC for a portal, using the dungeon level in place of spell rank. Thus, activating the portal on the first level of the Abomination Vaults requires a successful DC 15 check, while activating the portal on the fourth level requires a successful DC 23 check.</p><p>In the Abomination Vaults, the creature conjured depends on the dungeon level where the ritual was attempted, as listed below.</p><ul><li><strong>First Level</strong> @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Vampiric Mist]</li><li><strong>Second Level</strong> @UUID[Compendium.pf2e.abomination-vaults-bestiary.Actor.Scalathrax]</li><li><strong>Third Level</strong> @UUID[Compendium.pf2e.pathfinder-bestiary.Actor.Gibbering Mouther]</li><li><strong>Fourth Level</strong> @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Will-o\'-Wisp]</li><li><strong>Fifth Level</strong> @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Soul Eater]</li><li><strong>Sixth Level</strong> @UUID[Compendium.pf2e.abomination-vaults-bestiary.Actor.Voidglutton]</li><li><strong>Seventh Level</strong> @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Dread Wraith]</li><li><strong>Eighth Level</strong> @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Ghost Mage]</li><li><strong>Ninth Level</strong> @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Gosreg]</li><li><strong>Tenth Level</strong> @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Shining Child]</li></ul>')
value : string {Book 2 - Hands of the Devil.items.[].system.description.value} (306 different values)
[cost] : object {Book 2 - Hands of the Devil.items.[].system.cost}
value : string {Book 2 - Hands of the Devil.items.[].system.cost.value} (4 different values)
'' (x220)
'rare oils worth a total value of 10 gp × the target\'s level' (x2)
'black onyx, see Table 7-1' (x1)
'rare candles and incense worth a total value of 50 gp' (x1)
[damage] : object {Book 2 - Hands of the Devil.items.[].system.damage}
[0] : object {Book 2 - Hands of the Devil.items.[].system.damage.0}
[applyMod] : boolean {Book 2 - Hands of the Devil.items.[].system.damage.0.applyMod} (2 different values)
False (x29)
True (x9)
[category] : empty
formula : string {Book 2 - Hands of the Devil.items.[].system.damage.0.formula} (14 different values)
kinds : array<string> {Book 2 - Hands of the Devil.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 2 - Hands of the Devil.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x44)
'healing' (x2)
materials : array<> {Book 2 - Hands of the Devil.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 2 - Hands of the Devil.items.[].system.damage.0.type} (9 different values)
'mental' (x19)
'untyped' (x10)
'void' (x5)
'spirit' (x4)
'sonic' (x3)
'bludgeoning' (x2)
'force' (x1)
'cold' (x1)
'fire' (x1)
[damageType] : string {Book 2 - Hands of the Devil.items.[].system.damage.damageType} (5 different values)
'slashing' (x13)
'bludgeoning' (x7)
'piercing' (x5)
'acid' (x1)
'electricity' (x1)
[dice] : integer {Book 2 - Hands of the Devil.items.[].system.damage.dice} (2 different values)
1 (x26)
2 (x1)
[die] : string {Book 2 - Hands of the Devil.items.[].system.damage.die} (4 different values)
'd8' (x12)
'd6' (x9)
'd4' (x5)
'' (x1)
[formula] : string {Book 2 - Hands of the Devil.items.[].system.damage.formula} (same value: '3d6+6')
[kind] : string {Book 2 - Hands of the Devil.items.[].system.damage.kind} (same value: 'healing')
[persistent] : object {Book 2 - Hands of the Devil.items.[].system.damage.persistent}
faces : integer {Book 2 - Hands of the Devil.items.[].system.damage.persistent.faces} (same value: 6)
number : integer {Book 2 - Hands of the Devil.items.[].system.damage.persistent.number} (same value: 2)
type : string {Book 2 - Hands of the Devil.items.[].system.damage.persistent.type} (same value: 'acid')
[type] : string {Book 2 - Hands of the Devil.items.[].system.damage.type} (same value: 'untyped')
[damageRolls] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls}
[0] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.0}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.0.damage} (14 different values)
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.0.damageType} (5 different values)
'piercing' (x5)
'slashing' (x4)
'acid' (x3)
'bludgeoning' (x2)
'electricity' (x1)
[06kfmtm585e6a4zdta0y] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.06kfmtm585e6a4zdta0y}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.06kfmtm585e6a4zdta0y.damage} (same value: '2d6+7')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.06kfmtm585e6a4zdta0y.damageType} (same value: 'bludgeoning')
[1] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.1}
[category] : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.1.category} (2 different values)
'persistent' (x5)
'splash' (x1)
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.1.damage} (5 different values)
'1d6' (x9)
'1d4' (x1)
'2d6' (x1)
'2d6+2' (x1)
'6' (x1)
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.1.damageType} (4 different values)
'spirit' (x5)
'acid' (x5)
'bleed' (x2)
'electricity' (x1)
[2] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.2}
category : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.2.category} (same value: 'splash')
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.2.damage} (2 different values)
'1d6' (x2)
'6' (x1)
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.2.damageType} (same value: 'acid')
[21wcxa25samjknoz4t0j] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.21wcxa25samjknoz4t0j}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.21wcxa25samjknoz4t0j.damage} (same value: '1d8+7')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.21wcxa25samjknoz4t0j.damageType} (same value: 'slashing')
[26irefzj0o9fxuoefpva] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.26irefzj0o9fxuoefpva}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.26irefzj0o9fxuoefpva.damage} (same value: '1d6+8')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.26irefzj0o9fxuoefpva.damageType} (same value: 'slashing')
[29airauey7usooxsyag9] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.29airauey7usooxsyag9}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.29airauey7usooxsyag9.damage} (same value: '1d6+3')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.29airauey7usooxsyag9.damageType} (same value: 'bludgeoning')
[3frcv0yi2cnpe50zp9jj] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.3frcv0yi2cnpe50zp9jj}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.3frcv0yi2cnpe50zp9jj.damage} (same value: '2d12+11')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.3frcv0yi2cnpe50zp9jj.damageType} (same value: 'piercing')
[4v3aygv9bhxudd4nynvq] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.4v3aygv9bhxudd4nynvq}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.4v3aygv9bhxudd4nynvq.damage} (same value: '1d6+2')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.4v3aygv9bhxudd4nynvq.damageType} (same value: 'piercing')
[589ofmp1gxuypvnb4x7i] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.589ofmp1gxuypvnb4x7i}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.589ofmp1gxuypvnb4x7i.damage} (same value: '2d12+9')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.589ofmp1gxuypvnb4x7i.damageType} (same value: 'piercing')
[5sw9biiogoubvlqb1apz] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.5sw9biiogoubvlqb1apz}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.5sw9biiogoubvlqb1apz.damage} (same value: '3d10+9')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.5sw9biiogoubvlqb1apz.damageType} (same value: 'piercing')
[5zytu4evzlohazm3jc2x] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.5zytu4evzlohazm3jc2x}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.5zytu4evzlohazm3jc2x.damage} (same value: '2d6+7')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.5zytu4evzlohazm3jc2x.damageType} (same value: 'bludgeoning')
[6fms5dftz9p6th6dy2ab] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.6fms5dftz9p6th6dy2ab}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.6fms5dftz9p6th6dy2ab.damage} (same value: '1d8+5')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.6fms5dftz9p6th6dy2ab.damageType} (same value: 'piercing')
[6x3sbse5ei825hzurtko] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.6x3sbse5ei825hzurtko}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damage} (same value: '1d10+3')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damageType} (same value: 'piercing')
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damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.78bmph96ssknrqy9qm9q.damage} (same value: '1d4+6')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.78bmph96ssknrqy9qm9q.damageType} (same value: 'piercing')
[7g65xovdzod3zfx7imfg] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.7g65xovdzod3zfx7imfg}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.7g65xovdzod3zfx7imfg.damage} (same value: '3d6')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.7g65xovdzod3zfx7imfg.damageType} (same value: 'void')
[7j874svh0xg679p7o0cx] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.7j874svh0xg679p7o0cx}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.7j874svh0xg679p7o0cx.damage} (same value: '2d6')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.7j874svh0xg679p7o0cx.damageType} (same value: 'fire')
[7jr8qsb509jm0pdayw2u] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.7jr8qsb509jm0pdayw2u}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.7jr8qsb509jm0pdayw2u.damage} (same value: '1d6+4')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.7jr8qsb509jm0pdayw2u.damageType} (same value: 'bludgeoning')
[7mouzbmbtpfs7v063fwh] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.7mouzbmbtpfs7v063fwh}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.7mouzbmbtpfs7v063fwh.damage} (same value: '2d6+5')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.7mouzbmbtpfs7v063fwh.damageType} (same value: 'piercing')
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damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.7qdwvmtrlrrfu14p9rew.damage} (same value: '2d8+8')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.7qdwvmtrlrrfu14p9rew.damageType} (same value: 'bludgeoning')
[9585ibfwu7nue6oxkceo] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.9585ibfwu7nue6oxkceo}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.9585ibfwu7nue6oxkceo.damage} (same value: '2d6')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.9585ibfwu7nue6oxkceo.damageType} (same value: 'void')
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damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.atly3sobkp9pbss7dkam.damage} (same value: '1d4')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.atly3sobkp9pbss7dkam.damageType} (same value: 'piercing')
[c5vj70aqx16pj1wc1j3m] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.c5vj70aqx16pj1wc1j3m}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.c5vj70aqx16pj1wc1j3m.damage} (same value: '1d4+4')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.c5vj70aqx16pj1wc1j3m.damageType} (same value: 'bludgeoning')
[ci0r818vql7jvqqfiu35] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.ci0r818vql7jvqqfiu35}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.ci0r818vql7jvqqfiu35.damage} (same value: '2d6+5')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.ci0r818vql7jvqqfiu35.damageType} (same value: 'piercing')
[cywy3ghlfzf512zmv11a] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.cywy3ghlfzf512zmv11a}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.cywy3ghlfzf512zmv11a.damage} (same value: '1d10')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.cywy3ghlfzf512zmv11a.damageType} (same value: 'spirit')
[d88d04bcjo8in3h2kok7] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.d88d04bcjo8in3h2kok7}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.d88d04bcjo8in3h2kok7.damage} (same value: '1d6')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.d88d04bcjo8in3h2kok7.damageType} (same value: 'spirit')
[dkx1l0t20pw8cerrdqjv] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv.damage} (same value: '2d10+6')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv.damageType} (same value: 'void')
[dnphm97hx4dsnhn170ma] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.dnphm97hx4dsnhn170ma}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.dnphm97hx4dsnhn170ma.damage} (same value: '2d6+8')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.dnphm97hx4dsnhn170ma.damageType} (same value: 'piercing')
[ekd4zn6q64nd9im5e8tz] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz.damage} (same value: '2d6+7')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz.damageType} (same value: 'slashing')
[f46v10sj4x3187oxrter] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.f46v10sj4x3187oxrter}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.f46v10sj4x3187oxrter.damage} (same value: '1d10')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.f46v10sj4x3187oxrter.damageType} (same value: 'spirit')
[fmuc3tt84ghiy5gzxfag] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag.damage} (same value: '2d6')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag.damageType} (same value: 'spirit')
[fttowupv729jkdiqw3zk] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.fttowupv729jkdiqw3zk}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.fttowupv729jkdiqw3zk.damage} (same value: '1d4+6')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.fttowupv729jkdiqw3zk.damageType} (same value: 'piercing')
[gceh08woazdfo2apk775] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.gceh08woazdfo2apk775}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.gceh08woazdfo2apk775.damage} (same value: '2d6')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.gceh08woazdfo2apk775.damageType} (same value: 'acid')
[gn4yyig4qg4oqpep78ci] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.gn4yyig4qg4oqpep78ci}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.gn4yyig4qg4oqpep78ci.damage} (same value: '1d12+11')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.gn4yyig4qg4oqpep78ci.damageType} (same value: 'bludgeoning')
[gnun21varsanv9662ple] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.gnun21varsanv9662ple}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.gnun21varsanv9662ple.damage} (same value: '1d6+8')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.gnun21varsanv9662ple.damageType} (same value: 'slashing')
[gog8piflbv84tula4o8m] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.gog8piflbv84tula4o8m}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.gog8piflbv84tula4o8m.damage} (same value: '2d6+9')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.gog8piflbv84tula4o8m.damageType} (same value: 'piercing')
[gxelpgki8tm50slq4c24] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.gxelpgki8tm50slq4c24}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.gxelpgki8tm50slq4c24.damage} (same value: '1d6+6')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.gxelpgki8tm50slq4c24.damageType} (same value: 'piercing')
[h8worv865sasqigknrn2h] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.h8worv865sasqigknrn2h}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.h8worv865sasqigknrn2h.damage} (same value: '1d12+8')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.h8worv865sasqigknrn2h.damageType} (same value: 'slashing')
[i5yqztpgjhlca62eaccr] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.i5yqztpgjhlca62eaccr}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.i5yqztpgjhlca62eaccr.damage} (same value: '1d4+4')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.i5yqztpgjhlca62eaccr.damageType} (same value: 'piercing')
[ikh0aa4v5mh01gnhwt7u] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.ikh0aa4v5mh01gnhwt7u}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.ikh0aa4v5mh01gnhwt7u.damage} (same value: '1d4+7')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.ikh0aa4v5mh01gnhwt7u.damageType} (same value: 'bludgeoning')
[jtguda2tjozvfz78bzs3] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.jtguda2tjozvfz78bzs3}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damage} (2 different values)
'2d8+4' (x3)
'2d4+4' (x1)
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damageType} (3 different values)
'electricity' (x2)
'fire' (x1)
'cold' (x1)
[k2fo3ubqbimyfjl55vrt] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.k2fo3ubqbimyfjl55vrt}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.k2fo3ubqbimyfjl55vrt.damage} (same value: '1d8+4')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.k2fo3ubqbimyfjl55vrt.damageType} (same value: 'bludgeoning')
[kopjvzpw7jfujhyryn52] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.kopjvzpw7jfujhyryn52}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.kopjvzpw7jfujhyryn52.damage} (same value: '2d6+5')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.kopjvzpw7jfujhyryn52.damageType} (same value: 'piercing')
[kv0zkwcsnph2x1pimbbz] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.kv0zkwcsnph2x1pimbbz}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.kv0zkwcsnph2x1pimbbz.damage} (same value: '2d8+10')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.kv0zkwcsnph2x1pimbbz.damageType} (same value: 'bludgeoning')
[kv28qaivpqyk9s8ub6e5] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5.damage} (same value: '1d8+8')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5.damageType} (same value: 'bludgeoning')
[lqsy4gfsdv02q2tgo93w] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.lqsy4gfsdv02q2tgo93w}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.lqsy4gfsdv02q2tgo93w.damage} (same value: '2d8')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.lqsy4gfsdv02q2tgo93w.damageType} (same value: 'electricity')
[m07hcfmuramn3rgo9gro] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.m07hcfmuramn3rgo9gro}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.m07hcfmuramn3rgo9gro.damage} (same value: '1d6+5')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.m07hcfmuramn3rgo9gro.damageType} (same value: 'slashing')
[o6k7uaj315ko0ds3qklw] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damage} (same value: '1d6')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damageType} (same value: 'spirit')
[ooxzg065rs6uscx2xmhc] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.ooxzg065rs6uscx2xmhc}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.ooxzg065rs6uscx2xmhc.damage} (same value: '1d4+1')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.ooxzg065rs6uscx2xmhc.damageType} (same value: 'piercing')
[pe0d4uydlozaj99bj2ns] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.pe0d4uydlozaj99bj2ns}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.pe0d4uydlozaj99bj2ns.damage} (same value: '2d6+4')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.pe0d4uydlozaj99bj2ns.damageType} (same value: 'slashing')
[pjlrdhtwociy4agitatv] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.pjlrdhtwociy4agitatv}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.pjlrdhtwociy4agitatv.damage} (same value: '2d8+9')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.pjlrdhtwociy4agitatv.damageType} (same value: 'bludgeoning')
[pjr2qdzqzhjjivvrtu2e] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.pjr2qdzqzhjjivvrtu2e}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.pjr2qdzqzhjjivvrtu2e.damage} (same value: '1d6')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.pjr2qdzqzhjjivvrtu2e.damageType} (same value: 'spirit')
[q6fxv1h1it9asnyya4dc] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.q6fxv1h1it9asnyya4dc}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.q6fxv1h1it9asnyya4dc.damage} (same value: '1d6+3')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.q6fxv1h1it9asnyya4dc.damageType} (same value: 'bludgeoning')
[q9o3acgfc2ekhov2l20c] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.q9o3acgfc2ekhov2l20c}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.q9o3acgfc2ekhov2l20c.damage} (same value: '1d4+6')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.q9o3acgfc2ekhov2l20c.damageType} (same value: 'slashing')
[r3gbczt5ubrop68y1v99] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.r3gbczt5ubrop68y1v99}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.r3gbczt5ubrop68y1v99.damage} (same value: '2d10+7')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.r3gbczt5ubrop68y1v99.damageType} (same value: 'slashing')
[si6p9sx6qqhzwenr35ic] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.si6p9sx6qqhzwenr35ic}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.si6p9sx6qqhzwenr35ic.damage} (same value: '2d8+8')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.si6p9sx6qqhzwenr35ic.damageType} (same value: 'electricity')
[tno2sg3f66ckmvr2unjp] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.tno2sg3f66ckmvr2unjp}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.tno2sg3f66ckmvr2unjp.damage} (same value: '1d4+7')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.tno2sg3f66ckmvr2unjp.damageType} (same value: 'piercing')
[ubxz4wkf61o66ea5d2mp] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp.damage} (same value: '2d6+8')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp.damageType} (same value: 'bludgeoning')
[unhztp8iu335uhghi4gr] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.unhztp8iu335uhghi4gr}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.unhztp8iu335uhghi4gr.damage} (same value: '1d6')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.unhztp8iu335uhghi4gr.damageType} (same value: 'spirit')
[uqg5uexj75p5uc8m9fjy] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.uqg5uexj75p5uc8m9fjy}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.uqg5uexj75p5uc8m9fjy.damage} (same value: '1d6')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.uqg5uexj75p5uc8m9fjy.damageType} (same value: 'spirit')
[vn1gnur746gdsxuqrvul] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.vn1gnur746gdsxuqrvul}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.vn1gnur746gdsxuqrvul.damage} (same value: '3d6')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.vn1gnur746gdsxuqrvul.damageType} (same value: 'fire')
[vnwh838dfldhvriqtobv] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.vnwh838dfldhvriqtobv}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.vnwh838dfldhvriqtobv.damage} (same value: '2d10+11')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.vnwh838dfldhvriqtobv.damageType} (same value: 'bludgeoning')
[wx54vgedtqcll6qhso2v] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.wx54vgedtqcll6qhso2v}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.wx54vgedtqcll6qhso2v.damage} (same value: '1d8+8')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.wx54vgedtqcll6qhso2v.damageType} (same value: 'bludgeoning')
[x1elua2rb39r4e0cwn5s] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.x1elua2rb39r4e0cwn5s}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.x1elua2rb39r4e0cwn5s.damage} (same value: '1d6+4')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.x1elua2rb39r4e0cwn5s.damageType} (same value: 'bludgeoning')
[xhffiszstnp4260rciau] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.xhffiszstnp4260rciau}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.xhffiszstnp4260rciau.damage} (same value: '1d6')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.xhffiszstnp4260rciau.damageType} (same value: 'mental')
[xigo14gfsr9rb4xoxoxa] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa.damage} (same value: '1d6+7')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa.damageType} (same value: 'piercing')
[xpv587p0ydlo25aqfveu] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.xpv587p0ydlo25aqfveu}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.xpv587p0ydlo25aqfveu.damage} (same value: '2d6+10')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.xpv587p0ydlo25aqfveu.damageType} (same value: 'piercing')
[xsj02u4j38c3jdz4ek55] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damage} (same value: '2d8+7')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damageType} (same value: 'bludgeoning')
[y6je2oxewh3g2l31iria] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.y6je2oxewh3g2l31iria}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.y6je2oxewh3g2l31iria.damage} (same value: '1d6')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.y6je2oxewh3g2l31iria.damageType} (same value: 'mental')
[zdqbj13spkc3eqbcmjv5] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.zdqbj13spkc3eqbcmjv5}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.zdqbj13spkc3eqbcmjv5.damage} (same value: '1d4+6')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.zdqbj13spkc3eqbcmjv5.damageType} (same value: 'bludgeoning')
[zl3on6v7l89n0raz94xe] : object {Book 2 - Hands of the Devil.items.[].system.damageRolls.zl3on6v7l89n0raz94xe}
damage : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.zl3on6v7l89n0raz94xe.damage} (same value: '2d8+8')
damageType : string {Book 2 - Hands of the Devil.items.[].system.damageRolls.zl3on6v7l89n0raz94xe.damageType} (same value: 'slashing')
[defense] : object {Book 2 - Hands of the Devil.items.[].system.defense}
[passive] : object {Book 2 - Hands of the Devil.items.[].system.defense.passive}
statistic : string {Book 2 - Hands of the Devil.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc')
[save] : object {Book 2 - Hands of the Devil.items.[].system.defense.save}
basic : boolean {Book 2 - Hands of the Devil.items.[].system.defense.save.basic} (2 different values)
False (x57)
True (x18)
statistic : string {Book 2 - Hands of the Devil.items.[].system.defense.save.statistic} (3 different values)
'will' (x55)
'fortitude' (x19)
'reflex' (x1)
[dexCap] : integer {Book 2 - Hands of the Devil.items.[].system.dexCap} (3 different values)
1 (x2)
3 (x2)
4 (x2)
[duration] : object {Book 2 - Hands of the Devil.items.[].system.duration}
sustained : boolean {Book 2 - Hands of the Devil.items.[].system.duration.sustained} (2 different values)
False (x189)
True (x35)
value : string {Book 2 - Hands of the Devil.items.[].system.duration.value} (18 different values)
[equipped] : object {Book 2 - Hands of the Devil.items.[].system.equipped}
carryType : string {Book 2 - Hands of the Devil.items.[].system.equipped.carryType} (2 different values)
'worn' (x50)
'held' (x18)
[handsHeld] : integer {Book 2 - Hands of the Devil.items.[].system.equipped.handsHeld} (3 different values)
0 (x42)
1 (x15)
2 (x3)
[inSlot] : boolean {Book 2 - Hands of the Devil.items.[].system.equipped.inSlot} (2 different values)
False (x5)
True (x4)
[invested] : boolean {Book 2 - Hands of the Devil.items.[].system.equipped.invested} (same value: False)
[slot] : string {Book 2 - Hands of the Devil.items.[].system.equipped.slot} (same value: '')
[frequency] : object {Book 2 - Hands of the Devil.items.[].system.frequency}
max : integer {Book 2 - Hands of the Devil.items.[].system.frequency.max} (same value: 1)
per : string {Book 2 - Hands of the Devil.items.[].system.frequency.per} (3 different values)
'round' (x3)
'day' (x2)
'turn' (x1)
value : integer {Book 2 - Hands of the Devil.items.[].system.frequency.value} (same value: 1)
[group] : string {Book 2 - Hands of the Devil.items.[].system.group} (13 different values)
[heightening] : object {Book 2 - Hands of the Devil.items.[].system.heightening}
[levels] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels}
[2] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.2}
target : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.2.target}
value : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.2.target.value} (same value: 'non-magical object of 1 Bulk or less')
[3] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.3}
[range] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.3.range}
value : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.3.range.value} (2 different values)
'60 feet' (x4)
'500 feet' (x2)
[target] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.3.target}
value : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.3.target.value} (4 different values)
'1 unattended object with a Bulk of 1 or less' (x7)
'5 creatures' (x4)
'non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less' (x2)
'10 objects' (x1)
[4] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.4}
target : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.4.target}
value : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures you know by name and have met in person')
[5] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.5}
[range] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.5.range}
value : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.5.range.value} (3 different values)
'1 mile' (x16)
'60 feet' (x7)
'120 feet' (x4)
[target] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.5.target}
value : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.5.target.value} (2 different values)
'10 creatures' (x2)
'1 specific object or type of object, or a specific creature or ancestry' (x2)
[6] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.6}
target : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.6.target}
value : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.6.target.value} (3 different values)
'10 willing creatures' (x1)
'1 or 10 creatures' (x1)
'any number of objects' (x1)
[7] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.7}
[area] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.7.area}
[type] : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.7.area.type} (same value: 'cone')
areaType : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.7.area.areaType} (same value: 'cone')
value : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.7.area.value} (same value: '60')
[target] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.7.target}
value : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.7.target.value} (3 different values)
'1 unattended object with a Bulk of 2 or less' (x7)
'6 creatures' (x1)
'1 or any number of creatures' (x1)
[8] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.8}
target : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.8.target}
value : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
[9] : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.9}
target : object {Book 2 - Hands of the Devil.items.[].system.heightening.levels.9.target}
value : string {Book 2 - Hands of the Devil.items.[].system.heightening.levels.9.target.value} (same value: '5 creatures')
type : string {Book 2 - Hands of the Devil.items.[].system.heightening.type} (2 different values)
'fixed' (x53)
'interval' (x44)
[damage] : object {Book 2 - Hands of the Devil.items.[].system.heightening.damage}
0 : string {Book 2 - Hands of the Devil.items.[].system.heightening.damage.0} (6 different values)
'1d6' (x18)
'2d6' (x10)
'1d10' (x6)
'1d4' (x4)
'2d4' (x4)
'1d10+4' (x2)
[interval] : integer {Book 2 - Hands of the Devil.items.[].system.heightening.interval} (2 different values)
1 (x34)
2 (x10)
[level] : object {Book 2 - Hands of the Devil.items.[].system.level}
value : integer {Book 2 - Hands of the Devil.items.[].system.level.value} (9 different values)
1 (x97)
0 (x49)
4 (x41)
3 (x39)
2 (x31)
5 (x22)
6 (x9)
8 (x3)
7 (x1)
[location] : object {Book 2 - Hands of the Devil.items.[].system.location}
[heightenedLevel] : integer {Book 2 - Hands of the Devil.items.[].system.location.heightenedLevel} (7 different values)
5 (x32)
3 (x28)
4 (x24)
2 (x21)
1 (x11)
6 (x5)
8 (x1)
[uses] : object {Book 2 - Hands of the Devil.items.[].system.location.uses}
[max] : integer {Book 2 - Hands of the Devil.items.[].system.location.uses.max} (same value: 3)
value : integer {Book 2 - Hands of the Devil.items.[].system.location.uses.value} (2 different values)
3 (x11)
1 (x1)
[value] : string {Book 2 - Hands of the Devil.items.[].system.location.value} (19 different values)
[mod] : object {Book 2 - Hands of the Devil.items.[].system.mod}
value : integer {Book 2 - Hands of the Devil.items.[].system.mod.value} (4 different values)
12 (x1)
15 (x1)
23 (x1)
20 (x1)
[overlays] : object {Book 2 - Hands of the Devil.items.[].system.overlays}
[2I469pfbYcmFvzOA] : object {Book 2 - Hands of the Devil.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Book 2 - Hands of the Devil.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {Book 2 - Hands of the Devil.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {Book 2 - Hands of the Devil.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {Book 2 - Hands of the Devil.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Book 2 - Hands of the Devil.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Book 2 - Hands of the Devil.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Book 2 - Hands of the Devil.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
[kinds] : array<string> {Book 2 - Hands of the Devil.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 2 - Hands of the Devil.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.kinds.[]} (same value: 'damage')
type : string {Book 2 - Hands of the Devil.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
[cUFX7ExSLeoa3vIF] : object {Book 2 - Hands of the Devil.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Book 2 - Hands of the Devil.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {Book 2 - Hands of the Devil.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {Book 2 - Hands of the Devil.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {Book 2 - Hands of the Devil.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Book 2 - Hands of the Devil.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Book 2 - Hands of the Devil.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Book 2 - Hands of the Devil.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
[kinds] : array<string> {Book 2 - Hands of the Devil.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 2 - Hands of the Devil.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.kinds.[]} (same value: 'damage')
type : string {Book 2 - Hands of the Devil.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
[zFWsMjoeCnLxqJaV] : object {Book 2 - Hands of the Devil.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Book 2 - Hands of the Devil.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {Book 2 - Hands of the Devil.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {Book 2 - Hands of the Devil.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {Book 2 - Hands of the Devil.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Book 2 - Hands of the Devil.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Book 2 - Hands of the Devil.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Book 2 - Hands of the Devil.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
[kinds] : array<string> {Book 2 - Hands of the Devil.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 2 - Hands of the Devil.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.kinds.[]} (same value: 'damage')
type : string {Book 2 - Hands of the Devil.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {Book 2 - Hands of the Devil.items.[].system.prepared}
[flexible] : boolean {Book 2 - Hands of the Devil.items.[].system.prepared.flexible} (same value: False)
[validItems] : string {Book 2 - Hands of the Devil.items.[].system.prepared.validItems} (same value: 'All Magic Items')
value : string {Book 2 - Hands of the Devil.items.[].system.prepared.value} (4 different values)
'innate' (x21)
'prepared' (x2)
'spontaneous' (x2)
'items' (x1)
[price] : object {Book 2 - Hands of the Devil.items.[].system.price}
[per] : integer {Book 2 - Hands of the Devil.items.[].system.price.per} (same value: 10)
value : object {Book 2 - Hands of the Devil.items.[].system.price.value}
[cp] : integer {Book 2 - Hands of the Devil.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {Book 2 - Hands of the Devil.items.[].system.price.value.gp} (19 different values)
[sp] : integer {Book 2 - Hands of the Devil.items.[].system.price.value.sp} (5 different values)
3 (x3)
5 (x2)
6 (x2)
1 (x2)
2 (x1)
[proficiency] : object {Book 2 - Hands of the Devil.items.[].system.proficiency}
value : integer {Book 2 - Hands of the Devil.items.[].system.proficiency.value} (2 different values)
0 (x19)
1 (x7)
[proficient] : object {Book 2 - Hands of the Devil.items.[].system.proficient}
value : integer {Book 2 - Hands of the Devil.items.[].system.proficient.value} (same value: 0)
publication : object {Book 2 - Hands of the Devil.items.[].system.publication}
license : string {Book 2 - Hands of the Devil.items.[].system.publication.license} (2 different values)
'OGL' (x609)
'ORC' (x60)
remaster : boolean {Book 2 - Hands of the Devil.items.[].system.publication.remaster} (2 different values)
False (x609)
True (x60)
title : string {Book 2 - Hands of the Devil.items.[].system.publication.title} (8 different values)
'' (x321)
'Pathfinder Core Rulebook' (x204)
'Pathfinder Bestiary' (x72)
'Pathfinder Player Core' (x58)
'Pathfinder Bestiary 2' (x6)
'Pathfinder #164: Hands of the Devil' (x5)
'Pathfinder GM Core' (x2)
'Pathfinder #163: Ruins of Gauntlight' (x1)
[hardness] : integer {Book 2 - Hands of the Devil.items.[].system.hardness} (2 different values)
0 (x67)
5 (x1)
[hp] : object {Book 2 - Hands of the Devil.items.[].system.hp}
max : integer {Book 2 - Hands of the Devil.items.[].system.hp.max} (2 different values)
0 (x67)
20 (x1)
value : integer {Book 2 - Hands of the Devil.items.[].system.hp.value} (2 different values)
0 (x67)
20 (x1)
[material] : object {Book 2 - Hands of the Devil.items.[].system.material}
[grade] : empty
[type] : empty
[quantity] : integer {Book 2 - Hands of the Devil.items.[].system.quantity} (6 different values)
1 (x53)
2 (x7)
4 (x3)
10 (x3)
110 (x1)
60 (x1)
[range] : mixed
object {Book 2 - Hands of the Devil.items.[].system.range}
value : string {Book 2 - Hands of the Devil.items.[].system.range.value} (9 different values)
'30 feet' (x70)
'' (x49)
'120 feet' (x40)
'touch' (x34)
'60 feet' (x12)
'500 feet' (x9)
'10 feet' (x5)
'planetary' (x4)
'see text' (x1)
integer {Book 2 - Hands of the Devil.items.[].system.range} (4 different values)
20 (x3)
10 (x1)
60 (x1)
100 (x1)
[reload] : object {Book 2 - Hands of the Devil.items.[].system.reload}
value : string {Book 2 - Hands of the Devil.items.[].system.reload.value} (4 different values)
'' (x17)
'-' (x7)
'0' (x2)
'1' (x1)
[requirements] : string {Book 2 - Hands of the Devil.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {Book 2 - Hands of the Devil.items.[].system.rules}
[ritual] : object {Book 2 - Hands of the Devil.items.[].system.ritual}
primary : object {Book 2 - Hands of the Devil.items.[].system.ritual.primary}
check : string {Book 2 - Hands of the Devil.items.[].system.ritual.primary.check} (5 different values)
'Religion (expert; you must be a devil)' (x8)
'Arcana (expert), Occultism (expert), or Religion (expert)' (x3)
'Arcana or Occultism (trained)' (x1)
'Occultism (expert) or Religion (expert)' (x1)
'Nature (master)' (x1)
secondary : object {Book 2 - Hands of the Devil.items.[].system.ritual.secondary}
casters : mixed
integer {Book 2 - Hands of the Devil.items.[].system.ritual.secondary.casters} (2 different values)
0 (x10)
1 (x3)
string {Book 2 - Hands of the Devil.items.[].system.ritual.secondary.casters} (same value: 'up to 5')
checks : string {Book 2 - Hands of the Devil.items.[].system.ritual.secondary.checks} (5 different values)
'' (x10)
'Whichever is used for the primary check' (x1)
'Religion' (x1)
'Occultism or Religion (whichever isn\'t used for the primary check)' (x1)
'Survival' (x1)
[runes] : object {Book 2 - Hands of the Devil.items.[].system.runes}
[potency] : integer {Book 2 - Hands of the Devil.items.[].system.runes.potency} (2 different values)
0 (x22)
1 (x11)
[property] : array<string> {Book 2 - Hands of the Devil.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {Book 2 - Hands of the Devil.items.[].system.runes.property.[]} (same value: 'flaming')
[reinforcing] : integer {Book 2 - Hands of the Devil.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {Book 2 - Hands of the Devil.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {Book 2 - Hands of the Devil.items.[].system.runes.striking} (2 different values)
0 (x19)
1 (x8)
[showSlotlessLevels] : object {Book 2 - Hands of the Devil.items.[].system.showSlotlessLevels}
value : boolean {Book 2 - Hands of the Devil.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Book 2 - Hands of the Devil.items.[].system.size} (2 different values)
'med' (x60)
'lg' (x8)
[slots] : object {Book 2 - Hands of the Devil.items.[].system.slots}
[slot0] : object {Book 2 - Hands of the Devil.items.[].system.slots.slot0}
max : integer {Book 2 - Hands of the Devil.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {Book 2 - Hands of the Devil.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {Book 2 - Hands of the Devil.items.[].system.slots.slot0.prepared.[]}
id : string {Book 2 - Hands of the Devil.items.[].system.slots.slot0.prepared.[].id} (10 different values)
'G88v0XfbsBjLF6Er' (x1)
'kq4xFEFIdtcx9ugT' (x1)
'GiKFV5O44rttaVzt' (x1)
'9KHd31VSWeqdouyH' (x1)
'9yakh3no6UHeRGQg' (x1)
'SOLtdb1VRWNu0LCb' (x1)
'XyWo2fu2KasRTGoQ' (x1)
'xKPgcye0iDXJ23oR' (x1)
'62eXTkJTzCHCcree' (x1)
'Qe4poxJr3SyVrCiW' (x1)
[slot1] : object {Book 2 - Hands of the Devil.items.[].system.slots.slot1}
max : integer {Book 2 - Hands of the Devil.items.[].system.slots.slot1.max} (same value: 4)
[prepared] : array<object> {Book 2 - Hands of the Devil.items.[].system.slots.slot1.prepared}
Length: min=4 max=4
Value type: object {Book 2 - Hands of the Devil.items.[].system.slots.slot1.prepared.[]}
id : string {Book 2 - Hands of the Devil.items.[].system.slots.slot1.prepared.[].id} (8 different values)
'30fAHhL8xjSGQEWB' (x1)
'kHGEi4bsrOEC5Mpl' (x1)
'IKuoam13MkKOrnCV' (x1)
'He4kiRTAfmeMjXtj' (x1)
'JtGw77Ts0mq2cXvn' (x1)
'1Lzmj0EJdeKwUqIP' (x1)
'dzYWdgxMcfyjpQYW' (x1)
'kSvFusdsRkqPL1Xx' (x1)
[value] : integer {Book 2 - Hands of the Devil.items.[].system.slots.slot1.value} (same value: 4)
[slot2] : object {Book 2 - Hands of the Devil.items.[].system.slots.slot2}
max : integer {Book 2 - Hands of the Devil.items.[].system.slots.slot2.max} (2 different values)
4 (x2)
3 (x2)
[prepared] : array<object> {Book 2 - Hands of the Devil.items.[].system.slots.slot2.prepared}
Length: min=4 max=4
Value type: object {Book 2 - Hands of the Devil.items.[].system.slots.slot2.prepared.[]}
id : string {Book 2 - Hands of the Devil.items.[].system.slots.slot2.prepared.[].id} (8 different values)
'T5WeTRf3cQ9A6DwP' (x1)
'C6Vz9JtJ0Z3zpdD8' (x1)
'3rCStYM9NyrUe7pe' (x1)
'SDLBQMrHs4Xaf9mA' (x1)
'GufPdPRNnSlCxDTX' (x1)
'RPL7gtTSPHZKWEgo' (x1)
'5cSV6cMSmMSXItiX' (x1)
'U1v8IGDOOn24QeAT' (x1)
[value] : integer {Book 2 - Hands of the Devil.items.[].system.slots.slot2.value} (same value: 3)
[slot3] : object {Book 2 - Hands of the Devil.items.[].system.slots.slot3}
max : integer {Book 2 - Hands of the Devil.items.[].system.slots.slot3.max} (same value: 4)
prepared : array<object> {Book 2 - Hands of the Devil.items.[].system.slots.slot3.prepared}
Length: min=4 max=4
Value type: object {Book 2 - Hands of the Devil.items.[].system.slots.slot3.prepared.[]}
id : string {Book 2 - Hands of the Devil.items.[].system.slots.slot3.prepared.[].id} (7 different values)
'1Lzmj0EJdeKwUqIP' (x2)
'6gTBMmz8BnWhEege' (x1)
'EL9fyJzBcLlTEiuP' (x1)
'LDnC2SahFftWELYh' (x1)
'1EoiOeAAbXpzMRAx' (x1)
'zpBX2dSiJJJFwLJq' (x1)
'5q4KxdXqK7e1me2l' (x1)
[slot4] : object {Book 2 - Hands of the Devil.items.[].system.slots.slot4}
max : integer {Book 2 - Hands of the Devil.items.[].system.slots.slot4.max} (same value: 4)
prepared : array<object> {Book 2 - Hands of the Devil.items.[].system.slots.slot4.prepared}
Length: min=4 max=4
Value type: object {Book 2 - Hands of the Devil.items.[].system.slots.slot4.prepared.[]}
id : string {Book 2 - Hands of the Devil.items.[].system.slots.slot4.prepared.[].id} (8 different values)
'o7KYIxCaXMnp6tTt' (x1)
'47xYQolTUeulIXRC' (x1)
'HLrQy5TNuED3vao4' (x1)
'ZPyzADHckkYIIHma' (x1)
'7CMRqsIJ7KQkbnKo' (x1)
'ufqutR8CE9gtn2Yl' (x1)
'cVvyq5piUQ5LKDpe' (x1)
'wnu6dBx3pZIwcYa4' (x1)
[slug] : string {Book 2 - Hands of the Devil.items.[].system.slug} (175 different values)
[specific] : object {Book 2 - Hands of the Devil.items.[].system.specific}
material : object {Book 2 - Hands of the Devil.items.[].system.specific.material}
[grade] : empty
[type] : empty
runes : object {Book 2 - Hands of the Devil.items.[].system.specific.runes}
potency : integer {Book 2 - Hands of the Devil.items.[].system.specific.runes.potency} (same value: 1)
property : array<> {Book 2 - Hands of the Devil.items.[].system.specific.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {Book 2 - Hands of the Devil.items.[].system.specific.runes.striking} (same value: 1)
[speedPenalty] : integer {Book 2 - Hands of the Devil.items.[].system.speedPenalty} (2 different values)
0 (x5)
-5 (x2)
[spell] : object {Book 2 - Hands of the Devil.items.[].system.spell}
_id : string {Book 2 - Hands of the Devil.items.[].system.spell._id} (5 different values)
'K6QgCwbtDYwYyte0' (x1)
'2Y1WCltQ7Mx63hgg' (x1)
'f8SBoXiXQjlCKqly' (x1)
'jwK43yKsHTkJQvQ9' (x1)
'HTou8cG05yuSkesj' (x1)
flags : object {Book 2 - Hands of the Devil.items.[].system.spell.flags}
core : object {Book 2 - Hands of the Devil.items.[].system.spell.flags.core}
sourceId : string {Book 2 - Hands of the Devil.items.[].system.spell.flags.core.sourceId} (5 different values)
'Compendium.pf2e.spells-srd.Item.xRgU9rrhmGAgG4Rc' (x1)
'Compendium.pf2e.spells-srd.Item.gKKqvLohtrSJj3BM' (x1)
'Compendium.pf2e.spells-srd.Item.f8SBoXiXQjlCKqly' (x1)
'Compendium.pf2e.spells-srd.Item.jwK43yKsHTkJQvQ9' (x1)
'Compendium.pf2e.spells-srd.Item.HTou8cG05yuSkesj' (x1)
img : string {Book 2 - Hands of the Devil.items.[].system.spell.img} (5 different values)
'icons/commodities/bones/skull-hollow-brown-red.webp' (x1)
'systems/pf2e/icons/spells/magic-missile.webp' (x1)
'icons/creatures/magical/spirit-undead-winged-ghost.webp' (x1)
'systems/pf2e/icons/spells/see-invisibility.webp' (x1)
'icons/magic/perception/orb-eye-scrying.webp' (x1)
name : string {Book 2 - Hands of the Devil.items.[].system.spell.name} (5 different values)
'Peaceful Rest' (x1)
'Force Barrage' (x1)
'Illusory Creature' (x1)
'See Invisibility' (x1)
'Status' (x1)
sort : integer {Book 2 - Hands of the Devil.items.[].system.spell.sort} (same value: 0)
system : object {Book 2 - Hands of the Devil.items.[].system.spell.system}
[area] : empty
cost : object {Book 2 - Hands of the Devil.items.[].system.spell.system.cost}
value : string {Book 2 - Hands of the Devil.items.[].system.spell.system.cost.value} (same value: '')
counteraction : boolean {Book 2 - Hands of the Devil.items.[].system.spell.system.counteraction} (same value: False)
damage : object {Book 2 - Hands of the Devil.items.[].system.spell.system.damage}
[0] : object {Book 2 - Hands of the Devil.items.[].system.spell.system.damage.0}
applyMod : boolean {Book 2 - Hands of the Devil.items.[].system.spell.system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Book 2 - Hands of the Devil.items.[].system.spell.system.damage.0.formula} (same value: '1d4+1')
kinds : array<string> {Book 2 - Hands of the Devil.items.[].system.spell.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 2 - Hands of the Devil.items.[].system.spell.system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {Book 2 - Hands of the Devil.items.[].system.spell.system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Book 2 - Hands of the Devil.items.[].system.spell.system.damage.0.type} (same value: 'force')
description : object {Book 2 - Hands of the Devil.items.[].system.spell.system.description}
value : string {Book 2 - Hands of the Devil.items.[].system.spell.system.description.value} (5 different values)
'<p>The targeted corpse doesn\'t decay, nor can it be transformed into an undead. If the corpse is subject to a spell that requires the corpse to have died within a certain amount of time (for example, @UUID[Compendium.pf2e.spells-srd.Item.Raise Dead]), do not count the duration of <em>peaceful rest</em> against that time. This spell also prevents ordinary bugs and pests (such as maggots) from consuming the body.</p>
<hr />
<p><strong>Heightened (5th)</strong> The spell\'s duration is unlimited, but the spell takes one more action to cast and requires a cost (embalming fluid worth 6 gp).</p>' (x1)
'<p>You fire a shard of solidified magic toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of shards you shoot by one, to a maximum of three shards for 3 actions. You choose the target for each shard individually. If you shoot more than one shard at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.</p>
<hr />
<p><strong>Heightened (+2)</strong> You fire one additional shard with each action you spend.</p>' (x1)
'<p>You create an illusory image of a Large or smaller creature. It generates the appropriate sounds, smells, and feels believable to the touch. If you and the image are ever farther than 500 feet apart, the spell ends.</p>
<p>The image can\'t speak, but you can use your actions to speak through the creature, with the spell disguising your voice as appropriate. You might need to attempt a Deception or Performance check to mimic the creature, as determined by the GM. This is especially likely if you\'re trying to imitate a specific person and engage with someone that person knows.</p>
<p>In combat, the illusion can use 2 actions per turn, which it uses when you Sustain the Spell. It uses your spell attack roll for attack rolls and your spell DC for its AC. Its saving throw modifiers are equal to your spell DC - 10. It is substantial enough that it can flank other creatures. If the image is hit by an attack or fails a save, the spell ends.</p>
<p>The illusion can cause damage by making the target believe the illusion\'s attacks are real, but it cannot otherwise directly affect the physical world. If the illusory creature hits with a Strike, the target takes mental damage equal to 1d4 plus your spellcasting ability modifier. This is a mental effect. The illusion\'s Strikes are nonlethal. If the damage doesn\'t correspond to the image of the monster-for example, if an illusory Large dragon deals only 5 damage-the GM might allow the target to attempt an immediate Perception check to disbelieve the spell. Any relevant resistances and weaknesses apply if the target thinks they do, as judged by the GM. For example, if the illusion wields a warhammer and attacks a creature resistant to bludgeoning damage, the creature would take less mental damage. However, illusory damage does not deactivate regeneration or trigger other effects that require a certain damage type. The GM should track illusory damage dealt by the illusion.</p>
<p>Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion. When a creature disbelieves the illusion, it recovers from half the damage it had taken from it (if any) and doesn\'t take any further damage from it.</p>
<hr />
<p><strong>Heightened (+1)</strong> The damage of the image\'s Strikes increases by 1d4, and the maximum size of creature you can create increases by one (to a maximum of Gargantuan).</p>' (x1)
'<p>You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.</p>
<hr />
<p><strong>Heightened (5th)</strong> The spell has a duration of 8 hours.</p>' (x1)
'<p>As long as you and the target are on the same plane of existence and both alive, you remain aware of its present state. You know the target\'s direction from you, distance from you, and any conditions affecting it.</p>
<hr />
<p><strong>Heightened (4th)</strong> The spell\'s range increases to 30 feet, and you can target up to 10 creatures.</p>' (x1)
duration : object {Book 2 - Hands of the Devil.items.[].system.spell.system.duration}
sustained : boolean {Book 2 - Hands of the Devil.items.[].system.spell.system.duration.sustained} (2 different values)
False (x4)
True (x1)
value : string {Book 2 - Hands of the Devil.items.[].system.spell.system.duration.value} (4 different values)
'' (x2)
'until the next time you make your daily preparations' (x1)
'10 minutes' (x1)
'1 day' (x1)
level : object {Book 2 - Hands of the Devil.items.[].system.spell.system.level}
value : integer {Book 2 - Hands of the Devil.items.[].system.spell.system.level.value} (2 different values)
2 (x4)
1 (x1)
location : object {Book 2 - Hands of the Devil.items.[].system.spell.system.location}
heightenedLevel : integer {Book 2 - Hands of the Devil.items.[].system.spell.system.location.heightenedLevel} (2 different values)
2 (x4)
1 (x1)
[value] : string {Book 2 - Hands of the Devil.items.[].system.spell.system.location.value} (same value: '')
[defense] : empty
publication : object {Book 2 - Hands of the Devil.items.[].system.spell.system.publication}
license : string {Book 2 - Hands of the Devil.items.[].system.spell.system.publication.license} (2 different values)
'OGL' (x3)
'ORC' (x2)
remaster : boolean {Book 2 - Hands of the Devil.items.[].system.spell.system.publication.remaster} (2 different values)
False (x3)
True (x2)
title : string {Book 2 - Hands of the Devil.items.[].system.spell.system.publication.title} (2 different values)
'Pathfinder Core Rulebook' (x3)
'Pathfinder Player Core' (x2)
range : object {Book 2 - Hands of the Devil.items.[].system.spell.system.range}
value : string {Book 2 - Hands of the Devil.items.[].system.spell.system.range.value} (4 different values)
'touch' (x2)
'120 feet' (x1)
'500 feet' (x1)
'' (x1)
requirements : string {Book 2 - Hands of the Devil.items.[].system.spell.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {Book 2 - Hands of the Devil.items.[].system.spell.system.rules}
slug : string {Book 2 - Hands of the Devil.items.[].system.spell.system.slug} (5 different values)
'peaceful-rest' (x1)
'force-barrage' (x1)
'illusory-creature' (x1)
'see-invisibility' (x1)
'status' (x1)
target : object {Book 2 - Hands of the Devil.items.[].system.spell.system.target}
value : string {Book 2 - Hands of the Devil.items.[].system.spell.system.target.value} (4 different values)
'' (x2)
'1 corpse' (x1)
'1 creature' (x1)
'1 willing living creature' (x1)
time : object {Book 2 - Hands of the Devil.items.[].system.spell.system.time}
value : string {Book 2 - Hands of the Devil.items.[].system.spell.system.time.value} (2 different values)
'2' (x4)
'1 to 3' (x1)
traits : object {Book 2 - Hands of the Devil.items.[].system.spell.system.traits}
rarity : string {Book 2 - Hands of the Devil.items.[].system.spell.system.traits.rarity} (same value: 'common')
traditions : array<string> {Book 2 - Hands of the Devil.items.[].system.spell.system.traits.traditions}
Length: min=2 max=4
Value type: string {Book 2 - Hands of the Devil.items.[].system.spell.system.traits.traditions.[]} (4 different values)
'occult' (x5)
'arcane' (x4)
'divine' (x3)
'primal' (x2)
value : array<string> {Book 2 - Hands of the Devil.items.[].system.spell.system.traits.value}
Length: min=2 max=6
Value type: string {Book 2 - Hands of the Devil.items.[].system.spell.system.traits.value.[]} (9 different values)
'concentrate' (x5)
'manipulate' (x5)
'force' (x1)
'auditory' (x1)
'illusion' (x1)
'olfactory' (x1)
'visual' (x1)
'revelation' (x1)
'detection' (x1)
[heightening] : object {Book 2 - Hands of the Devil.items.[].system.spell.system.heightening}
levels : object {Book 2 - Hands of the Devil.items.[].system.spell.system.heightening.levels}
5 : object {Book 2 - Hands of the Devil.items.[].system.spell.system.heightening.levels.5}
time : object {Book 2 - Hands of the Devil.items.[].system.spell.system.heightening.levels.5.time}
value : string {Book 2 - Hands of the Devil.items.[].system.spell.system.heightening.levels.5.time.value} (same value: '3')
traits : object {Book 2 - Hands of the Devil.items.[].system.spell.system.heightening.levels.5.traits}
value : array<object> {Book 2 - Hands of the Devil.items.[].system.spell.system.heightening.levels.5.traits.value}
Length: min=2 max=2
Value type: object {Book 2 - Hands of the Devil.items.[].system.spell.system.heightening.levels.5.traits.value.[]}
id : string {Book 2 - Hands of the Devil.items.[].system.spell.system.heightening.levels.5.traits.value.[].id} (2 different values)
'concentrate' (x1)
'manipulate' (x1)
readonly : boolean {Book 2 - Hands of the Devil.items.[].system.spell.system.heightening.levels.5.traits.value.[].readonly} (same value: False)
value : string {Book 2 - Hands of the Devil.items.[].system.spell.system.heightening.levels.5.traits.value.[].value} (2 different values)
'Concentrate' (x1)
'Manipulate' (x1)
type : string {Book 2 - Hands of the Devil.items.[].system.spell.system.heightening.type} (same value: 'fixed')
[overlays] : object {Book 2 - Hands of the Devil.items.[].system.spell.system.overlays}
type : string {Book 2 - Hands of the Devil.items.[].system.spell.type} (same value: 'spell')
[spelldc] : object {Book 2 - Hands of the Devil.items.[].system.spelldc}
dc : integer {Book 2 - Hands of the Devil.items.[].system.spelldc.dc} (12 different values)
[mod] : integer {Book 2 - Hands of the Devil.items.[].system.spelldc.mod} (same value: 0)
value : integer {Book 2 - Hands of the Devil.items.[].system.spelldc.value} (11 different values)
[splashDamage] : object {Book 2 - Hands of the Devil.items.[].system.splashDamage}
[value] : integer {Book 2 - Hands of the Devil.items.[].system.splashDamage.value} (2 different values)
0 (x21)
2 (x2)
[stackGroup] : string {Book 2 - Hands of the Devil.items.[].system.stackGroup} (3 different values)
'coins' (x1)
'bolts' (x1)
'arrows' (x1)
[strength] : integer {Book 2 - Hands of the Devil.items.[].system.strength} (3 different values)
3 (x2)
1 (x2)
0 (x2)
[target] : object {Book 2 - Hands of the Devil.items.[].system.target}
value : string {Book 2 - Hands of the Devil.items.[].system.target.value} (29 different values)
[time] : object {Book 2 - Hands of the Devil.items.[].system.time}
value : string {Book 2 - Hands of the Devil.items.[].system.time.value} (9 different values)
'2' (x165)
'10 minutes' (x14)
'1 day' (x12)
'1' (x11)
'3' (x11)
'1 minute' (x5)
'reaction' (x3)
'1 hour' (x2)
'1 to 3' (x1)
[tradition] : object {Book 2 - Hands of the Devil.items.[].system.tradition}
value : string {Book 2 - Hands of the Devil.items.[].system.tradition.value} (3 different values)
'occult' (x14)
'divine' (x11)
'arcane' (x1)
[traits] : object {Book 2 - Hands of the Devil.items.[].system.traits}
[integrated] : empty
[rarity] : string {Book 2 - Hands of the Devil.items.[].system.traits.rarity} (4 different values)
'common' (x596)
'uncommon' (x40)
'rare' (x2)
'unique' (x1)
[selected] : array<> {Book 2 - Hands of the Devil.items.[].system.traits.selected}
Length: min=0 max=0
Value type: empty
[traditions] : array<string> {Book 2 - Hands of the Devil.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Book 2 - Hands of the Devil.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x192)
'arcane' (x171)
'divine' (x89)
'primal' (x47)
[value] : array<string> {Book 2 - Hands of the Devil.items.[].system.traits.value}
Length: min=0 max=8
Value type: string {Book 2 - Hands of the Devil.items.[].system.traits.value.[]} (97 different values)
[usage] : object {Book 2 - Hands of the Devil.items.[].system.usage}
value : string {Book 2 - Hands of the Devil.items.[].system.usage.value} (5 different values)
'held-in-one-hand' (x46)
'held-in-two-hands' (x5)
'wornbracers' (x1)
'worngloves' (x1)
'held-in-one-plus-hands' (x1)
[uses] : object {Book 2 - Hands of the Devil.items.[].system.uses}
autoDestroy : boolean {Book 2 - Hands of the Devil.items.[].system.uses.autoDestroy} (2 different values)
True (x6)
False (x5)
max : integer {Book 2 - Hands of the Devil.items.[].system.uses.max} (same value: 1)
value : integer {Book 2 - Hands of the Devil.items.[].system.uses.value} (same value: 1)
[weaponType] : object {Book 2 - Hands of the Devil.items.[].system.weaponType}
value : string {Book 2 - Hands of the Devil.items.[].system.weaponType.value} (2 different values)
'melee' (x66)
'ranged' (x20)
type : string {Book 2 - Hands of the Devil.items.[].type} (11 different values)
[_stats] : object {Book 2 - Hands of the Devil.items.[]._stats}
compendiumSource : string {Book 2 - Hands of the Devil.items.[]._stats.compendiumSource} (154 different values)
[flags] : object {Book 2 - Hands of the Devil.items.[].flags}
pf2e : object {Book 2 - Hands of the Devil.items.[].flags.pf2e}
linkedWeapon : string {Book 2 - Hands of the Devil.items.[].flags.pf2e.linkedWeapon} (22 different values)
name : string {Book 2 - Hands of the Devil.name} (all different values)
system : object {Book 2 - Hands of the Devil.system}
[abilities] : object {Book 2 - Hands of the Devil.system.abilities}
cha : object {Book 2 - Hands of the Devil.system.abilities.cha}
mod : integer {Book 2 - Hands of the Devil.system.abilities.cha.mod} (7 different values)
2 (x10)
5 (x8)
4 (x7)
1 (x7)
3 (x3)
6 (x3)
-5 (x3)
con : object {Book 2 - Hands of the Devil.system.abilities.con}
mod : integer {Book 2 - Hands of the Devil.system.abilities.con.mod} (8 different values)
4 (x9)
0 (x9)
2 (x8)
3 (x7)
1 (x4)
5 (x2)
6 (x1)
7 (x1)
dex : object {Book 2 - Hands of the Devil.system.abilities.dex}
mod : integer {Book 2 - Hands of the Devil.system.abilities.dex.mod} (7 different values)
5 (x11)
6 (x8)
4 (x7)
3 (x7)
2 (x5)
0 (x2)
-5 (x1)
int : object {Book 2 - Hands of the Devil.system.abilities.int}
mod : integer {Book 2 - Hands of the Devil.system.abilities.int.mod} (11 different values)
str : object {Book 2 - Hands of the Devil.system.abilities.str}
mod : integer {Book 2 - Hands of the Devil.system.abilities.str.mod} (9 different values)
4 (x9)
-5 (x7)
3 (x6)
5 (x5)
6 (x4)
2 (x4)
1 (x3)
7 (x2)
-4 (x1)
wis : object {Book 2 - Hands of the Devil.system.abilities.wis}
mod : integer {Book 2 - Hands of the Devil.system.abilities.wis.mod} (6 different values)
4 (x14)
2 (x11)
3 (x10)
0 (x3)
1 (x2)
6 (x1)
attributes : object {Book 2 - Hands of the Devil.system.attributes}
ac : object {Book 2 - Hands of the Devil.system.attributes.ac}
[details] : string {Book 2 - Hands of the Devil.system.attributes.ac.details} (3 different values)
'' (x38)
'all-around vision' (x2)
'(26 with shield raised)' (x1)
value : integer {Book 2 - Hands of the Devil.system.attributes.ac.value} (13 different values)
[allSaves] : object {Book 2 - Hands of the Devil.system.attributes.allSaves}
value : string {Book 2 - Hands of the Devil.system.attributes.allSaves.value} (6 different values)
'' (x22)
'+1 status to all saves vs. magic' (x15)
'+1 status to all saves vs. vitality' (x1)
'+2 status to all saves vs. bleed, death effects, disease, doomed, fatigued, paralyzed, poison, and sickened' (x1)
'+2 status to all saves vs. magic' (x1)
'+2 status to all saves vs. disease and poison' (x1)
hp : object {Book 2 - Hands of the Devil.system.attributes.hp}
details : string {Book 2 - Hands of the Devil.system.attributes.hp.details} (5 different values)
'' (x36)
'void healing' (x6)
'regeneration 10 (deactivated by holy or silver)' (x1)
'death flame' (x1)
'planar fast healing 5' (x1)
max : integer {Book 2 - Hands of the Devil.system.attributes.hp.max} (23 different values)
temp : integer {Book 2 - Hands of the Devil.system.attributes.hp.temp} (same value: 0)
value : integer {Book 2 - Hands of the Devil.system.attributes.hp.value} (23 different values)
[tempmax] : integer {Book 2 - Hands of the Devil.system.attributes.hp.tempmax} (same value: 0)
[hardness] : integer {Book 2 - Hands of the Devil.system.attributes.hardness} (3 different values)
0 (x2)
14 (x1)
16 (x1)
[hasHealth] : boolean {Book 2 - Hands of the Devil.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {Book 2 - Hands of the Devil.system.attributes.immunities}
Length: min=1 max=7
Value type: object {Book 2 - Hands of the Devil.system.attributes.immunities.[]}
type : string {Book 2 - Hands of the Devil.system.attributes.immunities.[].type} (18 different values)
[resistances] : array<object> {Book 2 - Hands of the Devil.system.attributes.resistances}
Length: min=1 max=3
Value type: object {Book 2 - Hands of the Devil.system.attributes.resistances.[]}
[exceptions] : array<string> {Book 2 - Hands of the Devil.system.attributes.resistances.[].exceptions}
Length: min=1 max=3
Value type: string {Book 2 - Hands of the Devil.system.attributes.resistances.[].exceptions.[]} (4 different values)
'silver' (x8)
'force' (x2)
'ghost-touch' (x2)
'vitality' (x2)
type : string {Book 2 - Hands of the Devil.system.attributes.resistances.[].type} (8 different values)
'bludgeoning' (x9)
'physical' (x8)
'poison' (x8)
'piercing' (x3)
'slashing' (x3)
'all-damage' (x2)
'critical-hits' (x1)
'precision' (x1)
value : integer {Book 2 - Hands of the Devil.system.attributes.resistances.[].value} (3 different values)
5 (x17)
10 (x17)
9 (x1)
[doubleVs] : array<string> {Book 2 - Hands of the Devil.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {Book 2 - Hands of the Devil.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
[speed] : object {Book 2 - Hands of the Devil.system.attributes.speed}
[details] : string {Book 2 - Hands of the Devil.system.attributes.speed.details} (same value: 'suction')
otherSpeeds : array<object> {Book 2 - Hands of the Devil.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {Book 2 - Hands of the Devil.system.attributes.speed.otherSpeeds.[]}
type : string {Book 2 - Hands of the Devil.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'fly' (x11)
'climb' (x5)
'swim' (x4)
value : integer {Book 2 - Hands of the Devil.system.attributes.speed.otherSpeeds.[].value} (5 different values)
50 (x7)
20 (x6)
40 (x3)
30 (x3)
25 (x1)
value : integer {Book 2 - Hands of the Devil.system.attributes.speed.value} (6 different values)
25 (x16)
30 (x8)
0 (x7)
20 (x5)
35 (x3)
15 (x2)
[stealth] : object {Book 2 - Hands of the Devil.system.attributes.stealth}
details : string {Book 2 - Hands of the Devil.system.attributes.stealth.details} (2 different values)
'<p>(expert)</p>' (x3)
'<p>(expert), or 0 if the grate is open</p>' (x1)
value : integer {Book 2 - Hands of the Devil.system.attributes.stealth.value} (3 different values)
18 (x2)
16 (x1)
10 (x1)
[weaknesses] : array<object> {Book 2 - Hands of the Devil.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {Book 2 - Hands of the Devil.system.attributes.weaknesses.[]}
type : string {Book 2 - Hands of the Devil.system.attributes.weaknesses.[].type} (6 different values)
'holy' (x9)
'vitality' (x4)
'fire' (x1)
'silver' (x1)
'area-damage' (x1)
'splash-damage' (x1)
value : integer {Book 2 - Hands of the Devil.system.attributes.weaknesses.[].value} (2 different values)
5 (x12)
10 (x5)
details : object {Book 2 - Hands of the Devil.system.details}
[blurb] : string {Book 2 - Hands of the Devil.system.details.blurb} (20 different values)
[languages] : object {Book 2 - Hands of the Devil.system.details.languages}
details : string {Book 2 - Hands of the Devil.system.details.languages.details} (5 different values)
'' (x23)
'telepathy 100 feet' (x13)
'(can\'t speak any language)' (x3)
'telepathy 100 feet, tongues' (x1)
'tongues' (x1)
value : array<string> {Book 2 - Hands of the Devil.system.details.languages.value}
Length: min=0 max=7
Value type: string {Book 2 - Hands of the Devil.system.details.languages.value.[]} (13 different values)
level : object {Book 2 - Hands of the Devil.system.details.level}
value : integer {Book 2 - Hands of the Devil.system.details.level.value} (8 different values)
8 (x12)
6 (x12)
4 (x6)
9 (x5)
5 (x4)
7 (x4)
3 (x1)
2 (x1)
[privateNotes] : string {Book 2 - Hands of the Devil.system.details.privateNotes} (same value: '')
[publicNotes] : string {Book 2 - Hands of the Devil.system.details.publicNotes} (26 different values)
publication : object {Book 2 - Hands of the Devil.system.details.publication}
license : string {Book 2 - Hands of the Devil.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Book 2 - Hands of the Devil.system.details.publication.remaster} (same value: False)
title : string {Book 2 - Hands of the Devil.system.details.publication.title} (same value: 'Pathfinder #164: Hands of the Devil')
[description] : string {Book 2 - Hands of the Devil.system.details.description} (4 different values)
'<p>A hidden rune on the floor under the filth, just past the threshold, triggers an ersatz ghost.</p>' (x1)
'<p>When any creature other than a devil enters the light, the magic interwoven in the light holds the creature in place and rings an alarm.</p>' (x1)
'<p>The rusty grate covers a pit that\'s 10 feet in diameter and 40 feet deep.</p>' (x1)
'<p>Six long blades, hidden in grooves in the walls and floor, zigzag through different parts of this hallway when any pressure plate in the hallway intersection is depressed; there are so many plates it\'s impossible to avoid them when moving through the room. The blades retreat into the floor and move through the hidden grooves before swinging out from the wall again in a different location.</p>' (x1)
[disable] : string {Book 2 - Hands of the Devil.system.details.disable} (4 different values)
'<p>@Check[thievery|dc:28|name:Remove Rune|traits:magical,trap] (expert) to remove the rune without triggering it, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 26) to dispel the rune</p>' (x1)
'<p>@Check[thievery|dc:26|name:Distort or Diffuse the Light|traits:magical,trap] (master) to distort or diffuse the light, keeping the light cone intact but preventing the trap from triggering, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 26) to dispel the light, leaving the room in darkness</p>' (x1)
'<p>@Check[thievery|dc:18|name:Harmlessly Trigger Trap] to harmlessly trigger the trap by nudging the gate or the dangling winch, or @Check[thievery|dc:24|name:Stabilize Grate] to stabilize the grate so it doesn\'t collapse.</p>' (x1)
'<p>@Check[thievery|dc:26|name:Disable Each Blade] (expert) to disable each blade, or utter the magical passphrase (which only Chafkhem knows) to deactivate the trap for 10 minutes</p>' (x1)
[isComplex] : boolean {Book 2 - Hands of the Devil.system.details.isComplex} (2 different values)
False (x2)
True (x2)
[reset] : string {Book 2 - Hands of the Devil.system.details.reset} (4 different values)
'<p>The trap automatically resets after 1 hour.</p>' (x1)
'<p>The stasis magic in the light builds up over the course of an hour, after which the trap can trigger again.</p>' (x1)
'' (x1)
'<p>The trap resets when no creatures remain in area <strong>B20</strong>. Damaged or destroyed blades aren\'t repaired when the trap resets.</p>' (x1)
[routine] : string {Book 2 - Hands of the Devil.system.details.routine} (3 different values)
'' (x2)
'<p>(1 action) All @UUID[Compendium.pf2e.conditionitems.Item.Stunned] and @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed] creatures in the room take @Damage[1d10[mental]] damage (@Check[will|dc:26|basic|traits:magical,trap] save). Creatures who fail also become paralyzed for 1 round but can use a reaction to mentally fight off this stasis; creatures who do so take @Damage[5d10[mental]] damage mental damage but are no longer paralyzed.</p>' (x1)
'<p>(7 actions) The trap spends 1 action for each of its blades; a blade makes a scythe Strike against each creature in its region. With its final action, the trap uses Scythe Shuffle. Reduce the number of actions the trap can take by 1 for each destroyed blade.</p>' (x1)
[initiative] : object {Book 2 - Hands of the Devil.system.initiative}
statistic : string {Book 2 - Hands of the Devil.system.initiative.statistic} (2 different values)
'perception' (x40)
'deception' (x1)
[perception] : object {Book 2 - Hands of the Devil.system.perception}
details : string {Book 2 - Hands of the Devil.system.perception.details} (2 different values)
'' (x40)
'painsight' (x1)
mod : integer {Book 2 - Hands of the Devil.system.perception.mod} (14 different values)
senses : array<object> {Book 2 - Hands of the Devil.system.perception.senses}
Length: min=0 max=2
Value type: object {Book 2 - Hands of the Devil.system.perception.senses.[]}
[acuity] : string {Book 2 - Hands of the Devil.system.perception.senses.[].acuity} (2 different values)
'imprecise' (x11)
'precise' (x3)
[range] : integer {Book 2 - Hands of the Devil.system.perception.senses.[].range} (2 different values)
30 (x11)
60 (x3)
type : string {Book 2 - Hands of the Devil.system.perception.senses.[].type} (7 different values)
'darkvision' (x27)
'greater-darkvision' (x11)
'tremorsense' (x8)
'scent' (x3)
'truesight' (x2)
'low-light-vision' (x1)
'motion-sense' (x1)
[vision] : boolean {Book 2 - Hands of the Devil.system.perception.vision} (same value: False)
[resources] : object {Book 2 - Hands of the Devil.system.resources}
[focus] : object {Book 2 - Hands of the Devil.system.resources.focus}
max : integer {Book 2 - Hands of the Devil.system.resources.focus.max} (same value: 1)
value : integer {Book 2 - Hands of the Devil.system.resources.focus.value} (same value: 1)
saves : object {Book 2 - Hands of the Devil.system.saves}
fortitude : object {Book 2 - Hands of the Devil.system.saves.fortitude}
saveDetail : string {Book 2 - Hands of the Devil.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Book 2 - Hands of the Devil.system.saves.fortitude.value} (14 different values)
reflex : object {Book 2 - Hands of the Devil.system.saves.reflex}
saveDetail : string {Book 2 - Hands of the Devil.system.saves.reflex.saveDetail} (same value: '')
value : integer {Book 2 - Hands of the Devil.system.saves.reflex.value} (13 different values)
will : object {Book 2 - Hands of the Devil.system.saves.will}
saveDetail : string {Book 2 - Hands of the Devil.system.saves.will.saveDetail} (same value: '')
value : integer {Book 2 - Hands of the Devil.system.saves.will.value} (14 different values)
[skills] : object {Book 2 - Hands of the Devil.system.skills}
[acrobatics] : object {Book 2 - Hands of the Devil.system.skills.acrobatics}
base : integer {Book 2 - Hands of the Devil.system.skills.acrobatics.base} (10 different values)
15 (x8)
11 (x7)
18 (x5)
17 (x4)
16 (x3)
19 (x2)
20 (x1)
10 (x1)
13 (x1)
7 (x1)
[arcana] : object {Book 2 - Hands of the Devil.system.skills.arcana}
base : integer {Book 2 - Hands of the Devil.system.skills.arcana.base} (3 different values)
19 (x2)
7 (x1)
14 (x1)
[athletics] : object {Book 2 - Hands of the Devil.system.skills.athletics}
base : integer {Book 2 - Hands of the Devil.system.skills.athletics.base} (9 different values)
12 (x4)
15 (x3)
18 (x3)
13 (x3)
17 (x3)
20 (x2)
14 (x1)
11 (x1)
8 (x1)
[special] : array<object> {Book 2 - Hands of the Devil.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {Book 2 - Hands of the Devil.system.skills.athletics.special.[]}
base : integer {Book 2 - Hands of the Devil.system.skills.athletics.special.[].base} (5 different values)
14 (x1)
22 (x1)
16 (x1)
19 (x1)
11 (x1)
label : string {Book 2 - Hands of the Devil.system.skills.athletics.special.[].label} (4 different values)
'to High Jump or Long Jump' (x2)
'to Climb' (x1)
'to Grapple or Shove' (x1)
'Climbing' (x1)
predicate : array<string|object> {Book 2 - Hands of the Devil.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: mixed
string {Book 2 - Hands of the Devil.system.skills.athletics.special.[].predicate.[]} (same value: 'action:climb')
object {Book 2 - Hands of the Devil.system.skills.athletics.special.[].predicate.[]}
or : array<string> {Book 2 - Hands of the Devil.system.skills.athletics.special.[].predicate.[].or}
Length: min=2 max=2
Value type: string {Book 2 - Hands of the Devil.system.skills.athletics.special.[].predicate.[].or.[]} (4 different values)
'action:long-jump' (x2)
'action:high-jump' (x2)
'action:grapple' (x1)
'action:shove' (x1)
[crafting] : object {Book 2 - Hands of the Devil.system.skills.crafting}
base : integer {Book 2 - Hands of the Devil.system.skills.crafting.base} (6 different values)
12 (x4)
14 (x2)
8 (x2)
10 (x1)
18 (x1)
19 (x1)
note : string {Book 2 - Hands of the Devil.system.skills.crafting.note} (same value: 'Repair only')
[deception] : object {Book 2 - Hands of the Devil.system.skills.deception}
base : integer {Book 2 - Hands of the Devil.system.skills.deception.base} (9 different values)
12 (x5)
19 (x4)
8 (x1)
15 (x1)
13 (x1)
10 (x1)
17 (x1)
20 (x1)
21 (x1)
[diplomacy] : object {Book 2 - Hands of the Devil.system.skills.diplomacy}
base : integer {Book 2 - Hands of the Devil.system.skills.diplomacy.base} (4 different values)
15 (x4)
16 (x1)
12 (x1)
19 (x1)
[intimidation] : object {Book 2 - Hands of the Devil.system.skills.intimidation}
base : integer {Book 2 - Hands of the Devil.system.skills.intimidation.base} (10 different values)
15 (x7)
12 (x6)
10 (x5)
17 (x4)
19 (x3)
14 (x1)
16 (x1)
11 (x1)
18 (x1)
21 (x1)
[medicine] : object {Book 2 - Hands of the Devil.system.skills.medicine}
base : integer {Book 2 - Hands of the Devil.system.skills.medicine.base} (2 different values)
16 (x1)
13 (x1)
[nature] : object {Book 2 - Hands of the Devil.system.skills.nature}
base : integer {Book 2 - Hands of the Devil.system.skills.nature.base} (2 different values)
16 (x1)
17 (x1)
[occultism] : object {Book 2 - Hands of the Devil.system.skills.occultism}
base : integer {Book 2 - Hands of the Devil.system.skills.occultism.base} (5 different values)
12 (x4)
18 (x3)
17 (x1)
10 (x1)
19 (x1)
[performance] : object {Book 2 - Hands of the Devil.system.skills.performance}
base : integer {Book 2 - Hands of the Devil.system.skills.performance.base} (same value: 12)
[religion] : object {Book 2 - Hands of the Devil.system.skills.religion}
base : integer {Book 2 - Hands of the Devil.system.skills.religion.base} (5 different values)
11 (x4)
16 (x2)
19 (x2)
9 (x1)
15 (x1)
[society] : object {Book 2 - Hands of the Devil.system.skills.society}
base : integer {Book 2 - Hands of the Devil.system.skills.society.base} (4 different values)
10 (x1)
8 (x1)
9 (x1)
19 (x1)
[stealth] : object {Book 2 - Hands of the Devil.system.skills.stealth}
base : integer {Book 2 - Hands of the Devil.system.skills.stealth.base} (10 different values)
13 (x5)
11 (x5)
16 (x5)
10 (x3)
17 (x3)
19 (x3)
20 (x2)
15 (x2)
18 (x2)
9 (x1)
[survival] : object {Book 2 - Hands of the Devil.system.skills.survival}
base : integer {Book 2 - Hands of the Devil.system.skills.survival.base} (7 different values)
10 (x4)
15 (x2)
16 (x1)
11 (x1)
12 (x1)
8 (x1)
17 (x1)
[thievery] : object {Book 2 - Hands of the Devil.system.skills.thievery}
base : integer {Book 2 - Hands of the Devil.system.skills.thievery.base} (3 different values)
15 (x1)
18 (x1)
17 (x1)
traits : object {Book 2 - Hands of the Devil.system.traits}
rarity : string {Book 2 - Hands of the Devil.system.traits.rarity} (3 different values)
'common' (x20)
'uncommon' (x14)
'unique' (x11)
size : object {Book 2 - Hands of the Devil.system.traits.size}
value : string {Book 2 - Hands of the Devil.system.traits.size.value} (5 different values)
'med' (x25)
'lg' (x10)
'sm' (x8)
'grg' (x1)
'huge' (x1)
value : array<string> {Book 2 - Hands of the Devil.system.traits.value}
Length: min=1 max=6
Value type: string {Book 2 - Hands of the Devil.system.traits.value.[]} (32 different values)
[creatureType] : string {Book 2 - Hands of the Devil.system.creatureType} (same value: '')
[customModifiers] : object {Book 2 - Hands of the Devil.system.customModifiers}
[spellcasting] : object {Book 2 - Hands of the Devil.system.spellcasting}
rituals : object {Book 2 - Hands of the Devil.system.spellcasting.rituals}
dc : integer {Book 2 - Hands of the Devil.system.spellcasting.rituals.dc} (6 different values)
19 (x3)
26 (x2)
23 (x2)
17 (x1)
29 (x1)
30 (x1)
[statusEffects] : array<> {Book 2 - Hands of the Devil.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {Book 2 - Hands of the Devil.type} (2 different values)
'npc' (x41)
'hazard' (x4)
[prototypeToken] : object {Book 2 - Hands of the Devil.prototypeToken}
name : string {Book 2 - Hands of the Devil.prototypeToken.name} (5 different values)
'Barbazu' (x3)
'Sarglagon' (x1)
'Seugathi Researcher' (x1)
'Erinys' (x1)
'Morlock' (x1)